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1011860 No. 1011860 ID: 681cb5 hide watch expand quickreply [Reply] [Last 50 posts]

[NSFW]

“With this year’s harvest festival drawing to a close, let us celebrate with one last grand feast here at the estate! As traditional, let us show gratitude for our immortal gift by partaking in the time-honored hunt, where we show our appreciation for the harvest given to us this year. But enough chitchat, without further ado… LET THE FEAST OF SOULS BEGIN!”
-Duchess Emberhall.

Wiki and previous threads: https://tgchan.org/wiki/First_Day_of_Harvest
Discussion thread: https://tezakia.net/kusaba/questdis/res/134609.html#134609
Discussion thread(old): https://tgchan.org/kusaba/questdis/res/120031.html
77 posts and 19 images omitted. Click Reply to view.
>>
No. 1013839 ID: 96c896

>>1013814
>But somthing tells me that he would listen to reason if we give him one to give it to us.
Uh, I can't parse that. Explain?
>>
No. 1013853 ID: f40a91

>>1013839
Uhh I meant to say that if we give him a good reason to take the stones with us, he would probably accept, he is not an unreasonable guy. I was kinda tired when wrote that.
Probably the fact that the machines REALLY want the stones will dissuade him from keeping his. He knows what they can do, he wont want a redo of Dalriver here.
>>
No. 1013862 ID: 73e8f3

>>1013804
"I know one of these metal men. They want the stone back, and likely need it far more than you do."
>>
No. 1013934 ID: bbdaaf

>>1013804
Tell him what you know. The metal people found his father almost dead, so they helped heal him. He thanked them by stealing the 3 stones you mentioned and running away.

You told him the metal people were reproducing, so explain that the stones are involved in that process. So with the stones gone, they couldn't reproduce, so the chased his father to Dalriver. He's the reason the metal people came to Dalriver and killed everyone.
>>
No. 1013938 ID: 3513c8

>>1013934
That might not work. Remember, he thinks the "metal people" are old farming tools. Maybe we should try to phrase it in a way that makes it sound like returning the stones will fix them or something like that?


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1011005 No. 1011005 ID: ede6d0 hide watch expand quickreply [Reply]

[ Warning, your actions may result in the death and end of this quest. Proceed with caution ]

The trial, they call it, a test of skill, a test of suitability. A test to ensure you are of use to the village.
Peh, what drivel, you know it for what it truly is, your execution.
Father was sent in first, then mother ... neither returned.
These people hide behind the guise of religion and tradition but never once have you seen a Hyuuma enter these halls.
This shit hole of a village will rue this day. You'll damn well see to it even if you have to claw your way back from the Resting Lands.
27 posts and 9 images omitted. Click Reply to view.
>>
No. 1013542 ID: ede6d0
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1013542

"Wow, you could cut the tension with a knife, huh?"
With a jolt you turn to see something resting atop the altar, its form constantly shifting, limbs and faces appearing, twisting, stretching and disappearing.
"It's a little bit cramped in here, let me just--" limbs burst forth from the mass, spreading out to the walls and ceiling, you watch in disbelief as they all seem to grow further and further away.
"There! Much better, now, where was I." With a sharp snap the limbs recoil back into the mass. It wobbles and then slumps down onto the altar, its entire form enveloping the altar.
"Congratulations Ishpetti! You're the first person I've seen in uh" It begins counting on fingers that seem to endlessly appear and disappear.
"Wow, a long time! You really had me worried for a little bit, I thought brothers doggies were gonna get you there!"
As you open your mouth to speak but a hand stretches out to press a finger to your beak.
"Wait! Wait! Before you ask anything, I have something for you, a gift for completing your first trial!"
It reaches down and underneath itself and pulls out the orb, with a little push it slowly floats its way closer to you, splitting into two and then three. They all stop just within arms reach.
"You can only pick one, take your time, I'll be right here!"

>_What do you do.
>>
No. 1013543 ID: f8fa51

Green. You're going to need your courage soon.
>>
No. 1013545 ID: ce39da

"I can hardly make an informed decision with just colors, but I suppose none of them will harm me?" If so: "Right, then if you won't tell me what they do, but none of them will hurt me, then I suppose green is as good a choice as any."
>>
No. 1013785 ID: 0b7694

>>1013542
Bit of a blue guy myself
>>
No. 1013788 ID: 8f1f6b

Bow before the creature and ask its name and what the colours mean.


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975314 No. 975314 ID: 5fc3a0 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Frillsby and Gallsby are the most real cops on the force, with fully equipped badges.

Or we did have badges, but something's wrong.
140 posts and 31 images omitted. Click Reply to view.
>>
No. 1013470 ID: 53560f

“We probably don’t need to go but just think of it like a road trip or something. We haven’t actually been to Ceo’s town, that’s a whole new place that hasn’t gotten the Dorb Smash Club experience.”
>>
No. 1013480 ID: 624d42

Yes you big knifehanded dork you do have to go check and make sure she's okay.
>>
No. 1013484 ID: 3424bf

There's a... shockingly probable chance that Mayor's sleeping in a ditch somewhere, which can't be good for her. We should do due diligence, at least.
>>
No. 1013511 ID: 15a025

We still need to make sure Mayor is okay.
>>
No. 1013723 ID: 1ed92d

>>1013444
Because finding Mayor is responsible and also Gallsby might get to ride the big monster man with the terrible voice.


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1005984 No. 1005984 ID: f57349 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

More specifically, an island of stability in the southeastern Wyld, where the edge of the map frays into chaotic liminal space between the cosmological poles of Heat and Life.

The air is so humid and warm, recovering after a hard workout is like trying to breathe chewing gum. Almost anything solid is either poisonous, actively being eaten by some sort of insect or fungus, or both - including your own clothes and skin.

There's a site of great geomantic power nearby, focal point maybe a few hundred yards underground. Up this close even mortals would be able to feel it. Probably worth checking out even if it's not the main reason you came. Tricky part is how to get down there, and dealing with whichever heroes or spirits have already laid claim.

Who are you? What's the plan?
139 posts and 6 images omitted. Click Reply to view.
>>
No. 1012346 ID: f57349

>>1012339
>wood spirit
Hallway beyond the iron bars (which are solidly set into both floor and ceiling, with no 'cell door' or other apparent mechanism) soon turns left into a descending staircase. In the corner, perhaps seven or eight yards past that line of salt set into the floor, there's a natural stone formation which vaguely resembles a sugar-glazed tree trunk, complete with roots and branches along the floor and ceiling.
>Lore 5, Craft (Water) 1
Probably something to do with airflow and humidity making the stone incrementally dissolve and resolidify. Sounds like there's a reasonably large space behind that curtain to the west, with fires kept steadily burning - that acolyte you saw on the way in had a specialized backpack for carrying charcoal. Cold air gets drawn up those stairs and through the bars, warmed, flows out through the hole by the bridge where you came in. Gethemane, City of the Mountain Gateway, has similar sorts of problems: deep passages they'd prefer to fully seal off for security, but can't because they'd suffocate.

Anyway, staring at the tree-like rock, you get an indistinct visual impression of a humanoid figure, first struggling with the bars, then retreating, cowering, and looking toward the other passage in fear. Almost like a particularly vivid daydream.
>>
No. 1012480 ID: d92af0

rolled 10, 6, 3, 1, 4, 10, 3, 9, 2, 3, 1, 5, 3, 2, 6, 6, 7, 6, 9, 1, 4, 4, 9, 2, 2, 3, 3, 4, 4, 10, 4, 6, 4, 3, 7, 3, 8, 7, 2, 9, 7, 1, 5, 7, 7, 4, 1, 5, 1, 10 = 243

>>1012304
Grey Locust Scholar nods agreeably at Seventeen Quills, eyeing the scuffle between the other Exalts with confusion.

"I agree with this on principle, but perhaps not as an absolute? I would greatly prefer peaceful solutions where possible, but I can't say for certain that all parties will be open to them. Ah, I would like some acknowledgement of greater authority in matters of vital importance. Like defending the stability of Creation from the Fair Folk. You know, since we are all standing in it right now. And yes, I have taken the Second Breath."

Grey Locust Scholar's motive is to take control of the stable pocket in the Wyld, not sure whether his reasons for doing that are something the charm would pick up on?

Also spending 3 XP, 1 for Martial Arts 2, 1 for Survival 2, and 1 towards learning the procedure for summoning a tomescu. I don't have any idea how much XP I actually have but I feel like I can be fairly confident I have 3.
>>
No. 1012547 ID: f57349

>>1012304
"So, restating to be sure I understand your offer: You will put a geas on the Fengari which prevents them from attacking by ambush, and possibly also aid us in other ways yet to be defined. In exchange, we will be subject to the same geas, provide you and yours with basic hospitality indefinitely, and you will have veto power over anything involving live sacrifices.

"If this is accurate, and you would be willing to grant my successors similar veto power over questioning of anyone among the People less than twenty-five years in age, we may have the foundation of an accord. First, however, those here for whom you do not speak must have a chance to present their own bids."
>>
No. 1013058 ID: 82be69

rolled 5, 9, 5, 3, 10, 10, 5, 2, 1, 4, 10, 6, 10, 5, 3, 4, 2, 7, 3, 8, 9, 10, 4, 10, 7, 2, 8, 9, 1, 7, 5, 6, 6, 7, 4, 5, 6, 8, 1, 1, 10, 10, 9, 9, 3, 1, 10, 4, 1, 3, 3, 7, 2, 3, 5, 8, 2, 9, 10, 6 = 343

>>1012346
Patches manages to use the image of suffering to motivate herself out of the hole in her mood she dug... and tries to scoot and clamber closer to the bars. "Are you doing okay?" Patches whispers through the bars, looking at the tree. "You seem scared. ...I'm scared too. It's... okay if you don't want to talk." Patches tries to coax the tree into telling it a bit more about itself, hopefully without being overheard. She's going to rely on her investigative talents to try and discern more information, if the spirit doesn't feel comfortable.
>>
No. 1013263 ID: f57349

>>1013058
There's no verbal response or even overt gesture, but you get the distinct impression that, beyond the obvious, this dryad is lost in a (by her own naive standards) shockingly hostile environment, like some rich lady's pampered little dog who accidentally wandered off onto the tundra. She wants to make like a tree and leave, but is too weak to be safely moved. She wants you (or anyone, really) to stay nearby and somehow help recover her strength.


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792822 No. 792822 ID: 897ff7 hide watch expand quickreply [Reply] [Last 50 posts]

Last time on Twenty After Zero: https://tgchan.org/kusaba/questarch/res/784867.html

Current Objectives for Player Characters:

Maxine:
-Find 101, Palmetto Street, 33602
-Get more information on the Tampa Nautical Club

Chaz
-Help Dr. Jackson escape SODA
-Avoid Maxine!
60 posts and 24 images omitted. Click Reply to view.
>>
No. 1012855 ID: 094652

>>1012854
"Okay, while we're waiting in a Mass Effect elevator, let's talk strategy. First, I want both of you to be six feet away from me while I'm handling this carbon mother-sodomizer, you in front and you in back. If anyone is so much as forty feet away from us, I want to know. Keep your weapon unloaded, I don't want to see a larp of Plays with Pastels. And I need to use the locker in storage labeled 'High-Density Hazardous Materials Equipment' so I can get actual heavy-duty gloves that weren't made by @#$%ing Amazon. You know what? We're going to the 'EVA-HAZMAT' locker first, that way I can walk instead of crawling with this stuff. God, you'd think that a Commissar would have better aim when they're trying to open a letter."
(i.e. bore the guard into following trivial orders so you can ditch him when he's distracted)
>>
No. 1013078 ID: 1d3a35
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1013078

>>1012855
The elevator hums as it carries us up, but I drown the noise out with excessive instructions.

"Now, we're not carrying this thing in a regular container so I'm gonna need both of you geniuses to stay six feet ahead and behind me. If there aren't any heavy-duty gloves in the freezer then we're gonna need to go down to storage to get some, if not filch them from some other department. Also, I don't think we'll need a cart but just in case there isn't any on this floor and the wrapping is too heavy that'll be another thing."

>"... Okay. I'll wait by the elevator. If you need- uh- help, then just call me down."

Seriously?

The elevator dings open. Floor 6 is our surgical wing, and lately we haven't had very many major surgeries, so it's dead. At the very end of the hallway is cold storage. There's one of the theaters and a bathroom on the left, and regular storage on the right.

The guard steps out of the elevator and leans on the wall, and me and Chaz look at each other, wondering what to do next.
>>
No. 1013079 ID: 094652

See if the defibrillator is hooked to an alarm. Have your minion try to break it out while you go straight to the cold room and grab some drys.
>>
No. 1013093 ID: 1d3a35
File 163452958983.png - (14.75KB , 900x600 , 23.png )
1013093

>>1013079
As we're walking down the hall to Cold Storage, Dr. Jackson nudges me and indicates at this defibrillator locker. I'm guessing she wants me to open it, but there's a big red alarm light on top.

I'm not sure if it's active or not, but even if it wasn't it'd be hard to grab it in plain view of the guard.

That being said, Dr. Jackson has already entered the cold room while I stand here examining it, and the guy either hasn't noticed or doesn't care.
>>
No. 1013094 ID: 1d3a35
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1013094

Chaz doesn't follow me in. I hope he isn't too obvious about it.

The Cold Storage is dark, I think the lights burnt out. No matter, I know where everything is.

There's the blood fridge at the far end of the room, stocked with every type, each bag labelled accordingly. Next to it is the dry ice locker. Despite what I told the guard, I know that there are heavy gloves and fabric inside to prevent skin contact. Finally, the lab sink and a cupboard with spare sutures, IV drips and gloves.

I take a little chunk of dry ice stuck to the side of the locker and put it in my lab coat.

Before I leave, I stop to wonder: Should I take a bloodbag out too, to keep appearances? Or should Chaz and I lose the guard before we leave the floor?


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989831 No. 989831 ID: 67181a hide watch expand quickreply [Reply] [Last 50 posts]

>This story will deal with drinking, drug use, and likely other scandalous activities that may take place in a bar. Also there are furries in it.
84 posts and 15 images omitted. Click Reply to view.
>>
No. 1008324 ID: 9ce839

E. Tell him that you've seen plenty of people come to the bar to write about... pretty much everything possible and ask him if what he's writing is a secret.
>>
No. 1008516 ID: 15a025

D
>>
No. 1008586 ID: 50697f

>>1008324
B and then this, if he doesn't bite we move onto someone else (I vote the folks in the booth)
>>
No. 1008703 ID: 6eaf96

B
>>
No. 1012514 ID: ab8442

>>1008250
E
Talk about the notebook and about what the town use to be like.


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962158 No. 962158 ID: cadb36 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

THE burgers have been stolen by ninjas!

ARE YOU a BAD enough girl to save your fast food JOB?
107 posts and 31 images omitted. Click Reply to view.
>>
No. 1012350 ID: fe03db

BIG your boss so SHE will be TOO BIG to be held like that
>>
No. 1012351 ID: 5cf232

>>1012348
GET COP. You are not qualified to negotiate a hostage situation.
>>
No. 1012352 ID: 96c896

BIG your boss! Then team up and just pummel the goo.
>>
No. 1012353 ID: c92a02

BIG your boss and WIN! Counter GOO YOU's HIT on your boss with an actual HIT.
>>
No. 1012354 ID: 3ab17b

BIG your boss OUT of GOO YOU’s grasp. Then FLY yourself at GOO YOU AND tackle HER away from your girlfriend.


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963603 No. 963603 ID: 891b91 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Chapter 0: >>/questarch/886861
Chapter 1: >>/quest/910512

Discussion: >>/questdis/123379
Wiki: https://tgchan.org/wiki/Dead_Dust


The porch door slides open, letting in a gust of night air.
558 posts and 111 images omitted. Click Reply to view.
>>
No. 1011149 ID: 53560f

If there’s literally any movement you feel would propel yourself forward even slightly then you gotta do it!
>>
No. 1011159 ID: 9ce839

Can't you like, grab some of those nets and throw them at the bender to have them slow it as well? Since there's dust in the bender, it might get recognized as something alive as well.
>>
No. 1011582 ID: 15a025

Question is, if we take off our pants, is there another layer of Resk-U net to save us further down? If the answer is yes, then off they go.
>>
No. 1011722 ID: fbd643

All that matters is grabbing that dust bender, your pants are just holding you back, literally. Off they go.
>>
No. 1011733 ID: 873930

I notice one of the strings is about to wrap around her right arm. Might be a good idea to pull it directly back instead of reaching for the bender before it tightens and use the arm to unbutton the pants to loosen them so she can have an easier time slipping out of them.


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1010937 No. 1010937 ID: 7ec631 hide watch expand quickreply [Reply]

POP! A new catgirl pops into existence, the same way all catgirls are born. What is their name? what is the first thing they see?
15 posts and 4 images omitted. Click Reply to view.
>>
No. 1011052 ID: 7ec631
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1011052

But Nyatasha is quick! They're discovering for themselves that they're ruthless in battle. And reckless... oh so reckless....
They dart forward and slash the Catnip Bag into ribbons. The smell billows out and the air swims with released energy. Or maybe it's just the vision of the two adversaries that's swimming. They both slowly collapse to the ground, half-glazed eyes staring at each other from opposite ends of the alleyway. This catnip must be about to have quite a peculiar effect... ?
>>
No. 1011057 ID: e51896

you hallucinate the Bratz Dolls on the purse coming to life.
>>
No. 1011058 ID: afe7de

You hallucinate the doll coming to life and it flirts with you.
>>
No. 1011059 ID: 094652

You cease to exist for five seconds before respawning as two half-catlings.
The stoner cat isn't so lucky and becomes a computer fish.
>>
No. 1011066 ID: c92a02

Everything looks so big. This is because you are actually small.


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983260 No. 983260 ID: d63ea8 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

First Chapter: >>960828
Previous Thread: >>969963

>3. Launch a preemptive strike on the Meat Demon and attempt to Excise its Corruption.
>3! We should have the advantage.
>3: Preemptive strike
>3: the time to strike is now! (I hope this works)
The battle begins.
176 posts and 143 images omitted. Click Reply to view.
>>
No. 1010862 ID: d63ea8
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1010862

>That's when the inkwell is given, and wishing Abbot good luck.
The inkwell is already in (Our?) hand.

“Here. It served me well when I was just in a dingy basement, writing pamphlets with some friends. Take it.”

Abbot: “Dad-”

Take it. Ink is already going to be pricey on your new budget. You’ll need all the handouts you can get.”

Abbot: “No-
... … …
.?-

Abbot: “I mean- sorry. Of course... I’ll take it.”

(We?) chuckle again, but it is more hollow this time.
>>
No. 1010863 ID: d63ea8
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1010863

The Solid figure takes the inkwell from (Us?)

Abbot: “Thank you…”

The Dark shifts around the back of the chair and narrows its eyes at Us.
... ..?

It looks as though the Solid figure is about to leave, but he remains seated.

Abbot: “I should’ve been around more, and I should’ve been honest from the start.”

Abbot: “Maybe it wouldn’t have gotten to this point if I told you how the classes weren’t… working.”

Abbot: “But it was too late at this point, and I know you cared. Even if it was hard for me to Remember at the time.”

Message too long. Click here to view the full text.
>>
No. 1010868 ID: dfbac0

Healing this node is a very tempting but it will most certainly bring the Demon or at least alert him, so while healing the node would be amazing, the risk is great.
We shouldn't try to evoke anything unless we are certain of the word that would heal this node.
However if we are certain what that word is I say we should, we may not have a chance like this again. However I doubt it would be as simple as saying "I believe in you".
Trying to rewind the memory could be troublesome, maybe we should let it play out and then try and play the memory again, that way we don't miss anything and it doesn't abruptly end here.
Also... Try and Divine the tinted and dark figures, perhaps with the corruption out of the way for the moment we can learn more about their true nature and even their original names.
>>
No. 1010869 ID: 96c896

>>1010863
The pale figure is investigating, and Abbot is stalling. That's not bad, exactly, but I worry for the memory. They would DEFINITELY notice rewinding, at this point... We seem to have helped Abbot Remember, anyway. Job's done. Also if we rewind, what happens to the potency we lost? Do the figures retain their strength as well?

Eh, may as well be a bit more obvious. Tell Abbot that now that he Remembers what's important, there's no need to linger. He should get on with it, so you can get back to work. ...there is much work to be done...
>>
No. 1010908 ID: b4ab25

We have been given the lengths of their names 5 for the Dark Figure and 6 for the Tinted Figure I suspect Tinted may be 'Reason' possibly 'Wonder'
less good ideas for the Dark Figure, 'Pride' 'Drive' 'Might' 'Power' 'Logic'

I believe the memory may be handled enough at this point that we can leave it for the moment. However, it is not 'fixed'. Right now it shows clear tampering, which is improvement but very much not ideal. Knowing you can't trust your own memories will be distressing, but is better than trusting false ones. We will need to come back and rewind this memory before we leave abbot's mind. Possibly experience it from the Inkwell's point of view as >>994080 "It would Remember what he would see. And record it." Which suggests it may be able to provide us a baseline 'here is what happened' though likely without the feelings and reasoning.
>>1010869
>They would DEFINITELY notice rewinding, at this point
This depends on the nature of the rewind. If it rewinds them it will either delete, return, or be as if they always had the potency. They may or may not have their minds rewound too. To have certainty we need more information. That information may perhaps be found outside of this memory we still have much of Abbot's mind to explore. I feel our ability to properly fix this memory may be similar to that of a monkey on a typewriter at the current moment; that we need more information f
Message too long. Click here to view the full text.


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1009826 No. 1009826 ID: ce39da hide watch expand quickreply [Reply]

Yea, though I pass through the shadow of the Garden of Insanity, I shall not give any f*cks…

Why?

‘Cause I’ve been waiting a long time for this…

NSFW WARNING: This quest may (at certain moments) contain copious amounts of blood, mild gore, and other depictions of gratuitous violence, plus some swearing.

ABOUT: This is a collaborative battle-quest between an author and an artist (listed below). Similar to Last Trace, the format of this story will be something akin to a BOSS-RUSH, with segments in between fights where you can work to improve your abilities in various ways. However, combat will work a bit differently here. (You’ll see in a bit.)

Writing & Direction - DetectiveCaillou: Colab quest, aaaaaaaaaaaaaa! You have no idea how honored I am to work with the EDMANGO on a quest. (I can’t help but feel a little guilty, seeing as I consider the art and game mechanics to be “the actual hard parts” of doing these. Of course, you’ll forgive me for the occasional NMH reference - that was one of my main inspirations in writing this.

Art & Mechanics - EDMANGO: Yo, I spent a while working on a system of mechanics that works for this genre of a thing. A blood sport, combat-heavy thing. There will be a mix of things you recognize from my questing style and some other new things. If this works out, I might use the system for other things in the future. Glad to be here, and I hope you enjoy!
25 posts and 5 images omitted. Click Reply to view.
>>
No. 1010567 ID: 8233ee

With how split everyone is I'mma say go upgrade your weapon, then warm up at the gym before the fight. Maybe enjoy a steamy shower to make sure you stay warmed up.
>>
No. 1010568 ID: 96c896

Form a good relationship with the guards to get Armor. Guards liking you gives more benefits than just that.
Then get some intel.
>>
No. 1010569 ID: a9af05

>>1010541
>How did I spend my time?
You got some WORKSHOP parts to upgrade your ATTACK. It was laughably easy to get the necessary parts for your beam katana. It's almost like the guards don't care enough to prevent convicts from taking things.

You also built rapport with THE GUARDS to win you some ARMOR. Some of the guards think you're pretty cool and want to help keep you alive. But there are some other guards that placed bets on you winning, so they helped you get the armor to increase their odds of winning their bets.
>>
No. 1010570 ID: f8fa51

If I'm reading this right, armour is worth one HP per attack the enemy makes, making it just better than HP. So not going for HP is obvious.

I say work on getting that armour as your main priority. If you have time left, see about upgrading your weapon or getting some intel, but my vote goes to stealing parts for the weapon.
>>
No. 1010647 ID: 36784c

>>1010569
This


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1003820 No. 1003820 ID: aa0cb9 hide watch expand quickreply [Reply] [Last 50 posts]

[nsfw warning! nude stuff ahead, maybe even more!]

the sun shines, letting the flora and fauna flourish. we shall follow a particular rabbits day, something must be afoot. he must be awake by now.
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No. 1009110 ID: aa0cb9
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1009110

>>1009028

deciding to go to PROCESSING, laurence starts to quietly maneuver his way whilst the light ahead continues to bombard him with emotions. this he thought, has to be a trick of the building.
within the PROCESSING room, there, large meat hooks are displayed hanging on the ceiling as a stone tablet is affixed within the middle of the room. along with a grate that surrounds it, as blood drains down to god knows where. the hooks sway despite no clear visible wind to creep inside of the windowless room. some of which even has old and yet, still appearing fresh, carcasses of lowie pigs ripped open for the awaiting decomposers to feast upon. but within the walls of this rotten cancer of a place, there is no decay but to the intruders. there, laurence notices within the midst of the stone tablet that is completely devoid of viscera or any foul blood; there sat a naked body of an old lover.

>>1009031

perhaps there is a chance for laurence to do so now?
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No. 1009120 ID: 085c68

Try to ask around why this building wishes you harm. You just want to have enough money to eat and be friends with everyone.
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No. 1009328 ID: aa0cb9
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1009328

>>1009120

>???: "Laurence...oh laur-AAA-ence, its been SOSOSOSOSOSO LONG!...you look so sa-Dd, what is it in your mii-iIind hon?"

laurence's feels the gravity of this place suddenly turned to 11, all he wants to do right now is just kneel. but in a last ditch effort to not waste any precious breath left before he feel's the building swallow him whole, he asks only one thing. why? why is it that this place is so adamant in killing. why is everything moist in despair and dread and just death. all he wanted was some swag to pay off his dreams. he knew it would always take him someday, but to be in the most humiliating fashion somehow breaks him whole.

>???: "oh darling, you're so silly!....n-no its no-NAUGHT-t death, it never was~! there is l-AUGH-ife. trust EEme, it is not all just d-death that looms heeeere!"

laurence just stares, his breath even and his hands feels cold and numb.

>???: "if you would liaialaike to, i can show you! they were all warmEEEEEed and hap-hapHAHAPpy, and i am sure the others would glad-EEEEEEEly make you feel as welcAAAAAAomed as how we were! i REMEMBERED coming here so scared, but now i feel a lot more aliveALIVEALIVEALAAAAIVE! haha~ cmon!"

laurence sees the figure shake uncontrollably as it tries to stand up. the figure slumps down as the sounds of bones break rings within the claustrophobic room, it screams in utter anguish for what seemed to be minutes as it slowly rises to a standing position. lauren-

it awaits with their hand across laurence's direction.
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No. 1009347 ID: dbd72b

Do not take the dead hand, especially in the evil place. You probably want to get out of there.
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No. 1009377 ID: 5fd55c

Evil place, release the soul of this poor creature at once and talk to me in your true form!


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955882 No. 955882 ID: c82427 hide watch expand quickreply [Reply]

you hunger

you have left the house

the sky is empty

where will you go

what is favored blunt object
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No. 1001842 ID: 708905

>>1001822
It's Steve the accountant. This oxygen thief dares to continue existing even after choosing to become the most boring being in existence
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No. 1001888 ID: eb1fcc

>>1001822
Ah shit it's Jeremy, dude's so fuckin' normal it causes a physical miasma of complete disinterest and boredom anytime someone gets close.

Like, the dude stood next to a Ferrari too long once and it turned into a Honda Accord
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No. 1001913 ID: 53560f

>>1001822
You sure you want to remember this dude?
Hell no! I’m not reminding you about anything related to this dude.
He might as well be an indescribable black void with how little you care to know about him. You’re just gonna have to get by with literally nothing! Nada! Zip!
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No. 1007881 ID: 9ce839

Emily or Emil. They want to tell you about the last conspiracy theory they found on facebook or whatever's the name of place these spread like a disease.
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No. 1009021 ID: aa0cb9

>>1001822

ah bloody hell, its Fitzpatrick! by the shitty god, the insufferable prick whomst had beaten you in your favourite capsuling monsters game whence you were but a small lad. his shitty long-faced horse smile must be utterly PUNISHED!


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962109 No. 962109 ID: 891b91 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

“INDIVIDUAL! Thou art before this tribunal to answer for thy crimes most grievous... Thou art charged with triple-recursive chronospatial inversion, dimensional deparallelization, probability manifold nullification, and toroidizing chrono-synclastic infundibula!”
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No. 1000447 ID: f9464a

>>1000139
Yeah, I agree, she was definitely quadrupedal the whole time. It's pretty hard to miss just how round Klaatu's hindquarters are!
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No. 1001461 ID: 15a025

Hm, can you coil your tail around it to pick up? If you're holding it, can you also move?
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No. 1001520 ID: 6c227a

Hey uh... if you don't have arms, how did you stick your finger in that weird box with the extradimensional hole earlier?
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No. 1001544 ID: d5825c

>>1000369
diss
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No. 1008985 ID: f0bf00

huh, well since we fell down, might as well go further in, i pick left


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959390 No. 959390 ID: a34b8a hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Kill or be killed.
+18 Adult content
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No. 994534 ID: 250e64

Wave.
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No. 994584 ID: e51896

play dead
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No. 995595 ID: 15a025

Got any fight left in ya?
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No. 1008599 ID: 62d6aa

Nah, get mad burn the house down with lemons!
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No. 1008647 ID: a2493c

>>994313
dying here because we can't keep the rage boner in our skirt would be as tragic as it would be stupid. Let out a breath and ask for some help.


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935776 No. 935776 ID: f0a059 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

CONTENT WARNING: This quest will contain explicit sexual and violence content unsuitable for minors, and will likely run into situations of dubious consent.
Please minimise this thread if you feel this may be distressing or objectionable.
To minimise a thread, please click the leftmost button that looks like a _ in the subject title.
Spoiler text will be used in situations where the text is not suitable for display on the main /quest/ page.
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No. 984192 ID: c136f2
984192

Push yourself even closer to Sampi and grab his ass with both hands... Then suddenly bend your knees, haul him up off the ground and carry him outta here as fast as you can to Rho.
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No. 990012 ID: f2320a
990012

>>983326
What if we do this we push the male to the floor ride his dick and fuck the female ontop this way we are not wasting our genetic material while he is
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No. 999493 ID: e22e69
999493

>>983111
You need to up your confidence. Assert dominance. Push back against him.
"Why must we be enemies?"
The second he begins to respond, SLAP YOUR HANDS ON HIS ASSCHEEKS
If he's surprised by this, push him down onto the ground and sit on top of him (not on his dick, his chest) to immobilize him!
Regardless of whether that works, say
"I am not here to attack you or Tau. That is not part of my mission."
if possible begin stroking Sampi's cock, then look to Tau
"Do you have lustful feelings for each other?"

If they do, make them an offer: You can sterilize them, and then leave them alone, not telling anyone of Sampi. Part of your mission is to sterilize rogues - not report them to Delta. They can have each other, and you can continue on your way.

In the end, I'd say sterilizing Sampi is much more important than sterilizing Tau. A female rogue agent can't impregnate other female agents.
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No. 1006127 ID: 62d6aa
1006127

Can someone do a recap of this whole story into a few subjects?
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No. 1008409 ID: b081a5
1008409

>>1006127
weird biotech shark dude gotta get weird biotech marine furries pregnant except there's now a weird biotech otter dude that's gotta do the same and now they fight but with dicks?


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525641 No. 525641 ID: ade237 hide watch expand quickreply [Reply]

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No. 540730 ID: a36601

>>540728
Just some stuff you were dreaming about. So I guess it's time to greet the day? What do you have to do today? (if nothing else, examine what looks to be a photo on the night stand.)

pfff hahaha. First time I've seen that!
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No. 540731 ID: 96c896

>>540728
Alright, well, up and at 'em, Kevin. Look around for the source of the smell of smoke.
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No. 540736 ID: 9ddf68

eh nothing you need to worry about right now. So any plans for the day?
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No. 994887 ID: fd6f62

test
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No. 1008312 ID: f4981a

Examine surroundings. If you can't remember anything maybe you can piece together something with what's in the room.


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1006736 No. 1006736 ID: c8996f hide watch expand quickreply [Reply]

four great beasts, born of man
gifted power from before the world began
shall see the world in desolation
and bring it the gift of revelation

- Umbrax, the fate speaker



(This will be a mostly text-based quest, on account of me being bad at drawing and work taking the time I would need to draw)
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No. 1007077 ID: c8996f

You, are a young girl, almost human, apart from the two small dark protrusions on each side of your abdomen, and the small splotches of dark coloration on the back of your hands. As you reveal yourself in your crib, you are seemingly unnoticed by anyone in the room.

Around the room are many identical cribs, most of which are currently unattended and unwatched aside from three nurses standing spaced around the edges of the room, and a group of five well-dressed individuals that are walking around the room, assessing each child and taking notes in a small pad of paper that each one seems to carry.

As two of the well-dressed people near your own crib, they are momentarily distracted by the nurses calling out as one of the cribs a small distance away from you erupts in flames, almost immediately one of the two that was approaching you, as well as two of the other wanderers rush over to the now burning crib and begin to whisper quietly about the child within as one of the nurses brings a small red stone over to the fire, the nurse lightly tosses the stone unto the child within and almost immediately the flames begin to die, leaving only embers as evidence of the fires presence.

The other person that was nearing you, a tall elegant woman with large curly hair kept from her face by the large ram horns on either side of her face, turns her attention back to the route she was walking, she stops at one crib, wrinkles her nose at what ever it contains, and then she is at your own crib, looking down at you with surprise on her face.

"What sort of animal are you?"

She reaches into your crib and pokes one of the small protrusions on the side of your body.

"Hmm... Extra limbs, maybe? Are you something mythical, something weird, or just really deformed?"

She grabs your hand in her own and turns it
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No. 1007079 ID: e7c7d3

A) Flood the crib with water
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No. 1007080 ID: 36fc59

You warp space slightly, drawing her face closer so you can have a better look. One day, you could perhaps use this power to cross large distances, but for now you can merely move things about a little or make distances seem greater or smaller.
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No. 1007090 ID: 094652

Push the limits of your body (Chi-Casting) and stick your tongue out beyond what it is supposed to be capable of.

Lick a random shadow.
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No. 1007167 ID: 007175

>>1007077
do some magic to blend in with the surroundings, camouflage rather than invisibility


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1003418 No. 1003418 ID: f18774 hide watch expand quickreply [Reply] [Last 50 posts]

"We are leaving this message as a testament to our ignorance... In our arrogance, we thought ourselves invincible... We were not."

Thread 1: https://questden.org/kusaba/quest/res/988462.html
Discussion Thread: https://questden.org/kusaba/questdis/res/135160.html
Wiki: https://questden.org/wiki/Subcritical:_Weapons_That_Live
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No. 1006542 ID: c45047
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1006542

The hall is brighter now. I guess reserve power still uses the same lights, but at lower brightness.

>Return to the observation room.

Toal and I return to the obserrvation room. On our way, I notice that the doors in the hall are now a different colour. I think they're unlocked now.

When we get back to the observation room, I go and check the monitors that were darkened before. The cells in the West corridor seem to be used for larger orgtanisms. Cells 1, 2, 4 and 6 are empty, with nothing of note showing up on the monitor. Cell 3 apparently has some kind of Miklik in it, but nothing shows up on the monitor. Cell 5 is obstructed by foilage, so I can't see what's in it. The records say it's supposed to be empty.

>Stop fawning over Toal, you're soldiers.

Actually, right now we're both just survivors of whatever the hell this place is. I'd like to have a bit of a friendship with the only other living person I've found here.

Should we look at one of the cells, or something else?
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No. 1006552 ID: 6519cb

Politely knock on the miklik's cell door. Announce there's a big unplanned family outing and invite them to come along.

This should reduce the chances of a miklik hiding in the camera's dead angle to pounce on whoever opens the door.
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No. 1006553 ID: e7848c

I don't think we're going to find much here. Let's just crack the miklik's door open and announce you're not hostile. Toal can guard the door while you enter. If they're awake, you can talk. If they're still in stasis, you can wake them up.
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No. 1006556 ID: 96c896

>>1006542
Ok, so, every interesting room has its camera blocked.
I guess all we can do now is find some information on what we're dealing with, and keep an eye on the corridor to see if anything comes out of the newly-unlocked rooms.

Well, that or try to investigate room 3, with friendly but guarded intentions. Tell them you're subjects from another area and want to talk to them.
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No. 1006903 ID: 15a025

Guess we're checking cells.


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1006405 No. 1006405 ID: e22de5 hide watch expand quickreply [Reply]

You wake within the endless void suddenly, gaze sweeping the empty darkness.

You cannot say how one moment you can recognize that you'd been asleep at all, where before you did not. Nor can you understand how you recognize the place you now find yourself to be an unchanging void of nothing, endless and timeless, without substance. These things had no meaning to you before, but suddenly they do, and you understand near perfectly that to be in this void is to be as nothing yourself. But something pierces this bleak realm, shedding light into this inky black. You feel your attention drawn to it, like a thirsting man to water, and as your awareness seizes this light you realize it is not one light but three, each calling to you from a place with both time and meaning. Each bears feelings, flashes of thought and memory that you can only briefly feel before they slip from your grasp. All the same you know you must go to them, must answer the call the echoes now into the void around you.

>Which call to answer first?

>A feeling of conflict, of bloodlust, of roaring anger

>A feeling of nervous anticipation, of eagerness, of expectation

>A feeling of pain, of desperation, of naked fear
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No. 1006612 ID: 094652

You are a Cosmic Thief
Power:
You can steal the impossible; the magma flowing beneath the earth, the stars in the sky, the essence of a god...
Of course, since this power was gifted to you by an entity of the cosmos, your ability is somewhat limited at the moment. For now, you can pickpocket the replicant shreds of divine essence found at churches and shrines. Hold anything stronger and the weight would crush you.
At higher levels, you can steal metaphysical concepts, like the exact number of drops in a waterfall, or an algorithm that can determine if a program halts or loops, or even the concept of dogma from a major religion.

Weakness:
Oath of Greatness - you have a permanent handicap on your ability; you are forbidden from taking any action that can be interpreted as a mundane version of your power.
No stealing pig-iron keys from a mortal guard, with magic or even your bare hands.

"Let the army of vermin march on our lands. Let the gods themselves spectate and jeer. I will steal the hope in their eyes and the futures of their children! I - We - are Urrat the Pilgrim, and may this be our final step to glory!"
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No. 1006622 ID: afe7de

I like the idea of COSMIC THIEF, though my interpretation is that the weakness is you can do weaker versions of the power, but if it's not sufficiently mighty enough you lose half of your total energy pool, meaning if you have to do subtle subterfuge that seems beneath you, you still can, but at a cost.

OR, keep KOME's interpretation of the weakness, but add in the ability to disseminate your stolen energy/skills/concepts to close followers. Maybe a single devotee at first. You are GOD TOUCHED, and that means you will be WORSHIPED like one, what better way to be worshiped then to deliver a BOON unto someone.

As for your second name, it's FUR. Some obscure language called LATIN says it's the word for THIEF.

The first thing you steal using your GIFT is their SENSE OF BALANCE. They can no longer move around properly or hold things properly. Many fall off their boats and while some arrive on shore, your numbers are enough to defeat them and claim the ships as your own.
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No. 1006871 ID: e22de5

To steal the power of gods is said to be impossible.

You laugh at that, for you have stolen the power of gods from the moment you awakened.

Now, you feel the roiling power of stolen gods within your soul. You grasp a single thread of it and consume it, fueling your own divine gift. Reaching out across the fabric of reality to grasp at the very concept of Balance itself, with a twist you pull it away from underneath your enemies. It is a difficult feeling to describe, stealing a concept, but you've had plenty of practice and it now comes easily. You watch as the men aboard the ships just seems to slip, losing any ability to stand or move properly. Some fall from the boats, doing all they can to keep from drowning. Few make it to the beaches with any semblance of organization, those few are swiftly dealt with, the tribes that surround you falling upon them with brutal savagery. The fighting is quick, and you watch as the tribes take control of the skiffs and use them to take the fight to the ships themselves. Whatever superiority of number they possessed has been made nothing.

"God-Touched..."

The whisper is enough to draw your attention to the seer that stands behind you. You can hear the fear in her voice, the awe. It had been years since you'd heard such fear, since you'd proven your loyalty to the tribes. It confuses you, the seer's had long been content with your presence. You start to ask after this odd behavior, but you feel suddenly as if darkness is creeping up the edges of your vision. You try to blink it away, but it grows, consuming your sight until you feel as if you are falling once more...

Only to awaken with a start, eyes staring up into the night shrouded canopies of your jungle home. You sit up to find the bonfire has died, and on the far side, seated with a grim expression upon her face, the crone stares at you. There is silence as you stand on shaky legs,
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No. 1006884 ID: 094652

It's not straying if you are buying the supplies necessary to keep yourself from slowing down due to starvation.

Head into town, honestly barter for food and water, then go straight to the Blind Oracle. For now, do not steal from your own shrine, it could harm the tribe.
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No. 1006893 ID: afe7de

Gather supplies, you don't want to die because you weren't prepared. Especially for that SWAMP that comes up right before the seer. without supplies, walking around it would take ages, and walking through it could leave you addled with anemia from the blood loss of leeches or poisoned by some manner of dangerous insect.


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