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File 140055896146.jpg - (63.67KB , 200x255 , dnd_products_dndacc_starterset_pic3_en.jpg )
10468 No. 10468 ID: 5fcba9 hide watch expand quickreply [Reply]

It's coming. July 15th
18 posts and 3 images omitted. Click Reply to view.
No. 10590 ID: 7c669d

Grids were introduced because all the tapemeasuring was a major timesink and a *pain in the ass*. Letting a neutral referee make spot judgements for speed of play was fine-in the old pvp games when there *were* neutral referees. In D&D letting the DM "eyeball it" never ends well for the players.
No. 10670 ID: 3c3238

There should still be (optional) rules for facing.
No. 10771 ID: ab0ecc

Some buff spells like 'Haste' or 'Protection from Blah' spells are no longer fire-and-forget
No. 10837 ID: bc7b81

it came.
No. 10845 ID: 4c2072

I came again.

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837 No. 837 ID: 1104cf hide watch expand quickreply [Reply]

Stone Soup time.. with a difference.

Rather that discuss how we all horribly died for the millionth time, I figured we could make use of the arena function.

There won't be tiles, but we can see who can kick who's ass. I can to multiple opponents on each side, including multiples of different monsters(some run in bands so I can specify ___ band), and I can battle uniques as well. I can also specify a spawn from a certain part of the dungeon like vault 7. That will spawn monsters appropriate for that area. I can't chose the specific monster that will spawn from that area.. but I can say how many. I also have to name for each side. This also means I can specify a unique to fight on one side.. then say do vault 7 for the opposing team.

Go wild.

When giving monster names, please give the full name. Especially on uniques. I can't just put Blork. I have to put Blork the Orc. The full name of what they are called in game.

I'll be doing an example run first. Three gnolls versus Sigmund. Make your bets now before scrolling down.
44 posts and 15 images omitted. Click Reply to view.
No. 10686 ID: 4a20fa
File 141615333817.png - (270.60KB , 1190x710 , dcss-hyrdras.png )

>First encounter with hydras
>Two at once
>Skill is with blades
Ded. So ded. Many times over ded.
No. 10700 ID: 4a20fa
File 141933800668.png - (436.67KB , 1206x748 , dcss-spideroverwhelm.png )

...just when I thought I might actually survive this encounter. It is so, so horribly possible to get overwhelmed in this open terrain.
No. 10701 ID: 4a20fa
File 141952817576.png - (424.63KB , 1205x748 , dcss-selfpounce.png )

Pro skills
No. 10772 ID: ab0ecc

a spawn from a certain part of the dungeon like vault 7
No. 10829 ID: bc7b81

It's not really so hard I suppose, though my method is fairly clunky. (ie. Copying the folder entire to back up the last save made)

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10458 No. 10458 ID: 605937 hide watch expand quickreply [Reply]

This seemed relevant to /tg/, and this site's interests.
31 posts and 27 images omitted. Click Reply to view.
No. 10534 ID: 2fd516
File 140596353009.png - (959.65KB , 3150x1140 , 1405924028044.png )

No. 10535 ID: 30df25
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No. 10563 ID: 52bacf
File 140959504981.png - (503.58KB , 3150x1112 , awkward.png )

Can't believe no one's done this yet.
No. 10768 ID: ab0ecc
File 142491240937.jpg - (119.46KB , 852x1200 , please-teach-me-3-25.jpg )

No. 10826 ID: bc7b81

sakura chan!

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10343 No. 10343 ID: 2bafff hide watch expand quickreply [Reply]

Let's do this
2 posts and 1 image omitted. Click Reply to view.
No. 10348 ID: e0c719

Yeah, guys, you're crowding out all the legitimate conversation in here. I can barely keep up with my threads.
No. 10351 ID: 2bafff

will do, didn't know it was annoying people
No. 10484 ID: e607cd

sarcasm detected. beep boop.
No. 10761 ID: ab0ecc

No. 10825 ID: bc7b81


File 140859140436.png - (198.12KB , 826x420 , StrannerRPGtitle.png )
10538 No. 10538 ID: 9dd1ee hide watch expand quickreply [Reply] [Last 50 posts]

Going to run a fun little game, I'll need 3-6 players

I will choose the most applicable characters, bonus points for character sketches!

to create your Astranian determine your 4 stats

Action: for fighting and body things
Guts: for how much bad stuff you can take,
Smarts: for smart guys stuff like computers and fixing things
Looks: for talking and being pretty

each stat starts at 1, and you've got 8 points to spread around

Also you'll need to pick 3 things your Astranian is really good at
And 3 things they are really bad at.

Each Astranian starts with a set of clothes(gravboots not included), 10 vapins(money) 2 tech items, and 2 extra batteries to fuel them

and finally you gotta write a short Bio about your Astrannian.
75 posts and 28 images omitted. Click Reply to view.
No. 10685 ID: 01745f

Lnik: "Alright, if you are really sure it will help I can administer some stimulants to help you run longer for a time. How long will you need?"
[Medical check on recieving response about how much damage that amount of stimulants would do.]
No. 10691 ID: db2d60

"Mask, give me your position, I em heading your vay." Zolf speaks into his comm as he begins heading out of the ship.
No. 10728 ID: a19cd5

Mast pants a bit, eyeing the doc nervously.
"That's a very big needle."
No. 10774 ID: ab0ecc

His cookbook is a device that contains thousands upon thousands of recipes.
No. 10824 ID: bc7b81

akk grew up in a family of politicians in the Kumatan (Jackal) capitol with a pampered, high-class life that she never much cared for, loathing the gridlock of politics and bureaucracy and having to play nicely with everyone she met. She is inherently a good person

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1097 No. 1097 ID: 48f652 hide watch expand quickreply [Reply]

Nobilis appreciation thread.
10 posts omitted. Click Reply to view.
No. 4207 ID: 2ecb93
File 128315077511.jpg - (42.15KB , 800x600 , weeping angels.jpg )

Every time I see the OP I think of this.
No. 10273 ID: a01b62

No. 10274 ID: a01b62

Motherfucker I forgot to sage. Oh well, nobody looks at this board anyway.
No. 10776 ID: ab0ecc

No. 10819 ID: bc7b81

It's a fucking monster to GM! But such a sophisticated game. Hail to Nobilis!

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3511 No. 3511 ID: cf68aa hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

rolled 87 = 87

Rolling for stuff here.
269 posts omitted. Click Reply to view.
No. 10110 ID: a68e3e

rolled 53 = 53

No. 10117 ID: 933f92

rolled 22, 3, 24 = 49

No. 10132 ID: a68e3e

rolled 1 = 1

No. 10410 ID: 8f7720

rolled 18 = 18

No. 10449 ID: 9ddf68

rolled 20 = 20

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8412 No. 8412 ID: 067a04 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Let's do this.
230 posts and 136 images omitted. Click Reply to view.
No. 10425 ID: a90328
File 139028469211.png - (275.51KB , 637x433 , note9.png )

Evidence is good for proving contradictions, Phoenix!
No. 10428 ID: a90328
File 139150050965.png - (483.85KB , 627x447 , 3-map.png )

What a lazy bum, no grid OR scale key!
No. 10434 ID: 116d88
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No. 10444 ID: 116d88
File 139648675583.png - (2.68MB , 1200x927 , Routes.png )

High road vs. low road.
No. 10447 ID: 116d88
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You got a library card!

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10153 No. 10153 ID: 26ec54 hide watch expand quickreply [Reply] [Last 50 posts]

I posted about this on other /tg/, but some folks here might be interested, plus this board moves nowhere as fast, always a bonus.
Anyways, I'm making a Redwall RPG using a customized d20 system (classess, economyless, almost no magic).
I'm finished with the PC races and am almost done with the "class" system.
I'm tweaking skills, specifically reworking Craft and Perform, and introducing Alchemy, Brewing, Cooking, Mining, and Sailing.
I'm rounding off the feat selection, trying to simplify it somewhat.
I've yet to start NPC rules, such as stats for vermin and other beasts. I've reworked distance and time, added additional rules for healing, and I'm almost done with weapons, armor and equipment.
I'm also making a random vermin name generator.

I've been rereading the entire series and taking extensive notes about the setting, the capabilities of the races, scale, distance and time, mannerisms, spiritual beliefs, and pretty much anything else that catches my eye.

Here's most of the first 2 chapters:

If anyone has questions or suggestions I'd love to hear them.
48 posts and 39 images omitted. Click Reply to view.
No. 10404 ID: ad215a
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I am working on a world map. Wildly conjectural of course; but fun fact, if you map out most of what has been depicted in maps and such, it turns out sort of looking like the middle of England. If you squint.
No. 10405 ID: ad215a
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And I'm trying to be as comprehensive as possible.
Hell, I determined the lunar cycle is about the same length as ours. This setting will be internally consistent whether it wants to or not.

Is there anything in particular you'd want to see?
No. 10420 ID: d298a1

Some someone on /tg/ is making a Redwall game using the REIGN system.

What the fuck is Reign?
No. 10421 ID: e6c99d

REIGN is a spin-off of the One Roll Engine, by Greg Stolze


It does low-powered fantasy well, and it is extremely mutable (the designer of the game goes into detail in the companion book, The REIGN Enchiridion, about why he made the design choices he did and how to modify it without breaking the game).

I'll admit I'm a fanboy for REIGN, and felt it might be cool to adapt Redwall to it, but as one of the guys trying to develop the Redwall One Roll hack, I really appreciate the scaffolding you all laid out.

No. 10443 ID: 30df25

Have a look at the one-roll chargen. It's pretty good.

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10438 No. 10438 ID: d17222 hide watch expand quickreply [Reply]

Rolling for hidden rolls on Bloodline Protector here.
No. 10439 ID: d17222

rolled 1 = 1

1 - rock
2 - paper
3 - scissors
No. 10442 ID: cb0eaa

dice 3d4-1

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10430 No. 10430 ID: 5b4b49 hide watch expand quickreply [Reply]

Just realized something, reviewing the Hobbit Cartoon.

>Crush, smack! Whip crack!
>Smash, grab! Pinch, nab!
>You go, my lad!
>Ho, ho! my lad!
>Goblins quaff, and Goblins beat
>Goblins laugh, and Goblins bleat
>Batter, jabber, whip, and taver hoooooo!

Versus a certain module series.

>Goblins chew and goblins bite
>Goblins cut and goblins fight
>Stab the dog and cut the horse
>Goblins eat and take by force!

Pic related, it's a picture of me.
No. 10431 ID: e607cd

So what you are saying is, certain intellectual properties intimately linked with (but legally distinct from) dungeons and/or dragons may have borrowed inspiration from the literary work of the man responsible for 90% of the modern fantasy genre's groundwork, especially as it relates to dragons and dungeons? Astounding.

I mean this particular connection never became obvious to me either, but I am not surprised that such things happen.
No. 10432 ID: a87e3a

Personally I don't think the two are related at all.

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1683 No. 1683 ID: d6a592 hide watch expand quickreply [Reply]

Pic unrelated. I'm not sure if anyone is interested, but I gotta post this somewhere and tg/ needs some love so here's something I whipped up for GURPS 3e out of boredom and frustration:



Each defense starts at -5 points, plus the normal attributes and bonuses in conventional GURPS 3E (the defenses are Dodge, Parry, and Block).

For each attack, the ATTACKING player chooses a body part to aim at and the DEFENDING player chooses a defense to use.

The attacker subtracts the defender's defense score from their weapon skill, and then tries to roll at or below it (they roll 3d6).

If successful the attacker chooses one die to represent damage dealt (multiply by the number of damage dice you would normally roll, then add/subtract any other modifiers).

If the attacker chose to aim at ANY body part, he/she chooses another die (aside from the damage die) to represent the body part hit:
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No. 1684 ID: d6a592

I thought this would work better than the standard critical rolls for one-roll attacks,


Critical = rolling triples (all three dice rolled show the same number on their faces)

Critical Failure = Fumble

Critical Success = Triumph/Trump (haven't chosen which sounds better)

If you roll triples AND you roll at or below your skill, it becomes a TRIUMPH/TRUMP, and acts the same as a conventional GURPS 3E critical.

If you roll triples AND you roll above your skill, it becomes a FUMBLE, and acts like a conventional GURPS fumble.

A roll of 3 is always a Triumph/Trump, and a roll of 18 is always a Fumble.

Rolling 4 is not a critical, and rolling 17 is not a fumble.

Pros: players with high skill have more critical successes, works well with the one-roll combat mechanic

Cons: players with low skill have more fumbles, GMs have to deal with slightly more fumbles and criticals

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10325 No. 10325 ID: 0e2370 hide watch expand quickreply [Reply]

I'm really lazy/bad at drawing my own dungeons, caves, encounters.
I was looking for some sort of software I can use to generate dungeons/ caves and what not automatically.
I downloaded autorealm but there is no support or anything for it to tell me how to use the program.
4 posts and 1 image omitted. Click Reply to view.
No. 10335 ID: 0e2370

I'm to lazy for paint
No. 10342 ID: be79e2
File 137871179742.jpg - (99.82KB , 1024x731 , 1364358314645.jpg )

What do people use (besides minecraft) to design ships in games?
Campaign Cartographer has Cosmographer
which can be used by those who know how - but how many own it - through either purchase or having it "fall off the back of the tubes" ?
I'm guessing the next two suggestions are sketchup or MS Paint.
No. 10359 ID: be79e2

I have used (and don't laugh) a copy of "My Sweet Home" it is not great for curved / angled features but gives you a 3d image with skin-able objects. I know it is not perfect and I just started out - It's not CAD but it works -sort of.
No. 10390 ID: 0e2370

Op here. I ended up finding some really high quality discworld maps online.
For every thing else I end up using Fractal mapper to give the basic shape of a place then draw the rest in in photo ship. It's a bit of work but achieves the desired effect.
No. 10399 ID: 30df25
File 138483055744.png - (664.90KB , 600x600 , tmp_foAQasLq.png )

This is my favourite tool for making land maps. Always does islands, but they are very very well-made islands.

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10290 No. 10290 ID: 4693fa hide watch expand quickreply [Reply]


Hello all! I'm planning on running a semi-homebrew game of Deathwatch, oriented around a team of Tozols (a la Tozol Quest) on their mercenary misadventures, as well as their fierce battles for survival.

I'd love to recruit some players for it, if at all possible!
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No. 10379 ID: c16a16

Session 8.

Log: http://goo.gl/9RtGrI

How much deeper does it go? Just what have they done? - Sgt. M. Lyran
No. 10383 ID: c16a16

Session 9 done. Log: http://goo.gl/GCQBTM

In which tozols have breakfast, and check out their new ride.

A short one with little in the way of plot developments, as Veirs' player was attending to important RL matters and we felt it better to wait on him.
No. 10386 ID: c16a16

S10. Another very short one. http://goo.gl/xZZOEK

Mostly planning and talking.
No. 10393 ID: 965d20

Heya all, Gerald here. May be a bit late for tonight. My plans for the night got promptly overrun-- I'll do what I can to get there ASAP!
No. 10397 ID: c16a16

11. Log: http://goo.gl/h51NoM

In which Marik steals the spotlight for a bit.

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10174 No. 10174 ID: 07ede0 hide watch expand quickreply [Reply]

Salutations, /tg/. I am currently attempting to create an RPG based on the webcomic Slightly Damned; http://www.sdamned.com/2004/03/03142004/ . I'm currently trying to get the thing finished, polished, and publishable; I have the author's permission to do this, though we've yet to work out all the details of the monies. (Yes, that does have me somewhat worried.)

I am here asking for people to look over the mechanics and make sure that I'm not barking up the wrong tree - or worse, completely ripping off the RPGs I somewhat based this mess on.

If people are even remotely interested in looking over the comic and/or the PDF as it stands, please post in this thread, or sign up for the forums and look for my thread (hint: it's in "Fanstuff" under the SD section). I will post the PDF if/when anyone shows interest.
34 posts omitted. Click Reply to view.
No. 10257 ID: 5b4b49


XD I was more worried I'd chased you off or made you mad or some shit. Damn you depression + pessimism!
No. 10260 ID: ca1c58

No worries. No, it's interesting. I'm just stupid busy.
No. 10321 ID: 5b4b49


Still busy man? :/
No. 10346 ID: ca1c58

Unfortunately. My new job is pretty killer time-wise.
No. 10363 ID: 5b4b49

Okay, updated the PDF. Hope it's all decent; made some edits to formatting and game design itself, based on earlier feedback.


Skill Focus thing again.


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7891 No. 7891 ID: a8be1c hide watch expand quickreply [Reply] [Last 50 posts]

Thus Spake the Orky Fella:
Hey y'all, trying to make a good trap style dungeon in D&D 4e, similar to the good old grimy days of 2e when I first started. The party, while having played some pnp, have not actually played D&D before, and I want to teach them caution and care, to approach things with measured amounts of guts and glory, suspicion and malign.
Any tips that you have here, things that you lot remember from your youth or things you have sprung on your own players? Starting at level 1, and open to a lot of ideas. The area is a classic underground cave dwelling that is under a river.
60 posts and 4 images omitted. Click Reply to view.
No. 8386 ID: bb1703

The Orky Fellow returns.
My updates are short these days, following a severe drought of gaming happening.
But this one is quite fun (sorta).
The group decided to rest out in a underground graveyard of a abandoned dwarven fastness.
Deciding to sleep in shifts, I had them make perception checks and such to see if they noticed anything. I rolled a shitton behind the screen, just to fuck with their metagaming minds (do this a lot recently), until I roll one of the special numbers of 60/70/80/90. I got a 90, time to JUST AS PLANNED them.
I have a magic mouth, planted by the BBEG necromonster in the center of the room, start to speak to them in the most obnoxiously effeminate, flaming gay voice I can muster after 22 hours of no sleep. I must have done a good job as the group replies to the goading with groans, ooc jokes and general aggravation at the idea of being found out.
>stop letting Thin Man escape and maybe you could have moved unheard of
The sorc does a detect magic, and finds it on the floor, the ranger points it out (damn sky high perception) offhand. The warden walks over, asks for a description of the mouth, I tell him it's a big mouth, big teeth, with no lips, think Cheshire Cat. He (predictably) smashes it with his hammer, and eats a trap, blinding, glittering powder spews from the broken teeth.
>glitterdust was always one of my favorite spells
I tell him he is blinded, save doesn't end, and tell the rest of the group he sparkles in the light, setting off a new round of Twilight references, disparaging homosexual slurs and so forth. The sorc does a detect magic on the powder, and is surprised when he is told it is NOT magic (I decided to not make this so simple, use your skills people). The sorc chats with warlord, deciding to simply wash it out of his eyes. The warden then feels a
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No. 10237 ID: a51e45

Holy shit, this thread is still here?
Well, since it's here, and so have I, I will pace out the end of this particular story.
The group breaks out, having had a decent rest, and sallied forth along the trail already blazed to trails untested.
The warlord asks for a moment to say a few solitary prayers to the dead, as the paladin did not, and leaves back to the crypt, his torch bobbing into the darkness.
>the warlord's player had to leave due to drama within the group, apparently he hit on the one player's girl who was also playing
Returning to the crossroads, they took the turn they demurred on prior, traveling down a long, worked stone hall with many turns and twists, eventually coming to an odd length of hall studded with disembodied arms and legs.
>you know where this is going
No. 10240 ID: ec2e47

One of my characters was in a hall similar to that one once. I just started hacking the limbs off with my greataxe until some skeleton archers showed up at the other end.
No. 10264 ID: ca1c58

Dunno if you still check this, but I'm actually interested in the exciting conclusion. The whole thing was a fun read.
No. 10352 ID: 5b4b49

For the love of God, MOAR. This is like if you took Old Man Henderson and made him a dumbass instead of a badass. And then made four more.

Seriously, this is hilarious.

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10324 No. 10324 ID: b87de2 hide watch expand quickreply [Reply]

Anyone have any suggestions on where I could get any good larping gear or equipment? I was thinking of maybe trying it out.
No. 10327 ID: bdb3f8

What's your budget? I know where you can get a full set like that image, but only if you are willing to drop a couple grand on the whole project.
No. 10345 ID: ca1c58

what country are you in? or what larp? Check the website and see the photos to see what kind of gear is commonly used.

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10242 No. 10242 ID: 2bafff hide watch expand quickreply [Reply]

Carrion Hill image thread time!
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No. 10268 ID: 2bafff
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No. 10333 ID: 2bafff
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10283 No. 10283 ID: 3cbb6a hide watch expand quickreply [Reply]

Alrighty, so a group of friends and myself are currently playing a game that one of my friends made. It's kind of like a cross between the dark, apocalyptic nature of Dark Heresy and the tech-based cyberpunk nature of Shadowrun. While I personally love it, I'm also the new guy at the table and so I'm not that great at the whole roleplaying bit. The question I have is how to work with other player-types. For some odd reason, no matter what character I end up playing, he evolves into the leader of the group, even when I went out of the way to make a meek, scientist who was literally brought along to examine things. A sequence of events always ends up changing the character I start with into a much more aggressive, and headstrong person. That being said, because I end up leading the group many times, I also have many struggles with my teammates, specifically one who refuses to cooperate with anyone if it means he isn't doing something awesome. If he misses a shot, the game is broken, if he fails a check then the skills aren't right, if he gets corrected, he jumps into super-defensive mode. How do I deal with these kinds of players? It's always the same person too, and I generally get along with every other player type, in and out of character.
No. 10285 ID: 3cbb6a

No. 10286 ID: 780473

Playing different character types means you always need to keep the character in mind rather than making a hasty decision (which, based on your gut/intuition, will be your own decision, not nesciscarily your character's.)

You may try shooting for a second-in-command for instance, a position where you can use your own drive for authority to prop up someone else as the leader.

As for complainers, if he's really a problem you'd likely need to agree to handle him as a group, not an individual.
No. 10287 ID: 3cbb6a

I really do try and keep the character's motives and ideas as the drive for the story but like I said, it isn't my fault that my characters get pushed into a leadership position. It usually ends up that way because either the team gets separated, the original leader dies, or the rest of the team becomes grievously wounded.

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10097 No. 10097 ID: ec1490 hide watch expand quickreply [Reply]

Because character sheets gotta go somewhere.
No. 10104 ID: ec1490
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No. 10280 ID: cf8f63
File 137544941289.png - (11.72KB , 800x600 , Zehrahlixia hat.png )

HP: 21/21
EXP: 0/10
Attack Dice: d6
Evasion Dice: d6
Coins: none
Tracking I
Visual Acuity I
Survival II
Craft Literature (Tombdog Remnant) I
Equipped: Shirt&Skirt, Mantle
Inventory: Shirt&Skirt, Mantle
Weight: 0/20 pounds
Dominant hand: Left

Backstory- Zehrahlixia was the daughter of a beggar, who was exiled from House Kaliaxix as part of a scandal. While the beggar now is no more than yet another ghost in the town's tomb, Zehrahlixia was not content to live on the pity offers and wait until she joined her father, and spent more time out in the wilderness, slowly and painfully learning how to survive out there. In time, she eventually honed her skills enough to become an outsider-in-waiting, to the house that she actually hails from, despite not being aware of it.
No. 10282 ID: 5663f2

ok, because of both schedule conflicts and because I can't connect to IRC for some myterious reason, I probably won't make it to tonight's tombdog meeting. Sorry!

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