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d6a592.jpg
Grey Evening Drops
d6a592
I thought this would work better than the standard critical rolls for one-roll attacks,
SCALING CRITICALS:
Critical = rolling triples (all three dice rolled show the same number on their faces)
Critical Failure = Fumble
Critical Success = Triumph/Trump (haven't chosen which sounds better)
If you roll triples AND you roll at or below your skill, it becomes a TRIUMPH/TRUMP, and acts the same as a conventional GURPS 3E critical.
If you roll triples AND you roll above your skill, it becomes a FUMBLE, and acts like a conventional GURPS fumble.
A roll of 3 is always a Triumph/Trump, and a roll of 18 is always a Fumble.
Rolling 4 is not a critical, and rolling 17 is not a fumble.
Pros: players with high skill have more critical successes, works well with the one-roll combat mechanic
Cons: players with low skill have more fumbles, GMs have to deal with slightly more fumbles and criticals
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