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I'm not sure if it's a lack of in depth knowledge of the gurps rules, but I'm having trouble parsing the information on the basics here. The only thing I can think of that I didn't see immediately outlined was proximity rules, but being easily confused I may have just missed them. Assuming I didn't though, I would wonder if you might want to build off the list system and include an environmental system. Much like food and water are not nessicary 3 times a day, but with you're not getting that much you're likely to suffer in other areas, being in an environment that's "too hot" or "too cold" is also detrimental. Maybe an accelerated accumulation of lust points based on proximity to sexy stuff?
Assuming that sex is a standard like food and water, other stuff still goes on in the world- there's societies, war, class strife, jobs, etc, and there's just more sex than average, then sex is a resource that is distributed unevenly based on who has power. Under this assumption, there would be institutions enforcing the inequality so that those in power are more likely to continue to benifit, and face reduced risk of loosing their privledges. In most systems there is a casual nod towards poverty and resource inequality- poor/rich people are present, usually easy enough to spot, and there's perks/quirks that determine where play characters fall on this spectrum. I would also be curious as to how that falls under this system. Are sex-restricted people likely to continue to be sex-restricted for the majority of their lives? Are there Traits with fixed point values that represent how a player falls on this spectrum?
Overall, it seems like you've covered the basics for most normal skill checks in a D&D game- how hard is this to accomish? How good am I at doing this kind of thing? What kind of tools do I have? Are there factors making it more difficult or making it easier?
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