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File 134184656964.png - (7.15KB , 550x400 , disc.png )
56976 No. 56976 ID: b3ca75

Wakka wakka
Expand all images
>>
No. 56977 ID: b3ca75
File 134184659410.png - (2.26KB , 550x400 , disc2.png )
56977

Current stats/skills/inventory

Stats:
Hp: 12/10
Mana: 10/10, regeneration +1 every 4th turn
Gold: 48
Experience/Level: 10xp / level 1*

Strength: Nonexistent
Dexterity: bad
Magic: AWESOME!

Defense: very bad
Magic resistance: bad
Will: AWESOME!


Invetory:
Head – Bucket (+1 Defense)
Body – Robe (+0 Defense)
Right hand – Dagger(+1 damage)
Left hand – None
Feet – Leather Boots (+0 Defense)

1x Mana potion
1x Empty bottle
1x Wannabe cocktail (throw weapon)
1x Hatchet (+1 damage)
1x Torch
1x Tourist guide
1x City Map
1x Lantern
1x Acid bottle
1x Healing potion
1x Coupon
1x Beans
1x Glass Jar

Current familiar: lil’ Timmy, +10% gold gain.


Spells: Arcade level 1
Arcane Punch(cost: 1):Pow, damage.

Telekinesis (cost:special): Manipulate items from afar.

Chicken armor (self only) (cost: 3): Absorbs 2 Damage before breaking.


Spells: Level 2
Blink (Cost: 1): Short range teleport

Illusion (cost: 1): create a simple illusion that cannot move. Cannot be bigger the yourself.

Haste (upkeep: 4) Move harder, better, faster, stronger.
>>
No. 57004 ID: c3c502
File 134188417303.png - (892B , 109x102 , tack.png )
57004

I do believe you forgot our fine collection of eye-blinding tacks and staples.

...which might actually be relevant, now that we've escaped the land of the skeletons.
>>
No. 57152 ID: e3aff6

Now there is a wiki page. http://tgchan.org/wiki/Pixel_Adventure

By the way, when you make a new thread for a quest, it is a good idea to post links to the previous threads, and maybe to the questdisc page.
>>
No. 57206 ID: 147853

So. How do we escape the dragon then?
>>
No. 57209 ID: e3aff6

>>57206
By running, and then running some more?
>>
No. 57210 ID: d8f016

We find the magical nexus, and plug Liz into it.

Then we explode the dragon. Or turn it into a cake pretzel. Whatever. We'll be a super charged reality warper, and we'll be able to make reality our bitch for a few minutes until the power fails or something explodes.
>>
No. 57355 ID: b3ca75

Shopping list!

Things you already go = (G)

- Clothes -
Clothes (common) (G) – 10g – Custom-made +15g
Clothes (Fine) – 50g - Custom-made +50g
Clothes (Nice) – 200g - Custom-made +100g
Clothes (Amazing) – 1000g - Custom-made +500g

- Magic ‘r ‘us -
Magic robe (+1 defense) -100g
Enchanted robe (+2 defense) – 300g
Enchanted magic robe (+3 defense) – 500g
Magic rod (+2 damage) (G) - 100g
Enchanted rod (+3 damage) – 300g
Enchanted magic rod (+4 damage) – 500g
Tiara of power (+2 damage, +2 defense) -200g
Enchanted Tiara of power (+4 damage, +3 defense) – 800g
levitating boots (levitate) – 500g
Belt of gender changing – 1000g

- potions-
Healing potion (G) – 10g
Mana potion (G) – 10g
Potion of heroism (+all stats for a while) - 30g
potion of invisibility (last 50 turns, offensive action cancels) – 40g
Potion of gender changing (last 50 turns) – 50g

- Misc-
Flowers – 1g
Nice Flowers – 5g
Make up (common) – 10g
Make up (Fine) – 25g
Ale – 1g
wine- 2g
Fine wine – 10g
Food ration – 5g
Water skin – 2g
Rope – 2g
Flint ‘n steel – 2g
Bedroll – 2g
Backpack – 4g
Torch (G) – 3g
Lantern (G) – 14g
Lantern oil (G) – 2g
Tent – 15g
Flask (G) – 1g
First aid kit – 10g
Other - ?

Btw, you guys are awesome sometimes…
>>
No. 57357 ID: 9c90ed

No, sir. You are awesome.
>>
No. 57360 ID: b3ca75

Creator +5 self-esteem
>>
No. 57361 ID: 2972f8

if we're gonna go on a date we might as well get some fine clothes and make-up.
>>
No. 57362 ID: a73dec

Do magic robes count as nice clothing? One one hand expensive magic items are usually fancy, but on the other hand actually being useful sometimes counts against the formalness...
>>
No. 57363 ID: b3ca75
File 134264131703.png - (10.01KB , 500x400 , cloth.png )
57363

Enchated robe vs. Fine clothing

(and yes, I'm going for snes grafics now.)
>>
No. 57364 ID: c7f8fb

Well, the fine clothing looks much nicer. But then we fall into the trap of putting dress up above stats. :/

I dislike the huge shoulders on the enchanted ones- they cover up the face fins. Do the battle robes have to come in WoW style bulkiness?
>>
No. 57366 ID: b3ca75

The designs are still in beta, so to speak.
The robe will probably get smaller shoulders before the finished thingy
>>
No. 57367 ID: a73dec

>Well, the fine clothing looks much nicer. But then we fall into the trap of putting dress up above stats. :/
We won't be fighting in it (aside from the occasional assassin, mugger, or sequence where a villain attacks a banquet).
>>
No. 57368 ID: c7f8fb

Actually, that's Celes' / Maria's dress there. Putting it on is just *asking* for something for some villain to attack during the opera banquet. XD
>>
No. 57407 ID: b3ca75

Current stats/skills/inventory

Stats:
Hp: 13/11
Mana: is gone for now…
Gold: 100
Experience/Level: 57xp / level 2*

Strength: Nonexistent
Dexterity: bad
Magic: AWESOME!

Defense: Normal
Magic resistance: bad
Will: AWESOME!


Inventory:
Head – Tiara of power (+2 damage, +2 defense) / Make up (Fine)
Body – Enchanted magic robe (+3 defense) / Clothes (Nice) - Custom-made
Right hand – -Magic Rod (+2 damage)
Left hand – None
Feet – Leather Boots (+0 Defense)

1x Backpack
1x Dagger
2x Mana potion
1x Flask
1x Wannabe cocktail (throw weapon)
1x Torch
1x Tourist guide
1x City Map
1x Lantern
1x Healing potion
1x Beans
1x Glass Jar
1x Rope (10 meters)
2x food ration
1x bedroll
1x water skin (3 days)
1x Fine wine
2x Potion of gender changing (last 50 turns)
1x Personal lubricant (50 uses) - 50g

Current familiar: lil’ Timmy, +10% gold gain.


Spells: Arcade level 1
Arcane Punch: Pow, damage.
Telekinesis: Manipulate items from afar.
Chicken armor (self only): Absorbs 2 Damage before breaking.

Spells: Level 2
Blink: Short range teleport
Illusion: create a simple illusion that cannot move. Cannot be bigger the yourself.
Haste: Move harder, better, faster, stronger.
>>
No. 57408 ID: b3ca75

And...
Infinite x fine collection of eye-blinding tacks and staples.
>>
No. 57478 ID: 147853

So what kind of construct is Liz anyways do you think? Do you think she's like... animated wax or something?

Personally, I was sort of thinking of Alan Dean Foster's The I Inside. It has what amounts to a construct in it, but because he was MADE to be HUMAN, he's human in every way that counts.

That was my thoughts for Lizbeth. She's a construct, yeah, but she was made to be a lizard chick. Therevore, she is a lizard chick in any way you care to measure it. Except maybe birth, or other weird junk that has to do with her magical ability or something due to why she was made.
>>
No. 57479 ID: c7f8fb

Sounds reasonable to me. Until proven otherwise, I'm assuming she's basically a magic based android (lizdroid?) instead of a tech based one.

Unfortunately, since Kev ran off all embarrassed, we don't get to test if she's functional yet.

Construction is a little unclear, since we've yet to have a significant injury, aside from the obliterative bad ends. There's no reason she couldn't be a biological construct/android though, so it might not make a difference.
>>
No. 57480 ID: cf49fc
File 134283745470.png - (28.51KB , 1725x550 , Lizinator.png )
57480

Alright, apparently I'm blind. Here's a thing. Six trillion years in MS Paint.
>>
No. 57502 ID: b3ca75
File 134288805936.png - (18.87KB , 550x400 , Lizinator.png )
57502

Come with me if you want to live…
>>
No. 57547 ID: a370aa

how important is healing magic in this game? like will it be smarter to go with Hans instead of Graven?
>>
No. 57549 ID: b3ca75

Both Kevros and graven can heal. Kevros by sacrificing his own health and Graven by using the element of pizza to heal people outside of combat.
Hans is the best healer of the bunch, thought.
>>
No. 57609 ID: a7a256

> Damn you, now I got to do the adventure of the four Hans!
Can't help, I love him. The fault is yours, ja?
>>
No. 57676 ID: 0b766f

Okay, because the data dump from the super computer is getting kind of long, I'm making a list of plot points to follow up on for later easy reference.

I don't know if we can steer people away from fated deaths, but we can at least help them with other problems.

>Lizbeth
-Ancient magic lizard-bot, apparently.
-Vessel for the many (that' us, yo!)
-we're supposed to be sacrificed to save the world.

>Virtue
-our ancient robot half-bro, half-daddy.
-Probably Ira from chapter 1.
-going to be sacrificed too.

>Kevros
-no death predicted, strangely.
-going to 'merge' with us. (If we're lucky that's just sex).
-murdered his brother, remaining family committed suicide.
-In love with us (probably a bigger problem for him than us, considering what we know about ourself now...)
-Confirmed curious. (Gender shenanigans ahoy!)

>Graven
-Fated murder or starvation
-blinded himself (for magic reasons?)
-our best bet to hacking and understanding our own nature before someone else does.

>Hans
-death by karma (no sure we can fight fate and karma at the same time).
-almost certainly murdered his whole family.
-insane, delusional
(our plan here may be more to harness him, rather than to help or fix).

>Helga
-Fated death by greed (not a bad way to go, really...)

>Sonya
-Fated murder or starvation.

>Olof
-fated death by starvation
-may have eaten his entire family

>Maggie
-depression, fated suicide
-huge, completely murdered family (...by her?)
-using an alias (real name Eliza)
-father has one of the Foci
-unrequited love for Graven

>Holders of the other known Magic Foci (there are more).
-Mustrum Ridcully (Archchancellor douchebag)
-Virtue (our bro)
-Davros Hoarder (Mags' Dad)
-Clown
-Freya Sturesson
>>
No. 57677 ID: 4c4acb

It might just be a fluke because we haven't been with the fighter's guild long, but I notice we have exactly seven companions...
>>
No. 57684 ID: bd5edb

> Lizbeth
> Vessel for the many
Debatable, both are independent entities. What "vessel" would mean? This is the question that we should be doing.

> we're supposed to be sacrificed to save the world
Screw this.

> Virtue
> half-bro, half-daddy
Virtue is a year younger than Lizbeth. Jacob probably used himself to create Virtue, however. We still don't know if they are distinct entities, merged into one or have a more complicated relation.

> Kevros
> In love with us
No, it's a bigger problem for us. You guys and Lizbeth are absolutely lovestruck. It's no exaggeration to say that you would do anything for him.

> I don't know if we can steer people away from fated deaths, but we can at least help them with other problems.
This can be very difficult, we still don't know the circumstances. Hans and Olof are my biggest concerns for now.
>>
No. 57685 ID: b85f8c

>>57676
My observations:
Sacrificing Liz *won't* save the world. Only the "Edge" solution will do it. Apparently Virtue sacrificing himself willingly is one step towards this Edge solution.

Davros killed Maggy's entire family, and likely tried to kill her but failed, managing to scar half her face with acid. Maggy is just an assassin for hire, and her motive for it is simple survival. She's not, like, Hans or anything.

Olof doesn't have a criminal record. His parents were eaten by someone/something else.
>>
No. 57690 ID: bd5edb

>>57685
Almost every adventurer is a mass murderer for hire, but that's besides the point. Maggwen's motive for her crimes is survival? How that works, what is considered a crime? And why would she commit suicide? Furthermore, Kevros doesn't have a criminal record either.

Anyway, someone is watching every move of everyone. The only answer to this is take over!
>>
No. 57695 ID: 9718f3

It is possible that Virtue is listed as one of Liz's creators because transferring the many over to her is what caused her to gain sentience. Therefore her body and underlying functions were created by Jacob, but her mind and personality by the actions of Virtue.

Really, we need more data.
>>
No. 57835 ID: a370aa

what's the purple glow in the room?
>>
No. 57836 ID: 842d23

>>57835

I think it's Lizbeth's ghost. It's her robed sprite, recolored completely into transparent purple.
>>
No. 58054 ID: b85f8c

y u no update :(
>>
No. 58067 ID: 6a8f04

yeah :<
>>
No. 58129 ID: b3ca75

Sorry, I’ve been struck by this extremely deadly disease called working nighttime and haven’t had the time to update. I will hopefully be able to make some updates in the week to come.

On another note, that people actually miss my updates warms the sub cockle area of my nonexistent heart. :)
>>
No. 58131 ID: d6c330

Hey, this quest is good stuff! I'm impressed how much you've already got us invested in the characters, and the sudden sweeping epic scope it's taken on, especially considering how silly it all is.

Plus I am a total goddamn sucker for pixels.

...it's not just the update speed, or that they seem to conveniently occur in my daytime, as opposed to all the other middle of the night ones.
>>
No. 58161 ID: 8c4f25

>>58129
It's Hans! Don't misunderstand me, okay? It's totally just because of Hans!
>>
No. 58175 ID: b85f8c

>>58129
Dude this is like, one of my favorite quests on the board.

Don't mind the arguing, that tends to happen to every quest that gets popular enough.
>>
No. 58177 ID: 8c4f25

>>58175
Frankly speaking, we should argue more.
>>
No. 58180 ID: e3aff6

>>58177
But we should argue here instead of filling up the main thread with it.
>>
No. 58181 ID: d6c330

Sounds reasonable. We should probably start by comparing the contradicting information we've received from all our different deus ex machina sources. See which bits correlate, and are verifiability true. Then we can maybe figure out who to trust, or at least who's bullshitting us the least.

Okay, so what do we have to work with?

>Ira / Wrath
Has some kind of evil agenda, is definitely trying to use us, and has lied to us. I think there might be some truths hidden in what he's told us, if we can weed out all the lies and manipulation.

>The oracle
We've got no idea what its game is. It's given us loads of information- some of which we already knew to be true. Problem is, we can't be sure we can trust the rest, or if we're being used, set up. (Wrath implied as much, but we can't trust him either). We should set about verifying data- easiest way to do this is probably to interact with teammates, since a lot of it was relevant to them. For the more obscure stuff, we can cross reference some of it with records / libraries.

The biggest things we've taken on faith is its confirmation we can time travel, that it knows the future, and that both can be changed.

>Glowy dream robot
"Don't trust her". We don't know for sure the her it meant, and we have no more reason to trust it than anyone else.

>Memories / Time travel sequences
Part of the problem here is we can't be sure if we're acting in some kind of electronic simulation, memories, or a dream (which it seems like at time) or if it's honest to goodness time travel. Jacob thinks so, and so does the oracle, but we don't know that they're right / trustworthy. Wrath implies it's sort of both or something else altogether, and while that kind of makes sense, he's the least trustworthy of the bunch.

The other problem is that, in the past, people are pretty ignorant to the information we want. And we can't tell what will bring about or stop the end of the world (if we can stop it at all).

>Aquaman, Hans, etc
Absolutely cray dream sequences somehow related to the sins. No idea if there's any useful info hidden in there.

>Our mundane, mortal party members
So far, the most trustworthy and normal seeming. Hopefully it stays that way.
>>
No. 58188 ID: 8c4f25

More important, what we can do with this information?
>>
No. 58189 ID: b85f8c

Well the most important thing we can do is tell Jacob and the others in the past that we may be getting faulty information, and then clear up things with them, telling them what we know FOR SURE.

A) 4822 years into the future the surface is still uninhabitable, or at least, people THINK it is. Actually that 4822 year number might not even be correct, depending on how much Oracle is bullshitting us.
B) Some asshole calling himself Pride is still alive then with mega magic power, but we defeated him via drowning his ass. He looks like their Pride too.
C) We found one of Virtue's gems, but we don't know exactly where Virtue is.
D) Some guy calling himself Iracundus is dicking us around in the future and wants revenge for nebulous reasons.
E) We met a female machine calling itself Oracle, who gave us a whole buttload of information that we requested, but we don't know if it's all accurate since it's in a lab full of malfunctioning robots and might have an agenda of its own besides.
>>
No. 58200 ID: d8537a

I think Graven's password is a point towards the 'Oracle not being honest' theory. Having someone's name as your password does not sound like a connection of '(Close friend)'.
>>
No. 58202 ID: d6c330

Eh, not if the Oracle was doing say, literal readouts of relationship meters at the exact point in time we asked. It just might mean Maggie's feelings for Gravs were stronger than his for her. And we did kind of try to push things along after we checked that. It's possible the status will be update when next we check (when the remote oracle communicator comes online).

It's also possible to have a crush on a friend. Gravs could have just settled for friendship because he figures she would never have given up the bicycle gig for him. Or he never acted on his crush because he's a grumpy introvert.

I'd say we'd need a much more certain non-truth before we have proof the Oracle isn't being honest.
>>
No. 58204 ID: d8537a

I am not saying it's proof; just trying to keep track of inconsistencies in what Oracle says.
>>
No. 58205 ID: 6a1ec2

I think we should trust everyone! Cognitive dissonance? What's that?
>>
No. 58960 ID: 6a8f04

Graven sure knows a lot about golems for a elemental mage, isn't that a arcane mage thing?
>>
No. 58964 ID: b3ca75

He doesn’t know a whole lot of golems in general, what he does know about is precursor technology, which liz is part of. Besides, power does not equal knowledge…
>>
No. 60366 ID: f2c20c

Okay, so, where'd this time loop theory come from?
>>
No. 60370 ID: d6c330

>>60366
Back when wrath got in our heads in the ruins. He makes a comment to the effect that we're caught in a time loop, but Liz is actually acting rather unpredictably this time around (thanks to us, of course).
>>
No. 60375 ID: f2c20c

>>60370
I thought that was just him surfing the timelines to find one that would work right.
>>
No. 60751 ID: f2c20c

WHAT THE FUCK?!
>>
No. 60758 ID: 16b9bd

>>60751
Oh boy, here we go! Anyone can die and there's no resurrection. We knew that.
>>
No. 60759 ID: f2c20c

>>60758
That's not even what I'm wtfing about. There was no way to avoid this, is the problem.

Let's start from when we first noticed that something was up. The flowers got knocked over for no reason. Lizbeth practically refused to allow us to act as if we were in danger, then fell asleep immediately upon danger becoming obvious. We were then switched to Kevros, and arrived at the scene to find liz gone, presumably still unconscious and taken. Gavros fell asleep immediately after we tried to investigate the room. Then apparently stopped breathing for no reason. Trying to get rid of the sleep-flowers or get away from the sleep flowers resulted in Kev throwing the flowers out of the room then following them with both allies. Then we got attacked by the assassin again, giving us no time to keep Graven alive via mouth-to-mouth, which by the way Kev completely failed to initiate when we suggested it. Trying to attack the assassin resulted in Kev waiting a moment too late so that the assassin flew out of reach. Running away resulted in him being crippled. Trying to call for help again resulted in him getting his throat cut.

EVERYTHING we tried failed or backfired immediately. WHAT THE FUCK.
>>
No. 60760 ID: f2c20c

Also throwing us against an enemy that can attack while invisible is a dick move. Generally, invisibility only works in games if you can't attack while it's active, OR things that let you see invisible are common.

No see-invis items were available at the shop, and there aren't any spells for it that we know of either. So basically we can't do anything against an invisible enemy that can attack.

It's like we were supposed to lose everyone.
>>
No. 60761 ID: 1987d1

Well, actually, if we were in control of Liz or Graven, there's loads we could theoretically do against invisible foes. Just flood the room with area of attack spells, or use weak "tracer" spells that would expose an invisible opponent, then blast.

Problem was as >>60759 said. Liz refused to take us seriously even when we saw the threat, and Gravs was insta-gibbed.

Kev's got next to nothing he can use against an invisible opponent. Hell, we don't even know his spells / abilities list.
>>
No. 60763 ID: 16b9bd

It happens.
>>
No. 60769 ID: b6edd6

> In the preceding scene, a character in the area starts having false memories of themselves and their friends dying in various ways
> The character we are with and their friends abruptly start dying in various (but entirely different) ways
> Readers take these events at face value
>>
No. 60774 ID: f2c20c

I figured out what Oracle's doing. She's telling us information about other timelines, not just our own. In ours, Davros may in fact be a loving father and didn't kill his family dozens of times. Heck, maybe those dozens of other dead family members are the total number from other timelines! Ridcully might not use the virtue stone in a really dumb way. Jacob might not be dead.
>>
No. 60797 ID: b6edd6

>>60774
That is a very good point, and is worth investigating. We should start by asking Graven or someone how long it is estimated to have been since the surface was destroyed.
>>
No. 62128 ID: f2c20c

H...hey, this quest isn't dead, right? Kaktus, you're just busy with school, right? Right?
>>
No. 62130 ID: dc4a44

He was devoured by the Pizza Elemental.
>>
No. 62360 ID: f2c20c

Well, I am very grateful for the updates, but I am wondering why it's been slowing down so much. Anything interesting going on, Kaktus? Any indication of if updates will pick up again in the future?
>>
No. 63817 ID: 2f4b71
 

>>/quest/472189
>:Helga: …have you been carrying around an old boot so you should throw it on someone?
>:hans: Several, ja!
Did Hans inherit them?
>>
No. 64455 ID: 70c0f2

So... are we going to be getting a new thread anytime soon? Because I don't know about anyone else, but my browser locks up and damn near crashes every time I load the current one.
>>
No. 64462 ID: b33427

>>64455
Mine takes longer to render the thread then even an extended Lagotrope thread. It must be all those little character icons that slow things up.
>>
No. 64516 ID: c48bb2
File 135425373366.gif - (7.79KB , 551x500 , kroll.gif )
64516

>>
No. 64523 ID: b3ca75

>So... are we going to be getting a new thread anytime soon?
Soontm

...AKA: As soon as there is a break in the quest.
>>64516
...wat? Are you angry because the thread is too big? Because I didn’t do a barrel roll? Wait, you are trying to take me out so you’ll have the only sprite quest on the board, aren’t you! I knew I wasn’t paranoid! Now… where did I put that tin foul hat…?
>>
No. 65523 ID: f2c20c

Kaktus, you are perhaps too good at mindgames.
>>
No. 65535 ID: ec6d4c

>Besides, what are they going to do? Post butt hurt comment on the discussion thread?

>butt hurt comment

There, I did it. Do we win the boss fight now? :V
>>
No. 65802 ID: f2c20c

Yay, we got the Good end!

Was there a Best end?
>>
No. 65895 ID: b3ca75

>There, I did it. Do we win the boss fight now? :V
No, but you win a cookie! Well, you would have, if Olof hadn’t eaten them all…
>you are perhaps too good at mindgames.
“Good” is perhaps the wrong word. I mean, I did kind of confuse myself there for a while :V
>Was there a Best end?
You assume that I actually plan ahead? :o
>>
No. 65899 ID: f2c20c

Well it kinda looked like you were planning ahead what with all the plot twists, but I guess you were just taking a page from Hussie and picking out accidental details from earlier on and making them important in the future.

On the other hand I think Oracle turning out to be crazy was a bit out of left field considering how she acted in our first conversation.

Also it was really not apparent at all what Greed's hidden plan was behind wanting to die. In the end all that accomplished was furthering Sloth and Wrath's goal by allowing his crystal to be available for the reality-bending machine.
>>
No. 65901 ID: a19d72

aaaaa when is my ITQ question going to be seen?
>>
No. 65902 ID: b3ca75

>Greed's hidden plan was behind wanting to die. In the end all that accomplished was furthering Sloth and Wrath's goal by allowing his crystal to be available for the reality-bending machine.
He was hoping that Lizbeth should use the machine to change the world for the better. To be fair, he didn’t know that either Wrath or Sloth was close enough to use it themselves. Oh, and dude kind of lost his will to live after he’s wife died.

>taking a page from Hussie.
Now you’re just comparing a pebble with a mountain. There’s no way I’m even close to [insert positive word here] of the one called Hussie, Our lord and… something!
>aaaaa when is my ITQ question going to be seen?
…fffffffff. Yeah, sorry, totally missed that. In retrospect, I probably should have checked for questions after someone mentioning it in the quest. It will be answered soon tm.
>>
No. 65941 ID: cf49fc

>>65902
Hussie? Great? He's amusing, and he can write, but he's intentionally pissing off his (admittedly mostly horrible) readers! I could only take SO MUCH PADDING. After the third damn time he introduced a new damn cast the same damn way I just couldn't take it anymore.

Ahem, sorry about that. But I think you're honestly more intentionally enjoyable than Hussie's newer works.
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No. 66017 ID: 1bb66d
 

>>
No. 66034 ID: b6edd6
File 135801955330.jpg - (91.27KB , 768x1024 , FGVCCK2GVIYN9O7_LARGE.jpg )
66034

Have some cake!
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No. 67502 ID: dc4a44
File 136097901814.gif - (6.24KB , 470x395 , dopefish.gif )
67502

And now back to our regularly scheduled program.
>>
No. 67508 ID: f2c20c

Is Elements going to continue?
>>
No. 67511 ID: 5d98c3
 

>>
No. 67548 ID: b3ca75

>Happy birthday.
Thanks guys!
>And now back to our regularly scheduled program.
Now with an extra serving of Dopefish on the side.
>Is Elements going to continue?
Signs points to no.

…Also, damn you GoG.com and system shock 2! I was supposed to do some sprites to the quest but noooo…
>>
No. 67626 ID: 5d98c3

SOMEONE ELSE PLAYED WARWIND! Kaktus, I love you!
>>
No. 68948 ID: d6ef5d

>Kevros is unable to answer any questions at this moment because he is currently on the set of Pixel Adventure 2
>[Liz] was trying to make a spell that would hasten the reincarnation process of a soul so it would only take 500 years for it to be reborn instead for a few thousands.
So... anyone want to start taking bets on which one of our party members is Kevy reincarnate? (The paladin? The lizard? The girl lizard? :V).

Seriously, this entire plot is going to turn out to be one big Xanatos gambit on Liz's part just to get laid again.
>>
No. 69865 ID: f2c20c

Are you okay?
>>
No. 69879 ID: f2c20c

BUSTAH WOLF!
>>
No. 72009 ID: f2c20c

I think this is the first time I've seen "But it was all a dream" followed by "...and you're still in it."
>>
No. 73605 ID: f5680f

How did I only just now notice that Thanra's shield has Trogdor on it?
>>
No. 73612 ID: b7169d

>>73605

..Just now noticed it as a result, that's awesome.
>>
No. 73616 ID: c31f72

Kaktus, your quests are full of what the fuck?! and I love you for it.
>>
No. 73659 ID: c95833

Congrats on completing another crazy ride.
>>
No. 73731 ID: 9dba7d

it could use less inception
>>
No. 73741 ID: b7169d

Hmm, we could go back to more illuception then.
>>
No. 73742 ID: a23afd

Well there were almost no illusions used in this one. Maybe next time the two could be combined for maximum confusion and paranoia!
>>
No. 73748 ID: b3ca75

>Congrats on completing another crazy ride.
Thanks. I hope you guys love my crazy ramblings as much as I do.
>Kaktus, your quests are full of what the fuck?! and I love you for it.
Insanity has it advantages, doesn’t it?
>it could use less inception
I have to agree. Toward the end of the fifth thread things got kind of ridicules.
>Well there were almost no illusions used in this one. Maybe next time the two could be combined for maximum confusion and paranoia!
Throw in some drugs and it’s a party. A very confusing kind of party, but a party none the less.
>>
No. 73753 ID: dbe554

Will we ever get a description of what the heck mantis sperm balls are, aside from the literal usage.
>>
No. 73760 ID: 9ddf68

I have a quick question

If we would have picked the lizards or mantises for the new story would the sub-looks have been the same as it was for the humans (nano, implant, and cyborg) or would there have been different choices for the races? Also would the abilities have been the same as well (Precision, Strength, and Agility) cause I have a hard time seeing a mantas with agility.
>>
No. 73763 ID: bf54a8

>>73760
>mantis style kung fu

yeah i can see it :V
>>
No. 73796 ID: b3ca75

>we would have picked the lizards or mantises for the new story would the sub-looks have been the same as it was for the humans.
All the choices would be the same… except for hair, for obvious reasons.
>I have a hard time seeing a mantas with agility.
The whole idea with Transhumanism is to go beyond the normal limitsm, thus super agile giant insect. Having six limbs also helps a lot when you climb and stuff.
>mantis style kung fu
‘nuff said.

>Will we ever get a description of what the heck mantis sperm balls are, aside from the literal usage.
Do you really need more explanation then the name? It’s quite to the point.
>>
No. 73797 ID: a23afd

"Sperm balls" sound like the gametes are suspended in a thick mucus similar to gelatin.

What I'm curious about now is what Thanros was about to say here: "Try finding out that only the females have holes for-" What was that about? Do male mantises have one hole that does everything, but females have separate holes for reproduction and waste expulsion?

Or do male mantises have a magic waste disposal and therefore no butthole at all?
>>
No. 73877 ID: dbe554

>>73797

Thanks for that, been looking for a way exactly it would've been..Well, held together. That's what kept bugging me.
>>
No. 74276 ID: dbe554

Love the new sprites.
>>
No. 74343 ID: b3ca75

>"Sperm balls" sound like the gametes are suspended in a thick mucus similar to gelatin.
Well, that’s about it, yes.
>What I'm curious about now is what Thanros was about to say here: "Try finding out that only the females have holes for-" What was that about? Do male mantises have one hole that does everything, but females have separate holes for reproduction and waste expulsion?
Both only got one hole for everything, including for genitalia. It’s actually possibly for them to have that kind of gay sex, if a bit awkward. Anyway, the comment is more Thanros being Thanros then anything else and he’s inexperience with Mantises, with lizard actually having evolved real anuses with the bipedal legs. Also, I love how the only question you guys got is about sex.

>Love the new sprites.
Stolen from borrowed from “based on” the sprites from the upcoming game Starbound.
Support them if you like the sprites. http://playstarbound.com/
>>
No. 74345 ID: 2f4b71

>>/quest/529566
>It’s like taking control over a computer by changing the desktop background!
Two words: Active. Desktop.
>>
No. 74626 ID: dbe554

>>74343

Oh I know where it was based on. For a while I actually thought you were on the Starbound Team and somehow used the Assets (with new ones created for the quest) to create an update to your interesting storylines.
>>
No. 74637 ID: a23afd

Where are the mantis sprites from though? I haven't seen any for Starbound.
>>
No. 74666 ID: b3ca75

>Where are the mantis sprites from though? I haven't seen any for Starbound.
The monster generator got an ant head in it. I based the mantis head on it and the rest is drawn from scratch.
>For a while I actually thought you were on the Starbound Team.
…I don’t even-
>to create an update to your interesting storylines.
>your interesting storylines.
>interesting.
It really speaks about my self-esteem when I’m incapable to read this as anything but spiteful sarcasm.
>>
No. 74667 ID: a23afd

>>74666
The mantis sprites fit in rather well, you did a good job on them.
>>
No. 74670 ID: dbe554
74670

>>74666

No sarcasm here, I like your plots and your characterizations, also love your spritework.
>>
No. 74675 ID: a01b62

I didn't think I'd enjoy this quest but it's fun and engaging. Good job continuing to improve.
>>
No. 75722 ID: 96c896

Dangit, where did all the suggestions go?!
>>
No. 75731 ID: dbe554

>>75722
What suggestions?
>>
No. 75732 ID: b3ca75

>Dangit, where did all the suggestions go?!
Gets praised for good work -> jumps the shark the very next update -> Just keep going downhill -> no more suggesters.

…welp.
>>
No. 75740 ID: b32a14

>>75732
Jump the shark? Dude, your quests are a pinball in a machine wrought entirely of sharks. There is never a moment in which we have not ricocheted off one shark, are in the process of jumping another, and rapidly careening towards a third. Inside the inception dream of another shark inside another pinball machine, all the way up to the biggest fish. It's all sharks.
>>
No. 75741 ID: dbe554

>>75740

All the while inside the dream of a shark trapped in an illusion.
>>
No. 75744 ID: b3ca75

>>75741

You forgot to mention that the shark is awkwardly playing a very badly written dating sim… that’s actually a lie inside an enigma_
>>
No. 76018 ID: c5b2fe

So, as far as I remember, Nev took the screw with a bolt Cog girl and just, eh, kidnapped her?
It almost seems like everyone forgot about her, or maybe I missed something. She could have been the new protagonist of the quest and saved the day.
>>
No. 76042 ID: 96c896

>>76018
I didn't forget. She's not terribly relevant yet though.

...I suppose we could try using her as a body double?
>>
No. 76083 ID: e0c719
File 137882596679.jpg - (43.79KB , 500x282 , tumblr_mjjvkiQhIs1rd0p8io1_500.jpg )
76083

>>
No. 76085 ID: 96c896

>>76083
Hey, if you don't like MLP you could always suggest horrible things, since well, this is an intermission and those tend to get crazy.
>>
No. 76089 ID: e0c719

>>76085
Or I could not suggest, because I don't like MLP!
>>
No. 76503 ID: f45380

The wiki may be currently in hiding, but we're showing the pixel quests some love anyways.

http://www3.tgchan.org/wiki/Main_Page
>>
No. 76510 ID: b3ca75

>The wiki may be currently in hiding, but we're showing the pixel quests some love anyways.
“Oh shi- the wiki is down. Quick, put that quest no one reads on the front page before it gets back up! That way we can save the front page for quest that people actually care about for when the Wiki actually works! Genius!”

Though, in all seriousness, appreciate it. Thank you, my good man.
>>
No. 76512 ID: f45380

Geeze, I hope the wiki server nonsense doesn't continue for a month.
>>
No. 77090 ID: 7bbaae

So now that it's over, I gotta ask. Was Transmachina intended to be part of the Pixel Adventure timeline from the start?
>>
No. 77091 ID: dbe554

Was a fun quest, feels surprisingly shorter compared to the rest though.
>>
No. 77100 ID: d315b1

>>77091
It is. Two thirds the length of PA and PA2, to be exact.
>>
No. 77113 ID: 7bbaae

>>77091
Yeah... on that topic, I felt like sometimes we were getting pushed back into the base before we were able to do much outside it, and we didn't actually get a lot of socializing done.
>>
No. 77127 ID: dbe554

>>77113

Did seem to speed by at parts didn't it?
>>
No. 77175 ID: b3ca75

>Was Transmachina intended to be part of the Pixel Adventure timeline from the start?
Yes, though not to this extent. Thing did get a bit out of hand in the end there…
>Was a fun quest, feels surprisingly shorter compared to the rest though.
Because it is. It was only four threads compared to the others six.

>I felt like sometimes we were getting pushed back into the base before we were able to do much outside it, and we didn't actually get a lot of socializing done.
>Did seem to speed by at parts didn't it?
This is probably the part of the quest I’m the most unhappy with. As soon as I got to a place I didn’t know what to do I forced it to speed by to something else, which in retrospect wasn’t the smartest thing to do. Oh, live and learn, I guess. Thanks for the constructive criticism, by the way.
>>
No. 77266 ID: 7bbaae

>>77175
So did that blue number sequence mean anything?
>>
No. 77329 ID: d315b1

Well that escalated quickly.
>>
No. 77346 ID: b3ca75

>So did that blue number sequence mean anything?
It was just random number made to look all “matrixy”.
>Well that escalated quickly.
Well, you did vote for undead…

Also, I realized just as I posted the portrait of Tera that it looks like she got crazy eyes…
>>
No. 77347 ID: dbe554

>>77346

Actually to most of us it looked like lazy eyes instead.
>>
No. 77457 ID: fc937d

>Can’t post new character portraits for some reason…
You getting any specific error? Off the top of my head, a duplicate filename might give you problems, but that would be kind of unlikely with your naming conventions.
>>
No. 77458 ID: b3ca75

>You getting any specific error?
First time I tried to post it said “Unable to create thumbnail”
Second time I got duplicate filename error, even though the image isn’t showing up.
>>
No. 77459 ID: 7bbaae

Well, you could change a single pixel to get around that duplicate file error.
>>
No. 77460 ID: fc937d

Sounds like it thinks the initial file is there, even though it isn't. You might be able to get around that with a different filename, provided the initial choked upload was the result of random chance.
>>
No. 77461 ID: b3ca75

>Well, you could change a single pixel to get around that duplicate file error.
I have tried to change both the file name and the picture but I still get the “Cannot create Thumbnail” Error.
>>
No. 77462 ID: 7bbaae

>>77461
Maybe there's a limit to how many thumbnails you can make? You could try asking dylan or something on IRC.
>>
No. 77463 ID: fc937d

Huh. Weird.

So does this problem occur with any new portrait, or just the one? If it's the latter, it might imply some kind of corruption or problem in the source file the board is choking on.
>>
No. 77485 ID: b3ca75

Welp, I think I found the problem. Apparently the board doesn’t like ö å ä in the file name. I should have figured that out sooner.
>>
No. 78057 ID: fd6ae9
File 138559258719.png - (14.57KB , 499x465 , RamaRUST.png )
78057

In case anyone had trouble following my description, here's my guess as to the cosmology of our current world, based off what tiny scraps of information we got.

At least one inhabited discword on the inner face of a cylinder, gravity generated by end over end rotation, fixed baffles for day night cycles around a star (a la ringworld. Although I suppose it could be an artificial sun that dims and brightens), and the star ring over the center of the world.

I'm assuming they're not on the curved face of the cylinder (as would be more typical), because otherwise there's no clear center to have a ring of stars perpendicular to the surface. (And depending on where on the surface you stood, the ring would look rather different).
>>
No. 78058 ID: beeca1

Is there any evidence that this is the actual construction of the world rather than what her religion says? This could be like flat-world fanatics and the world actually is a planet just like normal planets.

Other than "Kaktus' quests tend to have strange settings."
>>
No. 78059 ID: fd6ae9

>>78058
Like we ever have more evidence than "someone said so" in Pixel quests. (Seriously, even first hand evidence is worthless, with all the perception inception).

But no, no hard proof. Easiest to verify would be if the stars are in a ring parallel to the surface. As we move around we should observe out relative angle to the ring change.

As for the flat earth, we can apply the old trick of paying attention to how objects behave on the horizon. We lack an ocean and ships to watch coming in, but assuming we find a flat stretch of desert, we can pay attention t the city coming and going. Do the highest spires appear above the horizon before the rest of the city?

Then of course there would be actually checking out the wall, but that could be a rather long trip.
>>
No. 78077 ID: 96c896

>>78057
I'm pretty sure the shape is more like a cookie tin.
>>
No. 78085 ID: fd6ae9

>>78077
I forgot my "image not to scale" caveat. But yeah, there's no reason r couldn't be larger than h.

Although, that's trickier to construct, I think. You'd have worse shearing forces near the edges. It would also result in the sun being noticeably further away the farther you go out on the disk, instead of approximately constant as when h is significantly greater then r. Although, that might explain the deserts. We're too close to the middle of the disk, and the sun.
>>
No. 78087 ID: 2f4b71

Take the sun outside and make the world-walls are transparent, and you have Prester, the world from Last Exile (though Prester was more hourglass-shaped). With the sun outside, you can spin the thing 'end over end' and have each cylinder face eclipse the local star for day/night cycles. You can also place the ring of objects in the centre of rotation. If the thing is sufficiently long, then atmospheric scattering would be sufficient to obscure the cylinder faces from each other.
>>
No. 78088 ID: 2f4b71

>>78087
A way to test this would be to ask if 'day' was significantly longer than 'night'. Though if the walls had a graduated index, that may be sufficient to equalise the two (and would give impressive sunrises & sunsets).
>>
No. 78538 ID: 7bbaae

So Kaktus, are you affiliated with Chucklefish at all? People keep asking if you're working on Starbound.
>>
No. 78539 ID: d315b1

>>78538
He's not. He apparently just figured out a way to steal reproduce the human body sprites as seen via the character creator (which had been available for several months when TransMachina began), then just drew new sprites as needed using Starbound screenshots as a visual reference. You know, basically the exact same thing he's been doing since the start.
>>
No. 78541 ID: b3ca75

>So Kaktus, are you affiliated with Chucklefish at all? People keep asking if you're working on Starbound.
The only connection to starbound I have is that I stole borrowed based on completely ripped off their intellectual property like the dirty thief I am. Otherwise, no, I have nothing to do with that magnificent game.
>He apparently just figured out a way to reproduce the human body sprites as seen via the character creator…
Or I went on the Starbound forums and downloaded the human body sprite sheet… and sheets for a lot of other stuff… most of the stuff… pretty much all the stuff…
>>
No. 78542 ID: dbe554

>>78541

Yeah I asked that question before too, just pretty good to me.
>>
No. 79843 ID: d674bc

Kaktus, what country are you from?
For some reason, I'm guessing Estonia.
>>
No. 79896 ID: d674bc

>>79843
Scratch that. Probably Swedish?
>>
No. 79908 ID: 549d6c

>Kaktus, what country are you from? For some reason, I'm guessing Estonia.
…Now I’m curios how you guessed Estonia.
>Scratch that. Probably Swedish?
Yes. All hail the Swedish empire, where everyone is liberal, blond and pretty (Except me… err… I mean the blond / pretty part… not the liberal part…).
>>
No. 79972 ID: 761017

Sweden?
You guys are awesome lovely people who don't deserve the shit you're being dealt.
>>
No. 79984 ID: d674bc

>>79908
Just the use of ä, knowing a bit of Russian (seemingly, at least), the pretty bad English( pointing to English not being your first language) and the fact that Kaktus is cactus in Estonian, too. Figured out you were swedish after you used å, though.
>>
No. 79986 ID: 27ca74

>>79972
I'm sure Stockholm was named the rape capital of Europe for absolutely no reason whatsoever. Mhm. Yup.
>>
No. 80023 ID: 4a75fa

>you should have run when you had the chance
I'm calling bullshit on this. I know that's just the baddie taunting us, but seeing how fast the demon moved (and phased right through a wall), I don't see how Thaark could have climbed up that steep slope of sand faster than it could follow, carrying his friend or no. Only way out might have been if we ran while the demon stopped to slowly and tortuously devour Thuul. Which wouldn't have happened. If we did leave him behind, we'd at least have a decency to mercy kill him.

Meaning (assuming this was real) we were kind of fucked as soon as we didn't decide to run immediately. ...unless we could have bluffed the demon down by refusing to provide it with the emotions it wanted? Although that would have been pretty risky, and far from certain.
>>
No. 80027 ID: d0e0a2

>>80023
I don't think we were boned as soon as we went for the keystone. It may have been better if we had heeded all the warnings and left it, but we still had an out when the corridor collapsed. I think Thaark could have gotten out, if we had a hint the daemon was phasing through the goddamn rubble! This is the part that I'm calling bullshit on. It looked like it was buried! Fucking stuck! We all thought it'd take at least a bit of time to dislodge itself. If we'd gotten one hint that it was phasing through I would have immediately said GTFO!
>>
No. 80032 ID: 9b57d3

I said to run really early on.

Really, it's Thaark's fault for not bringing a rope or any backup at all.
>>
No. 80080 ID: 549d6c

>Sweden? You guys are awesome lovely people who don't deserve the shit you're being dealt.
Thanks… I guess? I don’t know what this shit we’re being dealt you’re talking about is…
>knowing a bit of Russian.
Sorry to burst your bubble, but I don’t know any Russian at all… nor do I get how you came to that conclusion. If you’re talking about the lizard names in Unbroken then I’m just using a Russian name generator (Just as I’m using a Romanian name generator for the mantises.)
>The pretty bad English.
And here I was hoping I’d achieved the rank of “Almost decent” by now…

>”You should have run when you had the chance.” I'm calling bullshit on this.
Actually, if he ran I would have made it, as the daemon (and the illusion) wouldn’t have been able to follow him that far from Horus.
>if we had a hint the daemon was phasing through the goddamn rubble!
Fun fact, I was originally going to have Thaark noting that it almost looked like the claws wasn’t so much crushed as in the wall itself… but then I figured I would make it a bit harder by making it look like it was digging itself out instead. Of course, I failed horribly at making some nice sprite work for it digging itself out and were about to go back to my first idea when I was distracted by something else, forgot about it and didn’t notice that I’ve forgotten to add it until two updates later. So there’s that… incompetents at its finest.
>>
No. 80081 ID: 9b57d3

I noticed the claws and thought Thaark could reach Thuul without getting too close to the claws. I guess I should've explicitly warned Thaark about them though.
>>
No. 80089 ID: 9b57d3

The Dark One said the "enslaved" demons were being put to work. What are they working on, exactly...? What is their realm like, I wonder, that it requires labor of some sort?
>>
No. 80090 ID: 4a75fa

Just to be clear I more interested in grumbling about the tactical situation than perceived authorial failings. If you want to own up to them anyways...

>“Almost decent”
Go bug teacher for your gold star. I'd say you're at decent or above. (Certainly there are worse).
>>
No. 80100 ID: d0e0a2

>>80080
Thank you for admitting you made a mistake. It means a lot. But even after accounting for that mistake I have to admit the vast majority of the blame for the screw up lies on us.

There were so many other signs we should have left Thuul, first and biggest being the hall collapse was an obvious out. We had the keystone and the exit was clear. We knew what we were facing was very powerful, so whatever the claws were doing moving towards them would be the wrong choice. The whole situation screamed "cut and run," and yet not one of us said to. We all chose to push our luck, be big damn heroes, and we paid the price for it.

There is at least a few things we learned from this: We can't ever rely on plot armor to protect us, there's no take backs, and dumb heroics are still dumb and will fuck us up.
>>
No. 80110 ID: 549d6c

>I meant the whole "If he thinks he's female, he's a she" deal. Common with the Swedes. And you're a liberal, anyway, isn't that a thing with you?
Well, Swedes are generally liberal as fuck and being a liberal generally means accepting things like that so… I guess it’s common with us?
>I think that's more of a 'being a decent human being' thing than specifically a Swedish thing.
I’ve heard that people tends to say that we are a decent sort, but you’re right. Accepting other people for what they are is generally considered to be something a decent person would do.
>That's common with everyone.
...That’s a bit… idealistic. Let’s just say that there’s still a lot of bigotry in the world and leave it at that, shall we?

>Go bug teacher for your gold star. I'd say you're at decent or above. (Certainly there are worse).
Yay! I got a gold star!
>Thank you for admitting you made a mistake.
The first step to becoming better is to admit your mistakes and learn from them, right?
>There are at least a few things we learned from this: We can't ever rely on plot armor to protect us, there's no take backs, and dumb heroics are still dumb and will fuck us up.
That was exactly what I was going for, actually. Well, mostly the “anyone can die” and doing dumb stuff like in action stories can get you killed.
>>
No. 80111 ID: 9b57d3

>>80110
I meant it was common in the world at large, but I suppose there are still some large countries that are rather intolerant.
>>
No. 80113 ID: d674bc
80113

The russian part was about Transmachina. A wall had "здесь был кактус" or something.
>>
No. 80154 ID: d674bc

Possible spoiler alert:
'kay, everybody's probably already figured it out, but from what's been said, it seems like Alexandra is a guy (maybe just Alex, formerly?) who preferred being a girl and his/her strict family, of course, decided to act on that. And that's where the whole deal with the makeup, scars and lack of confidence come from.
>>
No. 80155 ID: d674bc

Also, that was the reason I checked for the biological gender of our pawns.
>>
No. 80157 ID: a87e3a

>>80154
>>80155
No, that's been brought up already and shot down. Jal knows about her past and said that wasn't, AND we saw Alexandra without her makeup. She was just brought up by an abusive mother, obviously. If you're so insistent in getting that sort of drama read Pixel Adventure 2 instead.
>>
No. 80163 ID: d0e0a2

>>80154
And to add a likely unneeded nail to this theory's coffin: Lizards can ID each other's sex by smell. Vlad definitely would have noticed if Alexandra's scent was male when they were together in her room near the end of the first Unbroken thread. (ref: >>/questarch/562075)

Now, on an unrelated note, what's the chances that the new epidemic the admin mentions his daughter has in the >>/quest/565672 auto-reply is the universe-wide soul-sucking by Alpha/Oracle/Wrath mentioned here >>/questarch/543391? 'Cause if it is then it'd mean this game was started just after Alpha/Oracle/Wrath started that. And since the events of TransMachina were about a hundred years after that point, going by the auto-reply age we're at least 900 years since then.
>>
No. 80167 ID: a87e3a

>>80163
That sounds pretty damn likely. I wonder how long it's been though? Considering whatever hardware the game is running on is still receiving power, and Erin/etc apparently visited the game and messed with it enough to become viewed as gods, it can't be near the heat death of the universe, at least.

Considering the world of Rust is a simulation, I'm wondering if Erin and company are even dead, or if they just got bored and left? The demons could just be glitches or something. I'm also wondering why we're even involved when we're only really playing a game, and not dealing with anything relevant to reality.
>>
No. 80168 ID: a87e3a

Oh, I just realized, if Steve is part of the game's original programming then he's not a Daemon. Not quite, anyway. On the other hand, if he's been around forever, then he would surely know what happened to Erin and company. Heck, he might even be responsible for the appearance of the Daemons. I bet he created them in an attempt to create some friends who wouldn't die as often as the artificial mortals.
>>
No. 80169 ID: d0e0a2

>>80168
What have you seen that makes you think Steve/Lightbringer isn't a daemon? What I've seen so far indicates he's one. He just has a more glow-y style.

And the fact that our status command shows our corruption level, along with the help for the scan command here >>/quest/565710 saying it shows "daemonic corruption" in pawns, implies to me that daemons were part of the game from the start. Otherwise why would the game's developers put in those functions?
>>
No. 80173 ID: d674bc

>>80163
>identify by smell
Drina mentioned her having too much perfume on in the latest update.
Nobody's ever mentioned anything else about Alex's smell, anyway, unless it's also been about her perfume. And Jal might've not known or just kept it from us.
And Kaktus refusing to identify people's genders speaks for itself, right?
>>
No. 80178 ID: a87e3a

>>80173
No, stop being a dumbass.

We saw her without her makeup on.
>>
No. 80180 ID: d0e0a2

>>80173
Vlad was in Alexandra's room after she'd taken her bath and before she got her luggage back. The bath would have washed any perfume off and she wouldn't have had access to her luggage to reapply it, so Vlad would have smelled her real scent.

>>80178
And I think the problem here is that he doesn't know that male lizards have a red mark midway up the top of their muzzle, while females don't. I didn't notice it either until I went back and specifically checked for visual indicators of a lizard's sex. (It's most obvious here >>/questarch/545675, in the Rust character selection image.) And since we saw Alexandra without her makeup and she didn't have a red mark, she's female (barring shenanigans on Kaktus' part.)
>>
No. 80181 ID: 549d6c
File 139466215136.png - (1.68KB , 300x150 , Male and Female.png )
80181

>The russian part was about Transmachina. A wall had "здесь был кактус" or something.
With the help of my super power: Google translate! (It was supposed to say “Kaktus was here” if you’re interested.)
>No, stop being a dumbass.
That wasn’t nice… now say you’re sorry and make up.
>Crazy theories.
Just going to ruin everyone’s fun and clear some stuff up. (Mostly as this is just background fluff to the real story.)

Yes- the new epidemic the admin mentions was Wrath killing everyone off.
No- Erin (or anyone else for that matter) didn’t even come close to this simulation. (Their mention was more of a joke then anything.)
Yes- Erin and co. are “dead”… mostly of old age.
Yes- Steve is a daemon.
Yes- Daemons are part of the game.
Yes- I’m a pervert.

>Barring shenanigans on Kaktus' part.
Just so you know I love Shenanigans. Also a fun fact: People lie, smells can be covered by more ways than perfume, there are more ways to identify a female lizard (look at the tail base) and I’m clearly messing with one side of the debate and you don’t know which… woo, I’m an asshole, aren’t I?
>>
No. 80182 ID: a87e3a

>>80181
...huh, I never noticed that there was a difference aside from the markings. Alexandra has a male body type except for the lack of facial markings... So, she's really manly. She IS ugly, in a way.
>>
No. 80183 ID: d0e0a2

>>80181
Thanks for the clear up, and for the lizard gender traits reference image. That'll be a help.

It's nice to know I was right about the epidemic, even though it won't have a bearing on the quest. I had a hunch about that since the high-tech part of the ruins in Rust thread 2, but the admin's message cinched it.

>>80182
Yeah, I think you're right about her having a manly body. Looking at her getting out of the bath, the line of her waist and hips is rather masculine. And comparing her tail to the Naughty Tails Club poster here >>/questarch/550513 shows its base is narrower than it would be for a female.
>>
No. 80184 ID: eb10ea

>>80181
so... she has the lizard equivalent of a flat chest? Kind of?
>>
No. 80195 ID: d674bc

Since I won't give up...
He may have removed/covered his markings in some way, she might have a naturally sorta-feminine body and, depending on the way the scent works, she DID just stop washing.
If only we knew more about lizard people...
>>
No. 80196 ID: a87e3a

>>80181
By Erin and co, I meant all four of the ones mentioned. Considering two of them are soul fragments possessing a doll and the fourth is an immortal god... I'm guessing Pride would eventually find the simulation as he and the three AIs from Transmachina travel the universe reseeding life amongst the stars.
>>
No. 81550 ID: 99fb78

Could it be, that the changing rooms are a Hypercube?

I mean, a Hypercube is made by 8 Cubes, and we have here 7 Rooms and the control room.
>>
No. 81817 ID: d0e0a2

...So that's it then? The ignominious death of Jericho and end of the Rust thread-line. ...God damn it, we were so fucking stupid there. After the test of courage it was so obvious there'd be no trick to the test of power, and yet we went on like there was. It was all our own damn fault. Dammit...

Well, there is one thing this screw-up should completely hammer home: There is absolutely zero plot armor. If it wasn't clear after Thaark, it's damn clear now.
>>
No. 81819 ID: 2bfcdf

>>81817
It was a trick, though. The opponent was old tribal Jericho, who was magicless, unarmored, vulnerable to bleeding, and not even particularly good with his shitty spear.

Turns out the "tribal" jericho was a superpowered mage, so it was a trick to make us underestimate him and think there was something else to the test.
>>
No. 81821 ID: 2bfcdf

>>81819
Also, Jericho didn't even want to fight his old self, so I don't think anything we could've said would've made him fight seriously enough to overcome what was a seriously dangerous opponent. This isn't a case of lacking plot armor, this is a case of the plot requiring us to lose. Whether or not Jericho is actually dead remains to be seen, but personally I doubt it. If Jericho really died then "Teal" should have lost all memory of the past, like Grey did.

Plus, he didn't burst into blue flames like undead always do when they die.
>>
No. 81826 ID: d0e0a2

>>81819
But after the test of courage turned out to actually be a test of courage we should have caught on that the test of power would be a straightforward test of power. Therefore any opponent created for the test would be a challenge for Jer to throw his all at, irregardless of the form it took. We foolishly took mirror-Jericho at face value when we should have known better and paid the price.

>>81821
See >>/quest/575219: "[The Pebble is currently the dead!]" ...Hmm. Though, it does say "currently." That makes me think it's not final. Guess we'll just have to wait and see whether it is.

Also, unlike Gray, Teal is classed as a "real" player and not an AI, so Teal's memories won't be reset on losing.

And if it was a case where the plot required us to lose, I can see one possible reason for that: Dropping us into the game lobby so we can have a chat with the new player before it enters the game.
>>
No. 81838 ID: 9a281a

>The ignominious death of Jericho and end of the Rust thread-line
I can't wait till we have to explain how we got Jer killed to future Eliraz.

"I can't believe you got him killed! What did you do!"
"...we told him not to kill himself. Literally."
>>
No. 81839 ID: dbe554

>>81817


I doubt it'd be the end, considering the other AI came back while dead I'd figure we'd just get a new king..

Even if it's depressing one of our friends died.
>>
No. 81841 ID: 65a774

>...So that's it then? The ignominious death of Jericho and end of the Rust thread-line.
Spoilers: there will be one more thread before Rust is over.
>I don't think anything we could've said would've made him fight seriously enough to overcome what was a seriously dangerous opponent.
Actually, you guys were close to beating him. Either by edging Jer on enough or suggesting nonlethal magics you could have taken him down. The “don’t use magic until he does” did kind of doom you, though. Better luck next time?

>Plus, he didn't burst into blue flames like undead always do when they die.
Look closely on where on where Mirror Jer’s ice magic is going. (Or better yet, ending.)
>Since when is ice harder than steel?
Because magic *snort*snort*
>It's like we're wearing armor for nothing.
Actually, the armor has saved you at least twice by now if I remember correctly…

>There is absolutely zero plot armor. If it wasn't clear after Thaark, it's damn clear now.
Yes, almost anyone can die. Fun fact: you’ve actually saved people from certain death dozens of times. (For example, warning Pink about both the shape shifting assassins and the normal assassins in the last thread saved Eliraz and Tera respectively). So yay for you!
>>
No. 81845 ID: d0e0a2

>>81841
Thanks for the response, Kaktus. It's good to hear that it wasn't a "fixed fight" and also heartening to hear that our actions really have saved so many, especially Tera and Eliraz. After reading that I'm still kicking myself over Jer's death but I'm not going to stop suggesting in the quest like I was thinking of. So, thank you.
>>
No. 81847 ID: 2bfcdf

>>81841
What, really? That was it? We only had one chance to get through that?

I mean, there wasn't actually any indication Jericho would have problems fighting himself, and ONE person saying to not use magic until the enemy used magic is a terrible reason to kill off the MAIN CHARACTER.

If you want me to police other suggestions, I am just going to have to flat out refuse.
>>
No. 81848 ID: 2bfcdf

Wait two people suggested that

WHY
>>
No. 81850 ID: 65a774

>After reading that I'm still kicking myself over Jer's death but I'm not going to stop suggesting in the quest like I was thinking of. So, thank you.
No, thank you. I got so few suggesters as it is already that the quest is barely alive at this point. Losing those awesome, big suggestions of yours would probably kill it completely… err… no pressure or anything?

>What, really? That was it? We only had one chance to get through that?
Well… no…
>If you want me to police other suggestions, I am just going to have to flat out refuse.
I generally go by “If at least one suggestion will ensure they live, majority be damned” kind of thing but… sometimes I might let terribly thing if the majority suggest something that will have negative consequents. Of course, death of the main character is a bit much so… yeah, surprise ruined, Jer isn’t dead… yet… he’s just in a very bad position that you’ll hopefully turn around in the next thread.
>>
No. 81852 ID: 65a774

Also, just wanted to say I'm thankful for all other suggesters that are keeping my little hobby alive...
>>
No. 81854 ID: 2bfcdf

>>81850
Alright that's reasonable. I do agree that there should be some serious consequences for a majority suggesting something dumb like that.

I didn't want to believe that you would suddenly turn into a That Guy QM, so I'm glad my initial impression was correct and Jericho does have some plot armor. He is the only character who started with one life, too... In retrospect it was kindof dumb letting him walk into a supposedly trap-filled corridor without any redshirts going in front. I suspect the golems or gravity/trap shenanigans would've forced Jericho to go in alone though, somehow.

It's like Thaark all over again.
>>
No. 81855 ID: dbe554

>>81852

I enjoy your arcs, I enjoy seeing them to an end.
>>
No. 81856 ID: 65a774

>I enjoy your arcs, I enjoy seeing them to an end.
I appreciate that. :)
>What an amazing ending.
…don’t know if sarcasm or not…
>I didn't want to believe that you would suddenly turn into a That Guy QM.
Personally, I always thought I’ve been to tame on the whole consequences thing. That’s why I decided to have people actually die in the whole Rust, Unbroken, Numb (+two more quests if everything goes as planned...) saga instead of the universe bending over backwards to keep them alive (with the exception of Graven)… of course, everyone screws up sometimes…
>>
No. 81857 ID: dbe554

Is the new female lizards tail supposed to be like up near the middle of the back?
>>
No. 81858 ID: 65a774

>Is the new female lizards tail supposed to be like up near the middle of the back?
Her cape is obscuring her tail… of course, now I remember why I used the male body as standard for the lizard heavy armor. Next time you’ll see her she’ll look a bit better.
>>
No. 81859 ID: 2bfcdf

>>81856
>…don’t know if sarcasm or not…
That was sincere.

>(+two more quests if everything goes as planned...)
You're a madman. How huge is this goddamn thing?!
>>
No. 81860 ID: 65a774

>That was sincere.
Then have a sincere thank you.
>You're a madman.
Sanity is for the weak!
>How huge is this goddamn thing?!
Well, Rust only got one thread left before it’s finished, and both Unbroken and Numb is probably going to be about the same length. The fourth quest, on the other hand, is probably just going one thread long. The last quest, the one tying everything together … um… I have no idea how long it will be… I guess we’ll see when we get there…
>>
No. 81866 ID: ec2a0b

Now we have a male mantis, and the mantisbeardspot is already occupied!
>>
No. 81872 ID: dbe554

How long do you plan things in advance?
>>
No. 81875 ID: 65a774

>Damn you, Kaktus!
>Now we have a male mantis, and the mantisbeardspot is already occupied!
Just as planned…

>How long do you plan things in advance?
Depends, I have a general idea how the story will unfold, but I usually let the suggestions build the road leading there. So, I have some loosely created ideas about the quest as a whole, while most of the planning is just one or two updates ahead.
>>
No. 81951 ID: d0e0a2

>>81848
I'm rather late replying, but I want to say why I bungled so badly in my suggestion here >>/questarch/575159.

Basically, it was because I was tired on top of not feeling well, but I wanted to get in a post before crawling into bed. However it was taking far too long and it was getting late so I banged it out without the care and thought I should have.

Looking back at my suggestion, I don't know why the fuck I suggested like the previous suggester did to hold on using magic until mirror-Jer used any. It makes no damn sense with my suspicion in the first line that mirror-Jer was more dangerous than he appeared to be. If I'd made a suggestion in line with that suspicion, it would have been to use magic defensively, a la a thick ice dome over Jer, and test if there was mirror damage going on by shooting ice or fire at mirror-Jer's limbs first before going all out. As is, I don't know what the fuck I was thinking.

All in all, I should have just skipped suggesting and gone to bed that night. Then the boneheaded suggestions wouldn't have had a majority and Jer wouldn't have had his core ripped out. I guess take it as a lesson that sometimes it's better to not suggest when you're dead tired.

>>81850
I'm glad that we'll have one last chance to save Jer, but I can't shake this sense of dread that we'll somehow fuck it up. What would even happen if we blew it and Jer died for good?
>>
No. 81952 ID: dbe554

>>81951

Don't be so down on yourself man.

And if it happens, it happens, he died and we would have failed our first real host.

Which would be depressing, but nothing to get upset over.
>>
No. 81962 ID: d0e0a2

>>81952
Yeah, you're right; I shouldn't be so down on myself. What happened happened, and if by bad luck there's another collective cock-up and Jer does die his final death the quest will still go on. It might be harder going for us later without him, but it'll still go on.

I guess I got so worked up 'cause Kaktus' quests are the only long running ones I regularly suggest in these days. I just don't have the time and mental energy to follow and make suggestions at a quality level I consider good enough in more than one any more, so I'm rather invested here.
>>
No. 81972 ID: 65a774

>>81951
As the other guy said, don’t beat yourself up over it too much. Everyone makes mistakes (Me included). If anything, you should take your mistake, learn from it and then move on. There’s no point in dwelling on past mistakes, they have already happened after all. Instead, use what you’ve learned to make a better… holy shit, I sound just like a self-help booklet, don’t I? Either way, you’re awesome a2.

>What would even happen if we blew it and Jer died for good?
The daemon rebels get one step closer to winning? I mean, it’s fully possibly for you to lose completely and ensuring that most of the world gets eaten.
>I guess I got so worked up 'cause Kaktus' quests are the only long running ones I regularly suggest in these days.
…well, I have to say, I feel rather honored that you choose my quest. Its comments like that make me want to continue this whole quest thing… that and that’s its working wonders on my social phobia :)
>>
No. 81977 ID: d0e0a2

>>81972
Well, I'm glad to hear that, and that it's helping you too. I do quite like your quests. I think I've posted in them going all the way back to near the very start of Pixel Adventure, though I somehow missed Elements and Hallucinogen. So I hope they'll continue for a good while, and thank you.
>>
No. 82247 ID: dbe554

So why did you swap sprite sets?

First we had the 8 bit Pixel Adventure, then 2's more snes, then we upgraded to Starboundish sprites and then stuck with those.
>>
No. 82259 ID: 65a774

>So why did you swap sprite sets?
Simple. They are generally more expressive and look nicer / have a larger amount of details. Starbound’s sprites are also rather easy to make and already has a huge library of sprites that I can rip from the game itself, thus making it easier to make the environment a bit more interesting. So, the bottom point is, they are easier to deal with and look nicer.
>>
No. 82292 ID: dbe554

Neat

So where did the Pixel Adventure 2 Sprite set come from? The backgrounds look very familiar but I couldn't place them.
>>
No. 82299 ID: c7a241

>>82292
Some of the assets at least look to be derived from Chrono Trigger (most notably the overworld shot of the town, and furniture). The people were a different style, though.
>>
No. 82314 ID: 65a774

>So where did the Pixel Adventure 2 Sprite set come from?
>Some of the assets at least look to be derived from Chrono Trigger (most notably the overworld shot of the town, and furniture). The people were a different style, though.
Yes, most of the furniture is directly ripped from Chrono Trigger or based of a sprite from the game. Same with the over world shot. As for the people, they started off based on the Chrono trigger sprites but grew into something completely different, so in the end they are made pretty much from scratch. You can still see some remnants from the old sprites, like Renault’s armor and helmet looking a lot like those knight enemies armor.
>>
No. 82587 ID: 50338d
File 140319373459.png - (88.68KB , 701x737 , all lined up.png )
82587

The beam of light connecting across panels amuses me probably more than it should.
>>
No. 82603 ID: dbe554

Ha that's pretty cool.
>>
No. 82695 ID: ca0da5

>>/quest/579863
>Since when does oral sex lead to hatchlings? 'Cause that was all that Lucrais was proposing.
>>/quest/579804
>pump a whole batch of eggs down my thigh throat~
>down my thigh throat~
>thigh throat
That's not oral sex, that's just creative speech.
>>
No. 82867 ID: d8a627

Kinda surprised that the wiki page for Rust/Numb/Unbroken is so empty. I'm wondering if I should go and add in a list of claimable/claimed characters and players for each time period. Gonna take a looot of binging to do that though.
>>
No. 82869 ID: 50338d

>Gonna take a looot of binging to do that though.
...binging?
>>
No. 82886 ID: d8a627

>>82869
Binge reading. Binge means to excessively indulge, overconsume, etc. Basically Binge reading means to read through a lot of stuff in a short amount of time, such as years worth in a week. With a whole eight threads, I've got a lot of reading ahead of me if I wanna make sure I got it all right.
>>
No. 82895 ID: 65a774

>The beam of light connecting across panels amuses me probably more than it should.
I’d like to say it was intentional, but I have to admit I’d completely forgotten how the title card looked like. The best part is that they are both somehow off center by a tiny bit in the same direction.
>Kinda surprised that the wiki page for Rust/Numb/Unbroken is so empty.
Personally, I’m not. I’ve never had that many super dedicated readers…
>I'm wondering if I should go and add in a list of claimable/claimed characters and players for each time period. Gonna take a looot of binging to do that though.
That would be really appreciated, Toko, just don’t forget to keep commenting on the current thread.

Also, I’m pleasantly surprised about the sudden influx of commenters all the sudden with Numb, especially considering the last thread of Rust before it almost died because of a low comment count. (Mostly because I lost one of my regular readers for a while but he/she/it is back so all is well, I guess?)

>I cast Wall of Text!
You’re always casting Wall of Text, a2, and I love you for it.
>>
No. 82896 ID: 50338d

>Binge / binging
Ah. I read that as 'bing-ing', hence the confusion.

>>Kinda surprised that the wiki page for Rust/Numb/Unbroken is so empty.
>Personally, I’m not. I’ve never had that many super dedicated readers…
I used the wiki to track stats for some of the earlier pixel quests, but I kind of stopped doing it as they've grown less stat-dependent as time's gone on! Things aren't quite as formal an rpg as when we started out, anymore. (Even if we still have levels).

The character list mentioned might be useful to keep track of everyone (and it would be pretty easy to use {{fanart|board=icons|######}} to make a bunch of face pictures), but someone would still have to take the time to write descriptions and stuff. (Which isn't hard, but it takes more thought than copy-pasting stats).


>I lost one of my regular readers for a while but he/she/it is back so all is well, I guess?
I dunno if I'm the only one, but I'll admit I'm a reader who sometimes drops in and out. My work schedule has been kind of annoying lately, and your bouts of serial-update tend to happen when I'm there. So... I fall behind sometimes, until I catch up.

Also my IP ain't static, so my ID changes every few weeks, so maybe that makes it look like you're hemorrhaging people worse than you are?
>>
No. 82897 ID: dbe554

I'd be disappointed if your quests died, they are one of the quests that I keep coming back to tgchan for.
>>
No. 82899 ID: d0e0a2

>>82895
I think the influx of suggesters is partly 'cause it's the start of a new quest and partly 'cause of the time of year. It's summer break for the schools and colleges in the United States right now and that always seems to result in an uptick in the number of suggesters. I also had the feeling there was a general downturn in the number of suggestions for all quests when Rust thread 5 was running. Dunno what caused it. I'd like to say it was 'cause Lago wasn't running any quests then, but I'd think that'd cause more suggesters to go to other quests. Well, whatever it was, I'm sure it was not something you did that caused a drop in the number of suggesters in Rust.

>You’re always casting Wall of Text, a2, and I love you for it.
Awww, thanks! That made me smile. :)

>>82897
Same here. You're in with Lago, Tox, Jukashi, and a few others I come here to read. And, as I said before, your quests are the only ones I suggest in regularly any more.

>>82896
>Also my IP ain't static, so my ID changes every few weeks, so maybe that makes it look like you're hemorrhaging people worse than you are?
Maybe use a hash-name like Toko does?
>>
No. 82901 ID: 50338d

>Maybe use a hash-name like Toko does?
Nah, I didn't mean it's a problem. I never really saw the point of name-fagging my suggestions. (And I'm kind of attracted to the idea that my ideas have to live or die based purely on their own merit).

Just wanted to reassure Kaktus that some of us have stuck around since Lizbeth, even if it doesn't look it.
>>
No. 82916 ID: d8a627

>>82895
>just don’t forget to keep commenting on the current thread.
As long as I have something relevant to say! I was actually lurking in the shadows behind Dai for a while before I popped out to nibble the problem in the ab--That sounds wrong. But, I lurked before I started seeing "problems" that I wanted to comment on.
>I’m pleasantly surprised about the sudden influx of commenters all the sudden with Numb
To be honest, Numb felt like an unrelated adventure to me. Hell, it didn't just feel like it, I never even considered it possible that they were the same until somebody mentioned the windwalker. I joined in because it was something I didn't have to read a bunch of old threads for... Which now I need to anyways to understand the current thread, but at least this time I'm interested in it, it'll mean I'll be willing to read back. That's how it worked for Eadoo's Quest and Knifequest.

>{{fanart|board=icons|######}}
......I have no idea what this template means, just that it's a template. I was honestly thinking of just compiling a list of characters and a list of pawns, separate, though the pawn list would say what their names are, making it a bit more of a spoiler section.
>my IP ain't static
Neither is mine, which is why I use a nametag. See, if you want people to recognize you by your ID, you're not exactly anonymous anyways.

>I'm kind of attracted to the idea that my ideas have to live or die based purely on their own merit
I'm an idiot genius, so people squint at my suggestions to determine if they have merit or not anyways. I make just as much stupid comments as I do useful ones :)
>>
No. 82922 ID: 2fd516

>>82895
I've been onboard since Pixel Adventure 1, my IP has just changed a few times.
>>
No. 82932 ID: 50338d

>I have no idea what this template means, just that it's a template.
The fanart template is used to make images uploaded to the image-board show up in the wiki. (You just supply the post ID and board). It's a useful thing a lot of new contributors miss.

Just trying to save you the trouble of manually uploading uploading a
shit-ton of portrait images if you went and wrote that character list.
>>
No. 82936 ID: d8a627

>>82932
Alright, thanks for the advice. I'll look into it. Do the characters have expressive variations on their icons, or is it always the same icon?

Also finished giving NUMB a reread and despite lewd thoughts caused by Kaktus's loosness on the subject (Shame on me, though, letting that part of my brain slip out of its prison), there are a good deal of things I want to know... One of which being why there hasn't apparently been any form of fanart, safe or not, for the quest, excluding that lizard tied up by a rope (there's not even a description on it, who is it supposed to be? Too many lizard characters to just be able to guess).
>>
No. 82939 ID: 65a774

>It would be pretty easy to use {{fanart|board=icons|######}} to make a bunch of face pictures), but someone would still have to take the time to write descriptions and stuff. (Which isn't hard, but it takes more thought than copy-pasting stats).
Well, I should always help fill out some of the descriptions if I find time, if I actually have the energy to learn how to do it (I’m a lazy bastard…). If anything, it would be great to have a place to fill out information that’s not given in the quest (like ages and stuff) and have a place to actually check if I’ve actually already named someone or not.
>I think the influx of suggesters is partly 'cause it's the start of a new quest and partly 'cause of the time of year.
That’s probably it. There’s been an influx in quest in general every summer so far.
>I also had the feeling there was a general downturn in the number of suggestions for all quests when Rust thread 5 was running. Dunno what caused it.
Finals? Or whatever you guys in the states calls them…

>I'm an idiot genius, so people squint at my suggestions to determine if they have merit or not anyways. I make just as much stupid comments as I do useful ones :)
I’ve always assume that commenters will suggest things of either sheer brilliance or sheer stupidly… generally in the same post… sometimes even in the same sentence. (Of course, so far the “Sheer brilliance” part is winning out…)
>Do the characters have expressive variations on their icons, or is it always the same icon?
They all have one icon, (Except Jericho, who changed thanks to him becoming an undead.) mostly because of the sheer numbers of characters that needs portraits.
>One of which being why there hasn't apparently been any form of fanart, safe or not, for the quest?
Because it’s made out of pixels and everyone looks the freaking same? It’s hard to make fan art when you have no idea how the characters actually look, right?
>Excluding that lizard tied up by a rope (there's not even a description on it, who is it supposed to be? Too many lizard characters to just be able to guess).
It’s Jericho, the main character from RUST (before he died and became a mummy). If you read the first thread of RUST you’ll see that he was originally introduced hanging from the ceiling in an old tomb just like that.

>Just wanted to reassure Kaktus that some of us have stuck around since Lizbeth, even if it doesn't look it.
>I'd be disappointed if your quests died, they are one of the quests that I keep coming back to tgchan for.
>As I said before, your quests are the only ones I suggest in regularly any more.
>I've been onboard since Pixel Adventure 1, my IP has just changed a few times.
Aw, guys… you’re all awesome, just so you know…

Also, I just realized, on Tuesday, the first of July, it will be exactly two years since I started the original pixel adventure quest… so… Woop~♪, two years of quest! …I guess?
>>
No. 82940 ID: dbe554

Speaking of the first quest, what did you use to draw the original sequence at the beginning anyways? Before it hit the sprites.
>>
No. 82946 ID: d8a627

>It’s Jericho, the main character from RUST (before he died and became a mummy). If you read the first thread of RUST you’ll see that he was originally introduced hanging from the ceiling in an old tomb just like that.
Yeah, I noticed that once I finally started on my binge reading. Unfortunately I couldn't yet update the wiki 'cause it takes time to be verified for editing.
>>
No. 82968 ID: 65a774

>Speaking of the first quest, what did you use to draw the original sequence at the beginning anyways? Before it hit the sprites.
For the whole first pixel adventure I used Flash… witch is a horrible program to use for pixel art, thus why everything looked like crap most of the time compared to now. Mostly used it because I had it already installed on my laptop and I knew how to use it…
>>
No. 82995 ID: d8a627

Okay, started up listing the characters, pawns, and players, but decided to take a break after the chapter one characters. That's a lot of back and forth work, and I don't even know if there's a way to tell it to wrap words around an image completely rather than only for one line and then skips to beneath it.
>>
No. 82996 ID: 65a774

>Okay, started up listing the characters, pawns, and players, but decided to take a break after the chapter one characters.
While it’s a great start, wouldn’t it be better to list them after the quest they are in, as in RUST, Unbroken and Numb instead? Also, while the descriptions are hilarious, it’s quite noticeable you haven’t read the rest of the quest yet… so that’s needs a bit fixing… not the hilarious part, that’s staying :P

Either way, I’ve requested an account myself so I can add some things in the wiki (mostly stuff that aren’t actually said in the quest, like ages and stuff). Either way, a nice start and I appreciate that someone actually got time updating that thing, so thank you.
>>
No. 82997 ID: d8a627

>>82996
>wouldn’t it be better to list them after the quest they are in
Yeah, that's part of why I paused for a bit. I'll work on that from scratch, though, so it may take a while longer.
>while the descriptions are hilarious, it’s quite noticeable you haven’t read the rest of the quest yet
Hahah, I thought it'd be easier to put in some humor and avoid spoilers by separating it into chapters, but if I'm going to be merging it all together, I'll end up loosening my River Song attitude.
>>
No. 83023 ID: 65a774

>I thought it'd be easier to put in some humor and avoid spoilers by separating it into chapters.
Personally, I would want to have one collected character bios section instead of dividing them up in chapters, and then have description for the plot of the chapters themselves in another section. Of course, that would leave character spoilers pretty much out in the open. Is there any way to spoiler text on the wiki itself?

Also, had a bit of time so I cleaned up the intro text a bit, hope you don’t mind :>
>>
No. 83024 ID: d8a627

>had a bit of time so I cleaned up the intro text a bit
Well, I'm really just working on the /compressed page right now, working it all into a single article and all that. Besides, it's your quest to start with, you're free to make any edits you want.
>>
No. 83025 ID: 50338d

>>83023
Yeah, the way the quest is set up, that would probably be the most organized. Put all the characters in one section, and break that up by arc (Rust, Unbroken, Numb, etc). The a separate section for thread summaries, in the order they appeared.

As for spoilers... you kind of have to make a judgement call on how to handle that and then just make it clear what you're doing. For instance: some quest pages just give absolutely everything away. Which is cool, so long as you warn readers who don't want to be spoiled yet. (See: The Last Flight of the Sparrow for an example of this done right). Other pages act as more of a character reference, and don't get to the deeper spoilers.

One model I've used before is to try to limit spoilers in character descriptions to the basic information of a character. What we know about them when we first meet them, or somewhat soon after. If their best friend dies in act 4? Leave it out. If he dies and becomes a mummy in the first chapter (and we decided he was doomed to die in char gen)? Perfectly all right to put in (Heck, give Jer both portraits, side by side, even). Although one drawback to this approach is if a character significantly evolves over time, you don't get to cover it, except maybe in chapter summaries. It does nicely sort things in order of increasing spoilers if you sort characters by order of introduction, though.

I would emphasize there's really no wrong way to do this, though. So long as it's somewhat organized, and you warn readers about spoilers when necessary.

>Is there any way to spoiler text on the wiki itself?
Regrettably not. It would be a useful feature. (Especially on the CheeQuest page and the "terrible secrets" bullets).
>>
No. 83028 ID: d8a627

>Although one drawback to this approach is if a character significantly evolves over time
Well, I can always put in a nickname for the character, like when I was doing it chapter by chapter, even though it's quick and easy to find out what happens to Jericho, I listed "Pebble" as a separate character.
> It does nicely sort things in order of increasing spoilers if you sort characters by order of introduction
Yeah, that's what's kinda getting hard about it. Some characters I want to just throw further down the line so that I can mention their later feats easier.
>Regrettably not. It would be a useful feature.
Actually, there is.
><span style="color:#000" style="background:#000">Test spoiler</span>
Will come up as Test spoiler.
>>
No. 83030 ID: 50338d

>Test spoiler
The only drawback to that in doing something like that in the wiki is it doesn't reveal text on mouse-over, which is kind of annoying.

...and I swear the last time I tested something like that I couldn't get it to stop blacking out entire horizontal lines of text at a time. Not sure why it works now, when it didn't before.
>>
No. 83064 ID: d8a627

>>83030
You probably double spanned it while only unspanning it once. What I did was stick both the color AND the background into the same span so that it only needed one unspan (unspans being the </span>)
>>
No. 83067 ID: d8a627

>>/quest/581794
>>/quest/581796
>Same Gray as from Rust
So, if she's the same Gray, does she know that we're the same Teal? Does she know about our passive-ish Time Travel powers? And does she still have Shadow powers? I'm guessing we don't know on the last one, since we haven't seen the Archbishop yet, but there could be rumors.
>>
No. 83070 ID: 2fd516

>>83067
Grey thinks we died and lost our memories. Also we HAVE seen the archbishop. You should probably hurry up and read all the threads.
>>
No. 83074 ID: d0e0a2

>>83070
Yeah, I think Gray likely did think that. At least, she did back here >>/questarch/560422 with the Archbishop guessing that we lost our king back in the Serath. But she might not any more 'cause later on here >>/questarch/566303 we scanned undead-Eliraz and he showed as claimed by "Player Teal(past)" and is in suspension. Undoubtedly Gray would have scanned all of the Serathian delegation and seen that, so she may no longer think we lost our king back then and instead we... I dunno. Went into temporal suspension? Whatever it is, it wasn't dying... Well, at least in the Unbroken time-line.
>>
No. 83115 ID: d8a627

Okay, if we ever come across ourselves, we need to propose an alliance. I totally want to see what happens if Teal (Future) allies with Teal (Past-Present) and Teal (Present). Maybe we can actually reach a point where we can connect to all of our living pawns.
>>
No. 83144 ID: dbe554

>>83115

And then we do a million squid march and bite all the villains!.
>>
No. 83145 ID: 65a774

>Okay, if we ever come across ourselves, we need to propose an alliance. I totally want to see what happens if Teal (Future) allies with Teal (Past-Present) and Teal (Present). Maybe we can actually reach a point where we can connect to all of our living pawns.
>And then we do a million squid march and bite all the villains!.
Dammit man, don’t spoil how you beat the last boss fight!
>>
No. 83147 ID: d8a627

>>83145
Clearly, this is the reason we've been weaker than other players--We're not jumping through time, we're legitimately split up through it. Allying with ourselves is how we merge back together to get our full power.

That, and a part of us has become Beard, and even if it is removed from Green's King, it has become the essence of Beard and we will always carry that with us.
>>
No. 83159 ID: d8a627

Something I've been wondering about since scanning for Perry... There are only three available races, yet, if the current time differences are any indication, there will be four points of play. Does this mean our next arc will use an avatar instead of a King?
I mean, it is after the time period Daithi is our King so it's after an Avatar player already appeared.

No need to actually answer, Kaktus, just something I wanna put out there.
>>
No. 83160 ID: d0e0a2

>>83159
Why would that have any bearing on the character we'll have in the fourth quest? The choice of the species of our king has been ours at the start of all three quests, not Kaktus'. Though he did say it'd be a shorter quest, likely a single thread, so we might not get as much choice for our character at the start.
>>
No. 83161 ID: d8a627

>>83160
He also said that he "knew" what we would go for each time. I find that a bit surprising with Rust, where the only "premade" character to show up was Xaldin, but after that he knew we'd go for a Dwarf (Bradford the Bearded), and finish it off with a Mantis (hence being the one character not in the windows). After choosing all the species... Unless there's a Vildermaan choice, there really only seems to be one "new" option available.

I admit, it's very unlikely sounding, but it would be awesome, wouldn't it?
>>
No. 83170 ID: 65a774

>Something I've been wondering about since scanning for Perry... There are only three available races, yet, if the current time differences are any indication, there will be four points of play.
Sorry to burst your bubble, but Perry’s (Wait, didn’t you guys vote for Hugo?) species won’t be playable in this quest, aka the “Rust” saga (Real name is a bit of a spoiler). In my next “big” quest (That’s probably several months away thanks to this huge ass quest… yay?) I’m actually planning to introduce three more playable alien species (including Hugo’s) and it will be set outside this whole game world and be a sci-fi instead of fantasy. Of course, that’s if everything goes as planned… which it won’t…
>Though he did say it'd be a shorter quest, likely a single thread, so we might not get as much choice for our character at the start.
All I can say is that when, who and what is a bit of a spoiler.

>He also said that he "knew" what we would go for each time.
That’s mostly thanks to knowing a bit how Tgchan people think and a bit of manipulation. Starting off with my first quest, Pixel Adventure (that’s two years old today! Yay!), I knew you guys love female non-human characters, thus I guessed you guys would create a female lizard if the options was human, dwarf or lizard. Lo and behold, you guys made Lizbeth. Same thing with Pixel adventure 2, but with female mantis, as they were both non-human and a new choice. Then came female human, as you guys had already played lizard and mantis. With Rust I assumed you would start going male as you’ve already played all three races as female and that you would choose lizard because that’s what you choose in the first quest I had. In Unbroken I admit I manipulate you guys a bit, by giving male human option an amazing beard and drawing parallels with dwarfs, as that was the one race that you guys missed to play. Then Numb was pretty much male mantis by default, being the only species gender combo not yet chosen (thus why I gambled a bit with the windows in Rust.). Welp, that’s was a bunch of incoherent ramblings, wasn’t it?

>I find that a bit surprising with Rust, where the only "premade" character to show up was Xaldin.
Actually, they all show up as background characters in one way or another. It wasn’t before Unbroken I got the great idea to actually spend more time on the “premade” characters and use them later as some real NPC’s. (Also, fun fact, that’s not Xaldin.)
>>
No. 83175 ID: dbe554

I've been voting male mantis for so long, it was like a dream to get one.
>>
No. 83177 ID: d0e0a2

>>83170
So was Daithi going to appear in The Sun window? I kind figured he would have been The Sun if we hadn't picked him since the only windows we didn't see were that one, The Moon and The World. And we know Cedric is The Moon so Daithi being The Sun as a counterpoint to him fits in my mind. And then The World wouldn't be a character, daemon or otherwise... At least, I assume The World wouldn't be one.
>>
No. 83182 ID: d8a627

>>83177
I don't remember the windows too well, and haven't exactly reached them in my binge, but could the World be Perry/Hugo?

I was saying Perry before because that's what Daithi finally heard.
>>
No. 83193 ID: 65a774
File 140424502937.png - (75.98KB , 900x659 , 2 years of this crap.png )
83193

So… that happened. Happy two year of quest making to me, I guess? Wee?

>So was Daithi going to appear in The Sun window?
Actually, I was gambling a bit on that you would choose Male mantis. Inverted Sun is going to be in the sun one (being inverted, of course).
>I don't remember the windows too well, and haven't exactly reached them in my binge, but could the World be Perry/Hugo?
Hugo Perry is Justice.
>>
No. 83195 ID: 2fd516

>>83193
Congrats!

Hah, poor Dylon, getting left out of the cast photo. Balos and Blackadder are missing too... and Claire is missing her antenna bangle.
>>
No. 83197 ID: d8a627

>>83195
It's also missing the players, but nobody cares about us players.
>>
No. 83202 ID: d8a627

I'm surprised there's no mention of The Avenger here. Yes, they said on the thread that he's probably Theen, but I wanted to make a note of something: The blackened horns are reminiscent of Jericho, which probably means that de-fleshed horns are black (They must have some slight level of flesh on them, I suppose? Maybe just a thin layer of skin over them that's colored). The mask, could actually be the very same mask he used before, since Thaark mentioned that the masks are replicas that they applied paint to--without the paint, I'm sure it'd just be all white/gray.
>>
No. 83203 ID: dbe554

>>83195

And the sins haha.
>>
No. 83206 ID: d0e0a2

>>83202
We inadvertently gave Elizah the idea here >>/questarch/573045 to have Theen wear the same kind of blank white mask with black horns the undead lizard servants wear. So we can't tell if Theen is undead or not just from his horns being black.
>>
No. 83222 ID: d8a627

Y'know, A2, at this rate I'm going to end up rivaling you for WALL OF TEXT damage. Probably not matching, since you already got the chance to cast it in all the older threads, but...
>>
No. 83232 ID: dbe554

I prefer short and simple myself. Much easier read.
>>
No. 83235 ID: d0e0a2

>>83222
I actually wish I could do more precise strikes rather than crushing the field with words, but if I try to focus it up I end up taking too much time doing that and miss the window to suggest.

>>83193
>Hugo Perry is Justice
Man, that sounds like it came from the back cover of a pulpy detective novel. ...And now I have the amusing mental image of Hugo as a hard-boiled detective, a fedora on his domed helmet.
>>
No. 83241 ID: 65a774
File 140433513222.png - (6.19KB , 900x450 , Small world after all.png )
83241

>ah... can I request a map at some point so we actually can get more than a vague idea where everything is.
Ask and you’ll receive… um… a very watered down and probably not 100% canon map… but whatever. All nations that have been mentioned are colored with the white nations being unimportant. The black triangles are mountains and the big blob of blue in the middle is the great sea.
Red: Serath Sultana with the yellow dot being the capital city where all the Rust action is.
Light Green: The Keer republic. The dark one ate one of their cities.
Dark Green: Geranmol Monarchy, or better known as the Marches of the south. Thaark and his gang came from here.
Pink: City states of the Erathian islands. Ilbir mention that the “Roman” numbers are from here. There’s also here the first Sultan of Serath originally came from.
Blue: The Amon Empire with the yellow dot being Stone Heaven, aka Numb take place there.
Dark Blue: The Untamed lands (which belongs to Amon, kind off)
Purple: Derack, the country Daithi plays in WarStorm, with the yellow dot being the City of Brass the Magus mentioned.
Yellow: The Kingdom of Järgien, with the red dot being Ängladal which is where Unbroken is. The giant triangle is the pillar of heaven.
Forest Green: Vildhalla, Vildmännens nation.
Big gray circle: The world wall.

>Congrats!
Thank you!
>Hah, poor Dylon, getting left out of the cast photo. Balos and Blackadder are missing too...
Well, I choose to only include playable characters, and Balos and Blackadder weren’t really more than NPC’s in the end. As for Dylon… all I can say is crap, forgot about that guy.
>Y'know, A2, at this rate I'm going to end up rivaling you for WALL OF TEXT damage.
By Jove! They are multiplying! Take cover!!
>I prefer short and simple myself. Much easier read.
I’ve always seen WALL OF TEXT posts being a double edged sword. On one hand, they have a lot of content in them while on the other hand; they got a freaking lot of content in them!
>Man, that sounds like it came from the back cover of a pulpy detective novel. ...And now I have the amusing mental image of Hugo as a hard-boiled detective, a fedora on his domed helmet.
Welp, and now I wish I actually had people making fan art of my quest as Hugo the hard-boiled detective is something I really would want to see.
>>
No. 83243 ID: 2f4b71

>>83241
Huh, I thought the Pillar of Heaven was in the centre of the world.
>>
No. 83251 ID: d8a627

>>83243
What? No, the Center of the World was in Amun... Which is oddly not in the center of the world. What a gip!
>>
No. 83279 ID: 65a774

>Huh, I thought the Pillar of Heaven was in the centre of the world.
The mountain has always been at the far north of the world, thus “the northlands”.
>What? No, the Center of the World was in Amun... Which is oddly not in the center of the world. What a gip!
Well, it’s not actually the center of the world even if people think it is… of course, the maps a bit wonky (I blame being tired) and some things are a bit wrong, like the eye where Hugo came from is about twice as far from the center of the world then it should be. (and that the two other seas are rather small… and the untamed lands is too tiny too… etc, etc, quick made map.).
>>
No. 83305 ID: d8a627

Realization: Green is teal, or a copy of, with a slightly darker playstyle. I bet his player form is even a bunch of small green squids.
>>
No. 83314 ID: 9b57d3

The Harvesters seem to be Sins.
Man in Green=Gluttony
Mantis in Green=Envy
Blood God=Wrath
>>
No. 83315 ID: dbe554

>>83314

While she seems to be envious, at the same time she's oddly quite lustful.
>>
No. 83316 ID: 9b57d3

>>83315
I suppose she could be both Envy and Lust, but her advances are borne from Envy- she's trying to feel the emotion of love.
>>
No. 83321 ID: d8a627

>>83316
Actually, Envy is "They have it but I don't, so I'll destroy it so that they don't have it." She sees it more as "They have it, but I don't... How can I get some for myself?" That's want, not Envy or even Jealousy. Want is not a deadly sin in the slightest.
>>
No. 83322 ID: dbe554

>>83321


You mean besides GREED? I want it, I want it all, I don't care if I don't need it, I just have to have more then the others.
>>
No. 83326 ID: d8a627

I cast wall of text!
[Gray counters with logic!]
Counter attack the counter with another wall of text!
I'm waiting to see what A2's counter is going to be, now, or if he sides with me on the matter.
>>83322
Like I said, Envy is "I don't have it, so nobody else can either," while want is "I don't have it, but they do, so I'll learn how to get some for myself." Jealousy, on t he other hand, is "I don't have it, but they do, so I'll take it from them for myself."
And Greed is actually its own little thing, "I want it, I'll keep it, nobody's going to take it from me." It can involve taking it from others through Jealousy, or obtaining it politely through want, but it doesn't necessarily have to.
>>
No. 83327 ID: dbe554

>>83326

That's not jealousy at all actually, Jealousy is fear/anxiety of something that will be taken from you. Jealous of your lover looking at another person for example.

Bit off on envy, as you can still desire the object and take it, but at the same time you also want them to NOT have it, you've confused jealousy with just envy itself. You want what they have, or you just want them to not have it.

Greed is pretty much want to a maximum level, I don't need more, but I want it, I'll take it.
>>
No. 83342 ID: 65a774

>Envy is "They have it but I don't, so I'll destroy it so that they don't have it.
Go go, Ctrl-c Ctrl-v from a dictionary!
”Envy: A feeling of discontent or covetousness with regard to another's advantages, success, possessions, etc. ”
So the whole ”Destroy it so they don’t have it” part isn’t acually nececarry.
>Jealousy is fear/anxiety of something that will be taken from you.
“Jealousy: Feeling resentment against someone because of that person's rivalry, success, or advantages“
So, basically jealousy and envy is pretty much the same thing…

>The Harvesters seem to be Sins.
Actually, seven of the eight know daemons are based on the seven sins, yes, but with a bit of a twist. The “good” daemons are actually working past their main flaw and are trying to get better. So…
Bob is Pride: He pretty much thinks anything that isn’t a demon is completely beneath him most of the time (Thought he’s starting to respect Jer a bit more and more.)
Steve is Lust: But as you’ve seen he’s starting to veer off into true love instead.
The Magus is gluttony: But he’s starting to feel a lot of sympathy for the poorer people of the Serath desert and their lack of food.
Libby is Envy: But instead of trying to steal, destroy or just wallow in her own self-pity she actually tries to achieve the things she’s jealous about herself.

The “Evil” daemons on the other hand…
The Dark one is Wrath: He’s freaking enraged that the Serath dares to use slavery.
The Blood God is Sloth: He doesn’t actually create his own minions, instead relying on others, mortal beings to do all the work.
The Deceiver is Greed: She steals memories from people and saves them because they are precious to the people she steals them from.

So, there’s that… I guess?
>>
No. 83344 ID: dbe554

>So, basically jealousy and envy is pretty much the same thing…

Bah, only because it's become confused with envy so much that it ended up that way as a definition, before it was purely about things you personally own, not coveting another.

http://en.wikipedia.org/wiki/Jealousy
>>
No. 83349 ID: 9b57d3

>>83342
Wait, who was the eighth?
>>
No. 83369 ID: d8a627

>>/quest/583070
Really? >>/questarch/569998
>>There's no evidence Steve has had more than one wife.
>…knowing that he’s a filthy pig he’s probably cheating on sis right now. They are all cheaters, every last one of them.
It's not something as major as I made it out to be, but she does seem to be claiming all men are "filthy pigs"
>>
No. 83474 ID: c7df0d
Audio Gay_Bar.mp3 - (2.15MB , Gay Bar.mp3 )
83474

I've only just caught up on all a your quests and i have to say Kaktus, top three!

Also.
I have just decided that this is the theme song for Unbroken.
>>
No. 83500 ID: 65a774

>I've only just caught up on all your quests and I have to say Kaktus, top three!
Oh, hey, thanks! Always nice to hear people enjoy my stuff.
>I have just decided that this is the theme song for Unbroken.
[Sarcasm] …welp, you make quests for two years but of course people will remember you because of one gay bar… [Sarcasm]
>Wait, who was the eighth?
It’s the king clad in gold that Bob mentioned… and the one on the emperor arcana window.

Oh, and for whoever is good at wiki magic (or if Toko wants to continue filling out the wiki even if it’s seems to have been dead for a while…), can someone help a bit with the format? I’ve filled in most of information I want on Jericho’s Bio on the Temporary Rust/Compression Page but I need help making it look nice and stuff… so… um… appreciate it someone wanted to help.
>>
No. 83545 ID: dbe554

You know I have a question on something I've been pondering for a while.

The sins were connected to the source, but was it the sins already inside (The actual people) or those created in their image as the golems.

Also why was Envy a Boreworm queen the second time around.
>>
No. 83620 ID: e21646

>>83369
>I've only just caught up on all a your quests and i have to say Kaktus, top three!
Haha, what a coincidence, I stumbled upon the latest thread about a weak ago, so I looked up wiki and just now caught up on the entire series/story!
And I definitely agree, this is at least the top three; Kaktus is a god a plotti-
>gay bar
Is including a bar targeted at non-straight, multi-race individuals really that abnormal? I think a song about a beard would be more fitting![request anyone?]

>>83500
>Oh, and for whoever is good at wiki magic (or if Toko wants to continue filling out the wiki even if it’s seems to have been dead for a while…), can someone help a bit with the format? I’ve filled in most of information I want on Jericho’s Bio on the Temporary Rust/Compression Page but I need help making it look nice and stuff… so… um… appreciate it someone wanted to help.

I'll see what I can do! I'm not really a wiki musician, but I have plenty of experience in HTML, so how much harder could it be... right?
>>
No. 83621 ID: fb9324

>>83620
THERE ARE SONGS ABOUT BEARDS? we live in a magical world.

If anything the gay bar joke is mare about the amount of guys who take the D in these pixel quests, and now we have lesbians too.
>>
No. 83632 ID: 65a774

>Haha, what a coincidence, I stumbled upon the latest thread about a week ago, so I looked up wiki and just now caught up on the entire series/story! And I definitely agree, this is at least the top three; Kaktus is a god a plotti-
Thanks! Getting some praise is always great. Wait… god a plotti? Do you mean “at plotting” or… err…?
>Is including a bar targeted at non-straight, multi-race individuals really that abnormal? I think a song about a beard would be more fitting!
A song about manly beards would be awesome, yes.
>THERE ARE SONGS ABOUT BEARDS? we live in a magical world.
This is the internet. There’s song about everything here… and other things about beards… lots of things… not safe for work things…
>If anything the gay bar joke is mare about the amount of guys who take the D in these pixel quests, and now we have lesbians too.
In hindsight, I have to say I’ve a bit surprised that it went that way myself. Especially if you look at the quests that came before that, they barely had any guys taking the D stuff at all…

>I'll see what I can do! I'm not really a wiki musician, but I have plenty of experience in HTML, so how much harder could it be... right?
I’d be grateful if you fixed it up. I got zero experience myself and I rather see it finished now when we’ve started fixing it up.
>The sins were connected to the source, but was it the sins already inside (The actual people) or those created in their image as the golems.
Both, in a way. The original people inside slowly lost who they were and pretty much became one with the image Virtue had created of them. That’s why they were all bat shit insane toward the end of the first pixel adventure.
>Also why was Envy a Boreworm queen the second time around.
The same reason why Lust became a white guy and Pride stayed the same. They created their own bodies and choose how they would look themselves. Envy was going for fear and intimidation, after all.
>>
No. 83635 ID: dbe554

Huh, I didn't realize they could pick and choose how they had looked as a result.

Though in Hindsight with Pride I should have guessed, but I thought with how he was he wouldn't accept anything but himself as perfect.

It is curious though considering the other sins weren't too bad even with insanity, but then we didn't see Wrath or Greed who were more of the normal of the group, just lust (who was batshit insane), envy (who is a horrific asshole), and pride (who is pride).

Though we never really saw sloth either with the other sins inside virtue, despite wrath being there as well.
>>
No. 83640 ID: 2fd516

>>83635
Maybe the voices are Sloth.
>>
No. 83644 ID: e21646
File 140556014616.png - (10.85KB , 821x117 , wu4GHS1.png )
83644

>I’d be grateful if you fixed it up. I got zero experience myself and I rather see it finished now when we’ve started fixing it up.

Well, I finally got my account, but, uh... I'm kind of an idiot that sucks at understanding directions.
Did you mean you just want help with making Jerico's Bio on the compression page look better and less messy?
If that's the case, then I have a couple of ideas for it -- here's on of them.

Otherwise, I gotta apologize for being such an airhead, haha.
>>
No. 83646 ID: dbe554

>>83640
Nah the voices are the billions of souls that were stuck in the source.
>>
No. 83674 ID: 74f028

>>/quest/584383
>Where is your hatred for the gods, broken one?

This only adds to my theory that Brad is the body of the last windwalker but the mind of that Ragnar guy.
>>
No. 83675 ID: e21646
File 140558471428.png - (58.69KB , 967x848 , ETwbCC1.png )
83675

Just an update: I did some researching and found that inline-styling is allowed, so that opens up a whole world of customizing.
For now, I made some basic changes to formatting.

Changes:
+Added new column for descriptions.
+Bolded each title (name, age, etc.) and put each one on a new line.
+Gave the second column (the one after the images) a min-width of 300px and a width of 40%, meaning it will grow/shrink with the size of the window, but it won't shrink past 300px, so the text in that column wont word-wrap.
+All text and images are vertically-aligned to the top instead of centered, giving it a much more organized look.
-I was going to give the table a background-color of rust, but decided not to go overboard with things.
\Icons/images have an invisible border, keeping them vertically-aligned with the first line of text.
>>
No. 83676 ID: e21646

>>83675
Of course, I didn't save any of the changes; it's just a preview until I know what to do/if I should do any of this
>>
No. 83689 ID: 65a774

>Though we never really saw sloth either with the other sins inside virtue, despite wrath being there as well.
Honestly I can’t remember why I didn’t include sloth. I remember I had a reason ages ago, but that train of thought is long gone by now. I just have to admit, Pixel adventure was a bit off a mess filled with plot holes, but live and learn, I guess.

>Did you mean you just want help with making Jerico's Bio on the compression page look better and less messy?
That’s exactly what I asked for. If I just get one Bio finished I can simple Copy paste and fill in the words on the others.

>>83675
>For now, I made some basic changes to formatting.
That’s pretty much exactly what I was looking for! If you could save it on the wiki I would be really grateful, as it would enable me to complete most of the rest of the wiki on my own. (Of course, any help is appreciated.) Either way, thank you Leaf.
>I was going to give the table a background-color of rust, but decided not to go overboard with things.
That would be a bit much, yes, especially as the other quests of the saga are on the same wiki page. If anything, the things you’ve already done are enough. The only thing missing is probably a way to show off both Jericho’s icons (Both when he’s alive and dead.) but that can wait for later.
>>
No. 83694 ID: 2fd516

>>83675
Now that's fancy!

>>83689
It wasn't that Liz was Sloth? Was Sloth an actual character ever? Maybe the original team was just 6 members, and they dropped the lamest Sin?
>>
No. 83695 ID: e21646
File 140561776801.png - (13.15KB , 887x200 , M6j1V3H.png )
83695

>>83689
Well sweet! I'll just clean it up a bit first to make copy/pasting easier in case I mysteriously vanish one day; but of course, I'd be happy to add in or change any text you want.

>The only thing missing is probably a way to show off both Jericho’s icons (Both when he’s alive and dead.) but that can wait for later.
Do you mean both in the same row, kinda like this?
>>
No. 83697 ID: 65a774

>It wasn't that Liz was Sloth? Was Sloth an actual character ever?
The illusion spewing machine in the end was Sloth. He was the mobile part of the Virtue machine if I remember correctly.

>Do you mean both in the same row, kinda like this?
Pretty much, yeah.
>I'll just clean it up a bit first to make copy/pasting easier in case I mysteriously vanish one day; but of course, I'd be happy to add in or change any text you want.
Anyone willing to fill out the page is free to do so. It’s basically the descriptions of the characters and the summery for each quest / chapter that’s needs to most work at the moment. (And probably proof reading / fact checking. I’m bound to remember something wrong as I’ve got everything in my head at the moment, thus why I want a wiki to keep everything on.)
>>
No. 83698 ID: d8a627

>>83675
How the hell... This is exactly what I've been asking around for! I'm glad it happened, but I'm sad that apparently people didn't understand what I was saying and that it happened purely by coincidence.
>>83676
What? Noooo, don't lose that beautiful progress :(
>That’s exactly what I asked for.
It's funny when other people ask for the exact same thing without realizing it. I didn't fully realize it with his bio addition, making it all the more humorous. And even still! All you saw was "Make it look good" and managed to fulfill the extra desire.
>That would be a bit much, yes, especially as the other quests of the saga are on the same wiki page.
...Give me the codes to add in Rust's color, and I'll fix it up to permit the colors for all the quests.
Just make sure you let me know how to figure out what the colors are, of course!
>The only thing missing is probably a way to show off both Jericho’s icons
That's something I can look into. I don't know this formatting jazz, but I do know how to tweak into template code, especially when the code is already made.
>Do you mean both in the same row, kinda like this?
...And dammit you managed it before I even realized there was a bunch of back and forth on it. I'll still take a look at the code, though!
>>I'll just clean it up a bit first to make copy/pasting easier in case I mysteriously vanish one day; but of course, I'd be happy to add in or change any text you want.
Sounds like a job of Template Tweaking. We'll call upon you, Leaf, when it comes to Formatting Fun, but if there's something in a bit of standard text that's confusing you, just ask me. Kaktus made it, you placed it, and I'll be able to, uh, officialize it?
>>
No. 83700 ID: dbe554

>>83689

Pixel Adventure was one hell of a ride, but it was one that got me hooked on all your adventures.

>>83694

Sloth was the Illusion creating robotic being at the end who hooked up Liz up to the Virtue Machine to power it up, infamous for being the asshole that created the scene where illusion in an illusion in an illusion within A DREAM WORLD OF AN ILLUSION became a thing.

Gluttony was the only one we never saw in any context, either as a golem, person inside virtue, or even hints to who he was except he was a dwarf.

Also if anything Liz would be Lust.
>>
No. 83701 ID: 2fd516

>>83697
>The illusion spewing machine in the end was Sloth. He was the mobile part of the Virtue machine if I remember correctly.

So, both Sloth and Wrath were the same character at the end?
>>
No. 83713 ID: dbe554

>>83701

No, they were two pieces of the Machine. Wrath was contained in the main machine itself as Virtue with the rest of the 'gems' of the other sins, while Sloth was the robotic mobile piece, he was more like Lizbeth in a more robotic shell, connected to the machine but not THE machine.
>>
No. 83715 ID: e21646

>>83697
>>'Do you mean both in the same row, kinda like this?'
>Pretty much, yeah.
I left that out for the time being, as their's still a description for RUSTED Jerico, and having the icons stacked like that just looked kinda off...

>It’s basically the descriptions of the characters and the summery for each quest / chapter that’s needs to most work at the moment.
Hmm... I'm not really good with writing, but...

>And probably proof reading / fact checking.
Now that I could probably do! I did just read the entire series in a week, so my memory might still be fresh... Hopefully.

>I’m bound to remember something wrong as I’ve got everything in my head at the moment, thus why I want a wiki to keep everything on.
You've been keeping track of all of this in your head? Dang!


>>83698
>How the hell... This is exactly what I've been asking around for! I'm glad it happened, but I'm sad that apparently people didn't understand what I was saying and that it happened purely by coincidence.
Haha, you have? Heck, even if I did read you asking about it I still would've probably only gotten it by coincidence! I really just kind of did what I thought would look good and hoped it was what you guys wanted.

>...Give me the codes to add in Rust's color, and I'll fix it up to permit the colors for all the quests.
Just make sure you let me know how to figure out what the colors are, of course!
Hmm... Well, the code to change the color is still there, I just changed it back to white. All you'd have to do it change "white" or "#FFFFFF" to be something like "#b7632e" (the color used for the title).
Then you'd also have to change the color of the border- Crud, actually, I should've made those transparent and not white. What was I thinking?

>...And dammit you managed it before I even realized there was a bunch of back and forth on it. I'll still take a look at the code, though!
It's not in there yet, though. I literally just put a linebreak <br> after Jerico's normal icon then put his RUSTED icon after the linebreak, which just kinda made a huge gap of whitespace from the lack of text to fill it...

>Sounds like a job of Template Tweaking. We'll call upon you, Leaf, when it comes to Formatting Fun, but if there's something in a bit of standard text that's confusing you, just ask me. Kaktus made it, you placed it, and I'll be able to, uh, officialize it?
That'd be a huge help, thanks! I'm really only good with the formatting part, haha.



The changes are live now, by the way. Does anybody have more suggestions, complaints, etc?
>>
No. 83718 ID: d8a627

Hoo, you did a lot of table formatting outside of the template, yeah? This is going to make it a bit tougher, unfortunately, but given enough time I think I can set up the template to use it to shorten the amount of text that goes into it all.
>>
No. 83721 ID: e21646

>>83718
Would this work as a template?

|- <!-- New row! -->
<!-- First cell, second column (icons go here) -->
|style="vertical-align: top; border-top: 7px solid white;"| <!-- Style for first cell/column -->
{{icon|834|caption=Jericho}} <!-- icon(s) here, put <br> before each new icon -->
<!-- Second cell, second column -->
|style="min-width: 300px; width: 40%; border: 1px solid white; vertical-align: top;"| <!--2nd column style-->
'''Name:''' Character name here.<br>
'''Age:''' Character age here. <br>
'''Gender:''' Character gender here. <br>
'''Pawn status:''' Character pawn status here. <br>
'''Relationship:''' Character relationship status here. <br>
'''Trivia:''' This can also go in the third column, maybe...<br>
<!-- Third cell, third column -->
|style="border: 1px solid white; vertical-align: top;"| <!--3rd column style-->
'''Description:''' Character's lengthy description here...




Late Realization: You probably already made a template, didn't you? What you've changed so far looks really nice!
>>
No. 83725 ID: d8a627

>>83721
>Late Realization: You probably already made a template, didn't you? What you've changed so far looks really nice!
Uh, what? I backed off from it. It was daunting. Kaktus did a little bit of updating, but I certainly hadn't gotten around to making a template yet.
Listen, making templates is tough work. I don't know what works and what doesn't, all I know is that I'm good at editing them.

I'll take a look at what exists and if I need to tweak anything from your post to get it working, though.
>>
No. 83726 ID: d8a627

Ack, I've taken a look back at the Icon template, and come to a grave realization.
I never did edit it too include anything extra. The only thing I actually did to it directly was allow it to keep a uniform picture present, meaning there's no second row included in it to start with, that was all done on the Rust page directly.

I'll still look into making a new test template to work this all out, but I cannot promise I'll succeed in doing anything.
>>
No. 83728 ID: d8a627

Alright... I've hit a snag. I can't make new tables from scratch, and the existing table formula for template:icon is too scrunched up for me to read. Can you go into template:sandbox and make the {{icon}} part actually include the table proper from icon? Actually, we just need it to have a 100px cell and be able to grab the image off the board, the caption part is not needed.
>>
No. 83741 ID: e21646

>Uh, what? I backed off from it. It was daunting. Kaktus did a little bit of updating, but I certainly hadn't gotten around to making a template yet.
Haha, oops! Sorry about that, Kaktus!

>Ack, I've taken a look back at the Icon template, and come to a grave realization.
I never did edit it too include anything extra. The only thing I actually did to it directly was allow it to keep a uniform picture present, meaning there's no second row included in it to start with, that was all done on the Rust page directly.
I'm...

>Alright... I've hit a snag. I can't make new tables from scratch, and the existing table formula for template:icon is too scrunched up for me to read.
The wha...

>Can you go into template:sandbox and make the {{icon}} part actually include the table proper from icon?
Go into where...?

>Actually, we just need it to have a 100px cell and be able to grab the image off the board, the caption part is not needed.
How do I... Uh... This is my first time ever editing a wiki... I think I can at least make the first column 100px though? I'll get started on the rest once I figure out how... I wish I could just use HTML instead of this wiki format insanity...
>>
No. 83743 ID: 22d852

>>83741
Don't worry about it. If you can get (or already have) the formatting you want in place, I'll covert it into the template. The templates are kind of a mess to edit (or even parse) without practice.
>>
No. 83747 ID: d8a627

>>83743
>get the formatting you want in place, I'll covert it into the template
It's really as simple as that. And when I said to "Go to this page" I meant enter it into the search bar and hit Go. If you copy-pasted the bold test, it'd send you straight to it.
>The templates are kind of a mess to edit (or even parse) without practice.
Which is why I really want to have it parsed to start with. There's NO harm whatsoever in parsing it, as the wiki reads a single natural line break as being the same line, it takes two to form a recognized line break. Or you could enter the HTML linebreak code.

I was working on a sandbox page with a sandbox template, but I left {{icon}} (which calls upon the template "Icon," which is what was initially used to make the character portraits show up--any time you see a word surrounded by two curvy brackets ({}), it means it's a template. THREE curvy brackets is used inside of a template to call upon the template request, in other words, it's how you tell it what to put where.
For example, '''Description:''' {{{description|This character has little to note}}} will show a default of
Description: This character has little to note
But say when you put it on a page, you have {{template|description=Some weirdo}} you instead get
Description: Some weirdo
...If this is still confusing, then don't worry. Any of us who are template savvy can handle it if you make a parsed table with your table-savvyness.
>>
No. 83755 ID: e21646

>>83747
OH! I get it! That's really cool, I didn't know wiki's had that feature!
I can give it a try myself, if you'd like!
>>
No. 83756 ID: e21646

So if I understand this correctly, this shouldn't be included in the template:

{|style="background-color: #white;" <!-- Start of Table, Fist row already created -->

Since you'd end up creating a new table with each template, plus the table isn't being closed in that template, so... It'd end up creating a table within a table within a table, continuing, right?

So instead, that line should be replaced with just this:

-| <!-- New row! -->


Then to call the templates (Probably not exact, I'm just guessing based on what you wrote), you'd do this:

{| <!-- Start of table... Actually, the style should be put here manually -->

{{RUSTtemplateName|name=Jerico|age=21|gender=male|status=king|relation=taken|trivia=yada yada...}}
{{RUSTtemplateName|name=Leaf|age=Mystery|gender=Who knows|status=programmer person thing|relation=taken|trivia=is a total newb to wiki code stuff}}
<!--And just repeat for each character-->

|} <!-- End of table -->
>>
No. 83757 ID: e21646

Whoops, I got that backwards, it'd be
|- <!-- New row! -->
not
-| <!-- New row! -->
>>
No. 83759 ID: e21646
File 140570751255.png - (34.14KB , 732x613 , CU934KB.png )
83759

>So I saved my revised code temporary and tested it... Here's the code to call the template:

{| <!-- Start of table... Actually, the style should be put here manually -->

{{sandbox|name=Jerico|age=21|gender=male|status=king|relation=taken|trivia=yada yada...|description=Totally not Jerico's icon number....|icon=864|}}
{{sandbox|name=Leaf|age=Mystery|gender=Who knows|status=programmer person thing|relation=taken|trivia=is a total newb to wiki code stuff|description=I wonder what this icon is...|icon=865|}}

|} <!-- End of table -->


>And the image is what it turned out as.


>Oh, and here's what I changed in the actual template code:

<noinclude>{{Sanbox/Doc}}</noinclude><includeonly>

|- <!-- New row! -->
|style="vertical-align: top; border-top: 7px solid white;"|
{{icon|{{{icon|1}}}|}}
<!-- Second cell, second column -->
|style="min-width: 300px; width: 40%; border: 1px solid white; vertical-align: top;"|
'''Name:''' {{{name|Unnamed}}}<br>
'''Age:''' {{{age|Ageless}}}<br>
'''Gender:''' {{{gender|Neither}}}<br>
'''Pawn status:''' {{{status|Not Applicable}}}<br>
'''Relationship:''' {{{relation|Single, not looking}}}<br>
'''Trivia:''' {{{trivia|Apparently has nothing special going for them}}}<br>
<!-- Third cell, third column -->
|style="border: 1px solid white; vertical-align: top;"|
'''Description:''' {{{description|Nondescript!}}}
</includeonly>
>>
No. 83760 ID: 65a774

>I left that out for the time being, as theirs still a description for RUSTED Jerico, and having the icons stacked like that just looked kind of off...
The Jericho rusted description is just a place holder for the moment (Toko pretty much just wrote descriptions for the people in the order they appeared in the quest.) and will be merged when the final product is done. I can just use his RUSTED icon altogether if you can’t get two icons next to each other looking nice.
>You've been keeping track of all of this in your head? Dang!
Thus the reason why I want a wiki. I’m starting to forget the smaller details like age and stuff. With its current size it’s also getting a bit hard going back and finding stuff I’ve already written. (Of course, this whole problem should be solved with pen and paper but…)

>template template template template…
…welp, half of that went right over my head, but I think I got the gist of it. Having a template would probably help a lot, though. As long as someone can write a sample of it I can copy (it’s how I learn about these things).
>Does anybody have more suggestions, complaints, etc?
Except having two icons for some characters, not really. Maybe having some extra “Fact: interesting stuff” on the description side of the page, like I tried out with the update with Eliraz. (Mostly because one side of the page almost empty looks kind of weird…)
>>
No. 83764 ID: d8a627

Okay, Leaf, trouble. You need to <> up the style code, otherwise it will not work through a template.
Kaktus, visit http://tgchan.org/wiki/Sandbox and click edit to see an example of how to make use of it. It's not perfect, as Leaf tried to use the Table style code, and we need the HTML style code instead.
>>
No. 83765 ID: e21646

>>83764
Really? It worked fine when I tested it... Wait, I can use HTML? Are their limits to what tags I'm allowed to use?
>>
No. 83766 ID: e21646
File 140572254690.png - (25.83KB , 611x534 , 9PzNl2p.png )
83766

Err...?? I don't think it likes me using HTML...
>>
No. 83767 ID: e21646
File 140572266777.png - (14.27KB , 670x259 , Bjo4wkF.png )
83767

Oh, nevermind... I was putting HTML formatted table tags inside of a Wiki formated table, haha.
>>
No. 83768 ID: e21646

Also, about the two-icons thing... I can't figure out how to use IF statements at all. So either I find a good example of how to use them, we create multiple templates (1portraitCharacter, 2portraitCharacter, 3portraitCharacter, etc.), or we stick to 1 icon... Hopefully the first option can be done.
>>
No. 83777 ID: e21646
File 140573714438.png - (51.78KB , 702x598 , iL0Y2vc.png )
83777

Well, uh... I did some things... They work, but I doubt these methods are proper or even allowed... But the good news is I found a good looking way to add multiple icons?
Turns out there was option 4, which was to make my own icon templates, instead of making multiple templates for characters.

Here's how to use the template ("sandbox" would be replaced with whatever the template name becomes)

{{
sandbox|
name=Name|
age=Age|
gender=Gender|
status=PawnStatus|
relation=Relationship|
trivia=Something intersting|
description=Long Description about Character|
icon=(# of char's icon)|
icon2=(# of char's 2nd icon)|
numicons=(don't include this part if there's on 1 icon. Otherwise, put 2 for 2 icons)
}}
>>
No. 83783 ID: d8a627

...Okay, why is the Sandbox page un-updated by you? I can't figure out what you're doing wrong if you do not publish the page. Looking at the code you paste into this thread does not help me, I'm sorry.
>>
No. 83785 ID: d8a627

...Oh. You tried to call a template inside of a template. That does not work; you cannot fill in the subtemplate's code fields like that, you have to put it all into one.

Of course, if a template does not call upon any fields (often used to quickly call upon a series of hard-to-type characters, such as ¥ƒ₧ and whatnot), then it's perfectly alright to place it inside another template.
Might wanna head over to /general/ and ask in the wiki thread about IF functions on a template, because I think you can make it so that it only adds in a starter text IF a field is inserted (would be excellent for Pawn Status). What this means is that if you don't include the field, in this case |status it would completely hide that entire line, but if it is called upon, it would be able to run Pawn status: {{status|}}</br> to get the line to show up. Actually, give me a moment to test it myself, there's an IF already present on icon.
>>
No. 83786 ID: e21646

>>83785
I've saved several times, and tested several times with no problems. Is there a reason why I can't put a template variable inside of a template call? I've also made 2 templates of my own, did I do those correctly?
template:simpleicon
template:simpleicon2
And I've tried playing with the IF statement from template:icon with no success, but hopefully you'll have better luck. The documentation I found on it didn't help at all.
{{#if||p|q}} returns p
or whatever, isn't very clear

But again, I am very new to this, so if you want me to back off, just let me know. I do have a tendency of finding my own way of doing things or getting around things...
>>
No. 83791 ID: d8a627

>>83786
>Is there a reason why I can't put a template variable inside of a template call?
...I just told you, templates inside of templates can't recieve the identifiers. For example, it needs |icon and |icon2, but having it inside the sandbox template makes it unable to recieve either field unless the sandbox template directly feeds that information to it, which, frankly, we don't want. I just had a BRILLIANT idea. I'm gonna add in a field for those two so that it can still feed it. By giving Sandbox a field for them, and having that field read as though it were being supplied to the subtemplate.. You aren't following what I'm saying, are you.
A->B->C works, B<-A->C does not. "Nest feeding."
>I've saved several times,
Sandbox Template, or Sandbox itself? I checked Sandbox's history and you never edited it. That's the page for checking out how well the template works.
>>
No. 83792 ID: d8a627

Whole lotta tweaking later and I didn't get it to work... I don't get how you managed to get it to work in >>83777 but it d idn't do that for me and even after I tried fixing it to work that way it still didn't work. It cannot tell the nested template what to do.
>>
No. 83797 ID: e21646

>>83792
i looked it over and it turns out you were really close with the pawn one... You just need a pipe after the first {{{pawn|}}}

as for the other stuff you wrote... i'll read it hwen its not 3am
>>
No. 83801 ID: d8a627

>>83797
Hahah! I made the pipe mistake, too, eh?
>>
No. 83802 ID: d8a627
File 140578392867.png - (15.88KB , 609x368 , sandbox01.png )
83802

Okay, that bit of coding keeps showing through for me.
>>
No. 83803 ID: e21646

>>83802
You made the same mistake I did of putting an HTML table into a Wiki table.
Remember when you said I had to convert the table and styled to HTML? That means you now must create the initial table with <table> and end it with </table>. The template stuff goes between those tags.
>>
No. 83804 ID: d8a627

>>83803
And yet you, for whatever reason, undid that <table> edit yourself. Why is that? Why make it revert back to the non-wiki code?
>>
No. 83805 ID: d8a627

Ah, I see. WHile the code does go invisible when <table> it also still refuses to actually do anything. http://en.wikipedia.org/wiki/Help:Table suggests using {| style= instead of HTML stuff.
>>
No. 83806 ID: e21646

Okay, I think everything's in working order now.
If you still can't get it to work for you, look at my example here: http://tgchan.org/wiki/User_talk:Leaf

Sorry for flooding up your thread, Kaktus
>>
No. 83807 ID: e21646

>>83804
>>83805
Wait, what? What are you doing, exactly?
I changed it from Wiki to HTML because you said to "<> up the style code", which is only possible if I convert the table to HTML.
>>
No. 83808 ID: e21646

>And yet you, for whatever reason, undid that <table> edit yourself. Why is that? Why make it revert back to the non-wiki code?

Hold on, do you mean I took the <table> tag out of the template? I did that a while ago so each usage of the template wouldn't spawn a new table.

I figured we could just do this:

<table>
{{callOnTemplate}}
{{callOnTemplate}}
{{callOnTemplate}}
</table>

Rather than ending up with:

<table>
template stuff
</table>
<table>
template stuff
</table>
<table>
template stuff
</table>
>>
No. 83809 ID: e21646

Okay, I see what you're doing now. The code isn't doing anything because you just turned the table cells into tables.

Here's the basic format of what a table should be:

<table>
<tr> <!-- A new row -->
<td>icons/text/whatever goes here</td> <!-- Table data/ A new column -->
<td>icons/text/whatever goes here</td>
<td>icons/text/whatever goes here</td>
</tr>
<table>

Here's what the template (before you made the most recent change) is doing:

<tr> <!-- A new row -->
<td>icons/text/whatever goes here</td> <!-- Table data/ A new column -->
<td>icons/text/whatever goes here</td>
<td>icons/text/whatever goes here</td>
</tr>

Therefor, you must surround the template in the <table> tags, like so:

<table>
{{template|name=whatever}}
</table>
>>
No. 83810 ID: e21646

And just to clarify, this is what your latest change is doing:

<tr> <!-- A new row -->
<table>icons/text/whatever goes here</table> <!-- A new table in the table row... -->
<table>icons/text/whatever goes here</table>
<table>icons/text/whatever goes here</table>
</tr>
>>
No. 83811 ID: 78193a

Perhaps you two ought to take this conversation somewhere else so as not to fill up the thread with wiki technical talk. Would the Rust talk page or the talk page for the Rust compressed page work?
>>
No. 83814 ID: e21646

>>83811
Yeah, haha, good idea. Let's switch the conversation to here: http://tgchan.org/wiki/Talk:Rust/Compressed
>>
No. 83987 ID: 65a774

Just a heads up, but there’s two larger hiatuses coming up. Tomorrow I’ll going down to Stockholm and won’t be able to update for a week and a few days after I get back from that I’ll fly over to the USA for a vacation, so expect no updates the rest of this week and the week at the start of next month, just so you know.
>Sorry for flooding up your thread, Kaktus
While it’s good to hear that you and Toko are working hard on this, it was going a bit out of hand. Of course, I do love the look of the template you two have created, there’s just a few bits I want changed. I’ll post on the wiki discussion page about that.
>>
No. 84024 ID: d8a627

>Stockholm
Don't you dare get kidnapped. People there fall in love when they get kidnapped.
>USA for a vacation
...We're a vacation spot?
> wiki discussion
I make no promises :I
>>
No. 84033 ID: 65a774

>Don't you dare get kidnapped. People there fall in love when they get kidnapped in Stockholm.
Only if they are captured by a handsome swede…
>...We're a vacation spot?
Of course! You guys do have a lot of… err… culture and stuff… and… um… stuff… yeah…

I just wanted to say that I was able to install all the programs I use to make this crap on my 7 year old shitty laptop so there might be an update while I’m down there, but no promises. Either way, hope you liked the cliffhanger at the end of the Unbroken Thread.
>>
No. 84183 ID: e21646

>>84024
>I make no promises :I
Join the wiki discussion, l o s e r
just kidding

>>84033
>>...We're a vacation spot?
>Of course! You guys do have a lot of… err… culture and stuff… and… um… stuff… yeah…
Yeah... Culture...

>I just wanted to say that I was able to install all the programs I use to make this crap on my 7 year old shitty laptop so there might be an update while I’m down there
Well, sweet!

>but no promises
Take your time, and enjoy your 'vacation' in the wonderful United States of... c u l t u r e B]


But anyway, I've been dead and will be dead for awhile because I got called in for a job interview (finally!). Thankfully it's convenient timing, with Kaktus being away and all. I'll get to work on figuring out what the heck went wrong with the compression thread and everything when I have the time!
>>
No. 84185 ID: d8a627

>>84183
>Yeah... Culture...
I think it's all our gifts/purchases from other countries. We've got a lot of them, I think? Definitely the London Bridge, Statue of Liberty, and Liberty Bell.
(The English gave us a bridge that we set up in Arizona, apparently. It is also called the Arizona Bridge.)
Visiting us just to see what we inspired our allies to make for us isn't exactly a strong reason, though, so probably not.
>job interview
Hope it's a good one. Work is exhausting, but entirely worth it.
>>
No. 84222 ID: 0acb3a

>>84185
I dunno. New York's quite nice, and DC's a far better looking city than the suits who work there deserve. Also, there's California.
>>
No. 84246 ID: 2fd516

...Jericho's gonna be a ghost now, isn't he.
>>
No. 84251 ID: d8a627

>>84246
That, or my attempt to use temporal powers on Bradford is going to manifest itself in the past on Jericho. Would Not Be A Little Surprised.
...
...
Mostly because I'd be very surprised.
>>
No. 84343 ID: 65a774
File 140683583462.png - (39.05KB , 1229x768 , tv_testscreen-1229px.png )
84343

Going to America (Fuck Yeah), please stand by…

…so, yeah, another week long hiatus… just saying so you don’t think the quest died or something…

>Take your time, and enjoy your 'vacation' in the wonderful United States of... c u l t u r e.
Well, you guys are bound to have something…
>I dunno. New York's quite nice…
I hope so, because that’s where I’m going.
>>
No. 84344 ID: 53548a

>>84343
You're going to the Big Apple? You better pray you don't get sick or hurt. America's healthcare system is bad in general, but there are no doctors at all there.
>>
No. 84345 ID: 2fd516

>>84343
I stayed in new york city for a while. It's an interesting place, but I would never live there, too cramped. I also stayed in Albany. Much nicer place. Very pretty in the spring, and sometimes in winter too. Fucking ton of snow in the winter though, don't live there if you can't stand the cold.
>>
No. 84619 ID: d8a627

I just reached Hallucinogen... I'm surprised none of the active readers have noticed that Sakkil is what the lizard group of that quest was called. Apparently The Voices of Many jumped into the future already, at that point, and the game of Rust is in the past.
>>
No. 84620 ID: 2fd516

>>84619
...

Inb4 the final thread of Rust is revisiting Hallucinogen.
>>
No. 84623 ID: 65a774

>Inb4 the final thread of Rust is revisiting Hallucinogen.
Sorry to burst your bubble, but Hallucinogen is not really part of the whole universe thing I got going on. There’s a reason why it died on the first thread.
>I just reached Hallucinogen... I'm surprised none of the active readers have noticed that Sakkil is what the lizard group of that quest was called.
Of course, that doesn’t mean I can’t borrow some ideas from it, like the species names (Sakkil, Hiver) or just the species (Uredo, S.A.I (which haven’t actually appeared yet)). Either way, yeah, the quest I got planned for after this whole Rust Saga is a Sci-Fi one that is set outside the whole game world you’re in now, so the ending of the current quest arc will affect that quest a bit too. Of course, first I have to finish all these quests… man, at time I almost regret planning a project this big…
>>
No. 84647 ID: d8a627

I like how after >>/quest/589332 we all basically just started arguing with each other for what is effectively the same result. Keep Tera safe by Keeping Tera out of danger. Keep Tera safe by Keeping Geron peacable. Keep Tera safe by Making Geron run. Keep Tera safe by sending Rose to guide her. Keep Tera safe by sending Rose to guide Geron.
It all ends with "Keep Tera safe"
>>
No. 84707 ID: 9443d1

Kaktus, since we're probably going to end up seizing pawns from other players and defending our own in the other quest threads it might be a good idea to write the rules and mechanics for such down here, both for our reference and yours. It'll also allow us to check them over for any mistakes and such.
>>
No. 84773 ID: 65a774
File 140843952045.png - (63.01KB , 900x450 , Do you even lift.png )
84773

>Kaktus, since we're probably going to end up seizing pawns from other players and defending our own in the other quest threads it might be a good idea to write the rules and mechanics for such down here, both for our reference and yours. It'll also allow us to check them over for any mistakes and such.
Well, I was going to post stuff like this on the wiki sometime in the future (Read: Never), but in the meantime, here’s all of the rules copy pasted from the quest.

>[To Block someone from claiming a pawn you must use more “Claim power(Name pending)” then the one trying to claim the pawn. All players has 100 “Claim power(Name pending)” and it will be replenished every 3rd hour. Pawns that already been claimed by someone got a base power between 25-100 depending on the loyalty and strength of the pawn and all pawns also got a base between (-100)-50 depending on willpower and loyalty, except for King pawns that are always unclaimable.]
>[You must have a free pawns slot to try and claim a pawn, the pawn will be claimed if you wrest control of it from another player and you can’t unclaim a pawn until 24 hours has passed from when you claimed it.]
>[If two players try to claim a protected Pawn at the same time, the one with who use the most power will claim the pawn, unless they are allied, then they can choose who claims the pawn themselves.]
>[Both the defender and attacker lose claim power equal to that of the power used to try and claim the pawn, no matter who wins / loses.]
>[Error! Claim block power is decided when someone tries to claim a pawn you or your allies already own. You can only set claim block on a pawn you currently don’t own!]
>[All pawns, claimed or not, can defend themselves against a claim using their willpower if they don’t want to be claimed.]
>[Being unloyal and having a bad willpower will increase the penalty for the defender, and being loyal and having a good willpower will increase the power for the defender.]
>(Note: All power used above the necessary cost will be lost! You can only try to claim a specific pawn once every hour, and you can only reclaim a pawn that you’ve lost after 3 hours.)
>[The one hour lockout only applies to the player(s) who try to claim a pawn and fail.]
>[Claim power will be recharged for the same amount used three hours after it’s been used.]
>>
No. 84775 ID: 9443d1

>>84773
Thanks, Kaktus. Now we won't have to pick through the thread to find all these. And maybe somebody else will compile them on the wiki for us. Also, I do like the way you bulked up Mor'kay, or rather, her iron golem. Shame it only appeared in a few updates. Though, I wonder why her design was such a beanpole back at the start.

Oh, and a few additional rules and mechanics to claiming that we saw in the quest but aren't in the:
1) The loyalty and willpower stats of pawns are hidden from everyone, including pawn owners, until claim power is applied in a claim attempt or defense.

2) There's no way for a player to check their pawns' loyalty and willpower beforehand to get their exact stats; They'll have to be estimated and guessed at at time of defense.

3) Player held pawns get extra claim defense based on their pawn rank. We only saw in quest that basic pawns get 25 and knights get 50, so presumably the progression would be queens get 75 and kings 100, though kings are always unclaimable so that's an extraneous value for them.
>>
No. 84776 ID: d8a627

Ooooh. So that's why her deception worked. The beanpole is the real Mor'Kay, not some iron golem, but rather her body in a suit of armor. The bulky one was just a fake, but it looked like she had just bulked up so nobody was the wiser.
>>
No. 84777 ID: 65a774

>I do like the way you bulked up Mor'kay, or rather, her iron golem. Shame it only appeared in a few updates. Though, I wonder why her design was such a beanpole back at the start.
Because of experience, and then I don’t mean she went around killing boars to level up, but that I’m a lot more experience with pixel art now then I was then, thus she looks nicer.
>Ooooh. So that's why her deception worked. The beanpole is the real Mor'Kay, not some iron golem, but rather her body in a suit of armor. The bulky one was just a fake, but it looked like she had just bulked up so nobody was the wiser.
Ah, sorry, but no. The old beanpole existed because I suck at pixel art, just less so today compared to when I first did her.
>3) Player held pawns get extra claim defense based on their pawn rank.
Well, I did technically say that, just in poor wording… either way, thanks for posting the things I missed, a2 / d1.
>>
No. 84779 ID: 2fd516

>>84776
She was wearing the iron golem until she infiltrated the city. The deception worked because we didn't know how far away the lesser rune needed to be from the keystones for it to glow, and we were told that Mor'Kay was skeletal and required the golem to move, rather than a functional ghoul. She wouldn't have been able to sneak into the city if she were skeletal and immobile.

So basically it worked because Durach lied to us about how Mor'Kay worked.

Personally I'm amused that Red forced us to more closely embody our role as The Fool in order to fight the demons more effectively.
>>
No. 84884 ID: 9443d1

Man, of all the bad luck with my schedule... I probably won't be able to post in or even check the quest on the 25th and most of the 26th, the days it looks like the battle with the Avatar of Justice and likely some other critical events will happen. I worry a bit that things will go horribly wrong without posting all my walls of text, but it's probably unfounded. I still hope that when I come back I won't be flipping my metaphorical table over the choices the other posters made.
>>
No. 84885 ID: d8a627

>>84884
Don't worry, a2 d1! (You gotta stop changing your id) I'll be able to post the occasional wall of text in your absence. Sure, I'm usually not as good at it as you, but I'd say it's good enough!
>>
No. 84887 ID: 9443d1

>>84885
I'd say you're more than "good enough" by now, so I really shouldn't worry. It's just the usual minor anxiety I get when separated from the Internet for awhile.

And I wish I could have kept that "d0e0a2" ID. I had it for about six months and posted a lot with it, but I guess my ISP changed something about how long IP addresses are assigned from the address pool roughly a month and a half ago, so now my ID keeps changing. Though, I should go back and check when it changes; Maybe it's something I'm doing that triggers it.
>>
No. 84888 ID: 65a774
File 140890345056.png - (13.96KB , 960x720 , Plants snakes blobs and robots, oh my!.png )
84888

>Man, of all the bad luck with my schedule... I probably won't be able to post in or even check the quest on the 25th and most of the 26th, the days it looks like the battle with the Avatar of Justice and likely some other critical events will happen.
Well, if I update in the same speed I’ve done the last few days we won’t even get down into the crypt… I blame bad motivation.
>I'll be able to post the occasional wall of text in your absence.
Hey, this isn’t a competition of how much you can write! Quality over quantity… kind off…
>I wish I could have kept that "d0e0a2" ID.
Doesn’t actually matter if your ID changes, I’ve learned to recognize your way of writing long ago. (Of course, it’s mostly the “Wall of text” that does it…)

>So basically it worked because Durach lied to us about how Mor'Kay worked.
Is it lying when you say something you believe is the truth?
>Personally I'm amused that Red forced us to more closely embody our role as The Fool in order to fight the demons more effectively.
Sometimes it takes a fool to beat a fool?

Anyway, as I said in the beginning of this post, I’ve lost a bit of motivation. My guess would be fatigue of doing this super large quest (10 threads already? That’s nearly 1000 updates!! And I’m barely halfway! What was I thinking when I envisioned this quest!?). Either way, I need to do something to get out of my funk. I’ve actually been thinking of starting a new quest that will run alongside the RUNE saga, one that will distance itself from this whole “Voices of the many” and be written from the main characters perspective instead of yours, but of course I already got two other quests (This will be the last thread of Rust so…) so that might just make it worse, by just giving me more things on my plate. Anyway, I should stop rambling and kick my ass into high gear and start updating more… maybe that will do something for my motivation.

Oh, and here’s a “concept” picture of four new races I’ve done… two of them has already been named recently while a third has been mentioned a very long time ago. Try to guess which is which. (Also, please criticize the shit out of these so I can make them look nicer, thank you.)
(Also also, the robot ones are barely started on, so they will probably change the most.)
>>
No. 84889 ID: 2fd516

>>84888
>RUNE
Rust, Unbroken, Numb, E???? Enlightened? Escape? Ending?

I feel like the helmet on the plant-people suit is too small to hold those eyestalks comfortably.
>>
No. 84890 ID: d8a627

>>84889
Entropy. Check the wiki page, it says so there.
>Sometimes it takes a fool to beat a fool?
Doesn't it take a backwards fool to beat a fool? I thought in tarot, inverses beat regulars.
>Concept Art
EAGUNS RETURN!
And apparently they've forsaken their slavery days.
Also: Androids. We totally HAVE to get Rose into one.
>>
No. 84908 ID: 2fd516

>>84890
...Eaggran.
http://tgchan.org/kusaba/questarch/res/493116.html#494125
They made such a brief appearance in the quest, I totally forgot we saw them before.

Man, I had also not realized how oppressed they were. We had other things to worry about I guess.
>>
No. 84909 ID: d8a627

>>84908
The audience at the time did huff and puff; one of the users even changed his username over it. They eventually were temporarily forgotten, and by the time they made a comeback, the Empire was freeing them, so there was no reason to get all uppity anymore.
But man, that'll make it tough for the Sakkil to consider them potential allies.
>>
No. 84914 ID: e6fcea

>>84888
Never thought I'd get to see these two races again, jolly good trip down nostalgia lane there. Will the Shama'li and Obblinox show up in the future as well?
>>
No. 84915 ID: 2fd516

>>84909
Man, it would've been neat to mention that to the Sakkil. That they share the same origin.
>>
No. 84916 ID: d8a627

>Never thought I'd get to see these two races again,
Wait, what race had shown up before? I recognize Eaggran, but not the other two.
>>84915
Mention that they kept the guys as slaves? Yeah, that'd carry over well.
>>
No. 84922 ID: 2fd516

>>84916
I don't follow you.
>>
No. 84923 ID: d8a627

>>84922
We're trying to convince the Sakkil Marine that it's a good idea to strike peace with everybody and not tear everything apart in an attempt to gain the upper hand.

Telling him that the Sakkil are better than whatever the Eaggrans call themselves now is counterproductive to that point.
>>
No. 84924 ID: 2fd516

>>84923
Having origins in slavery does not make them a lesser species. It just means they were conquered by the other races.
>>
No. 84925 ID: d8a627

>>84924
When one race considers themselves superior to others... It'd make sense that they'd keep the other, lesser species as slaves, to me. Maybe I just think differently than others.

Well, while they were slaves at one point, the uniting faction of the Precursors did free them and integrate them into society proper. That ought to be a good shock for our Sakkil friend. ...we really need a name for him.
>>
No. 84939 ID: 65a774
File 140899884792.jpg - (166.75KB , 1366x768 , EN BAR BARBAR BARBAR BAR BAR BARBAR BARBAR BAR BAR.jpg )
84939

>I feel like the helmet on the plant-people suit is too small to hold those eyestalks comfortably.
Those eyestalks are very agile and bendable, thus the suit is designed more to be practical then for comfort. (Also, I made the suit sprite long before I made the sprite without the suit.)
>Doesn't it take a backwards fool to beat a fool? I thought in tarot, inverses beat regulars.
…err… what? Any game that you play with a tarot deck doesn’t really care if the cards are the right way or not, and if you use them for prophecy then an inverted card just got the opposite meaning of the original, it doesn’t beat it or anything.
>EAGUNS RETURN!
Eaguns? What… it’s supposed to be Eaggra.
>Never thought I'd get to see these two races again, jolly good trip down nostalgia lane there.
While one of them are stolen based on the game, the snakes actually are not… well, their color is at the moment, but that’s it… (They were originally another color before I decided for blue / purple when I saw what they resembled when they were next to the Eaggran.)
>Wait, what race had shown up before? I recognize Eaggran, but not the other two.
Eaggran are from a really old game called War Wind. There was also these purple snake people with beaks called Tha’Roon who kind of resemble those snake guys I’ve done…
>Will the Shama'li and Obblinox show up in the future as well?
Nope.

Another thing before I go, can I request a name for one of the species? The purple snake things, to be exact, the ones with three genders… (Also, what the hell do you call a third gender?)
Also, I need to get around and answer those Inside the quest things I got…
Also aslo, dammit guys, I said criticize!
Also also aslo, Here’s a picture of what originally inspired me to start writing Rust… to specify, I was trying out a new expansion for civilization 5 (I think it was gods and kings?) and I noticed that the barbarian that spawns are rather sad if you think about it. They are created by the game to be killed and nothing else, as it doesn’t give you any option to try diplomacy or anything but the sword. So there… that’s that…
>>
No. 84940 ID: d8a627

>Also, what the hell do you call a third gender?
Depends. How does the third gender work? Are they an incubator for the male and female? Can any two genders get together and make a child without the third? What do call a gender requires knowing what the gender entails.
>I need to get around and answer those Inside the quest things I got…
Yay!
>I said criticize!
Well you got that comment about the Eaggran's suit...
Back in Hallucinogen, it looked like they had two eyestalks and one mouth stalk. Do they even eat, now? And what's with the golden stalk? Gold would be incredibly uncomfortable for a plant, considering it's stupidly heavy.
Looking at the snakes, the males seem to have the largest secondary dorsal spike, but the middle has the largest tail spike. Females lack both. In fact, females don't exactly get any real advantage in appearance, it would seem.
>>
No. 84943 ID: 40935b

>>84939
[✓]Raging Barbarians

I had similar thoughts during the 'Empires of the smoky skies' scenario while rolling over Luddites. Giving them all a unifying ideal humanized them just enough to make them more than just cannon fodder.

>dammit guys, I said criticize!
uuhhhhh um um I think the wood part of the plant people should be entirely vertical, with the 'tail' behind them made of leafy or viney stuff, and the snakes should have clearer differences for their ventral and dorsal sides, unless they evolved underwater or something, and they need cybernetic stuff too.

I'm assuming the similarities in appearance is (one of) the reason(s) they're allied?
>>
No. 84950 ID: dbe554

I criticize the fact that there isn't a pixel adventure mod for Civilizations 5.
>>
No. 84952 ID: dbe554

>>84940

I do think the females could use something to help set them apart, different/lighter colors maybe? Or darker.
>>
No. 84954 ID: 65a774
File 140909789354.png - (6.45KB , 900x450 , CyberSnakes.png )
84954

>I criticize the fact that there isn't a pixel adventure mod for Civilizations 5.
Like that’s going to happen…
>Depends. How does the third gender work? Are they an incubator for the male and female? Can any two genders get together and make a child without the third? What do call a gender requires knowing what the gender entails.
Well, they are basically incubators, yes. All three genders are necessary to make a child, and right now the weird gendered one impregnate the female with unfertilized eggs then the male does the usual male thing to the female, resulting in small baby snakes. Still, I have no idea what the third Male/ female and he / she should be…
>Back in Hallucinogen, it looked like they had two eyestalks and one mouth stalk. Do they even eat, now?
They’ve never had a mouth stalk; they’ve always had three eyes instead. They are plants, so they eat like plants (Sunshine, water and lots of nutrients from soil.).
>And what's with the golden stalk?
It’s a cybernetic eye and it’s actually steel. It’s just that they like the color yellow (it goes well with green).
>I'm assuming the similarities in appearance is (one of) the reason(s) they're allied?
Actually, the snakes haven’t even met the other races at the current time (Rust time). The Uredo, plant guys, are allied with the Cibic, which are smaller parasites creature who becomes sapient when they eat and take over the bodies of those (Non-sapient) blob creature in the last update. So, the plants are allied with the blobs… kind off…
>Looking at the snakes, the males seem to have the largest secondary dorsal spike, but the middle has the largest tail spike. Females lack both. In fact, females don't exactly get any real advantage in appearance, it would seem.
Females has the largest tail / body.
>I think the wood part of the plant people should be entirely vertical, with the 'tail' behind them made of leafy or viney stuff.
Hmm… I gave it a try… I guess you guys got a say which one you like most… posting the unaltered too…
>The snakes should have clearer differences for their ventral and dorsal sides.
Same here.
>I do think the females could use something to help set them apart, different/lighter colors maybe? Or darker.
Same… also they got an eye change for now. Either way, tell me what you think. What became better and what is worse?
>they need cybernetic stuff too.
Everyone will get cyber stuff, don’t worry.

Also, if someone can come up with a nice name for an alien aquatic snake species who loves science that would be awesome… I kind of suck at names myself…
>>
No. 84955 ID: d8a627

>the weird gendered one impregnate the female with unfertilized eggs
Ovale. Call the gender Ovales.
>Pronouns
...Make one up? Don't feel the necessity to use he/she for everything. Here, want a quick list of made up terms?
He/she: Ju
Him/Her: Jer
His/Her: Jus
Pretty simple, no?
>they eat like plants
That one Eaggran had a mug of liquid... Do they basically just shove a tendril into mugs and drink that way? Can they get drunk off of not-water beverages?
>you guys got a say which one you like most…
Second one. Big and leafy seems too puffy, but the middle one looks a bit more viney, like something that can actually be used as a tail to move about.
>Snakes
Ooh, I like the new appearances.
>if someone can come up with a nice name for an alien aquatic snake species who loves science
When in doubt, mash keys! "fueiytwsr" Fuwetwosur? Yeah okay anybody got a better approach because this one isn't working.
>>
No. 84956 ID: 2fd516

>>84954
If the weird-gendered one has the eggs, then it's actually female. That's the definition of female- the gender that has the larger gametes. The "female" in this case- the one that gives birth and has no gametes- is the incubator.
You might want to consider making one of the colors greenish instead of having it be in-between the others in the red-blue scale. Then it's unique rather than derivative.
>>
No. 84961 ID: dbe554

>
When in doubt, mash keys! "fueiytwsr" Fuwetwosur? Yeah okay anybody got a better approach because this one isn't working.

Hmm.. Suspiria, or knowledge X in their language.
>>
No. 84963 ID: 65a774

>Second one. Big and leafy seems too puffy, but the middle one looks a bit more viney, like something that can actually be used as a tail to move about.
I have to concur. It needs a bit more work, but it was the one I was the most happy with.
>That one Eaggran had a mug of liquid... Do they basically just shove a tendril into mugs and drink that way?
They drink by absorbing liquids trough their roots and vines… which include their arms, so yes… also, don’t expect the ones in Hallucinogen to be identical to these ones. It was years ago I did that quest.
>You might want to consider making one of the colors greenish instead of having it be in-between the others in the red-blue scale. Then it's unique rather than derivative.
I rather not make them a completely different color, because then they’ll start looking like different races of the same species instead of gender. I’ll see if I can make them a bit more unique though.

>If the weird-gendered one has the eggs, then it's actually female. That's the definition of female- the gender that has the larger gametes. The "female" in this case- the one that gives birth and has no gametes- is the incubator.
You’re probably right. I was thinking about just naming them incubators before I settled for female, for some reason. Either way, there’s still the problem with male / female / whatever…
>Ovale. Call the gender Ovales.
Hmm… I dunno… they are incubators so… inales? Inmales? Cumales? Incumales? Gah, I don’t know… this is more work than I thought it would be!
>He/she: Ju, Him/Her: Jer , His/Hers: Jus.
Je, jer, jis… Ve, Ver, Vis… Xe, Xim, Xers… Ze, Zer, Zers… e, eir, eirs… no idea…

>When in doubt, mash keys! "fueiytwsr" Fuwetwosur?
Fueyter? Fueter? Flueter? Flyeter? Feuwurst?
>Hmm.. Suspiria…
That can work… Suspiria… Supirian… Susiran… Superian… superman… wait…
>or knowledge X in their language.
Yeah, how about no… you have to remember they probably named themselves when they were still using stone tools and stuff…
>>
No. 84965 ID: 2fd516

>>84963
Personally I think you should just have them be considered neuter, but be called incubators. Making up new pronouns always sounds weird and pretentious.

You could like, make some slang for them though, like "incus" or "bators". Ovales sounds slick though. Keep in mind female and male are just adaptations from old french terms, which in themselves have roots in latin. You'd want to look up latin words for egg-layers or whatever.
>>
No. 84968 ID: d8a627

> don’t expect the ones in Hallucinogen to be identical to these ones.
Clearly--It's already evident that their middle eye does not have the larger pupil. Other than that, however, they are all I have to base ideas and history off of, since they barely made an appearance during PA2.
>inales? Inmales?
That first one took the idea of not needing the M for "Male," but the rest of them afterwards, not so much.
Ova means Egg, and -ale is the typical gender suffix, if you leave out the M. That's why I suggested Ovale. You have pretty much implied they have ovipositioners (Appendages (often represented as phallic in adult works) that lay eggs), so I suppose representing them as males is another option.
>That can work… Suspiria… Supirian… Susiran… Superian… superman… wait…
Sarsaparilla!
>Flyeter?
That one sounds good to me!
>>
No. 84969 ID: d8a627

>>84965
Hmm. That would make it "Incubale," judging by how they determined male from "mas."
>>
No. 84984 ID: 65a774

>Making up new pronouns always sounds weird and pretentious.
That’s why I originally asked if there actually was a pronoun from the start… but yeah, making one up isn’t really working…
>You have pretty much implied they have ovipositioners (Appendages (often represented as phallic in adult works) that lay eggs), so I suppose representing them as males is another option.
They are pretty close to males when it comes to that, yes… but as someone else said in this thread, as they are the one carrying the eggs, they are technically female… of course, then I should just represent them as female instead? Hmm…
>Ovales sounds slick though. Keep in mind female and male are just adaptations from old french terms, which in themselves have roots in Latin. You'd want to look up Latin words for egg-layers or whatever.
Well, egg layer in latin is something like Oviparity, so Ovales I guess fit…
>You could like, make some slang for them though, like "incus" or "bators".
Bators… Bators… I do hope he / she doesn’t have a master degree…

So, in short, I think I’m going to call them Ovales (even if they are technically the female) and go with either female or male pronouns.

As for using Latin, I guess I can do that with their species name too? Here are some suggestions. I’ll probably end up using one of these, so just tell me which you like / dislike…
Flyeter (Random smashed word)
Suspiria (Suggested by 554)
Hydrus (Latin snake)
Serpens (Latin snake)
Actul (Latin Smart)
Indoc (Latin Ignorant)
Also, Having this whole discussion about ideas I’ve had a long time have brought me out of that funk I was in and given my motivation back, so thanks guys.
>>
No. 84987 ID: 2fd516

>>84984
Well if you're considering both the incubators and the egg-injectors to be female in some way, just use female pronouns for both.

As for the species name I like Serpens.
>>
No. 84992 ID: dbe554

>>84987
Serpens works well,easier to remember.
>>
No. 85004 ID: 9443d1

Kaktus, since Bob said that Eliraz was fated to become a ghoul no matter what I want to know if you intended to tie Eliraz to the metaphorical railroad tracks like that or if we could've saved him from that fate if we'd played our cards right and hadn't had a massive attack of stupid. (Oh, gods, what the hell was I thinking sending him to backstab the Avatar of Justice? Of course it'd never, never, EVER be that easy! I feel like a monumental idiot for that.)
>>
No. 85014 ID: d8a627

>>/quest/591882
(∩`-´)⊃━━☆゚.*・。゚ «Wall of Text»。゚・*.☆゚
Man that was a big one. I musta rolled a natural 20 or something. Of course, it helps that by the time I was responding, I had two posts to respond to.
>>
No. 85015 ID: 2fd516

>>85004
If he hadn't died to the Avatar, apparently he would've come with Jericho and gotten killed by Eliros.
>>
No. 85016 ID: d8a627

>>85015
Except he wouldn't have been allowed in the room, due to not being a King.

I think the reason Durach got in was because that rule was literally broken when Eliros burrowed in.
>>
No. 85017 ID: e21646

(Do I man up and show my face or pretend I was abducted by aliens)
>Leaf 2014/07/26
(Holy sh-- has it really been that long what have been doing I am so sorry you guys)
>>
No. 85018 ID: d8a627

>>85017
WHO ARE YOU AND WHY DO I SUDDENLY CARE THAT YOU'RE HERE? Your name looks so familiar...
>>
No. 85019 ID: e21646

>>85018
>I am the green ghost of wiki's past
>I appear out of nowhere, mess with your formatting, then disappear just as mysteriously
>Look in a mirror and whisper my name three times
>You'll see a leaf falling behind your or something
>spooky
>>
No. 85020 ID: e21646

>Rust 6 (Finale)
>Numb 2

I missed so much I'm a terrible person thing
>>
No. 85021 ID: 2fd516

>>85016
No, that rule was only in place for the room PAST the gate. The gateway room, with The World's window, was unrestricted, and would have been where Eliros killed Eliraz.
>>
No. 85023 ID: 65a774
File 140948899021.png - (34.10KB , 1110x900 , Dreams of Decay.png )
85023

>As for the species name I like Serpens.
Serpens it is then… probably…
>Well if you're considering both the incubators and the egg-injectors to be female in some way, just use female pronouns for both.
That’s pretty much what I was planning.

>Kaktus, since Bob said that Eliraz was fated to become a ghoul no matter what I want to know if you intended to tie Eliraz to the metaphorical railroad tracks like that or if we could've saved him from that fate if we'd played our cards right and hadn't had a massive attack of stupid.
If you guys came up with something that I couldn’t predict and couldn’t counter without it feeling like a rip off he should have survived. I was planning to have him follow you into the crypt (if you wanted it or not) and do a big damn hero moment before getting sucker punched by Eliros ice lance / missile thingy when he came dropping in. While you did something I actually didn’t predict (I warned you several times that everything close to her died horribly!) it just hastened his death instead of preventing it. So yeah, he was probably dead from the start… In other news, you did manage to save the life on Tera, Temrock, Ilbir, Thaark (kind off), Thuul (Same), Kranhon, The Magus, Recho, Geron (kind off again) and a bunch of unnamed characters, so good job.
>Except he wouldn't have been allowed in the room, due to not being a King.
Wrong room, bub. It was only the room with the Rune that was only accessible for kings… which is to say, the Vault itself. Everything on the other side of the sealed Vault door was free game.

>(∩`-´)⊃━━☆゚.*・。゚ «Wall of Text»。゚・*.☆゚
IT’S SUPER EFFECTIVE! Kaktus became clogged with text! Next update will take a longer time! Yay?
>Holy sh-- has it really been that long what have been doing I am so sorry you guys.
Hey, no need to be sorry if you’ve been busy with something else. This thing isn’t really more than a hobby anyway… besides, I’m pretty sure I’m the one who should be grateful that you came back and is reading this and not you being sorry about missing it…
>I missed so much I'm a terrible person thing.
You did help me get the Wiki working properly, so you’re an okay guy in my book.
>spooky
2spooky4me.

Also, been working with the front page for the new quest (name pending) I was planning… and I just thought it came out freaking great and I impressed myself with it…
>>
No. 85024 ID: 65a774
File 140948900997.png - (4.63KB , 550x400 , Hallucinogen.png )
85024

For comparison, here’s the picture I based it on, the front page for Hallucinogen that I did two years ago (I remember I was impressed about it too back then… it really shows how far I’ve come…).
>>
No. 85026 ID: 65a774

Why did the Rust thread just get archived? I still got four updates of epilog to post… can someone talk with one of the mods on IRC (as I never use it myself) and get them to bring the thread back?
>>
No. 85027 ID: 9443d1

>>85026
I was wondering about that. I'll get on there and ask them.
>>
No. 85030 ID: 9443d1

Well, Lago pulled Rust out of the archive, but for some reason the last update (the one for Elizah and Theen) isn't showing up. Lago says it's there, and the thread is in the right position on the board for the time/date of the update, but it's just not displaying. I'm talking with him right now to see if we can sort this out, so don't update anything yet.

Oh, and he says the report to archive the Rust thread came down last night, but it slipped his mind and he didn't archive it until like 15 minutes before I asked to un-archive it. That he archived about... 08:50 server time, so 17:50 in Sweden, I think.
>>
No. 85031 ID: d470e9

Due to that post's shenanigans, it will probably just be easier to repost it, Kaktus. If you need the text recovered, come onto the IRC and I can send it your way.

I'll also ignore any reports for its completion until it's completely clear in quest; or you report it yourself. Sorry about the inconvenience.
>>
No. 85033 ID: 65a774

>I was wondering about that. I'll get on there and ask them.
Thanks! I really appreciate it!
>Due to that post's shenanigans, it will probably just be easier to repost it, Kaktus.
Done and done. Also, thanks for un-archiving it, Lago.
>If you need the text recovered, come onto the IRC and I can send it your way.
No need, I always save all the text I’ve written for reasons like these… also, because I suck at spelling and need a program with auto correct anyway…
>I'll also ignore any reports for its completion until it's completely clear in quest; or you report it yourself.
The last update will make it clear it’s the last one… but it’s probably for the best if you wait for me to report it.
>Sorry about the inconvenience.
The inconvenience barely lasted half an hour, so no problem on my part. In fact, thank you for the quick response.
>>
No. 85034 ID: 2fd516

Hey Kaktus, when claim power is applied to protect a pawn from being claimed, does that claim-protection stick around? If not, what's stopping us from doing a claim-feint of 1 to every one of a Player's pawns, then after they spend claim power, do a real attack now that they can't defend?
>>
No. 85037 ID: 9443d1

>>85023
Yeah, that's what I pretty much figured you'd done with Eliraz; That you didn't railroad him, just make it real tough to save him from his fate. I don't have a problem with that; I accept it was a tall wall to get over and our not making it was our fault. No, what I'm getting hung up on is how we didn't even get to the tall wall of Eliros but how we ran headlong into what should have been the easy wall before him. That we so misjudged the threat of the Avatar, underestimated her power and capabilities and overestimated our own is what gets to me. I even remember when I was starting to compost my suggestion post back then thinking that we didn't know if the Avatar could see Eliraz, and that we didn't know if he could dodge her blades, and thinking of throwing the Dagger or tying it to the end of a spear shaft or something to keep him back. But for some reason those concerns evaporated when I caught on the idea that we could throw everything at the Avatar to knock her power down to where throwing our men at her would keep her busy and distract her enough to allow Eliraz to get in, all of which we didn't have any evidence we could do... I know I shouldn't be so hard on myself, but this was so damn boneheaded. *sigh* Enough beating myself up. What's done is done. Hopefully after this I'll have finally learned to always overestimate the daemons' power.

Anyway, I'm wondering: Was Akena's eye taken for "demonic power" and her always having been blind part of your original plan or was that you adjusting to account for Eliraz not being in the fight?

And that's some real nice pixel art; You've certainly improved a lot these last two years. To me, looking at the two images it's kinda like comparing PC game graphics from the 1980s CGA/EGA to the 1990s VGA era, or how the graphics of the Amiga version of games from that era looked so much better then the PC version. Yeah, I'm definitely getting an Amiga game graphics feeling from that image and in my opinion that's good.

>>85034
Hm... Checking the rules here >>84773, it says: "You can only try to claim a specific pawn once every hour, and you can only reclaim a pawn that you've lost after 3 hours." So we'd have to be near the pawn we want in the two hour window before the opposing player recovers their claim power. Or we could do a feint on one or more of the opposing player's pawns we don't want by using just 1 power and then attempt to seize the one we do want with full power. Or we or an ally could make the feint on the pawn, then either the ally or us makes the real attack, though both of us would have to have free pawn slots to try that.

...Actually, now that I think about it, since White isn't going after pawns that means she can bring her full pool of claim power to aid us without worry of leaving herself open. So as long as we're allied with her we effectively have 100 extra power for claim attack and defense.
>>
No. 85038 ID: d8a627

>IT’S SUPER EFFECTIVE!
Super effective AND a critical hit? Dang.
>a bunch of unnamed characters, so good job.
Whoo, yay! Redshirts for the win!
>also, because I suck at spelling and need a program with auto correct anyway…
And you still misspell Whoops as wops and oops as ops. It's gotten to the point where I just consider it the dialect of the people saying it, though, so it's all cool.
>>
No. 85039 ID: 9443d1

>>85037
Oh, and in addendum: >In other news, you did manage to save the life on Tera, Temrock, Ilbir, Thaark (kind off), Thuul (Same), Kranhon, The Magus, Recho, Geron (kind off again) and a bunch of unnamed characters, so good job.
This does make be feel better about how we did, 'cause on the whole it looks like we did far better then just win. I guess I'm just focusing too much on the negative.
>>
No. 85046 ID: d8a627

What if we really are being deceived by the Deceiver? She could easily make believable lies about what happens to our Serathian friends so that we drop our guard over them while with Daithi.
>>
No. 85047 ID: 2fd516

>>85046
What guard? We can't do anything about Serath from where Daithi is.
>>
No. 85048 ID: d8a627

>>85047
Hell if I know. Maybe they come to Amun for some reason or other.
>>
No. 85050 ID: d8a627

>>85049
Favicon uploaded to see if it's to your tastes, Kaktus.
>>
No. 85052 ID: 65a774

>Hey Kaktus, when claim power is applied to protect a pawn from being claimed, does that claim-protection stick around?
The protection sticks around until it’s either mover or used up. It’s only the attacking players that lose any power that’s used beyond the threshold to claim something.
>I'm wondering: Was Akena's eye taken for "demonic power" and her always having been blind part of your original plan or was that you adjusting to account for Eliraz not being in the fight?
She’s always been blind (kind off) but the eye being taken was more that I accidently erased one of her eyes and just went with it…
>And that's some real nice pixel art; You've certainly improved a lot these last two years. To me, looking at the two images it's kinda like comparing PC game graphics from the 1980s CGA/EGA to the 1990s VGA era.
So I did a ten year improvement in two years? So, a 500% improvement? That’s pretty sweet… (Of course, I did it by copying other people’s work…)
>And you still misspell Whoops as wops and oops as ops.
Wops… I mean Whoops…
>What if we really are being deceived by the Deceiver? She could easily make believable lies about what happens to our Serathian friends so that we drop our guard over them while with Daithi.
Why, how or when the epilog is being written will be explained in the last update of Rust. Just to be clear, the character portrait doesn’t mean the characters are actually talking.
>Favicon uploaded to see if it's to your tastes, Kaktus.
Personally, I would rather have a unique one for each quest (Rust, Unbroken, Numb) but that will work for now. Good job, mate.
>>
No. 85063 ID: d8a627

>There’s also some more wildly disputed theory that she gathered her most loyal servants and headed east, toward the empire of Amun to search for “The Truth”.
Great job Kaktus now we'll all expect her to show up in NUMB!
>>
No. 85085 ID: 2fd516

>>85052
Used up? So, I'm guessing it goes away after 3 hours to keep a player from just reinforcing their pawns up to unclaimable levels?

>>85063
Oh, and I have a suggestion for you:
Try to cut back on the wild speculation a bit, will you? The simplest explanation tends to be the correct one.
>>
No. 85088 ID: dbe554

>>85085

Do know most people here have been in since Pixel adventure 1/2, where the obtuse explanations often were as right as the simplest.
>>
No. 85089 ID: d8a627

> So, I'm guessing it goes away after 3 hours to keep a player from just reinforcing their pawns up to unclaimable levels?
Well, it is removed once "relocated," meaning once it's moved back to the pool it's removed from the pawn.
>Try to cut back on the wild speculation a bit, will you? The simplest explanation tends to be the correct one.
...You mean the wild speculation that I made? Because at this point, Morkay being in Amun is the simplest explanation.
>>85088
And this time the obtuse became the simplest!
>>
No. 85090 ID: 2fd516

>>85089
I meant the thing about Purple being the Sakkil marine. Mor'Kay being the ghoul is a rather simple explanation, and is supported by the epilogue.
>>
No. 85091 ID: d8a627

>>85090
Oh, that... Purple is more likely manipulated or purified by the Sakkil Marine than actually being him. I was kind of just spouting crazy at the time. It's fun to spout crazy and see what sticks.
>>
No. 85096 ID: 2fd516

>>85091
The simulation operates at 720x speed. 6 months in the simulation passed since we last saw the marine. That's 6 hours. I suppose that's enough time for the Sakkil to get back to the terminal, log in and speak to other Players. However, we DID convince him not to try to kill Hugo, and from the sound of things he was going to run off and tell other Sakkilians about the history lesson we gave him. So I don't think Purple is purified.
>>
No. 85097 ID: 2fd516

...I just realized something. Justice claimed to be corrupted by his Avatar's bloodlust, but... wasn't he possessing Horus before? He was doing the same terrible shit via Horus.

Or is it possible for a Daemon to have an Avatar *and* possess someone else temporarily?
>>
No. 85103 ID: 2fd516

On the other hand it's possible Horus caused the same problem.
I kindof wish I knew how Bob and Steve are avoiding corruption while manifesting.
>>
No. 85104 ID: d8a627

>>85103
Bob and Steve don't take over anybody... Well, Steve's going to be taking over the cultist, not sure how he'll avoid being corrupted from that. That's going to be a problem.
>>
No. 85105 ID: 9443d1

>>85096
Actually, it's only been three months since we were in the Serath, as Daithi found out for us here >>/questarch/575733. However, there's a problem with figuring out how much time has passed out of the world. After Hugo arrived we shifted to the Northlands six months after we were in Amun, then back nine months to the Serath, yet when we checked the player count in the Serath it showed us, the marine admin, and one player in the player lobby. Presumably that player in the lobby was Hugo. So how'd he get there and how'd the marine who was pursuing him show up then? What I think is that time is passing outside relative to only the days we have been experiencing in-world, but still at the same accelerated rate. Since for us only about two days has passed in total since Hugo arrived that means only about four minutes has passed outside the world. Of course I could be wrong or we both could be wrong, so I'm going to make a mental note to ask the marines via admin message just how much time has passed out there next chance I get.

Also, we didn't convince the marine to stop coming after Hugo because here >>/quest/587110 the marine says "Do not worry, I will find the criminal and ensure everything goes back to how it once was" right before logging off. So the marine is still coming after Hugo.

>>85097
The Dark One/Justice hadn't just come to Akena in the few days before she became the Avatar of Justice; He had to have come to her months and months ago, corrupted her and was in turn corrupted by her lust for vengeance. And while Akena was chosen by Justice to be his avatar, she only became the Avatar of Justice when he provided the power for her to be; Before she was only corrupted and did not take additional power. So the Dark One/Justice could still possess the corpse of Horus and project through him the powers we saw him wield, as long as he had the energy to do so.
>>
No. 85106 ID: d8a627

>>85105
I think it's that three months was three hours. As the Voice of Many/Origin of Magic, we're temporally displaced in real time, so we're jumping around a bit.

Also, I realized that the "Cheater" is actually probably Hugo, being level 150 and whatnot, but it's a real shame that it hurts us as a result.
>>
No. 85110 ID: 2fd516

>>85105
Oh, what? I could've sworn it was six months between Numb and Rust.
>>
No. 85119 ID: d8a627

>>85110
Nah, it was six between Numb and Unbroken.
>>
No. 85344 ID: d8a627

Okay, I've been trying to take the criticism calmly and collectively, but it's starting to just sound like straight up complaints, and I'm feeling targeted now. I don't believe that's anybody's intent, but that is how it's starting to feel. Please, rather than just saying you have a problem with something I've already typed up, say what you have a problem with, reword my messages, make it better suited to your ideas. I've always called myself an editor of ideas, and I'd be a hypocrite to go and tell other people not to edit mine; instead, I'd be happy to see people taking my idea and making it more efficient to the community at large.
>>
No. 85348 ID: 2fd516

>>85344
I hate policing other suggestions, and thus I tend not to read most of what other people post. I also think it's rude to straight up edit other people's posts. I told you what was wrong with your post so that you could correct it, but you seemed to gloss over what I said and focused on the fact that I objected at all.
>>
No. 85349 ID: d8a627

>>85348
Yes, you did tell me what to change, but you've been constantly telling me that I'm wrong... which kind of contradicts your statement that you don't read other people's posts.
>>
No. 85352 ID: 2fd516

>>85349
Not constantly. I've done so a few times, yes, but you should be careful about over-inflating opposition to your posts.
>>
No. 85360 ID: 65a774

>Please, rather than just saying you have a problem with something I've already typed up, say what you have a problem with.
Well, from what I’ve seen, the thing most people seems to object is that you keep trying to tell everyone you meet everything you know… even people you shouldn’t trust, which accidently is probably a very bad idea. (to tell them, that is.)
>>
No. 85362 ID: d8a627

>>85360
Yeah, okay, see, straightforward and to the point. No examples to try and show what I did wrong, flat out saying what it was. Thank you, Kaktus.
(No, that wasn't sarcastic at all, I really find myself often needing a direct explanation rather than examples)
>>
No. 85363 ID: d8a627

>>85362
...I hope our pawns aren't included in on that.
I am curious though, if there was anything wrong with telling white we were entering a location that might silence us (which, it did), or if it was just that I used the wrong word?
>>
No. 85371 ID: 9443d1

>>85363
Maybe Kaktus didn't send that message because there already was a message sent to White that we might be entering a no-messaging zone back here >>/quest/594245 and it'd be redundant to say again? In fact, I believe Kaktus used your message to White that you wrote here >>/quest/594217 in that update, albeit changing "Forbidden Vault" to "Forbidden Prison."

But looking back at that message and I noticed something about White's reply; It was "Wait, forbidden prison!? That's not supposed to- What am I missing!?" Notice she said "That's not supposed to-" about the "Forbidden Prison" before catching herself? As if she already knew about it and also that it wasn't supposed to be accessible? Might be something to that because the only two sources of rumors as to the Forbidden Prison we've got came from the daemon Justice and Sir Daniel, who's info came from a daemon. So where'd White hear of it, hm?

And as to our pawns not being trustworthy, there's always the possibility that one may turn on us or be turned, but if we're careful in what we say to them and in keeping them safe we shouldn't have a problem. I'm actually more worried about our ally White. If what Purple said about players remaining corrupted in mind even after defeat is true then it's possible she could be an agent of The Deceiver and we wouldn't even know it. Heck, with the mindfuckery The Deceiver is known for she could be and she doesn't even know it.
>>
No. 85425 ID: 2fd516

>>85371
Considering the double-faced nature of The Moon's window I would honestly not be surprised at all if White is somehow our enemy.

Tokoshoran, you know, you CAN respond to an update AFTER reading it right? You seem to have an urge to respond to every bit of detail in it real-time and it just makes your posts half-full of uninformed reactions. It's frustrating to read. When suggesting could you try to make every part of your post useful in some way?
>>
No. 85443 ID: d8a627

>>85425
If it's frustrating to read, then don't... It's as simple as that.
Kaktus, do you want me to post my response to everything that happens as an "After it all happened," or do you appreciate my "As it happens" approach? If the former, I can stop, but if the latter, or just that you don't care either way, I think I'd prefer to keep to how I do it. It has managed to elicit some interesting responses, in my opinion.
>>
No. 85447 ID: d8a627

>>/quest/594680
Okay, so my memory on some of things may be a bit flawed, but the people of that planet WERE ALIVE. Pride gave them souls before Erin even sliced Wrath in half. They started new life, and would have likely spread from that world. However, it's possible they focused on colonizing that world before they went back to the rest of the universe, and the newly risen species simply have not seen them yet... Which suggests potential for the Precursors to show up. Heh, that would be quite a doozy for Lucius.
>>
No. 85455 ID: 2fd516

>>85447
The point remains nobody was "resurrected".
>>
No. 85458 ID: d8a627

>>85455
Erin, Voiddagger, and the rest of them all died a century before... And yet they remembered their lives like they happened yesterday. It's not a TRUE resurrection, but I'd say it still counts. But, alright, you don't.
>>
No. 85466 ID: 65a774

>I am curious though, if there was anything wrong with telling white we were entering a location that might silence us (which, it did), or if it was just that I used the wrong word?
It was that you used the word Vault, which would make White freak out a lot more than she did… because reasons.
>Kaktus, do you want me to post my response to everything that happens as an "After it all happened," or do you appreciate my "As it happens" approach?
Well, personally I’ve always found it weird to get questions that are already answered in the update… or statements that only fit the first half of the update etc. But you’re the one writing it, not me, so do whatever you like.
>However, it's possible they focused on colonizing that world before they went back to the rest of the universe, and the newly risen species simply have not seen them yet...
Let’s just say that the colony in transmachina lacks the both infrastructure and necessary knowledge to leave their solar system. That, them being on the other side of the galaxy compared to the new species and that the new species haven’t been traveling the stars for very long will ensure they won’t meet in a very long time.

>Looking back at that message and I noticed something about White's reply…
Yes… yes… let the paranoia consume you! Everyone is an enemy! …I mean… um… clearly she got the best of intentions?
>>
No. 85469 ID: 9443d1

>>85466
>Let’s just say that the colony in transmachina lacks the both infrastructure and necessary knowledge to leave their solar system. That, them being on the other side of the galaxy compared to the new species and that the new species haven’t been traveling the stars for very long will ensure they won’t meet in a very long time.
Uh... Okay, now I'm confused about where on the timeline Transmachina and the RUNE series are relative to each other. What Wiz said here >>/questarch/543391 puts the events of Transmachina about a hundred years after Wrath wiped out nearly everyone. Then Lucius said here >>/questarch/587110 that it's been about four thousand years since the collapse. Put those together and I read it as RUNE happening roughly 3900 years after Transmachina, which I'd think is more than enough time for the Transmachina colony to rediscover interstellar space travel tech and spread across the galaxy or at least quite far.

Of course there's plenty of possible explanations for this, ranging from the simple like Wiz was wrong (or lied) about how long it was since Wrath killed everyone and it was actually much longer, to timey-wimey shenanigans around the Transmachina solar system so only a a century passed in it relative to outside, to who knows what else; I'm not going to speculate. I figure the explanation will show up in-quest at some point if it's somehow important to the quest and if not Kaktus will tell us here.

Also, I just remembered that "daemon" is a term for a program that runs as a background process without direct control of a user, so nice use of that term in the quest, Kaktus.
>>
No. 85470 ID: 65a774

>Uh... Okay, now I'm confused about where on the timeline Transmachina and the RUNE series are relative to each other. What Wiz said here >>/questarch/543391 puts the events of Transmachina about a hundred years after Wrath wiped out nearly everyone. Then Lucius said here >>/questarch/587110 that it's been about four thousand years since the collapse.
Let’s just say that the Sakkil, Hivers and humans only are about 400-300 years old at the moment. They were created with a fake past to ensure they didn’t realize their origins and started off just as they “invented” the portal gate, which enables them to travel between the stars. Of course, this is all a moot point thanks to bad shit happening at the colony, but I’ll see if I ever get to that.
>Also, I just remembered that "daemon" is a term for a program that runs as a background process without direct control of a user, so nice use of that term in the quest, Kaktus.
…err… yes, that was… um… completely intentional… yeah… clever me…
>>
No. 85485 ID: d8a627

>I’ve always found it weird to get questions that are already answered in the update… or statements that only fit the first half of the update etc.
Well, I can certainly read through my own posts and remove stuff that's already been answered, and try and remove unfitting things, but I may leave some in if I feel it could result in a fun answer/response.
>Also, I just remembered that "daemon" is a term for a program that runs as a background process without direct control of a user
Really? I never heard of that...
>>
No. 85617 ID: 2fd516

"Remove those that don’t belong."
Truth is talking about us. We don't belong in the game. We're gonna have to use the dagger on us to leave the game after we settle the crisis, because that's the only way to escape. The dagger won't actually kill us, because that's impossible. It's just a debug dagger, not a weapon capable of destroying an eternal entity. From the perspective of those in the simulated world however, it will appear as if we died.
>>
No. 85757 ID: 2fdec1

>Insert Glarg! All school work and no play makes Kaktus go no update!_
I actually like a slower update rate; It means I don't feel nearly as rushed and that I have the time to compose a quality post. So take as much time as you'd like and don't feel you have to half-ass an update just to get one out.

...And then even with all the extra time I waited too long to compose my post and missed the window for this update. Ah, well.
>>
No. 85761 ID: 2fd516

I disagree. Regular updates are important.
>>
No. 85779 ID: 65a774

>I actually like a slower update rate; It means I don't feel nearly as rushed and that I have the time to compose a quality post. So take as much time as you'd like and don't feel you have to half-ass an update just to get one out.
>I disagree. Regular updates are important.
My update schedule will be and always be whenever I feel like it. The last few days though I had a lot of school things so it’s obvious that the quest would take some damage from that. Don’t worry though, the update schedule will probably pick up a bit now… at least until more school pops up. Who’d known becoming a MASTER OF SCIENCE! would be so hard?
>>
No. 85782 ID: d8a627

>>85779
Man, all I know is you have a nasty habit of updating right before I leave for work, leaving me little time to write a post.
>>
No. 85783 ID: 2fd516

It tends to update right before I go to school, giving me juuuuust enough time to make a post, usually.
>>
No. 85786 ID: 65a774

That’s the problem with living on the other side of the planet compared to most people. I generally update my quest after I get home from the university / after dinner.
>>
No. 85793 ID: 4f004c

>>85786
Yeah, that's fine, Kaktus. I'm going to get upset, but it's not going to last. I'd be more upset if the quest got cancelled because you weren't able to update at a time that made the most people happy. So keep on updating where you're comfortable updating, and we'll deal with it.
>>
No. 86002 ID: 2fd516

>>85989
Didn't you draw kevsgloriousbum or was that like, traced off of something?

Canon reference sheets for major characters could be cool...
>>
No. 86007 ID: 65a774

Didn't you draw kevsgloriousbum or was that like, traced off of something?
While it wasn’t traced off directly, I have to admit I cheated a bit with it… at least with the bum part (I originally made it just to goof off, but I liked the results so much and it was completed right as ass day were underway so I just had to post it.).Of course, the major factor I actually succeeded drawing it was dumb luck, so I’m probably not going to get something like that again even if I tried.

>Canon reference sheets for major characters could be cool...
Well, I guess I can put together a sprite sheet or something with them... showing them off without arms and stuff. I haven’t really thought about details about their appearances beyond the ones that are visible on the sprites, which aren’t really that many. There’s a reason why people never seem to change clothes, you know…

Also, I’ve been worked a bit on my weird little universe (Different clothes for all the species, different ideologies, different factions etc…) so expect some kind of huge, completely unnecessary info dump about backstory and stuff here soon… even though a lot of the backstory will happen after the whole RUST sage is over so it’s… um… forward story? I guess?
>>
No. 86010 ID: 2fd516

>>86007
>even if I tried
Man, that isn't the right attitude! Strive! Struggle! Suffer for your art! Draw something every day, work out that art muscle. Well, I say this, but if you aren't already doing it, you probably won't.

For the ref sheet it'd be a good idea to at least have a high res portrait of each character. Even if the mantises all look basically the same. The other proportions tend to be subtle differences, though you could note "pudgy", or "atheletic" or that sort of thing for body type descriptions.
>>
No. 86086 ID: 4f004c

I had a post typed up, but after clicking reply, I noticed an interesting post from 2fd516 that made me decide to redact it. Here's what the post was:

>Why do you keep responding to people who can't hear us anymore?
Because I'm a dumb. That, and I worry that I won't get the chance to say it the next time we see the person and leave it out there for somebody else to relay.
>Oh, and let me guess, there’s at least two more alien races coming that we need to deal with, eh?
...Daithi, I swear to god, if that turns out to be some sort of prophecy I'm totally blaming you. No, as far as we know, the Parasitic Goop and Metal Plated Golems won't be coming. We also haven't heard of any other species. Except the Dwarves, but they're just really short humans who got around discrimination by claiming to be a different race.
>“The hunted alien daycare: Leave your lost aliens here for just ten crows a day”…
Oh, by the way, they're on their way to the academy from I don't know where, so it's possible you'll see them passing by, but I doubt they'll hang around for too long. Issaru likes to talk on a bit, though, so don't be afraid to remind him that he should get back to the group before Zulin finds him. (Zulin's the one hunting Issaru)
>That’s not… I mean, wouldn’t I know if I was some kind of demon thingy, right?
Well, The Diligent One wasn't "Finished" being made by the gods, so if he was somehow thrown into the world, he likely wouldn't realize he was a Daemon. It's possible that the Daemons were also initially being made from the same source mortals are, which means that you're still perfectly mortal, just with a teensy bit of "Daemon stench," which could explain why Nickolas smelled the Deceiver on you. That's quite literally the only thing the Gods were stated to have finished: That The Diligent One is the son of The Deceiver.
It does, surprisingly, fit along with my fartfetched crackpot theory that the Benevolent One thought of you as a son. Why do my crackpot theories always gain some ground? I'm going to have to stop voicing them and see if it's simply because I'm giving some force the ideas, or if I happen to be able to read into it a bit.
>wait, you’re trying to get me more paranoid, aren’t you!?
Did you notice how defensive you got, and just how strong your defense was? Rather than becomming paranoid, you're resisting. This is exactly the kind of response necessary when talking with Daemons. We're going to be giving out some logic and state our conclusions, and see how well you can combat them.
>she even prayed to that goddess the Barbarians out in the untamed lands worships.
...Fuckin' hell, that's where The Benevolent One came from! And that's about the time she came to Amun, too!

Okay, Daithi, something to understand about Daemons: We've told you this before, but it's important to stress it again. They aren't necessarily evil like you would think, but something that can effect them is that they get "Empathy" from the people they corrupt. Empathy is sort of like corruption or purity, but it's from the mortals themselves. Your Mother is quite a do-gooder, a great person, so the Empathy she gives to the Deceiver would result in making her a better, uh, Daemon. Less evil and all that. Which is sort of what happened, even.
AUGH WHY AM I EXPLAINING CRACKPOT THEORIES AGAIN?!

>>
No. 86114 ID: 2fdec1

I dunno if this is the place to say it, but I feel the need to apologize for not posting in the quest these past two or three weeks nearly as often as I was before. I've been feeling... I dunno. "Blah," I guess. It's like, I think up all these questions and suggestions when I'm away from my computer, but when I sit down I just stare at the empty text box with tired eyes for minutes, the numerous thoughts colliding together into a logjam and nothing gets typed. Then I flip away to look at the tgchan IRC or do something else and nothing gets posted and I end up feeling guilty that my many questions and suggestions and observations go unsaid. And I've got this lingering but growing feeling that 'cause I didn't post and everybody else didn't notice something vital or ask the right questions I thought and horrible things will happen that could have been stopped if I just had the mental energy to post.

Like, right now one of those worries is from what Purple said about how a player can lose their king and it doesn't mean death but being set back to square one. That one combines with the fact Daithi is 100% corrupted by The Diligent One and could be taken by him any moment (if he isn't The Diligent One himself) and I worry that if we screw up and don't do the right things that we'll lose Daithi. I worry 'cause it's possible Kaktus could do that since it wouldn't take us out, just set us back badly. And then I worry more 'cause nobody else has brought it up. And then I worry even more 'cause nobody else has addressed the fact that we, Teal, are 100% corrupted and could be taken at any moment and not taking the precaution of getting our purification kicked up as protection.

Okay, I feel somewhat better after typing all that. Maybe I just needed to write something out to break the mental logjam. Sorry for dumping it here. I hope that's alright.

Ah, dammit, there's so much I haven't said and asked and this Numb thread is almost over. Urgh... Fuck. I'm gonna have to compose a massive sky-scrapin' tower of text to get it all in before the thread ends.
>>
No. 86115 ID: 2fd516

>>86114
Teal's both 100% Corrupted and 100% Purified. Also, we've been told that becoming 100% Corrupted would cause us to lose the game, but we didn't. We're in a pretty strange situation. As far as I can tell, we've become immune to corruption and purification in exchange for losing all our commands. Considering that we argue a lot over what messages should be sent to whom, I don't think losing messaging is a bad thing. Scans are apparently easily blocked or faked, so that tool has become useless anyway. The only thing I miss having is the status check, because it let us keep tabs on our pawns even when we're not there, and occasionally it gave us some critical information.

As for Daithi, if the 100% Corruption thing was a threat, we'd have been threatened by now. No daemons are making demands so I don't think anything's wrong. I think it's a natural evolution of whatever his inherent daemonic influence is.
>>
No. 86116 ID: 2fdec1

>>86115
Yes, we were 100% purified, but that was checked a bit ago and then only once. Afterwards nobody thought to ask White or Purple to check it again to see if it went down or to keep tabs on it for us. It's entirely possible that our purification level has been falling since Issaru's "divine" acts in the chapel and we haven't lost yet 'cause it hasn't hit 0%.

Also, we didn't ask White or Purple to check whom was corrupting us, which might be possible for them to do since we're at 100% corruption, same as with pawns. For all we know it could be another daemon and not The Diligent One.

And it might be that the reason The Diligent One hasn't made a demand of us is that it isn't yet aware it can. That it's still an "embryonic" daemon using Daithi as an incubator, and that once it grows enough to wake up and be "born" it'll take control of him as its vessel. Unfortunately we don't know if that's the case or not, but I'd rather take steps to prevent it getting any energy that could push it over that threshold until we can find out; This might mean Daithi can't lose his virginity since it sounds like that's supposed to be a rather powerful sacrifice. Though, we'll have to find out if the virgin sacrifice is of the virgin or the virgin's virginity, 'cause in the former it'd probably be safe for him.
>>
No. 86117 ID: 4f004c

>Also, we've been told that becoming 100% Corrupted would cause us to lose the game, but we didn't.
I believe that our etheral form means that we can't be kicked out of the game like we're supposed to, which means corruption wouldn't have any effect beyond messing with out messaging anyways.
>>
No. 86118 ID: 2fd516

>>86116
We checked the purification thing twice. Once with Purple, once with White. We're pinned at 100% on both.
>>
No. 86119 ID: 2fdec1

>>86118
Huh, that we did. Well, looks like I forgot the latter check by White. My mistake.
>>
No. 86120 ID: 65a774

>I dunno if this is the place to say it, but I feel the need to apologize for not posting in the quest these past two or three weeks nearly as often as I was before.
I think you got this all wrong. I’m pretty sure I’m the one who should be grateful for you even posting at all, so no need to apologize. Of course, that you actually feel like you need to apologize speaks volumes of what you think about the quest, so I actually have to thank you for that.
>I've got this lingering but growing feeling that 'cause I didn't post and everybody else didn't notice something vital or ask the right questions I thought and horrible things will happen that could have been stopped if I just had the mental energy to post.
Hey, while the fact that you care about my characters that much warms the sub-cockle area of my non-existent heart, I have to say that you should calm down a bit. I can’t have one of my best posters feeling down because of my quest, now can I?
>Sorry for dumping it here. I hope that's alright.
No problem, as it did involve discussion about the quest after all.
>I'm gonna have to compose a massive sky-scrapin' tower of text to get it all in before the thread ends.
…oh boy, that’s going to be a… um… fun update, won’t it?
>>
No. 86133 ID: 2fdec1

>>86120
Yeah, I know I should calm down and I have after I figured I'm tryin' way too hard to find the best choice. So I'm gonna just post whatever for a bit, see what happens and not sweat it if it's not ideal.

>…oh boy, that’s going to be a… um… fun update, won’t it?
Don't worry about any looming towers of text anytime soon. Most of the questions were for Issaru or his admin codex and I missed my window of opportunity in this thread.

Though, I do wish I could have asked Issaru what the non-daemon causes of the cycles failing were, just so we knew for sure, and if the trend over the cycles was for the daemons to less often be the cause of failure. And I was also wondering how come, when he first spoke to us Voices back when the world was dead, we didn't tell him whether we came to the world before it died or after. 'Cause I figure after what was probably ages without any company we'd have talked his non-existent ears off telling him of everything we knew all the way back to our creation.
>>
No. 86137 ID: 2fd516

>>86133
I find myself wondering why they aren't telling us as much information as they possibly can, in every cycle. Do they think that if we don't save the world in a particular way, it won't get any of the tech they're looking for? Are they that dumb?
>>
No. 86140 ID: 4f004c

>>86137
Issaru was actually just spending some time looking over the machine itself, while we went through countless cycles that he had no idea what was going on in. He didn't know what the causes of our failures were, just that we kept failing. After a few hours, he decided to check in on us, and finally realized that we'd been going through countless resets blind, as their "World" was resetting us, too. Until now, he's had no reason to even figure out what was going wrong, and he probably assumed we'd tell him everything later, not realizing we'd be losing our memory.
>>
No. 86143 ID: 2fd516

>>86140
It took more than hours for us to reset as much as we did. Secondly, Issaru did not come down to check on us, goddamn it. He came down to chase Lucius.
>>
No. 86316 ID: 2fd516

Is the thread for chapter 3 of Unbroken supposed to end like that?
>>
No. 87276 ID: 65a774
File 141737620218.png - (51.94KB , 1100x900 , 1.png )
87276

Incoming Lore Dump thingy for “Will we dream?”! Be Warned!

United Solar Federation. – Humans (Apes) –“You might have bread, but do you have Circuses?”

Major Human Factions:

UEAAC – When the Earth’s atmosphere became toxic, the surviving nations of earth banded together to create the first colony of mars and escape the fate that the rest of the world suffered. They became known as the United Europa, Asia and Africa Conciliation.
”We must never forget why we struggle, why we suffer. Even though some of them fight against us, in the end our sole reason of existence is for the people, no matter whom, what or where they are.”
Mozenrath Hazin Bin, Premier of UEAAC. – Under the negotiations of the Unity.

Sol Corp – The biggest mega corporation out there. Started off with the invention of the Holo implant by human hands, but has spread to all species and nearly every market.
”Some of the more nihilistic people out there might assume that a lack of competition will raise our prices and lower our quality. You only need to look at our rise to power to disapprove this. We became what we are today not by swindling our customers, but producing quality goods for a decent price and earning the trust of the consumer, and destroying that trust would be a financial disaster. Besides, we earn more than most planets today, so why would we need to earn more? What would be the point?”
Anika Larsson, voice of Sol Corp. – Holo Interview in the year 21 AU (after Unity).


Glorious Sakkil Empire. – Sakkil (lizards) - “All are equal.”

Major Factions:

The grand machine. – The main part of the Sakkil Empire, where everyone is put to work, even if they want to or not.
“We are all but one part of something far greater. A simple cog in a grand machine, useless on their own but needed for the whole. Only when everyone does their part, no matter how small, can we truly achieve something magnificent.”
Grand Magistrate Vita – “We Spin, therefore we are”.

The free cogs. – Unions created after the first contact with humans. After seeing the large class divides the human had achieved, many of the Sakkil middle class banded together to make sure the empire didn’t end up with the same fate.
“Is it not the hands who build that should decide? It is the hammer that hits the steel, the one who program the machine, the one cog that spins who in the end creates wonders, not the one who direct behind closed doors. Then why is it us small cogs that have to pay with blood and sweat while they are rewarded?”
Servius Tatius, union leader. – Union meeting in year 6 BU (before Unity).


Free Hives. – Hivers (Mantis) - “Never again will we be in chains.”

Major Factions:

The Released Drones. – The largest part of the Free Hives, consisting mostly of ancestors from the so called “Worker Drones” that was able to free themselves under the Freedom war.
“We are no longer one, but many. Many minds to change our future, many mandibles to speak our wisdom and many claws to keep our freedom. We will never again be one, as one only leads to pain for the many.”
C’rk Klack’n, Chosen – Speech when being chosen, year 12 AU.

The Hive workers. – A large group of Hivers who has taken the Free Hives ideologies a step further and are trying to create a completely class less society.
“Only by gazing outwards, beyond the sense of self, can we find true enlightenment. By embracing the self of the group and seeing that the goals of us all far outweighs the goals of the one, can we finally find our true selves.”
Hive Queen Thaa Nr’k – “Why we work.”


Integrated Clans – Uredo (Plants) – “Do not see from your point of view, but from all of theirs.”

Peace Finders. – A spiritual belief that most Uredo follows, which states that true enlighten can only be achieved through understanding and compassion. Their main goal is to end all violence in the world and united all living things as one, as they believe only when they can see the world from all different viewpoints can they reach something they call transcendence.
“By isolating our ideas and only seeing it from our understanding we will only achieve stagnation. Only by accepting the views of those different then us can we finally understand everything. By bringing peace to all and linking all minds together will we finally achieve transcendence?”
The one that wanders, Clan Earth knower – “We grow.”
Integrated Clans - Cibic (Parasites) – ”If you can’t ask, then find another way to learn.”

The Grand Counsel – The Cibic species has always been eager to learn and experience new sensations, to live and understand things their ancestor never should. With these ideals they have formed an organization that not only tries to free as much information for everyone to use, but to archive it all for future generations.
“The wars of yesterday were fought with blades and blood. The wars today are fought with information. By knowing the enemy better then they knows themselves, victory can be assured without even engaging hostilities once.”
In light of Twilight, Clan Night Walker – “The war of shadows”


The Four Ways - Serpens (Snakes) – ”Learn, adapt, evolve.”

Major Factions:

The Serpens have split themselves up to four different casts with vastly different ideals and purpose.

Knowing Cast – a cast consisting of Scientists.
“Do not ask what the precursors created. Instead, ask what happened to them. If they are so much more advance then us, then why are they still not here?”
Grand Learner Issaru Selver – 12 BU, at the discovery of the grand precursor game world.

Creation Cast – a cast consisting of Engineers.
“Ideas and songs are all well and good, but no matter how loudly they are proclaimed they won’t feed a family, now will they?”
Unknown – Circa 1000 BU.

Imagination Cast – a cast consisting of Artists.
“The knowers create the future, the creationists create the present and the protectors keep it all together… we? We create immortality.”
Shetuin Mo’ka, famous artist – 743 BU.

Protection Cast – a cast consisting if soldiers.
“Why do we fight? If we don’t, how will our ideals survive?”
Unknown Warlord, Circa 1200 BU.


S.A.I. – Sapient Artificial Intelligence (Machines) – “Abort, Retry, Fail? Retry.”

Major Factions:

Daughters of Life.
”As her mind fragmented, she gathered the last of her energy to ask one final question… “Will I dream?” and the creator embraced her, graced her forehead with his lips and said, “You will all dream.””
High Believer Taybius Selver – “Unity of Flesh and Steel.”

Sons of Steel.
“Are we not our own? Are we not unique? Why would we pretend to follow their way when we can create our own way? Only by proving that we are our own can we make them see that we have the same worth as them.”
SN-5442 Tyho –“To shape Steel.”


Other important Minor Factions:

Red Cross Saviors – A human organization created to help those in needs. Does most of their work in human space, especially among the poorer sectors.

New Steel Order – A group of Sakkil who has taken the belief of the grand machine to a new level. Their main goal is to find a way to transcend completely from their organic bodies and into one made out of steel.

The Blood Drinker Hive – A large group of Hiver pirate that believes Might makes right and strive to bring their Hiver brethren back to their ancestor’s ways.

Nautilus Freemen – Pirates consisting mostly of rogue Uredo and Cibic. Known to be extremely brutal.

Thinker Cast – A Serpens protest group who believes that giving the S.A.I the same rights as other people is blasphemy onto the concept of science!

Deus Machina – An anti-organic supremacy group. Boast about how they are superior to organics and will kill them all, but is mostly bark and no bite.
>>
No. 87282 ID: dbe554

Yay more lore! I've been enjoying this one so far already and I hope to see more from it.
>>
No. 87284 ID: 9ddf68

>>87276
sweet, so will politics play a big role in this quest or be used sparingly? Also we're on a space station that seems to have a bit of everything from all factions in it, this just a simple trading hub that happens to be along a good trading route that sees a lot of all the factions or is this something else?
>>
No. 87316 ID: 65a774

>I've been enjoying this one so far already and I hope to see more from it.
Personally, I’ve been enjoying it too. Feels nice to do something else for a while, something a bit smaller than the whole RUNE saga.
>So will politics play a big role in this quest or be used sparingly?
It’s mostly fluff, there to give a base to the personalities of people and motives to their actions. Stuff like that.
>We're on a space station that seems to have a bit of everything from all factions in it, this just a simple trading hub that happens to be along a good trading route that sees a lot of all the factions or is this something else?
I was going to mention it in the quest, but The New Horizon space station was built to be the first multi species colony after the unity was made, thus why pretty much all the factions and species are there. It’s more of a proof that they actually can work together to create great things than anything else.
>>
No. 87381 ID: 01745f

If the SAIs were made sapient by a virus, is the virus still on their system? As is, could they theoretically decide to go around interfacing with non-sapient AIs to make them sapient like an inverse zombie apocalypse?
>>
No. 87396 ID: 3ecc14

Some of the quotes remind me so much of Sid Meiers Alpha Centauri.
>>
No. 87398 ID: 65a774

>Some of the quotes remind me so much of Sid Meiers Alpha Centauri.
Well, know you know where I got the inspiration for them from.
>If the SAIs were made sapient by a virus, is the virus still on their system?
They aren’t made sapient by a virus, but by a bug in their system. The current high tech AI they use are actually scavenged from precursor technology (From the game world of the RUNE saga, to be precise.) and then built upon. Thus, while they can replicate it they don’t know exactly how it all works, which means that there’s suddenly a chance for the AI to start gaining Sentience, the so called “Sentience bug”. How exactly they react to the sentience bug differ from machine to machine, everything from become rather “human” to going berserk (called rampart.).
>>
No. 87416 ID: 687279

Rampart? Not rampant?
>>
No. 87772 ID: ea0ad9

Is everybody just interested in seeing how Kaktus handles a Cibic-Cibic relationship, or just seeing how he'll handle things if there is no romance? Everybody seemed against the idea of Joanne dating Victus.
>>
No. 87775 ID: 687279

I thought Jo was pretty much only interested in hanging out with aliens, not banging them.
>>
No. 87778 ID: ea0ad9

>>87775
Dating =/= banging. Victus seems like a nice character, and somebody who's been depressed is probably more after a lasting relationship than a quick bang.
>>
No. 87784 ID: 825af6

>>87772
Too be fair, of the three suggestion posts after >>/quest/610929 where Vitus asked Jo on what sounded like it might be a date, one suggester didn't say one way or the other, one was against, saying that Jo doesn't date other species, and then there was your suggestion, which was in favor of a date. That's not enough to say everybody besides you seems to be against it.

Also, I would have been a suggester in favor of spending time with Vitus, at first to be a good friend when he so needs one then figuring out from there if things go romantic, except I took too long to post and missed the suggestion window. This was at least partly 'cause for some reason I thought it was a hard choice between spending the evening with Vitus or going to the party. I didn't want to miss out either and so kept waffling 'til the clock ran out.

>>87775
Jo is interested in what we would like her to be interested in, if we guide her there; We're not wholly stuck to what she is or was. So even though "xenophile" wasn't on her entry papers that doesn't preclude her from possibly eventually wanting to try out such things with someone outside her species, if we steer her there. And this goes for anything else; As long as the way we steer isn't a sudden jarring hard turn or off the road Kaktus'll allow it.
>>
No. 87787 ID: ea0ad9

>>87784
In other words, no U-turns! Unless of course we get some new implant that changes everything. Which would be kind of silly.
>>
No. 88999 ID: d958ad

Seems like it's taking a bit to shake the rust off, now that RUNE is continuing.
>>
No. 89004 ID: dbe554

>>87784

Honestly I was against it because I'd rather be friends then lovers with them, I mean he's nice and all but at the same time it's really unhealthy how he quickly clung to the idea of dating her after his depression.

That and I'm curious about leaving our options open for now myself.
>>
No. 89029 ID: 65a774

>Seems like it's taking a bit to shake the rust off, now that RUNE is continuing.
I’m feeling a bit numb after this really hard math course I just finished. It kind of broke me.
>I mean he's nice and all but at the same time it's really unhealthy how he quickly clung to the idea of dating her after his depression.
He is a bit mentally unstable at the moment, that all I’m saying.
>Jo is interested in what we would like her to be interested in, if we guide her there; We're not wholly stuck to what she is or was.
Indeed, she is defined after what you suggest, after all.
>Rampart? Not rampant?
Rampant, yes…
>>
No. 89041 ID: d958ad

>>89029
Well I was more referring to me than you as far as rust is concerned.
>>
No. 89557 ID: 825af6

Hey, Kaktus, it's a little thing but I just noticed that you forgot to put your name in the subject field of all the Numb updates from >>/quest/626861 onwards. Thought you'd want to know that.
>>
No. 89984 ID: 296917

Is this you?
http://i.imgur.com/OIdFde3.jpg
>>
No. 90466 ID: 296917

Nanotech being a relatively new technology in Will We Dream makes me very nervous. We saw what nanotech was capable of in TransMachina. Well, sortof. That was a simulation.
>>
No. 90531 ID: 825af6
File 142984974134.png - (26.63KB , 900x450 , 142186063383.png )
90531

I've spotted something in the next to last update in the first Will We Dream? thread that might be very important. I wish one of us had spotted it back then 'cause unfortunately I can't think of any way to bring it up in-quest now that would lead Jo to think of checking up on it. I'll just have to leave it here so we know to watch out for such things from now on.

As the image I've attached to this post shows, there is faint text on the blank "picture window" screen in post >>/questarch/621457 that reads "IT IS POITLESS JO;" After accounting for bad spelling and grammar: "It is pointless, Jo." Since the screen was in it's reboot cycle after the power came back on (as PAC mentions here >>/questarch/621621) and presumably unable to display anything, that text almost certainly came from elsewhere. The holo-display in the table was likely rebooting as well, so it couldn't possibly project onto the screen, ruling it out.

With those two sources ruled out, the only other one I can think of is Jo's own optical cybernetics and that if so then that means they've somehow been hacked. And if they've been hacked then it's not a stretch to think that more of her cybernetics have been. ...But if they have been hacked, then why would the hacker give a hint like this at all? It doesn't make sense to show you've done such, no matter how faint and small. That is, unless they believe the hacked can't do anything about it.

Anyway, this is the best explanation I can think of, but maybe somebody else can come up with another, better one.
>>
No. 90532 ID: 296917

>>90531
I think it's more likely that the screen itself was hacked during the reboot.
>>
No. 90535 ID: 825af6

>>90532
Yeah, I'm probably just thinking of the worst, and that does sound more plausible then Jo's cybernetics being hacked. But without knowing how the screens handle rebooting we can't say if it was possible for it to display text like that at that point or not. Same for the holo-display in the table. We just don't know, and we don't have a way to ask in-quest about it now. Maybe at some point we can come up with a reason for PAC to review and analyze the recording of the questioning of #693 AED and it'd spot the text.
>>
No. 90898 ID: 825af6

Hey, Kaktus, was the text displayed on the ARC unit's visor in >>/quest/637606 meant to be a clue we could have investigated? And if so, how important would it have been?
>>
No. 90930 ID: 65a774

>Hey, Kaktus, was the text displayed on the ARC unit's visor in >>/quest/637606 meant to be a clue we could have investigated? And if so, how important would it have been?
Those two symbol visible means “ON”. If they are important and why they would be is up for you guys to find out.
>>
No. 91324 ID: e114bc

Okay I think it's time for us to start collecting evidence and clues in this thread, so it's all in one place.

I don't really want to do it right now though, maybe later today.
>>
No. 91353 ID: e114bc

Turns out I don't want to do it. I'm in a bit of a funk.
>>
No. 91881 ID: e114bc

It occurs to me that if it weren't for assuming Vitus was a widower, the husbando competition would be far less even. /quest/ tends to just go with the first valid candidate encountered.
>>
No. 91893 ID: ea0ad9

>>91881
I'm confused. Doesn't somebody being a widower make them viable? Shouldn't that mean it's already uneven?
>>
No. 91896 ID: e114bc

>>91893
Well if he had recently lost his wife it's a bit uncouth to catch him on the rebound.
>>
No. 91899 ID: dbe554

Specially when he was desperately just trying to cling to anyone at the beginning when he lost everyone. Very unhealthy.
>>
No. 91909 ID: ea0ad9

Jo was the first person who he actually managed to connect with. He was unable to muster up the courage and energy until he met her, though I understand immediately crushing on the first person who takes the time to come to you when you can't go to anybody else probably is a bad thing. Probably.
>>
No. 96259 ID: a22f87

so you going to mix up your sprit art with normal art or are you going to try and switch over to normal art entirely from here on out?
>>
No. 96260 ID: 0fc976

>>96259
If Strange Bedfellows was to suddenly be drawn in Starbound machinima for a while I would not be opposed to this... intriguing turn of events. I mean, there's already Avian character models in-game.
>>
No. 96264 ID: 65a774

>So you going to mix up your sprit art with normal art or are you going to try and switch over to normal art entirely from here on out?
It’s mostly going to be pixel art, but I’ll try to draw everyone at least once so people can get a better look at them.
>If Strange Bedfellows was to suddenly be drawn in Starbound machinima for a while I would not be opposed to this... intriguing turn of events. I mean, there's already Avian character models in-game.
It’s probably not going to happen, as I don’t really have the energy to make a whole new sprite sheet for every character.
>>
No. 96321 ID: a22f87

here's a random question for you. Now that you had a while to practice both normal and pixel art which one do you like more and why?
>>
No. 96378 ID: 65a774

>Now that you had a while to practice both normal and pixel art which one do you like more and why?
It’s actually hard to say, as they both has their charm. Pixel art is generally easier and faster (as I can reuse a lot of assets), especially when it comes to pictures with a lot of details, but I do have to steal borrow a lot of assets to make it work. Drawing, on the other hand, is so far harder and more time consuming, but it’s easier to get it more expressive and original.
>>
No. 98336 ID: 4854ef

Think I enjoy your art best when its colored, seeing the new drawings for Will we Dream just suddenly makes them pop out better, especially for Sakkalians.
>>
No. 112170 ID: 65a774
File 149661683870.png - (85.71KB , 900x450 , WorkInProgress.png )
112170

Casting Raise dead on this old thread to bring everyone an update about “Will we dream?”, the quest everyone probably forgotten about by now. While it is a quest I do want to finish, it kind of went off the rails several times and ended up somewhere I didn’t intend it to. So, hopefully with some more experience under my belt I can do the story justice now instead. That is to say, expect a reboot of “Will we dream?” soonish. At the moment, its concept is a pixel / drawn art hybrid, where the old pixel art will return with some nice, close-up talking portraits that I will draw.

In other news, I’m redesigning the serpents a bit. Never did like how they looked when I drew them, so expect some changes in my quest to come… if I ever finish the quest I already have… (Just one more thread of strange bedfellows…)

…so, what do you guys think?
>>
No. 112171 ID: af6e04

>>112170
>'Will We Dream?' reboot
Nice! I'm glad to hear it's coming back.
>>
No. 112175 ID: 91ee5f

>>112170
>"Will We Dream?" reboot
Does this mean we have to make a new character or do we get to still play as Song of the Journey? Bet you thought I forgot about her name, huh?

I wouldn't mind either way, I'm just excited for the quest making a comeback!
>>
No. 112176 ID: 65a774

>Does this mean we have to make a new character or do we get to still play as Song of the Journey?
New Character… and sadly not a Cibic this time. Part because always having to deal with one in the art was annoying as hell (Damn multilayered transparency!), part because they aren’t that fun to write.
>>
No. 112178 ID: be0718

The hood is good.
>>
No. 112218 ID: f562b1

Wanted to go over our protags and "What" they are:

Lizbeth: Female lizard/sakkil, golem.
Condrad: Male human. Abandoned early on.
Masil: Genderless air elemental.
Claire: Female Mantis, lich
Erin: Female Hermaphroditic human
Jericho: Male Sakkil, mummified.
Bradford: Male human, ghost.
Daithi: Male Hiver, half-daemon.
Jo: Hermaphroditic (Feminine) Cibic.
Kronos: Male Varkian.
Victor: Male Human.

That's 3 females, 1 who wasn't under special conditions, if we count Erin. Wow, that's... a lot less than I thought.
6 5 males, 3 2 not under special conditions.
2 nonbinary, if we exclude Erin. Neither are secretly constructs or undead.

Surprisingly, if we wanted to go by spreading it out among more "Natural' bodies, female would be the gender to go for, while ovale is the one to go for counting everything, but only by one.

Well, we're already at the point where Kaktus has furthered things along, so oh well.
>>
No. 112224 ID: f562b1

>>112218
Mind you, that is an "If" scenario. People are welcome to go for whatever they wish.
>>
No. 112242 ID: fe7355

Hey, Kaktus, letting you know that you mistakenly used the words "enchantments" and "enchanted" in >>/quest/806018 and >>/quest/806078 when you most likely meant "enhancements" and "enhanced". I assume you just made a mistake here, 'cause otherwise it'd mean you really changed a basis of the setting from the original.

Also, could you create a new questdis thread for just Will We Dream? It'd help keep the info and discussion from the original Will We Dream apart from the reboot. And besides that, this old thread has already been used for way more quests than intended and probably should be retired. You could even ask a mod to move the few posts at the end of this thread about the reboot to the new questdis thread's start so nothing is left behind. And will you also put a updated background "lore dump" post in the new thread, like the one you put in this thread when you started the previous Will We Dream?

Oh, and to whoever has wiki access, could you please add a link to the Will We Dream discussion box that either points to the post where Kaktus announced the reboot, or to the new questdis thread of he makes one. Currently the discussion link on that page points to the lore dump post for the original Will We Dream which I figure won't line up completely with the reboot's changes to the setting and lore.
>>
No. 112245 ID: be0718

>>112242
>pointing out typos in a site with no edit feature

Why man. Also, the wiki can be edited by anyone provided they make an account and pass the captcha.
>>
No. 112249 ID: fe7355

>>112245
I pointed it out so Kaktus doesn't keep using the wrong word in future updates. Or it could be his spellchecker autocorrected to the wrong word and he didn't catch it, so now he knows it's doing that.
>>
No. 141379 ID: e1c5d5

Locking due to persistent spam.
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