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Wild Sun Pouncer
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[Message The Blood God: We are not allied with Steve, as he has not shown us proof. We are simply neutral with him, because he has given us gifts. If you wish to convert us to your side, give us proof. Not gifts and threats, but actual, genuine proof.]
If we aren't allowed to message Daemons, [Echo to Bradford] so he can tell Daniel that is our intention.
Oh, and also, that the Blood God kind of stole away our ally without any mention to us, that's kind of upsetting. As a Daemon, he should be full aware that we jump back and forth and would need notice at our earliest possible point.
>it takes so much more of those delicious emotions to work, than it does the bad ones.
[Policy update: Echo further messages to The Blood God to nearby pawns]
[Message The Blood God: You are half wrong about us being slavers. The Gods are returning, and we have wakened since nine months prior. Our wakened state prevents us from enslaving our pawns, even if we wanted to. Instead, we ask favors, and tell them to follow us only if they believe in our cause.
That being said, there are many, many players out there who are still diseased from the death of the Old Gods. Do you have any recommendations for how to deal with these players, without causing pain, suffering, and death to their armies, nor giving up our friends to corruption?]
>From our point of view we saw them...
[If messages are going through, place the list in a message]
>at least they´re not mass murdering to further their goals, unlike the Blood God
No. The Blood God has not been shown to mass murder. The Lord of the Dead, perhaps, but I have not seen much death caused by The Blood God directly. His corruption has been the sort that can be cut off; it is slow acting. And Bob? I'm fairly certain Bob has killed plenty of mortals.
>Wait is he saying pleasant emotions are filling, now?
By keeping an entire population pleased, they can be. It may take a whole vine of grapes to fill a person, while each individual grape takes a person worth of happiness, but with entire countries growing them they can be feasted upon.
>Also tell him that he hasn't really given us much of a chance to see the truth when all of the daemons on their side keep attacking our pawns!
[Message Blood God: Your allies under the Golden Emperor seem to disagree with your views. Are you working these goals separate from them? Are you intending to betray them in the end?]
>Tell him to give us the keystone. We will keep it away from Steve and Bob, AND the other daemons
[Message: Our intentions are to use the keystones for a new goal, one that nobody has expected. One that should, in fact, fall in line with your goals. Enslaving the Daemons means that the players spread their disease to their pawns, and the world is destroyed. Freeing all Daemons means that the Daemons spread their disease to the people, and the world is destroyed. We have not fleshed much of the plan out, but some of us believe that allowing a certain number of Daemons through will prevent the disease of either side from taking over--it is like a game of tug-o-war, with a big bomb in the center that will be armed as soon as one side falls in. Keeping both sides alive and well is the only way to keep it from going off.]
>Speaking of Steve,
[Message: Regrettably, as grand as it would be for the whole world to enjoy peace and prosperity, mortals are fickle things. Without freedom, they will not truly be happy. With freedom, they can be happy, but they will also be at war. What we need, is to ensure that they don't get too violent.]
> He's denouncing slavers, but he plans to enslave 20% of the population by putting them in emotion tanks?
[Message: Would you be willing to, instead of using enslaved emotion tanks, grant volunteers the right to live in a protected village, where they could approach stations at certain times of the day to feed their emotions to the Daemons? There is no guarantee that there will be enough who agree to it, but it would prevent attempts at retaliation.]
>the daemons are going to have to kill off more than half of the world's population before they get everything under control.
[Message: We are wanting to negotiate as much peace as we can. Diseased players Pink, Gray, and White seem to agree with the idea of peace, and Pink can likely be convinced to join us in including the Daemons. Green is too diseased to see our ideals, Gray is in deep service to Steve, and White's a wildcard-new to the world, we might be able to convince him. Diseased players Red and Purple have evaded us enough that we don't know where they stand.]
>Oh, and Brad, for fighting... take that sword away from him. Grab the blunt edge and pull.
Ooh, invite him to fisticuffs!
>Also what's all this bullshit about players being evil all of a sudden?
Players are a disease left behind by the Gods when they died. We (Player Teal) have only been "awake" and cured for over four months, our time, which started nine months ago world-time. We have heard from the unaffiliated Golems that if we seal away the Daemons, the players will ruin the world through war. However, the Daemons are their own disease--They don't all agree with The Blood God, and there will be way too much war anyways if they win. We need to find a way to cure the other players. White, Purple, and Black are in the same zone as our New God, so we might be able to do something there.
[Message: We have located a New God six months past. As players became a disease from the death of the Old Gods, is it possible the New God can cure them? Cure without death, that is, unless it is the same way in which we cured Gray from Daemonic disease, where they come back in a day without the memories of the disease.]
>We've been making ourselves known across time and space and only JUST NOW do people have problems with it.
Only just now have we been communicating with the Daemons themselves. Chances are, they've had a problem with it for Millennia, and we only just now figured it out. We are, however, awakened, and in a position to do different.
>>585146
Exactly, this is the tl;dr to... Something I typed up somewhere in this giant message.
>Well, how does he know the Blood God is telling the truth?
And how do we know that Steve is telling the truth? Even Bob was proven to be a liar, but also that he spoke truth. They are as capable of telling both lies and truths as we are. This is why I do not like their idea to free all Daemons, nor do I like the idea to enslave them all. I want to work the middle ground and let some in, but keep it at a limit; perhaps even force them to have mortal bodies while in this world so that when they die, they're forced back into the Daemon realm and another Daemon gets a chance to enjoy the outside world. Might be able to set it so that they can act as players, who's customized "mortal body" will be both their avatar and their King piece, suffering the same limitations that we do--No connect command, and no upgrade choices.
Yes, I'm probably a very tiny minority in thinking of doing something like this, but given what we've heard happens with the alternatives, it's the best I can think of.
>But if he knows of some third-party...
Perry. We need to learn to speak with him so that we can figure out if he knows anything about this all.
>Vlad, if you can break off the crystal from your fire arrow and attach it to the grenade such that it'll break when it lands, do so and lob it over the wagon onto the Death Knight's head.
Please hold off on this in case we can actually talk things over.
Aaaand dammit I didn't finish typing this all up in time. If any of this is relevant still, I say push it on through, though.
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