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File 151477816123.png - (918.31KB , 900x600 , SVQLS9z.png )
119248 No. 119248 ID: 395c02

The old thread was getting large, so have a new one! This image was drawn by AQR!

If you're new, my wiki page links to every quest I've made: https://tgchan.org/wiki/Slinko

I also have a patreon! https://www.patreon.com/Slinketza
Expand all images
>>
No. 119258 ID: a363ac

happy slinko year
>>
No. 119263 ID: b1b4f3

Siphon stop looking at the audience.
>>
No. 119276 ID: 395c02

Because of all the work the update required, and other obligations, the next DR will be on FRIDAY. After that, it'll go back to being (worryingly close to midnight on) Mon - Wed - Fri.

okay i'm going to go sleep until 2019
>>
No. 119278 ID: 6cc25a

There's been an awful lot of polymorph voting in DR lately. To the point where I feel that that's the only thing we're doing.
>>
No. 119279 ID: 94dc35

>>119278
I mean it's not like we voted to specialize heavily in polymorph or anything

but also this is only like the second such vote in the thread...?
>>
No. 119285 ID: ed67d9

>>119278
Oh noes, polymorphing is all we're doing! If you ignore the non-polymorph stuff! And ignore that it's literally Ceridwen's thing.
>>
No. 119287 ID: 395c02

>>119278
Dylan and I bust our asses for 12 hours to make this, and that's your response.

You guys need to have a greater appreciation for how freaking hard (and sometimes thankless) doing these things is!

I hurt my hand twice. Quests are rough drafts by design.

Maybe don't complain every single time something isn't exactly what you want.
>>
No. 119288 ID: 6cc25a

>>119287
Don't get me wrong, I wasn't complaining about this update. The update itself was great. I'd go as far as to say that it looks professional to the point that it could be mistaken for a real game, so all of you did an awesome job. I'm sorry to hear about your hand. I hope it wasn't anything serious and that you fully recovered.
>>
No. 119303 ID: 3ce125

>>119287
Slinko you keep outdoing yourself but I honestly don't think that's sustainable or healthy in the long term!
>>
No. 119304 ID: 772fe4

at this rate slinko will make a full on VR game where you are skif and can touch ceri's boobers as part of an update in a year or two for DR
>>
No. 119313 ID: 395c02

>>119303
D-don't worry that was the last effort post for a little bit
>>
No. 119314 ID: 3ce125

>>119313
how long is a little bit
>>
No. 119317 ID: 395c02

>>119314
at [i]least[i] one update

j-just kidding i would die i would die so hard
>>
No. 119328 ID: a363ac

>>119317
It's okay if you die slinko we can just revive you with powerful fanarts and dragon porn.
>>
No. 119332 ID: 91ee5f

>>119317
>i would die so hard
I see these words and for some reason this song: https://m.youtube.com/watch?v=OTyw6cq86kY , pops into my head. I don't know why though.
>>
No. 119338 ID: 3ce125

>>119317
Don't die slinko.
>>
No. 119390 ID: 395c02

So far so good on using the speed strats I was practicing. I slowed down a bit to lovingly render Ceri's backside, but this update took maybe 1/2 the usual time to draw.

Progress!!!!
>>
No. 119391 ID: de6d84

>>119390
Hurray!
IMPROVEMENTS HAPPENING BEFORE OUR VERY EYES!
>>
No. 119401 ID: 3ce125

>>119390
Excellent.
>>
No. 119513 ID: a363ac
File 151573843816.jpg - (228.18KB , 1200x1049 , C6HlaM7UoAAvZdj.jpg )
119513

hey guys its Pwaffle's!
>>
No. 119514 ID: 0d56d3

>>119513
put a big one on Skif's head :P
>>
No. 119515 ID: e1c8f7

>>119514
He'd probably like that!
>>
No. 119518 ID: 91ee5f

>>119513
Now that's just pwaffle- I mean, awful! That's just awful.
>>
No. 119542 ID: 395c02

Gonna be working on things today and tomorrow (patreons, etc).

The next DR will be MONDAY
>>
No. 119650 ID: dc91a0

>Path System...
You... You forged a way to prevent us from second-guessing every consequential action we make...

Now what will we use to fuel endless toxic arguments?
>>
No. 119951 ID: 395c02

It's come to my attention that the 'dick chicken' segment might have come off as creepy to some. I wish to apologize if this is the case, as DR tries pretty hard not to delve into creep territory if it can help it.

I think I, and my proofreaders, got a little too caught up in 'Hot Mom' to take a purely objective look at the situation, especially with me updating while very tired as is often the case.

I also backed myself into a corner, my fatigue and 'just get it done I'm so tired of doing this' mentality caused me to forget for a moment that I don't actually like or want incest to be a thing that is possible.

I'll try to be better about making the 'is this creepy tho' check in the future. Sorry again.
>>
No. 119953 ID: 6ca046

Eh, I think it was fine, I think we all knew it wasn't going to go anywhere so to me it was just a hilariously intense situation between two very intense people
>>
No. 119955 ID: 3ce125

>>119951
>I'm so tired of doing this
What are you tired of doing, exactly?
>>
No. 119957 ID: de6d84

Agreeing with >>119953, it wasn't bad to me here, I saw it more as a funny antic of tension.
Do what makes you comfortable, we'll be on board with you all the way.
>>
No. 119958 ID: 395c02

>>119955
I didn't take a proper break during the year-end break, using that time to work on improving draw-speed without the insane accuracy loss, and designing things that'll come up in the future.

I'm running on empty, to the point that DR6 might get a second hiatus where I actually take a real break and do nothing questy for a week or so.

I want to at least get to the Daatra scene first, which may just be thread-end depending on the pacing... depends on if I accomplish 6's main goal by then!
>>
No. 119960 ID: 6ca046

>>119958
If you need an actual break then take the stinking break, way too many quests end because their author thought they should just push through when they started getting burnt out
>>
No. 119961 ID: 3ce125

>>119958
SLINKO TAKE A BREAK
>>
No. 119962 ID: de6d84

>>119958
Just make sure you're okay with whatever plan of action you do!
>>
No. 119969 ID: a363ac

>>119958
Yes take a break slinko.
>>
No. 119970 ID: 395c02

>>119960
if a slinkoquest dies properly, it means something went very very wrong.

I mean, things went very wrong and I touched the graveyard but then they were revived and the threads ended, so we definitely need 2 'very's before I sacrifice my 100% completion ratio.

BUT YES I WILL TAKE A BREAK AFTER DAATRA. I know I'm running on fumes, and there may be occasional delays as I give myself moments to catch my breath, but we'll get there as we always have.

And then I will rest, for real.
>>
No. 119976 ID: 395c02

>>119970
(which reminds me. I have to do a lot of driving tomorrow and some other IRL things, so DR will go up on SATURDAY)
>>
No. 120035 ID: 395c02

So in light of my friend Dylan visiting me IRL soon, and in light of... everyone frustratedly shouting it at me...

I'm going to do 1 more update, which will reach a decent point to pause, and then pause for a week to rest.

This might sound insanely short, but it's enough to get me to Daatra, after which I will pause for a good amount of time and make sure I 100% rest I promise.
>>
No. 120297 ID: 7fd053

May as well link >>120288 here for prosperity too
>>
No. 120527 ID: 395c02

The next update is the last one that has to cram a whole lot of stuff in a single update to keep things moving, but because it has to do that it's fairly big.

So the next update will go up on MONDAY, and after that the overall size of updates should be much more friendly to the normal update schedule.
>>
No. 120574 ID: 35089a

and then sliko took a break like he was fuckin supposed to
>>
No. 120576 ID: 395c02

>>120574
About that.
>>
No. 120577 ID: 689e8d

SlinkoBoy:
>Don't worry guys I'll take a break soon, after Daatra.

Also SlinkoBoy:
>introduces new plot elements
>introduces new character
>accidentally the 1/n?2 dimension
>uses more color and adds more detail to backgrounds
>>
No. 120581 ID: 395c02

>>120577
w-what are you saying?????
>>
No. 120893 ID: 395c02

Hello!

For posterity, I figured I'd type out how the secondary voting system works (though it's probably obvious by now). It's based on a real voting system but I don't know what it's called (runoff voting?).


In normal voting mode, folks get two votes: Primary and Secondary.

The votes are collected, and a script runs them through a series of runoff votes. The option with the fewest votes is dropped, and everyone who voted for it gets their secondary votes added to the other options. If a tie for worst, the letter later in the alphabet is dropped first (G, then E, etc).

Meaning if you vote A/b, and A loses, you give B another vote for the next round.

in the next round, maybe your B vote pushes it ahead, and C loses instead. Well, C's secondaries get added and it continues.

In a couple cases now, the most popular PRIMARY option has actually lost to a more popular SECONDARY option! You might not always get exactly what you wanted most, but there's now a higher chance you'll at least get something you're okay with, which didn't really happen under the old system.



The PATH system further divides things so that a group of choices that all do one overarching idea are put together. This helps cut down on the issue I'd have in the past where people want ceri to do X, but because they couldn't come together on what flavor of X she did, she would often do Y because Y had only 1 good choice, or something like that.

There's almost always two paths max, it's chosen by where your PRIMARY VOTE lies. It's a 'first past the post' system, but there's usually only two choices anyway so this is fine. There may be occasional times where there's no good way to have fewer than 3 paths, but in general the number of paths is kept to a minimum.

If your PATH loses, your secondary choice is considered. If both choices are in the losing path, they are dropped. It's a good idea to put your secondary vote in the other path, either as damage control or as 'well if we're doing that ANYWAY we might as well do this flavor of that'. It's a pretty big gamble to put both choices in one path, but there may be times when you're so sure the path will win that you want to chime in for your two favorite choices on that path.


As you may have noticed, the 'vote x' system is often 'vote as many as you want' now. While on the surface it sounds like we lose some of the hard choices the limited votes brought, in practice it's kept by limiting how many choices can win (though it's often more than one).

This adds value in voting for fewer things (voting for every option makes nothing change), but gives you the choice to prop many options you like instead of one option you love.



The mechanics were a double pain to do manually and the script was a real life saver, but for you it's pretty simple.

NORMAL: choose your favorite then your second favorite (possibly in the other path if paths exist)

CHOOSE AS MANY AS YOU WANT: vote for either your favorite option(s), or many options you like over ones you don't

Turns out the key was letting people vote more than once.
>>
No. 120978 ID: 395c02
File 151968768490.png - (87.91KB , 499x497 , moot romance.png )
120978

Imagine, the romance of Dragon Romance combined with the comfy-ness of Moot Point!

Ceri's so comfy her spikes were replaced with tomatoes pillows!
>>
No. 120982 ID: b1b4f3

>>120978
That mouth looks so wrong.
>>
No. 120984 ID: 91ee5f

>>120978
Now she’s even more huggable!
>>
No. 120996 ID: 906811

>>120978
Those pillows look like some kind of retracted sea anemone or maybe badly made bagels.
>>
No. 121037 ID: 395c02

So... I shouldn't draw dragon romance like this from now on???
>>
No. 121038 ID: 91ee5f

>>121037
¯\_(ツ)_/¯
>>
No. 121049 ID: 395c02
File 151985907232.png - (165.24KB , 800x600 , Love yourself.png )
121049

Even nuder version

wait where's the thought-bobble

oh no it's reaaaaaaaalllllll
>>
No. 121052 ID: 67456a

>>121049
I'd like to formally inform you that I thought that text in the background was supposed to represent "Fuck Yourself" and I was very confused as to why this store would be so crude to its clientele.
>>
No. 121056 ID: a363ac

>>121052
maybe khandra was sponsored by the toy store.
>>
No. 121062 ID: 395c02

>>121052
The store is literally called 'love yourself'!

It sounds like you were approaching the joke, but you went in the opposite direction!
>>
No. 121067 ID: 5afc83

Guyyyys I forgot what color the Pomipomi suit is so I don't know if a tie or bow tie would look good with it can someone remind me which thread we chose it in?
>>
No. 121072 ID: 67456a

>>121062
In my defense, at the time I wrote that post I was pretty sleep deprived.
>>
No. 121089 ID: 395c02
File 151996687260.png - (6.59KB , 200x350 , ceritalk_neutral1.png )
121089

>>121067
>>
No. 121094 ID: 5afc83

>>121089
Thank you.
>>
No. 121246 ID: b1b4f3

Who made the music in the store minigame?
>>
No. 121247 ID: 6cd244

>>121246
Typo, he's usually the one responsible for that in Slinko's stuff.
>>
No. 121252 ID: 395c02

>>121246
Pretty much all music you'll hear nowadays is either pure typo or something we worked together on.

The first song in the current update was pure typo, with the second song being a hybrid baby.



For fun, a quick rundown:

Tezakia: pure slinko, obviously
Creator (Penultimate animation): pure slinko
Creator (final animation): multiple songs that are pure slinko or pure typo
Slissa quest (early flash): Co-op
Slissa quest (second flash): Co-op (99% typo)
DR (Dream Segment: Forgotten memory): pure slinko
DR (Dream Segment: Dragon child): Co-op but (90% slinko). This is DR's secondary theme.
DR (Dream Segment: Ceri awakens): Typo making a song from a slinko theme
DR (Dream Segment: A new day) Typo song built from a slinko theme and expanded. This is DR's main theme.
DR (Mallventure 2: Poor Tie choices): 100% Typo
DR (Mallventure 2: is this iiji again): co-op (roughly 50/50 split)
DR (????): Pure typo... Oh wait, this hasn't happened yet.
DR (????): Co-op (80% slinko). One day you can come back here and know what this song is!
>>
No. 121348 ID: b1b4f3

>>/quest/872740
>>/quest/872741
>wah we didn't choose the "good" option for one interaction
Ceri had no way of knowing it would turn out that way, and it certainly isn't that cut and dry. It started out as hostile, then wound up finding a deeper personal issue rather than serving the customer's needs like a sales person is fucking supposed to do.
>>
No. 121350 ID: 395c02

>>121348
I will note that in every single minigame choice, one choice won over the other by a landslide. 'cool' is the first time in DR history that we had a unanimous win, with 0 people choosing the other option.

The only vote that was close was 'tie' vs 'no tie', with 'no tie' winning by roughly 30% (the original vote data was cleared when the new update went up, so I'm going from memory).
>>
No. 121357 ID: 56b498

>>121348
True but we also had no way of knowing that being truthful wouldn't end with red lizard going off at us or that or that bird girl wouldn't just straight refuse tits and leave.
I'm pretty confident in saying that the outcomes of the choices affected peoples decisions as much as whether or not Ceri would know or what she would do. If it were another quest I would agree but DR has meta out the ass.

And yes sales persons are supposed to sell as much shit as possible but A Ceri is not a GameStop employee and B she has proclaimed that she will HELP as many people as possible, sacrificing one sale to help someone is something that she would do. For all we now we just ruined that dudes relationship and then Ceri will feel guilty and want to fix it and then sub/side plot/story/mission.
Or he could be fine and and she'll come by the shop herself at some point OR we never hear nor see him ever again, that all remains to be seen.
>>
No. 121363 ID: b1b4f3

>>121357
No, salespeople are supposed to sell the customer what they want, not push sales onto them like a shitty Gamestop clerk. We didn't push a sale onto him by not calling him out on it, and calling him out on it certainly wasn't helping, in-character. There is SOME meta stuff going on, particularly in this update, but cmon man just because starting an argument wound up with a good result doesn't mean starting the argument was the correct choice!
We would've pushed a sale onto the bird by suggesting boobs.

Telling the truth and confronting awkwardness instead of avoiding it is a completely different thing. Even if it hadn't resulted in more sales I would've picked that, since I knew it would turn out okay.
>>
No. 121430 ID: ed67d9

Congrats on another successful thread!
>>
No. 121434 ID: 395c02

And now, I rest...

I really pushed myself to the absolute limit doing thread 6, especially near the end.

But thread 6 (barely) accomplished its main goals: Do better than 5, and introduce the patreon characters. It even gave a cameo to a brand new patreon character despite the mad dash to get everything done before I die!

(it's the purple tiny lizard in the minigame)


Because there's a new patreon character and someone considering joining (maxing out how many there can be), I'm still not in a great place to pause DR to do the for-free quests I'd otherwise do.

But I also don't like the idea of literally never doing Slissa or Retcon because DR pays the bills.

I'm going to rest for 3 weeks and think on this. Right now, I'm exhausted...
>>
No. 121435 ID: de6d84

>>121434

Follow your gut in whatever you feel is best, Slinko. We'll support you in whatever path you end up going with either way.
>>
No. 121436 ID: 2fa184

The minigames make my browser lag a bit. Could you embed them somewhere else and link to there in the future?
>>
No. 121441 ID: caf1de

>hey guys ill pause after daatra in a little bit
>one eternity later
>hey guis i'm pausing after this cliffhanger before daatra see you in a mouth
you glorious god damned trickster it better be more than 3 fucking weeks
ENGOY YUR BEARK
>>
No. 121447 ID: 395c02

>121436
Dylan insists they shouldn't have any notable impact, and when I used ublock under his direction to prevent them from loading the thread was still painful to navigate on my older laptop (even the new laptop goes 'i dunno about this')

I'm not sure if the minigames just ninja'd my cpu even while disabled or what, since 6 is slower to scroll than 5 was and both threads have a similar amount of total posts. 5 also has a minigame of its own.


It could be the large thread size, the higher amount of total images (270, vs ~220 for previous threads), and whatever impact the minigames have all working together to bring death to desktops (phones seem fine).

If the minigames have as little impact as dylan says the test shows, then we should probably add 'don't go over 220 or so images a thread' to the list of things we tell new authors.

But yeah. Me being tired wasn't the only reason I stopped the thread where I did.


>>121441
eheh i can't help it every time i hunker down to move the plot really fast i think up all these cute character interactions and i should probably cut them but i never doooooooo
>>
No. 121449 ID: c9f250

To be clear, the thread 5 minigame might lag because it has no loading screen (this will be fixed later) but the ones in thread 6 really shouldn't. Browsers do love being awful though.

If you're pretty sure it's the minigame I can make it not even load until clicked, but what makes you think that? Would it help if I made two versions of the thread to compare?
>>
No. 121456 ID: e1c8f7

>>121434
Sleep sir Slinko! You've more than earned it.
>>
No. 121780 ID: 75c756

>>121449
The page isn't laggy at all until the minigames start loading. When they do, scrolling stutters even after it loads.
>>
No. 122016 ID: 395c02
File 152263033144.png - (332.08KB , 800x600 , Intro1.png )
122016

Too busy to do cute april fools jokes or anything for any Day Threads.

DR resumes on the 8th.

...Something else makes a return on the 7th.

May one or more gods give me the strength for what I'm about to do.
>>
No. 122022 ID: ad51b8

>May one or more gods give me the strength for what I'm about to do.

I'm not sure but going from the picture you left I'm guessing it's going to involve us having to find a crew of oil riggers and train them how to go into space to drill a hole into a astroid to blow it before it collides with their planet?
>>
No. 122056 ID: 395c02

Ok, so...

As some know, my break had very little actual break happen, due to IRL shenanigans and other things going on.

I'm woefully behind on patreon, and neither quest is in a great place to go up.


I'm going to leave the date up in the air for now. When I do start the quests, there will be so much slinkoquest happening all at once. But I simply can't do it until patreon is caught up and other things are in place. The threads would suffer immensely if I tried to force any start date.

Most of the IRL shenanigans ruining the break are dealt with now, meaning I finally have a moment to breath, steel myself, and get to work.

I'll keep you posted on my progress.
>>
No. 122058 ID: de6d84

Rest as well as you can and do your important duties, we'll be waiting until these two quests return, so don't worry about us.

just gonna sit here and build hype for one of them...!
>>
No. 122074 ID: b1b4f3

TAKE A BREAK SLINKO
>>
No. 122476 ID: 395c02
File 152409334214.png - (1.34MB , 640x10000 , streamcomicthing.png )
122476

Progress update: SQ stuff all drawn. DR title image drawn.

Grinding through the patreon owed arts right now.

Also here's a bunch of images I made on stream once I was done doing patreons for the day, reacting to what people were saying.

Dylan said i was banned if i didn't post it !
>>
No. 122478 ID: de6d84

>>122476
Good to hear! Just make sure you're able to still get a good break again once all the owed arts are done

please, we worry
>>
No. 122542 ID: a363ac

PANKANK - Today at 7:22 PM
SLINKO YOU FORGOT A OPTION
THROW DILDO
Slinko- Today at 7:23 PM
IT'S LIKE DBURST IT'S ALWAYS THERE

for all the people who don't know we have a new weapon
>>
No. 122600 ID: 395c02

Current Plan:
Today: Typoquest. happy 9th anniversary!!!
Finalizing SQ's intro

Tomorrow: SQ happen

Friday: DR update

Monday: Next DR

After which it goes Mon/wed/fri DR

and SQ I will do when I can on days that aren't those days. SQ is going to update much more slowly than DR, but have my absolute best put into it.

Typoquest whenever he writes. it's intended to be very fast to draw so I don't die.

Breaks will happen as this schedule is guaranteed to wear me down over time.
>>
No. 122601 ID: de6d84

>>122600
[Hype: 100%]
>>
No. 122631 ID: f0e552

>>122600
so we're doing a redo of SQ? neat, I'm gonna contribute the same thing I did last time this quest came around and it'll be funny.
>>
No. 122632 ID: f0e552

>>122631
actually maybe not a redo? i cant tell.

also Slinko, I think it might be worth doing some css trickery for the thought bubbles, they look really nice as it is, but if you got yourself or Dylan to make some css to change the text to a white background and have borders on the top and bottom to make it fit in with the thought bubbles, it would look pretty nice, and is pretty easy to code too.
>>
No. 122638 ID: cb585b

>>122632
I believe that this is just a continuation of the previous SQ thread, as the previous was just one big intro/prologue, the fun and possible death is about to start soon :V
>>
No. 122765 ID: 395c02

Me: I'm going to update so many quests! All the updates!

Lifelong Chronic depression: Hey

Me: Oh. Right.


Rather than try to set a schedule, I think I'll yield to depression and not burning out and say DR will update every other day (taking an extra day off occasionally), typoquest when I can make myself do it, and SQ when I can make myself do it and no other quest is in need of updating

SQ is going to update extremely slowly until my depression wanes, with DR being top priority because it pays the bills.


Also: DR, wherein a person bad at suggesting has to make 3+ suggestions for his own quest as options.

SQ is not using DR's voting style... it's something a little different. It will do what is essentially PATH votes, with the details being left to freeform where possible. hopefully this will allow more freedom while also making 20+ suggestions manageable.
>>
No. 122766 ID: de6d84

>>122765
That's alright, we'd rather have you not burn out, just tackle these when you can.
>>
No. 122879 ID: 395c02

For some reason, I feel it important to note that if you go 'THIS, and if that fails THAT, and if that fails THIS'

that vote's going down as NULL.

You have to actually pick a main choice and a secondary choice (Or come up with a CUSTOM OPTION), not just tell Ceri to try everything until something works.
>>
No. 123034 ID: 395c02

Gonna get an SQ update out soon, then take a week to get stuff done for DR and SQ, as well as give myself a moment to breathe.

These occasional weeks are vital for me being able to handle the workload of two plot-heavy quests happening at the same time!
>>
No. 123035 ID: de6d84

>>123034
No worries man, you take the rest that you need to recover, we'll be here.
>>
No. 123105 ID: 2202fb

Based on what we know, what is the tentative end-condition for this quest?
>>
No. 123106 ID: b1b4f3

>>123105
Which?
>>
No. 123130 ID: 395c02

>>123105
All my quests have ending plot blobs that, once reached, will mark the end of the quest

even if DR is being slow about it, there *is* a point its ultimate leading to!
>>
No. 123165 ID: 395c02
File 152702514965.png - (536.40KB , 900x600 , scene2.png )
123165

This is the first time I made a map this complex since Tezakia in 2009

fun times~
>>
No. 123166 ID: b1b4f3

>>123165
Oh hey it's 3d-sortof.
>>
No. 123409 ID: a363ac

According to extensive research of DR~ and all its plot blobs, We the People have found out that Ceridwen is not actually a water dragon but a close cousin know as the Spaghetti Dragon. The spaghetti Dragon is know for constantly messing up and spilling their spaghetti on the ground and then screaming into the air.
>>
No. 123499 ID: 05ff2f

To Hard Rpetilian With No Extremities: In case you miss my post (>>/quest/888173) in the quest, I wrote that I think you missed a piece of important information in the update that Ceri can prove she's a dragon to Daatra. I figured you'd want to know in case you did overlook or misread that.
>>
No. 123500 ID: e5c658

>>123499
Speaking of Hard Rpetillian With No Extremities, is he aware that "Rpetillian" should be spelled "Reptillian"? I don't know if it's been pointed out, or if it's intentional.
>>
No. 123501 ID: 575ec0

>>123165
K E T Z A P I L E S
>>
No. 123502 ID: de6d84

>>123165
Bless these Pile building names in the Ketza Kapital
>>
No. 123529 ID: 7fad5d

>>123500
Reptilian still only has the one 'l'.
>>
No. 123531 ID: bb4e90

>>123529
Apparently I can't spell either.
>>
No. 123537 ID: eeb7d9

>>123499
Oh yes, i did actually saw that. I didn't say anything about that because i thought it wasn't necessary, since it is proof that she is a dragon and i had nothing to argue about that. If anything, i say it is a good way to prove to Daatra that Ceri is a dragon.

>>123500
Why didn't anybody told me about this!?
I must have look like an idiot!
Honestly, i didn't noticed the lack of the "e" at all.
Although, i can use the excuse that english is not my first language. Wich is true.
>>
No. 123538 ID: eeb7d9

There, it should be correct like this, right?
>>
No. 123540 ID: efcc58

>>123538
Yeah, you're fine now.
>>
No. 123541 ID: eeb7d9

Good. Let's not speak again about this.
>>
No. 123605 ID: 2202fb

Dragon Romance

Aside from anything the alien crew have/had, does this world have firearms?
With all of the dangerous adventuring we plan on doing later (checking out those hotspots), we should probably learn how to use a weapon of some sort. I suggest an assault rifle for versatility, although if that doesn't exist, I would then suggest (going further back in history respectively) a semi-auto hunting rifle, a bolt-rifle, a crossbow, and lastly a bow. Ranged weapons are much more versatile allowing you to use them for hunting as well as fighting.
>>
No. 123606 ID: 4ecc08

>>123605
The tech level is high enough for there to be firearms, but the presence of magic may have stunted any sort of weapon development. There's no great need for guns when you can spike people in the forehead with spears of ice.
>>
No. 123616 ID: 2202fb

>>123606

What you are saying makes sense, which is why I included a few suggestions. I actually remembered that Ceri's dad has a small army's worth of Lethal Weapons in a gun safe.

Regarding the use of magic, it is for precisely that reason that Ceri should learn conventional combat/survival. iirc, while magic is prevalent, it is rare for people to know more than a small handful of spells. If Ceri wants to avoid attracting unwanted attention while traveling, she should avoid using magic unnecessarily.
>>
No. 123618 ID: 2202fb

>>123537

Change it to Rptilian. It is like reptilian, but it is rp, like roleplaying.

>>123130

Aww, can't it just go on forever like Asteroid Quest?
>>
No. 123619 ID: eeb7d9

>>123618
Hmmm i will consider that about the name...

I don't know if Asteroid Quest will be eternal. I would love to, but that is kind of a stretch.
>>
No. 123620 ID: de6d84

>>123618
Good things must come to an end, rather than get stale over time, which is a bittersweetness I think prefer

But hey, I'm also glad that so many different great quests were made and some still continuing by Slinko!
>>
No. 123622 ID: 2202fb

>>123620

While I was exaggerating slightly, i would like to see Slinko keep the universes and just start something new thats related yet different rather than abandon them entirely.

...I am the type to get emotionally attached and invested in characters, however.
>>
No. 123663 ID: 395c02
File 152921779112.png - (55.93KB , 560x521 , tefatzia.png )
123663

oh um

I guess I radio silenced a bit there. long story short: things aren't ideal, but will soon be much more ideal.


DR/SQ
----

I've been working on what will be the last cutscene/minigame we'll be seeing for a while, at least the last 'intended' one. I've been making these a lot lately, and I'm definitely at the point where I'd like to go back to normal quest mode for a while :X

This means things might not update for a little bit longer, but soon the updates will flow again like wine and bird juice!


Yu and Typo-related things
----

To help Typo regain his questing mojo, I'm eventually going to be reviving and running Koror with Typo playing support instead of sole writer. He's also having a 'RL situation is not ideal' ...situation, which will also be resolving soon.

So I'm hoping that doing this with Koror will help him get back in the game!

Sadly, this does mean Yu might be sleeping for a while, but in the long run I think there will be some good stuff to look forward to.

But Koror isn't reviving for a little while. It's a month or more out.

I definitely need to be in a better RL situation first, as right now I can barely handle doing DR and SQ (and if I'm being honest SQ maybe started sooner than it should have, since it really needs me firing on all cylinders and I haven't been for months).


Patreon
----
Between the next big scene going up and things returning to a normal quest normal schedule, I'll be taking a week to try and close the Patreon gap that was worsened by my deteriorating mental state. By this point, the RL stuff should be way better, meaning I'll be way better, meaning I can finally do thing.


Reacting to posts time
----

>>123409
S-spoilers !

>>123605
Ceri's dad is shown to be the owner of several firearms. Ceri isn't likely to use them, because I don't like drawing them and people take them way too seriously.

You really have to write a different type of story to handle guns, since they tend to 1-shot everything. In general, guns require quests to have Combat Strategy, and this is an area I'm very weak in.

That said, there is a plot blob that might do something with Sheriim's DEADLY WEAPONS, but who can say if I'll ever find time with the many many other things DR has to do.

>>123622
All things must end, but... who knows?

Tezakia 2 is the last 'planned' quest in the uh... slinko cinematic universe? hmm.

it's the last one that's been 'planned' since 2010, is what I mean. Once tezakia is done, I'm out of things I was planning to do, and... who knows? Maybe I'll find new stories to tell with what I've built, or I'll be inspired to build new worlds.

We'll find out, one day...
>>
No. 123664 ID: de6d84

>>123663
Good to see you're still doing okay! Don't worry about us over here, just take the time you need to catch everything up.
>>
No. 123738 ID: 32dc9c

Just finished reading all of the Tezakia Quest and all of the smaller sequels few days ago.
I don't normally read interactive fiction that much. The only other major one, that I read before this is the Prequel (A.K.A. Making A Cat Cry: The Adventure).
But I gotta say, it's been a blast reading through the chapters.
Currently reading the Venji Quest, though would love to see Tezakia 2 come into fruition someday.


I also have couple of questions:

Are you still updating the character ask blog on the Tumblr?

Also (This might be a wrong place to ask), is there more info about Only Peep? I've read about it essentially being Only War, but converted into Tezakiaverse.
The descriptions on Trout's pictures about it only made me more curious. Is there a campaign log or something, considering this is a tabletop game?
>>
No. 123739 ID: 91ee5f

>>123663
Sekani’s probably too fat to wear his favorite super stretchy pants anymore!

But lucky for him, it’s gonna be a while before Slinko starts up Tezakia 2, which gives Amiel more than enough time to whip Sekani into shape! XD
>>
No. 123742 ID: de6d84

>>123738
(Welcome aboard to Slinko-quests, woo!)

The ask blog's low priority so quest up-keep is manageable.
Only Peep things, uhh, that'll need Slinko's answer.
>>
No. 123779 ID: 395c02

That DR took a while to make!

Thanks to Dylan for code, and Typo for making a somber version of the main DR theme~

Normal updates will resume soon, after I knock out some patron arts.

>Are you still updating the character ask blog on the Tumblr?
The ask blog is likely dead, due to being busy with other things and also Tumblr made some changes I don't like.

I might actually try to answer questions asked in the Inside The Quest thread on tgchan, though.

>Also (This might be a wrong place to ask), is there more info about Only Peep?
If there is a log, I'm afraid I don't have it. Only Peep was a campaign that ran in a modified version of the tezakia world. From what I understand, there was a lot of shooting and bird sex.

And Bikki, who was canonized.
>>
No. 123994 ID: 2202fb

>Bikki, who was canonized.

Saint Bikki, pray for us.
>>
No. 124056 ID: 395c02
File 153097353578.png - (3.66KB , 64x64 , eyes.png )
124056

>>
No. 124058 ID: ae9bd9
File 153098139720.png - (72.23KB , 455x1120 , 6-5122.png )
124058

>>
No. 124084 ID: 395c02
File 153116349362.png - (68.63KB , 455x1120 , yup.png )
124084

>>
No. 124239 ID: ae9bd9

Previously you said that you want to stay away from combat since you dont think you are very good at it. Lago seems to do it pretty well, and since you are both (TGChan) celebrities you might be able to ask them for advice in that area.
I personally think that DR should have some more conflict once Dr. Snek comes back w/ the dragon. Dragon riders could show up, the main chars could investigate the energy spikes or try to save the prince, or something else might happen.
Guns (in addition to bows, melee weapons, and possibly alien weaponry :3) should probably make an appearance since they have already been shown to exist, however with the presence of magic, advanced alien technomancy, literal metal-headed adversaries, and plot armor, guns dont necessarily have to be one shot one kill.

---

Quite a while ago you offered to share your milk story which created your aversion to lactation. Since discovering this, I have been really curious as to what this is. Would you mind sharing it now? :3
>>
No. 124254 ID: 7fad5d

>>124239
>Quite a while ago you offered to share your milk story which created your aversion to lactation. Since discovering this, I have been really curious as to what this is. Would you mind sharing it now? :3
Not him but the tl;dr is that during a certain quest milk became a joke and then people beat the horse into a corpse and then the corpse into its component molecules. It went a fair bit beyond what Slinko was comfortable with. It's not a particularly cool or fun story.
>>
No. 124275 ID: 395c02

>>124239
C-celebrities??

DR is combat-light as heck, but does intend to have some in places. I might seek lago's council, but part of it is you need to actually draw backgrounds for people to hide and strategize around, and drawing BGs is raw unrefined suffering.

I don't like drawing guns, and people get way too serious about guns, so it's unlikely they will ever play a major part in any of my quests. Amiel's DEADLY WEAPON was played a bit tongue-in-cheek, and that was before I spent time around gun-fanatics.


The milk stat was a joke I almost didn't do, was pressured into doing, then regretted for many years.
>>
No. 124283 ID: f0e552

can we add a protein stat so we can min-max our intangible GAINS?
>>
No. 124289 ID: ae9bd9

A flexibility (or DEXTERITY) stat would fit yoga better, plus add a metric for reflexes.
>>
No. 124384 ID: 86239e

My city was hit with a 3 storm combo and a huge chunk of the city is without power, including us...!

Expect delays.
>>
No. 124388 ID: ff82d2

>>124384
That's terrible! I hope that everyone's alright and that any damage can be easily undone.
>>
No. 124417 ID: 8e1942
File 153228262145.png - (61.95KB , 800x600 , blegh.png )
124417

Power is projected to return at midnight.

On Tuesday.
>>
No. 124504 ID: 03d323

I just wanted to say that seeing Slissa update again put the happiest grin on my face, and that my days are always the best with it around.
Thank you for doing such amazing quests!
>>
No. 124520 ID: 2202fb

Well, if you have a laptop, you could probably go to a fast food joint and use their free outlets and wi-fi.

Regarding backgrounds, you could probably get away with recycling backgrounds or just using very simple ones. Alternatively, you could draw a bunch of assets(like trees, rocks, buildings, etc.) and save them without a background and then use them to quickly paste together a background.
>>
No. 124529 ID: 395c02

>>124504
aww, thanks! It's been taking me a bit to settle back into a routine now that the excitement (and power outages) are behind me, but I'm confident that we'll be seeing more SQs more often soon.

To aid this, I'm slightly reducing how perfectionist I am about SQ's art. I think people generally prefer a quest that updates consistently to one that tries to wow the audience with every image, you know?

>>124520
The desire to use a laptop instead of a phone almost beat my social anxiety screaming at the idea of me doing something so awkward in public.

Almost.

I do reuse things here and there, but the front-loaded effort needed to make 'sprites' tends to keep me from going this route.
>>
No. 124531 ID: 33cbe7

>>124520
A trick for backgrounds I once saw is making a nice background of respectable size - for example, a city block - and then in panels, zooming in on different parts, or even rotating it if you can get away with it (such as in a cave system).
>>
No. 124571 ID: 2202fb

>>124529

Omfg, i feel you there. Social anxiety is a bitch. I will say, however, that there are usually spots in the corners of places that are usually pretty secluded.

As far as the workload goes, you could probably just ask and i'd wager that people would be more than happy to donate (matching) sprites. You could also just make sprites as you need them (i mean if you have to draw the tree anyway, might as well) or go back and take the raw files from your past frames and turn parts of those into sprites.
>>
No. 124614 ID: d5c00e

Know what's more fun than a power outage?

Two power outages in two weeks
>>
No. 124620 ID: 91ee5f

>>124614
Oh shit! Are you ok?! O_o;;
>>
No. 124629 ID: 864e49

>>124614
What the fuck! Where do you LIVE!?
>>
No. 124644 ID: 395c02
File 153342655778.png - (918.31KB , 1920x1080 , 151477816122.png )
124644

>>124620
Thankfully this time it did come back a few hours later instead of after 3 days !

Anyway, AQR MADE ANOTHER AMAZING IMAGE THAT IS NOW MY DIS THREAD IMAGE

for posterity, I'll post the old one here~
>>
No. 124692 ID: 395c02
File 153368177488.png - (91.01KB , 624x600 , ghjkhg.png )
124692

>btw, the weight difference from >>895789 to >>895790 is pretty extreme. I am not saying either are bad, but you might want to try to keep them a bit more consistent. Ofc i cant draw for shit, so i suppose i dont really have room to judge.

I find a lot of critiques I get are things I already know, when they're not just 'try being less bad'. Especially for quest images, I prioritize the images existing over the images being perfect. Slissa Quest is a slight exception, but even it has a 'okay I've spent 3 hours on 1 image let's call it good enough' point.


I recently figured out a new way to draw stomachs that lets Ceri look actually chubby instead of 'thin girl but there's a stomach sometimes'.

Problem is, it's a complete departure from how I was drawing tummies before, meaning I need practice to get used to it and to be able to be more consistent. Until I get it down better, she'll sometimes look too fat or too skinny.

She didn't actually gain like 50 pounds, I'm just using the quest as practice to get to where she looks 'a bit chubby' using the new method, something even harder to do at quest-art speed. The included image shows roughly where the 'intended' level of chub is.


Dilia, on the other hand . . .
>>
No. 124696 ID: 91ee5f

>>124692
>The included image shows roughly where the 'intended' level of chub is.
That looks nice.

>Dilia, on the other hand . . .
Oh? What about Dilia? Now you’ve got me curious!
>>
No. 124698 ID: 395c02

i mean, Dilia is actually canonically overweight, so this new stomach method works quite well for drawing her??
>>
No. 124740 ID: 2202fb

>>124698

Speaking of drawing, i have been wanting to learn how to draw. In the past, when i tried, i could never find a decent guide. Most said to just practice, but they conveniently forget to mention what to practice and how to practice it. The best i could find was simple exercises with circles and such, and while that is great, there is a pretty huge and overwhelming gap from drawing circles and squares more-or-less consistently to drawing people, landscapes, and things.

How did you learn?
>>
No. 124795 ID: 395c02
File 153422485959.png - (1.18MB , 770x1866 , old dragons.png )
124795

>>124740
Many years ago, drew crude comics of Sonic, a popular thing to draw comics of when you're a teenager.

I started wanting to learn how to draw properly, which was spear-headed when I found an artist who drew well enough to look nice, but simply enough that I could just barely understand how their lines came together to form a picture.

I spent a while just drawing pieces of their style, trying to understand it. They mostly drew dragons, so I'd mimic their claws. Their legs. Their other set of legs. Piece by piece.

I didn't do this for months or anything, it was a single afternoon spent on this. Eventually, I took what I was practicing and used it to draw dragon 1, seen in this image.

Now, at this point most art tutorials were useless to me because they are obsessed with circles and I have a hard time thinking of things in shapes (which is why some of the 'just get it out' DR updates look pretty 2D, as do older images of mine).

After dragon one, I would continue to spend time practicing bits and pieces of that artist's various drawings, making more dragons as part of the Dragon Project. Around the time of dragon 15, I expanded out to looking at what tutorials I could understand and practicing pieces of things other artists have drawn.

I ended up skipping over the 'basics' of drawing, instead practicing and memorizing how to make an image through guesswork alone, and knowing roughly which line connects to which and how.

Because of my struggle with understanding 3D space, a lot of my stuff was either from the side, or facing the viewer. It was actually a challenge for me to upgrade to the 'default angle' every artist knows, 3/4.

Around dragon 33 I fell into an art slump that would last from 2001 to 2009 when tezakia happened. So I'd advice skipping this step.

Tezakia and the quests that followed gave me an insane amount of practice, much more than the previous 10 years.

Around 2012 I decided to start trying to learn anatomy by studying various naked ladies in various naked poses. I gained an obsession with drawing breasts, partly for obvious reasons but largely because of the insane challenge they represented-- many artists well above me in skill struggle to make them look remotely real or natural.

In december of 2017, I would once again look at proper art tutorials and understand, if only barely, the Shapes Method (drawing rough shapes to get an idea of how the pose will look and where things go in relation to each other), finally enabling me to draw things in a slightly more 'standard' way with slightly less guesswork.

Still a lot of guesswork though.

And that's why people always say 'practice a bunch'. At the end of the day, there really isn't a tutorial that magically makes you draw good. There's a lot of required intuition that only comes through practice and studying how things work in real life and slowly but surely understanding what line you need to draw where to achieve the results you desire. It's a never-ending process, but one full of little eureka moments where you can look back upon where you were, where you stand now, and feel a hint of pride.
>>
No. 124796 ID: afa802

lol slinko
>Little tight around the belly, but that should fix itself as you stop being drawn 30 pounds too heavy. Er, you mean, as you do a bunch of off-camera situps and tighten things up. That's what. You meant to say.
>>
No. 124835 ID: 2202fb

>>124795

Honestly that is a huge help. Just the insight of how one could carve a path from point A to B helps immensely.
While i dont plan on copying what you did exactly (not to mention you probably would recommend against it), i can still use some of what you did to gain direction so i can start moving toward the end goal.

--

Somewhat unrelated, but do you draw professionally, or is this just a hobby and you have a separate job?
>>
No. 124847 ID: de6d84

>>124835
Dragon Romance is the result of Slinko's patreon (his main source of income) hitting a goal, so in a way, DR is his job.

Slissa Quest and the others are through the passion of wanting to tell grand stories.
>>
No. 124884 ID: 2202fb

>>124847

Idk about that, i mean his patreon currently doesn't seem like it is generating enough income to live off of.
---
Speaking of, while i would love to donate, i am currently a broke, jobless (but searching), college student, so i literally cant afford to give anything.
>>
No. 125053 ID: 395c02

>Slink why is one that recesses of this planet a pokemon?
💵
>>
No. 125056 ID: 395c02

Speaking of which.

All patreon characters have officially shown up in DR!

There are no additional slots for new people to take, either.

This should lead to a somewhat smoother story flow from here on, as the focus is no longer on getting everyone in, but in making a narrative everyone can be a part of.

A lot of the pressures plaguing me since mallventure (itself originally a segment to introduce a patreon character whose owner pulled out last-minute) are finally gone.

DR is unlikely to open itself to new people again, especially as the period of my life where every dime counted is moving behind me.

For better or worse, it's time to focus on the story itself now.
>>
No. 125176 ID: 2202fb

Look Stanley, the story!
>>
No. 125183 ID: a48264
File 153567593719.gif - (13.35MB , 800x446 , a1bc9fd8e11495b914e6f678800c6625.gif )
125183

>tfw you try to hide all of your spaghetti but it's just too much
>>
No. 125488 ID: 395c02

Gonna pause DR for a week, as I'm suffering pretty heavy burnout.

DR will resume on the 24th, hopefully benefiting from me not running on fumes as I have been. The next segment should be a lot of fun!
>>
No. 125489 ID: de6d84

>>125488
No worries man, just take any time you need to relax.
>>
No. 125505 ID: eeb7d9

>>125488
Sure thing mate, take a rest and don't fry your brain with overwork.
>>
No. 125540 ID: 91ee5f

I just thought of something: What is Ceri’s family’s last name?

We know their first names, Myra (Mom), Sheriim (Dad), and Ceridwen, but I don’t think we’ve ever been told what their last name is.
>>
No. 125554 ID: 395c02

>>125540
One was never decided. At one point I went back to thread 1, intending to be cute and use the second-place winner of the 'what do we name this dragon girl' vote... only to realize 'Ceridwen' was kind of the only real name anyone came up with. oops.

Rather than come up with one myself, this could be an opportunity to have a faux quest decision while I recover a bit:

Gimme some last names for our dragon family!
>>
No. 125556 ID: de6d84

Mercia - Compassion or forbearance, which could relate the names, albeit maybe a little simple
Ester - Capable, performing large tasks with success
Fernande - Adventuresome
Blithe - Happy, wanting to live life without tradition

Some that're kinda neat from sound: Escanes, Viera

My naming sense is probably not the best, but here's some ideas maybe who knows
>>
No. 125557 ID: 2e0f31

>>125554
Ragon
Berry/Barry
Lannister
Focker
>>
No. 125562 ID: a62780

>>125554
How about Tethis? I think it'd sound nice.

That said...
>>125556
I giggled heartily at Blithe, it'd fit too well wouldn't it? Ceridwen Blithe!
>>
No. 125563 ID: afdebc

Dragonbutt.
>>
No. 125580 ID: b1b4f3

Guys remember this is her parents' family name. So it's either Myra or Sherim's original last name. Unless they're SUPER rebellious and came up with a brand new one when they eloped I guess? Regardless it should be something that suits them first and foremost.
Though I guess I don't know much about their races' naming conventions.

Melytan
Shashessi
Olorfin
Kassini
>>
No. 125593 ID: 65c9b9

Ceridwen's family name is probably Hugge.
>>
No. 125597 ID: eeb7d9

I am split betwwwn Mercia and Blithe. Really liked those.
>>
No. 125603 ID: ab8afd

Ok, so, this is sort of goofy but I think it works: Merriden.

Originally "Merryden", which is the sort of surname a little hobbitlike furry in a silly fantasy story would have, but this is a silly fantasy story and why not some happy lizards? It would be originally Myra's name, taken by Sheriim when they married. It implies a story, like that when the pressure was on and he suddenly had to think of a name while distracted he went uh uuhm names what's a name uhh and not being able to jump very far at a moment's notice his brain just went to a name that rhymed with his wife's name. Ceridwen.

So she'd be Ceridwen Merriden, daughter of Myra Merriden and Sheriim Merriden. It's cute and would make it hard for people to take her seriously (perhaps explaining why it hasn't been used up until now) but that in itself would suit her pretty well!
>>
No. 125641 ID: 06fdc0

is Sekani an unlockable character in sibling smash 2
>>
No. 125642 ID: 395c02

>>125641
After a prominent role in the Smash Siblings meta, there was a huge public outcry at his exclusion from the sequel. Hopefully he makes a triumphant return for 3!
>>
No. 125801 ID: 06fdc0

slinko your quest is pink why
>>
No. 125812 ID: 65c9b9

what is the emoji board cheat code Ceridwen?
>>
No. 125813 ID: 395c02

(for those playing at home, wondering why DR turned pink when the konami code was mentioned...

Why don't you try typing the konami code? Like, right here?)
>>
No. 125818 ID: 06fdc0

slinko, you somehow made it worse/
>>
No. 125828 ID: 395c02

>>125818
:retcon_venji_3:

I should also say that you can turn it off by putting the code in again.

fun fact: this easter egg wasn't added for DR purposes-- it's been something you could do for a few years now. DR was just referencing it!
>>
No. 125949 ID: b1b4f3

It's almost time for the Picnic!!!! Are you excited I'm excited
>>
No. 125953 ID: 06fdc0

i'd like to say that the art in last DR thread was wonderful, the faces and poses were pretty good; you've really been improving, slinko!
>>
No. 125977 ID: ae9b99

what do you guys imagine might happen at the picnic? I'm expecting the naturals to show up to crash the party for some reason.
>>
No. 125979 ID: 395c02
File 153936189572.png - (263.48KB , 800x600 , stats.png )
125979

>>125953
O-oh gosh, thanks~!

So! DR7 is done! After the struggles in 5, and figuring out where I want things to go in 6, I think 7 is when I get my stride back.

I have high hopes for 8, because we no longer have to introduce new patreon characters. We can take everything we have and build on them to make the best story I'm capable of telling which hopefully people will find okay oh no who put this spaghetti here.

Anyway, someone wanted to see the stat screen, so here??

I might talk about the stats more later. Of note is the fact that there's now spreadsheets keeping track of things instead of relying purely on the graphics and remembering things. So organized!
>>
No. 125983 ID: 8e1ef2

>>125979
>spaghetti
That's our thing, you're not allowed.

>stats
Thancc
>>
No. 125984 ID: 395c02
File 153939191111.png - (13.54KB , 140x140 , what.png )
125984

>>125983
>>
No. 126004 ID: eeb7d9

>>125979
We are going to like, clean this chart, is a mess.
>>
No. 126005 ID: 395c02

Oh right, future plans.

I got extremely burned out near the end, and I don't think a normal 1-2 week break is gonna cut it. I need a big, proper break from things to recharge.

I'm not giving a hard date for DR thread 8, as it's better to do it when I feel ready rather than force myself to do it at X time. But I do know I need at least a month away from our blue-ish dragon-ish hero.

So the plan for now is I'm going to rest until NOVEMBER 12th. On that day, I'll determine how I'm feeling and if I need more time or if I'm ready to go. I'm going to say now that the odds are decently good that I will need more than a month. The burnout is very strong.


I'm not going to vanish completely, however, as I hope to spend the time doing SQ updates. But I'm not doing anything for a couple weeks at the least. SQ will be kept at a slow pace, as resting and other art obligations are my priority right now.
>>
No. 126006 ID: de6d84

>>126005
Take your time man, your efforts everywhere deserve it. Still hype as hell for Slissa Quest so that'll be fun!
>>
No. 126009 ID: eeb7d9

>>126005
All right, sounds good. Have your rest, you deserve it, Slinko boy.
>>
No. 126056 ID: 575ec0

>>126005
>SQ updates slowly at all
>Rest

Error: The class "Sq Update" is obfuscated and is not compatible with "Rest".
>>
No. 126066 ID: 396f54

>Daaty
>Daddy

Holy crap, I can't breathe.
All jokes aside Slinko, take as long as you need, you've earned it a hundred times over.
>>
No. 126089 ID: 395c02

>>126056
pfffffff

SQ is gonna be on a low stress setup (whereas DR kept shooting for 3 a week even if it was failing a lot near the end). I'll do it on my own pace, and if I don't feel like it for a bit I'll just not.

I already wrote an update though-- I think I might be less burned out on questing in general and just a bit burned out on DR itself. It didn't help that I felt pressured to continue doing DR at all costs, something I hope can be fixed going forward by just offering bonuses to patreon people on the 'off months'

But yeah. A lot of my time has been spent chilling and sorta regaining my artistic mojo. I'm already feeling myself bounce back a bit, so I'm hopeful!
>>
No. 126090 ID: de6d84

>>126089
[Hype intensifies]

Best of luck on finding something that works out for less burnout, Slinko.
>>
No. 126386 ID: 5b4e02

Hey Slinko this thing you made is really good. Thanks for giving me something good to binge, I'm gonna have to be around for Thread 8 once you've got your stamina back! <3
>>
No. 126457 ID: 395c02

Time flies! And I actually took a break, what a concept.

I super appreciate the nice words, and the patience everyone has shown! Things are starting to gear up, but as I kinda expected I'm not fully 'there' yet.

Work on DR8 is progressing, but it'll be a few more weeks before everything is ready to go. I hope to hit the ground running, putting out content I can be proud of and hopefully you all will enjoy.

Let's tentatively put DR8 starting on the 26th, assuming I can get done the things that need doing.
>>
No. 126458 ID: de6d84

>>126457
Continuous best of luck, man.
>>
No. 126459 ID: b1b4f3

I await your return, questing pillar.
>>
No. 126540 ID: 395c02

Some bad news.

Due to insurance shenanigans, I'm without a certain fog-clearing pill until December 03 (...and there's a bit of 'fingers crossed' on me getting pills at that point).

With an addled mind, my ability to be productive has dropped dramatically, and since DR8 has some Things planned, I can't quite say what the overall delay will end up being.

Due to all this, I'll be reducing my normal year-end break to just a few days around X-mas, since I don't exactly need a big ol break at this point. Once DR8 begins, it'll run with minimal interruption for a good while.

Certainly not feeling burned out anymore, at any rate. Just need my brain to turn back on...
>>
No. 126552 ID: 40faf8

>>126540
Aww, hope you get things sorted soon, Slinko :(

you should eat other people's brains to heal your brain, isn't that how it works?
>>
No. 126555 ID: de6d84

Dang, we'll be hoping for the best with you, Slinko.
>>
No. 126556 ID: 91ee5f

>>126540
Take all the time you need!
>>
No. 126657 ID: b0eafe

>>126540
(hopeful) Return soon hype
>>
No. 126756 ID: 06fdc0

hi slinko, i hope things are going better for you now!
>>
No. 126758 ID: 395c02

An update: Work on DR8 is underway and things should be up and running soon! I got new pills thankfully, it's just taking me a bit to get back into the groove because of the giant downtime.

As I said before, I'm skipping my usual Year End Break (except for a few days around christmas) because I got a break and then some.

As much as being a mental zombie can be counted as 'a break'.
>>
No. 126763 ID: bdb209

>>126758
but hey at least you got then in the end! hideously late but you finally got them! also I had sportsdrink save your ask blog content because of the great tumblr (and apparently soon the rest of internet) lewd purge as I am sure topless duban ceri and other such pics would not survive it.
>>
No. 126824 ID: 2202fb

>>126763
hol up, there's an ask blog?
>>
No. 126826 ID: 465a14

>>126824
Yes, link is in his wiki page
>>
No. 126838 ID: 2202fb

>>126826
Yeah, i did my own sleuthing and discovered it. It is about what i expected.

Found out where Chei came from (and i assume ketzas came from slissa quest...?).

I feel like there is a need for some more backstory on the DR aliens since they seem kinda 2D at the moment; especially since they were created prior to DR. Tbh, most of Slinko's characters were pretty 2D until relatively recently. Imo it is because the quests get bogged down by tangents that keep the story from moving forward. The characters just haven't done enough to get fleshed out.

Maybe it is just me, but it just doesn't feel like we have really gone anywhere. There has been backstory about conflict and battles and dragon politics and then we find out the prince (prince of what? and why does that matter?) has been taken by a dragon. With all these dark undertones, it seems to want to build up towards a fairly big shift from its slice of life feel (not that that should go away cuz i like that too) towards a drama sort of like Asteroid Quest (the drama part, not necessarily the setting or characters. Comparing cuz it seems to have a good story balance), but instead it is just kind of sitting here stagnating, stretching out a few days much longer than they should be.

I do love DR, I just think that while it is currently great, with the amount of potential it has, it could be Legendary.

inb4 i get mobbed: I am not trying to criticize anyone, i am just expressing my views. Slinko is absolutely amazing and i will keep reading regardless of what is decided (if anything).
>>
No. 126841 ID: 2202fb

>>126838
I think i may have voiced this at some point earlier, but idk. If i am coming off as annoying, just ignore me.






I don't like making people mad at me.
>>
No. 126842 ID: 395c02

I can go ahead and say that part of this was just that introducing all the patreon characters slightly fuzzed the pacing a bit. Should be clearer sailing going forward.
>>
No. 126849 ID: de6d84

>>126838
Ketzas do originate from Slissa Quest, yes.
>>
No. 126856 ID: 395c02

>>126838
Now that everyone's in (and the Daatra stuff is effectively done), things should improve in that regard. The aliens were added awkwardly, something I'd have to reboot the quest to fix, really. But I learned some important lessons from that and I'm going to do my best to make it all work.

I can't promise it'll be 100% perfect because quests are flawed by nature (they're essentially rough drafts), but I'm gonna try. There's things I really want to do, and we can't do them if the quest spins its wheels!
>>
No. 126864 ID: 2202fb

>>126856
Since ceri is going to visit them, this could be a good chance to hear their story since ceri doesnt know anything about their backstory either. Siphon is probably to cryptic and omniscient to be the one who tells their tale, as is Eezeryh (sans omniscience), but Gulketi seems to be a good option, especially since we dont know much about them.
>>
No. 126865 ID: 2202fb

>>126864
aside from the accounting skills

tell me if i am forgetting anything
>>
No. 126875 ID: 395c02

https://tgchan.org/kusaba/questarch/res/844848.html#862461

I mean, it's not like the quest didn't delve into their backstory a little.

There's no clean way to go into details without bogging DR down even further, sadly. I'm going to try to drop bits and pieces as we go, since I feel a giant wall of backstory text all at once wouldn't be an easy segment to swallow.

Again, as much as I enjoyed doing the Daatra segment (and how important it was to me to be able to do it), she really did kind of get in the way of everything else. Getting things back on track is the general theme of thread 8.
>>
No. 126954 ID: 395c02
File 154542377980.png - (14.75KB , 120x120 , chei xmas.png )
126954

Hi again! Since X-mas is just about here, my plan is thus:

a DR tomorrow, assuming nothing goofy happens.

the next DR after that will come on FRIDAY the 28th, and continue as normal from there.

Happy Holidays!
>>
No. 126957 ID: 91ee5f

>>126954
>nothing goofy happens.
But doesn’t something goofy happen in DR all the time?
>>
No. 126958 ID: 06fdc0

>>126957
nothing as goofy as slinko's holiday thumbnail
>>
No. 127116 ID: 395c02

Sorry for there being even more delays. We got a bit sick and are dealing with that. I have an update written, and will try to get it drawn. DR might only update twice this week, but it's being worked on!
>>
No. 127120 ID: a9af05

>>127116
>Sick
Hope you get well soon!
>>
No. 127124 ID: 395c02
File 154632420003.png - (110.22KB , 757x600 , fatissa.png )
127124

Due to popular demand, we're exploring new options for Outissa's design in DR.

You see, Noxons store magic in their bellies. And, well... Ceri's eggs have a lot of magic.
>>
No. 127125 ID: 65c9b9

>>127124
https://www.youtube.com/watch?v=VtJUHGjVm0E
>>
No. 127126 ID: 10b02e

>Magic Fat TF

Raptie, this is your fate! Muahaha!
>>
No. 127127 ID: 87bb36

the dangers of D'EGGnog I see
>>
No. 127128 ID: 094652

I expect this is some kind of New Year Fools' poll but if you want my opinion make her fur grow uncontrollably longer in random places due to magic overload along with uncontrollable animated shaking due to her teleportation dash overloading.
>>
No. 127133 ID: daffb0

>>127124
But it's Ceri's magic! And Ceri's magic, we have seen time and time again, is focused on enhancing one thing before all others.

Well, technically two things.
>>
No. 127134 ID: 26e358

>>127124
By the way: I seem to have forgotten the important! How is Outissa's scarf related to her being recently involved in some ~-time?
>>
No. 127143 ID: 66577a

Tyrsis x Kliss! I watched the original video of them. IT WAS ADORABLE!
>>
No. 127144 ID: 66577a

>>127143
forgot to put name...
>>
No. 127150 ID: 395c02

I felt better enough to do the last update, but now I'm feeling unbetter

if only there was a word for feeling unbetter.

I'm calling the DR vote, but it might take me a second to make the update in full as I combat illness.

I really hope we hit a point where stuff stops getting in the way of my mighty return...
>>
No. 127151 ID: de6d84

>>127150
Hope you feel better soon man.
>>
No. 127152 ID: a9af05

>>127150
Get well soon! Don't push yourself too hard!
>>
No. 127374 ID: 395c02

It's been a while, so I figured I'd go ahead and post an updated collection of all the music from slinkoquests (now with pretentious titles!).

I went back and adjusted most of the tezakia music to be less randomly loud in places hopefully. I wouldn't say I did enough to call them 'remastered', but they sound a tiny bit nicer than the original MP3 files do??

songs made by Typo are marked thusly. The rest were made by me (though some newer songs had typo help!).

The .zip of the songs is here: https://tgchan.org/slinko/Slinkoquestmusic.zip
>>
No. 127455 ID: 864e49

Slinko
>>/questarch/707619
are you
>>/questarch/707620
trying to
>>/questarch/707621
retcon out
>>/questarch/707923
something?
>>/questarch/707924
the penis
>>
No. 127456 ID: b1b4f3

The good thing about the internet is sometimes you can fix your mistakes.
>>
No. 127459 ID: 823813

>>127456
It's a bit untrustworthy and creepy when "fixing your mistakes" involes using their mod powers to modify old posts in secret to make it seem somthing never happened.

I do admit it was a weird scene and I don't believe there were any evil intentions(unlike a lot of the secret mod stuff that happens on the internet) behind the secret modification but I still feel we should of been told (in quest or questdis) "that was a weird scene that gave some improper impresses, so I'm laying down a quick fix" or something like that.
>>
No. 127461 ID: 395c02

If I didn't mention it, it's cause I forgot.

The scene was very uncomfortable in hindsight, and people kept making very... concerning jokes in relation to it.

The new scene sticks as close as it can so none of the overall story is affected.

I'm not going to argue about it, though. It's my quest. I do what I want with it. Others can ask the mods for the same.

That's all there is to say about it.
>>
No. 127466 ID: 864e49

>>127461
Completely understandable Slinko, but many of us will forever remember the princes package tied up in a bow so you just need to wait for us all to die and then you won't have to worry about it.
And I'm still gonna reference it every now and again cause I found the whole scene and some of the reactions hilarious.

What I wanna know though is what that read thing in the background is?
>>
No. 127467 ID: 06fdc0

>>127459
Jesus, it was a dumb joke made in good humor that didn't quite stick the landing, and who cares if a quest author edits his/her quest? And it didn't happen "in secret", there was actually a discussion about it between Slinko and the suggesters.

Please don't get on Slinko's case about a silly thing that happened two and half years ago.
>>
No. 127468 ID: 395c02

>...two and a half years ago
wait... what?
>>
No. 127485 ID: 06fdc0

The joke the ass of hat referenced was from two and a half years ago, when Ceri and Skif met prince Chei for the first time as kids. Then some other anonymous poster said that editing old posts was creepy for some reason.
>>
No. 127487 ID: 395c02

No no I get that!

but

two and a half years????

WHAT HAPPENED TO ALL MY TIME
>>
No. 127489 ID: 5be368

it was time well spent drawing big dragon tiddies
>>
No. 127491 ID: b1b4f3

Time keeps on slippin slippin slippin
into the future
>>
No. 127502 ID: 395c02

You probably noticed DR's pacing has been perhaps... lacking.

I don't have any excuses anymore, really. Depression a shit, and in general I think I'm reaching the point of being kinda done doing quests.

10 years is a long time to be doing something, after all.

It could be burnout, but it feels like the burnout that needs not a couple months off, but an entire year.

Of course that option is off the table, so I keep forcing myself to continue, caring less and less that DR's quality and speed are slipping.

I don't know a real way to fix it. I'm desperately hoping I can get into a proper habit of doing it such that, at the very least, it feels like a job and not 6 hours of doing a thing I don't really wanna do.

If you have advice, I'm all ears.
>>
No. 127508 ID: 5fc3a0

>>127502

I'll take a shot, although this may not be advice so much as my thoughts on this sort of thing.

I'm not good at advice, but I've had to work through burnout 98% of the time for a few years now, and depression for much longer, so your troubles are hitting close to home. For me specifically, I consciously want to quest and draw consistently, but every time I sit at my computer, all non-conscious parts of my body very bluntly say 'no'. Often if I try to do so much as grab my tablet pen, my arm won't move to do it, and that's a weird thing to explain to people who haven't personally experienced that sort of will failure.

I've combatted this sort of thing directly for a long time, acting like willpower is a muscle that gets better the more it's exercised. Maybe that's worked for some people, but I don't know any and it sure hasn't worked for me. I'm not the slightest bit better at ignoring burnout or forcing myself to do things I don't want to do any better than I was years ago, when UnSe started choking on its own mechanics.

It's only recently that I've started to come to terms that short of calling it quits and stopping my quests (I'm not doing this) to move elsewhere in life for some new novel career/hobby/whatever, I have to to treat burnout like a permanent obstacle that has to be navigated, rather than an obstacle to be permanently removed. Same thing with depression. This comes with a simultaneous desire to have updates be top notch quality while also wanting to knock out update after update without a fuck about the end result.

What success I've had has been more about focusing on things I can do, things the rest of my body won't bluntly say 'no' about and also lend themselves to doing what I'd like to do. For instance, instead of attempting to draw an update, I'll just look at my drawing program and sit there gawking at it until I'll finally actually start doing something with it. I've spent upwards of 45 minutes doing nothing but putting an ass dent in my chair staring at the screen, knowing that if I let myself get distracted from that for even a little bit, I'll ruin all momentum I have against the inevitability that my body will eventually draw. Alternatively, I've also just had to treat it like a job, and accept that 8 hours of my day will be sacrificed whether I like it or not. These are just examples, not necessarily recommendations that are universal solutions.

All I can recommend is to try your best to find where your priorities are, and figure out what actions best solve/pursue those priorities. If something remains a priority even after difficulty and suffering is factored in, then said difficulty and suffering should be accepted through the pursuit of the goal, and I don't believe there's nothing wrong with that. There are things worth doing even if you don't enjoy them. If, on the other hand, you end up completely disinterested in questing, inside and out, then maybe the priority should involve an escape plan.

This sort of outlook is something I've only recently started to internalize, so my thoughts here may be very prematurely delievered. I'm only doing it now just because of the timing of your post. If my wall of text here doesn't seem helpful, then I won't be surprised, because a lot of this is stuff you have to figure out on your own. If you manage to find an answer through someone else or some other external means, then great, but I wouldn't count on it. If nothing else, now you know some of my issues.

On the other hand, if you solve burnout and figure out how to passionately care, let me know how you did it.
>>
No. 127509 ID: 06fdc0

so, I'm not an artist, so I don't know if this will help, but I found a blog post:

https://www.artworkarchive.com/blog/how-to-overcome-creative-burnout

Maybe you'll find something that will help!

Also, as a fan whose read a lot of both Slinko and Lagatrope quests, the most important thing to me has been the characters and how they interact with each other. For Slinko, watching the Ceri and her friends and family all interacting is my favorite part of Dragon Romance! I haven't actually noticed a decline in quality of quest, I think the art still looks great, so don't be too hard on yourself, Slinko!

A lot of that also goes for you, Lagatrope. UnSe had me alternating between laughing out loud in the wrestling sections, and on the verge of tears in others, like when Likol sacrificed himself. Asteroid and Polo Quest are wonderful, and Three Stripes is adorable!

You are both great artists, which means that the art doesn't need to perfect. I almost flunked out of school when my dad pulled me aside and said, "It doesn't need to be perfect, son. It just needs to get done." You guys are both talented and practiced artists, so it's okay if the art isn't perfect; don't kill yourselves over it!
>>
No. 127510 ID: 06fdc0

>>127509
I'd also add on to this something else.

I've also suffered depression for a long time, and it wasn't until just a few months ago that I finally started getting it under control. I'd tried different therapists and medications for years until something actually worked and it wasn't just a temporary placebo. I don't know your guys's situations, but um, I guess you could contact me if it would help? I don't if I could do anything, but depression fucking sucks, so let me know, I guess?
>>
No. 127511 ID: 395c02

>>127508
oh no we both have these struggles up to and including staring at the tablet pen wishing our hand would move to grab it

I wish I could figure out some way to bring the 2009 tezakia hype magic to 2019, or to not have had a Questing Embargo rob me of a few years of productive hype (and the early completion of slissa quest).

There are moments I'm still excited about, but they feel so impossibly far away now.

Almost all of the people we were inspired by have left or otherwise minimized their output. We might be the only two people who stayed here that whole time.

I guess it follows that we're the two who need to figure this out...
>>
No. 127512 ID: 395c02

>>127509
Oh! I'll check this page out, thanks
>>
No. 127513 ID: a9af05

>>127502
This isn't really advice, but maybe this'll help you speed up to the events you want to do.

On the calendar in the quest, all the days with events marked on them can be the focus for most of a thread. And if we finish the event fairly quickly, the rest of the thread can be spent doing 1 thing until the end of the day.

However, all of the days that are blank with no events marked on them, we can skip through them. Just give us a list of options at the start of those days and we'll vote for which 3 we want to do that day. Then you just give a general summary of what happened during that day along with any stat increases. Then once we get to another marked event, that event becomes the focus for the rest of the thread, unless we finish quickly enough, then it's back to 1 activity for the rest of that day.

I hope that I explained this good enough. And if you can understand any of it, then I hope it helps you!
>>
No. 127514 ID: b1b4f3

Disclaimer: I'm not really what I'd call an artist, so you can probably stop reading if you don't want to hear an outsider's most likely useless advice. I just want to try saying something on the off chance it might help.

When I get bored of video games I like to put arbitrary restrictions on what I'm doing. Like, using only certain jobs in a job-based game like FFT, or using items I don't normally use, or gimmick builds in something heavily customizable like path of exile.
What I'm saying is try doing something different with your art program to mix things up. Even if it's something as simple as a different color on your sketch layer. Or maybe draw something completely unrelated before you start drawing updates. You know, silly sketches to warm up. Maybe with your off hand, or with a different brush than usual. Play around with digital painting, sketch something from real life, see how many dickbutts you can fit on your canvas...
>>
No. 127517 ID: 395c02

>>127513
Not to get too far ahead of myself, but I do intend for thread 9 to finish out the remaining days with a strategy similar to that. Depending on what happens we could see it require both 9 and 10, but I'm really committed to getting the plot going places (as much as I like the slow slice of life stuff-- which isn't going away! just being streamlined).

To think I originally wanted to do the entire 2 week bloc in thread 5...

>>127514
Koror's doing that a little bit. It's being drawn in CSP instead of SAI, meaning it lacks the SAI smoother and the familiarity I have with that program. In exchange, I have a whole bunch of new tools to play with for coloring and digital painting.



Anyway, I've made a decision in light of all the drowning I seem to be doing. For now, DR is going to drop to two updates a week, with no hard set days. Koror will go up in between it, but will likely hover at 1 to 2 updates a week itself.

Once I'm in a better place I'll go back to my intended schedule of MWF, but for the moment I think crawling along at 2 a week is better than floundering out until I stop completely.
>>
No. 127525 ID: 04e62f

>>127502
>>127508
Words fail me. The English language doesn't do this often, normally I've got eloquent speech, synonyms, and over-long words out the ass.

Not this time.

You two are the quest authors. Not some of the quest authors, the quest authors.

I've read Chee quest, Fen quest, Asteroid quest and Story seeker. Venji quest, Dragon romance, and Koror quest.

And I can't think up the words to express what these stories mean to me.

You two are the icons of TG, the patron saints, the vanguards and the heroes.

You were here in the beginning, and you've stuck with it the whole time.

You've shaped this website into the amazing place it is today.

You deserve more praise than this fanbase could ever give.

I know the feeling, you stare at a blank screen, chastising yourself for not having the will to write, the will to draw.

But both of you, in a display that can be called nothing but heroic, kept going.

And you just keep on going. And I just don't know how to explain how incredible that is.

I'm crying right now. I haven't cried in four years, but there you have it. I can't tell if they're tears of joy, or if I cry for the sacrifices you've made, but I'm crying.

On this day, words, who have been a steadfast and reliable companion for my entire adult life, have failed me.

But you two? You've never failed me.

And maybe this sounds weird, and maybe you won't believe me, but I love you both.

Maybe I do have the words after all: Thak you.
>>
No. 127538 ID: 395c02

>>127525
I find I lack the words to respond in the way I feel is deserved. It's hard to fathom that my silly stories and scribbles would mean anything to anyone. I can't speak for lago, but it can be all too easy to fall into the trap of assuming nobody cares (even as people tell you they do).

But I'm not thinking that now.

I'm struggling a bit, but I've no intention of giving up. I crawled out of a similar hole when I started DR, so I just need to do it again.


For those who find my stuff worthy of their time, and to those who stuck with me through mistakes and bad times, You have my sincere thanks.

Rest assured, I will do everything I can to keep the promise I made ten years ago: To see this through until the end.
>>
No. 127539 ID: de6d84

>>127538
We'll keep being with you 'til then, man.
>>
No. 127544 ID: d564f6

>>127538
You just keep doing what you want to do, man. If you need a break, than you go ahead and take it.

Days, weeks, months, any break would be justified after the decade-straight marathon that is your questing career.

Seriously, I love Dragon romance, and will always be there to read it when it updates, but don't brake yourself over it. Quests are only worthwhile if the author wants to be a part of it.
>>
No. 127745 ID: 395c02

Lil update:

I'm doing better! But DR will remain a bit slow while I prepare Something Special Tilde.

Depending on how things pan out, it might even have to pause for a bit. I'll let you know

Once Something Special is finished, I'll possibly take a week off, then see if I can get back to 3 a week.
>>
No. 127746 ID: befa5f

>>127745
Geez Slinko, take it easy when you're done! We worry for you.
>>
No. 127805 ID: cea4f8

I'd like a music video of Ceri in a Mario outfit out to defeat Skif's mom and rescue Skif... 7 times followed by her one true love Princess Spaghetti

Lots and lots of gainaxing

And all in SMG4 style
>>
No. 127810 ID: 575ec0

The only question burning in my brain is: Who will prove to be the better meta-mancer, Ceri's Dad, or Syphon?
>>
No. 127958 ID: 395c02

Just letting you know things are moving!

This minigame is a bit bigger than previous ones, so it's taking a bit, but I'd put it at about 75% done. Hopefully you guys will find it worth the wait!

It's intended to be the last minigame/cutscene for a good while, so I'm trying to make it count.

We're hoping to get it done in the next few days. I wouldn't, uh, expect it to look like delta-rune or anything, but it's so far looking to be a nice step up from the original mallventure minigame.
>>
No. 127959 ID: b1b4f3

You don't have to make it count! Any minigame is above and beyond the line of duty for a quest.
>>
No. 127963 ID: 4e9aae

Hey there, people. Hey, Slinko.


Um, this is the first time ever I'm using this particular interface, so please excuse me if I eff up something protocol-post side.

So, um. I am... somewhat late to what was written here about a month ago. Twenty-six days actually, but who counts*ahem*

Yet I... wanted to chime in. To express my support, despite being a complete and total stranger from somewhere around the world.

I'll try to keep the spaghetti to a minimum. It's very late here, and I'm moderately sleep deprived, so again, excuse me if my words set someone off the wrong way.


The Not Spaghetti part who am I kidding


I discovered "Dragon Romance" literally six days ago. Completely through a fluke. Up until that point, I had no idea about its existence, the existence of "Quests" in general, or the community that had created and gathered them. And I still have a lot to discover and understand.

I read through DR non-stop during these six days until I finally caught up with the update progress. Time flew by, while I remained glued to the screen, barely remembering I had a life of my own.

DR was a profound experience for me. Very profound. The way it combined philosophy with optimism, the way it weaved existential questions as old and deep as creation itself with uplifting moments, the way Ceridwen is so upbeat and alive, so vital and believable, so... real. The whole story is so... poignant. and truly funny when it aims to entertain

This was (and continues to be) one of the very best stories I've ever experienced in my relatively sheltered life. It moved me to tears. It was so good, so excellent, so very Inspiring that I genuinely wept, overloaded with pure emotion. Because it is that perfect. Not flawless. But perfect. And awesome. And very, very heartwarming.

You know how, like, 95% of all stories are always a -person vs. person- conflict? And how the other five percent that are about the other two "megatypes", -person vs. environment- and -person vs. self- are usually hot garbage poorly told attempts at storytelling? Well, from this point on, I consider DR to be my gold standard for -person vs. self- conflict.

So, Slinko, I don't know how much you care about this, but I consider you a true Creator. A Creator that Inspires with a capital "I", for your Art, also with a capital letter, was able to touch the soul of one such humble individual as me.

I will also say the same about the others who are part of this community - the musicians, the illustrators, the wordsmiths, the multi-talents; for they, too, provide inspiration through their own creations, mutual support, and visions for a more transcendent reality, and ALL OF YOU for certain have touched the hearts of others, for there is a star for every ray of light.

And I will also say the same about the readers and participants in the Quests themselves - for they are those that experience the myriad of adventures and walk the roads of fantastic journeys, bringing joy to themselves and to those that provided them with the freedom of infinite worlds to explore, infinite stories to witness, and infinite opportunities to develop a mutual understanding and connection of each other in the process of such endless fun.


(<<<SPAGHETTI INTENSIFIES>>>)

(Backontrack.exe initiated...)


The point about creative burnout is a difficult issue. I, too, have the "honor" of knowing all-too-well about it. I have faced it in practically every creative endeavor I've ever dabbled: game programming, GM-ing tabletop rpgs, creative writing, and so on. In fact, even right now I'm struggling with it, as I try to finish a novel that I've been working on for three years.

I can talk alot on the subject; some of it would probably be bullshit, some may contain a genuine answer to the problem. Yet to be candid (and succinct ah, wait, no, that ship has sailed many paragraphs ago), I haven't found the silver bullet - and I'm probably a long way off from discovering it, if ever.

Yet if there's one nugget of wisdom that I've stumbled across after so many years of abandoned projects and moping around, it's that perseverance is key. Not only in art, and not only in work. In life in general. Consistency, practice, willpower, determination, resolution, striving toward a dream - often it takes A LOT of effort to attain the desired goal, and the way to reaching it is... to continue on the road.

Sometimes it'll be slow. Sometimes it'll be okay. Sometimes, you'll even get to ride the highway. Yet like all roads, it ends sooner or later; you just have to keep walking. It's okay to rest, to pause, to look around and examine the scenery - often, what brings spring back into one's step are the sights along the journey, not the thoughts about the destination itself.


And regarding the depression, I understand you, Slinko. I've been there. It's a horrible, all-consuming, endlessly bleak state that I've struggled with for years. So many, long years. I've tried all kinds of stuff; talking with friends and relatives (if they're listening); professional help; medication; meditation (that one kinda helped, but YMMV); soul-searching; everything.

It was a long, terrible, and arduous period in my life. Until 2017, when I finally made a breakthrough, and thought it was all done. It wasn't. It's not as bad as before, yet I still have issues. Still have doubts. Still feel socially awkward (that's why spaghetti atm), and still have days when I just want everything to end, so I can finally have peace.

And you know what? Sometimes I get those days of peace. I get them thanks to shining beacons like "Dragon Romance". Thanks to people who create, dream, and want to share their inner spark with the world.

I find peace, and much more, I find light, thanks to people like you, Slinko.


So, I conclude this totally-not wall-of-doom ramble to plonk down the tl;dr version of what I've been wanting to say this entire time: Thank you, Slinko.

Thank you. For bringing DR into this world, for weaving such a perfect story alongside everyone who participates, and for weathering so selflessly the storms of life so you can share the Flame of your Soul.

Thank you.
>>
No. 127967 ID: f5a3f7

>>127963
This post so perfectly captures how I feel. <3

Also! I hope to see you do more creative things, Vake!

I know you probably don't know who I am or anything (I'm not anyone of particular importance), but I'd love to talk to you a bit more. Um... If you have Discord, feel free to add me as Raptie#0001
>>
No. 127972 ID: 470881

>>127963
It appears the spaghetti plague has infected me as well, I knew I should have been purifying my water.

Wall of text incoming;

I personally have never had to contend with depression, but that's mostly because I'm already too F-ed in the head to be capable of such deep emotionality.

I'm a sociopath, I like to talk about it because I'm also a hopelessly egotistical narcissist who resembles a comic book villan in far more ways than I'm comfortable talking about.

I'm a very unusual sociopath as well, rather then the normal cause for such an affliction (an overall lack of neurotransmitters in the brain, leading to extreme anti-emotionality), I was simply born with far fewer mirror neurons than nature intended, leading to a lack of empathy.
I have trouble perceiving other humans as anything but complex biological machines, no less important or extraordinary than a computer. It means that I usually come off as haughty, caustic, and overall cruel. For example, I laughed so hard at my grandmothers funeral, it just seemed funny at the time. For another example; I broke a kid's nose against a steel lunch table because he took my chocolate milk, I was six. I still don't feel bad for either of those things, I honestly don't think I'm capable of feeling bad for actions like that.

I digress; my point is, I generally don't feel anything other than superficial emotion towards other human beings. But honestly, I feel more emotion towards people and characters on this website than I've ever felt before.

I find such interesting quests, engage with people who I feel such... feelings towards! And laugh regularly at the hilarious suggestions people post.

It's like that scene at the end of How The Grinch Stole Christmas when his heart grows and he feels the warm tingly feeling of love for the first time. I'm serious, I felt the actual emotion of love for the first time on this website, and in the couple short months since I've discovered TGchan, I actually got a romantic partner, something I'd never even considerd before.

It's changed my entire life; the board, the quests, but most of all; the people.

People like Slinko, Test Pattern, Lagotrope, Hard Reptilian With No Extremities, Kome, anon 2202fb, and you Vake.
You peoples are the closest thing I have to friends. (Is that sad? Or touching? I can't tell. But I'm going with the latter.)

It's funny to think that the most profound things I've ever written were posts on a discussion thread for a quest on a chan board; funny, but no less meaningful.

Thanks for this gift Slinko. Bet this isn't the kinda thing you anticipated when you made this Dis-thread, huh?

Thanks for your words, Vake. You may not realize it, but you're one of the brilliant stars that go into making this website what it is.

Thanks, Hard Reptilain With No Extremities. You were the first person to ever reply to one of my posts, and the one who convinced me to actually stay on this website. You're a good... Friend? Can I call you a friend? What's the rules on officiating friendship? I think you get the idea.

I love this website, and the people who make it a great place to be. Thanks for giving me a scrap of humanity, a great community, and a brilliant questing continuity. (Oh no, I'm rhyming.)
>>
No. 127980 ID: 4e9aae

Yay!

EMOTIONAL OVERLOAD Round 2. <3

:)

(Stand by... Was to the dentist today, and smiling hurts a bit for now.)


Ever since I was in my darkest period in my life - 2015, wherein I barely dodged the (self-inflicted)bullet by dying from some kind of psychological shutdown (can't remember how exactly the shrink described it) - I had a simple epiphany: even if I wanted, nay, desired to throw my life away because I felt like an utter failure, I decided that I would throw it away right - and that is by helping of other people anyway that is within my limited power.

That meant encouraging others in their own dark moments; giving away my meager material wealth whenever I could to help others achieve something important, yet barely within reach; and offering praise and compassion for everyone I could muster, because these are things that are more precious than ever in today's highly turbulent times.

Because, as Ceridwen herself puts it, that's the kind of dragon person I want to be.
Well, I did self-identify as a dragon at one point, but now... nahh. I've entered a phase where I'm doing a LOT of gazing - both inward toward my soul, and outward toward my fellow kindred spirits... and the stars.


So, there. As one old meme put it, everybody has superpowers - and in the case of people like Slinko, as well all the others I'm about to discover on this site/network, their superpower lies in the fact that they can gaze into the Eye of the Universe and draw forth Beauty from it.
That one again came out too flowery, huh?


Raptie, thanks for the Discord invite. I'll reach out to you shortly. (Shortly being, ah, within 48 hours, as I'm currently very sluggish regarding daily routines.)

Asa the wizard, I'm glad that this place gives you such positive feedback. What's the constantly ever-optimistic thing about life is, that wonders both big and small can be discovered everywhere - one must only be willing and open enough to find and receive them. :)


Okay, okay. Done with the spaghetti, I think we've produced enough virtual foodstuffs to cure global hunger. :D
>>
No. 127990 ID: 19b6f6

Okay, okay. Back on topic now.

>>127958
Slinko, my friend, do you ever sleep? Or like, spend time not working your ass off?

But seriously, do not worry about taking too long with the minigame. It's a minigame. A minigame. A literal, free-to-play, miniature video game. You'd be justified to take months making something like this.

But nope, not Slinko. No he makes a flash game every couple of weeks.

You really give this quest 105% effort, Slinko. Props.

Just make sure you take enough time off for yourself.
>>
No. 127996 ID: 395c02

Goodness!

I'm not sure what to say-- I never really imagined any of my silly creations would actually like, move people or have that kind of meaning (beyond tezakia meaning a bunch to me for personal reasons).

Sometimes doing this stuff is hard, and sometimes it's really hard.

But more than ever it seems important for me to continue moving forward, even if occasionally at a slower pace.

We must reach those moments that make it all worth it. When stories reach there climax, when plans finally came together. To see the result of the stories we crafted together as authors and suggestors. The moments that define everything we've worked so hard for.

DR was created as a 'screw it' quest after almost giving up. It was intended to be a mindless sex quest about a dragon lady who didn't even have a name yet.

It's become much more than the original concept, owing both to my love of writing character stuff and /quest/'s desire to learn more about Ceri and her world.

I guess the lesson is... sometimes it doesn't hurt to go 'screw it' and try one more time.


I'm grateful to those who found enjoyment in my little scribbles and writings, something I didn't dare dream could happen ten years ago.
>>
No. 127997 ID: 395c02

>>127990
I actually spend plenty of time goofing around!

Yeah, most DR updates take 6-8 hours to write and draw, but at most I do it 3 days a week so on average it's not so bad.

Speaking of minigames... all writing and art are done, and the code is coming along (we're mushing together the mallventure code and the cutscene engine code into a code pile~).

There's maybe 2x the text I thought there'd be, making this the most textual minigame to date.

Hopefully folks will enjoy it~
>>
No. 128225 ID: 395c02

Did you know code is hard???

This is a considerable upgrade over the mallventure code, which requires more than slapping a couple more lines of code on top!

Especially since it's merging the newer cutscene engine code rather than using mallventure's comparitively simple MGS dialog code.

But since my part has been done for a bit, I'm not likely to really need a 'break' once it's out, so DR might go ahead and hit the ground running once things are ready.

Stay tuned!
>>
No. 128226 ID: 06fdc0

>>128225
whaaaaa but code is just 1’s and 0’s that’s not hard

i’m imagining a fluffy ketza rolling around on a keyboard
>>
No. 128254 ID: 4e9aae

Yeah, coding is hard. Or at least in the beginning.

Essentially, it boils down to explaining convoluted concepts to a very dumb servitor (a computer) in precise, exact terms, which you know would be carried out verbatim no matter how much sense they make (or don't).

That, or it's actual wizardry.

Maybe I should try again to find a job in the IT sector. I still think it'd be cool to become a sys-admin. ALL YOUR TERMINALS ARE BELONG TO US! :D
>>
No. 128395 ID: 7fafab

HNGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
I need my picnic action, Mrs. Slinky
>>
No. 128400 ID: 395c02

So not long after I commented on not having much to do, I ended up having one of the biggest crunches of my questing career!

so um i think i actually will take that week off now

after that, we resume as always~
>>
No. 128402 ID: de6d84

>>128400
I'm relieved!
>>
No. 128406 ID: 76a275

As much as I would love to sit here and write in great depth about every single little detail I liked about the mini game, I'm afraid I don't have the week or so it would take to write that all out.

So I'll try to keep it brief.

I loved the game. It did in an hour of gameplay what it might have taken a hundred updates to convey.

The art was fantastic, and the format gave it the same atmosphere that the rest of the quest has, leading to a seamless transition between mediums, and good immersion.

There was also a lot of dialogue with Siphon, which I always appreciate as she is one of my favorite characters. The lore was also fascinating, yet concise. Giving good backstory to Siphon and friends, while keeping the information in a digestible format.

The humor made me chortle several times out loud, which is most certainly high praise from me. But always to be expected from DR.

Kudos. Major Kudos. To you Slinko, and to everyone who pitched in on the game.
>>
No. 128408 ID: 2202fb

So DR is in the same universe as Cirr's quests, and if salikai is declared canon, then also asteroid quest. Holy shit.

Is there a wiki with info on all of the different races involved? It is kind of confusing, like i only knew what the buzzy things (tan ren soon) were from reading salikai.

Btw, is there a password?
>>
No. 128409 ID: 2202fb

>>128408
I do appreciate that you included a response for using the passowrd from thread 4.
>>
No. 128410 ID: 79eaac

YES, THE PICNIC IS HERE!
>>
No. 128411 ID: 79eaac

>>128406
"An hour"

???
I like the stuff that's here, but there's nowhere near an hour's worth.
>>
No. 128413 ID: 61b5e1

>there's nowhere near an hour's worth.
It depends on your text speed. Note how the video is 52 minutes.

>The lore was also fascinating, yet concise. Giving good backstory to Siphon and friends, while keeping the information in a digestible format.
So many words. Considered writing all the backstory, got that far after a few hours, called it good enough for a chapter. And thanks~

>Is there a wiki
Not yet but there could be...

>Btw, is there a password?
:3c
>>
No. 128414 ID: 61b5e1

Also the original plan was "hey what if I reuse that password from the ask blog" but then tumblr had to go and hide the whole thing.

So I opted not to encrypt it or make it actively difficult to cheat.
>>
No. 128416 ID: 06fdc0

slinko... who is skye?
>>
No. 128421 ID: 575ec0

>>128414
Yeah it was just sitting there in game.js.
Normally I wouldn't have shared it via that source but you labeled it "how are you here" or some such, implying that was the only way to find it. :p

And here I thought I was gonna have to fire up the hex editor and scrutinize the dialog file for unseen strings.

You know... This whole thing was really cool. Siphon quest in the future perhaps? I'd donate to a patreon for that.
>>
No. 128426 ID: 395c02

An important reminder: A slinkoquest will never (intentionally) require you to know something the quest itself doesn't tell you. It's why I don't post LORE in my DIS thread.

DR isn't part of any other quest universe. It's a Patreon quest. It has no connection to any other quest beyond a few things being bolted on as part of the Aliens being patreon'd in.
>>
No. 128428 ID: ab1fe9

This choice really seems like it's being presented as a choice between a) story continues focusing on romance adventures and resolving Ceri's personal issues or b) story switches focus more towards the hidden mystery (possibly meta-narrative?) space backstory stuff. It's more than possible that's not the intent, but I think it's important that we're sure what we're voting for if there's a possibility of it having a giant impact on the quest's direction?

I mean, if that WAS the choice being presented, it would kind of be a disservice to Ceri. She has a lot of stuff still needing to be resolved! Couldn't she have one adventure and then a sequel rather than tangling everything up into one story?

Like, if Ceri had a Quest Log, it'd be something like:
1) a) Fix my extremely dangerous and worrying magical medical conditions.
-- b) Find out what my biological parents did and how screwed I am in a not-fun way.
-- c) Resolve inevitable issues stemming from/revealed by 1a and 1b.
2) a) Get my boyfriend's parents to accept and approve of our relationship. (Sub-quest: Ensure boyfriend's renown)
-- b) Overturn mortal world's negative opinion of dragons/dragons' opinion of mortal world.
-- c) Ho boy that last one sounds like a tall order let's have it take up two slots
3) -- Be there for my friend/sister when her long-distance boyfriend who MAYBE wants to break up with her comes to visit.
4) a) Help space friends rescue the friend they think is on this planet.
-- b) Investigate other hinted space friend problems/needs and assist with them.
-- c) Investigate potential needs or wants of other friends and help them.
5) -- I accidentally a cult what do
6) -- How long have I even been technically an adult don't I need to like go to school or college or something aaa

Plus we need to keep in mind all of these will likely expand into additional sub-quests while being resolved. The current choice seems like it would add another very large chunk under section 4, there, and probably distract from/disrupt the things that already need doing, since it possibly has implications for the nature of reality and so on? And we're kind of invested in a lot of these already.

The poor girl's kind of got a lot to keep track of.
>>
No. 128429 ID: 395c02
File 155249116479.png - (2.93KB , 150x150 , ceritalk_wat1.png )
128429

Important reminder 2: The choice is whether or not Siphon said all that in front of Ceri and her parents. It affects how the parents act going forward, and choosing it means Ceri and the Aliens will talk a bit more about the backstory here and there.

We have too much important plot going on to shift gears that dramatically!
>>
No. 128430 ID: 2202fb

>>128429
It wouldnt be shifting gears that drastically, it would be more like changing the nature and perspective of our current objectives. The objectives still stand, but it might mean we need to start tying up loose ends (#2). #1 and #4 seem like they could be interrelated. Parts of #2 could also relate to those. #3 is ongoing and will stop the day ceri either dies (post-happily ever after) or has a friendship-break up. #5 doesnt really seem that important overall. #6 is synonymous with #1 bc it is through the school (sort of).

I like this potential darker direction, but it seems like your innate story genius may have bit off more than you can chew, so to speak. I am not trying to force you to do anything as you are the author and I am not (hell, i cant even afford to be a patron), so this is just my two cents.

Anyway, I have absolute confidence that if you do go the darker, more intricate route, you will do so magnificently, but it is obviously ultimately your choice, not ours.

I also personally think you should canonize this quest since it is an absolute masterpiece.
>>
No. 128431 ID: 2202fb

>>128428
The nature of reality thing might be a dragon, and/or one of those power sources found in thread 4. Chei could also be stuck with them. I think it is possible for it to be addressed sufficiently without invalidating the quest up to this point.
>>
No. 128433 ID: 2202fb

>>128426
So to clarify, the whole ship and such was all from a patreon thing and you didnt just do that? It might be worth chatting with Cirr and the rest of the Superculture authors so you could add in the lore without just making things confusing or doing them an injustice. This is of course assuming that you would want to do this in the first place.
>>
No. 128434 ID: 2202fb

>>128433
relevant* superculture lore
>>
No. 128435 ID: 395c02

I'll take the risk of letting you see too much behind the curtain and admit I'm slightly blind-sided by the amount of interest and attention given to a part of the game I honestly didn't expect many people to find. Originally the password was going to be hidden much better, and because it required obscure off-site knowledge, I didn't include it in any of my immediate plans. As I said, I don't like using things the quest doesn't very obviously and directly show people.

But it sounds like enough people have found it and know about it that...

Well, quests are about being willing to change (and let go of) your plans. The willingness to go 'Okay, let's forge a path into the unknown and see what happens'.

Winging it, one of the things I'll begrudgingly admit I might be pretty decent at. Peep peep.

I will think on the suggestions and the paths ahead between here and when we resume normal updates. Whatever happens... it'll certainly be interesting~


>>128433
The aliens are... awkward. DR was never intended to include anything about them, but all three got added to the patreon at the same time, and I had to awkwardly duct-tape them on top of DR.

We've spent a lot of threads trying to paint over that duct-tape so it's less visible, but it's never going to be super clean.

The main caveat of DR is I'm not willing to try and keep track of a bunch of things outside DR itself. The recap itself was mostly told by Dylan because I honestly don't remember fishbowl that well. You and I know the same amount of stuff about it except for a couple things I kinda remember from later sessions sorta almost a tiny bit.

If DR has a 'superculture', the caveat is I can do what I want with it and it doesn't have to be 'correct'. That's why DR isn't part of any other universe-- I want to be able to change things to suit the needs of my story. This also means you don't gain anything buy religiously studdying those things from other quests-- my version might be completely different.

In other words: There is no relevent superculture lore. If there is, DR will tell you about it.
>>
No. 128436 ID: b1b4f3

Fishbowl sounded like an incredibly silly campaign.
>>
No. 128438 ID: 395c02
File 155250405387.png - (323.79KB , 1000x702 , vending_machines_have_feelings_too.png )
128438

It was.
>>
No. 128441 ID: eeb7d9

I am absolutely confused, but i think i prefer to remain like that.
>>
No. 128443 ID: ab1fe9

>>128435
>Well, quests are about being willing to change (and let go of) your plans. The willingness to go 'Okay, let's forge a path into the unknown and see what happens'.
If you want an honest opinion, I REALLY don't want DR to suddenly switch tack into alien backstory adventure. I want to see the story that's been set up so far get resolved. I wouldn't mind if DR finished and then we got DR 2: To The Moon! quest, but please don't abandon what we have!

I mean, maybe I'm wrong, but I think a lot of the current interest in that secret stuff is because it was secret, and therefore seemed like it must be important. People attach value to things that were harder for them to get.
>>
No. 128444 ID: 395c02

>>128443
Don't worry! This is Ceri's story, and that's not gonna change. It just gives me more to think about, some different ways I can tackle certain... future ideas~
>>
No. 128446 ID: 06fdc0

>>128438
Prince Chei! Humping vending machines in public is not appropriate behavior!
>>
No. 128449 ID: a9af05

>>128438
Where is this Fishbowl quest? I'd like to read it, even though it has nothing to do with DR!
>>
No. 128450 ID: 395c02

>>128449
It was a tabletop campaign, not a quest!

Speaking of quests and unexpected paths, Chei originally showed up in DR specifically so he could 'technically' be a quest character. But, as Chei often does, he took things over a little bit despite not actually being around.

Fishbowl doesn't intend to be a very big part of DR beyond informing the alien's actions and desires, but... well, the original campaign fell apart before reaching an ending. In some ways, DR is sort of trying to give them a proper sendoff.
>>
No. 128451 ID: 2202fb

>>128449
>>128450

Hmm, is there any possibility of a fishbowl quest in the future? :3
>>
No. 128462 ID: 4e9aae

The minigame was AWESOME.

To the point that I dreamed to see DR adapted into a full-fledged game. Expanded. Enhanced. Epic.

Who knows, maybe one day...
>>
No. 128465 ID: 395c02

Tezakia Quest turns ten on November 9th.

With that in mind, I've decided to do a bit of a retrospective. I'm going to redraw some of the important images and give a bit of commentary and reflection.

Now, I could bust out the perspective tools and make these images super duper pretty, but I think the spirit of Tezakia is much closer to DR in terms of effort and time spent. So it's essentially 'what if we moved to a timeline where my 2015 quest is Tezakia instead of DR and also it's in 2019 instead'.

I'm not doing this all at once, but every now and then I'll make these posts over the next few months as the mood strikes me.

If you read it, I hope you enjoy~ If not, then uh you won't see this part??
>>
No. 128466 ID: 395c02
File 155268767585.png - (112.10KB , 772x578 , Quest 1.png )
128466

"Sekani is in a lot of pain."

Let's start at the beginning: Image 1. Quest1.png was the very first image I made for my very first quest. This is the beginning of it all. The start of a very long journey.

Up until this point, projects I made either didn't finish, or did finish but nobody cared. This was my life for a lot of years.

This would change with the posting of quest1.png.

But let's save the sappy stuff for later. Time for some commentary!

We had a chargen. You could vote male or female, tezakia or rian. Or was it tezakian and lian? It'd take me a little bit to decide.

Yep, it's called 'Tezakia quest' because they were the Tezakia and won the chargen vote. The tezakians were inspired by Demesi of JOURNEY QUEST, and the Lians were inspired by VEN of DEEP. She would later get called a lizard because Lagotrope used a similar design for his lians I mean lizards.

And then, for perhaps the only time in all of questing history, the *male* character won the vote.

We had some discussion for names, and someone came up with Sekani. Sekani the male tezakia. Tezakian. Yeah, that sounds better.

I flipped a coin: Heads, we go on a cave adventure! tails, we go to a facility! Tails it is. Now, what genre should this quest be?

Here are some options: Comedy, drama, romance, adventure... haha, what if I put 'horror' as a choice? pfft, like anyone would want what do you mean everyone voted for that I don't know how to do a horror quest

....

Fine! Fine. Okay. I'll try. Spooky horror quest about a Tezakian in a facility. Let's do this. Maybe he gets hit with a syringe? We can have a bit of tension from him mutating into some kind of monster.

And that's how my little test quest began. Oh, didn't I mention that? I guess most of you know this already... Okay, let's go over it for those who don't.

Slissa Quest was going to be my first quest. It was the sequel to a different story from one of those unfinished projects.

But this is early tgchan. This is 'we broke away from 4chan mere months ago' tgchan. This is a site with what I saw as *masterpieces* in the major quests that existed at the time. This is where the mighty Weaver went after kickstarting the format with Ruby Quest.

I was not ready. Oh god.

New plan! Let's make sure I know what I'm doing before going over there to face the judgement of people fresh off the worst site on the internet.

A small quest. A tiny little quest to practice. To make my mistakes where few would see them. Let's keep it small. Maybe 4 chapters at the most. 200 images in and out tezakia quest.

10 years later, I would look at the folder of 1860 images and 13 animations and smile at the naivete of 2009 me.

And that's how it all began.
>>
No. 128467 ID: eeb7d9

YOOOOOOOOOOOOOOOO the nostalgia is hitting me, and i wasn't even aware of what 4chan was. I was just a little dude doing little dude stuff. I found out about tgchan in 2014, 2015 maybe? This is so cool.
>>
No. 128468 ID: 395c02
File 155268970939.png - (142.90KB , 772x650 , Quest 5.png )
128468

>stick [your] wounded arm into that hole, to find out what that dot is. It may not be an evil cycloptical mouse, after all.
"OH SWEET GODDESS LAKICIA THIS HURTS SO MUCH"

--------------

We made it 5 images before I made with the jokes. Horror is so far outside my comfort zone, guys.

But I don't just redraw this image for the jokes-- it too is a milestone. See, Tezakia is largely made up of sprites and maps. That's one of the major reasons it was able to have 1860 images in 7 months (DR has taken 3 years to reach 1500).

This was the first 'custom drawn' image of the quest, the first to not use the sprites and map. As the quest goes on we start seeing more custom images, but here in the beginning they are fairly rare.

(the original line is 'oh my god', but 2019 me would definitely use this moment to namedrop the tezakian goddess. 2019 me, unlike 2009 me, is a lot better about sneaking lore into the story).

Unlike every tgchan quest, Tezakia Quest had one big advantage: I did the updates in HTML and would put all 3-6 images in a single post. This let me do a lot with comedic then that I can't do now. Despite that, My quests are way funnier now than they were then.

10 years of experience will do that.

It was soon after this image that the quest ran into its first DRAMA.

See, I was running the quest for people who generally didn't know what a quest was. Because of this, Sekani's starting area is something of a tutorial. He's wounded, and one screen to his left was a bandanna he could use to tend to the wound.

One person was rather upset at how easy this was. I explained the tutorial nature, but I had no idea of the significance of that moment:

It was the beginning of ten years of making my quests pretty easy.

Maybe my friend had a point.
>>
No. 128469 ID: a83c12

Its really cool seeing commentary for one of the most heartful quests/stories I've read in a while like this.
>>
No. 128470 ID: ad51b8

good god the nostalgia. I may not have been their when you first ran the quest but Tezakia Quest is one of the quest that I read while binging the archives when I first found this site that cemented Tgchan in my mind as a site that I would keep coming back to over the years. Also one of those quest I was glad that was finished when I started reading it so I could read it all straight through but sad I couldn't have been a part of it. Have a lot of those from my early days here at Tgchan.
>>
No. 128472 ID: 395c02
File 155271184906.png - (47.06KB , 393x406 , Quest 45.png )
128472

>Look at Poster, remove poster, see if there's anything behind poster (more blood perhaps?)
Sekani has no idea what he's looking at. What is this strange creature? It looks familiar...

Just how old is this place?

------------

The klis-khar--

....

That is not a klis-khar. That is not a klis-khar that 2009 me drew and 2019 copied pretty much exactly because he couldn't believe what he was looking at.

Anyway. I do a lot of winging it in quests, and no quest winged it harder than Tezakia. Those of you here with me in 2019 know that the klis-khar became one of the four standard races of Tezakia's world.

Back then, they were nothing more than an enigma. A race presumably long-since dead that created this facility. We now know the facility was built roughly 80 years before the quest proper, but at the time my mental idea was closer to 500. Like, this was meant to be an old, old place.

That number was adjusted down partly as I came up with ideas later that wouldn't fit with such a huge timescale, and because some of the stuff in the quest doesn't make a lot of sense with a number that big.

Thankfully, past me didn't officially age Rish-Khan until way, way later in the quest. That's the beauty of not using numbers: nobody can call you out on being wrong.

So, what's the story? Did Sekani forget they existed? Did he forget they live in the country just north of his as future maps depict?

My guess is the creature in the poster wasn't a klis-khar because look at it. That's clearly a, uh, majibeast. Of some kind. One that was so boring and uninteresting that everyone else forgot about them. They're still in the basement playing bridge.

side note: Remember that tutorial bandanna I mentioned earlier? The one for treating his bleeding arm?

They suggested he wear it as a hat and use the straps of a backpack to wrap it instead.

I wasn't even on tgchan and yet I too had my share of /quest/'s antics.
>>
No. 128474 ID: bcc41d

Huh. I hadn't registered that the board split off in '09.

>triggered: nostalgia tangent
Tgchan came to my notice at the tail end of '09 and I arrived a complete internet stranger. I'd recently binged on RubyQuest - while having no idea what 4chan is/was - and accidentally stumbled across the then-just-begun Nan Quest while reading up on Weaver. And, of course, a couple of the other Quests caught my attention (I was 'Voice of Reason' in Dungeon Game: The Quest, a moniker I used then and never again). I've been a faithful on-and-off boardlurker since. Kind of weird that I never realized I'd found the board the same year it was set up! Though the site had a quest backlog even back then and legacy games from 4chan, so I must've just assumed it was older.

In the intervening decade I've read/followed about a third or so of the archived quests, but I've actually yet to get into your old LJ-based stuff Slinko, which this retrospective is reminding me about. It's on my bucket list, I swear, but it can take some time for me to get started on the more hefty quests/stories. Case in point: despite them being one of tgchan's most prolific awesome quest authors - and me lurking about since almost the site's inception - I only began reading Lagotrope's stuff a bit over two years ago... and now, of course, rather regret not doing so far, far earlier. Huh... I might've actually started with the Clamp quest reboot, actually. I guess checking out quests when it isn't 'thread 4+' of something is easier on me.

It did make me step up my wiki-checking and archive-diving, though. I've found that even the older (and more than occasionally incomplete) quests made when quest authors were new are still good fun to read, and it's certainly cool to see stories and art styles develop over the years. That so many have stuck to this place and developed their brand of quest storytelling - and have been for years - is amazing and I love that you do so.
>>
No. 128475 ID: 06fdc0

>>128472
didn't they suggest making a pirate hat at one point?
>>
No. 128480 ID: 395c02
File 155276694021.png - (69.92KB , 558x575 , Quest 24.png )
128480

>>128475
yes~

I couldn't think of anything to ramble about with that, though redrawing it was... tempting...
>>
No. 128481 ID: 8d23f0

show us the stretchy pants!
>>
No. 128483 ID: 06fdc0

tezakian stretchy pants, the greatest hero and most tragic casualty of the quest
>>
No. 128484 ID: 998e76

I for one, am waiting for the redraw of amiel and her DEADLY WEAPON
>>
No. 128485 ID: a9af05

>>128483
Tragic casualty because Sekani keep getting so scared, he ended up peeing his pants. Multiple times! XD
>>
No. 128486 ID: 4e9aae

Reading the start of this retrospective reminded me a lot about Discovery channel in the 90s.

Sure, the tone is different, the medium is different, and... I guess the topic is nothing that'd ever find its way on pop-science TV. Yet the way the events of the past are presented, the manner in which historical context is worked elegantly into the personal timeline, and how other board members chime in to present a richer perspective-- yes, it certainly feels like I'm reading a documentary, and doing it in the middle of the night to boot for added atmosphere.

Honestly, if I was still in university studying historical-cultural heritage, I would've asked you Slinko for permission to write a paper on this.

Now I'm kinda sad how late I've started properly integrating myself into the digital age, yet as the saying goes, better late than never.

I'll keep following this retrospective with great interest.

Thanks for sharing this, Slinko.



(Sidenote(s): perhaps totally unrelated, on November 10th, 2019 - just a day after Tezakia quest's anniversary - it'd be also 30 years since the Iron Curtain has fallen in my home country; also, even more unrelated, Nov 10 is my birthday !and I barely avoided dying while being born because of said Iron Curtain-falling anniversary)
(Even MORE unrelated stuff: November 1st around here is also the National Creators' Day, which is dedicated to all artists that inspire people to dream for greater futures)
>>
No. 128487 ID: 395c02

>>128486
That day sounds rather important for you! Geez, the timing of that couldn't have gotten any tighter, huh? Glad the curtain fell in time for you to be here!
>>
No. 128488 ID: 4e9aae

>>128487

Yes, it kinda is!

I, too, am glad to be alive in this day and age, even if it took me awhile to appreciate that fact. :)
>>
No. 128549 ID: 395c02
File 155306914411.gif - (559.81KB , 770x575 , Quest-53.gif )
128549

"That hurt, you son of a bitch."

No... No no no no shit shit shit.

--------

Originally two separate images, it felt right to nonetheless combine them into one moment.

I had decided during character generation that the companion of the protagonist would be the exact opposite of what people voted for. A male tezakia(n) won, thus a female Lian was designed.

The 'protagonist' lian people could have voted fore wore something more tribal, and indeed tezakia's overall tech level might have been much lower had either of the Lians won the vote.

To make this particular lian more unique, I made her more busty (a novel decision of 2009 me, a very expected choice of 2019 me) and put her in more appropriate clothing for the tech-level of Tezakia.

There are two major things to note in this sequence: Sekani peeing himself and the suggestion that nearly ended the quest.

Let's start with the former. It's probably no surprise that I was made aware of Metal Gear Solid around this time. A certain scene with Otakon inspired the idea of Sekani being so incredibly afraid that he too would lose control of his... bird? bladder?

Speaking of which, the protagonists had a bit of differences in their personalities. A male tezakian would be cowardly, and a female tezakian less willing to deal with gore and body horror. This is why Sekani, despite being a coward, didn't tend to react that strongly to the more horror-ific scenery he'd find himself surrounded by.

People would spend several years joking about watersports and fetishes because 2009 me thought him peeing made him look more scared.

...Hmm? Ah, That Suggestion. Faced with a spooky lian, a race his race is at war with, a creature currently pointing a DEADLY WEAPON right at him...

Someone suggested he compliment her tits.

Yep. That's when I very seriously, for longer than one might be comfortable with, entertained the thought of Sekani doing that, getting shot, and the quest being over.

But we had just started this thing, and I didn't much like the idea of throwing out a bad end so early in the adventure. So I did the only other thing I could think to do.
>>
No. 128550 ID: 395c02
File 155306924955.png - (47.66KB , 674x221 , Quest 57.png )
128550

I made her blush.

It was then, on image 58 of 1860, that Tezakia Quest would begin its shift away from Horror.
>>
No. 128552 ID: 395c02
File 155306985180.png - (82.40KB , 611x525 , Quest 62.png )
128552

>>
No. 128553 ID: de6d84

>>128549
I thought that scene was reminding me Metal Gear Sekani!
>>
No. 128554 ID: 06fdc0

you know slinko, we never got a close up of the VULGAR PICTURE that sekani drew~
>>
No. 128556 ID: 395c02
File 155307858793.png - (93.14KB , 800x600 , Quest 19 in HD.png )
128556

>>128554
>>
No. 128557 ID: ad51b8

>>128550
so do you regret the blush or happy you went along with it?
>>
No. 128563 ID: 06fdc0

>>128556
goddammit slinko

tezakia is honestly one of my favorite quests. you've progressed substantially since then, but it's still fun to read.
>>
No. 128566 ID: 91ee5f

Ah, the nostalgia. I remember finding Tezakia Quest on FA one day and that lead to me discovering Tgchan and all of the other quests on this site.

And before you ask, no I don’t remember what I was searching for that lead to me finding Tezakia Quest on FA. The only thing I can remember is that I found it and thought, “Oh wow, this is neat. I wonder what it’s about?” and upon finishing reading through all of it I thought, “That was amazing! Where can I find more?!”

Slinko, it’s because of you that I discovered this site and got into quests! Thank you for all of the wonderful quests you’ve made and for bringing me here to this site!

Now if you’ll excuse me, all of this nostalgia has me wanting to go reread Tezakia Quest again, so I’m going to go do that right now.
>>
No. 128579 ID: 395c02

>>128557
I'm making fun of myself for comedy, but I don't actually have any regrets with how Tezakia ultimately played out.

The quest starts with a guy not knowing what he's doing trying to mimic Ruby Quest, and by the end both he and the quest had found their voice-- their own way of doing things.

I am more experienced now, but a lot of the things I still do today began right here in this little bird quest.
>>
No. 128591 ID: 8d23f0

>>128550
dang I can't bealive titties ruined Slinko's best shot at being the horror man of TGchan instead of the hug birf man.
>>
No. 128594 ID: 32216d

Truly, slinko’s life is defined by titties.
>>
No. 128597 ID: f5d2df

>>128549
Would a female Tezakian player pretty much be brave up until the moment they see blood?
>>
No. 128603 ID: 395c02

>>128597
That was more or less the intent. They'd face the monstrous ki-jaara without hesitating much, but unlike Sekani they wouldn't hurry to reach for the glimmering item in a pool of blood.


Anyway, DR news.

Writing and drawing DR is hard. It's hard normally, but it's going to be very hard for this picnic segment.

I'll warn now that it's not likely the quest will update faster than once per 3 days. One day to collect suggestions, one day to write, one day to art. Writing has gotten that slow.

There might also be heavy use of the simple art style. Normally I use it for effect or to keep myself from dying, but in this case I might need to make entire updates in the simpler style.
>>
No. 128605 ID: b1b4f3

>>128603
That makes sense, you have almost every character in the same place. You'd have to consider all of their actions.
>>
No. 128608 ID: 575ec0

>>128603
It's gonna be text heavy right?
Simple art is fine.
Hell, go full Br0m style [Dialog] fillers.
I dunno why more people don't use that...
I wonder what ever happened to that guy...
>>
No. 128613 ID: ad51b8

>>128608
don't quote me but I heard he got hitched and had a kid and being a dad was eating up all his time. Also heard that once things settle down in his life he might come back but I have no idea if any of that is true or not.
>>
No. 128614 ID: 465a14

Can confirm Brom's IRL stuff took up too much time for tgchan, but it's also worth noting that he landed a job he loves and started playing TTRPG with workmates. Besides, this is Slinko's thread, so... hmm, about Tezakia, does Ami*l still dislik the forbiddn lttr?
>>
No. 128618 ID: 864e49

>>127455
>>127466
>The red thing in background
>Red ball
>Retcon
>RED FUCKING BALL
Slinko what fucking level are you operating on?!?!?!
>>
No. 128619 ID: 2202fb

>>128618
He is a god.

One of the greek ones which explains why he is so airheaded/flustered at times, but still

A God.
>>
No. 128621 ID: 4e9aae

>>128603

Take the time you feel is right, Slinko.

Don't sweat it on using a simpler art-style to power through the picnic. As another poster had said, the upcoming segment/scenes will have a TON of characters, and that definitely adds a considerable complexity overhead.

Also, as Jeff Vogel has taught the internet, there is always the option of refactoring/improving/remaking a given work of art at a later point in the future. It's even financially viable, judging by the work of the "crazy old uncle" of the indie gamedev scene.

Alongside the mantra of "An art piece is never finished, only the artists stops working on it" and other wise words crappy generic pep talk.

Anyway, cheers from the sidelines!
>>
No. 128625 ID: b1b4f3

>>128618
Haha, I guess Siphon is gonna have to beat the crap outta Slinko!

Or am I thinking of it the wrong way? Is the red ball evidence of Siphon's involvement?
>>
No. 128631 ID: b1b4f3

Hmm, what if Sky disappeared because Siphon got really good at meta-magic in the future and stole him from the past to save him from an otherwise terrible fate? She has the ability to perceive alternate timelines so I'm guessing eventually she'll just remember doing it and he'll pop in.
>>
No. 128633 ID: 0ab3ed

So what was the secret in the minigame? Something about time travel? Anyone willing to summarise it?
>>
No. 128640 ID: 2202fb

>>128633
just use the password that was posted.
>>
No. 128643 ID: 91ee5f

>>128640
They were asking for a story summary, not how to get to the minigame.
>>
No. 128644 ID: 2202fb

>>128643
Someone did post a youtube link.
>>
No. 128645 ID: 395c02

>>128618
Funny you should use that particular combination of words...
>>
No. 128649 ID: 2202fb

>>128645
He's a real smoooooth operator
>>
No. 128651 ID: b1b4f3

>>128645
>combination of words
>words
No, it can't be...

IT IS
>>/questarch/807462
I CAN'T BELIEVE YOU
>>
No. 128652 ID: b1b4f3

Slinko, is your quest author template on the wiki supposed to say Retcon Quest is still in progress?
>>
No. 128654 ID: 2202fb

>>128651
rotfl

idek what this is insinuating anymore.
>>
No. 128657 ID: 864e49

>>128654
Look on bed.
>>
No. 128658 ID: 0ab3ed

>>128644
Where? there's a youtube video accompanying the minigame but it doesn't show the secret.
>>
No. 128659 ID: 395c02

>>128658
https://www.youtube.com/watch?v=lnELNGDVp6g
>>
No. 128661 ID: b1b4f3

>>128654
There's a red ball on the bed at the end of Retcon Quest.
>>
No. 128662 ID: 61b5e1

>>128651
Oh yeah, even slinko didn't notice that one for over a month~
>>
No. 128670 ID: 395c02

Today I'll be talking about chapter 2's opening animation. I considered redrawing it, but looked at how many images that'd require and noped the hell out.

But, I decided to redo the song. You can check it out here:

https://www.youtube.com/watch?v=LYdK-FLmANI&feature=youtu.be

I redid the song for a few reasons:

1: I really didn't like the original.
2: It gives a rough idea of what Tezakia 2 might sound like (though that will hopefully have typo helping)
3: This animation is actually a decent thing to talk about.

--------------------

I almost forgot to mention that Tezakia was a 'test quest' in multiple ways. For example, it was the first time I drew anything in Painttool Sai.

Before Tezakia, I used a really old kinda janky version of Photoshop, but one of my friends basically bullied me into using SAI and I figured I'd humor them by doing this tiny itty bity short quick little quest in it.

...So yeah, I still use SAI to this day.

As for the scene itself... well. Originally this quest was only going to have two animations: an introduction and an ending.

But one of the readers got really, really hype about seeing what animation would accompany thread 2. They had hit on my greatest weakness: the fact that I really hate disappointing people.

So I scrambled over about 4 hours to make some kind of song and a basic animation, just so one guy wouldn't be disappointed in the lack of a flash on top of the thread.

That mentality would lead to the quest having 13 animations.

These animations were made in Macromedia flash studio 8 (circa 2006), a program I would use for every animation until DR would switch to a Dylan-coded cutscene engine.

...Funny how history can repeat itself. DR was also intended to be smaller and shorter (and lacking in animations)...

This'll be the only animation I do this for. The song was just... so bad. I had to.
>>
No. 128671 ID: f5d2df

>>128670
Your music prowess without Typo doing things after (I'm assuming on this one) is great! The redid song turned out pretty well. It makes me wanna see some cinematic orchestra combo in the future.
>>
No. 128673 ID: 395c02

T-thanks! It's been something of a dream to have That Big Orchestral Moment in one of my creations. It's no exaggeration to say I probably spent nearly 20 years trying and failing to make such a moment. I certainly could have if I focused on music, but music took a pretty constant back-seat to art and animation stuff. I don't regret that, especially nowadays with Typo willing to help out, but that part of me never fully died out.

One day...~

Anyway, thanks everyone for indulging this old man's nostalgia. Looking back is cementing my realization that if I get to the point where I'm making tezakia 2, I'll absolutely have the resolve and excitement in me to finish it no matter how worn out I get before then.

Onwards we forge~
>>
No. 128674 ID: 2202fb

>>128673
With advances in CRISPR, no matter how old you get, we can have you working on this! :D
>>
No. 128675 ID: 4e9aae

Just saw the newest DR update.

Utterly. Brilliant. Choice.

Dunno if my silly comment about Jeff Vogel's M.O. had any influence, or if Slinko came up with the idea on his own.

Don't care.

It's a completely awesome method of recycling reusing repurposing assets in a way that made the whole update a delight to read.

Stellar!

I'll stop now before I become complacent and demand wish for all key updates to have portrait reactions added to the dialogue.
>>
No. 128730 ID: 395c02
File 155363807637.gif - (7.89KB , 64x64 , DRCPS_ceri_neutral_lookaway_blush.gif )
128730

These updates are really big so please be patient okay I'm working on it!
>>
No. 128733 ID: a9af05

>>128730
Take your time! We're not going to rush perfection!
>>
No. 128780 ID: f45dbe

>>128730
Don't sweat it, really. Not a single fan of yours that actually cares about the quest is going to mind a wait. Your update schedule is beyond reproach, so fast is it.
>>
No. 128832 ID: 395c02

Minor thing: I'm going to try something a bit different with the update schedule. I'm going to keep to updating roughly every 3 days, but I'm going to start including the weekends in that. Meaning updates will sometimes go up Saturday and sunday.

I think overall this will be less stressful than forcing myself to finish an update on Friday, as often would happen.

This might also lessen the overall stress vs trying (and often failing) to commit to every two weekdays, which itself should leave me more able to do other things (like Koror!).

Let's see how it goes~

That said, the picnic might still need an extra day here or there for the huge multi-character updates.
>>
No. 128863 ID: 395c02
File 155408971859.png - (98.58KB , 770x575 , Quest 179.png )
128863

FUUUUUUUUUUCK!

---------------

You might notice this is the original image and not a redrawing. Hang on! There's a reason for this beyond laziness! mostly

The topic this time is... the art itself! See? Gotta have more faith in your good buddy Slinko to only sometimes things out of laziness.

Enough stalling. The monster in that image is later revealed to be Tayza. But the monster in that image looks absolutely nothing like Tayza. There's actually a few different points to hit here.

1: Majibeasts weren't all female yet. I don't think I gendered them at all at this point, because they were originally supposed to be mindless monsters. That little curve you see isn't meant to be feminine (which is easily proven by actual tayza's mighty flat chest), I was just bad at drawing big muscular chests.

2: Speaking of that. Like most artists who actually care about learning and improving, I'm extremely aware of my weaknesses and failings artistically. Tezakia quest actually uses this to its advantage! Things that wanted to look cute (like our plucky lian protagonist up there) were drawn in a very simple style. I knew I couldn't make cute eyes, so I reduced their eyes to a single dot. This was the first time I had ever done so.

This was reversed for things that wanted to be spooky. Knowing my ability faltered when drawing detail, that's exactly what I'd draw for the ki-jaara. By not just drawing them detailed, but being really bad at drawing them detailed, they gained a real surreal quality that I can't actually recreate nowadays. At least, not in the same way.

Once you've gone through the practice and gained better line control, it's really hard to 'turn that off' and fake the terrible line control 2009 me had. My line control nowadays isn't even that good (I'm often saved by a smoother), it's just 2009 me was very not good.

3: A lot of Tezakia was winged, but this segment was after a flip of the coin decided tezakia would have magic rather than high technology. I don't think it was officially called 'majicka' yet, but the idea that some kind of magical force corrupted people was in mind even this early.

So the first ki-jaara had me choose a race (I don't remember if I rolled a dice or not), and then I aimed to make them look more... feral. ferocious. Then I let my iffy art abilities carry them to full monster-hood.

Later in this same quest, Tayza's design would show that my ability to use this tactic really didn't last very long.
>>
No. 128885 ID: 4e9aae

You know, reading this 10-year anniversary lookback made me realize I, too, kinda have an anniversary of my own, though in a different context.

I made a bet 10 years ago. It was during the last year of high school - me and a good friend of mine were having a major fallout. He was dealing with his first heartbreak, and the inability to cope made him very depressed. I tried to help him by encouraging him to let go and gave advice how to make things go smooth in the future. He didn't listen at all, going as far as not speaking a single word on some days. I kept trying to help, to offer support, but it was to no avail. In his resent to the world, my friend called me childish, immature, naive goof who had no idea how life works. In a way, he was right. In time his despair drove a rift between us. Until one day, he heard the same advices I was giving him from another "cool kid", and started following them with blind zeal.
He did also a few other petty things, but by that time the ship had sailed sunk.

It was the last straw, and I told him in a very direct manner what was wrong with him and how his solutions wouldn't work. He accused me in turn how I was wrong and my methods are meaningless. So as we finished high school and went our separate ways, we made a bet that both of us shall walk our own paths, and that we shall meet again in 10 years and see who was right, and who was wrong in our worldviews.

The end date of this bet is somewhere in May later this year.

I had vowed to myself back then that I'd show my friend how successful I'd become, how grand my life would become by the time I'd be approaching my 30s, and would become not only an example to him, but to anyone else who would give themselves to despair and defeat.

Instead, I spent those 10 years fighting my own inner demons. I battled failure and depression time and again, giving into overwhelming misery, coming several times a knife-edge away from suicide. I became neither rich, nor famous, nor a shining example to anybody.

I simply learned a lot about life, and about living.


Is it a coincidence I discovered Dragon Romance and tgchan in general so recently? Is it some kind of noospheric synchronicity that Slinko has such an important anniversary in the very same period? Some kind of random cosmic irony?

I don't know. It's very probable there are hundreds of thousands of people out there who are also arriving at and/or celebrating/reminiscing about important moments in their life. I simply lack the awareness to perceive their own trials and triumphs. I am just a random guy on a random site on the Internet, and I know about an important period in the life of another because said other had chosen to share it with the wider world.


Yes, Tezakia's anniversary definitely made me contemplative. Even though I've known about it's existence for two months, and haven't even read it yet. But it warms my heart to see such life stories, where success seems to have had come out of nowhere, yet in reality it has been the perseverance, resolve, and commitment of the individual that had made possible the end result. It gives me hope for and faith in my own endeavors.

Perhaps, like Slinko wrote in a previous post, I just have to say 'screw it' and try one more time. Try to live the next 10 years with the experience I'd learned, and strive to walk my own road.

Yup.


Huh, I did not intent for that to turn into yet another wall of text, but I guess it did...
>>
No. 128886 ID: b1b4f3

>>128885
Is this a reference to some anime?
>>
No. 128887 ID: f5d2df

>>128863
There's probably something you could still get out of not using a smoother nowadays, but shrug
>>
No. 128892 ID: 395c02

>>128887
Well, that's what Koror's for...or.
>>
No. 128893 ID: 4e9aae

>>128886
If my life classifies as an anime, then I guess it is.

My hair does tend to form naturally into anime-style cuts, though, so there's that. *shrug*
>>
No. 128906 ID: 395c02
File 155418962164.png - (188.71KB , 1108x900 , Quest 181.png )
128906

To give a visual idea of my earlier point, here's one way I might have handled a moment that happens in the next update.

The original is here: https://tgchan.org/archive/tezakia/Images/Chapter%203/Quest%20181.png

For a fun bit of authenticity, I did this with a few caveats:

This isn't Tayza's modern design. Rather, it's the original image done with the knowledge that it does eventually become Tayza. (I would say this is closer to tayza's end-of-quest design)

2009 me didn't know what a smoother was, so I didn't use it here. I also mimicked the way 2009 me drew fur. It's worth noting that I didn't actually start drawing fur this way until chapter 9 (I believe the very first image of Dilia's normal form gave me the idea to do it that way). But who let details get in the way of fun?

This is still done at DR-speed, meaning don't spend too long on the shading. Very simple shading to give a rough idea of shadows, nothing fancy.

---------

One thing 2019 me would have done is put more of Tezakia in darkness. Dark is spooky! But the original spends very little time in dark areas, and the time it did spend was usually in total darkness (black). A modern version would likely go with a darker environment, but still bright enough to not be doom 3 (do I get a prize for making such a timely reference?).

I'd have kept some areas bright, like the entire command building (explored in chapter 1) and the MEDICAL ROOM specifically. That area acts as a sort of base of operations later on. In contrast, the building Amiel explores in chapter 3 is really broken down, and it'd make sense for a lot of lights to simply not work anymore.

...It'd make sense for none of the lights to work anymore, but we can assume the ki-jaara did some amount of upkeep. In fact, it would totally be in character for Tayza to purposefully keep the place dim but not black specifically so she can enjoy the hunt.
>>
No. 128907 ID: 395c02
File 155419149175.png - (61.23KB , 666x459 , bonus_comparison.png )
128907

THE RAMBLING CONTINUES.

Here we talk about the elephant in the room: The fact that the TGchan version of Tezakia is not an exact copy of the original.

Tezakia is the only quest on tgchan that gained the benefit of not being a rough draft. When we made the conversion to the webpage version, I was given a rare opportunity to fix things up a bit. Of course, I did said fixing circa 2011, so it's not quite the makeover I'd be able to give the quest now.

In the image you see three versions. At the bottom is the original Lifejournal post. In the middle is the modern TGCHAN webpage version. And on top is the FLASH VERSION. Let's take a moment of silence for the broken images in the original.

....

Okay. The flash is, in general, the original quest with some of the text cleaned up. The TGchan one, however, made some slightly more noteworthy adjustments:

All the weird scratch-mark nipples I drew in 2009 were replaced with actual simple C-nipples. I wanted Tezakia to be adult, but I was too shy/afraid to draw actual nipples so the scratchmarks were a weird stopgap solution. I felt this was too... distracting... so a more nipple-friendly me gave everyone the nipples they deserve.

The TGchan version has more direct dialog. Trying to be like RubyQuest (which used dialog sparingly), Tezakia has very little talking until it finds its own voice around chapter 8 or 9. To help the early parts of the quest feel a little less 'slinko failing to be rubyquest', the TGchan version has more actual dialog.

In generally it replaced indirect dialog. "Amiel says she's okay." -> "I'm okay, I'm fine."

Little personality bits were added too; The image shows one such case. "Why's the door locked!?" helps convey the sense of panic Amiel's feeling, letting you get a mood for the text much earlier than the original.


Most of the changes are minor like this and almost not worth talking about, but there was one 'george lucas' style change possibly worth mentioning.

In the original and flash versions, Amiel and Sekani start using the L word pretty early. This is because Tezakia was supposed to be a 4 chapter quest. The flashes were made as the chapters completed, so they too had this assumption. I figured I didn't have time for a slow-burn romance.

But the TGchan version is fully aware how long the quest is. Because of that, Amiel and Sekani still get flirty and sleep together rather quickly, but the L word takes much, much longer to show up (I believe the TGCHAN version saves it for the end of chapter 8).

Because of this, I had to make one actual proper change to one image(beyond the nipple thing). I honestly forgot where it was, but there's a scene in the original where Sekani did... something... and Amiel responded lovingly. It felt a little out of character originally, but became rather jarring with the slower romantic buildup!

So one of the images was edited to give Amiel a different reaction that was more in character and made more sense for where their relationship was in the newer setup.


Now you might be going 'Golly! Even though half the images are gone I'd rather read the original and not deal with all these changes!!!!'

You shouldn't. The above is the only noteworthy change. Everything else is the same in both versions, the original is just slightly sloppier at telling it.
>>
No. 128908 ID: de6d84

>>128906
Sharp snoot; I like this design's certain menacing look to it.
>>
No. 128910 ID: 395c02

>>128908
Thanks~

</ramble>
>>
No. 128919 ID: 864e49
File 155424251328.jpg - (79.92KB , 286x699 , Graphics.jpg )
128919

>Remembering Tezakia Quest
Yeah I remember.
>>
No. 128931 ID: 91ee5f

>>128906
You forgot this: ゴゴゴゴ !

Yes, this is a Jojo reference!
>>
No. 128935 ID: 2202fb

>>128906
I think if you made the mouth a tad longer and made the eyes less detailed and more 'gash'-looking, you would probably nail a pretty surreal look not dissimilar to the original look.

Imo, the thing that seems to make them surreal is the slightly-off proportions that trigger the uncanny valley. The new pic is very menacing, but the proportions are too accurate to really give the viewer the feeling that something is wrong.

Idk, this is just my two-cents.

--

>>119951
Soo, you seem to have backed yourself into yet another corner, and this one is even closer. Soo, how do you plan on handling this one, champ? :3
>>
No. 128939 ID: f5d2df

>>128935
I'm one person, granted, but if you mean the current update, I'm not getting the impression it's going that route.
>>
No. 128978 ID: b1b4f3

It's a little funny how I was expecting the picnic to be about keeping our friends from being too lewd but instead we're trying to keep mom from being too lewd.
>>
No. 129190 ID: 395c02

DR8 was a little shorter than usual, partly because I really wore myself out doing the Picnic Of Doom minigame and partly because it felt like a really good thread-ending moment to go for!

I'll be taking a break from questing for a few weeks due to fatigue. And because my DR fatigue is especially high, I'll be coming back with finishing SQ1 rather than jumping into DR9 right away.

I'll keep you posted as things happen.

Koror might continue at a slow but steady pace... but I'd like to not think about it for a week, at least.
>>
No. 129198 ID: de6d84

Stay well, Slinko.
>>
No. 129318 ID: 395c02

>>129198
i had one job and i blew it.

Typo and I caught an illness that seems to take a couple weeks to go away. I saw a doctor and got pills, but this is going to end up delaying things a bit further.

not dying is haaaaard
>>
No. 129339 ID: 79eaac

>>129318
ugh, how dare you get sick
think of all the people who wanna see dragon tiddy

smh my head
>>
No. 129364 ID: 91ee5f

>>129318
I heard you got sick, so I thought I’d share this wonderful fan art of Ceri doing a Jojo pose with you, in the hopes that it’ll help you feel better: >>/questdis/129280 !

This was not drawn by me and I’m not claiming it as mine!
>>
No. 129440 ID: 395c02
File 155803490154.png - (74.88KB , 603x464 , quest93.png )
129440

SEKANI IS SO COLD.

-------

Today's topic: Love!

Wait no come back I didn't mean it.

Okay I actually did mean it but you're too far in to quit now. That's how I getcha.

Amiel was the primary antagonist for... let me just count real quick...

22 images. About 5 updates.

Back then I had a hard time saying 'no' to suggestions, if you can imagine such a thing! The decision not to Bad End the quest when Sekani complimented her tits set the quest on the PATH of love and romance.

We didn't have democracy and choices back then though so nobody knew that yet not even me.

I always intended for Amiel to be Sekani's friend, but I was ill-prepared for how much the suggestors would enjoy teasing her. And how much I would let them get away with it.

So things escalated, and escalated even more, until we reach this image with them both sharing a blanket while naked. My modern art style lets me make Sekani way more poofy than he was in the original (which is to say, not at all), though the overall differences are minor since nowadays I'd keep the simplicity of the image for the sake of the joke.

but the blushu though. I had not yet grasped the true power of blushu.

Put on the path of romance, I looked at that whole '4 thread test quest' thing and realized I wouldn't have a lot of time to mess around with setting up their relationship. The end result is they jump into things insanely quickly (though the TGCHAN version very slightly smooths this out).

The moment Amiel reciprocated taught me a lesson that stuck with me to this day: suggestors don't want romance. They want to be teased. Never admit feelings, never hold hands. Leave it up in the air, they love that stuff!

Astute readers might be looking for an amused emoji to respond to that paragraph with, considering all the feeling and holding in Dragon Romance. But like, 'romance' is literally in the name there. Also I since learned from a certain sad cat comic that there is absolutely a limit on how much teasing people will put up with. Eventually something has to actually like, progress.

Doing a romance quickly is certainly doable, but 2009 me didn't quite have the knowhow to pull it off. The end result is a relationship so clunky I'm still deciding if they're together or not in the sequel. Kinasa... Okay we can't get ahead of ourselves we're still in chapter 2. Pin that on the board, or pintrest, or whatever you kids do to remember stuff nowadays.

Siri, tell me how kids remember stuff.

....

i don't own an iphone...
>>
No. 129441 ID: 395c02
File 155804041856.png - (106.46KB , 806x691 , Quest 136.png )
129441

See? Teasing!

Tezakia didn't have anywhere near as many silly faces as my later works, and the ones it has are considerably more subdued. In general the characters stay 'on model' much more in Tezakia than in later quests by me.

You would think the reason for that is Tezakia ostensibly being a 'horror', while everything since has fallen into the 'sometimes romantic comedy' genre (except that one time I did a cirr quest, whatever it was called. You'd think I'd know, being its creator).


:retcon_venji_3: "I get it!"

oh god it's you

This is about Tezakia so if you could just...

... ok i think she's gone. Where was I...


Basically see the earlier discussion on majibeast and art to see what happened when I'd go 'off model'. Anyway, Sekani's actions in chapter 2 are weird in hindsight. Tezakians don't see nudity as sexual, and even back then he commented as much... but you can only do so much to stop suggestors (who are largely human) from making the face Sekani made above at the thought of naked lian goodness (Or naked bird goodness? I'm not judgin').

Speaking of lian goodness!

Amiel was my first proper female character in a story (klissa and the ralians are older, but they were little more than basic ideas and character designs vs Amiel who actually had to like, Do Stuff).

Because she was the one I cut my lady-writing teeth on, she ended up being arguably the weakest main character in the quest. In many ways she tried to be the "remove the 'female' from 'female character'" character, but giant globs of 'GIRL!' fell on top of her, leading to things like blushing lots and being drawn cute more than she was drawn being cool.

Contrast her to Ceri, written years later. Ceri is feminine, but 90% of DR would be the same if she was a boy. Her gender is only one of many notes in the melody of her character.

This is less true with Amiel, to the point that Retcon Quest genderflipped her and the result was someone with no character.

:retcon_venji_2:

Yes apparently you're relevent to Tezakia somehow in this one specific discussion congratulations now sit down please.

:retcon_venji_5:


Anyway. Despite Amiel's flaws as a character, she's near and dear to me. Writing her taught me a lot, like how I should probably wait a bit before having characters use the word 'love' on each other. It is through her that I would learn to write fan favorites like Tayza or...


:retcon_venji_1: "me!"

Oh god you're still here. Actually, you fell into a lot of the same traps when I wrote Ven...

:retcon_venji_5:

Nevermind.
>>
No. 129443 ID: de6d84

Ooh neato; another good two posts of insight as usual, Slinko!
>>
No. 129461 ID: 395c02
Audio TQ_Ch4_redux.mp3 - (1.10MB , TQ_Ch4 redux.mp3 )
129461

Typo's been teaching me some things, so have a this~

the first 20 seconds are the tezakia theme circa 2009, and the remaining time is the modernized version circa yesterday.

One version plays after the other so you can compare!

10 years is a long time, huh?
>>
No. 129463 ID: 1a32ff

>>129461
>10 years is a long time, huh?
In a way, yes. But also not. You get older, time starts feeling shorter and shorter, and sooner than later ten years have passed and you look back thinking 'that was fast'.
But it doesn't matter how long a span of time is, how many years you spent doing something, all that matters is what you see when you look back. And I should hope that when you look back, you see the empire of quests and collection of worlds you have shaped and wrote, the many hearts and minds that have touched and been touched by your adventures.

You've a rich, storied history behind you friend, and that is worth so much more than I can quantify.
>>
No. 129464 ID: 9c293c

>>129461
Typo's been teaching you well, the modern version sounds splendid.
>>
No. 129471 ID: 395c02

In quest news... things are moving after a way-too-long period of being sick.

DR taught me the power of actually keeping documents and spreadsheets, so those are being put together for SQ's benefit. Still some work to do before things can get going properly, but the gears are starting to turn~
>>
No. 129507 ID: 91ee5f

>>129441
>venji
Wait a minute, aren’t you supposed to be a bird? Why do you still look like a tozol?
>>
No. 129509 ID: e51896

One thing I would like to do in DR is talk to Siphon about Mr. Ilan. Siphon did asked if we remembered something perfectly that didn't happen during the secret password conversation with her, and I want to tell her that we did when we somehow knew Mr Ilan's real name as Euia even though we never were told his real name. Mr. Ilan said we weren't supposed to even know what his real name was. I want to see how Siphon reacts to this phenomenon.
>>
No. 129600 ID: 395c02

TLDR: SLISSA QUEST OMEGA, a hard reboot, begins in a couple days. DR-GAIDEN, a series of side-stories with the HOARD MEMBERS, starts next week.

--------

I could ramble about it for 20 paragraphs, but I think I'll keep it short.

DR-GAIDEN: This is simple. I'm gonna do a simple and easily-drawn side thing for DR so my patrons aren't left in the dirt while I do a personal project (Slissa). It's going to follow the hoard members instead of Ceri directly, though she's likely going to introduce the thread and might show up as an NPC. The thread is canon, but I'm going to try to make it not Required Reading for folks who just want to follow Ceri's story. But hopefully you'll want to read it anyway cause I have some fun stuff planned!

---------
SLISSA QUEST: Originally meant to be my Magnum Opus (as i ignore the advice i literally wrote in the 'how to quest' wiki page), it's getting 'demoted' to a normal quest and actual-properly rebooted.

The original 2013 slissa quest (now known as SLISSA QUEST BETA) was a weaker showing than I liked, among other things holding me back at the time. It did about 1/2 the plot it was supposed to do, ending thread 1 early.

the 2018 quest, now known as SLISSA QUEST GAMMA, had the ambitious goal of keeping BETA canon and trying to both continue the story as well as sort of restart it.

The problems with this approach became immediately obvious. For one thing: I wrote myself into a corner in BETA, and this problem was inherited by GAMMA keeping BETA canon.

It was also impossible to get myself to work on GAMMA because it required a huge amount of effort, and my desire to work on it was hurt by the corner I was written into and realizing I split my audience between those who read SQ-Beta and those who hadn't.

So... I'm doing a hard reboot. We're throwing it all in the trash and starting over. Here's the main things to know:

-SQ-BETA and SQ-GAMMA are no longer canon. We might revisit some of the events, but almost certainly in different contexts. I'm going to do my best to minimize how much I repeat myself.

-This will still just be called 'slissa quest', but I'll refer to it as SLISSA QUEST OMEGA. If this attempt fails, I won't make a 4th try. It's now or never.

-The art and writing will be toned down. I think way more people would want slissa finished than would want it to get halfway and die.

-There will be less shading. There will be plenty of images that won't have any shading at all, though the 'colored light' effect will be retained from previous versions.

-Said shading will be soft shading. Soft shading's way easier than cell-shading for me.

-AQR is going to help so we might end up having shading anyway. The above is what will happen under my own power, though.

-I will no longer be trying to put a background in every image. My other quests save a lot of work by keeping the background plain, and that's going to come over to SQ to help me not die. The BG won't be white or anything, though.

-The writing will be less perfectionist. You might not even notice this one, but behind the scenes I can spend hours rewriting a single paragraph until I'm happy with it. I'll be trying to avoid that and shooting for 'good enough' as I usually do with DR.

-Lore focus is being toned down. I'm not Bitequest. Most of you don't even know who that is. My ability to Lore and Worldbuild is much weaker than my ability to write characters. SQ will still be more lore heavy than, say, Dragon Romance, but the focus is going where it belongs in a slinko quest: on the characters.

-The intro for SQ-GAMMA will be reused in SQ-OMEGA. The music's being touched up a bit, but it's otherwise the same intro. If you saw it in GAMMA, you won't lose anything by skipping it this time. Or maybe watch it again for the improved music~

-The Creator is switching from an implicit prequel to an explicit one. The end of Creator made the connection very obvious, so it was silly of me to downplay it in SQ proper. Reading The Creator isn't required, but doing so would give you better context for some things.

------

And that's it. Slissa Quest Omega might be awkward for a while, but these changes will greatly improve the odds of me finishing thread one, and once we're past thread one, the weirdness with SQ-BETA and SQ-GAMMA stop mattering.
>>
No. 129602 ID: 9c293c

Hey man, however it's gotta happen. I'm on board for the third try being the best!
>>
No. 129604 ID: b1b4f3

ANOTHER slissa reboot?!

Well, the changes are reasonable.
>>
No. 129606 ID: 8dcdd3

I'm very excited about this reboot. I have every confidence in your abilities, but all the same I wish you luck.
>>
No. 129607 ID: 83bf07

Oh shit, here we go again.

#hype!
>>
No. 129613 ID: 395c02

>>129604
Third try's the charm!!

let's say gamma was a test run, with a bad idea attached. I shoulda done a hard reboot to begin with.

I didn't do this lightly, I should note! Scholars will argue for years on if this counts as breaking my 'never abandoned a quest' gimmick, but...

I think if nothing else, choosing this over 'abandoning SQ as a grand idea too large in scope for a slinko already having to do DR for money' was the right decision, because the idea behind sticking with things is my desire to give people a satisfying ending, something we see far too many projects fail to do.
>>
No. 129620 ID: 91ee5f

>>129613
>Third try's the charm!!
>charm
Confirmed that Kliss will be a shameless flirt and will attempt to charm her way out of any bad situation!

.....nah, just kidding!
>>
No. 129625 ID: 864e49

I see you got a little err author insert going on in the beginning there.
>>
No. 129626 ID: ad51b8

the one thing I always find myself worrying about in slissa quest is at what point are we going to have to worry about that evil creator coming down and ruining everything? I mean I doubt it will happen but still I worry.

Also great intro slinko. Always impressed by how much effort you put into your stories.
>>
No. 129628 ID: a9af05

>>129613
>Scholars will argue for years on if this counts as breaking my 'never abandoned a quest' gimmick
They're also going to argue if collaboration quests count as breaking your "never abandoned a quest" gimmick.
>>
No. 129629 ID: 395c02

>>129628
It's probably for the best that I downplay that 'gimmick' nowadays.

For years I clung to it as the one thing I could be proud of that nobody could prove wrong. People can go 'your writing is bad' or 'you draw bad', but it's hard to argue every quest getting to the end... or it was.

Partly because it became less 'fact' and partly because I have so many more things to be proud of nowadays, I'm content to just say 'I try my best to finish every story' rather than 'I will literally never fail to do so'

because it's the trying that matters~
>>
No. 129637 ID: 7c1196

>>129600
On the contrary, i think that DR feels like it has a fuckton of lore that is just subtle and a tad vague, like Dark Souls lore. Idk what it is, but you seem to be pretty good at making "phantom lore." Hell, just have us (the collective) start theorycrafting and then just use your favorites (i have theorized that many a modern drama has done this very thing to keep the writing fresh).

>>129613
Holy shit! DR/patreon is your only income!? You need to write a proper book or publish something! (or at least invest in some stocks or something, idk :P) Part of me feels like it was kind of irresponsible to make this your sole livelihood (appeasing a fickle audience just seems like it is doomed to eventually fail), but more than that I have to respect you for not only (presumably) following and sticking to your dreams, but also being as successful as you are (unless you are homeless or starving. in that case we can send help).
>>
No. 129638 ID: 7f8782

So Siphon is a Duduk, apparently. And I had thought that that was an original race, but now I've seen it in another quest. And I just gotta ask, where do they come from? Like, what's the setting and who created them?
>>
No. 129639 ID: 395c02

I did
>>
No. 129640 ID: 9c293c

I don't think it's being said enough, but that Slissa Quest intro's fantastic.
>>
No. 129645 ID: 395c02

Minor delays ahead, due to getting a new PC. I should get SQ done tomorrow, but I might end up taking a 4-day weekend of sorts as I need to set it up and get all my programs and files and such on it.

>>129637
DR started as a quest where I kept everything in my head, but got complex enough that I had to actually write things down...!

My living situation is fine and stable, fear not~

>>129638
Siphon is a Duduk, a species created by Typo and is part of 'Fishverse'. Siphon herself is from Fishbowl, which was a campaign cirr ran that crammed Fishverse and...cirrverse? together into some kind of container that could perhaps hold fish or something. Wish I had a word for that.

>>129640
Thanks~ We worked super hard on it!
>>
No. 129692 ID: 631909

>>129645
Ahah, now, I feel a bit sheepish asking this, but can I use Duduks as a race in one of my own quests?
>>
No. 129693 ID: 526fb9

>>129692
Go for it! If you want to be lore accurate or whatever feel free to ask me questions, but if you just want to do your own thing that's probably fine too.
>>
No. 129694 ID: ea7e4c

>>129693
Thanks my dude! I appreciate it.

I'm gonna think up some pertinent questions to ask, just to make sure I portray the species correctly.
>>
No. 129747 ID: 834f3d

>>129693
>>129694
Apologies for my lateness, I got IRL stuff going on. But that's irrelevant. If you don't mind I'd love to take advantage of that lore offer now, just a couple basic questions so I don't clutter poor Slinko's thread as I tend to:
Are there any particularly glaring cultural or biological differences in Duduk opposed to humans?
Are Duduk's secondary arms fully posable/functional?
Is the diet comparable to humans? Any strange intolerances/nutritional needs?
Do the triple-pupil eyes grant any special visual acuity?
Are their senses comparable to humans?
How intelligent are they?
What's the median lifespan?

That wasn't short at all. Hopefully you like sharing lore as much as I like learning it. We'll say that this is on-topic because Siphon is a Duduk and therefore this has pertinence to DR.
>>
No. 129767 ID: 395c02

>>129747
Lemme try to knock these out.

1. The big thing is that duduk have an unusual gender setup going on, which also affects their social structure. Basically, there are two types of female duduk — the more common, passive, fertile kind, who are physically smaller than males, and the less common, aggressive, infertile kind, who are physically larger. In addition, males are dramatically less common than either of these. As one might expect, the basic social family-ish unit reflects the imbalanced gender ratio, with one male having more or less a harem of females (of both kinds).

2. Yes.

3. Probably? I have a vague notion they might prefer somewhat more meat in their diet than humans, but they're still omnivores, and (perhaps as a bit of a setting conceit) the various races from their setting are all roughly tuned to the same sort of environmental needs.

4. Nah they basically just look neat.

5. Probably close enough? They likely have a noticeably better sense of smell, I guess.

6. Human-level-ish, I'd assume?

7. Human-ish. However it's worth noting that the tech in their native setting routinely allows for significant improvement here (if not indefinite extension).

I don't think I've contradicted anything I've said previously about them in these answers, but if I did I'm sure someone will point that out.
>>
No. 129768 ID: 395c02
File 156165809165.png - (130.19KB , 900x600 , 16.png )
129768

So AQR has made it his mission to keep SQ's art from falling to the mundane 'normal quest art' level employed by DR, and this has so far often lead to him redrawing images.

I tell you this not just to avoid taking the credit for someone's hard work, but to say this: Tyrsis wasn't originally intended to be staring at her butt.

"Does that mean it isn't canon?"

Don't worry about that part.
>>
No. 129769 ID: 395c02
File 156165824545.png - (219.73KB , 900x600 , 21.png )
129769

An important moment like this is one I went ahead and did a 'full' picture of, but AQR redrew it anyway???

I was kinda happy with this one, but it clashed with the rest of the update so AQR's version went live and this one is bonus content.
>>
No. 129774 ID: 54c656

>>129767
Awesome. Well, more like perfect, actually.

I think I've got enough to make an accurate representation, and moreover, this is exactly the kind of species I was looking for. I seriously want to thank you for not only letting me steal your creativity, but humoring my curiosity. So I'll say I'm grateful in faith that you understand what an understatement that is.
>>
No. 129840 ID: 395c02

So things have been slow, figured I'd talk too much about it.

It's a combination of getting a new PC set up (with some fun* shenanigans therein), and part of it is ...I guess the kids call it 'self care'?

Normally when I have depression periods or bad sleep periods, I just power through and make an update even if it's bad. Doing this a lot caused me to really kind of hate making updates, and after a while I lost the will to force them out (which is why DR8 ended early)

So for the next while, I'm going to just do updates as I feel like doing them, not pushing myself nearly as hard. This means everything is slow, but I greatly reduce the overall stress and limit 'breaking points'.

Over time, I hope to get back into the flow and for things to pick up, but for now I'm going to take it a bit easy and focus on moving forward at all, rather than moving forward quickly.
>>
No. 129844 ID: 2df440

>>129840
Please take care, Slinko. I hope you feel better soon!
>>
No. 130819 ID: 395c02

The good news is I got my medication in a better place to start approaching my old levels of productivity

the bad news is I have acute tooth pain and until I get to the dentist, it's pretty much stopping me from doing anything creative.

Please be patient, once I take care of this things might start moving a little more swiftly? hopefully?
>>
No. 130850 ID: 395c02
File 156722823057.png - (110.80KB , 600x500 , 299.png )
130850

>NOTICE STRANGE MUTATIONS
Hmm? Sekani's always had these.

...Hasn't he?

-----------------------------------------

I'm in less pain and on anti-biotics so let's do one of these while I recover.

Today we'll talk about mutation, a theme that shows up in all slinkoquests except Slissa (spoilers?).

In Tezakia, the idea of slowly mutating into a monster was meant to add a bit of tension (and body-horror?) to the super spooky horror quest. Part of this theme was stealing taking inspiration from Ruby, and its use of the suggestor format as a source of fear.

In ruby, this was done by having her do the opposite of what was suggested. In tezakia, fake suggestions were inserted. The image right after this inserted >Kill Amiel, which obviously nobody was suggesting at the time.

Of course, some of the suggestors ran with this, causing the spooky moment to become a source of comedy. This... this happens kind of a lot in this quest.

As you may know, by the end of the quest it was less 'look out for monsters' and more 'let's be awesome monsters together!'. Amiel would also get a transformation, but I'll talk about that segment later.

Sekani would get more mutated as certain story events happened, and he'd start to feel slightly unhinged. Majicka messes with the mind, and while that aspect got downplayed later, it's a canonical piece of the majibeast/ki-jaara puzzle.

-----------------------------------------------

I'll spend a moment discussing this theme in other slinkoquests, since now's a good time.

Venji's had a couple, going from tozol/indahl hybrid* to tozol/indahl/birb to just... birb? I guess? In this case the choice was a little more meta-inspired, wanting to distance Venji from the quests she is a hybrid of so she can be more of her own thing.

Slissa Quest is the one exception, in this and other ways. It's the most grounded (teehee)-- Kliss never learns magic and never mutates into something else. She's powerless by design, acting as an antithesis to Ceri and Venji (and originally vs Sekani and Beyond Lunch). Because of this, her design is largely unchanged since her incarnation, outside of adjustments to how Slissas are drawn in general. But! You can squint and see the theme in Tyrsis! He was originally a slissa (because ketzas didn't exist yet), and now he's a fluffsa!

In Dragon Romance, Ceri's only really gone through one mutation (ignoring minor changes in design over time). But she's had plenty of 'designing monsters is fun' as seen in her AQUATIC FORM and various FAUX DRAGON FORMs. And of course she got a redesign in thread 5, and there's presumably a design waiting for when she deals with her inner dragon one way or another...


But yeah. You may know of people who have 'OCs' and like to completely redesign them from time to time. This is ssoorrrt of like that, making adjustments to keep designs fresh. But it's also just kinda fun to take a design and monster it up a bit. Sometimes it really is more fun to be awesome monsters together.
>>
No. 130980 ID: 395c02

A heads up: due to illness (another ear infection???) and also moving to a new place, things are on pause for a couple weeks.

I'm sorry things have been so slow lately. I can't promise I'll come back with rapid-fire updates, but I can promise that I'll keep at it until things finally click back into place.
>>
No. 130981 ID: 0fb3be

>>130980
Best of luck on all things happening.
>>
No. 131301 ID: 8d23f0

https://tgchan.org/kusaba/quest/res/935377.html#947773
Siphon smells like dragon therefor they probably met, therefor they fucked ok
>>
No. 131359 ID: 30b39a
File 157288236735.png - (549.76KB , 1438x1800 , Tezakia mania.png )
131359

For reasons, I'm going to go over a few more things real quick.

First off: The Jiniki Effect.
When Amiel first met Jiniki, they were roughly the same size! But as the quest went on, Jiniki would be drawn (or her sprite placed) such that she was smaller and smaller, until reaching her final size around chapter 11. I'm not sure why it played out like that, but it might have to do with learning to draw Jiniki over time.

Second: Amiel in danger!
Amiel is the only slinkoquest character that had a real, legitimate chance to die. There was a second PATH (as it were) planned out where Sekani would start losing his fight with majicka and sanity. Saving Amiel required specific steps taking in a specific way (it was more strict than I might be nowadays!), but the suggestors knocked it out of the park, ensuring she'd live to see the rest of the story.

Jiniki almost died a couple times, but unlike with Amiel I had not prepared myself for Jiniki dying and when it came up, found I didn't have it in me to actually go through with it.

So if anyone dies in a slinko quest, their death was likely considered an option since very early on.

Tayza Saves The Day
Speaking of when Amiel almost died, Tayza showed up, bringing a breath of fresh air to the quest and marking the moment Tezakia found its voice. After chapters of DRAMA and EMOTIONS, Tayza's no-nonsense fuck-you attitude was exactly what the story needed, exactly when it needed it. It's no wonder she became a fan-favorite!

Chapter 11 is really really long
Up until chapter 11, I was cutting a lot of ideas to keep Tezakia on pace to end with chapter 10. When Tezakia failed to end there, I decided to see what'd happen if I cut a much, much smaller percent of my ideas. The end result is a 340 image monster that no slinko thread would ever approach again (DR caps at about 240)!

But it was also one of the strongest chapters, since all of a sudden all my character moments and slower calmer moments weren't being cut for 'time'.

DR dials this idea to 11 (teehee), but it's this thinking that lead many of my quests to be heavily character focused, and a bit on the slow side.

Iiji the bug with a big butt
Iiji's design in tezakia was a little doofy, but her original design was extremely doofy! It was shown at the end of chapter 11, getting changed when folks laughed at the final boss.


That's about it for now. Stay tuned for the final part!
>>
No. 131368 ID: 30b39a
File 157299141419.png - (337.19KB , 770x575 , TQ title image.png )
131368

Ten years ago today, I began this 'little test quest', full of excitement and optimism about this brand new medium of shared storytelling.

But there was one thing I regretted. In chapter 12, I made a song intended for a climactic cutscene showing Sekani vs Iiji. Because I wanted to let the audience participate in this moment, I scrapped the cutscene and instead made one for Amiel vs Iiji a bit before it.

For many years I was sad that I hadn't gotten to make that cutscene...

...until now.

From November 5th, 2009 to November 5th, 2019, Tezakia has had a place in my heart, part of The First Great Revival.

To celebrate it, I worked for 3 weeks with 4 people (2 of which turned the limited DR cutscene engine into a real monster that can handle just about anything) to create something worthy of Tezakia, worthy of those 10 years I spent here.

So to end this series of posts, I proudly present Firepunch: End and Begin.

(modern desktop recommended)
https://tezakia.net/kusaba/threadimg/TQAnniversary/

(youtube)
https://youtu.be/XsKQ0Z0PgRU

Also to celebrate today, I replaced all the FLASH LINKS with YOUTUBE LINKS in the WEBPAGE VERSION, meaning the death of flash won't stop you from looking back on it. https://tezakia.net/archive/tezakia/
>>
No. 131370 ID: ad51b8

well I got to say, if you were to have told me that I would get to see a deleted scene from Tezakia quest 10 years from when it started I probably wouldn't have believed you. Gotta say it was nostalgic as hell. Also your little time line thing at the end made me feel old and the banner on the front page confused the heck our of me as I was not expecting to see that.

So in short, thanks for the 10 years of quest you've given us and I look forward to your current and future projects.
>>
No. 131372 ID: eeb7d9

>>131368

Wow! What a rollercoaster!
>>
No. 131375 ID: 663f0f

Congrats on the 10 year anniversary but i gotta ask, why is tgchan.org now tezakia.net. It’s confusing the hell out of me.
>>
No. 131377 ID: b1b4f3

>>131375
It's a celebratory temporary name change and probably a test run of the name swapping code.
>>
No. 131381 ID: 91ee5f

>>131368
Sweet! I can relive all the nostalgia!

Quick question though: Is anyone else having trouble viewing anything listed under “Bonus Stuff”? I’ve looked at all of them, but I seem to only be able to view the text and none of the images.
>>
No. 131382 ID: 094652

*clapclapclapclapclapclapclapclapclapclap*
>>
No. 131383 ID: 8c11d6

Man, the banner is cool. It like, elevates the decorum of the whole board. Apparently, all it takes is one legendary birb, and boom, you’ve gone from scary chan-board to high-class storytelling format.
>>
No. 131384 ID: 30b39a
File 157306372316.png - (173.94KB , 770x575 , omake2.png )
131384

>>131381
Sadly, the Bonus Stuff was not ported over in 2012, and as such all that content is lost to all of space and time.

Sort of.

I still have most (all?) of those images so it'd be a lot of work, but it's technically possible to rebuild those pages. I might make that a goal of the 11th anniversary or something???
>>
No. 131392 ID: b1b4f3

Just an FYI:
The questden.org change went through, but tezakia.net doesn't redirect to it(yet?), so you'll have to go there manually.
>>
No. 131393 ID: eb1fcc

>>131368
yo, grats dude, that was neat
>>
No. 131396 ID: 9e04c9

There's a bug in redirections where any sub-route on tezakia, such as https://tezakia.net/kusaba/ fails to redirect.
The index route, ie. https://tezakia.net does redirect ok. Any sub-route on tgchan.org redirects fine as well.

This is a problem because the existing users don't visit the index route often and thus won't actually be redirected from tezakia to questden.
>>
No. 131404 ID: 948104

this is wonderful to see, especially after all these years!
>>
No. 131416 ID: ce39da

>>131384
You just recapped the quest that put you on the map, good sir! What are you going to do next?
"I'm going to Disney Land!"

For real, what's the plan after Dragon Romance?
>>
No. 131435 ID: 30b39a

Thanks for all the kind words! I'm glad all the work and stress resulted in something we can be super proud of.

>>131416
The vague quest plans are as thus:

DR-G running alongside SQ

Koror running alongside DR proper

Once either DR or SQ is finished, I'll begin work on Final Venji

Once every single quest is complete, I'll begin on Tezakia 2 and run it by itself

Tezakia 2 is in my mind as my 'final quest', and it's set up to sort of put a closing mark on the ~15 or so years of questing it'll be at that point.

But, I'm not going to say that for certain because I might get there and realize I'm not done yet.

But for now, that's the plan.
>>
No. 131683 ID: 7ad6c9

Hey, I just finished reading Tezakia Quest. I liked it, and i can share my thoughts in more depth if you want hear them, but i just want ask a minor thing. I noticed a few Homestuck and MSPA references while reading, what (if any) influence did those webcomics have on your writing, and your quests in general?
>>
No. 131705 ID: 30b39a

Gonna break for the year and hope my burnout lessens somewhat in time for the next.

SQ and DR-G will return in the first week of January 2020!

>>131683
Glad you liked it! Feel free to share your thoughts!`

It's been ten years so I don't remember the exact timeline, but I feel like Homestuck either hadn't started yet or was still really early. I do know that I'd read Problem Sleuth, as did most of the people who were suggesting at the time.

But outside the 'retrieve arms' joke I wouldn't say either MSPA influenced me a huge amount! Tezakia was heavily influenced by the early TG quest 'Rubyquest', as well as a couple early TGchan/questden quests. Problem Sleuth felt more like a fun comic I read, where the early quests felt more like an actual interactive storytelling extravaganza that I wanted to be a part of.
>>
No. 131994 ID: 20144f

Ok finally replying to this.
So, to be completely honest, Tezakia Quest wasn't great. Though, it actually completed in a satisfying way, which is nice, and it was also very long, which I regard as a plus as long as the story is at least somewhat good and easy to follow, so compared to other quests it's up there.
But like, that context accounted for, it was mostly just okay. I didn't find the romance that relatable or interesting, so that took a lot out of the character interactions for me.
I think you did throw in too many ideas at the end there, with the big fleshy growths (I think there was a vague indication that they were connected to Iiji in some way, but nothing specific was said about them. they were just kinda there, as obstacles to get around) and portal technology (was it explained why/when the facility transported from the desert where Sekani fell into it to the weird void? i dont remember). Magic Johnson in particular felt a lot more like a plot device than a character, he didn't really do anything different from what the regular non-sentient magicka was doing to the characters (I hope you say what happened to him in the sequel, I want to know, even if it's just that he died without any creatures nearby to feed on).
By the end I was a little confused with what Iiji's plan actually was. She wanted to spread magicka throughout the world, I got that, but I thought the reason she wanted Sekani was because all the ki-jaara there were female, and she needed a suitable mate. Except, by the end of the quest it seemed there had actually been several males in the facility? There was Dilia's boyfriend, some of the Klis-khar scientists were male, and I think at least one of the ki-jaara encountered later on was male? I don't think the mating motivation was mentioned during the final fight, instead Iiji wanted to steal the power of the gods from Sekani, so I'm not sure what happened there. This didn't actually affect my reading much though, it's just a seeming-plot hole i noticed in hindsight.
There were also some problems which only appear due to the difference between being up to date on a quest and suggesting for it and reading it as an archive, so they hardly count as criticism since it's very hard to write for both potential audiences at the same time. But, there were some points later on, when the characters are trying to find Iiji, where it just became too game-like for me, with all these details that would've been relevant to the suggesters but which were boring for me to read. Like for example, I did not remember while reading through where all the portals were or the layout of the rooms and where everyone was in them. I stopped being able to follow as closely, and I just kinda skimmed those parts.
I was also annoyed when the suggesters interrupted Jiniki making that transmission and then just moved on without asking any questions or trying to use it for anything and it wasn't explained for like a whole chapter or something but that wasn't your fault.
That's all that occurs to me for its flaws though. I like the non-romantic interactions between characters a lot, all the restrained hostility, struggling against mental influences, uncertainty as to identifying friends and foes was great, really liked that complexity. Like, a lot of the main plot revolved around how to respond to certain characters at times, which meant that characters got developed at the same time as the story moved forward.
I liked the whole backstory that was slowly revealed, a queen trying a radical cure for her daughter, losing her mind and the facility slowly descending into chaos, with all this lore about magicka, it was cool.
Also it was funny. Really, really funny. Maybe I'm just easily entertained but I did really enjoy all the jokes.
I don't have any comments about the art because I know nothing about drawing. Tbh I'm not sure I know anything about writing either so you probably shouldn't take the above criticism too seriously, those are just my opinions.
>>
No. 132057 ID: 30b39a

>>131994
Going from 'I liked it' to 'it's not great' describes the quest perfectly: Very flawed, but made with a ton of love.

Since it's silly to critique something made 10 years ago, I'll focus a bit more on what I'd do to fix some of the issues now, with a decade of experience behind me.

-----

The Sekani/Amiel romance is something I'd completely rework if I could go back. Either to slow it down and make it more natural, or to cut it and have them become BFFs instead. Amiel and Dilia (and to an extent Sekani and Kinasa) had way more chemistry than the two main characters together.

Their romance suffered from 'it's 4 chapters oops I mean 12 chapters' pacing on top of their lack of chemistry.

Amiel is a character I'd rework in general (the 10 year anniversary animation shows a bit of what Amiel would be like if I wrote her now), though Sekani at least had enough personality to be a protagonist (the protag is never the most interesting character, after all).

>I think you did throw in too many ideas at the end there, with the big fleshy growths
At the end? The entire quest was me throwing things at the wall to see what stuck! I basically winged it, doing things that sounded good assuming future-me would figure out the details.

A big change I'd do now is use my 'plot blob' system to have a better idea of what hints to drop, and how they'll pay off. Obviously I'd also have the advantage of knowing how the original quest went, but if we assume I forgot somehow, plot blobs would be my go-to solution.

>was it explained why/when the facility transported from the desert where Sekani fell into it to the weird void?
It was probably briefly explained by the scientist Klis-khar they found in chapter 12, but it's another example of me doing something without a plan. I had no idea how 'oops the world is gone' would pay off until chapter 12 made me deal with it. If I remember right (it's been 10 years), the portal technology made while studying TRANSDIMENSIONAL MAJICKA lead to a device that put the facility in a 'pocket dimension', a safe-guard in case anyone found out what they were up to.

2009 me didn't think about how any of it worked, but 2019 me supposes the device uses raw TRANSDIMENSIONAL MAJICKA. Maybe I could have merged this and the flesh blobs together into a story about them trying to find uses for majicka beyond turning people into awesome monsters.

Tezakia 2 will likely use a similar angle to make it all mesh better.

>Magic Johnson in particular felt a lot more like a plot device than a character
Maybe? Chapter 11 was bloated enough without spending time fleshing him out, so I'm not sure how I'd handle it now. I'd probably make 'oops amiel's a majibeast' a longer segment so we get a better feel for what MJ is about and Amiel having to deal with barely-controlled power.

In general I'd want to play more with the theme of Amiel wanting power, then realizing what happens to people who only want power. The quest only really dealt with it in chapter 11, and awkwardly at that. The 10 year animation shows a glimpse into what it'd be like if I did it now.

>I hope you say what happened to him in the sequel...
Iiji tore him from Amiel and threw him into a portal. But where did that portal lead...?

>By the end I was a little confused with what Iiji's plan actually was.
So was I.

Chapter 12 wasn't the best place to be deciding that. Definitely something to decide before the final battle.

>[all ki-jaara are female, except not????]
Let's do these one at a time I guess??

>Dilia's boyfriend
He was never made a majibeast. We can assume Iiji might have had plans for him... but then Dilia's friend murdered him out of jealousy.

...I think. Seriously, the order of who killed who is a bit messy.

Modern me puts it like this: Dilia's friend killed Dilia's boyfriend, then dilia killed her friend in revenge and we see dilia's friend's body in the water tank. We never learn what happened to her boyfriend's body.

There's a male Diuban in chapter 12, but that isn't her boyfriend, and...

Okay, modern me actually has a little bit of a retcon/explanation for the male majibeasts we see later: All the male majibeasts are 'imperfect majibeasts'.

This concept isn't in the original quest but very shortly after the quest I had the idea of 'perfect' and 'imperfect' majibeasts. Basically, the 'imperfect' ones are weaker, and aren't quite as mutated.

'perfect' majibeasts have a better harmony of person vs majicka. Sekani's a 'perfect' majibeast, the first to be male.

So the retcon is: All perfect majibeasts are female.

This will likely be how tezakia 2 handles it, too.

>Iiji wanted to steal the power of the gods from Sekani...
I mean, by chapter 12 it was pretty obvious Sekani wasn't interested in being her mate. It was time for plan B.

>...all these details that would've been relevant to the suggesters but which were boring for me to read.
Maybe reading finished quests isn't for you.

>I was also annoyed when the suggesters interrupted Jiniki making that transmission and then just moved on...
:dr_ceriokay:

>...but that wasn't your fault.
I just wanted an excuse to use that icon.

>That's all that occurs to me for its flaws though
The list of things I'd change actually goes on for a little while longer, but I probably already talked about most of that in the 'remembering tezakia' segment.

I'd also change that segment to have more entries before I rushed out the final post because I ran out of time before the anniversary

----

Tezakia can be said to have two halves: 'bad rubyquest clone' and 'actual slinko-quest'. People voted on horror, a genre I didn't like and had no experience in. All I could do was try to mimic what Rubyquest did.

The moment tezakia finds its voice is when Tayza shows up in chapter 9. Her strong character is a major contrast to the others, and her 'take no shit' attitude was a breath of fresh air for people likely worn down by all the DRAMA. Her showing up is when 'Tezakia the bad Rubyquest clone' ended and Tezakia the slinkoquest' began.

From that moment until now, I'd remain focused on the characters and their journeys. They are who we learn to care about. They stay with us long after a story is complete. They can make a bad story good, and a good story great.

They can even make Tezakia Quest "okay".
>>
No. 132058 ID: 30b39a

In case you're randomly curious.

------
Perfect majibeasts: Sekani, Tayza, Jiniki, Dilia until chapter 9, Iiji until chapter 12, the tezakian majibeast in chapter 3, the Klis-khar who escaped the base before the events of Tezakia Quest.

These majibeasts look more feral, and are more powerful. The symbiosis of majicka and flesh is more complete.

------
Imperfect majibeasts: Kinasa, Delkin (maybe you'd be perfect if anyone liked you!), The Diuban majibeast, the two majibeasts who joined Iiji in the final battle, that one klis-khar scientist in chapter 12, the Lian majibeast seen with Delkin.

The symbiosis of majicka and flesh didn't take quite so well, leading to weaker majibeasts who retain more of their original look.

------
You didn't even try majibeasts: The flesh blobs????

------
Others:

Jaysiph, the result of an experiment to create a majibeast that can use all forms of majicka. Considered 'perfect' but there's a bunch of asterisks.

Magic Johnson, a being of almost pure majicka whose exact nature isn't fully understood. Current status unknown.

------
Cured majibeasts: Amiel, Dilia, Iiji (now known as Shela).

They retain a hint of majicka, and can hear 'majicka-speak', but have no powers or transformation effects.

Except sometimes their boobs get bigger no powers or transformation effects.
>>
No. 132059 ID: 30b39a

...Except Amiel became a majibeast again in Tezakian Slumber Party but the joke doesn't work if I tell you that part.

(She's considered imperfect)
>>
No. 132370 ID: 30b39a

I must sadly report that due to the loss of an animal companion and dear friend, all questing activity is paused for a little while. I will keep you posted on when things will resume.

Thanks.
>>
No. 133909 ID: 094652

How many types of dragons are we going to see on Dragon Day?
>>
No. 134211 ID: 864e49

So how bout dem slinkos ey
>>
No. 135312 ID: 2451c3
File 161781766803.png - (90.31KB , 800x600 , 1648.png )
135312

exploitable Ceri???
>>
No. 136795 ID: c67566

Do people still check here? Wondering if I should make an announcements twitter or something.

Anyway. You probably noticed DR halted. That's cause I've been dealing with a pretty disruptive health issue that still isn't all the way better.

But it's a lot of the way better, so I'll be restarting the quest probably in early JANUARY... assuming I don't get worse like I did the last time I said I'd try to start back up.

I lost most of 2020 because... 2020, and I lost like 4 months of 2021 due to health

maybe 2022 will go better???
>>
No. 136796 ID: d47474

>>136795
Sorry you haven't been feeling well. Glad you're feeling better and hope this upcoming year is better.
>>
No. 136846 ID: a9af05

>>136795
Your health is more important than the quest! Focus on getting better and come back whenever you feel like it!

Hope you start feeling better!
>>
No. 136879 ID: 9c97c7

Please take as long as you need
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