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20144f.jpg
Dream Prancer
20144f
Ok finally replying to this.
So, to be completely honest, Tezakia Quest wasn't great. Though, it actually completed in a satisfying way, which is nice, and it was also very long, which I regard as a plus as long as the story is at least somewhat good and easy to follow, so compared to other quests it's up there.
But like, that context accounted for, it was mostly just okay. I didn't find the romance that relatable or interesting, so that took a lot out of the character interactions for me.
I think you did throw in too many ideas at the end there, with the big fleshy growths (I think there was a vague indication that they were connected to Iiji in some way, but nothing specific was said about them. they were just kinda there, as obstacles to get around) and portal technology (was it explained why/when the facility transported from the desert where Sekani fell into it to the weird void? i dont remember). Magic Johnson in particular felt a lot more like a plot device than a character, he didn't really do anything different from what the regular non-sentient magicka was doing to the characters (I hope you say what happened to him in the sequel, I want to know, even if it's just that he died without any creatures nearby to feed on).
By the end I was a little confused with what Iiji's plan actually was. She wanted to spread magicka throughout the world, I got that, but I thought the reason she wanted Sekani was because all the ki-jaara there were female, and she needed a suitable mate. Except, by the end of the quest it seemed there had actually been several males in the facility? There was Dilia's boyfriend, some of the Klis-khar scientists were male, and I think at least one of the ki-jaara encountered later on was male? I don't think the mating motivation was mentioned during the final fight, instead Iiji wanted to steal the power of the gods from Sekani, so I'm not sure what happened there. This didn't actually affect my reading much though, it's just a seeming-plot hole i noticed in hindsight.
There were also some problems which only appear due to the difference between being up to date on a quest and suggesting for it and reading it as an archive, so they hardly count as criticism since it's very hard to write for both potential audiences at the same time. But, there were some points later on, when the characters are trying to find Iiji, where it just became too game-like for me, with all these details that would've been relevant to the suggesters but which were boring for me to read. Like for example, I did not remember while reading through where all the portals were or the layout of the rooms and where everyone was in them. I stopped being able to follow as closely, and I just kinda skimmed those parts.
I was also annoyed when the suggesters interrupted Jiniki making that transmission and then just moved on without asking any questions or trying to use it for anything and it wasn't explained for like a whole chapter or something but that wasn't your fault.
That's all that occurs to me for its flaws though. I like the non-romantic interactions between characters a lot, all the restrained hostility, struggling against mental influences, uncertainty as to identifying friends and foes was great, really liked that complexity. Like, a lot of the main plot revolved around how to respond to certain characters at times, which meant that characters got developed at the same time as the story moved forward.
I liked the whole backstory that was slowly revealed, a queen trying a radical cure for her daughter, losing her mind and the facility slowly descending into chaos, with all this lore about magicka, it was cool.
Also it was funny. Really, really funny. Maybe I'm just easily entertained but I did really enjoy all the jokes.
I don't have any comments about the art because I know nothing about drawing. Tbh I'm not sure I know anything about writing either so you probably shouldn't take the above criticism too seriously, those are just my opinions.
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