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312547 No. 312547 ID: f0e3ae

It is dark, but warm. Your racial memory tells you that this is what the inside of your egg feels like. It tells you that you are a gold dragon, the greatest of all dragons. As far as you could remember you could sense one of your parents near you, a source of warmth for your egg and words in your mind. Two weeks ago this changed when their minds disappeared from your senses, oddly you could still feel a source of nearby warmth but as hard as you tried you could not sense a dragon’s mind.

Your body stirs, you finally feel whole, you instinctively know that the time has come to hatch. It takes several tries to crack the egg but eventually you prevail. It takes longer to break free entirely and emerge into the world.

You find yourself in a sealed spherical room made of a dull grey metal which your racial memories term lead. The room is devoid of any light, this is not a problem for your magical eyesight which sees perfectly through the darkness. The source of heat becomes apparent to you, it is a small thin circlet of steel 6 inches in diameter that feels faintly magical. The only features in this room beside yourself, your eggshell, and the circlet is a metallic lever.

Setting info: This is a setting based vaguely on 3.5 dnd. You are a gold dragon http://www.d20srd.org/srd/monsters/dragonTrue.htm
That being said, you are not actually playing DnD; I am not giving out every last detail, but things you should know are:
1. There are no social skills, roleplay.
2. Only outsiders have alignments and those are not absolute reflection of their personality (an angel can fall, etc). Dragons have an affinity to either Bhamut (metalic) or Tiamat (chromatic) and can generally sense which actions will please or offend either god. They are not forced to follow either but typically they side with the one for which they have natural affinity. Spells like “detect evil” are actually “detect creature my god opposes”.
3. There are no levels, everything is gained piecemeal via training, streoids (alchemy), magic, etc. Not by killing things and there are no multiclass penalties.
4. HP = mass and toughness only (racial + con). SP = Stamina points, based on your athleticism. SP can be used for feats of strength and endurance, for turning an injury into a glancing blow or a bruise, or for casting powerful spells or beyond your limit. A certain hit bypasses SP entirely and hit your HP. So no matter how tough you are you can be killed with a (proportionally sized) knife to the heart.
5. A dragon’s alternate form has the physical statistics of said form so beware. You can’t laugh off a dagger to your human heart because you are secretly a dragon in human form.
6. When rolling, I always average the rolls of the first 2 posters.
7. Modifiers to rolls are given based on how prepared you are how difficult the task is.
8. Choosing a unique poster name for yourself will result in your posts being given more weight.
9. Your posts are the scattered thoughts of the main character.
74 posts omitted. Last 50 shown. Expand all images
>>
No. 317034 ID: b1f0e2

You get ready to pounce on the downed monkey or breath fire on the escaping one. But your anger has already subsided and you decide to let the dumb animals leave. You have plenty of meat already and see no reason to kill them all. You let a mighty roar and watch merrily as the last two monkeys escape.

You retrieve the deer remains and stash it. You now have plenty more meat, enough to last several days.

You then pick up your magical iron sphere and examine it, it seems completely unharmed. You recall noticing that it grew slightly over the past week, but if anything changed during the few hours you were out today it is too minute for you to see.

What now?
>>
No. 317039 ID: 9202a9

>>317034
Now that we have food lets explore the area around us.
>>
No. 317048 ID: d4f98d

I agree. I wanna know who notable neighbors are. Scout out the Roads nearby, find out how well traveled they are, where they lead, etc.
>>
No. 317049 ID: b1f0e2

>>317039
//You have enough meat to gorge yourself for about 5 days. Although you could stretch it for much longer if you had reason to.

Ah, exploration. Not a hunting expedition, but methodically searching for anything of interest.

//1. Please specify how far you intend to explore. Or for how long.
//2. Please specify methods.
//2a. Do you intend to return home for dinner and sleep or hunt on the go and sleep afield.
//2b. Do you take your iron sphere with you? hide it? leave it in the open?
//2c. Do you explore in a tight pattern or a loose one? And what shape is your pattern?
//2d+. Several methods and ideas which can provide bonuses. I am not gonna explain what they are. You could also come up with plausible ideas I haven't considered, also for a bonus.
//3. roll please. best of 2.
>>
No. 317051 ID: d4f98d

rolled 75 = 75

We can spend the rest of the day doing so, to a rough limit of 10 kilometers distant from our current lair.

Keep the pattern loose, and relatively near to the roads. If there are any notable neighbors, they'll likely be along that avenue.

For the orb...bury it outside the cave a bit. Not directly in front of the entrance, but close enough to it that its in the same vicinity. That should ward of theiving monkeys.

Whether we sleep in the field or not depends upon what we find out there.
>>
No. 317059 ID: 9202a9

rolled 83 = 83

I just want to ensure that there is no one/thing dangerous to us in the immediate area.
And no farther than a days journey (there and back) and returning to the cave each night, doing this each day till we need more meat.
hide the sphere
tight pattern marking the areas we have already searched with marks on the trees. The genral pattern would be a slowly expanding spiral.

Roll number one
>>
No. 317356 ID: b1f0e2

You bury the orb and set out to explore.

As you go about exploring you come across a giant spider, about your size. In its web there is a winged humanoid wrapped up in silk emanating fear, despair, and frustration. It appears to be alive, but does not notice you as it faces the other direction.
>>
No. 317404 ID: 9202a9

rolled 1 = 1

>>317356
A friend!
We just have to kill the spider, but how?
Spiders are ambush predators so they shouldn't be that hardy in a straight fight.
We must beware of its web and it's poison.

I would start throwing rocks at it to draw it out (and foul it's web).
Next set it on fire (using our breath) once it is far enough that the captive would not also catch.
Lastly fly (or run quickly) away.
Repeat above steps until the thing is dead, spiders and other vermin are likely too instinctual to realize what we are doing before it's too late.

What we have to be careful about are trip lines on the ground if we get caught on one; we should burn it as quickly as we can and move to a different approach.

If we are poisoned we should try to gat away (of course) but if we can we may be cocooned from which we can burn ourselves free from.

In regard to the person trapped we should cut them down (and pat them out if they are burning) and uncover there face to talk, do not free them completely intill we trust them.

And roll number one
>>
No. 317415 ID: d4f98d

>>317356
WE'RE THE FUCKING BOSS OF THESE WOODS. I didn't see this spider paying respects or protection money.

We'll take our cut out of his earnings. The human-whats-it thingy is ours by rights.

Shoo the spider off with another blast of fire into the air. Webbing doesn't really catch fire in strands so much as melt, so as long as we avoid the humanoid, it should pose no threat to it.
>>
No. 317416 ID: d4f98d

rolled 97 = 97

>>
No. 317417 ID: d4f98d

goddamn I'm good at this rolling thing.
>>
No. 317429 ID: 9202a9

>>317417
Much better than I am.
>>
No. 317459 ID: d0314f

rolled 56 = 56

Before attacking, look upwards to make sure there are not more spiders. Most non-magical spiders are solitary, but when fighting things that can climb on ceilings or trees it is always important to look up.
>>
No. 317688 ID: b1f0e2

>>317459
You look up and around to see if there are any other spiders, you see none.

>>317404
You throw a few rocks at the spider, it doesn’t seem to do much.

>>317415
You let out a blast of fire near it, aiming to scare rather then kill it. It works, the spider scurries away quickly, abandoning its web. A nearby tree is on fire but is quickly being put out by the rain.

>>317459
You remove the creature from the web, the web is sticky and tough but your sharp claws and massive strength make short work of it.

The creature is a female humanoid about two and a half feet tall with gossamer wings, her wings are now pressed against her body by strands of spider silk, those also hold her hands and legs in place. She isn’t cocooned, but is held firmly by the sticky substance.

At first her fear melts away, then it quickly returns in an even greater amount. It then mostly subsides to be replaced by caution tinted with hope.

“Thank you for saving me from that spider. It’s bite wasn’t strong enough to hurt me, but I was afraid I was going to starve to death here. Could you please free me from these bindings?”
>>
No. 317739 ID: 44766a

"Of course, Madam"
>>
No. 317755 ID: b1f0e2

>>317739
"Of course, Madam" you say and cut her free.
Fear and caution melt away and you feel she is awash with relief.
>[Winged Girl] Thank you so much for that, I can’t believe I was so careless as to fly into a giant web like that. If my sisters ever find out they will never let me hear the end of it.
*she poutes, then startles*.
>[WG] Oh where are my manners, my name is Moen, what is yours?
>>
No. 317759 ID: 44766a

"...You know, I don't have yet..."
>>
No. 317767 ID: 872405

Shrug and stare at her with cute, big eyes.
>>
No. 317771 ID: d4f98d

>>317755
"I...don't really know. My parents didn't l-live long enough to name m-

I MEAN, OF COURSE, That one as mighty as me has been far to busy doing, uh, important things, to bother carrying a name! hahaha!"

HOLD BACK THEM TEARS, SOLDIER.
>>
No. 317896 ID: 9a34be

>>317759
Seconding this, then telling her you hatched to find your parents dead. Maybe she'd suggest a name?
>>
No. 317927 ID: ba6280

>>317771
This. We're a dragon! Maintain poise at all times as suits our station.
>>
No. 318009 ID: b1f0e2

>>317771
>>317759
>>317767
[lacking a clear victor I will try to combine them]

[Gold Dragon]"I...don't really know. My parents didn't l-live long enough to name... I don't have yet..."
at this point you shrug and stare at her with cute, big eyes.
[You are feeling more Angsty]
There is an awkward silence

>[Moen] “Well, uh... well I am sure you will come up with a great name sooner or later”
>[Moen] “Say how old are you anyways? I mean you look fairly sma... err, young”
[Gold Dragon] “Six”
>[Moen] “And you have been alone and nameless for six years?”
[Gold Dragon] ”Six days”
There is another awkward silence, this one longer.

>[Moen] “Well... how would you like to come with me then? Oh I am sure you would just love it in Silverleaf, it’s not as big as Sunflower, and the druid circle isn’t as famous as Moonbeam, but we have the best magic school...”

[It looks like she will go on for a fair bit if you don’t interrupt her now. Do you have something to interject? Do you let her go on about her town? Anything else?]
>>
No. 318010 ID: 44766a

Magic. We want magic. We must go to this town. Get her to take us there right way. Act like the excited hatchling you are.
>>
No. 318011 ID: 44766a

Be sure to grab your magic growing ball thingy.
>>
No. 318016 ID: 9202a9

Yes go with her but, remember the path from here, and be cautious when entering the village.
>>
No. 318061 ID: d4f98d

>>318009
"Well, I suppose I could come visit for a little while. If I'm gone too long the dire bears and spiders start to get uppity and I have to amack em down, y'know? It's a big responsibility being the big man of the woods."
>>
No. 318065 ID: d4f98d

That said, let her tell you about this town of hers. No reason not to.
>>
No. 318126 ID: b1f0e2

>>318010
>>318061
Your eyes light up at the mention of magic and you interrupt Moen
“Magic! Can I learn it? Can I? Can I?...
*you try to regain your composure*
Erm, I mean... I suppose I could come visit for a little while. If I'm gone too long the dire bears and spiders start to get uppity and I have to smack em down, y'know? It's a big responsibility being the big man of the woods."
<Moen is amused>

>[Moen] *giggle* of course, well if you want to learn arcane magic then there is no better place than the Silverleaf Academy”
>[Moen] Before we go back, I still need to finish what I came here for. I am getting the coolest familiar ever! I am gonna get a colony of Frostbees. Most people get a boring familiar as soon as they can, but if you take the time and effort you can get some really cool ones. I will be able to eat frosthoney every day and it will be so useful to have a familiar which spans multiple bodies”

>>318065
You talk to Moen about her magic, the surrounding, and her home town, and her family, she seems like she could talk forever and for most of the trip that is what she does.

You learn that while traveling southwest from your parent’s lair you have entered the country of rootcircle. It is home to a variety of magical creatures, particularly those who make their homes in trees or forests. It was founded and is ruled by a circle of elder dryads. The giant tree you saw in the distance is one of the elder dryad’s soul-trees. Each elder dryad soul-tree serves as a town center, and the town is named after said dryad. The one you saw is honeybranch, a giant apple tree which is quite prolific in producing sweet yellow apples and is rather close to the border, it is one of the three original founders of the country.

Moen lives in Silverleaf, the youngest elder dryad who is noted for having an unusual preference for arcane magic over druidism, she thus built an arcane academy within her branches. Her soultree’s roots reach into rich silver veins which it will absorb and magically infuse into some of it’s leaves.

Only Moen’s immediate family lives in silverleaf, her mother emigrated there to study arcane magic and is employed at the Academy. Her father is a chef who owns his own upscale restaurant, she also has four sisters and two brothers.

You learn that Frosthoney is a magical food and a delicacy made by Frostbees, which are rumored to descend from from white dragons, although most dragons insist their origin to be crazed wizard’s experiments at biomancy. Moen spent the last 2 years working on her plan to get them as a familiar, this involved developing some unique spells, getting help from druid aunt and several teachers, and spending a good amount of money and time. She has everything prepared for it, including the divined location of a nearby colony. Frostbees blast opponents with tiny bursts of magic frost, and also keep their colony itself ice cold to protect against parasites. Wild colonies are very rare, and always the result of an accidental escape of a new queen from an established grower, these most likely came from honeybranch, the only source in the country of Frosthoney. Frostbees don’t remain wild for very long, as they are quickly hunted down and trapped by an enterprising beekeeper.

After three hours of travel you reach the Frostbee nest, it is a delicate looking structure anchored to a tree, with icicles forming at its bottom due to the rain. You assist Moen in setting everything up for the process, it involves several scrolls and magic circles and in the end she has her familiar. She summons a floating disc and orders the bees to disconnect the hive from the tree and move it there. With you and Moen assisting it takes mere moments and you are on your way again.

>>318011
You stop by your cave to pick up your iron sphere, Moen is curious about it but has no idea what it is, she is sure someone at the Academy could tell you more. You eat some of the remaining meat, grab a dead monkey for the road, and with that you leave towards silverleaf.

>>318016
On the third day you approach Silverleaf, you will reach the town in about 2 hours. You feel trepidation and your mind screams at you to be cautious.

[How do you approach the town? do you say something of your fears to Moen? Ask her anything?]
[Also, this story is going in directions I totally didn’t expect, way to go everyone. I am not revealing the details, but there have been various major changes thus far due to players decisions]
>>
No. 318130 ID: 5c5d13

Ask her if their are other dragons at the academy.
>>
No. 318131 ID: 44766a

Approach the town in cautious, non-threatening manner. Try to appear as cute and non-threatening as possible.

Worriedly ask Moen if anybody in Sliverleaf doesn't like dragons.
>>
No. 318139 ID: 44766a

Also consider telling Moen little of the reason you are worried. (I.e. that our parents were dead when we hatched. No details mind you.)

((Yay, first friend.))
>>
No. 318141 ID: 9a34be

Wait, you're a dragon, you can change forms. Change your form to look like Moen, but maybe with dragon wings and a few scales and gold maybe? You'll then be in a form comfortable enough for everyone else in the village but different enough that when you say "I'm actually a dragon" They'll believe you.

Oh! Also, gold eyes that appear to have flames behind them when gazed into. Very important.
>>
No. 318146 ID: 0d095c
File 130914200911.jpg - (88.85KB , 400x414 , Formians.jpg )
318146

Also, if you DO intend to learn Mortal Arcane Power instead of using your Innate Abilities as they develop, make sure that when you select your familiar, use the EXTENDED LIST. Because Formian Workers are awesome.
>>
No. 318187 ID: b1f0e2

>>318141
[You certainly can assume such a form, see >>312547 >>312647 >>312729]
[Insight bonus: You realize that you could use your alternate form ability to conceal your true nature while in town]
[Vote: Do you conceal your form in town? If Yes, do you conceal yourself as a half gold dragon pixie who tells everyone “I am a real dragon you know”]

You stop to talk with Moen.
>>318130
Are there any other dragons in Silverleaf?
>[Moen] I don’t know, I haven’t seen one in their natural form walking around town, but there might be some in another form. After all, an adult dragon would be too big to walk the streets.

>>318131
Do you think there is anyone in town who hates dragons?
>[Moen] Well, I am sure there are some people like that but there aren’t any laws against dragons and I don’t think most people will mind as long as you don’t start a fire or try to eat a person or something.

>>318139
I am a little worried... I mean, I am not scared *you puff your chest and try to look brave* but my parents were killed before I was hatched.
>[Moen] Killed? oh, right you did say that before. And you hatched 9 days ago right? Are you worried someone will come after you as well?

>>318146
[Advanced familiars are available, includes creative ones not on the list, such as Moen’s familiar]
You consider what Moen explained on familiars in the last few days and your mind races with possibilities of exotic and powerful familiars you could acquire.
[Learning any form of magic can only help your powers grow. Dragon’s natural magic will get complimented by formal education, not replaced or suppressed. Also Sorcerers and Wizards work a little differently here, more like aspects of the same thing, more details will become available at questdis >>/questdis/347719 after you learn more about it]
>>
No. 318191 ID: 44766a

"Yes, a little."

Take form detailed above.

"How is this?"
>>
No. 318260 ID: d4f98d

>>318187
"Of course not! I hope for it, in fact! I'm not some elk for the hunting like my poor, unborn baby brother and/or sister was, to be smashed while still in the egg and...and covered in dried remains, mashed into nothing but blood and gore and shell fragmeOKAY yes, I'm just a tiny, tiny bit CONCERNED. Not scared mind you! Concerned.

Besides, you said I SHOULDN'T eat people right? Well, I wouldn't be able to stop my badass killer instincts in that situation, would I?"

Take the form of a small, blond boy in ragged clothes. Nobody pays attention to urchins, right? Besides, thats kinda what we are, technically.
>>
No. 318268 ID: b1f0e2

>>318141
>>318191
Yes, a little
*You change your form to look like Moen, but with several gold dragon features; you now look like her half dragon sister*
How is this?
>[Moen] *giggles* very cute, but I think I should explain some differences between boy and girl pixies.
*Moen explains, she casts an illusion to show you some examples of what boy pixies look like*
*You make adjustments to your disguise, you now look like you are her half dragon brother*
>[Moen] Good enough, you can look at people around town and get more ideas on how to make more unique disguises. Are you sure you want to look like an adult pixie?
>>
No. 318283 ID: d4f98d

>>318268
No. A little blond boy, and scale down any draconian features to be mistakable for normal, if rare, facial structure.

Also big, watery eyes. Like we could cry at any moment.
>>
No. 318287 ID: b1f0e2

>>318260
Sorry I missed your post. Do you still want to say that?
>Boy
What species?
Also there are currently 2 votes for the half dragon pixie form. Although form can be changed at any time if enough people vote for it.
>>
No. 318305 ID: d4f98d

>>318287
Sure.

I simply find pretending to be a half dragon to not jive at all with the notion of worrying about dragon hunters.

Besides, once they've come to respect our majesty as a wee urchin boy pixie, IMAGINE THE REVERENCE When exposed to our full draconic might!
>>
No. 318308 ID: b1f0e2

>>318305
Currently votes are:
1 vote (Emba) for "Pixie street urchin boy"
2 votes (Magus Black, SilverFayte) for "Half gold dragon adult pixie that looks a lot like moen herself"

I am in need of sleep now, so lets see what the vote status is on how to enter town when I come back.
>>
No. 318313 ID: 9a34be

Changing vote to urchin boy, but still looking related to Moen. If nothing else, someone trying to hold you for ransom or whatever would be in for a surprise when they realize you aren't just half-dragon.
>>
No. 318353 ID: 0d095c

OI'M A LIL URCHIN GUVNA.

Urchins are AWESOME. Especially vampire urchins. We can work on that later. Right now, form of ADORABLE CHIMNEY SWEEP.
>>
No. 318367 ID: 101fd9

STREET URCHIN BOY. Looking too much like Moen might lead to misunderstandings
>>
No. 318368 ID: 0d095c

An Urchin, with the voice of VIN DIESEL.
>>
No. 318495 ID: 44766a

Name idea: Margrin

Changing vote to half-dragon pixie street urchin.
>>
No. 319104 ID: 856690

A disarming little urchin boy, nobody will expect anything. Keep a bit of a hint of dragon heritage, but not as much as half-dragon.

Bawhahahahahaha!
>>
No. 319179 ID: bb6062

yes,lets be an urchin.
>>
No. 319258 ID: ce98ff

Do we know our gender? We should stick with whatever that is (for now at least) to avoid confusion.
>>
No. 319306 ID: d4f98d

We must obviously be male.

I think.

Maybe.
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