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File 127038362065.png - (23.92KB , 724x630 , 1.png )
159432 No. 159432 ID: cf68aa

Welcome to The Game, hosted by AmaZing Games!

Thanks to our newest invention the Geist you the viewer can take partial control over one of the Contestants! It seems that the general poulace has chosen Contestan 7 as their player.

The rules are simple, get eight silver keys and you win.

Good luck ^_^
Expand all images
>>
No. 159434 ID: cf68aa
File 127038370612.png - (61.51KB , 724x630 , 2.png )
159434

And b#U$#@%)))#*$)%@__#@

"Wan. Wan, we have control."

"Good. We need to stop this and I highly doubt the people watching this are smart enough. Connect the Geist to my old Orb."

"Already done."

"Good. Let's pray this works..."

>>
No. 159435 ID: 1ac39d

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
>>
No. 159436 ID: cf68aa
File 127038383296.png - (10.75KB , 607x485 , 3.png )
159436

You wake up in a rather bleak room.

You can't remember much, the only thing that comes to mind is a hazy image of a a man in a doctor scrubs talking about your head. Trying to think anymore only brings pain.

A voice plays over the loudspeaker

"Contestant 7, attempt 1, good luck!"
>>
No. 159437 ID: 1ac39d

check to the east then try the door to the north.
>>
No. 159438 ID: c2c011

>>159434
And we're supposed to be smarter? I hope the contestants can respawn because atleast one is going to die when we try to solve everything by talking while a cannibal is chomping at the contestants throat.

But give us the rules and the goals we we shall do our best.
>>
No. 159439 ID: 701a19

Try the FLOOR to your rear left, then the DOOR to the north.
>>
No. 159440 ID: c2c011

>>159436
Start by trying the door to the north.
>>
No. 159441 ID: cf68aa
File 127038440230.png - (9.12KB , 607x485 , 4.png )
159441

Orb! This is Wan! Long time no see I know but I don't have much ime!
The rules are not the same!
The players are different!
The place is different!
Help this girl win! I................


The girl examins the floor to the lower left. It seems to be some sort of door but it's stuck and no amount of pushing or pulling seems to be working on it. There is a small crack, something vey skinny could probably fit through.

She checks the West Door. It's locked. The door to the North however isn't.
>>
No. 159442 ID: 701a19

>>159441
Wan, if you can hear us, then: We'll do our best.

Go north, be prepared to react quickly.
>>
No. 159447 ID: c2c011

>>159441
Open a small crack and peer through it.

So new rules new contestants. Old solutions and assumptions are likely to get people killed so lets treat this like a brand spanking new experiance.
>>
No. 159459 ID: cf68aa
File 127038826147.png - (5.28KB , 600x600 , 5.png )
159459

>>159447

The girl opens the North Door just a tiny bit and peeks inside.
>>
No. 159463 ID: c2c011

>>159459
Looks like there is blood on the floor to the left. Carefully and slowly open the door further.
>>
No. 159464 ID: 701a19

>>159459
Looks like blood.
Open the door to investigate, and be ready in case you need to fight.
>>
No. 159478 ID: cf68aa
File 127039380348.png - (23.34KB , 600x600 , 6.png )
159478

The Girl steps forword into the N room.
There is another door to the N a steel gate in the wall, stairs leading up and... Something on the floor. The Girl feels very uneasy about this room.
>>
No. 159482 ID: 701a19

>>159478
You started bleeding as soon as you entered here, so you don't want to stick around. Grab the body and drag it back into the previous room.

So, what's your name?
>>
No. 159492 ID: 0555b4

>>159478
First touch the back of your head to check for wounds. If nothing's there, try to find where is the blood coming from: look up.
>>
No. 159493 ID: 24aa45

>>159478
Look up! Blood from above?!
>>
No. 159497 ID: cf68aa
File 127039580836.png - (9.18KB , 600x600 , 7.png )
159497

>>159482

The Girl does not remember her name or anything else about herself. She doesn't even know where she is or why she's here.

The Girl touchs the back of her head and finds no wound. She looks up to see blood pooling from the ceiling.
>>
No. 159501 ID: 701a19

>>159497
Ignore that. Drag the person back into the first room and close the door, since whatever did that is probably still around and you're better off in a room you know is secure.
After that, check for vital signs and provide medical assistance if viable. Following that, search their body.
>>
No. 159547 ID: cf68aa
File 127040996179.png - (13.55KB , 607x485 , 8.png )
159547

>>159501

She drags the body slowly into the South Room. the body is light.

She pulls off the cover and sees that most of the flesh of this persons face has been torn off and it's torso was emptied out.

She refuses to search the body.
>>
No. 159549 ID: c2c011

>>159547
Interesting. Looks like the mutilation was post mortem. Whoever it was got hit on the head hard enough to crack the skull. Jaw structure is also pretty interesting, doesn't look human.

Check out the eastern and southern parts of the room you're in as well. Anything that can be used as a weapon? If you feel up to it you can rip out the mandible from the corpse and use it as a weapon, they can be pretty sharp.
>>
No. 159556 ID: e3f578

Check SELF-ESTEEM levels. Then middle finger the camera and shake your booty.
>>
No. 159564 ID: dba7fa

>>159547
Move the sheet up to cover its face. They deserve that much respect.
>>
No. 159617 ID: 34470e

>>159547
Would you mind if we call you Syven? Or Syv for short?
>>
No. 159624 ID: b9b5f3

pardon my noobnes, but what is that "geist" up there?
>>
No. 159680 ID: 1ac39d

>>159624
pretty sure only we see that.
>>
No. 159700 ID: 6e4310

>>159547
Could we get a better look at you?
>>
No. 159727 ID: cf68aa
File 127043164453.png - (5.46KB , 607x485 , 9.png )
159727

>>159564
>>159549

The Girl covers up the body's face but refuses to use it's jaw as a wepon. She turns around and examines the other side of the room In the corner there is a small cheap looking lighter but nothing else of intrest.

>>159617

She doesn't mind at all.

>>159624

Syv has no idea what you're talking about.
>>
No. 159733 ID: 344ef9

>>159727
Take the lighter. Now venture into the North room again, and get a better look around.
>>
No. 159775 ID: cf68aa
File 127043502026.png - (19.25KB , 600x600 , 10.png )
159775

>>159733

Syv takes the lighter and goes back into the North Room. She examines her surroundings a bit closer.

The steel grate seems to be opened by a simple button but when she presses it it doesn't turn on. The power seems to be off in this room.
>>
No. 159781 ID: 34470e

>>159775
What's that to your left? Are those stairs?
>>
No. 159784 ID: 344ef9

>>159775
Is that a panel with exposed wires on it?
>>
No. 159822 ID: cf68aa
File 12704386464.png - (9.99KB , 400x400 , 11.png )
159822

>>159781

She looks. Those are definatly stairs. They lead up into a dark hallway.

>>159784
She examins the panel. There are in fact several wires a few of which seem to have been cut apart. They're still mostly there and she could probably fix them with the right tools.
>>
No. 159828 ID: 344ef9

>>159822
Check the door. If locked, go upstairs.
>>
No. 159857 ID: cf68aa
File 127044182297.png - (10.90KB , 400x400 , 12.png )
159857

Syv checks the North Door. It's unlocked so she steps in.

There is a giant hole in front of her, she can feel a small breeze come from it.
>>
No. 159858 ID: 34470e

>>159857
Read note
Hug red vial
>>
No. 159860 ID: 344ef9

>>159857
what's that object next to the hole?
>>
No. 159909 ID: c2c011

>>159857
Read the note and check out the red vial.
>>
No. 159973 ID: 6a5a08

>>159857

PICK-UP the RED VIAL, and READ the NOTE. INSPECT the LOCKED TRUNK and the ROUND OBJECT. Be wary of the hole in the wall and be ready to retreat to safety if necessary.
>>
No. 160018 ID: e9a4f7
File 127049465522.png - (18.77KB , 564x595 , 13.png )
160018

>>159860

She examines the object near the hole. It seems to be a locked box. No matter how hard she tries she cannot open the box.

>>159909
She examines the note and vial. The vial is filled with a Odd Red Liquid while the note has some kind of code.

It reads

01010000011011000110010101100001011100110110010
1001000000110000101110100011101000110000
10110001101101000001000000111010001101000011
00101001000000110011001101111011011000
110110001101111011101110110100101
10111001100111

#FF0000
#0000FF
#66FF00
#FFFF00

01001110011011110111010000100000011
1010001101000011010010111001100
10000001101111011011100110010100100001

>#808080

>>159973
She remains weary of the hole. It seems to go deep into the wall and she is small enough to fit if she desired.
>>
No. 160021 ID: c2c011

>>160018
Can't make much sense out of it.

Seems to say:
Please attach the following
Followed by:
#FF0000
#0000FF
#66FF00
#FFFF00

And then it says: But not this one!
>#808080

Which doesn't really make any sense to me.

Open the vial and take a light whiff of the fluid in it.
>>
No. 160027 ID: 701a19

>>160018
#FF0000 RED
#0000FF BLUE
#66FF00 GREEN
#FFFF00 YELLOW

#808080 GREY
>>
No. 160029 ID: abead8

>>160021
They are hex colors.
#FF0000 - red
#0000FF - blue
#66FF00 - green
#FFFF00 - yellow

#808080 - grey
>>
No. 160034 ID: c2c011

>>160027
>>160029
Ok then that's cleared up.

Probably talks about the wires. The red one is intact, while the green, blue and yellow ones looke like they were connected earlier. Connecting the grey one probably makes something bad happen. Could be it's what killed that guy before.

So Syv that's good to remember for later. Now check out that box and take a light whiff of the red fluid.
>>
No. 160038 ID: 6a5a08

>>160018

EXAMINE the STRANGE SPHERICAL OBJECT. Add RED VIAL to inventory. The note is easy to remember, so no need to sue up inventory space for it. Attempt to MELT the PADLOCK with the SMALL LIGHTER, at least enough to be pulled off.
>>
No. 160247 ID: cf68aa
File 127052692236.png - (13.56KB , 400x400 , 14.png )
160247

>>160038

She takes the Red Vial and examins the box. The Round Object is a lock and no matter how much she heats it up it seems to have no effect on it. All it's doing is wasting lighter fluid.

>>160034

She smells the Odd Red Liquid.
It smells like oranges.
>>
No. 160276 ID: 6e4310

>>160247
Down the hatch.
>>
No. 160280 ID: 34470e

>>160247
Don't drink it yet. We need to find someone who knows what it does. Instead, go upstairs.
>>
No. 160281 ID: 1ac39d

indeed. do not drink and move on.
>>
No. 160282 ID: 632862

Things are different this time. However... considering the sheer quantity of it, perhaps it would be safe to try a drop.
>>
No. 160287 ID: c2c011

>>160247
Pour a very small drop on the tip of your finger. If there is no burning sensation or anything else odd happening then lick it off and see what it tastes like.
>>
No. 160310 ID: 6a5a08

>>162047

I have come to the conclusion that the spherical object is either a camera or an intercom, given that it is also in the starting room.

Or maybe it's following you...

Anyways, test a drop on the corpse. If it is harmful to organic material, it will react. If nothing happens, put a drop on your finger and lick it off.

If it turns out to be acidic, DO NOT TOUCH THE RED STUFF and try it on the trunk in the corner. Who knows, maybe we can get in.
>>
No. 160346 ID: e9a4f7

>>160310
I'm sorry I didn't understand what you meant by 'round object' since it was the thing in the top left or right on each room has already been established as a camera in the first run of The Game. If you haven't read it I recommend doing so. While the rules may be different this time around there are some references to the original one that may be lost on you. Here's a link to the wiki page http://www1.tgchan.org/wiki/The_Game
>>
No. 160349 ID: e9a4f7
File 12705787602.png - (16.38KB , 606x486 , 15.png )
160349

>>160310
Syv goes back into the starting room and notices that the corpse is gone. Not only is it gone but all the blood seems to have been cleaned off the floor as well. She knows it was there because she still has some blood on her hands and the floor looks wet where the body was.

She can still try the liquid on herself or go up the stairs.
>>
No. 160350 ID: 6a5a08

>>160346

Thank you, I understand now.
Ah, but where would be the fun in that? Confusion and chaos are my friends. Then again, friends close, enemies closer... I'll check 'er out. Also, it seems someone has vandalized your Wiki page. There's very little left.

I am slightly disappointed that the sphere is not a horrible monster which we would need to combat with naught but our lighter and wits.
>>
No. 160351 ID: 6a5a08

>>160349

The smell of oranges is not particularly threatening, but all the same, best to play it safe. We can't see if it is harmful to organic material (unless this is in The Game 1, which I have not checked 'er out yet), but we can still see if it is an acid. Put a drop on the floor and see if it does anything.
>>
No. 160382 ID: 632862

>>160349
Try the liquid! Only a tiny bit.
>>
No. 160395 ID: 8ecfd4

>>160349
Try a tiny little drop of the liquid on your finger. If it doesn't burn or feel strange then lick it off.
>>
No. 160596 ID: 6a5a08

>>160349

After reading the precious Game I am lead to believe that the Red Liquid is similar in function to the Blue Liquid.

Drink it and see what it feels like. Oh, and focus your thoughts on super strength. We can use that to break down doors and get around better.

Then again, perhaps it would be better to wait until you have an emotional attachment to someone or something, so if you power-loony we can use it to convince you to stop.
>>
No. 160678 ID: 6e4310

>>160596
I agree completely.
>>
No. 160725 ID: cf68aa
File 127061721392.png - (18.47KB , 400x400 , 16.png )
160725

>>160395

Syv puts a tiny drop of the liquid on her finger. It doesn't burn so she licks it off.

!!!

It tastes like rotten oranges.
>>
No. 160727 ID: cf68aa
File 127061725216.png - (11.51KB , 607x485 , 17.png )
160727

>>160725

??? She could've sworn she heard someone say something....
>>
No. 160729 ID: 7524b0

Yikes, it reduces sanity. Let's not drink any more of that.

Go upstairs.
>>
No. 160731 ID: 8ecfd4

>>160727
Could be it gives you mind reading or something like that. Or us in a condensed liquid form.

Further experimentation could be needed down the line. For now go upstairs and check it out.
>>
No. 160756 ID: cf68aa
File 127061974817.png - (24.51KB , 900x500 , 18.png )
160756

>>160729
>>160731

She puts away the Vial and goes upstairs. As she walks she notices the blood in the other room has been cleaned up as well.

It's like the body was never there.

She now finds herself in the Second Floor Hallway. There are two doors here and a barred up window at the end.
>>
No. 160758 ID: e31d52

>>160756
Odd figure.
>>
No. 160761 ID: 8ecfd4

>>160756
Lets go in through that door in front of you. Don't look to the left, really don't look to the left right now.
>>
No. 160763 ID: 7524b0

>>160756
Go in the door!
>>
No. 160768 ID: 701a19

>>160756
Yea, don't look around, just go in the door.
>>
No. 160782 ID: cf68aa
File 127062127433.png - (13.92KB , 500x500 , 19.png )
160782

Syv quickly goes into the closest room without looking to her left.

Someone was here before...
>>
No. 160785 ID: 7524b0

>>160782
Read the papers, grab the crowbar.
>>
No. 160796 ID: 6e4310

>>160782
Don't forget the key.
>>
No. 160797 ID: 0555b4

Get the crowbar. After that read the papers, take the red key and examine the hole in the wall.
>>
No. 160854 ID: cf68aa
File 12706293332.png - (16.98KB , 900x600 , 20.png )
160854

Syv grabs the key and the crowbar. She examines the hole in the wall. It seems to lead directly into the room next to her but it is to dark to see anything.

She reads the notes on the floor.
>>
No. 160855 ID: 23de80

>>160854
Ok, that didn't make alot of sense. Whoever wrote that seems to have been quite unhinged mentally.

See if you can't scratch away that black stuff on the wall and see what's behind it.
>>
No. 160856 ID: 7524b0

>>160854
Sigh.

"There is no one here. XI"

"The Fool and his Sword are never parted though death may come between"
"The man follows evil below"
"The sun rises in the W"
>>
No. 160861 ID: 34470e

>>160854
Anything on the other side of those papers?
>>
No. 160877 ID: 3057d6

>>160729
in the first game it was like that as well, wan would not down a sip of it least she knew it would mutate her, in fact, she downed it because she was dying. after the first vial or two, she felt pleasure and a power surge.

altho, i would not be surprised if this would be poisoned...

>>160854
is this related to the rules?

i know the fool from the previous games but im pretty sure it wasnt able to keep the powers. or was it sevi?

what is the point of saying the sun rises in W? is there even a compass around?
>>
No. 160889 ID: 6a5a08

>>160877
>>160854

If the Fool was number 7 (Sevi), then we are now the fool. Take up your Sword (crowbar), the weapon of the Hero, and proceed to investigate the barred window and the figure there standing!

Go forth brave Fool, go forth, and may dumb luck guide you!
>>
No. 160911 ID: 6e4310

>>160889
Won't quite be the case if she's got a crowbar.
Those things come with diplomas, y'know.
She'll get by with her brains, her skill, her destiny, and her inability to actually speak.
Also by making out with the first girl she comes by.
>>
No. 160992 ID: e9a4f7
File 127067521917.png - (15.33KB , 430x570 , 21.png )
160992

>>160861

Only one of the notes has anything written on the back of it.
>>
No. 160993 ID: 672920

now i noticed, thas from contestant 11? there are how many contestants now?

assuming you have already looted the key, analyze the black thin on the left wall.
>>
No. 160995 ID: 672920

>>160992
"she's there i know she is."
"dug hole to say hi. ignored."
"she's there. i can feel her there."
>>
No. 161000 ID: 8ecfd4

>>160992
Sounds like there should be someone in the room next door. Cautiosly go over there.
>>
No. 161003 ID: 6a5a08

>>160992

Stick head into hole and say "Hi 11!"

Prepare for face stabbing and death.
>>
No. 161135 ID: cf68aa
File 127070584258.png - (16.97KB , 900x500 , 22.png )
161135

>>160993

The black thing is a hole leading to the other room.

>>161000

She takes the stuff and goes out into the hallway. her arms are getting full and she has no pockets.

she knocks on the door next to her but no one responds. She tries opening it but it's locked to.
>>
No. 161136 ID: 7524b0

>>161135
...well, we have a crowbar. We could pry the door open.

Or we could go downstairs again and pry open the box first.
>>
No. 161175 ID: 8ecfd4

>>161135
Use crowbar to open that door.
>>
No. 161224 ID: 6a5a08

>box first

There could be something useful in there. As in something to evolve us and give us unstoppable powers since we know how to control what we get this time around.

Then, rule world with iron fist! :D

Seriously though, open the trunk in the hole room first, it could be important.
>>
No. 161235 ID: 42dea5

since we dont have a source of light or nothing reflexive, we should look around a bit more. it seems the way to get in that room is trhu that hole, but we should peek first.
>>
No. 161271 ID: e9a4f7
File 127075042441.png - (13.06KB , 606x486 , 23.png )
161271

>>161224
>>161136

She decides to try and open the box she saw earlier. Though she's not very strong she easily breaks open the box with her new crowbar.

Inside is some electrical tape and a tarot card The Fool.

Syven does not have any pockets and can only have what she can hold in her hands. The box seems like a safe place to store some things but what should she carry and leave behind?
>>
No. 161273 ID: 6a5a08

Leave the vial there, keep the key and crowbar- we may need them. Take the electrical tape and fix the wires, but not the gray one.
>>
No. 161274 ID: 8ecfd4

>>161271
Tape the key and the card to your body and then place the roll of tape in your newly freed pocket.
>>
No. 161288 ID: e9a4f7
File 127075174398.png - (113.02KB , 600x600 , 24.png )
161288

>>161273
>>161274

She tapes the card and key near her waist and takes the tape with her to the Wire Room.

She begins connecting all the wires but the grey one. As soon as the last ones are connected the room begins to hum with power. The metal grate opens up revealing a black key. There are also several noises coming from outside the room.
>>
No. 161289 ID: 8ecfd4

>>161288
Tape key to her body as well.

Then lets go check out that closed cell next to te one with the funky letters. It might be open now, or we could break into it.
>>
No. 161318 ID: e9a4f7
File 127075435861.png - (29.80KB , 900x500 , 25.png )
161318

>>161289
Syven tapes the Black Key to her body and goes upstairs.

She checks the door next to the Writing Room. It's still locked but she can hear something behind it.
>>
No. 161321 ID: 8ecfd4

>>161318
Knock on the door and ask if anyone is there.
>>
No. 161347 ID: 0555b4

>>161318
Try the orange key and the black key on the door.
>>
No. 161398 ID: 6a5a08

Combine the keys into the Halloween Key and use it on the door.
>>
No. 161852 ID: e9a4f7
File 127083547778.png - (29.56KB , 900x500 , 26.png )
161852

>>161321

She does this.

.....
....
..

>"What....?"
>>
No. 161853 ID: 8ecfd4

>>161852
Ask if you could come in.
>>
No. 162040 ID: cf68aa
File 127086886274.png - (17.07KB , 900x500 , 27.png )
162040

>>161853

Syven asks the person if she would let her in.

>"........ No... I don't want to leave I don't want to see anyone. I want to go home and this isn't home I know what home looks like."
>>
No. 162041 ID: 7524b0

>>162040
"Maybe I can help you get back home?"
>>
No. 162043 ID: 701a19

>>162040
"I want to go home too. I'm scared, mostly naked, and in dire need of a friend. Please, don't leave me alone out here."
>>
No. 162045 ID: 260050

You understand, of course, that you can't remain clothed after saying that. Whoever is behind the door would no longer trust you afterwards.
>>
No. 162046 ID: b5e892

but if you cant see outside how are you going to find home?

im sorry , im gonna go troll deux.

>>
No. 162052 ID: cf68aa
File 12708700129.png - (17.57KB , 900x500 , 28.png )
162052

>>162041

>"Only one can leave.... only one and I can't get the keys there's just too many too many can't get them all."

>>162043

>"I'm sorry... I can't...I'm sorry."

>>162046

>"....."
>>
No. 162054 ID: 34470e

>>162052
Ask what contestant number he or she is.
>>
No. 162055 ID: 7524b0

>>162052
"Alright. I'm sorry. Are there any keys in there? I'm going to try to get them all."
>>
No. 162058 ID: cf68aa
File 127087118179.png - (6.13KB , 400x400 , 29.png )
162058

>>162055

".... I have one of them..."

>>162054

"I am two."

The camera briefly shows Contestant 2 before focusing back on Syven
>>
No. 162061 ID: 7524b0

>>162058
"Could you slide the key under the door, or through that crack in the wall?"
>>
No. 162062 ID: 701a19

>>162058
"I don't care what they say! I'm getting out of here, and I'm not going to leave anybody behind!
You can stay here for now if you want, just stay safe."
>>
No. 162080 ID: b5e892

>>162062
this worked before, but we had a more friendly conversation with deux.

we should encourage her to come with us. say all she needs to is to bite these problems by their head.

she is very blind and has a killer bite but we may need to face the game is repating too much. i think she may strike us or become sanless very quick.
>>
No. 162104 ID: 6e4310

"Don't worry, we can get through this.
If we work together, nothing is impossible! Not even both of us escaping!
If you're worried about your safety..."
*DASHING SMILE*
"I'll keep you safe, or die trying."
>>
No. 162106 ID: 1ac39d

>>162080
you seemed to have missed the memo, nothing is the same this round
>>
No. 162154 ID: 8ecfd4

>>162058
Rules might have changed this time around so that only one person can win this game.

Tell her that if she gives you the key then you will stop bothering her.
>>
No. 162199 ID: f4e0af

>>162106
i actualy know this to be true, but this moment is too equal to make sense.

lets just talk a bit more. we are somewhat safe if she decides to attack us. if she wants to join thats backstabbing time, if not, we may need to figure out how to get the key in another way. didnt the original deux hated someone?
>>
No. 162200 ID: cf68aa
File 12709167828.png - (18.96KB , 900x500 , 30.png )
162200

>>162062

>"... Okay. If you can... Bring me a key. I'll give you my gift if you do..."

>>162061

>"N-no... This is my only one. I had to... It was hard getting it..."

Syven nods and promises she'll return. She turns back and heads out. Where should she go now?
>>
No. 162201 ID: 8ecfd4

>>162200
There seem to be some bloody prints in the norhern end of the hall, go over there and examine it.
>>
No. 162208 ID: 6a5a08

When you turn to inspect the bloody prints, ask if 2 is doing this for her family. We need to see if this really is so similar to the first game in terms of contestants. That way we know not to trust 3 for sure, when we see them.
>>
No. 162209 ID: b79aeb

>>162200
Let's try and restore a little bit of SAN. Try and think of kittens. Baby kittens.
>>
No. 162211 ID: 6a5a08
File 127091855975.jpg - (24.86KB , 480x360 , notmallow.jpg )
162211

>>162209
>>
No. 162222 ID: cf68aa
File 127092088941.png - (16.75KB , 900x500 , 31.png )
162222

>>162209
>>162211

The comforting images restore a bit of SAN.

>>162201
>>162208

Syven asks if she is doing this for her family.

>"I... I don't even remember why I came here.. I think they messed with my head. Whoever 'they' are. Why are you here?"

Syven explains she doesn't know why she's here either.

She examines the prints on the floor. They're fresh but she can't tell if it's blood or paint.
>>
No. 162225 ID: 8ecfd4

>>162222
Smell it then. If it's blood then there should be a slightly ironlike smell.

Is that a window with bars or something?
>>
No. 162232 ID: 6a5a08

Ask 2 what the red liquid is.
>>
No. 162245 ID: cf68aa
File 127092522749.png - (5.09KB , 400x400 , 32.png )
162245

>>162225

She smells the red stuff on the bars. It's blood...

She looks out the window and sees a blue sky. The window is barred and there is no way she can squeeze through
>>
No. 162246 ID: 701a19

>>162245
Can you smash the window?
>>
No. 162247 ID: 7524b0

Better not.

Ask 2 what her 'gift' is.
>>
No. 162248 ID: 6a5a08

If you can smash it with the crowbar, Sweepers will get us for vandalism. That was Rule 2, right?
>>
No. 162372 ID: f4e0af

i am clueless as to what geist could mean.

i think im understanding the game a bit better. she is acting like yon, even tho she got deux's disability.

we are all clones playing a role in a theather. trés may be in another body now.
>>
No. 162373 ID: 701a19

>>162248
New game, new rules. We need to test what we're allowed to do.
Break the window.
>>
No. 162376 ID: 1ac39d

>>162373
i still don't think it's a good idea to risk it. we break it and we get sweepers all up in our business. if we can find nothing else around then we can break it.
>>
No. 162382 ID: f4e0af

>>162373
dont. we will get killed and she will forget everything so far.

not that its a big problem. but some of those rules had us out of the game for too long.
>>
No. 162388 ID: 7524b0

>>162373
If we're going to test what we're allowed to do, please let the action actually serve another purpose besides experimentation.

The first thing we break should be something we actually WANT to break. The window? Can't get through it even if it were broken.
>>
No. 162397 ID: 701a19

>>162376
There are no sweepers.

>>159441
>The rules are not the same!
>The players are different!
>The place is different!

>>159432
>The rules are simple, get eight silver keys and you win.

This is not The Game.
The rules are not the same.
The mechanics are not the same.
Metagaming WILL get Syven killed.
>>
No. 162402 ID: 1ac39d

>>162397
we were told that 'get 8 keys and win' the last time, then a whole bunch of other secret rules showed up. even if the rules are different i want to stay cautious.
>>
No. 162403 ID: 7524b0

>>162397
I think we can easily assume that there are rules, and that there are beings like the Sweepers that enforce the rules.

So no, it's not metagaming to think that breaking something might get us in trouble. It's a bad idea to avoid breaking shit that we need to break, but right now we have no reason to break the window so let's not. Just in case.
>>
No. 162405 ID: f4e0af

we cant assume there are no rules.

last "season" we also did not got a warning about the rules, we actualy luckied out to find yon with san withdraw with a key in a fucking simple trap.

in fact, last season we only survived the sweeper because we had a gallon of mutagen. wich was blue.

if this stuff is stronger we are gonna get some unknow mutations least we require, even by then it may not be a concentrated or even different version of the mutagen.
>>
No. 162406 ID: 34470e

>>162405
Do you not know what this stuff does that we know of? The red liquid reduces SAN, so we're not drinking it until we know much more about it.
>>
No. 162408 ID: f4e0af

>>162406
all i remember is that the blue liquid induced pain for the 1st 2 or 3 doses, then it was pleasurable and it corrupted personality as well. the mutation is controllable by sheer willpower, if you do not, it matches your personality/mood.

if we ever met a red type, i do not remember anything of it at all.
>>
No. 162410 ID: f4e0af

i had a really bad idea. lets give deux the red liquid. we tell her to drink it that it can take her home.

if she halucinates, its almost certain it will be home related. also we get a brand new enemy!
>>
No. 162416 ID: 34470e

>>162410
Deux isn't even participating this season. So, yes. Bad idea.
>>
No. 162422 ID: f4e0af

well ok, deux is how two was named last season. she had shark teeth and was blind. this two is acting like season 1 deux but she seems more agressive.

ill delete the old post and just go to sleep -_-
>>
No. 162424 ID: 8ecfd4

>>162245
You know what, low enough sanity would unlock your divine potential. Down that red liquid and gain a potential weapon from the test tube.
>>
No. 162428 ID: f4e0af
File 127095385756.jpg - (13.74KB , 297x201 , LULZ.jpg )
162428

>>
No. 162433 ID: 34470e

>>162424
No. We're here to save Syven, not kill her.
>>
No. 162438 ID: 7524b0

>>162424
Low sanity reduces you to a vegetable... so no, that's not a good idea.
>>
No. 162439 ID: f4e0af

yknow, the blue liquid acted as a trap before too. we need to know what the collors mean in the note.
>>
No. 162440 ID: 8ecfd4

>>162433
Divine potential wouldn't kill her. We just need to reach either 500+ or 500- sanity and we should be able to get it.
>>
No. 162446 ID: f4e0af
File 127095602418.png - (252.73KB , 640x480 , amused.png )
162446

we dont have that many red liquid even if we werent sure its a trap.

then again, the game is different.
>>
No. 162450 ID: 7524b0

>>162440
You forget what Yon was like when she had 5 SAN. She didn't want to even move.

Low sanity = BAD.

Of course, High sanity is also kinda bad, but less severely so.
>>
No. 162512 ID: 6e4310

>>162450
It's bad in a whole other way.
It induces sociopathy.
>>
No. 162757 ID: 6a5a08

Okay, serious idea from me for once. Go back to starting room, use the keys on the locked door. We might be able to get through now.

Best not to risk the window until we know the rules.

If the door fails, check the hole in the Storage Room, and if that leads nowhere, we should just smash the window and see what happens.
>>
No. 163773 ID: cf68aa
File 127119694158.png - (10.38KB , 607x485 , 33.png )
163773

>>162757
Syven decides to not break the window and goes downstairs again. She tries both keys on the West Door in the Starting Room. The Black Key unlocks the door.
>>
No. 163774 ID: 7524b0

>>163773
Awesum. Go in the door.
>>
No. 163779 ID: cf68aa
File 127119805047.png - (16.91KB , 600x600 , 34.png )
163779

>>163774

Syven goes through the door. There are numerous messages scribbled onto the walls here and a large rotating wheel to her left.
>>
No. 163780 ID: 7524b0

>>163779
Read that tiny text on the wall to the right.
>>
No. 163783 ID: 7a2a99

read everything. show us the wheel.
>>
No. 163785 ID: cf68aa
File 127119899634.png - (5.72KB , 300x300 , 36.png )
163785

>>163780

Something tells her that if she reads that she will regret it...

She examines the wheel on the wall to her left. It has two empty slots and one the is filled with a wooden slab. The slab has a Odd Symbol on it. It looks like it can be turned.
>>
No. 163787 ID: 7524b0

>>163785
Okay, don't read it. With your back turned to the wall, crouch down near it. We might be able to see what it says without you actually reading it.
>>
No. 163788 ID: 701a19

>>163787
After doing this, align the line with the arrow.
>>
No. 163790 ID: cf68aa
File 127119993146.gif - (9.66KB , 400x64 , 35.gif )
163790

>>163787

Syven does this. The Geist is able to look at the words behind her without her actually reading it.
>>
No. 163791 ID: cf68aa
File 127119998082.png - (17.56KB , 600x600 , 37.png )
163791

>>163788
She turns the wheel to align the Odd Symbol with the arrow. There is a soft click and another symbol appears above the door.
>>
No. 163792 ID: 7524b0

>>163791
Open dat door.
>>
No. 163801 ID: cf68aa
File 127120160055.png - (27.98KB , 600x600 , 38.png )
163801

>>163792

Syven opens the door and goes into the next room.

She freaks when she sees what's behind the glass wall.
>>
No. 163803 ID: 7524b0

>>163801
72 max sanity? That's one tough cookie.

Check out that paper on the floor.
>>
No. 163804 ID: 34470e

>>163801
Ask who it is.
>>
No. 163808 ID: 701a19

>>163801
Read the note. We need to get them out of there, but without knowing what to do we stand a good chance of doing more harm than good.
>>
No. 163810 ID: 7a2a99

careful, it was at least mutated. attempt to identify if she is anyone mentioned in the letter of the red vial
>>
No. 163811 ID: 7a2a99

also it may have trés power, dont stare at its face.
>>
No. 163815 ID: cf68aa
File 127120272285.png - (14.49KB , 500x600 , 39.png )
163815

>>163803
>>163808

Syven reads the note on the floor. Most of it seems to be blacked out though..
>>
No. 163816 ID: 7524b0

>>163815
Hmm. Can't tell if he killed those people on purpose or not. At any rate, check out that drawer.
>>
No. 163817 ID: 7a2a99

>>163815
ita a "yon" trap. he break the rules and becomes part of a trap with broken san. i duno why he lists trheat low if he killed so many.

look around. last trap in this style was easily avoidable but i dont think that we can take it easy with this one.
>>
No. 163819 ID: 701a19

>>163815
Ok, you see that drawer below him? Check that.
Ask him "What's Rule number 1?"
After that push the RED button.

While that sounds like a bad idea, there's a good reason for this: Green means "Go" and red means "Stop". This standard even applies to heavy machinery and infrastructure; even emergency cutoff buttons are red.
>>
No. 163820 ID: 7a2a99

>>163819
dont press buttons. seriously.

forget the drawer. it has his feets.
>>
No. 164239 ID: e9a4f7
File 127127180431.png - (9.59KB , 606x486 , 30.png )
164239

Syven tries to talk to the man. He doesn't respond or just can't hear her through the glass.

She decides to open the drawer.

Within it are the mans feet, freshly cut.
>>
No. 164240 ID: 701a19

>>163820
Push the red button. If that does something bad, push the green button.
>>
No. 164260 ID: 63ec27

>>164239
what did i said about the dammed drawer?

try to wake man up. ask him where is the key and you will help him with anything you can.

we can test the red vial on him. just lie about its content.
>>
No. 164273 ID: 63ec27

>>164240
can we first try to make him drink the vial? im sure this is a deathtrap for him.

i dont want to discover we just lost san to then push the red button to get the key and cower in the corner of the room san-less.
>>
No. 164289 ID: 7524b0

We don't have any reason to push any buttons.
>>
No. 164342 ID: 6e4310

>>164289
Are there buttons?
There are.
That is the reason to push buttons.
It's like mountains and climbing them, only lazier.
>>
No. 164344 ID: 34470e

>>164342
We're not pushing any buttons until we're sure we'll receive bacon by pushing said buttons.
>>
No. 164350 ID: 63ec27

>>164342
well we just got a pair of feet, i suppose we could stand on the situation a bit longer.

i suppose we dont have a running problem, but if we dont watch our step we may end up with more that only a few rocks in our shoes.

we could keep our footing around and try to kick the problem to see if any solution stands in.

for now id like to look around the room and decide whose foot to step on later.
>>
No. 164371 ID: 6e4310
File 127129429371.png - (15.22KB , 418x609 , 126243134229.png )
164371

>>164350
>>
No. 164644 ID: 4db567

>>164239
Seems a bit odd that they're freshly cut. Well atleast now you have something to snack on if you feel hungry.

Lets press the green button and see what it does.
>>
No. 164698 ID: 6a5a08

Green means go, he's in the grinder.... hmmm, this is not likely to get us an ally. Also, we can't afford any more SAN loss.
>>
No. 164724 ID: e4fc1c

>>164698
Well how else are we going to find out what it does?
>>
No. 164746 ID: 7f46a5

>>164698
fuck. we unlocked the door. its how we activated the trap.

the cut is fresh and (s)he is stunned because it was just made.

alternatively look for the key in the middle of the blood. if the feet has shoes, look inside.
>>
No. 165399 ID: 7524b0

>>164746
Nope, there would be much more blood if we had triggered the trap. Someone else was here before us.
>>
No. 166128 ID: 6a5a08
File 127160105354.jpg - (39.93KB , 450x350 , lolcatsdotcomv0tp5dtlo9j2di5b.jpg )
166128

Well, there's always the ignore it and move on plan.
Also, SAN restoring pic... GO!
>>
No. 166134 ID: 6e4310

>>166128
Ooh, good idea.
I'll save mine for a truly dire situation, though.
It's not a .GIF to be used lightly.
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