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File 127038362065.png - (23.92KB , 724x630 , 1.png )
159432 No. 159432 ID: cf68aa

Welcome to The Game, hosted by AmaZing Games!

Thanks to our newest invention the Geist you the viewer can take partial control over one of the Contestants! It seems that the general poulace has chosen Contestan 7 as their player.

The rules are simple, get eight silver keys and you win.

Good luck ^_^
91 posts omitted. Last 100 shown. Expand all images
>>
No. 161273 ID: 6a5a08

Leave the vial there, keep the key and crowbar- we may need them. Take the electrical tape and fix the wires, but not the gray one.
>>
No. 161274 ID: 8ecfd4

>>161271
Tape the key and the card to your body and then place the roll of tape in your newly freed pocket.
>>
No. 161288 ID: e9a4f7
File 127075174398.png - (113.02KB , 600x600 , 24.png )
161288

>>161273
>>161274

She tapes the card and key near her waist and takes the tape with her to the Wire Room.

She begins connecting all the wires but the grey one. As soon as the last ones are connected the room begins to hum with power. The metal grate opens up revealing a black key. There are also several noises coming from outside the room.
>>
No. 161289 ID: 8ecfd4

>>161288
Tape key to her body as well.

Then lets go check out that closed cell next to te one with the funky letters. It might be open now, or we could break into it.
>>
No. 161318 ID: e9a4f7
File 127075435861.png - (29.80KB , 900x500 , 25.png )
161318

>>161289
Syven tapes the Black Key to her body and goes upstairs.

She checks the door next to the Writing Room. It's still locked but she can hear something behind it.
>>
No. 161321 ID: 8ecfd4

>>161318
Knock on the door and ask if anyone is there.
>>
No. 161347 ID: 0555b4

>>161318
Try the orange key and the black key on the door.
>>
No. 161398 ID: 6a5a08

Combine the keys into the Halloween Key and use it on the door.
>>
No. 161852 ID: e9a4f7
File 127083547778.png - (29.56KB , 900x500 , 26.png )
161852

>>161321

She does this.

.....
....
..

>"What....?"
>>
No. 161853 ID: 8ecfd4

>>161852
Ask if you could come in.
>>
No. 162040 ID: cf68aa
File 127086886274.png - (17.07KB , 900x500 , 27.png )
162040

>>161853

Syven asks the person if she would let her in.

>"........ No... I don't want to leave I don't want to see anyone. I want to go home and this isn't home I know what home looks like."
>>
No. 162041 ID: 7524b0

>>162040
"Maybe I can help you get back home?"
>>
No. 162043 ID: 701a19

>>162040
"I want to go home too. I'm scared, mostly naked, and in dire need of a friend. Please, don't leave me alone out here."
>>
No. 162045 ID: 260050

You understand, of course, that you can't remain clothed after saying that. Whoever is behind the door would no longer trust you afterwards.
>>
No. 162046 ID: b5e892

but if you cant see outside how are you going to find home?

im sorry , im gonna go troll deux.

>>
No. 162052 ID: cf68aa
File 12708700129.png - (17.57KB , 900x500 , 28.png )
162052

>>162041

>"Only one can leave.... only one and I can't get the keys there's just too many too many can't get them all."

>>162043

>"I'm sorry... I can't...I'm sorry."

>>162046

>"....."
>>
No. 162054 ID: 34470e

>>162052
Ask what contestant number he or she is.
>>
No. 162055 ID: 7524b0

>>162052
"Alright. I'm sorry. Are there any keys in there? I'm going to try to get them all."
>>
No. 162058 ID: cf68aa
File 127087118179.png - (6.13KB , 400x400 , 29.png )
162058

>>162055

".... I have one of them..."

>>162054

"I am two."

The camera briefly shows Contestant 2 before focusing back on Syven
>>
No. 162061 ID: 7524b0

>>162058
"Could you slide the key under the door, or through that crack in the wall?"
>>
No. 162062 ID: 701a19

>>162058
"I don't care what they say! I'm getting out of here, and I'm not going to leave anybody behind!
You can stay here for now if you want, just stay safe."
>>
No. 162080 ID: b5e892

>>162062
this worked before, but we had a more friendly conversation with deux.

we should encourage her to come with us. say all she needs to is to bite these problems by their head.

she is very blind and has a killer bite but we may need to face the game is repating too much. i think she may strike us or become sanless very quick.
>>
No. 162104 ID: 6e4310

"Don't worry, we can get through this.
If we work together, nothing is impossible! Not even both of us escaping!
If you're worried about your safety..."
*DASHING SMILE*
"I'll keep you safe, or die trying."
>>
No. 162106 ID: 1ac39d

>>162080
you seemed to have missed the memo, nothing is the same this round
>>
No. 162154 ID: 8ecfd4

>>162058
Rules might have changed this time around so that only one person can win this game.

Tell her that if she gives you the key then you will stop bothering her.
>>
No. 162199 ID: f4e0af

>>162106
i actualy know this to be true, but this moment is too equal to make sense.

lets just talk a bit more. we are somewhat safe if she decides to attack us. if she wants to join thats backstabbing time, if not, we may need to figure out how to get the key in another way. didnt the original deux hated someone?
>>
No. 162200 ID: cf68aa
File 12709167828.png - (18.96KB , 900x500 , 30.png )
162200

>>162062

>"... Okay. If you can... Bring me a key. I'll give you my gift if you do..."

>>162061

>"N-no... This is my only one. I had to... It was hard getting it..."

Syven nods and promises she'll return. She turns back and heads out. Where should she go now?
>>
No. 162201 ID: 8ecfd4

>>162200
There seem to be some bloody prints in the norhern end of the hall, go over there and examine it.
>>
No. 162208 ID: 6a5a08

When you turn to inspect the bloody prints, ask if 2 is doing this for her family. We need to see if this really is so similar to the first game in terms of contestants. That way we know not to trust 3 for sure, when we see them.
>>
No. 162209 ID: b79aeb

>>162200
Let's try and restore a little bit of SAN. Try and think of kittens. Baby kittens.
>>
No. 162211 ID: 6a5a08
File 127091855975.jpg - (24.86KB , 480x360 , notmallow.jpg )
162211

>>162209
>>
No. 162222 ID: cf68aa
File 127092088941.png - (16.75KB , 900x500 , 31.png )
162222

>>162209
>>162211

The comforting images restore a bit of SAN.

>>162201
>>162208

Syven asks if she is doing this for her family.

>"I... I don't even remember why I came here.. I think they messed with my head. Whoever 'they' are. Why are you here?"

Syven explains she doesn't know why she's here either.

She examines the prints on the floor. They're fresh but she can't tell if it's blood or paint.
>>
No. 162225 ID: 8ecfd4

>>162222
Smell it then. If it's blood then there should be a slightly ironlike smell.

Is that a window with bars or something?
>>
No. 162232 ID: 6a5a08

Ask 2 what the red liquid is.
>>
No. 162245 ID: cf68aa
File 127092522749.png - (5.09KB , 400x400 , 32.png )
162245

>>162225

She smells the red stuff on the bars. It's blood...

She looks out the window and sees a blue sky. The window is barred and there is no way she can squeeze through
>>
No. 162246 ID: 701a19

>>162245
Can you smash the window?
>>
No. 162247 ID: 7524b0

Better not.

Ask 2 what her 'gift' is.
>>
No. 162248 ID: 6a5a08

If you can smash it with the crowbar, Sweepers will get us for vandalism. That was Rule 2, right?
>>
No. 162372 ID: f4e0af

i am clueless as to what geist could mean.

i think im understanding the game a bit better. she is acting like yon, even tho she got deux's disability.

we are all clones playing a role in a theather. trés may be in another body now.
>>
No. 162373 ID: 701a19

>>162248
New game, new rules. We need to test what we're allowed to do.
Break the window.
>>
No. 162376 ID: 1ac39d

>>162373
i still don't think it's a good idea to risk it. we break it and we get sweepers all up in our business. if we can find nothing else around then we can break it.
>>
No. 162382 ID: f4e0af

>>162373
dont. we will get killed and she will forget everything so far.

not that its a big problem. but some of those rules had us out of the game for too long.
>>
No. 162388 ID: 7524b0

>>162373
If we're going to test what we're allowed to do, please let the action actually serve another purpose besides experimentation.

The first thing we break should be something we actually WANT to break. The window? Can't get through it even if it were broken.
>>
No. 162397 ID: 701a19

>>162376
There are no sweepers.

>>159441
>The rules are not the same!
>The players are different!
>The place is different!

>>159432
>The rules are simple, get eight silver keys and you win.

This is not The Game.
The rules are not the same.
The mechanics are not the same.
Metagaming WILL get Syven killed.
>>
No. 162402 ID: 1ac39d

>>162397
we were told that 'get 8 keys and win' the last time, then a whole bunch of other secret rules showed up. even if the rules are different i want to stay cautious.
>>
No. 162403 ID: 7524b0

>>162397
I think we can easily assume that there are rules, and that there are beings like the Sweepers that enforce the rules.

So no, it's not metagaming to think that breaking something might get us in trouble. It's a bad idea to avoid breaking shit that we need to break, but right now we have no reason to break the window so let's not. Just in case.
>>
No. 162405 ID: f4e0af

we cant assume there are no rules.

last "season" we also did not got a warning about the rules, we actualy luckied out to find yon with san withdraw with a key in a fucking simple trap.

in fact, last season we only survived the sweeper because we had a gallon of mutagen. wich was blue.

if this stuff is stronger we are gonna get some unknow mutations least we require, even by then it may not be a concentrated or even different version of the mutagen.
>>
No. 162406 ID: 34470e

>>162405
Do you not know what this stuff does that we know of? The red liquid reduces SAN, so we're not drinking it until we know much more about it.
>>
No. 162408 ID: f4e0af

>>162406
all i remember is that the blue liquid induced pain for the 1st 2 or 3 doses, then it was pleasurable and it corrupted personality as well. the mutation is controllable by sheer willpower, if you do not, it matches your personality/mood.

if we ever met a red type, i do not remember anything of it at all.
>>
No. 162410 ID: f4e0af

i had a really bad idea. lets give deux the red liquid. we tell her to drink it that it can take her home.

if she halucinates, its almost certain it will be home related. also we get a brand new enemy!
>>
No. 162416 ID: 34470e

>>162410
Deux isn't even participating this season. So, yes. Bad idea.
>>
No. 162422 ID: f4e0af

well ok, deux is how two was named last season. she had shark teeth and was blind. this two is acting like season 1 deux but she seems more agressive.

ill delete the old post and just go to sleep -_-
>>
No. 162424 ID: 8ecfd4

>>162245
You know what, low enough sanity would unlock your divine potential. Down that red liquid and gain a potential weapon from the test tube.
>>
No. 162428 ID: f4e0af
File 127095385756.jpg - (13.74KB , 297x201 , LULZ.jpg )
162428

>>
No. 162433 ID: 34470e

>>162424
No. We're here to save Syven, not kill her.
>>
No. 162438 ID: 7524b0

>>162424
Low sanity reduces you to a vegetable... so no, that's not a good idea.
>>
No. 162439 ID: f4e0af

yknow, the blue liquid acted as a trap before too. we need to know what the collors mean in the note.
>>
No. 162440 ID: 8ecfd4

>>162433
Divine potential wouldn't kill her. We just need to reach either 500+ or 500- sanity and we should be able to get it.
>>
No. 162446 ID: f4e0af
File 127095602418.png - (252.73KB , 640x480 , amused.png )
162446

we dont have that many red liquid even if we werent sure its a trap.

then again, the game is different.
>>
No. 162450 ID: 7524b0

>>162440
You forget what Yon was like when she had 5 SAN. She didn't want to even move.

Low sanity = BAD.

Of course, High sanity is also kinda bad, but less severely so.
>>
No. 162512 ID: 6e4310

>>162450
It's bad in a whole other way.
It induces sociopathy.
>>
No. 162757 ID: 6a5a08

Okay, serious idea from me for once. Go back to starting room, use the keys on the locked door. We might be able to get through now.

Best not to risk the window until we know the rules.

If the door fails, check the hole in the Storage Room, and if that leads nowhere, we should just smash the window and see what happens.
>>
No. 163773 ID: cf68aa
File 127119694158.png - (10.38KB , 607x485 , 33.png )
163773

>>162757
Syven decides to not break the window and goes downstairs again. She tries both keys on the West Door in the Starting Room. The Black Key unlocks the door.
>>
No. 163774 ID: 7524b0

>>163773
Awesum. Go in the door.
>>
No. 163779 ID: cf68aa
File 127119805047.png - (16.91KB , 600x600 , 34.png )
163779

>>163774

Syven goes through the door. There are numerous messages scribbled onto the walls here and a large rotating wheel to her left.
>>
No. 163780 ID: 7524b0

>>163779
Read that tiny text on the wall to the right.
>>
No. 163783 ID: 7a2a99

read everything. show us the wheel.
>>
No. 163785 ID: cf68aa
File 127119899634.png - (5.72KB , 300x300 , 36.png )
163785

>>163780

Something tells her that if she reads that she will regret it...

She examines the wheel on the wall to her left. It has two empty slots and one the is filled with a wooden slab. The slab has a Odd Symbol on it. It looks like it can be turned.
>>
No. 163787 ID: 7524b0

>>163785
Okay, don't read it. With your back turned to the wall, crouch down near it. We might be able to see what it says without you actually reading it.
>>
No. 163788 ID: 701a19

>>163787
After doing this, align the line with the arrow.
>>
No. 163790 ID: cf68aa
File 127119993146.gif - (9.66KB , 400x64 , 35.gif )
163790

>>163787

Syven does this. The Geist is able to look at the words behind her without her actually reading it.
>>
No. 163791 ID: cf68aa
File 127119998082.png - (17.56KB , 600x600 , 37.png )
163791

>>163788
She turns the wheel to align the Odd Symbol with the arrow. There is a soft click and another symbol appears above the door.
>>
No. 163792 ID: 7524b0

>>163791
Open dat door.
>>
No. 163801 ID: cf68aa
File 127120160055.png - (27.98KB , 600x600 , 38.png )
163801

>>163792

Syven opens the door and goes into the next room.

She freaks when she sees what's behind the glass wall.
>>
No. 163803 ID: 7524b0

>>163801
72 max sanity? That's one tough cookie.

Check out that paper on the floor.
>>
No. 163804 ID: 34470e

>>163801
Ask who it is.
>>
No. 163808 ID: 701a19

>>163801
Read the note. We need to get them out of there, but without knowing what to do we stand a good chance of doing more harm than good.
>>
No. 163810 ID: 7a2a99

careful, it was at least mutated. attempt to identify if she is anyone mentioned in the letter of the red vial
>>
No. 163811 ID: 7a2a99

also it may have trés power, dont stare at its face.
>>
No. 163815 ID: cf68aa
File 127120272285.png - (14.49KB , 500x600 , 39.png )
163815

>>163803
>>163808

Syven reads the note on the floor. Most of it seems to be blacked out though..
>>
No. 163816 ID: 7524b0

>>163815
Hmm. Can't tell if he killed those people on purpose or not. At any rate, check out that drawer.
>>
No. 163817 ID: 7a2a99

>>163815
ita a "yon" trap. he break the rules and becomes part of a trap with broken san. i duno why he lists trheat low if he killed so many.

look around. last trap in this style was easily avoidable but i dont think that we can take it easy with this one.
>>
No. 163819 ID: 701a19

>>163815
Ok, you see that drawer below him? Check that.
Ask him "What's Rule number 1?"
After that push the RED button.

While that sounds like a bad idea, there's a good reason for this: Green means "Go" and red means "Stop". This standard even applies to heavy machinery and infrastructure; even emergency cutoff buttons are red.
>>
No. 163820 ID: 7a2a99

>>163819
dont press buttons. seriously.

forget the drawer. it has his feets.
>>
No. 164239 ID: e9a4f7
File 127127180431.png - (9.59KB , 606x486 , 30.png )
164239

Syven tries to talk to the man. He doesn't respond or just can't hear her through the glass.

She decides to open the drawer.

Within it are the mans feet, freshly cut.
>>
No. 164240 ID: 701a19

>>163820
Push the red button. If that does something bad, push the green button.
>>
No. 164260 ID: 63ec27

>>164239
what did i said about the dammed drawer?

try to wake man up. ask him where is the key and you will help him with anything you can.

we can test the red vial on him. just lie about its content.
>>
No. 164273 ID: 63ec27

>>164240
can we first try to make him drink the vial? im sure this is a deathtrap for him.

i dont want to discover we just lost san to then push the red button to get the key and cower in the corner of the room san-less.
>>
No. 164289 ID: 7524b0

We don't have any reason to push any buttons.
>>
No. 164342 ID: 6e4310

>>164289
Are there buttons?
There are.
That is the reason to push buttons.
It's like mountains and climbing them, only lazier.
>>
No. 164344 ID: 34470e

>>164342
We're not pushing any buttons until we're sure we'll receive bacon by pushing said buttons.
>>
No. 164350 ID: 63ec27

>>164342
well we just got a pair of feet, i suppose we could stand on the situation a bit longer.

i suppose we dont have a running problem, but if we dont watch our step we may end up with more that only a few rocks in our shoes.

we could keep our footing around and try to kick the problem to see if any solution stands in.

for now id like to look around the room and decide whose foot to step on later.
>>
No. 164371 ID: 6e4310
File 127129429371.png - (15.22KB , 418x609 , 126243134229.png )
164371

>>164350
>>
No. 164644 ID: 4db567

>>164239
Seems a bit odd that they're freshly cut. Well atleast now you have something to snack on if you feel hungry.

Lets press the green button and see what it does.
>>
No. 164698 ID: 6a5a08

Green means go, he's in the grinder.... hmmm, this is not likely to get us an ally. Also, we can't afford any more SAN loss.
>>
No. 164724 ID: e4fc1c

>>164698
Well how else are we going to find out what it does?
>>
No. 164746 ID: 7f46a5

>>164698
fuck. we unlocked the door. its how we activated the trap.

the cut is fresh and (s)he is stunned because it was just made.

alternatively look for the key in the middle of the blood. if the feet has shoes, look inside.
>>
No. 165399 ID: 7524b0

>>164746
Nope, there would be much more blood if we had triggered the trap. Someone else was here before us.
>>
No. 166128 ID: 6a5a08
File 127160105354.jpg - (39.93KB , 450x350 , lolcatsdotcomv0tp5dtlo9j2di5b.jpg )
166128

Well, there's always the ignore it and move on plan.
Also, SAN restoring pic... GO!
>>
No. 166134 ID: 6e4310

>>166128
Ooh, good idea.
I'll save mine for a truly dire situation, though.
It's not a .GIF to be used lightly.
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