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Castle Dust
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I find some of the descriptions ambiguous or vague or short of detail. They are good descriptions, but there is some details left unknown. I fear that this is producing a lot of cross-purposes arguments where nobody can agree on a conclusion because nobody is using the same assumptions.
This should probably move to discussion?
>Primal Clay: amorphous form, transmuting stone portions. Fast regeneration. only the toughness of fired clay until she stops using Primal Clay.
To my understanding, "amorphous" literally means devoid of fixed form. This would make morphing into a room possible, but it seems more likely that it is just a relaxation of the normal rules of golems resembling living forms.
Transmuting stone but not specifying what it can be transmuted into. Context suggests clay, language might imply different stones, optimism suggests Phoenix down, vibranium, and time lords...
Fast regeneration is similar to Gigant-derived healing. Do they compete? Add together? Multiply? Combine their powers to form Captain Panacea or [combining robot reference]? And how good is it anyway? Overpowered instant-healing the-only-way-to-injure-them-is-to-leave-something-in-the-wound-and-even-then-it-will-just-absorb-anything-less -than-thrice-blessed-mythril-reforged-a-thousand-times-under-the-flames-of-a-thousand-dragons nonsense? Or maybe something useless like "heal your hit-dice in hitpoints over a full night's bedrest"... It seems likely that, given that golems seem very perception-based, and that this ability is very perception-liberating, that the golem could reattach limbs and will wounds to close, being inconvenienced frequently but not actually destroyed by much short of eating a bomb, being bisected by a blunt weapon, or hardening themselves and being shattered, but this is just speculation, and the whole "willing yourself back together" would probably be taxing even for Deem's mind.
finally, does ending the activation of Primal clay revert the changes? Can one use it to form themselves into a clay-hardened Jukebox and then revert to their more sturdy default form once people start kicking it for free songs? It seems likely that reverting would return them to their usual morphology, but it is uncertain...
Primal Clay is a very difficult ability to guage. It could be somewhat redundant with Gigant. You can on-the-fly make sword-arms but not much else, and pay a bit more to heal if your supply of clay is exhausted. Or it could be amazing, allowing Deem to turn herself into an invulnerable mud-pit that drags heroes into her depths and drowns them, or form herself into a chainsaw of mud and stones that can slice through bedrock like a sharp knife through hard cheese... It is just really difficult to judge.
>Primal Stone
Pretty straight-forward for the most-part. Strength and durability at the cost of speed. It is unclear if she can switch it on and off at a whim, which could be pretty huge if she can move with it off and then go rock-hard(and heavy) for each impact...
I like it because... The bracing would give her a terrifying attack power, hitting like something very much heavier due to the lack of give in her strikes. The magic resistance is important against the few things that are actual threats to her, such as cursed wounds and sealed demons. Then there is the general utility of someone who is, for their size, very strong, durable, can work as an anchor-point, and might, just maybe, be able to delay a cave-in for a few seconds hold a door closed despite an underground lake falling onto the other side. Not to mention the intimidation factor of just not reacting to physical force. But it is a touch dull...
>Homunculus Adaptation: A high quality body refined to be more life-like. potions and healing magic. eat and drink, gaining a small amount of mana
"High quality" seems to be cited as a general term by many voters, but I suspect it is only "high-quality" in the context of being life-like, and has no implications of quality in any other respect. If this just straight-out means "this body is better than the others except in their niche skills" then that is extremely alluring, but I just don't that fitting the theme. Point of contention...
Potions and heals work, but it doesn't mention if they ignore context. What does a satiation potions of chest swelling do? (Aside from potentially answering whether Deem is physically female...) What does a stone-skin potion do? What about a spell to stop blood-loss? Most potions and specific heals just don't make much sense for someone who is alive in the social sense but not in the metabolic sense...
How much can Deem eat? How quickly can she eat again? Would she have to deal with something traumatic after digestion that will never be mentioned in the quest but every time she glares at us we will know that there are some things that mineral life was never meant to experience first-hand? Deem, even her golem, seems to throw around way more magic than any sane wizard, and wizards eat. So does food just not have much magic or is she going to go through a full matter-to-energy conversion and glow a healthy radiant blue after every meal?
Life-like I don't like. All of our denizens are living, even Belphejar has organs, apparently. So it'd be nice to have a non-living boss on the roster, and Deem doesn't like corpses... But mostly I am just biased against the metabolically inclined. You are all filthy and terrible.
>Absolute Order: strain the limits of their normal capabilities. Deem can use it on herself.
"Strain their limits" doesn't sound very impressive to me. Like, the are golems, they are not known for holding back and it is not as though it clearly exceeds their limits... And then there is the idea that Deem could be more amazing than she already is, which is clearly blasphemy. Besides, once-per day is not much use for utilitarian purposes, and is risky in combat...
>Animating Zone: Deem can animate objects that she touches, allowing them to move and hurl themselves. The object must be light enough for her to lift
Technically speaking, Deem is currently supporting a portion of the mountain, if one looks at pressure dynamics then it is not entirely untrue to say that she is lifting it just by being an underground complex... But referring to Dungeon Deem in the context of Golem-Deem's abilities is- Deem! Use Crystal Lens on Dungeon Heart! -likely to get me ear thwacked...
More relevant, it mentions weapons aiming themselves in the air, can they wriggling in a wound? I am reminded of http://whinehurst.com/darksun/index.php?title=Heartseeker
I suspect that she could technically lift an anvil, but not hope to actually throw it further than her foot. Can she animate one to fly like an arrow?
>Mana Churn
Does this affect enchantments already in place? Can it interfere with glowy warrior fighting magic nonsense... "This blade carries my will to overcome! Wind blade! Strike without fear!" And then their sword glows and they strike a ridiculous pose and they swing at nothing and off it goes and, ugh, enough with the prose! there is clearly no way that that tiny volume of air travelling at such a pitiful speed would do more than knock off an inferior wig, but whoops, suddenly all your golems are cut in half...
If it doesn't at least shut down the vast majority of activated abilities then it is probably too situational to be worth it. Outside of combat it is unlikely to be anything more than esoteric study of the effect itself and its interactions, nothing that a practical dungeon should be doing when it is still getting established... And then there is the risk that it could self-harm... Do we really want to risk seeing what this does to a puddle of pure mana gathering under a spatial tear?
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