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deec6e.jpg
Floating Daisy
deec6e
>>873107
Oh my. Fine details? Fine Details! It'll allow you to do so many things better, among them:
You'll spot weird things sooner, detect that enemies are coming faster, and know better where they are during a firefight. Sensory input is vital to your continued survival!
Shoot better good. You're a trained soldier who SHOULD be real good at that, so embrace something that allows you to avoid getting into melees ALL the frickin' time!
Dismantle items to know how to create new ones from template. Is useful ammo scarce? Dismantle bullets, get the right raw materials and you could restock! As an aside, this might also allow you insight into how the items actually operate - bypassing electronic locks might be easier if you can use Fine Details and your engineering know-how to figure out exactly how they work.
Importantly, the eidetic storage of sensory input thing might allow you to keep better hold on your memories so you don't lose 'em. You could end up being able to create sensory backups of yourself - of how you felt and acted - for someone like Blake to hold on to. That last one might be super important later on, should circumstances ever threaten to make you lose yourself. There may also be other uses for it. Like... it could enable a limited form of communication with other mutated creatures, one that isn't Interface's weird hacking.
Oh, and it'll let you TYPE FASTER, BETTER. Improved communications through tactility, baby!
Interface could be super useful, but I feel it's also a bit of a gamble. The enemy might be expecting you to have that capability following eating/defeating the Basilisk. Accordingly, they'll throw less of their experimental subjects at you and more of their conventional forces, meaning you'd have to find and subsume other experimental subjects on your own. It could also be that they'll throw experiments at you that they know won't be affected by Interface's capabilities, either through weird-ass mental hardening or from just not having the kind of sensory input needed to hack.
There's also the issue of what continued Interfacing will do to Alice's mental state of being! We should definitely check to see what's happened to her WHILE in this mode before we decide to equip it. Did she actually get torn in half? Did she actually twist and change her shape in a ridiculous fashion, while under the mental influence? What will the strain be from coming out of it?
Multi-Task might be very useful, a sort-of-passive-but-not-really boost in terms of productivity and fighting ability, but it may be mentally dangerous. We have no idea of how Multi-Task will affect Alice's mind. Will she just be more capable of thinking two things at once, or will she literally have a split personality doing other things inside her, or will there be some kind of autonomous not-self doing whatever she wills it to do. And if she doesn't will her other half to do anything does it just... do its own thing while idle? If there IS an autonomous aspect to her other-self, imagine suddenly being of two minds about eating Blake! Erk... we should wait on equipping this until we've spoken more with Blake and the good doctor about the xotl experiments and have had Alice tell them what's up with the Precursor artifacts. They'll be better able to say whether or not it's a good/bad move to start enhancing her sense of self in this manner.
As for Marrow... think long and hard about that one. Are we 100% that the Marrow is coming from the Basilisk and not, say, nearby sources? Like, y'know, Blake or the doctor? It probably isn't - just asking to make sure. We're also not sure about what kind of physical and mental effects it will have on Alice to integrate Marrow (probably some kind of bodily effect at the very least!), not to mention the added strain of equipping not just one but two new abilities after this traumatic fight.
We probably want to minimize the trauma, so I suggest we [Cancel] on Marrow. Let's not overwhelm Alice by installing every upgrade we find. This could also be a test to see if Marrow is something you lose to natural rot, or something that can be preserved for later subsumption. Get a doggie-bag and wait for science-colleagues' opinions.
Also remember that equipping upgrades uses Mass. Clever Hands cost 11. Equipping both would probably take us down a bit from our current 90.
That said, if we DO take Marrow and offload Clever Hands into it for a new slot, we should probably take Megastructure from the node Blake's carrying as our secondary. We'll then have all the tools we need to armor up, arm up, stock up, and turn ourselves into a walking tank and super-soldier counter. The armor pretty much saved us from being torn apart by flechettes in this fight so if those are the tools they're using, we should double up with the biological counterpart.
All of this said, wasn't there a Xotl still alive? That Xotl had an incendiary, didn't he? If he's still all grogged out from the Basilisk scream, you'll want to hurry up waking up and get him before he can deploy it. Reinforcements may also be on the way and you've no idea how long you've been out, so up and at 'em, soldier! Remember you'll need Blake to carry and get the good physicist somewhere safe and out of the way.
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