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No. 182 ID: f98e0b

Because Stupid Sexy Deme.
Expand all images
>>
No. 183 ID: ea3b94

Tav is wearing some pretty god damn badass gear, do want
>>
No. 189 ID: 35cea2

Everyone thus far in the quest is adorable and I want to hug them all.

Even the Kren.
>>
No. 190 ID: f98e0b

Everything underground is cute. Mudy joined the club recently.
>>
No. 222 ID: 95ab41

to clear a few things up, yes, both Deme and Tav are male, and no I didn't originally expect suggestions to lead to so much homoerotic tension between the two (though really, I don't know WHY I didn't what with this being /quest/ and all)
>>
No. 1282 ID: bffa2a

/quest/ is the new /questdis/

And jesus christ what a conversation...
>>
No. 1283 ID: f4963f

>>222
>to clear a few things up, yes, both Deme and Tav are ADORABLY male

Fixed that for you. :3

Anyway, what can I say? Lucid, you're as incredible a storyteller as you are an artist. I'm greatly enjoying the story, and it's clear you've put a lot of love into it. I'm glad to have found /quest/.
>>
No. 1286 ID: 87583b

plz don't kill dem thighs

;____________;
>>
No. 1287 ID: bffa2a
File 125108627122.jpg - (108.09KB , 615x1279 , myeyesmickey.jpg )
1287

Thighs needs to die, if only to shut everyone up. Ffffffffff-
>>
No. 1289 ID: a0aa05
File 125109871173.png - (4.93KB , 264x197 , uhhhh.png )
1289

dat picture
>>
No. 1290 ID: 87583b

>>1287
That's the worst reason possible.

If you remember, John got this sort of reaction when she was supposed to die in Joanquest, and look what happened, she became a great addition to the cast.
>>
No. 1291 ID: 40540c

I still say switch control to Kyaos for some time, /quest/ lacks good female protagonists, now that KaraQuest ended.
And I sure hope the rape and torture suggestions are trolls, cause if not you're all fat, undersexed manchildren with serious mommy issues.
And that's just my polite and humble opinion.
>>
No. 1292 ID: f4963f

>>1291
>And I sure hope the rape and torture suggestions are trolls, cause if not you're all fat, undersexed manchildren with serious mommy issues.

God, I hope they're all trolls. The conversation there is making my head hurt. So is the assumption that attacking Kyaos in a tunnel is an instant Curb Stomp Battle.

You know, whether or not Kyaos is slain, redeemed, or left as she is, I'm rather impartial, as long as it turns out interesting. I'm gonna trust in Lucid's ability to play off of our commands well. Me? I'm just in it for the journey.
>>
No. 1294 ID: 87583b

The rape and torture suggestions aren't THAT numerous, are they?

Gyah. I still vote for redemption somehow. Either they get to her through talking about Ga'nneda's death or she gets exiled for letting them get away once they KO her. Or really, both.

Switching to Kyaos for chapter seven would be really cool though.
>>
No. 1295 ID: 448a65

Y'all need to tone down the out of quest discussions and insults, especially the insults.

(I know, I'm guilty of posting as well, but I try not to drag it out)
>>
No. 1296 ID: 64f8ae

What the fuck is wrong with you people? Kill her now, never leave a live enemy behind you. She wouldn't do the same for you.
>>
No. 1297 ID: bffa2a

Oh god, it just goes on and on and on and it somehow manages to get more retarded over there. I don't know about you but I can't bring myself to read plot relevant suggestions out of the mountains of raperaperape and hurrdurrthighs. Possible awesome nemesis or tragic hero of her people is being buried in shit.
>>
No. 1371 ID: 87583b

>>Possible awesome nemesis or tragic hero of her people is being buried in shit.

Thank you.
>>
No. 1384 ID: bffa2a

>>1371

Of her people mind you. She still needs to die but in a epic battle deserving of her nemesis (hero to her people) status. Everything else that has been going on is just making my head hurt.
>>
No. 1385 ID: a0aa05
File 125113720744.png - (3.46KB , 264x137 , ohuguyz.png )
1385

>>1294
Yes. They are. It's mainly two or three assholes who INSIST on posting them in every. quest.

>>1297
I agreed with you right up until your last sentence. In case you've forgotten, she's an Engsami, and the Engsami are mass murderers and thieves. The only way for her to be a tragic hero of her people is if she kills the last remaining Lohrke but then dies from blood loss or something. As for a nemesis, that's /exactly what we don't want/. This ain't a fucking novel, chief. Would /you/ spare someone who was trying to and still wanted to kill you and let them run off? Let them nurture their hate and plan their revenge? It sounds interesting in a story but in real life it's intensely fucking scary, not to mention dangerous.
>>
No. 1387 ID: 95ab41
File 125113770694.jpg - (42.27KB , 800x600 , DeepWat.jpg )
1387

>>1291
>/quest/ lacks good female protagonists
>>
No. 1388 ID: bffa2a

>>1385

Of her people. Epic battle is currently beginning. She already was nemesis. Don't you start the hate on me, I'm not the one who wants to spare her. I'm saying let's have a epic battle now goddammit.
>>
No. 1389 ID: bde1b8
File 125113836449.png - (31.29KB , 600x400 , srsly.png )
1389

>>1291
>/quest/ lacks good female protagonists
>>
No. 1391 ID: 2cbe3e
File 125113916528.jpg - (38.43KB , 800x450 , steve shocked.jpg )
1391

>>1291

>/quest/ lacks good female protagonists, now that KaraQuest ended.
>>
No. 1392 ID: 6faa8c

>/quest/ lacks good female protagonists

O LAWDY
>>
No. 1393 ID: 40540c

>>1389
>>1387
Ladies, female protagonists with awesome thighs is what I meant.
Hope that clears it up and we're good again.
>>1391
Not sure what you are.
>>
No. 1394 ID: f98e0b

>>1393
Oh so we're undersexed manchildren because our female protagonists don't have huge thighs.

But I do agree that all the torture questions are disturbing. Just had to point that inconsistency out.
>>
No. 1395 ID: 6faa8c

>>1393
JEN.
>>
No. 1397 ID: bde1b8
File 125113988211.png - (57.87KB , 436x665 , sexyalice.png )
1397

>>1393

Alice has awesome everything, not just thighs.
>>
No. 1398 ID: 40540c

>>1394
Liking awesome thighs is a little bit better than torture fantasies in my opinion.
The manchildren comment was aimed at the torture dudes.
Ugly female protagonists ain't all bad, makes an interesting character.
>>
No. 1399 ID: 35edcc
File 125114038246.png - (44.61KB , 500x500 , NimiPonders.png )
1399

>>1291
>/quest/ lacks good female protagonists
>>
No. 1401 ID: 7eda8b
File 125114068335.png - (21.70KB , 350x350 , sad.png )
1401

>/quest/ lacks good female protagonists
>>
No. 1402 ID: bde1b8
File 125114080783.png - (57.60KB , 600x400 , not adorable.png )
1402

>>1398
>Ugly female protagonists ain't all bad, makes an interesting character.

...Wat? Which one of these is ugly? These are only active quests, mind you.
>>
No. 1403 ID: bde1b8

>>1402
Also inb4 Nimi.
>>
No. 1404 ID: 448a65
File 125114197073.png - (24.77KB , 175x431 , Tammyconfus.png )
1404

>>1291
>/quest/ lacks good female protagonists
>>
No. 1405 ID: 40540c
File 125114201561.jpg - (56.67KB , 500x501 , apple.jpg )
1405

>>1402
I'm going clockwise from the upper left.
-Girl next door, she could smile more
-Cute but to fishy
-I don't even fucking know
-Doughy
-Cute but rubs noses with vermin, that's just gross
-Animal

It's really hard to decide.
>>
No. 1407 ID: 5d5024

>>1393

thighs you say?

>>746
>>
No. 1411 ID: 954933

>>1401
y u do this :(
>>
No. 1430 ID: 4e0411
File 125116654648.gif - (119.48KB , 432x412 , RAEG11.gif )
1430

>>1405
>>
No. 1431 ID: 4e0411

>>1430
Where the fuck did my quote go?
>she could smile more
Anyways that's the thing I was respondan to.
>>
No. 2718 ID: bffa2a

Fuck you thighs. I don't want this quest to cut short but you make me want there to be an instant bad end for us being idiots. You make everyone here instant assholes with your power of vagina. Nothing can touch you and you're not responsible for anything. You're the bad guy who nobody seems to want to kill. So, fuck you thighs.

I just had to get that out without disturbing the quest. Sorry.
>>
No. 2721 ID: fdc826

>>312518
Actually, I fully support killing Thighs at this point. At the moment, though, she has backup, and attacking her would probably be a bad thing.

Plus, I'd prefer it if Tav or Deme killed her instead later on. It would be far more dramatic and climactic.
>>
No. 2725 ID: f4963f

Right, this. Just sneak attacking her suddenly out of spite, and in the process revealing ourselves and endangering both ourselves and Tav is not what I'd consider a good move.
>>
No. 2726 ID: bffa2a

Yeah, I got the same sentiment but some of the comments just really get to me. It's like everything she does slides off her like water from duck's back. Let's face it we can't kill her, ever. Any showdown that comes down the line will end up with us fawning over poor Kyaos. She'll probably die from diabetes.
>>
No. 2727 ID: f4963f

>>312526
... if anything, I think the 'pro-Kyaos' base is mostly a reaction to the really, really fucked up 'anti-Kyaos' posters who were suggesting that we brutalize and rape her.

Just chill, man. Enjoy the quest.
>>
No. 2728 ID: 18212a
File 125297704619.gif - (253.76KB , 283x567 , notgoodenough.gif )
2728

>/quest/ lacks good female protagonists
Well fuck you too.
>>
No. 2729 ID: 6faa8c

Look, I'm behind killing Khaos! Just when it doesn't place us in SUDDEN AND IMMEDIATE PERIL.
>>
No. 2730 ID: b12379

The reason we don't want to attack Kayos is because it would be tactically unwise. Right now we just have to fight that torturer guy, we would have had to fight both of them.
>>
No. 2731 ID: b94893

You people want to kill too easily.

>Named character
>Has a history with the protagonists
>is currently completely defenseless and weak from injuries
>is out for revenge because the protagonists killed her lover and then put her in the state she is in currently
>Was part of the "second wave" of the army that was not, in fact, the army that wiped out most of Tav's people
>Is a warrior from a warrior culture following orders
>Kyaos has lost something in every battle with Tav already. First a toe, then her lover, then... well, an eye, her tail, her wings, her legs are broken, etc...

Right. Her motivation is pretty valid, and at this point I'm pretty glad she hasn't just killed Tav already for everything he's done to her.

On the other hand:

>The Engsami started the hostilities
>Kyaos has tried to kill the protagonists before (and so have they tried to kill her in return)
>Kyaos is unapologetic

At this point, I think it would be completely pointless to kill her. She can't lift a finger towards us anymore and on a personal level, Tav has done more to her than the reverse. Granted, as an army the Engsami have done far worse than Tav alone, but on a personal level, Tav has taken far more than Kyaos has.

The way things are going, Tav and Kyaos are going to kill each other, and I'd like to see them both live and somehow make amends, myself. I'm not saying "TavxKyaosOTP" but when the time comes, I want to see one or the other stop before the killing blow is struck and say "No. This is enough, we're even."
>>
No. 2732 ID: bffa2a

>Holy shit. Look at her, she's a complete wreck. She's not going to harm anyone at this point. We might as well see what the fuck she's going to do. It's not like she can even lift a weapon with the lack of proper hands anyways...
>I was hoping we could avoid killing Thighs...
>You really think she did this? She can't even hold a saw.
>For all we know she's coming in to say they're even, Tav killed Ga'nneda, she took his arm. Though that doesn't sound even to me.
>Shit, she's done. She's retiring, that's it. Holy crap. One eye, useless arms, broken legs, jesus christ..

Poor poor Kyaos ;-;
>>
No. 2737 ID: ac4254

She needs to die. Not because she can hurt us herself, but because she is a commanding unit. She may not be able to do shit to us but she can tell people who can how not to fuck up.
>>
No. 2740 ID: b8687a

>>312537
And miss the delicious rival and protagonist team up?

Tav and Kyaos are so much alike it's scary, they just happen to be on opposing sides. When there's a common enemy down the road, you better want Kyaos around to help deal with it.
>>
No. 2744 ID: 5d5024

>>312531

>and on a personal level, Tav has done more to her than the reverse.

Tav killed Ganneda.

Kyaos killed or enslaved EVERYONE IN THE CITY FROM WHICH TAV HAILS. All of his friends, family, and love ones? She spearheaded the attack that took them all from him. She's planning an attack on another city from whence he knows at least one person.

Only an idiot would think Tav did more damage on a personal level.
>>
No. 2752 ID: b8687a

>>312544

Some people really won't pay attention no matter how many times it's spelled out...

Kyaos was not in the first wave nor was she one of those spearheading the effort. She is part of the second-wave "cleanup" crew. Nothing more.
>>
No. 2753 ID: bffa2a

>>312552
>She is part of the second-wave

Really, when was that revealed? Because I don't remember anything of the sort and it dosen't excuse anything. Not that it matters even if that was true since like I said we are completely incapable of killing her. It's her super power.
>>
No. 2754 ID: 5d5024

>>312552

Spearheading the cleanup effort, broseph. Hence why she's the one making the report.
>>
No. 2767 ID: 36fb0e

>>312553
Lucid's said it in the chat, IIRC.
>>
No. 2773 ID: f36e19

>>312540
Five bucks say she'd backstab us and kill us as soon as the common enemy was down. This is usually the thing when an enemy who hates us as must as Kyaos does teams up with us. And this all relies on a common enemy. I say we kill her. She's a commander, it'll be a tactical and morale loss for the enemy. When it's convenient, of course.

Ideally the best situation is that we can capture and kidnap her and bring her in for interrogation. She'll be treated better than Tav was... probably. Then I guess we let her rot as a war criminal. She'll get trialled for her crimes if we win.
>>
No. 2776 ID: fe3d7f

So we're planning on killing defenseless, broken retirees now that have lost everything?

Yeah, right. I just hope I'm around when the time comes so I can say capture/interrogate rather than OMG KILL like you triggerhappy idiots.

Seriously, the bitch has been through enough, I can't believe people are STILL asking for her head after that last appearance. I'm starting to wonder if some sort of reverse white-knighting is going on here, like people are so threatened by her interfering with Tav x Deme OTP they want her to die so there's no chance of her interference. It's the only explanation I can come up with for why so many want to kill her so irrationally.

So her crime is belonging to an enemy faction and engaging Tav and Deme in combat, then losing every single battle with them she's been in (and the last one horribly at that), so she, the only character with any depth, should die without further thought. Man, it's like I'm really on Gaia.
>>
No. 2778 ID: 197650

She is sadistic and an invader.
You're getting soft, she invaded the city and gleefully slaughtered Tav's people, even if that gaint thing was the only thing she had left, just taking that from her isn't enough.
She took dozens of lives, and took from those people everything.

She is a soldier, her life is death and violence.
The humane thing to do would be killing her, ending her suffering.


OFF WITH HER HEAD.
>>
No. 2780 ID: f36e19

>>312576
Just because she can't get us with her body doesn't mean she can't get us with her mind and position of authority. She's in a position of command and can make things very hard for us and has every reason to pursue us if we escape. It's nothing to do with OTPs, it's a way to make sure she can't get at us. I don't see what the objection is. It's wartime, she's a high-up enemy, she has reason to pursue and make life hard for us. Kill her, or capture her, anyway just get her out of the picture.

It's war. People, even people who you'd probably drink with in peace time, get killed. We're in the war now, we've angered her. Hell I find your need for her to live to be irrational. I'll agree we shouldn't get her at the moment, it's not the right opportunity. Working with her after she's put Tav through torture? Yeah, I'm not seeing it. She's hardly in the right state to be that useful either, except for enemy secrets.
>>
No. 2781 ID: bffa2a

Poor poor Kyaos ;-; She's the delicate misunderstood flower of our times. Can't anybody see that she never was responsible for the atrocities of this war. She's just a commander following orders. Not her fault her people attack and enslave other races. She just heads the army who's job is to kill or capture every last unfortunate survivor to be found. It's Tav fault for trying to protect his loved ones against the Engsami. I mean didin't the little worm understand that everyone of his people were already slaughtered. She had to capture the stupid nedevynor and strap it to the back of her hubby to lure the little worm out. I mean who could have expected that Tav would rescue Deme and kill her hubby in the process. It was supposed to go the other way. Poor Kyaos. This totally makes it okay for her to gloat about Tav's dead loved ones and how could she expect they would attack her after that. Oh, god. She suffered some damage while she captured them. Not cool, total pity points now. Not her fault. For that Tav deserves to be tortured and have his arm chopped off. Tit for tat and all that. She totally is not responsible for the death of Tav's family and he totally killed her hubby. It's not even yet, not by a long shot. She's just a broken commander obeying orders. Poor poor Kyaos ;-;
>>
No. 2782 ID: 43d730

This thread is now about what to add to Tav's Prosthesis.
Resistance is futile.
>>
No. 2783 ID: bffa2a
File 125303747520.jpg - (83.88KB , 480x250 , final cherry darling.jpg )
2783

>>312582

I support this.
>>
No. 2784 ID: f36e19

>>312582
Giant swiss-army knife.
>>
No. 2785 ID: b94893

I've already said everything I wanted to say earlier, but I'd like to remind you guys that Kyaos explicitly said she had nothing to do with the arm cutting off thing, though she wishes she did.

"I only wish I could have been the one to give you what you deserve..."

Take from that what you like. If you ask me, she's already gotten what she deserves, a broken body and a broken mind.

The full dialogue:

>"Enjoying your stay Glow Worm? I only wish I could have been the one to give you what you deserve... but you made that impossible as you can see... Do you have any idea how many of my men you, by yourSELF have killed? You've been a thorn in my side for months... and then you took away my world... I hope to prolong your stay here for quite a while... But for now, I'll have to leave you to my expert."

>The Lohrke spits at her feet.

>"Hmph... we'll see how long you can keep up that smug attitude."
>>
No. 2786 ID: 43d730
File 125304326766.jpg - (55.04KB , 480x408 , angry.jpg )
2786

>>312585

>>312582
Taser/blender/hookshot combo.
>>
No. 2787 ID: bffa2a
File 125304337429.jpg - (30.00KB , 400x417 , Gutsarm.jpg )
2787

>;-;

>>312582

Mayby Guts will be nice enough to borrow his cannon arm?
>>
No. 2788 ID: 42b14f
File 12530444612.jpg - (24.90KB , 800x600 , TavArmPaperDoll.jpg )
2788

here you go guys, knock yourself out
>>
No. 2789 ID: b94893
File 125304569571.png - (104.03KB , 800x600 , SCYTHER.png )
2789

SCYTHER! Scyther Scy! Scyther Scyther!
>>
No. 2790 ID: 64f8ae
File 125304606583.jpg - (107.85KB , 800x600 , waaagh.jpg )
2790

>>
No. 2791 ID: 227d44

>>312588
inb4 gimp arm
>>
No. 2792 ID: b94893
File 125304638259.png - (100.16KB , 800x600 , whoops.png )
2792

Whoops... um... Sorry Tav...
>>
No. 2793 ID: 43d730
File 125304653133.jpg - (23.90KB , 800x600 , gimparm.jpg )
2793

>>312588
>>312591
>>
No. 2794 ID: 43d730
File 125304656019.jpg - (50.02KB , 800x600 , tentarm.jpg )
2794

>>
No. 2795 ID: 64f8ae
File 125304682595.jpg - (133.43KB , 800x600 , waaagh.jpg )
2795

>>312592
'ang on, we can fix dat too.
>>
No. 2796 ID: 7eda8b
File 125304836118.jpg - (43.69KB , 800x600 , Tav_fairness.jpg )
2796

A stable relationship requires some give and take.
>>
No. 2798 ID: b94893

>>312596
MORE Revenge shit?

Man, they're going to become conjoined twins at this rate. Or like, frankenstein creatures we can't tell apart.
>>
No. 2799 ID: 43d730

>>312598
In before someone actually takes the time to cut out a Kyaos and sticks her on the stump.
>>
No. 2800 ID: 5ba271
File 125305420399.png - (70.27KB , 800x600 , someone out there faps to this.png )
2800

FUCK
>>
No. 2802 ID: 43d730
File 125305481834.jpg - (12.60KB , 800x600 , inbefore.jpg )
2802

>>312600
>>
No. 2803 ID: 5ba271
File 125305493628.png - (67.32KB , 800x600 , you cunt you beat me to it.png )
2803

>>312602
>>
No. 2804 ID: 43d730

>>312603
...We're going to be finding bits of Tav everywhere, aren't we.
>>
No. 2805 ID: b94893
File 125305521410.png - (127.94KB , 800x600 , Tav needs somebody to lean on.png )
2805

>>
No. 2806 ID: 64d98f

>>312588
No one drew a megaman blaster? /questdis/ I am disappoint.
>>
No. 2807 ID: 64f8ae
File 125305536475.jpg - (97.71KB , 800x600 , wark.jpg )
2807

>>312599
>>
No. 2808 ID: 5ba271
File 125305575511.png - (87.55KB , 800x600 , stevearm.png )
2808

I just wanted to beat green to this.
>>
No. 2809 ID: 43d730
File 125305608050.jpg - (36.36KB , 695x516 , pimetaradox.jpg )
2809

Surprised this one hasn't been up yet either.
>>
No. 2811 ID: 5ba271
File 125305633083.png - (99.79KB , 800x600 , you got MEGA BUSTER.png )
2811

>>312606
>>
No. 2814 ID: f4963f

>>312609
We can rebuild him, Gentlemen.

We can rebuild him two times over.

We can make DOUBLE-TAV.

Scaring you shitless since 2009.
>>
No. 2817 ID: b94893
File 125305766472.png - (178.18KB , 800x600 , NEW FAPPING ARM.png )
2817

>>
No. 2818 ID: 6164e0

>>312617
THIS ONE IS AWESOME
>>
No. 2820 ID: 43d730

>>312617
At first I was like "Giant plate-fingers for fapping? I doubt that would wor..."
And then I was like "Glowing pink semen?"
>>
No. 2822 ID: bffa2a

>>312617

FapTav?
>>
No. 2826 ID: f4963f

>>312620
>glowing pink semen?
Fuck yes.
>>
No. 2848 ID: 5d5024

>>312576

>broken retirees

Where, exactly, does it say she's retiring?

>It's the only explanation I can come up with for why so many want to kill her so irrationally.

There's nothing irrational about wanting to kill her. Especially since the 'kill her' camp doesn't have to rely on fanon to justify her like the irrational 'redeem her' camp.

>>312581

It took me a second to realize that this was a joke post, because this is EXACTLY WHAT THE 'SAVE HER' SIDE SOUNDS LIKE. A vagina is a powerful thing, indeed.

>If you ask me, she's already gotten what she deserves, a broken body and a broken mind.

She's sad and injured. There is no indication that she won't get over either or both. She certainly doesn't have a 'broken mind.' That's just more fanon bullshit.
>>
No. 2850 ID: 43d730

>>312626
Let us now speculate WHY Lorhke semen would need to bioluminesce.
Or is the glow a symbiotic fungus or bacteria that just gets everywhere?
>>
No. 2851 ID: f4963f

>>312650
Well, you know how they say your semen tastes different based on what you eat?

I bet it's something like that. Or why flamingos are pink, yeah~?

What do Lohrke eat, anyway? <3
>>
No. 2852 ID: b94893

>>312650
Five bucks says it's what's stored in those glowing shoulder orbs.
>>
No. 2853 ID: bffa2a

>>312650

With the males all over each other and ignoring the females they need to find that babyjuice in the dark to continue the race. It's like intelligent pandas but with more gay sex. I don't know, why are we pondering on this again?
>>
No. 2854 ID: 43d730

>>312653
Because the alternative is more talk about Kyaos.

>>312652
...Now I can't get the phrase 'Shoulder Testicles' out of my head.

>>312651
Glowing mushrooms.
Pink Plump Helmets.
>>
No. 2858 ID: 42b14f
File 125307220279.jpg - (43.18KB , 640x481 , TavAsPlanned.jpg )
2858

>this thread
>>
No. 2873 ID: 9e9b47
File 125307822146.png - (20.83KB , 800x600 , heraderpadoo!.png )
2873

>>312608


You're doing it wrong
>>
No. 3003 ID: efa41b

Holy crap, nobody has said this yet?

>Tav took Kyaos' boyfriend
>Kyaos took Tav's hand

Think about that for a sec.
>>
No. 3004 ID: 43d730

>>312803
...I'm trying to hate you bald now.
>>
No. 3005 ID: bffa2a

>>312803
See >>312581

Soulution: Everyone get in gimp suits, we're having a silent -sexy- party.
>>
No. 3006 ID: efa41b

>>312804
My gorgeous golden locks remain beautifully intact.
>>
No. 3008 ID: f4963f

>>312805
The joke. You missed it completely.

GO BACK TO PERVERT SCHOOL.
>>
No. 3009 ID: bffa2a

>>312808

Ohhhhh, how did I miss that... I blame it on me being a filthy foreigner.
>>
No. 3019 ID: 9dd38f

>>312803

I'm not sure whether to hate you or brofist you right now.
>>
No. 3160 ID: 5d5878

On a serious question totally unrelated to the thread in any way since I decided not to read any of it, are all these races from some established fictional setting, or are they all creations of a fa/tg/uy?
>>
No. 3163 ID: bd36a1

they're all races for a fictional setting I developed for a project/ comic in one of my classes. So fa/tg/uy
>>
No. 3355 ID: 815d6d
File 125415610042.jpg - (28.76KB , 800x600 , 125409591553.jpg )
3355

In light of recent events I feel the need to make the following statement. I am giving my consent to any artists on the /quest/ board to include the likeness of any race I have developed in the Journey setting, much in the same way Mick has given consent regarding Sergals. I am not upset by the inclusion of Nedynvor modifications in quests such as Dive, and by association, Mudy Quest: Season 2, as none are considered cannon in the official setting. The only request I have on the subject is a PM over IRC, or some other means of contact (Seal, Beakie, Numbers, or Capt_slowpoke are decent go-betweens, as I speak with them on a regular basis, should I not be available in the IRC) for a simple "heads up" or discussion of the anything regarding the races design or mannerisms, or what ever should you wish to include them (the mannerisms or if you wish to stick to the cannonical designs that is). The last thing I want to be is one of the internet nerds raging about "ORIGINAL CHARACTER DO NOT STEAL!!" I am not asking/ demanding /quest/ers to stamp some stupid "copyright Lucid_Dakou" on anything, I am not asking/ demanding that that be posted in ANY of the related posts. As I plan to eventually make an actual comic from the setting, I simply worry about credit for the species creation going to the wrong person. So long as the original creation of the Nedynvor is attributed to me, feel free to do what you please with your own setting. I hope this helps clear up some of the recent nonsense going on, and I really hope I'm not coming off as pretentious or egotistical. I simply am not used to this sort of situation.
>>
No. 3356 ID: 950eaa
File 125416131413.jpg - (55.83KB , 800x600 , nedynvor cannon.jpg )
3356

>>313155
>cannon
>>
No. 3360 ID: 613875

I am amused that upon inclusion in Mudy's setting, the Nedynvor got pointy-faced, just like most other characters he draws. It makes perfect sense given the art style, yet it was still enough to make immediate identification difficult.
>>
No. 3361 ID: e3f578

He's half Volto, genetically, he has to have a pointy chin... er nose.

You made a fun race, tons better than a sergal.
>>
No. 3368 ID: b94893
File 125417689478.jpg - (17.92KB , 480x345 , doctor horrible stare.jpg )
3368

>>313161
Don't even start comparing them to each other.
>>
No. 3403 ID: 82167e

>>313161
Son of a bitch, I JUST made that connection. GG me.
>>
No. 3478 ID: e4190e

>>313155
It occurs to me that in that case, if you have stuff written up on them it would be cool to put them in the wiki. That's kind of the sort of thing we got it for, and it's just sitting empty right now.
>>
No. 3480 ID: 43d730

>>313278
We got a Wiki?
>>
No. 3482 ID: bffa2a

>>313280

http://tgchan.org/wiki/Main_Page
>>
No. 3534 ID: bd36a1

>>313278
I would, but I'm really not very well versed in the ways of wiki writing.
>>
No. 3631 ID: b94893

>>313334
I'll help you with the eventual wiki, once that gets started.
>>
No. 3864 ID: f4963f

>>/quest/54462
>Entire population of a Lohrke city murdered and enslaved. It's okay because it happens off-screen.
>Aggeia kills one guard while trying to escape and free said slaves, and feels bad for it. Evil murdering bitch.

Seriously, what's up with you? I'm all for trying to understand the enemy's motivations and the political situation, but... well, TVTropes says it all here.

http://tvtropes.org/pmwiki/pmwiki.php/Main/RonTheDeathEater
>>
No. 3865 ID: b94893

>>313664
Oh, I never said that the engsami's actions were OK nor would I call Aggeia evil, as much as I hate the separation of characters into "good" and "evil."

As for "what's up with me," well, there's a few things.

A) The thought of Aggeia being kept up at night by her actions is something I like. Not so much to cause her pain, but because it shows character. Hard to explain.

B) For people trying to be all goody-goody, the quest suggesters are calling for blood an awful lot. If you're trying to be "good" you don't answer genocide with genocide, and if you REALLY want to call yourself a hero or a good guy or whatnot, you don't kill whenever possible.

And C) I'm actually rooting for the Engsami. Tav, Demesi and Aggeia are all great and I love 'em to death, but the Engsami are the ones I find most interesting and appealing for some reason. My favorite faction of those shown in the quest, if you will.
>>
No. 3866 ID: bffa2a

>>313665

And here I thought you were just trolling us with Kyaos again. That actually makes more sense than anything you've written on this thread so far. Except for point B) and don't bring up that short bus of a thread from before. I wish to believe that was all troll. So far every kill has been quite well founded. I'm sorry we like some action in our quest and it's been provided at the expense of the Engsami but they are the current danger. They are on the kill list until they are no longer a danger to us.
>>
No. 3868 ID: f4963f

>>313665
Okay, fair enough. Sorry for the >implying and all.
>>
No. 3885 ID: bffa2a

Yet another discussion that belongs in this thread.

You are Tav, Engsami have your people, some of them your friends. They are currently locked in pitiful conditions and will look forward to a short life of misery. The Boss slaver has the key and Aggeia has a contract on him also that she's willing to fulfill. Only one with no beef with them is Demesi. What will you do according to the average quest goer:

A) Kill the slaver boss, save your friends, commandeer a boat and have an awesome battle.

B) Watch Demesi fly off to safety, Aggeia run off to kill the boss, do your own thing and try not to die in the merry clusterfuck.

C) Run off because apparently you don't care about your friends that you spent MONTHS trying to defend, Aggeia abandons the contract she has been trying to fulfill for MONTHS even at the expense of failed escape attempts and slink off into the night without any conclusion or awesome battle. Boring as fuck. The end.

But all right, it's a quest. Characters can do nonsensical things and we need more Engsami porn. I just think we should go with what's right to Tav and I want the huge showdown that's been building up ever since lohrke city.
>>
No. 3888 ID: 632862

I've been drawing a map.

Looks like there's a little artist's error in the hallway just outside the cells. The guard leads Tav and Aggeia to the door from the wrong direction. That, or the down stairwell snakes all over the place, instead of just being a semicircle.

I'll post the map in a bit. I only have it drawn on paper right now.
>>
No. 3890 ID: bffa2a

>>313688

Oh, thank god. Even after Binky adventure and Aggeia poking her nose everywhere I have a very messed up idea of the layout. Will be helpful.
>>
No. 3891 ID: bd36a1

>>313688
I'll compare yours to the floor plan I laid out. I don't THINK I made an error with the layout, but it is possible
>>
No. 3899 ID: 632862
File
Removed

Okay. Here's floor 1.

Green signifies a way to go up. Red signifies a way to go down. Everything else should be more or less obvious. I chose not to make note of drains that Aggeia can go through. Maybe later.
>>
No. 3900 ID: 632862
File
Removed

Here's floor 2. Oh, the rooms are probably not to scale; that's a little hard to figure out to any accuracy.
>>
No. 3901 ID: 632862
File
Removed

And, the problem level: Basement 1. Here's my first version, which I think works best, disregarding the direction the guard led Tav. Scale really throws a wrench in here, though. The cell room isn't far enough south to be below the hatches. Maybe the leisure room is a lot smaller than I'm drawing it, or the stairway has a hallway at the end of it.
>>
No. 3903 ID: 632862
File
Removed

Here's the second version, which attempts to correct for the guard heading west to get to the cells. That stairway needs to go farther east to work properly, in comparison.

At first I somehow assumed the stairway was straight, but then I figured out I was putting it behind the wrong door on Floor 1. It must be curved, but then I assumed it was curving a particular direction due to the room right next to it. I still like the first version better; it requires a simpler staircase.
>>
No. 3904 ID: 632862

>>313700
Ugh. The big tower is further to the left. Close enough, I guess.
>>
No. 3914 ID: bd36a1

>>313699
switch the stairs and the sleeping quarters on the first floor. Binky went into the door to the left when he approached that wall first, which lead to the sleeping guard. Your second basement is more accurate than the other. It might have been a little confusing due to the fact that I flipped the camera around when the guard was leading them to the door. The hallway, however, is to long in your basement, and the door on the opposite end of the hall should lead to the other two cells, with a wall dividing them into two rooms, each with two cells. Hope that helps. I might post my floor plans after the quest is done if people want, but what you've got here is actually pretty accurate
>>
No. 3918 ID: 632862
File 125437469898.png - (3.55KB , 700x600 , B1 ver 2.png )
3918

>>313714
Aha. The hallway being shorter and the jail being one room makes it work better for sure.

I'll upload the new, more accurate maps now. Here's B1 again. I threw a hallway onto the stairs, just to make things line up better vertically.
>>
No. 3919 ID: 632862
File 125437475162.png - (3.74KB , 700x600 , Floor 1.png )
3919

Here's F1.
>>
No. 3920 ID: 632862
File 125437476919.png - (3.43KB , 700x600 , Floor 2.png )
3920

And here's F2.
>>
No. 3924 ID: bffa2a

>>313719

I think beds and stairs are the other way around according to Binkyventure? But otherwise this is completely what I thought, except for the basement that had me confused so much I thought there was an extra door somewhere. Don't know how that came to me.
>>
No. 3929 ID: da6d23

Look at the way she's posed there. She's not immediately tackling us and I doubt that's a good idea for her to do, so let's finally, you know, try talking.

If possible, let's arrange for Tav and Kyaos to fight mano a mano, if we even have to fight at all. Maybe we can see if she wants to help us kill the cheiftan like people were planning before, or otherwise persuade her to leave us alone until we're done here.

Either way, Deme isn't exactly the person we want to fight her, if we simply MUST fight her. I've STILL got my fingers crossed for fourth party member...
>>
No. 3932 ID: bffa2a

Bla bla bla yes the poor darling >>312581

But that's fine, we can talk. Just remember that's some unrealistic expectations. I'm willing to lose one or two party members to move on at this point.
>>
No. 3933 ID: b94893

>>313732
I wouldn't say it's TOO unrealistic. She is very, very injured right now.

Though, why would you want to lose a character or two just to end the quest? This is the final area. After they escape, that's it.
>>
No. 3934 ID: bffa2a

>>313733

Take a guess
>>
No. 3935 ID: b94893

>>313734
You... don't like journey?

>_>
>>
No. 3936 ID: bffa2a

No, it's my nefarious plan to kill Tav and Demesi to have hot KyaosxAggeia lesbian consolation sex. They'll rule the world together. The end.
>>
No. 3938 ID: af3e6d

>>313733
Final area? It's not truly a quest (or an RPG, or an anime, etc.) if the FATE OF THE WORLD (Often more than one) does not DEPEND SOLELY on the actions of YOU and your RAGTAG GROUP of COINCIDENTALLY-JOINED ADVENTURERS.

Deme needs to uncover some more sinister, universe-destroying plot to put an end to.
>>
No. 3939 ID: ed8d8a

>>313738
alternate ending: get home.
With the water chip hopefully.
>>
No. 4482 ID: b94893

Ok, voice of perversion here. How are we going to convince Demesi and Tav to smex eachother? Demesi is willing enough to look at his bare chest and lick at him with his prehensile tongue so I assume that he'd be ok with it. Tav...I don't know what the fuck is up with him.

I'm thinking about playing the "glowy bulbs" card. Yeah, he's seen glowy bulbs before. It unusual to him for a creature to have them all the time. Hope he gets injured and ask to check, etc. Look for some excuse to get him naked and then go from there.

Demesi's size and feet crossed with Tav's glowyness and endurance would make for very interesting sex. I think that's what has me contemplating this a lot.
>>
No. 4483 ID: e1e70c

>>314282

Alternatively, they could share Aggeia.
>>
No. 4484 ID: 76e04d

>>314282
lul wut???
>>
No. 4486 ID: b5874f

>>314282
I loled
>>
No. 6080 ID: bd36a1
File 125805298256.jpg - (1.05MB , 4516x938 , Sizechart_Male_WIP_copy.jpg )
6080

Here's a size chart of male versions of all the races in Layridin, the Journey setting. Soon to come is a female size chart. As a note, there is a human on this list, though at the time Journey Quest, and the Journey comic I'm working on take place, only 2 humans are known to exist in the world.

Identification from left to right:
Lohrke
Winged Engsami
Human
Ploverlor
River Lazuhrek
standard Engsami
Jungle Lazuhrek
Nedynvor
Mountain Lazuhrek
Hat'kal
Tomias
Kren
Leviathan Engsami
>>
No. 6081 ID: 35cea2

>>315880

Love all them races, they're so awesome.

Except that third guy on the left. What a weird lookin' creature.
>>
No. 6082 ID: 2cbe3e

>>315880

I like the Hat'kal. What are they? Are those tentacles instead of feet?
>>
No. 6083 ID: 43d730

>>315882
Looks like vines...

What about the fourth from the left?
>>
No. 6085 ID: bd36a1

>>315882
the Hat'kal are sentient, aggregate plant creatures. They wear armor made from stone since their bodies are mostly amorphous, except for the wooden mask that makes up their "face," they don't have to worry about form fitting armor, or anything. And yeah, those are vines instead of feet. They're incapable of speech and communicate through, what is effectively, sign language with their vines. They can understand other species' languages, and some members of the other races have learned the complex sign language of the Hat'kal, though are unable to actually reproduce it.

>>315883
Fourth from the left is a Ploverlor. They have almost the same body type as a human, except for a short, stubby tail, long claw in the place of their middle finger, a short, stubby snout, horns, and a gas sack hanging off the back of their head that is capable of releasing a natural smoke screen.
>>
No. 6086 ID: 43d730

>>315885
Might as well round things out by asking about the Tomias, then.
>>
No. 6089 ID: bd36a1
File 125806018988.png - (817.78KB , 3592x848 , Sizechart Female Extended copy.png )
6089

Here's the female size chart
Left to right:
Lohrke
winged Engsami
River Lazuhrek
Ploverlor
Jungle Lazuhrek
standard Engsami
Mountain Lazuhrek
Tomias
Nedynvor
Kren
Leviathan Engsami

Hat'kal are genderless and reproduce as plants, so I just threw them in the male list.

I gotta head to class so I can answer any further questions anyone wants to ask about any of the races when I get back.
>>
No. 6090 ID: f4963f

>>315880
>>315889
You're a creative one, you are. I love the designs.
>>
No. 6091 ID: 7eda8b

>>315880
>>315889
These are great. I'm pretty jealous now.
>>
No. 6096 ID: 8ce2bf

>>315880
The most important sizes are not on there!
>>
No. 6097 ID: bd36a1

>>315886
The Tomias are a plains dwelling species that worship mysterious creatures depicted on the walls and statues of ancient ruins littered about the world. They are run by a theocracy with most of the males entering the clergy. A large portion of their armed forces are comprised of females, as they are not allowed into the clergy, but still may serve at temple knights. They are known around the continent of Toet to be violent religious zealots.
>>
No. 6100 ID: 036360

Don't suppose we can hear more about Ploverlor, and Hat'kal's cultures?
>>
No. 6102 ID: f12fd0

holy crap, awesome lineups man! Great to see all of the races.

Not to complain but humies are missing from the female lineup. hehe.
>>
No. 6104 ID: 119b5c

>>315902
I agree. Needs a Human female pin-up now.
>>
No. 6127 ID: bd36a1

>>315902
that's because there hasn't been a female human discovered in the setting.

>>315900
The Hat'kal are an aggressive expansionist culture. They've taken control of a large amount of the mainland of Toet and are one of the most feared forces in the setting. Originating in the jungles, the Jungle Lazuhrek were the first to fall under the Hat'kal's rule.
I suppose a decent analogy for them would be the Roman Empire. As they sweep across the continent, they overthrow anyone in their path. They incorporate any traits of their society or culture that they like, and destroy what they don't. Most Hat'kal know the Lazuhrek language, and most Jungle Lazuhrek under their rule know how to understand the Hat'kal's sign language.
The Lazuhrek are, for the most part, second class citizens. The Hat'kal allow them to keep their own homes, but demand periodic tribute and conscript any Lazuhrek they see as useful, usually as spies or assassins, as a Lazuhrek can freely move among the other races without immediately arousing suspicion.

Ploverlor primarily live in the north southwestern marshes. The terrain is similar to that of the marshes in Ireland. Their primary exports are fish and clothing.

The Ploverlor are fairly new additions to the setting so I haven't really developed them as much as the other races :x
>>
No. 6133 ID: 1c907d

Your reference lacked an important Shocker Crab on one end of the scale.
>>
No. 6138 ID: 5d5878

These are pretty awesome. Looking forward to seeing more of this in the future. What's this about a comic you're working on?
>>
No. 6219 ID: 8ec3f9
File 125832682618.jpg - (751.78KB , 7500x1250 , one-end-of-the-scale.jpg )
6219

>>315933
I took the liberty
>>
No. 6221 ID: 6faa8c

>lineups

Ffffuck, now I'm urged to 3.5 stat them or even 4e.
>>
No. 6225 ID: 4553b2

>>316021
I would love to run a 4E game set in the Journey world. If Lucid doesn't mind, I could take a stab at stating out the various races.
>>
No. 6226 ID: 5d5878

>>316025
I like the races as they are, and what I've seen for the setting. If anything, it would make a great setting for any RPG.
>>
No. 6227 ID: 6faa8c

Shocker Crab: +2 Dex, +2 Cha
Racial trait: fucking tiny
Racial ability: Dex vs. AC, stun till end of your next turn

Play a shocker crab if:
*You want to be really damn tiny
*You want to be a suave motherfucker
*You like shocking people
>>
No. 6232 ID: 4d3daa

>>316019

As it turns our shocker crabs are like goldfish. Grow in size to fit their environment. The ones living in cages to service Lohrke only grow to fit their cage. Free-ranged crabs though tend to be apex predators and grow into giants.
>>
No. 6238 ID: bd36a1

>>315938
just that, I am working on a comic in the setting. The story was developed as my final for my Character Design class as a "cartoon pitch packet." Not expecting to ever get a cartoon made of it, I decided to make the story into a comic, something that has a MUCH greater chance of ever actually being done. Issue/ chapter 1 is thumbnailed/ scripted out and will be completed next quarter for my Senior Project. I intend to try and introduce all of the races in some manner throughout the course of the comic.

>>316025
feel free. Just PM me on IRC or something for information about the races and their abilities.

I'd offer to try and run some sort of campaign online for people, but I'm a terrible DM and have about zero luck with online rpgs =/
>>
No. 6247 ID: f4963f

>>316038
I would so love to run a 4e campaign online using the races. Hypothetically speaking, of course. I'd need to know a lot about the setting before I felt comfortable running anything in it.
>>
No. 6248 ID: 5d5878

>>316047
If you're planning to run it online, or if anyone plans to run this online, I'd be up for playing.
>>
No. 6252 ID: 6faa8c

>>316038
:D

You have no idea how happy this makes me.
>>
No. 6269 ID: 6faa8c

So, according to hammered out idea for Engsami:

+2 STR, +2 WIS. Strong dudes, but they have thick heads.
They also have an innate bonus to Intimidate and Athletics, and have proficiency with simple weaponry (clubs and axes and the sort).
The racial power is similar to the Dragonborn's, but deals a status effect rather than damage. The list if effects in my mind are slowed, dazed, weakened, and immobilized, but only one, and only until beginning of your next turn.
>>
No. 6270 ID: 43d730

>>316069
Which variety?
Vanilla?
>>
No. 6271 ID: f4963f

>>316069
There are several varieties of Engsami, and I doubt being 'thick headed' would result in a WIS bonus.

I would really prefer heavily relying on Lucid's conceptions of the races when building any 4e stat blocks.
>>
No. 6275 ID: bd36a1

>>316070
>>316071
as a note, Shot Trip talked to me about this before he posted. As I understand, flight, at least early game, tends to be somewhat game breaking, so I opted to suggest leaving the winged Engsami out of playability, and Leviathans are size class Huge at least, which is way to large for a PC I think. Thus, I suggested just stating out a standard engsami. While WIS seems a little odd, they certainly aren't charismatic, usually being crass, rude pirates, and they certainly don't seem particularly intelligent based off how most of the flunkies in the Denjold fortress act.
>>
No. 6276 ID: 036360

Hm.. would just like to note you don't actually need to have one Physical, and one mental stat bonus in 4e. +2 Str/Con or +2 Str/Dex is perfectly fine if it suits the race.

Personally, If Journey races were made 4e I think they should just be a more powerful then the core races. Allow some room to get in all the odd race quirks everyone has. They only need to be balanced against each other after all.
>>
No. 6277 ID: 6faa8c

>>316076
Huh. News to me!
STR/CON would work better, But the fact is that the Engsami, even the 'normal' ones are a wide variety, from chameleons to neartly draconic beasts. If the only need to balanced against each other, I'd say they have natural armor (a +2 to AC no matter what they wear, with feats that boost it to +3 and give you Resist 3 to all).

They are also immune to other engsami breath spores, aren't they?
>>
No. 7637 ID: 95ab41
File 126086444793.png - (134.35KB , 800x600 , JourneyCast.png )
7637

Well, I hope everyone enjoyed the quest over these past few months.

Tav, Deme, Aggeia, and Binky's journey will continue as part of the comic that I am working on within the setting. Hope to see you all there when it finally gets done too :)
>>
No. 7638 ID: 905539

>>317437
Are you gonna do it as a webcomic, or publish it in real media? Either way, I'd like to keep up on it.
>>
No. 7639 ID: 8b7db1

MUST... CYBER... STALK... YOU.
>>
No. 7640 ID: 65ce72
File 126087659064.jpg - (38.01KB , 500x333 , cat.jpg )
7640

>No more Journey Quest.
>>
No. 7643 ID: 4553b2

My take on the Lhorke:

+2 Con, +2 Int: Lhorke are tough and technologically advanced, their equipment leagues ahead of the other races.
Darkvision 6
Speed: 6
+2 Athletics, +2 Dungeoneering. Lhorke are very good at navigating their underground homes.

Lhorke Training: Lhorkes are proficient in a variety of advanced equipment. Lhorkes can use Scale or Plate armor, and are proficient in Lightning Spears, Harpoon Guns, and similar advanced technology.

Sunlight Vulnerability: Lhorke skin is vulnerable to the harsh rays of the sun. Every round spent in the sunlight, they must make an Endurance check (DC 10, +2 per round previously spent in the sun). Every time they fail, they lose a healing surge. If they are out of healing surges, they take damage equal to their surge value instead. Spending at least 1 minute in shade will reset the Endurance DC to 10.

Lhorke Wall-Walking
At-Will Racial Power
Move Action
Personal
Effect: Climb 5 squares. You don't need to end this movement on a flat surface, and your hands are free for the duration of this movement. You can stand on sheer surfaces for as long as necessary. You can take a Run action with this power.
>>
No. 7644 ID: 4553b2

My take on Nedynvor:
+2 Dex, +2 Cha. Nedynvor are agile and adorable.
Vision: Normal.
Speed: 6
+2 Athletics, +2 Perception.

I have feet for feet: Nedynvor have swords for feet. These can be used as weapons with +3 proficiency and deal 1d6 damage.

Shock tongue
Racial Encounter power
Lightning
Minor Action
Attack: Dexterity +2 vs. Reflex
Target: One adjacent creature.
Effect: The target takes Charisma modifier lightning damage, and is dazed until the end of your next turn.

Nedynvor Gliding
At-Will Racial Power
Immediate Reaction
Personal
Trigger: You fall more than 40 feet without hitting anything.
Effect: You can fly 8. You can only fly horizontally and down. Once per round, you may move up 1 square, but only if you have moved at least 6 squares horizontally this turn.
>>
No. 7645 ID: 4553b2

My take on the Jungle Lazuhrek:

+2 Dex, +2 Wis. Jungle Lazuhrek are built to move quickly and pick up on the tiniest of details.
Vision: Blind, Blindsight 10. Their blindsight is based on echolocation and scent. If they can not hear, their Blindsight is 2. If they cannot smell, their Blindsight is 8. They do not need to make Perception checks to notice creatures within their blindsight.
Speed: 7
+2 Acrobatics, +2 Stealth.

Tight Fit: Jungle Lazuhrek can fit through extremely tight spaces. They are treated as two sizes smaller when determining what sorts of openings they can enter or squeeze through.

True Throw: Jungle Lazuhrek get a +1 bonus to attack rolls with thrown weapons.

Jungle Jump
Racial Encounter power
Personal
Move action
Effect: You jump 8 squares.
>>
No. 7646 ID: 4553b2

>>317444
Oh, for Nedynvor Gliding, I just realized that as written it only lets you fly the one action. Lets try this:

Nedynvor Gliding
At-Will Racial Power
Stance
Immediate Reaction
Personal
Trigger: You fall more than 40 feet without hitting anything.
Effect: Until the stance ends, you can take a move action to fly 8. You can only fly horizontally and down. Once per move action, you may fly up 1 square.
>>
No. 7647 ID: 4553b2

My take on the Standard Engsami:

+2 Str, +2 Con. Engsami are strong and tough.
Vision: Normal
Speed: 6
+2 Athletics, +2 Intimidate.

Tough Hide: Engsami are built to take punishment. They gain an extra 4 HP. At 11th level, they gain 4 more. At 21st level, they gain an additional 4 HP.

Engsami Proficiencies: Engsami are proficient in Leather and Hide armor, as well as all simple weapons. In addition, they can use Military Light Blades.

Engsami Breath
Racial Encounter power
Poison
Area: Blast 3
Target: Each creature in blast
Minor Action
Attack: Str or Con +2 vs. Fortitude
Hit: The target hallucinates and takes a -2 penalty to all attack rolls (save ends both). They see all moving creatures as a friend, new or old, making it very difficult to tell who to attack. If they are attacked by a creature, the hallucination is dispelled on that creature only.
Miss: -1 to attack rolls (save ends).
Special: At 1st level, you select if this power uses Str or Con to hit. Once made, this choice cannot be changed.
Special: If the target has a breathing apparatus, like a gas mask, they are immune to this attack.
>>
No. 7648 ID: f4963f

>>317437
Thank you, Lucid. It's been a fun journey. :)
>>
No. 7652 ID: 2819cf

Who's the Lohrke we missed?
>>
No. 7653 ID: 5d5878

I have indeed enjoyed this quest and wish to partake in this comic whenever it is started/finished/planned/thought-about-hard-enough.
>>
No. 7654 ID: 95ab41

>>317452
>>>/questarch/526711
>>
No. 7657 ID: 135d9a

Man it is kind of weird to think that this is over.

Great run though.
>>
No. 7658 ID: 51d0f5

I... just thought Tav had been crying...

Oh man, that's a severe bummer.
>>
No. 7659 ID: de3db8

>Crab points: 15/12

Damn, we got some mad crab points.
>>
No. 7661 ID: 2819cf

>>317454

I thought...I thought that was Tav...

...Oh my god what have we done?!
>>
No. 7677 ID: 632862

Whoops. I marked in those two cells on my map even though we hadn't been in there yet...

I guess we didn't get Best End, then.
>>
No. 7686 ID: 467f4e

>>317437

So... I assume you're not going to tell us what was up with Deme being in that cave?
>>
No. 7687 ID: 467f4e

>>317454

C... can we start the game over...?
>>
No. 7703 ID: 95ab41

>>317486
his reason for being in the cave wasn't really related to the overall story. He simply crash landed and tumbled into the cave due to hitting some turbulance while flying. While he was out, the engsami were already in the caves, looted him, chucked his unconscious form into the hole, before caving in the exit to prevent it's use as an escape (being at the point that they were looking for pockets of resistance and alternate means of escape the Lohrke could have used). Deme was not captured at that point because the engsami that found him were just grunts and weren't aware of how valuable a Nedynvor would be.
>>
No. 7704 ID: 5d5878

>>317503
Hey! He's not a chosen one at all! He's just a big phony!
>>
No. 7705 ID: 0bc3ea

>new Journey comic
Please tell me this will be on the internet.
>>
No. 7711 ID: 95ab41

>>317505
ideally I'd be able to get it in printed media, but with the state American comics are currently in, that's kind of a long shot. I'll most likely be resorting to webcomicry, possibly trying to release a print version after/ during that with some extra stuff in it or something. Regardless, when it eventually goes public, I'll be sure to let /quest/ers know, assuming we're all still around then :V
>>
No. 7712 ID: 632862

>>317511
Hey!

Show us the full map of the fortress!
>>
No. 7725 ID: f8c23f

>>317503

What was he delivering, if that's what he was doing?
>>
No. 7743 ID: 95ab41

the map posted earlier in this thread is pretty accurate, and much neater looking/ easier to make out than the one I sketched up for my own reference when drawing the quest, with the exception of it missing the admiral's chamber, the Leviathan pit and the docks. As for the perpetually locked door, I never intended for that one to be opened. Behind it is the main living quarters and barracks of the fortress. If I let the characters start wandering around outside of the dungeon area, the quest would have never ended, or come to a very abrupt BAD END D:

>>317525
to be perfectly honest, I never really came up with what he was delivering. But odds are good, it was stolen by the Engsami when he was looted.
>>
No. 7744 ID: e3f578

Will Tav ever grow his arm back? :(
>>
No. 7745 ID: ba41e5

>>317544
Or could he find someone who could build him a suitable replacement?
>>
No. 7755 ID: 77ddc4

How many times can someone say "no, the end was cauterized AND lorhke don't regenerate limbs?"
>>
No. 7756 ID: e3f578

I assume this was somewhere else beside the discussion thread? Probably in the actual quest thread where people just skim anything that isn't a quest post.

I apologize if that did happen... now that augmented limb possibility, please tell me that's an acceptable question?
>>
No. 7757 ID: 95ab41

Lohrke limbs don't regenerate. Currently there isn't anyone who can build anything more than a stiff fairly useless limb with just a simple elbow hinge. But Lohrke Technomancy is a rapidly developing thing that is usually spurred to innovation through necessity, so at some point, it's possible he could get an artificial replacement.
>>
No. 7758 ID: e024d0

>>317557
How long do they live?

Anyhow, I do suspect that they be using railguns to supplant the lances within a generation or two while everyone else is still getting the hang of cartridge ammunition. It simply seems like a natural progression of their electrical gadgetry.

I could see them minimizing and improving the Shock Lance into some kind of automatic weapon (perhaps pencil sized charged shot.) To cover for the lengthy capacitor charge up and cool down railguns seem to have.
>>
No. 7813 ID: 95ab41

>>317558
Lohrke generally live an average of 80 or so years, some live longer.

I haven't really put much thought into how the Shock Lance will evolve, as the comic I have planned takes place at roughly the same time Journey Quest went on. But I suppose that would be a fairly logical progression.
>>
No. 7880 ID: cc4b74
File 126124420173.jpg - (12.97KB , 180x262 , Armdick.jpg )
7880

I know I'm three months late on the "suggest an arm" thing, but I can't believe nobody posted this yet.

>>317613
Is the comic going to directly involve any of the quest characters? And, more importantly, will there be another quest at some point?
>>
No. 7886 ID: 95ab41

>>317680
The comic will not directly involve the characters from the quest, but they will be showing up as cameos/ supporting cast for certain segments.

I do have plans for another quest, but it most likely won't be Journey related. I also might end up waiting until March or so to start it, so as not to get myself distracted from working on my Journey comic for my Senior Project this coming school quarter
>>
No. 11042 ID: bd36a1

sorry for necro-posting I suppose... but I figured people here might like to see some of this stuff.

First, here's the first 8 pages of the Journey comic I'm working on. Still somewhat rough (need to tweak a few things). More to come in the future, of course.

http://i.imagehost.org/0710/JourneyPg1_copy.png
http://i.imagehost.org/0451/JourneyPg2_copy.png
http://f.imagehost.org/0171/JourneyPg03_copy.png
http://i.imagehost.org/0756/JourneyPg04_copy.png
http://f.imagehost.org/0063/JourneyPg05_copy.png
http://b.imagehost.org/view/0247/JourneyPg06_copy
http://b.imagehost.org/view/0710/JourneyPg07_copy
http://b.imagehost.org/view/0037/JourneyPg08_copy
>>
No. 11043 ID: bd36a1

and second, a short story I wrote for class. Intended as a story a Ploverlor parent might tell their children to make them behave.

The Lazuhrek
The cold wind howled mournfully across the plains. The sun was receding below the distant tree line, and night was quickly setting upon the rolling hills of the marsh. The road cutting through the fields lay barren all along its length leading to the gates of a small little hamlet nestled cozily within the hills. Following the road, the wind blew through the buildings, chilling the stone and rustling the bits of litter clinging helplessly to the nooks and crannies of the alleyways. Windows quickly shut, and shutters slammed by hurried hands seeking to seal their domiciles from the outside world, for very soon night, the dreaded night, would be upon them.
But not everyone in the little hamlet was bustling to seal themselves away, no. One child, a lazy, disobedient little sprat of a child slept, hiding amongst a pile of rubbish behind his house, out by the old tool shed. He would go there every day to avoid detection from his parents, rather than doing his chores. The slamming of shutters, and the calling of his name startled him from his wistful slumber.
“Alan! Alan! Come in, come in this instant! It’s almost night, Alan!” his distressed mother called. Every night, it was the same thing. Alan’s parents close up their home tight, they bring in the animals, they drag in his little sister, and put her to bed at sundown, then nag him to come in and try to put him to bed as well at such an unimaginably early time as sundown. Then, once he and his sister were tucked into their beds, their parents would sit down at the foot of one of their beds and tell them the “reason” for the night time fret, and the early bed times, and Alan would just roll his eyes and blow them off, rolling over and waiting for them to leave. Once the parental figures had left, and gone about their own business, Alan would spring from his bed, still wide awake at such an hour, and jimmy open the shutters over his and his sister’s bedroom window.
“Don’t do that Al! Mom n’ Dad said the Lazuhrek will get you if you’re naughty and stay out late!” his sister would always chime in as he began crawling out onto the drain pipe. Alan would just snort and shoot her such a look that made her cover her face with the sheets.
“There ain’t no ‘Lazuhrek’ and there never was, but I’ll close the shutters back up b’fore I go if you’re such a sissy.” He would sneer at her before swinging the shutters shut once more. He would then go gallivanting around town, unimpeded by any other kids, or even adults, as they are kept themselves locked up at sunset. Alan would continue this pattern every night, returning to this bedroom window, shimmying up the drain pipe, greeted by the startled yelp of his little sister as he clattered against the shutter opening it.
Once again, predictably enough, night came upon the tiny hamlet. Windows and shutters clasped shut, the winds blew through the vacant roads and not a soul was seen under the vigilant watch of the moon high above the land. Save for one soul. Alan strolled through the chilled streets as leisurely as he has for the past several weeks. Alan cavorted down, into an alley, he kicked over a garbage bin and scattered the trash with his feet, chuckling to himself all the while. Suddenly, he froze mid kick, a half eaten fruit rolling down the alley. He whirled around, a startled look on his face.
“Is someone there?” he queried. “Hm… could have sworn I heard something… but no one else has the balls to be out here at this hour.” He shrugged and moved on.
As he emerged from the alley, once more Alan whirled around. “I definitely heard something that time… Where are you!?” he demanded, but got no response, only a faint chittering noise. “Hmph, just some dumb animal.”
It was nearly time for him to return to his bed. Alan began making his way back to his home. The chittering grew louder, but now accompanied by the sounds of claws on the cobblestone streets. Alan’s heart jumped up to his throat when he heard the claws clack right behind him. He took off into a sprint toward his home. As he hopped the fence to his back yard, he looked over his shoulder, and a look of horrified disgust pierced his face. He refused to believe it, it couldn’t have been real, all those little baby stories his parents have been feeding him and his sister were true, the large hairy figure bounding after him couldn’t be anything else. The creature gripped the fence with its mangy hair covered foot, just as a man would with his hand, and vaulted over. He made a mad dash for the tool shed, doubting his ability to climb the drain in time. He threw himself inside and slammed the door shut, barring it with an array of tools. The aging wooden frame of the shed creaked and cracked in the wind. Alan brought his face up to one of the knot-holes that permeated the wooden frame. He saw nothing.
The wooden shed rocked and creaked, loud scratching sounds etched at Alan’s ears like fingernails on a chalkboard. He grabbed a tool, anything he could find with a lengthy handle that could fit through one of the fairly small holes. He frantically looked through the holes until he could see the mangy fur of the beast and jabbed the tool through plunging it into the body of the creature, pulling it back in and trying again, but there was no longer anything there. Alan drew the tool back and peered through the hole once more. He saw nothing but the yard and his house, just a few yards away, but seemed like miles.
The shed began to rock once more, Alan frantically searched the knot-holes for any signs of the monster, but threw himself back against the pile of tools in horror. Through one of the knot-holes, the horrific mangy beast had begun, impossibly, squeezing through, it’s head and neck already in the tool shed, the skin and fur on it’s horribly eyeless head pulled back revealing rows of horrible, sharp, serrated fangs, drooling in anticipation of its next meal, the long nick ridden ears constantly fixated on Alan. He screamed.
The next day, Alan’s sister woke up and wondered why Alan didn’t wake her when he came back last night. The window was open, the curtains wafting in the cool morning breeze like tendrils, reaching out, motioning to the bed across the room. “It’s not like Alan to have left the window open…” she mused to herself. She wandered over to his bed, sleepily rubbing her eyes. “Al? What happened last night?” she sleepily said as she drew back the covers from his bed. A look of horror spread across her face as she did so “MOOOOOM! DAAAAAD!” she screamed, as she started in terror at Alan’s bloody gnawed up shoe lying in his bed.
>>
No. 11044 ID: 135d9a

Holy damn, dude. This looks awesome.

...

Actually, come to think of it, I think I saw the sketch version of this on that day we played NSMBWii for like nine hours. :V
>>
No. 11046 ID: 8ecfd4

>>320842
Damn those are good. What have you planned on doing with them?
>>
No. 11048 ID: 34470e

>>320842
These are great so far! Are you going to put them on Drunk Duck?
>>
No. 11049 ID: cfad4e

>>320843
Alan found the fluffy.
>>
No. 11050 ID: 135d9a

>>320848
Jesus Christ, man. You can do a lot better than Drunkduck for webcomic hosting.
>>
No. 11052 ID: bd36a1

>>320844
yeah, you saw the thumbnails back then :p

>>320848
I'm not entirely sure what Drunkduck is, but based off >>320850 I'll assume it's a free webcomic host.

My plan is to finish this first 24 page issue, and then see if I can get a publisher to pick it up. If not, then I'll probably end up making it into some form of webcomic.

>>320848
indeed
>>
No. 14064 ID: d6cb21

>>320852
Just wondering, on what site is the comic going to be?
>>
No. 14448 ID: 95ab41

>>323864
that currently remains to be seen. If it goes up on a website, I'll be sure to post a link.

polite sage, because until relevant information becomes available, there's little sense in bumping
>>
No. 17832 ID: 10c20a

just a heads up for those who still care and haven't noticed

The Journey wiki page has been updated to have information on Nadynvor, Lohrkes, all three Lazuhrek types, and Hat'kal. I don't know which one I should write up next, so if anyone has any species from the setting they'd like to see some info on, feel free to make a request/ suggestion
>>
No. 17852 ID: 620bfb

>>327632
The Tomias were mentioned in the Hat'kal article but I have no idea what they are. How about that next?
>>
No. 17853 ID: 8bdb6a

>>327652
2nd
>>
No. 17861 ID: e973f4

>>327653
Sure why not.
>>
No. 17950 ID: d560d6

Since this thread is back on page 1, I'll just throw in another voice commending it.

(...I assume the two Lhorke slaves got mingled into the pit ones, then, since we only missed one? People suggested fetching them but it was never explicitly taken as an action.)
>>
No. 17952 ID: 10c20a

>>327750
which Lohrke slaves are you referring to?
>>
No. 17993 ID: a594b9

>>327750
We only retrieved the Lohrkes from the Pit. There was another prisoner in the jail cells we didn't visit... even though we beat up the guard right in front of the door! I feel pretty bad about that.
>>
No. 17994 ID: d560d6

>>327752
>>327793
No, I mean the two who were knelt before Captain McAwesomehat. Looking again, though, the one on the (viewer's) right certainly isn't a Lohrke, and the one on the left might not be either. I could have sworn I'd seen coloured glow-dots before.
>>/questarch/71466
>>
No. 17996 ID: a594b9

>>327794
Oh, those are just Engsami. I think one is winged, the other not.
>>
No. 18004 ID: 10c20a

>>327796
ok, yeah, those are two engsami servant girls, not technically slaves, neither was winged, one turned out to be the person Tav zapped in the hallway thinking it was Kyaos thanks to the hallucinogen gas.

>>327793
Technically, the big guard Tav and Aggeia beat up came out of the room with Deme in it. The other Lohrke was in the other dungeon room on the other end of that hall.
>>
No. 43477 ID: 218cef

I'm aware that this post is about a year too late, but I'll post it nonetheless.

I've grown quite interested in nedynvor as a race, and I have a few questions concerning them. Some of these may seem obvious, but I'd rather ask and obvious question and know the answer than to simply assume things.
So:
-Where is the "ear" of a nedynvor? How do they hear?
-What is their secondary air-collection organ called?
-Do they have teeth? How do they get through the exoskeletons of the bugs they eat?
-What does the Great Sky Dragon look like? What is its size?
-Is that fur they're covered in?
-Do they lay eggs, or give live birth?
-Does the number of tail prongs a nedynvor has drastically effect his/her flying or appeal to mates?
-What is the approximate age range of a nedynvor?
-When do they reach maturity? At what age do they learn to fly?
-How often do nedynvor use their tongues to interact with objects (as opposed to using their hands)?
-How does the size of the keratin skull-plate differ from nedynvor to nedynvor? Does it grow with time, or it keep the same proportion as they age?
-considering their inability to handle objects with much finesse, what instruments would a nedynvor play?
-Considering their lack of front teeth, how do nedynvor pronounce sounds like "th", "f", or "v"? Is there a certain nedynvor "accent"?
-Do their internal organs differ drastically from a human's?
-Does the male nedynvor's "finger claw" give them any special position in nedynvor society, such as craftsmen or the like?
-On the subject, what are the nedynvor "crafts" that these kren merchants are so eager to buy? How does one with a hand the size of a table go about crafting anything intricate?
-What type of society do nedynvor have on their island?
-I've been assuming this one, but is the plural form of "nedynvor" simply "nedynvor"?

I'll probably have a few more questions later. If you can answer these, it would be much appreciated. If not, then, well, fuck, I suppose it's my fault for posting this a year late then.
>>
No. 43481 ID: 049dfa

>>353277
wow, that's a lot of questions outta no where.

>-Where is the "ear" of a nedynvor? How do they hear?
Their ears are located near the base of their head plate, near the organ on the back of their head.

>-What is their secondary air-collection organ called?
I never actually came up with a name for it, I'll have to get back to you on that.

>-Do they have teeth? How do they get through the exoskeletons of the bugs they eat?
Yes, they have teeth, and they crack open hard shells and eat the juicy bug meats inside with tools and their hands, or just eat soft shelled insects.

>-What does the Great Sky Dragon look like? What is its size?
kind of like this http://tgchan.org/kusaba/questdis/src/125697377237.png
It is roughly the size of Rhode Island.

>-Is that fur they're covered in?
Downy feathers.

>-Do they lay eggs, or give live birth?
They lay eggs.

>-Does the number of tail prongs a nedynvor has drastically effect his/her flying or appeal to mates?
It doesn't tend to effect their flight, and appeal to mates would generally depend on an individual's personal taste. Some women like a guy with only 3 prongs compared to 5.

>-What is the approximate age range of a nedynvor?
Nedynvor tend to live 40-50 years, and leave their parent's homes around the age of 8.

>-When do they reach maturity? At what age do they learn to fly?
When they leave their parent's homes and set out on their own, they are considered an adult. They generally are taught to fly around 3 or 4 years, when their feet fully grow in.

>-How often do nedynvor use their tongues to interact with objects (as opposed to using their hands)?
It's not super common. Their tongues were originally used to extend into insect burrows, paralyze, and drag out potential food.

>-How does the size of the keratin skull-plate differ from nedynvor to nedynvor? Does it grow with time, or it keep the same proportion as they age?
It tends to keep the same proportions as they age.

>-considering their inability to handle objects with much finesse, what instruments would a nedynvor play?
I don't really know, honestly. I'm not so well versed in musical instruments.

>-Considering their lack of front teeth, how do nedynvor pronounce sounds like "th", "f", or "v"? Is there a certain nedynvor "accent"?
Who said they don't have front teeth? Did I say that? I don't remember saying that, but I guess I might have at some point? Anyway, if I did, I'm retconning it now and saying that they do have front teeth. There is, however, still a Nedynvor accent, as their mouths are still shaped kinda different than most other species' being a tube and all.

>-Do their internal organs differ drastically from a human's?
They, for the most part, have the same kind of organs, though not necessarily in the same arrangement as humans, due to very different anatomy.

>-Does the male nedynvor's "finger claw" give them any special position in nedynvor society, such as craftsmen or the like?
Not really. It labels them as "male" and thus basically makes them a worker or some manner. Nedynvor society is a matriarchy.

>-On the subject, what are the nedynvor "crafts" that these kren merchants are so eager to buy? How does one with a hand the size of a table go about crafting anything intricate?
Their primary export is maps. Nedynvor are the most renowned cartographers. As well, foods, arts, clothing, basic sort of things like that.

>-What type of society do nedynvor have on their island?
A matriarchy. Females hold the higher offices. Males and females both form the work force and defense militia.

>-I've been assuming this one, but is the plural form of "nedynvor" simply "nedynvor"?
yes.
>>
No. 43482 ID: 3bd8ec

>>353281
Is that 40-50 year figure life expectancy (typical figure) or lifespan (maximum)?
>>
No. 43486 ID: 1854db

Do Mountain Lazureks have echolocation, or JUST the heatsense?
>>
No. 43487 ID: 218cef
File 131717420350.jpg - (32.34KB , 600x600 , Demesi.jpg )
43487

>>353281
Sorry for assuming that nedynvor had no front teeth; the only evidence I had were pictures of Demesi with his mouth open like so.
>>
No. 43489 ID: 049dfa

>>353282
typical figure

>>353286
both

>>353287
well, in that picture Deme has no teeth at all, since some would probably be visible on the side there :V
>>
No. 43496 ID: 218cef

Alright, a few more questions, mostly just out of mild curiosity this time than a need for facts:

-What would a nedynvor accent sound like?
-What would be considered "fashionable" clothing to a nedynvor? Do they even have "fashion"?
-Do the sharp feet get in the way when putting on clothing, or have they found a way around that?
-Have nedynvor been known to (willingly) consume alcohol or other "questionable" materials?
-What is the nedynvor relationship with the Hat'kal?
-What is the term used to say "having to do with nedynvor"? Nedynvorian? Bit of a mouthful.
-How important is it for a nedynvor to have sharp feet? Is it important (comparable to personal hygiene) or more preferential (like hair length)?
-Does the Great Sky Dragon have any sort of power (besides being the size of Rhode Island), or is he acknowledged like a god simply because of his relationship with the nedynvor?
-What are the other gods' views on the Great Sky Dragon?
-Exactly how long is a fully-grown nedynvor's tongue?
-What kind of armor would a nedynvor wear?
-What are the other races' thoughts on nedynvor? Do they have any natural enemies or allies?

Thank you for the info so far!
>>
No. 43497 ID: b6edd6

>-Does the Great Sky Dragon have any sort of power (besides being the size of Rhode Island)
Well there is also whatever it uses to fly while being the size of Rhode Island.
>>
No. 43521 ID: 1444d5

>-What is the term used to say "having to do with nedynvor"? Nedynvorian? Bit of a mouthful.
I'd guess "Nedynvor". Same as Human.
>>
No. 43525 ID: 049dfa

>>353296
>-What would a nedynvor accent sound like?
I'm not really sure, to be honest. I haven't really figured out anything regarding the Nedynvor language (spoken or written) to really decide how it'd effect their speech when speaking in the trade language.

>-What would be considered "fashionable" clothing to a nedynvor? Do they even have "fashion"?
Scarfs are very popular. That's the main one I've established so far.

>-Do the sharp feet get in the way when putting on clothing, or have they found a way around that?
They have a way around cutting up their clothing. Some clothing is designed to accommodate their blade feet, otherwise they just practice not cutting up their clothing, since they live with their blade feet almost their entire lives :V

>-Have nedynvor been known to (willingly) consume alcohol or other "questionable" materials?
Yes, I don't see why not.

>-What is the nedynvor relationship with the Hat'kal?
They don't really interact that much. The Ashom-Ashe empire has plans to eventually attempt to take the Sky Dragon for themselves, but it's not a priority target. Otherwise, any Nedynvor living in cities or villages in the path of the Ashom-Ashe warmachine will be assimilated or killed just like everyone else.

>--What is the term used to say "having to do with nedynvor"? Nedynvorian? Bit of a mouthful.
Probably just "Nedynvor"

>-How important is it for a nedynvor to have sharp feet? Is it important (comparable to personal hygiene) or more preferential (like hair length)?
It's an usually an important hygiene thing.

>-Does the Great Sky Dragon have any sort of power (besides being the size of Rhode Island), or is he acknowledged like a god simply because of his relationship with the nedynvor?
It's extremely humongous, and flies through a means that no one can adequately explain. Aswell, it seems to provide for the Nedynvor living on its back.

>-What are the other gods' views on the Great Sky Dragon?
The gods in Layridin aren't believed to interact with each other unless they are grouped into a single collective pantheon, like the one the Hat'kal have assembled.

>-Exactly how long is a fully-grown nedynvor's tongue?
An adult Nedynvor's tongue can be up to 5 feet in length.

>-What kind of armor would a nedynvor wear?
Most of the time, light armor that wouldn't inhibit their flying capability to much.

>-What are the other races' thoughts on nedynvor? Do they have any natural enemies or allies?
A lot of people in Layridin have never actually seen a Nedynvor. They usually tend to keep to their own island. As was mentioned in Journey Quest, some people would pay handsomely for a Nedynvor slave, as they are quite rare and exotic finds on the surface world. Mountain Lazurek find them a little disappointing due to their size and relative frailty. Otherwise, most people just treat them how they generally just treat any other members of other races. Thus, it'd probably vary from city to city, or person to person.
>>
No. 43535 ID: 715620

>An adult Nedynvor's tongue can be up to 5 feet in length.

oh my
>>
No. 43614 ID: 218cef

More questions!

-How does an infant nedynvor break out of his/her egg? Do they have some sort of "egg tooth" to break the shell before their legs grow in?
-What I meant by "what kind of armor would a nedynvor wear", was "what would nedynvor armor look like?"
-How does a nedynvor hold a pencil for map drawing? Do they have their own type of writing utensil?
-What would be considered nedynvor "table manners"? Do they have a certain type of etiquette?
-What silverware would a nedynvor use? Do they even have silverware?
-What does nedynvor architecture look like?
-Do the nedynvor "air gills" inhale oxygen like lungs, or is it similar to a shark where they need air actively flowing over them to work?
-Can nedynvor close their "air gills" at will (besides by tilting their head back)?
-Does the male index finger have 2 or 3 phalanges?
-Are the fingers of a nedynvor covered in the same feathers as the rest of their body, or is there a notable difference?
-Two of the five fingers of a male nedynvor are located below the thumb, I've noticed. Do they use these fingers for anything, or are they simply vestigial digits?
>>
No. 43616 ID: 8092e6

do lohrkes shoot colored jizz? super serious question here.
>>
No. 43623 ID: 1444d5

>Nedynvor accent
I tried forming my lips into an 'O' and extending my tongue (curse you immutable facial skeletal structure!). Turns out Nedynvor may sound a lot like Mr Bean.
>>
No. 43625 ID: 218cef

>>353423
Sinsse my oritinal assump'n wuss dat Nedynwar 'ad no ph-ront tee-ph, I kinda tot dat dey would talk like dis. Wit a sslightly ph-emenine boice, due to a ssmall larynkss.

(But of course, they do have front teeth, so this point is rendered invalid.)
>>
No. 43827 ID: 218cef

-Does nedynvor society have a particular currency?
-What are a few of the species of bugs that nedynvor eat?
-What traits would be seen as "desirable" in a nedynvor?
-What would an "ugly" nedynvor look like? A "handsome" one?
-Do nedynvor have any way of gaining altitude while flying?
-Can nedynvor whistle?
-Do nedynvor record any history of their kind?
-On that note, are there any notable or "heroic" nedynvor historical figures?
>>
No. 43876 ID: 2563d4

>>353627
>What would an "ugly" nedynvor look like? A "handsome" one?
>>352846
>>
No. 43912 ID: 218cef

Usually I'd stop asking so many questions at this point, but:

-What is the height and weight of an average nedynvor? Do the males and females have any significant size differences?
-Do the nedynvor have their own form of "technology"?
-What is the approximate strength of a nedynvor (about how much weight could one lift above his head)?
-What level of areal maneuverability do nedynvor possess? How quickly can they turn or stop?
-Do the nedynvor utilize any other weapons besides their feet?
-Does nedynvor society have any special laws? What is the nedynvor "punishment" system for said laws?
-Do all nedynvor eat bugs raw, or do some prepare the food before eating?
-Are nedynvor capable of eating foods of the earth-bound races, or are they limited to bugs?
-Do nedynvor have a cuisine parallel to candy?
-On the note of candy, considering tongue length, how many licks do you think it would take a nedynvor to get to the center of a tootsie pop?

And one request: could you draw a smiling nedynvor? I'm still curious to the nature of nedynvor teeth.

Again, thank you for the info so far!
>>
No. 43915 ID: 049dfa

>-How does an infant nedynvor break out of his/her egg? Do they have some sort of "egg tooth" to break the shell before their legs grow in?
They have a boney stub at the end of their leg that will eventually grow into their feet that they use to punch through their shells.

>-What I meant by "what kind of armor would a nedynvor wear", was "what would nedynvor armor look like?"
Um, I don't really know. I've never designed any so far. I would guess Nedynvor armor belonging to those on the island would look like it was made from either cloth, or parts of insects/ large worm creatures or something.

>-How does a nedynvor hold a pencil for map drawing? Do they have their own type of writing utensil?
They still have fingers and an opposable thumb and are able to grasp things. They just generally use a larger pencil, pen, or brush when drawing/ writing.

>-What would be considered nedynvor "table manners"? Do they have a certain type of etiquette?
Never extend your tongue to another person's dish, do not handle utensils with one's tongue, keep one's wingmits close to their sides at all times while eating (this is mostly to avoid buffeting neighbors while dining).

>-What silverware would a nedynvor use? Do they even have silverware?
They use pretty standard silverware, sized up a bit in the handle department to accommodate their large wingmits.

>-What does nedynvor architecture look like?
For the most part, kind of like a Hobbit hole, but often times with a structure like a windmill extending from the top. At least on the Sky Dragon island.

>-Do the nedynvor "air gills" inhale oxygen like lungs, or is it similar to a shark where they need air actively flowing over them to work?
They inhale, kind of like a series of nostrils along the back of their head.

>-Can nedynvor close their "air gills" at will (besides by tilting their head back)?
Yes, they can clench the openings shut.

>-Does the male index finger have 2 or 3 phalanges?
2

>-Are the fingers of a nedynvor covered in the same feathers as the rest of their body, or is there a notable difference?
No, the wide fingers are toughened bare skin.

>-Two of the five fingers of a male nedynvor are located below the thumb, I've noticed. Do they use these fingers for anything, or are they simply vestigial digits?
The two "fingers" located further down their arm are vestigial.

>-Does nedynvor society have a particular currency?
Nedynvor currency is metal slabs similar to old oriental style "coins" called "Counn." It is only used on their island, and even then, the Kren have begun the process of attempting to assimilate them into their global currency plans.

>-What are a few of the species of bugs that nedynvor eat?
That's still kind of mutable/ unknown. I've still hardly come up with the native fauna in Layridin. So I'm open for ideas for creepy crawlies.

>-What traits would be seen as "desirable" in a nedynvor?
On males, the plummage, how well their feet are taken care of, and sometimes size of their finger claw are all fairly common desirable traits.
Females, their crest (both size and number of protrusions can factor in), wings, and body type (some male nedynvors may very well not like their woman to have large hips the weirdos

>-What would an "ugly" nedynvor look like? A "handsome" one?
That kind of depends on personal preference I would think.

>-Do nedynvor have any way of gaining altitude while flying?
Once air-borne, they can flap their wings to gain altitude in bursts, just like a bird.

>-Can nedynvor whistle?
Some, but not all.

>-Do nedynvor record any history of their kind?
Yes they do.

>-On that note, are there any notable or "heroic" nedynvor historical figures?
I'm sure there are, but I haven't come up with any at this point in time yet.

>-What is the height and weight of an average nedynvor? Do the males and females have any significant size differences?
Nedynvor average between 7-8 feet tall. I'm pretty terrible at determining what would be a logical height to weight ratio. Females are noticeably taller than the males.

>-Do the nedynvor have their own form of "technology"?
Nedynvor are about on par with the majority of the world technologically. It's the Lohrke that are really ahead of the game in that area.

>-What is the approximate strength of a nedynvor (about how much weight could one lift above his head)?
This would also kind of vary depending on the individual. I guess an average Nedynvor would about on par with an average human. They have fairly brittle bones, so they can't put to much stress on themselves or they risk severe injury.

>-What level of areal maneuverability do nedynvor possess? How quickly can they turn or stop?
I personally, imagined them as moving very much like a Seagull when in the air.

>-Do the nedynvor utilize any other weapons besides their feet?
Yes, one weapon I had toyed with the concept of for a Nedynvor was a tonfa-like blade that went along their wing. They'll also use standard bladed type weaponry. Though everything they use has an extended hilt. (the Shock Cudgel is a 2-handed Lorhke weapon. Deme wielded it in one hand)

>-Does nedynvor society have any special laws? What is the nedynvor "punishment" system for said laws?
They do have laws. I'm not terribly sure what they all are just yet, however. Punishment for grievous laws is banishment from the island.

>-Do all nedynvor eat bugs raw, or do some prepare the food before eating?
Yes, they do cook and prepare food. Usually visitors to the island can't possibly stomach the idea of Nedynvor cuisine prior to it's preparation.

>-Are nedynvor capable of eating foods of the earth-bound races, or are they limited to bugs?
Nedynvor are insectivores. They can't really stomach most other forms of food. The bright side of this is that insects are pretty much everywhere. Some may have a stonger stomach than others, though, and might even enjoy the occasional exotic cuisine. But if they ate just that, they would become malnourished and eventually die.

>-Do nedynvor have a cuisine parallel to candy?
Yes they do. The Raudom moth excretes a fine silk, that when prepared with certain ingredients is very sweet and pleasing to even non Nedynvor palettes.

>-On the note of candy, considering tongue length, how many licks do you think it would take a nedynvor to get to the center of a tootsie pop?
Does wrapping the whole thing with their tongue count as one, or multiple licks? The world may never know.
>>
No. 43916 ID: 218cef

This is really helpful, thank you.

-What is the breeze like on the Great Dragon?
-How do nedynvor raise their children?
-Which parent nurses the child?
-Do nedynvor marry?
-Can other races survive on the Great Dragon?
-How much weight can a nedynvor carry before it starts drastically effecting his/her flight?
-How do nedynvor access the metal they use for counn? Is it simply mined from the Great Dragon?
-How thick is the crust of earth on top of the Great Dragon?
-Are there any plants that grow specifically on the Great Dragon?
-What do nedynvor use the house-windmills for?
-Considering the downy feathers, are nedynvor particularly flammable? Would this get in the way of forging counn or other metal items?
-Obscure question: do nedynvor eat ants? If so, do they catch them in a manner similar to anteaters?

Personal Question: Are you open to ideas for questions you haven't been sure about so far?
>>
No. 43918 ID: 049dfa

>>353716
what're you doing with these anyway? If you don't mind me asking.

>-What is the breeze like on the Great Dragon?
While in flight, the winds are very strong.

>-How do nedynvor raise their children?
Children are home schooled, taught to fly, defend themselves, and taught the family trade in the roughly 8 years before setting out on their own.

>-Which parent nurses the child?
The male usually does the majority of the raising.

>-Do nedynvor marry?
Yes. No, I don't actually have a Nedynvor wedding ceremony thought up or anything.

>-Can other races survive on the Great Dragon?
By the time the Great Dragon reaches it's final altitude, the air is to thin for most surface dwellers to survive.

>-How much weight can a nedynvor carry before it starts drastically effecting his/her flight?
They need to keep any loads they carry with them light if they plan to do any flying. a load much greater than, say, an Adventurer's Pack would probably begin to interfere with their flight capabilities, certainly over long distance.

>-How do nedynvor access the metal they use for counn? Is it simply mined from the Great Dragon?
The metal seems to be a naturally occurring feature in the lower layers of the crust on the Sky Dragon's back.

>-How thick is the crust of earth on top of the Great Dragon?
Several hundred feet.

>-Are there any plants that grow specifically on the Great Dragon?
Yes, but I haven't actually come up with the specific ones yet.

>-What do nedynvor use the house-windmills for?
For milling stuff. Making bread, grinding spice, grinding bugs, manufacturing trade goods, etc.

>-Considering the downy feathers, are nedynvor particularly flammable? Would this get in the way of forging counn or other metal items?
Not really anymore flammable than most birds.

>-Obscure question: do nedynvor eat ants? If so, do they catch them in a manner similar to anteaters?
Ants don't really technically exist in the settings, but they would eat an equivalent, and yes, they might, if necessary resort to eating them like an anteater/ pangolin.

>Personal Question: Are you open to ideas for questions you haven't been sure about so far?
Couldn't hurt.

>>353416
>do lohrkes shoot colored jizz? super serious question here.
Yes, it is translucent and the color White.
>>
No. 43928 ID: 218cef

It's me, what with the questions and the such.

-How good are nedynvor at climbing?
-How well can nedynvor dig through dirt?
-Would a nedynvor have a good singing voice?
-Do nedynvor dance? If so, is there anything special to it?
-You mentioned that they make bread. What kind of bread is it? Does it support their insectivore palate?
-For making bread, do they harvest grains, or do they have their own type of "bugbread"?
-What is the temperature like on the Great Sky Dragon?
-How high does the Great Dragon fly?
-How far (or long) can an average nedynvor fly before having to rest?
-What is the value of counn? How many counn would it take to buy a loaf of bread?
-How fast are nedynvor on foot?
-Do nedynvor keep pets?
-What would be considered a feat of areal prowess for a nedynvor? (So I can get a grasp on their flying capabilities)
-Is a nedynvor egg fertilized before or after it is laid?
-How well can nedynvor swim?
-Do nedynvor have lips?
-Do nedynvor have any special greeting? (parallel to shaking hands/hugging and the such)
-What would be a few curses or exclamations said solely by nedynvor? (It wouldn't make much sense for one to say something like "god-dammit" or "holy crap", due to their religious standing)
-Do nedynvor make soup/stew?
-Are there any other non-insect creatures that live on the Great Dragon? Have any other species adapted to the altitude?
-What are the properties of this "Sky Metal" found on the Great Dragon?
-What would the relative stamina of a nedynvor be? Can they outlast a human?
-We know few residents of the world have actually seen a nedynvor, but what do the nedynvor know about the rest of the world and the races living on it?

Besides simply being interested, I'm also writing a little present, and I must thank you again for helping me along.
>>
No. 43929 ID: 1854db

>>353718
Wait, they mine the Great Dragon's crust? How do they know what depth to stop mining? Are there mining accidents where they jab a pickaxe into the dragon?

I find the fact that there's metal on its back to be kinda weird. I mean, it's not like you can just dump sand and dirt on something for centuries and have ore show up. Wouldn't there need to be some sort of seismological or volcanic activity going on to deposit metal ore?
>>
No. 43930 ID: 218cef

>>353729
It could be that the ore is simply the shed scales from the dragon itself, both explaining its frequency and depth.
And mining accidents? I doubt anything could punch through that thing's hide.
>>
No. 43932 ID: 1854db

>shed scales
Daaaang the Great Dragon needs a bath. Filthy filthy!
>>
No. 43937 ID: 2563d4

>>353732
The Great Dragon taking a refreshing, thorough shower would be the Nedynvor equivalent to an apocalyptic biblical flood. :V
>>
No. 43956 ID: 1444d5

>>353732
I dunno, the Nedynvor seem to be doing a good job as ectosymbionts.
>>
No. 45141 ID: 049dfa

>>353728
>-How good are nedynvor at climbing?
They are quite good at climbing.

>-How well can nedynvor dig through dirt?
Not very well without tools.

>-Would a nedynvor have a good singing voice?
Possibly. That really depends on the one singing, and the person listening.

>-Do nedynvor dance? If so, is there anything special to it?
Yes they do. It involves light graceful leg movements with big sweeping motions of their wings and neck movements.

>What kind of bread is it? Does it support their insectivore palate?
The most common bread they make involves grinding up bugs or worms into the dough. It's known as Grub Bread on the surface, and is considered an exotic delicacy that many people don't even want to try.

>-For making bread, do they harvest grains, or do they have their own type of "bugbread"?
They harvest grains as well as mash bugs up in it.

>-What is the temperature like on the Great Sky Dragon?
It varies, usually very frequently. They don't really experience any kind of set seasons as the Sky Dragon rarely ever follows the exact same path across the sky each year.

>-How high does the Great Dragon fly?
Several miles. I don't know exactly how high.

>-How far (or long) can an average nedynvor fly before having to rest?
On average, they can fly for a few hours before requiring a landing, depending on air currents.

>-What is the value of counn? How many counn would it take to buy a loaf of bread?
1 Counn = ~.7 Guild Marks (Kren international currency). 1 loaf of Grub bread would normally cost around 3 Counn.

>-How fast are nedynvor on foot?
Slightly below human average, proportionately (they are quite a bit taller with long legs).

>-Do nedynvor keep pets?
Yes.

>-What would be considered a feat of areal prowess for a nedynvor? (So I can get a grasp on their flying capabilities)
I'm not really. Aerial combat in general would be viewed as a very impressive feat. Sharp angle turns, especially vertically, might also impress.

>-Is a nedynvor egg fertilized before or after it is laid?
Before.

>-How well can nedynvor swim?
Depends on the Nedynvor, but most all of them are naturally buoyant due to their light bodies.

>-Do nedynvor have lips?
not really, no.

>-Do nedynvor have any special greeting? (parallel to shaking hands/hugging and the such)
Nedynvor perform a one arm/ wing hug as a means of greeting.

>-What would be a few curses or exclamations said solely by nedynvor?
I wouldl ove to answer this, but I haven't come up with anything for the Nedynvor language, really, and would probably want to give the untranslated version along with a translated one. "Son of a liege" is still used by Nedynvor, as sometimes the island gets a few of those filthy creatures infesting it. Otherwise, I haven't thought of any interesting cusses for them.

>-Do nedynvor make soup/stew?
Yes.

>-Are there any other non-insect creatures that live on the Great Dragon? Have any other species adapted to the altitude?
Yes, many of which I haven't gotten around to designing or even conceptualizing yet :V

>-What are the properties of this "Sky Metal" found on the Great Dragon?
It is hard, lightweight, but more brittle than iron or steel, so it doesn't make the best weapons or armor. The metal is indeed shed scales of the Great Sky Dragon.

>-What would the relative stamina of a nedynvor be? Can they outlast a human?
Outlast a human doing what? Running? Flying? Having relations?

>-We know few residents of the world have actually seen a nedynvor, but what do the nedynvor know about the rest of the world and the races living on it?
Many of them have never actually seen the other races, except for the Kren. The ones that never leave the island only ever see members of the other species that come to the island during the month it rests in the ocean, and thus have nothing to go by other than stories (That Ploverlor story about the Jungle Lazurek basically being a boogey-man has reached the island, so for some of them, that's the image they have of Jungle Lazureks)

sorry for the delay in getting these answered
>>
No. 45257 ID: 218cef

So other creatures live on the Great Dragon? Interesting...
Anyway:

-Can a nedynvor outlast a human at running?
-Do nedynvor wear hats?
-What is the average wingspan of a nedynvor?
-What is the average IQ of nedynvor?
-How does water get onto the Great Dragon? Does it rain?
-Do nedynvor use any grooming utensils? If so, what are they?
-Can nedynvor click their tongues?
-How well can nedynvor pick up scent?
-How good is nedynvor memory compared to humans?
-What games do nedynvor play?
-What color are the Great Dragon's scales?
-Do nedynvor get motion sickness?
-Do nedynvor have particularly keen eyes?
-Can a nedynvor take off from a standstill, or do they need a running start?
-What eye colors do nedynvor have?
-Do any nedynvor differ in feather color?
-What materials do nedynvor use to build their windmills?
-What uses (besides currency) would the skymetal be particularly useful for?
-What pets do nedynvor keep?
-Are there any diseases or illnesses unique to the nedynvor?
-How far can the average nedynvor throw a fist-sized rock?
-What are a few stereotypical nedynvor names?
-How do you pronounce Demesi anyway?
>>
No. 45275 ID: 210977

>>355057

holy shit why so many questions?
>>
No. 45311 ID: 218cef

>>355075

Why not?
>>
No. 45317 ID: f80f15

>>355075
It's interesting, at least.
>>
No. 45322 ID: 218cef

A few more that are bothering me, mainly concerning religion:

-Do nedynvor believe in an "afterlife" after they are fed to the Great Dragon? Is reincarnation an idea in their culture?
-Are there any days that nedynvor hold in particularly high regard besides the Dragon's month of rest?
-Is there such thing as nedynvor religious garb?
-What is the approximate population of nedynvor on the Great Dragon?
-This is a silly question, but are there any nedynvor that worship other deities?
-Is there any chance we could see what a baby nedynvor would look like?
>>
No. 50737 ID: b85f8c

HEY IMMA BUMP DIS

What are some guidelines for names for these races? We haven't heard all that many names for lazurek. None at all for river/mountain varieties, in fact. Do those have different naming styles? I'm curious about Lohrke and Nedynvor names too.
>>
No. 50873 ID: 049dfa

>>355057
I'm only several months late with replying to this, whatever.

>Can a nedynvor outlast a human at running?
No, Nedynvor are pretty poorly constructed for running. They can cover some pretty good distance and last a while with floaty, loping, wing-assisted strides, but a straight up run, they would, on average, not be able to out last a human.

>Do nedynvor wear hats?
Yes.

>What is the average wingspan of a nedynvor?
an average wingspan for a Nedynvor of Deme's height would be around 13 feet wide from finger to finger.

>What is the average IQ of nedynvor?
About on par with humans.

>How does water get onto the Great Dragon? Does it rain?
Storms are brief but frequent on the Sky Dragon as it crosses the sky. Additionally, pools of clean water seem to well up from certain locations on it's back.

>Do nedynvor use any grooming utensils? If so, what are they?
Yes. Common utensils include a sort of whet stone, used on the feet, a sort of towel used to keep their head plate clean, a brush that resembles a pipe cleaner for their teeth, and a pick to help prune/ straighten their feathers.

>Can nedynvor click their tongues?
Uh... I wanna say, yes?

>How well can nedynvor pick up scent?
Due to the peculiar arrangement for their olfactory senses and being combined with their air-gill, they are not particularly adept at picking up, or tracking by scent.

>How good is nedynvor memory compared to humans?
Nedynvor have decent short term memory, but poor long term.

>What games do nedynvor play?
I haven't, at the present date, come up with any particular sort of games played in Layridin. Sorry.

>What color are the Great Dragon's scales?
Dark shades of grey. They basically resemble rocks.

>Do nedynvor get motion sickness?
I'm sure some do, but not from the general motions of the Sky Dragon. Maybe from any turbulence during flight.

>Do nedynvor have particularly keen eyes?
Nedynvor eyes can spot a Lohrke sized creature from several hundred feet in the air. A small creature like a Mundu worm would not be as easily spotted from high up, obviously.

>Can a nedynvor take off from a standstill, or do they need a running start?
Nedynvor actually require a high up point to jump off of to get themselves into the air. They are adept climbers, which allows them to find a spot to leap or drop from.

>What eye colors do nedynvor have?
Most tend to be earthy tones; brown, dark brown, yellow, etc. On rare occasion you might see one with blue eyes.

>Do any nedynvor differ in feather color?
Nedynvor tend to have white, grey, or shades of brown colors for their feathers, with bright, vibrant colors on their plumage. Nedynvor can actually have varying combinations of these feather colors. Not all of them are a solid color like Deme was.

>What materials do nedynvor use to build their windmills?
Trees grow on the back of the Sky Dragon, so wood and "stones" taken from the dragon's back tend to make up the bulk of the windmill construction materials. Like the Nedynvor houses, though, the windmills tend to be built into ground mounds at the base.

>What uses (besides currency) would the skymetal be particularly useful for?
Weapons and armor, as the metal feels unnaturally light, though less durable than hardened steel. Some metal frequently finds its way into building material as well, being used in the frame work for windmills, windows, doors, etc.

>What pets do nedynvor keep?
Various types of birds, not many creatures can really function on the sky dragon at full altitude. Some even keep larger insects as pets, though in troubling times, they might run into problems with pet nappers wanting to eat them.

>Are there any diseases or illnesses unique to the nedynvor?
Wing Rot is an infection that causes the skin on a Nedynvor's wings to wither. Their feathers begin falling out, and the flesh on their fingers begins to wither and recede, making the finger bones visible. This impairs their ability to fly, obviously. It can be treated, but it takes several weeks for the wings to recover.
Geppaner's Tongue is named after the Nedynvor who discovered this disease. It causes a Nedynvor's tongue to swell up several times the size of normal along several feet of it's length. This results in the Nedynvor having to extend their tongue and not be able to retract it, or else it might block off their throat causing them to suffocate. As well it impairs their ability to hunt and eat. There is a cure for this disease.

>How far can the average nedynvor throw a fist-sized rock?
Several yards

>What are a few stereotypical nedynvor names?
Demesi, Ashedel, Dofanon, Trepano, Huperna, Letano, Obamit. All names are then followed by "of [City of origin]" such as Demesi of Angoldas.

>How do you pronounce Demesi anyway?
"Deh-messy"

>>355122
>Do nedynvor believe in an "afterlife" after they are fed to the Great Dragon? Is reincarnation an idea in their culture?
Yes, reincarnation is a thing in their culture.

>Are there any days that nedynvor hold in particularly high regard besides the Dragon's month of rest?
Yes. There is a series of days in which the Nedynvor celebrate their believed origin. Over the course of these 5 days they feast, hold festivals, and exchange gifts.

>Is there such thing as nedynvor religious garb?
Yes. At some point I may even design it :V

>What is the approximate population of nedynvor on the Great Dragon?
roughly 800,000 Nedynvor live on the back of the Great Sky Dragon.

>This is a silly question, but are there any nedynvor that worship other deities?
Yes, but pretty much all Nedynvor still view the Sky Dragon as their creator.

>Is there any chance we could see what a baby nedynvor would look like?
I'll try and post something to answer this tomorrow after I've slept.

sorry for the delay in answering these, hope you didn't lost interest in the down time.
>>
No. 50875 ID: 049dfa

>>360537
A lot of the races I just put in some real world equivalent to base their naming style off of. For example; Hat'kal have vaguely Aztec sounding names.
Mountian Lazurek have Nordic sounding names arranged with their clan name first, then first name, then family name.
River Lazurek have Germanic sounding names and are arranged “First name - Tribe name - Family name.” For example: Stitzend Din Rhass.
Engsami have vaguely Middle Eastern or Persian sounding names.
Kren names tend to be somewhat difficult to pronounce with a human mouth, with hard clicking sounds, and apostrophes. They usually have some manner of nick name that is far easier to pronounce for their friends and customers, usually somehow linked to their real name. Example: Chet’threktch’chka is shortened to “Chet.”
Lohrke names vary widely, but all have the same sort of structure; First name – Prefix denoting their working caste ‘ Family name. For example: Tav Unt’bel, “Tav” is his first name, “Unt” is the prefix denoting that he is a soldier, and “bel” is his family name. Another example is Tav’s cousin, Marana Tok’bel.
Ploverlor have vaguely Irish sounding names.
Tomias tend to have names similar to Native Americans. They sound more impressive in their native tongue, but when translated into Trade, they sound similar to “Dances With Clouds” or “Hearer of Winds” for example.
For Nedynvor, truthfully, I either use a fantasy name generator or just sort of hit keys on the keyboard and sound it out as I go. Then add "of [city of origin]" at the end.
And for Jungle Lazurek, I never really figured out any sort of real world equivalent to base their names off of considering the two I've named; Aggeia Snoow, and Cevel Latobo. I think Aggeia came from a name generator, and Cevel was just something I made up on the spot.

hope that helps
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No. 51542 ID: bc0c88

Hey I just finished going through this entire discussion after reading the story, and was wondering a few things too.

-How do you pronounce Nedynvor?
-What are the Nedynvor' legs made out of? Is it bone?
-How dense are their legs compared to their bones if they are?
-How do their legs grow? They whet or sharpen their legs and is a regular thing so they have to regenerate somehow.
-How did you come up with the idea of bladed legs?
-How did you come up with the name of the Nedynvor species?
-Do they have reproductive organs like most birds with a cloaca?
-Have they used their blade legs for fighting for mates before they became civilized? What kind of history do they have? Has there been any wars within the Nedynvor?
-Do they do leg fencing of some kind for entertainment?
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No. 51544 ID: bc0c88

By name of the species I meant, how did you come up with the word Nedynvor?
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No. 51582 ID: af3c4d

I'm not surprised about all the leg questions. You don't see Swordfeet every day! They must be dangerous dance partners!
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No. 51588 ID: af3c4d

Are mountain Lazurheks friendly? They look very scary, but having one as a big brother who can give me piggybacks would be awesome! ^.V.^
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No. 51590 ID: 049dfa

>>361342
>How do you pronounce Nedynvor?
Ned-in-vore
>What are the Nedynvor' legs made out of? Is it bone?
Well, their legs are made of bones and meat, like most living things. Their blade feet are made of a short extension of bone near the ankle and keratin, like hooves or antlers.
>How dense are their legs compared to their bones if they are?
The keratin blades are dense, to support the weight of the body on such, otherwise, tiny points.
>How do their legs grow? They whet or sharpen their legs and is a regular thing so they have to regenerate somehow.
A Nedynvor's blades continue to grow, just like a human's finger nails or a deer's antlers. Regular maintenance is required to keep the blades from becoming to long and keep them from becoming to dull.
>How did you come up with the idea of bladed legs?
Jehuty from Zone of the Enders
>How did you come up with the name of the Nedynvor species?
I actually don't know if I remember anymore. I think for Nedynvor I just did my method of hitting random keys on the keyboard and sounding it out as I went.
>Do they have reproductive organs like most birds with a cloaca?
As some people in the IRC know, I actually don't put a lot of thought, generally, into the reproductive organs of my species because it rarely, if ever, comes up in my stories. But, in the one porn picture I drew of a female Nedynvor, I did not give them a cloaca. Though they do lay eggs.
>Have they used their blade legs for fighting for mates before they became civilized? What kind of history do they have? Has there been any wars within the Nedynvor?
Yes, their blade legs were used much in the same way deer or mountain goats and such use their antlers or horns to compete for mates or territory. The Nedynvor have always lived on the back of the Great Sky Dragon. Yes, there have been multiple wars amongst the Nedynvor, most contained within the island. In recent times, there haven't been any outright wars breaking out on the island, though there was a conflict that erupted involving the Nedynvor off the island.
>Do they do leg fencing of some kind for entertainment?
Some cities on the island still have a form of dueling involving their foot blades. They refer to it as "Blade Dancing" and is very similar to fencing, actually. It is commonly used as a form of settling matters of honor, or intense arguments, and is on occasion fatal.
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No. 51591 ID: 049dfa

>>361388
Mountain Lazureks have varying personalities. Mountain Lazurek societies put a heavy influence on strength and an impressive display of strength and fighting prowess could get non mountain lazureks inducted as official "brothers in arms" into the clan. There are certainly some friendly mountain lazureks scattered about the societies.
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No. 51611 ID: bc0c88

>I actually don't know if I remember anymore. I think for Nedynvor I just did my method of hitting random keys on the keyboard and sounding it out as I went.

Oh, hey I came up with Macifayo the same way. It's pronounced Mac-i-fay-oh (short i sound after mac, like in ick). I did a google search after to make sure it wasn't used.

>As some people in the IRC know, I actually don't put a lot of thought, generally, into the reproductive organs of my species because it rarely, if ever, comes up in my stories. But, in the one porn picture I drew of a female Nedynvor, I did not give them a cloaca. Though they do lay eggs.

I don't know where to find that but there were some of Demesi with... something more mammalian done by Queblock on Furaffinity.

Thanks for responding to my questions ^^;
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No. 51612 ID: 369d34

Do the Nedynvor on the Great Sky Dragon have a formal system to convey the landing location of the Dragon to those Nedynvor on the ground who wish to return?
Also, does the Great Sky Dragon always land in the same time period every year?

I was thinking that those Nedynvor who wish to return would gather in coastal settlements and major cities when the Great Sky Dragon's landing time is near. When the Dragon lands, Nedynvor messengers would spread out to the towns and cities within two weeks travel of the Dragon, relaying the location to the Nedynvor on the ground.
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No. 51625 ID: 049dfa

>>361411
yeah, Queblock is my secret furaffinity name that I use to hide my porn from potential employers. The female Nedynvor porn can be found on that gallery as well.

>>361412
The Nedynvor on the Sky Dragon don't really do anything special, other than brace themselves and their belongings during landing procedure. It's basically up to the Nedynvor to keep an eye out for when the Dragon begins to decent below the clouds and try to calculate it's trajectory, relaying information via messenger to others. Alternatively, they can get the information from the Kren who keep close tabs on when and where the Sky Dragon looks to be landing. It tends to land roughly around the same time, give or take a week or two, which can gradually throw it off, making it land in a different month. As well, sometimes it may even wake up early.
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No. 51854 ID: 185821

Why do Lorkhe have such huge feet?.......Sorry, I honestly could not think of anything else to ask. In all honesty though, it must be hard to sneak when your footfalls must make more noise then the gear you carry.
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No. 51859 ID: b85f8c

>>361654
On the contrary, huge feet would help you sneak better, as the greater surface area reduces pounds per square inch. Twigs are far less likely to snap under a Lohrke foot. Also, when placing your foot on the ground, you don't put all your weight down at once while sneaking. With a larger foot, this is easier and smoother.

I suppose the large feet would make it harder to traverse difficult terrain, if it weren't for the sticky grabby qualities of Lohrke soles. A real disadvantage would be the extra muscle mass required to move around such ungainly lower limbs- I bet they aren't very agile!

This is all conjecture of course. I wonder how close I am to Lucid's take on things?
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No. 51867 ID: 049dfa

>>361654
>>361659
The main reason they have such big feet is to increase the area they have contacting surfaces giving them better stability when they're wall/ ceiling walking around. The sticky deedlybobs on the bottom of their feet provide a sort of cushion which muffles their foot falls slightly, and since they pretty much always walk around barefoot, the don't make as much noise as someone tromping around in boots or shoes.

And yes, you're actually pretty close to my original intent, and I didn't see Lohrke as being particularly agile.
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No. 51879 ID: 4594e2

Is it just me, or do Lohrke use up a lot of energy? From powering the light-emitting reactions in their glowy bits, and in creating and secreting the glue from their feet and tail, it seems like they'd need a lot of protien. Does anyone have any thoughts on the matter?
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No. 51884 ID: 369d34

How to the Lorkhe handle grime buildup on the sticky bits of their feet and tails? Is it handled by their secretions pushing the grime off, or does it build up to be a hygienic concern, or even interfere with their adhesive abilities?
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No. 51885 ID: b9e291

>>361679

Phosphoresce doesn't consume protein, just calories, and since it's "cold light" I imagine not much. As for their wallhax, welcome to the wonderful world of van der Waals forces. No glue needed. Also magic.
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No. 51888 ID: eebeab

>>361667
Huh. Pretty cool.
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No. 51889 ID: eebeab

Oh, and I know you must have been asked this a million times, but is there a advanced enough technology in the world that could get Tav a new arm? Because seeing him with one arm makes me cringe with sympathy. >.V.<
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No. 51896 ID: eebeab

>>361694
I'm pretty sure people were still asking questions before I got here. But if you're right, I'm sorry, and I'll stop posting for you.
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No. 51897 ID: 953355

>>361696
You replied to the wrong post. But the guy was wrong and you don't need to stop posting in this thread; it's been active.
>>
No. 51900 ID: eebeab

>>361697
Ah. Sorry, my bad.
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No. 51964 ID: 049dfa

the sticky secretion from their tail and feet isn't always being pumped out at all times, they can control it. It does cause a build up of debris in their little wigglers that line the appendages, and maintenance of that is important. If something it organic and gets stuck up in there long enough, it may be dissolved and consumed, as they can still eat through their feet/ tail like they did as babies, though they don't gain as much from it as they do from eating normally.

>>361689
Somewhere in one of the Inside the Quest threads, someone asked Tav about that. When he shows up in the comic (if it ever actually gets beyond page 2) he's going to have an experimental prosthetic. There's a concept design for it in the ITQ thread somewhere.
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No. 52031 ID: 52ab2e

>>361764
Awesome! I'm gonna go look for it!
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No. 52032 ID: b6edd6

>>361764
Now I have a mental image of somebody trying to fight Lorkhe by poisoning the walls.
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No. 52074 ID: 369d34

>>361831
I think this is it >>/questdis/334817 unless there was a change later on.

>>361832
It'd be easier to lace Lorkhe absorb-able organic dust with powerful poison, then spread it around in their path. The dust gets stuck in the wrigglers, consumed, and kills the Lorkhe or makes it ill.
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No. 52099 ID: 787e98

>>361874
Thanks for the link friend! Some interesting facts in there.
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