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de913c.jpg
Mystery Prancer
de913c
>>49172
We need weapons to arm them, and possibly armor for them. We'll get them out and take them to Tav. From there, we go to the room where we get our weapons and stuff, and have them re-equip. Re-equip Deme as well, and then we'll head for the docks. A small squad might not be the best for sneakin' about, but strength in numbers might be the difference in how we manage the next encounter. Look at it this way:
Aggeia - Scout, able to check around for possible enemies and alternate routes.
Deme - Able to fly up and take a quick look around in the city. Also, not a bad fighter in a pinch.
Binky - Can open doors, also necessary head protection for Tav.
Tav and one Lorkhe - Needs a fix for his Shock Lance, but at least we can try and get someone else to find a working launcher in the mish mash of equipment. One can launch, the other can shock - Makes for a quick fix system until we can find a prostisis for Tav. Otherwise, we can throw them.
The other three Lorkhe - CQB or Shock lances as we can find them. Try to get ranged weapons if we can find them, but As we've seen with Tav, they can at least be somewhat useful with smaller and quick weapons.
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