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135483 No. 135483 ID: eedbeb

i make quests too quickly to warrant a discussion thread for each one. going forward all the fun can happen here.

once i'm finished with a quest, i put it in pdf form here: https://tippler.itch.io/
374 posts omitted. Last 50 shown. Expand all images
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No. 142237 ID: 5ebd37

>>142233
Amazing
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No. 142238 ID: b709fb

>>142237
I'm sorry but not sorry I couldn't get Jam sandwich out of my head.
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No. 142239 ID: 273c18

Oh Fresh Meat 2 ended. Just about how I expected it to. Those who voted to try to turn the war spirit into a friend were incredibly foolish. I'm guessing they didn't play the related game, because its major theme was that trying to fight against the true nature of things will only result in calamitous failure.
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No. 142240 ID: df60a9

>>142239
I still think we made almost the best possible choices for Pliny the spirit, in the long term. And there were not a lot of good outcomes I could see on the horizon. I'll explain where I saw each route going, and where I suspect they may go in the future if we ever get a part 3.

As soon as Jor started talking about Geoun's king and religion, I had a feeling that Geoun Route would be a really rough route in a very different way.
Best case scenario, working against the corrupt institution from the inside to try and improve things through incremental change- we did that route in Pokemon Quest already and that was a much less crapsack world.
Or, living underground as a cult leader always on the edge of being purged. And let's be real, we as a collective consciousness and Pliny as the individual she grew into did not have the focus and frame of mind to maintain cult secrecy forever.
Worst case scenario, purged immediately after Pliny stops being a useful buffer against Vishelt.
I feel vilified in not going the Geoun Route after the townsfolk looked away from Pliny being murdered in the street, because if they're not going to spare that much effort, I was confident there was no world in which we were going to get the town to go to bat for The Other, Pliny, against the entire Geoun army and inquisition.

That's Geoun Route out.
Solo Route, going to bat against both sides outright? That's just the Suicide Route with extra steps.

That leaves the Vishelt Route, befriending the Commander; or the Jam Route, swaying Jam to us and making a swing from Vishelt Route to Solo Route much less impossible in the future.
Now, the other side of Pokemon Quest was the revolution route, the burn it all down fuck the world and build again on the ashes route. And I think that's the route the Commander was in the middle of undertaking. Either that or he was just an ambitious tyrant.
So, is Vishelt Route good for the world or in any way moral? No. Absolutely not, they have warcrimed all over the place continually. I foresee the end point of their goals as leading to a lawless anarchy or a brutal dictatorship.
Is this good for Pliny, who is a spirit who is at least in part composed of elements of war, rot and ruin? Absolutely.
That just leaves the wild card of the Commander, who we still haven't spoken to and know only through Telarin's vague lukewarm explanations. Would the Commander betray and kill Icher/Jam at the end of the campaign? With nothing more to conquer, a war spirit is just a liability, especially Jam who is far more emotional than Icher. Would the Commander be less likely to betray Pliny, who is open to negotiation, is easily swayed by the slightest hint of friendship, and who also has properties of war and ruin but is capable of functioning within society during peacetime? Maybe.
So, Vishelt Route was a maybe for me. Be the tyrant dictator's pet spirit or fuck off back to our city when the world is an anarchic wasteland and build something new ourselves.

Then there's the Jam Route. Icher Route was there, but Icher had the misfortune of being the arc 1 villain while Jam was a newborn spirit that we in a way helped create and shape. That immediately put into peoples' minds hope, attachment, wondering if maybe Pliny could have a friend who she could snuggle without giving them 20 terrible diseases. Also the toxic love friendship story between two weird eldritch spirits was more interesting as a story idea than schmoozing with mortal kings and generals, be it ending in heartwarming or tragedy. Issue is, a lot of us were in the mindset that we can and should 'fix him' and make him behave contrary to his nature. I agree with you on that, that was a major misstep. There's no 'fixing' Jam, he is what he is. Pliny has a little bit of war in her too, but she also has other things, and that roundedness disarmed a lot of us.
I fell into a very similar pitfall to everyone else, of getting too attached to him and letting my guard down, mortal human that I am. We approached Jam and Pliny like a mortal relationship.
I think we had almost the best Jam route, until we backpedaled at the last moment and lost his respect and trust. He was listening to Pliny, exercising restraint, openly asking for advice and ideas, but we went and shoved thumbs into the big raw spot we ourselves made when we gave him severe attachment issues from birth and then made him imprint on Pliny.
Key difference between Vishelt Route and Jam Route would be that we allied with them through Jam, not the Commander. And if the Commander ever pulled a 'you have outlived your usefulness' on Jam after defeating Geoun, we would be in a position to swoop in and fight him together. Then the entire anarchic wasteland of ruin and despair would be Pliny and Jam's land of milk and honey.
Morally reprehensible? Yes. Would Pliny finally have real companionship and a comfortable future accepting her true nature as a spirit? Maybe.

So in the end, Vishelt Route and Jam Route were both viable options for me but I thought Jam was more handsome and enjoyed looking at his scrunkly expressions.

However if angels and god really do exist and Geoun is right and has them on its side that's all out the window and the best ending was the Go Back to Sleep Route at the very start.
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No. 142241 ID: df60a9

>>142240
tl;dr
https://www.youtube.com/watch?v=SiEAz1TDm1c
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No. 142267 ID: 9ea24b
File 171728303660.jpg - (1.87MB , 2726x3949 , a1.jpg )
142267

lots of pen drawings from a while ago
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No. 142268 ID: 9ea24b
File 171728305621.jpg - (1.59MB , 2806x2928 , a2.jpg )
142268

p2
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No. 142269 ID: 9ea24b
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142269

p3
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No. 142270 ID: 9ea24b
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142270

p4
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No. 142271 ID: 9ea24b
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142271

p5
also the chickens are literally real and have not been killed yet. they'll be laying eggs in maybe 2 months and love fresh corn
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No. 142272 ID: 9ea24b
File 171728347994.jpg - (2.07MB , 2745x3780 , a6.jpg )
142272

p6
also there's some moushley's in here because i made a very short VN game like a month ago (furry pornography):
https://tippler.itch.io/night-with-moushley

'wait tippler' you say. 'i thought you weren't drawing tiddies.'

ok you got me the new self-imposed rule is i can draw tiddies when i'm not asked to, checkmate people who like tiddies
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No. 142273 ID: 9ea24b
File 171728384112.jpg - (1.77MB , 2608x3554 , a7.jpg )
142273

otherwise everything is going fine, ive actually found the perfect balance of webforum mind poison to keep me entertained and informed
>>
No. 142274 ID: d2e128

Amazing. The gang's all here!

So many memorable stories in just three years.
>>
No. 142290 ID: 9bbb0e

>>142273
A delicate skill to master. Congratulations to the chickens for surviving being alive.
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No. 142323 ID: 9ea24b
File 171857202988.jpg - (5.34MB , 3024x4032 , a8.jpg )
142323

i am getting ahead of myself by posting this before finishing last update of clubbing quest please forgive me this transgression

anyway more pen drawings from same batch
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No. 142324 ID: 9ea24b
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142324

p9
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No. 142325 ID: 9ea24b
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142325

p10
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No. 142326 ID: 9ea24b
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142326

p11
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No. 142327 ID: 9ea24b
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142327

p12
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No. 142694 ID: 9ea24b
File 172671112789.png - (133.71KB , 500x500 , a39.png )
142694

For the current update of Shonen Quest:

>Would Timewinder instagib Cerebrum?
Yes that guy would be mega dead (which means I will default the choice to just stabbing him unless there's a clear majority to use the spell)

>Does he (Raito) know?
Everyone in the school was listening to yours and Cerebrums heated conversation and are caught up on your plans.
>>
No. 142732 ID: 97f481
File 172696568735.png - (172.35KB , 898x658 , brain death.png )
142732

Born of singular purpose, confident in that drive. In the end he was betrayed by those he'd been designed to save. Dying alone in a crowded room, with nary a whimper to mourn.

Top 10 tragic anime deaths
>>
No. 142742 ID: 1effd3

>>142732
well hopefully next monster (since they share memories) will be like "hmm maybe DONT be a massive dick like this guy was."
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No. 142870 ID: c1a22b
File 172800777677.gif - (169.80KB , 500x500 , Tippler_06_23_2024.gif )
142870

>>142742
the rogues do not accumulate memories, homunculi communication has just been very good up to this point and wallace spilled all the details to cerebrum immediately.

rogues come out of the printer knowing everything the printer knows, which includes being aware of all previous rogues since the printer made them.
>>
No. 142884 ID: 1effd3

ok so.
WTF is the Creator guys?
>>
No. 142885 ID: 91fcf4

>>142884
There are several tippler quests about space cats, so probably something from one of them. Those were from an era when I wasn't around questden as much so I'm not very familiar with them. Been meaning to read them eventually from the wiki or itchio page, but time marches ever onward.
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No. 142891 ID: c1a22b
File 172874778761.png - (52.68KB , 500x500 , a62a.png )
142891

>>142884
>>142885
indeed the Creator is a character from an older tippler quest series (https://questden.org/wiki/You_Died). this was planned since the very beginning tho i was worried the newer questers and suggestors wouldn't have the context.

I appreciate the folks reading even tho they might not understand everything that's going on! The core of the quest should still be accessible, little guys making their way in da big world.
>>
No. 142894 ID: 2f41db

>>142891
It was.
Very accessible and a lot of fun with it.
>>
No. 142903 ID: 9d5f66

Tippler! Question!

If we go the meat route, will there be a possibility of a new quest with the transmuted versions of these characters?
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No. 142905 ID: c1a22b
File 172927253895.png - (100.92KB , 500x500 , a62b.png )
142905

>>142903
given my track record of reviving the 'You Died' series I'd say yeh it's possible
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No. 142906 ID: a7a180

>>142903
the possibility of seeing them again later is a strong reason to pick meat.
>>
No. 142907 ID: 6db0fb

Right?

Also, is it just me or did /quest/ execute this one practically flawlessly?

Like sure it wasn't an exactly *difficult* quest, but it feels like we outdid our typical B- performance for once lol.
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No. 142908 ID: a7a180

>>142907
I mean, some of it was dice luck but a lot of it I feel was just killing the bad guy when he announced his intentions rather than letting him live out of some moral superiority.
>>
No. 142911 ID: 0db8d3

>>142908
Yeah, I guess you're right.
RNJesus was totally on our side.


And yeah timing on killing Cerebrum was good, but there's a lot of directions we could have gone. /quest/ managed to stay quite consistent in character throughout.

Of course, this could also be accredited to Tippler being very good at wrangling is into a coherent direction. :p
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No. 142913 ID: f82789

>>142908
Sometimes you gotta make a move.

I think our only real fumble was dealing with Mushi.
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No. 142916 ID: 87c288

I like how very uncomfy Body looked when we tried to cheer her up, having just met us yet knowing we knew her extremely intimately since we had her memories.
>>
No. 142924 ID: eb0a9c

I vote that this next quest be about the conclusion to Loretta's quest instead
You gave Alice an awesome conclusion, can you do it again?
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No. 142925 ID: c1a22b
File 172956076483.png - (95.57KB , 500x500 , a62e.png )
142925

>>142924
hello comrade kome, i realized today the premise of ryona quest was going to far when i saw that you were against it. for that i am grateful. i am rotisserie chicken rotating in my brain how to adapt the premise to something more kindly.

i did not write the garden master alice quest! i was merely hired by arhra to provide some drawings. i would also not be able to do any of the GOAT fractal's quests justice so i will not be attempting to. also i wouldn't do it without permission.
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No. 142932 ID: 92e398

>>142925
If you want to put /quest/ in the driver's seat of a power fantasy bastard in a toxic codependence, I think we already have an overcooked rotisserie chicken who fits the bill.
>>
No. 142933 ID: f2320a

>>142925
I want to see it happen it would be weirdly interesting in that its unique.
Would have suggested stuff like sabotaging her diet following the "architects" handbook to be subtly shitty.
Would weight gain have not been allowed?
>>
No. 142934 ID: f2320a

>>142932
Qst would not allow it to be NSFW so no smut as its a blue board
>>
No. 142947 ID: 578f3f

I was thinking the other day on that Coxwatte take of Romance Language you made and how amazing it was you had the prolificness and the patience to make a full animatic of a quest.

No one had done that, at least not in a long, long time.

Now I find out there you made two. Again, downright amazing.
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No. 142948 ID: f1368b
File 172982134167.png - (138.81KB , 500x500 , a62c.png )
142948

>>142947
thanks for the compliments mr. zealot, the animatic urge strikes me approximately once a year.

>>142932
Jam mentioned!!!! Let's fucking GOOOOOO

>>142933
i am so inspired by your vision that that's a thing base form Henry's into now.

And finally, to the folks who were in support of the original vision of the quest, I appreciate you speaking up in the thread despite being the minority voice. Rest assured there'll be plenty of uncomfortable reader moments in our future because with the help of people's suggestions like the one above I have cooked two tippler grade freaks.
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No. 142950 ID: 940726

For anyone confused by the previous few posts, they're in reference to this thread here:

>>/quest/1098850/

Tippler started a new quest thread because he wanted to explore some rather dark themes and concepts, and asked potential players for advice. Some posters hated it so much that they shamed him into giving up on the entire premise and replacing it with a fundamentally different concept that has seemingly none of the things that interested him about his original concept.

Some of us tried to offer constructive criticism about the rules he planned, but it was apparently drowned out by the hate.

It was a very saddening situation, and I still hope that Tippler will reconsider. Looking at the post counts, I'm not sure the haters were actually the majority. It looks more like they were just aggressive, while other posters were offering actual honest advice on how to execute the idea. And even if they had made the majority of the posts, you still shouldn't have to abandon a concept that genuinely interests you just because a few people go into a thread they hate just to say "I hate". It would set a terrible precedent if you did.

There's nothing wrong with the existence of the quest you were planning. If you got around to running it, the people who were actually interested would come to participate, and the people who weren't would just go to other threads. But the way you seem to be going now isn't really a compromise, at all; it might have sex scenes and look similar, but there's apparently no chance of it even approaching any of the dark themes that inspired the quest in the first place. Without the psychological aspect, the original concept basically doesn't exist.

It bears emphasis that the ones telling you to essentially cancel the quest weren't actually a majority of the posters. Most of the posts seem to be either advice on how to refine the premise rather than abandon it, or resigned attempts to work with the new direction after you'd already been convinced to abandon it.
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No. 142951 ID: 9edd09

>>142950
I just quietly monitored the thread to see where it went. I usually follow tippler quests for the plot and weird alien existwntialism monsters more than the porn so a pure porn quest with normal furry people isn't usually my thing.
Not that I'm saying he shouldn't do it if that's the idea eating a hole in his brain, I think artists should follow their inspirations.
>>
No. 142952 ID: 940726

Well, it's started. I guess the original quest is effectively gone now. Hatred won here.

I probably would have actually been interested in the "new quest" if it weren't for the circumstances surrounding its creation. But the fact that the author wanted to tell an entirely different story, before a few posters attacked his idea when he was feeling uncertain and told him to replace it with another story he didn't want that has nothing in common with it except a few names, is going to spoil any potential enjoyment it might provide.
>>
No. 142955 ID: f14228

>Hatred won here.
Hi. Semi-lurker popping in due to melodramatic take.

Exploring uncomfortable themes isn't easy, right? You'd typically want feedback to ensure enough folks get a buzz from your creative juice squeezings. Deciding whether to or how to change your output from the responses is a part of the creative process. Tippler has agency, it was up to him to agree with the input and change tack, which he did.

I certainly found it smart of him to assess his vision with with an interest check and be up front about what he was intending, given the combo wombo of slowly ramping up exploring upsetting themes in a close-to-real-world setting. Obviously real life analogue scenarios are gonna be all the more offputting to some parties and not doing trigger warnings here would've been a disservice.

And if you've ever run into some of the stuff that could've come up here in real life, you're not gonna be keen, even in an imaginary setting, and that means just skipping out on the whole thing to be safe.

Personally, I think it may just be easier to gain edification from uncomfortable sexual & interrelationship themes explored in mediums that aren't part of a collective storytelling process - offering input gives YOU agency in it as opposed to being a spectator, and that can be a blocker on engegement. It's not my regular cuppa tea, I can say that much. I'm unlikely to have participated even with odd suggests to the original concept. Never say never, story or whatnot could've drawn me in, but for stuff like this it takes a bit. In that sense I'm not the ideal suggester to that thread, so I didn't respond to it.

On a more practical level, if the themes explored lead to sufficient discomfort that folks drop off or are tentatively disinterested in participating, that just leads to a case where the engagement buzz to creative juize squeeze effort ratio just isn't very good.

One thing I think tippler could advertise better is that however it started it's essentially turned into a quest for getting your partner to engage with -whatever- kinky thing you'd like to consensually explore next - and there's a big bump of discussion to get through before you get there. Maybe just start the thread anew proper, with that as the clear focus? If anything I'd worry about decision paralysis on what exactly to pursue.
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No. 142960 ID: 940726

>>142955
You assert that Tippler chose to abandon his idea. This is true. He gave up on it when he asked for advice, and two posters responded with hate instead. If you take this to mean he's happier with the new quest, let's look at what he personally said about his feelings and ideas.

>Why not run a quest about some of the less palatable kinks (primarily ryona and what it overlaps like peril, master/slave, rape, etc.)?
>I haven't seen much of that on modern, post-edge questden, apart from Lascivious Labyrinth by Kaktus, which still doesn't lean into what I consider dark or cruel.
>A controlled fictional story where you get to explore the platonic ideal of a bastard.
>"Ryona" from what I understand is a fetish for physical and/or psychological torment. The appeal of this quest would be mostly the psychological aspect with some physical on the side. I like exploring the human capacity for violence in fiction.
>it appears slightly too violent for questden. The tippler struggle.
>I can't continue with the Henry/Jess paradigm without either limiting suggests to be nice (which I would find boring since I've already done that in This isn't working), or allowing anything and pretty much ending up in the same place as the original premise since I've primed everyone's brains.

Tippler specifically said that he didn't want to run the quest in a certain way because he had already done a quest that way.

The posters who hate the thread told him to do the exact thing he had just said he didn't want to do.

And now he's doing it.

This does not look like a fair compromise to me

Does any of the original stated concept, the original appeal of the thread, remain in the new quest? Two characters retained their names, and nothing else. What happened here is outright disrespectful towards the author's intent, and the justification of "it was his own choice to give in to peer pressure" is not one I find compelling.

You also speculate that a quest that was more faithful to Tippler's own idea would not have as many posters, and that you yourself didn't (and likely wouldn't) post in the thread because his interests didn't align with yours. Regrettably, we'll never know how popular it might get, because some other posters didn't treat it with that level of courtesy. Instead of simply moving on like Tippler asked them to, they entered the thread to post "I hate this quest and it should not be made", treating the mere existence of a thread outside their preferences to be an awful affront in need of "correction". Now instead of a niche quest with a slightly smaller number of posters, we have no such quest because a few people called it "bad".

Confusingly, you also decided to point out that Tippler's content warning was a good idea, when no one had said anything against content warnings. None of us had even implied any antipathy towards content warnings. Of course it's a good thing that Tippler gave everyone a fair warning about what they were going to find in his thread. More to the point, that's all he needed to do. He gave any potential readers all the means they needed to avoid his story if it was too disturbing or otherwise outside of their comfort zone. And despite that, some people objected to such a quest being written at all.

The bottom line is that Tippler wanted to run a dark-themed quest that appealed to certain niche interests, and it was hated out of existence before it started. What happened here is not only a disservice to the thread, but a bad precedent to set for the community as a whole.
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No. 142961 ID: 273c18

Huh, I hid the quest immediately because I very much dislike those themes, but I sure wouldn't have asked tippler to change them. If readers don't like the themes of a quest then they can just not read it. It's not like criticizing the writing or art or mechanics or whatever-- themes are part of a quest author's intent for the overall direction of a story story and should not be within the readers' purview to change.

We're here to influence how events unfold, not what those events *are*, if you get what I'm saying.
>>
No. 142962 ID: 940726

>>142961
I think the initial response might have seemed worse than it was if the hatred blurred together with the criticism. Only two people actually said "this is a bad thread" (and they didn't say anythung else), with another two saying it might be more popular on another website. The rest of the responses were mostly talking about potential problems in the rules Tippler laid out, or issues with the narrative structure, but that all implies support for the underlying concept and a wish to help him execute it effectively. Even so, it could have been seen as a lot of negativity all at once, making it seem like everyone hated the idea of the quest when it was really just a couple of posts.

On a semi-related note, I think it's important to be accepting of dark or unpleasant kinks that would be morally unconscienable in real life. If we reject fictional stories that we wouldn't want in reality, then the anyone who wants to try them will have to go to places where they do want them in reality.
>>
No. 142963 ID: 273c18

>>142962
>I think the initial response might have seemed worse than it was if the hatred blurred together with the criticism.
idk I didn't read the thread
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