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Jingling Stone
5bc36c
>>118142
Ooh cool. Holy shit I went way overboard with this.
Name: Gwyneth "Wanderer" Sepa
Age: 29
Personality: a bit oblivious, always focused on the task at hand. Very self-conscious since the incident.
Bio:
Gwyneth is an explorer and survivalist, very self-sufficient and well used to living in wild environs.
For much of her earlier pagan career, she was tasked with searching for new safe havens for the pagan community out in the wilds, away from the eyes of the church. As such she would often travel alone for long periods of time without contacting others, left to her own devices, only to wander in unannounced from a waystone with news of locations and resources she had discovered, before setting off again.
Later she was asked if she would be willing to use her skills to help on an expedition to the Aether itself, and she accepted.
That first expedition had some troubles, at one point Gwyneth was seperted from the rest of the team and subsequently severley wounded, most notably losing her left arm and getting disemboweled. With some desperate thinking and prayers to Arthmoor, she infected herself with a demonic parasite. The procedure worked and she survived long enough to be rescued and brought back to the regular world.
Now she lives in symbiosis with the parasite, it's presence has destroyed her ability to use summoning, but has empowered her ability to use ritual spells. She must keep her arm hidden when out in public and when talking to anyone that isn't a pagan, lest she be attacked or reported.
Skills:
[Survival 3](+5 on rolls for navigating or living in the wilderness)
[Blood Caster 2] (+3 on rolls concerning ritual spells)
[Stealth 1] (+2 on rolls to move unnoticed)
Traits:
[Parasite Arm] - The Parasite arm is a potent reach weapon, strong and flexible, but makes any interaction with non-pagans incredibly difficult. (she fails any interaction with non-pagans while the parasite arm is exposed)
[Parasitic symbiosis] - The Parasite can consume more blood than it immediately uses, allowing it to act like a blood battery but must be fed with blood regularly (any blood works), lest it start feeding on Gwyneth herself, causing her to become weak and unable to use ritual spells. (cannot summon)
[Survivalist] - Gwyneth has no patience for anything that cannot be made or relied upon when alone in the wild. (-5 to rolls with technology or guns) (+5 to rolls with simple thrown or melee weapons and tools)
Abilities: (not gonna lie I have no idea what would be appropriate so I just bullshitted)
[Blacklance] Long range projectile of piercing energy, lesser effectiveness at close ranges.
[Numbing Dart] Fires a small paralytic projectile, small and silent. Takes a minute or so for total paralysis. Ineffective through clothing or armour.
[Aetheric nova] Costly spell that creates a huge explosion of aetheric energy, leaves behind a temporary area of residual aetheric energy.
[Aether Sight] Aether sight
[Blast Rune] Engraves a mark onto an object, causing it to release a blast of energy under a condition set by the caster. Defaults to 'when object is touched'
[Galvanic Aura] Caster becomes charged with lighting, anything coming into contact with them gets shocked (can be channelled through held items)
Demon Knife:
Having helped bring back demonic samples from the Aether. Gwyneth was granted one such sample for her own use, she imbued her trusty knife.
The knife's random ability proved to be weird, the Knife has 2 'modes'; normal (when the eye is closed) and anchored (when the eye is open).
In normal mode, the wielder is able to exert force on the knife, causing it to either be repelled (launching the knife directly away from the wielder) or attracted (causing the knife to move directly towards the wielder).
In Anchored mode, the knife sticks to whatever it is touching at the time and the effect inverts (the wielder is either attracted or repelled from the knife)
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