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35cea2.jpg
Glitter Berry
35cea2
Select how many soldiers and vehicles the scout team should take. All vehicles (with the exception of the LUV) require SPECIALIZED CREWMEN. LOGISTSICS personel and CREWMEN will be automatically assigned, there is no need to specify the amount of LOGISTICS personel or CREWMEN needed (unless you want some extras). Basic information are as follows:
LUV (Light Utility Vehicle) - Light transport vehicle. Fast; 1 driver and 4 passengers; very light armor; armed with a chaingun/grenade launcher
APC (Armored Personell Carrier) - Heavy transport vehicle. Fast, but not as fast as the LUV; 2 crewmen and 15 passengers; heavy armor; armed with an autocannon/light railgun/flamethrower (Only 3 railguns and 2 flamethrowers available)
MBT (Main Battle Tank) - Heavy combat vehicle. Medium-Slow; 5 crewmen; very heavy armor; armed with a chaingun/grenade launcher and a heavy cannon/railgun (Only 2 railguns availabe)
MLRS (Multiple Launch Rocket System) - Heavy Artillery. Slow; 3 crewmen; medium armor; armed with a 8 heavy missile launchers; Can carry and use 1 cruise missile
SPAAG (Self-Propelled Anti-Air Gun) - Anti-Air Platform. Slow, 3 crewmen; medium armor; armed with 4 flak cannons/AA railguns and one SAM launcher. (No AA railguns available)
BRIC (Bipedal Robotic Infantry Combatant) - All-Terrain vehicle/Superheavy Infantry. Medium Slow, but capable of crossing the most difficult terrain; 1 crewman; Light armor; 2 gun arms can either contain a missile launcher, a chaingun, an autocannon, a flamethrower or a light railgun. No BRICS available at the moment
INTERCEPTORS - Versatile Air/Space Fighter/Bomber. Fastest air vehicle; 1 crewman; light armor; armed with 6 short range AA missiles, 2 long range AA missiles, 2 aircraft railguns, and 2 anti-ground weapons (frag bombs, napalm canisters, Air-to-Ground Missiles)
HEAVY BOMBERS - Flying Artillery. Slightly slower than the INTERCEPTOR; 2 crewmen; medium armor; armed with 2 long range AA missiles, 1 aircraft railgun, and 20 anti-ground weapons (frag bombs, napalm canisters, Air-to-Ground missile) and a heavy air to ground weapon (Fuel air bomb bay, carpet bombing bay, nuclear payload bay, bunker-buster bay). No carpet bombs, nuclear bombs or bunker-busters available.
GUNSHIPS - Attack Helicopter and light transport. slower than HEAVY BOMBERS, faster than LUVs; 2 crewmen and 4 passengers; medium-light armor; armed with 2 anti ground missile pods, 1 nose mounted chaingun/grenade launcher
DROPSHIPS - Heavy Ground/Space Transport. Same speed as GUNSHIPS; 5 crewmen; 4 cargo bays (1 cargo bay = 25 passengers, 25 tons cargo, 1 LUV/BRIC or .5 MBT/MLRS/APC/SPAAG); very heavy armor; armed with 2 twin-linked chainguns/grenade launchers and 2 twin-linked aicraft railgun turret
LIGHT INFANTRY - Versatile footsoldiers. Light armor; wide range of weapons (assault rifles, missile launchers, shotguns etc.)
POWER INFANTRY - Heavily armored, but less mobile footsoldiers. Power armor enables increased strength, POWER INFANTRY can pick up and move up to a 1.5 tons; armed with chaingun/grenade launcher/missile launcher
COMMANDO INFANTRY - Elite infantry. Extremely stealthy, very fast, fairly well armored and highly skilled in all forms of combat; can carry more advanced versions of LIGHT INFANTRY weapons
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