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File 173740356706.png - (1.25MB , 971x971 , 011825_FromNothing2.png )
1102658 No. 1102658 ID: 1effd3

https://questden.org/wiki/From_Nothing

From frost and dust, opportunities lie amongst the ruins.
Expand all images
>>
No. 1102659 ID: 1effd3
File 173740358876.png - (223.99KB , 900x750 , 011825_FromNothing2_001.png )
1102659

An island of lost history, long forgotten structures of a once great civilization. Now, crumbling and toppled towers gather dust, slowly consumed by the void.

Floating towards the island, you and Silv realize that this is by far the brightest place you have been by far. A sunlight quality provided by the bright spot between the frosted and dusted islands.
>>
No. 1102660 ID: 1effd3
File 173740360917.png - (655.81KB , 900x750 , 012025_FromNothing2_002.png )
1102660

Landing at the edge of the island, you arrive at what appears to be a main street, heading towards a large collapsed tower. On the right, you see a smaller intact tower, and far beyond that, a raised plateau. There are quite a few voidlings about.
“What do you think Tetsi? What should we do?”
>>
No. 1102661 ID: 5d08b8

Well, I guess we could (carefully) glance into buildings as we make our way towards the center, stopping to investigate anything noteworthy. So far we don't have a deadline (do we?), so it just depends how long we want to spend here. (Unless the islands were set to crash into ours or something?)
>>
No. 1102663 ID: 5b2941

>>1102660
start by identifying the voidlings, there seem to be more types than the ones we already know. I kinda want one of those with tentacles
>>
No. 1102667 ID: 273c18

Now that we're a bit closer, can we Identify the bright spot?
Also be sure to Identify any new voidlings you see. For the bestiary entries!

Head towards that central structure at the end of the street while poking your head into nearby buildings to see if there's anything interesting in them.
>>
No. 1102668 ID: 6c233e

Stroll around and observe the cool new voidlings. Especially the ones with all the tentacles.
>>
No. 1102669 ID: 0db8d3

Long ago, on a world long past, deep down in the darkest abyssal reaches of a great ocean, existed a phenomenon known as a "Whale Fall"

The corpse of a gargantuan animal would sink to the barren sea floor. In it's decay an entire rich and vibrant ecosystem would form that could last for decades at a time.

This place reminds me of that. There are surely many treasures to be found, not only from the ruins themselves, but from the voidlings consuming then. Be careful though. There's probably something around that eats these couplings, along with something nastier that eats those.
>>
No. 1102673 ID: 90b21b

...Were we a part of this, once? In all our journeys as spirits, we've helped others build nations up... and tear empires down. I don't think I've ever been to this place in its original world, and yet...

Hm.

First up, taming. There's another voidling like Flan. Each voidling you tame is a voidling that can help you scavenge and one less voidling eating away at the structures.

Scour each type of house. Get a feel for the general wealth index of each building. Ideally, you want to take the voidlings and let them feast upon the security defenses and vault doors, then swoop in and grab the loot before the Voidlings think they're supposed to eat it.

Show us every bit of technology - every complex looking object - and we'll tell you if it's probably worth collecting.

Finally, we should find a way to build some kind of temporary storage space, something the voidlings are averse to eating, so we can perform multiple scavenging tours and get through the city faster. The faster we scavenge, the less precious objects the voidlings will obliviously eat away before we can get to them.
>>
No. 1102690 ID: 9bbb0e

>>1102660
Check out the black gunk on the wall. Ancient graffiti? Void goop?
>>
No. 1102691 ID: f0ac2f

Take Voidling
>>
No. 1102727 ID: 2f41db

>>1102660
This place is thick with voidlings.

We should proceed down the street, noting voidling reactions and ready to thwack or zap any that look too unfriendly.

Aaaand maybe stay in the middle of the street when passing the alleyways.
I just got a mental image of something called a trapdoor spider.
Uh.
Ignore that silv.
Just dont be close and easy to grab incase something is lurking.
>>
No. 1102792 ID: 1effd3
File 173775940488.png - (164.93KB , 900x750 , 012325_FromNothing2_003_GottaScanEmAll.png )
1102792

>Now that we're a bit closer, can we Identify the bright spot?
“I’m still too far to use Identify. I think I need to go up directly to it to make it work.”

>start by identifying the voidlings, there seem to be more types than the ones we already know. I kinda want one of those with tentacles
>Also be sure to Identify any new voidlings you see. For the bestiary entries!
>Stroll around and observe the cool new voidlings. Especially the ones with all the tentacles.
>Take Voidling
“We can try to tame voidlings later Tetsi, but we can see what these new voidlings are.”

Crawler Voidling
One of many variants of Voidling. Slug-like and slow, pose little threat.
Primary Runic Affinity: Unknown.

Crawler Voidling
One of many variants of Voidling. Same classification as it’s slug-like counterparts, but with limbs that help in movement and consumption of matter.
Primary Runic Affinity: Unknown.

“Some of the slug voidlings are pretty big… that one has two vents on its back!” Silv says, pointing at a larger voidling.

>Check out the black gunk on the wall. Ancient graffiti? Void goop?
They’re holes in the buildings.
>>
No. 1102793 ID: 1effd3
File 173775943383.png - (600.93KB , 900x750 , 012425_FromNothing2_004_Cityviewing.png )
1102793

>Well, I guess we could (carefully) glance into buildings as we make our way towards the center, stopping to investigate anything noteworthy.
>Head towards that central structure at the end of the street while poking your head into nearby buildings to see if there's anything interesting in them.
>>1102673
>This place is thick with voidlings. We should proceed down the street, noting voidling reactions and ready to thwack or zap any that look too unfriendly.
>Long ago, on a world long past, deep down in the darkest abyssal reaches of a great ocean, existed a phenomenon known as a "Whale Fall". The corpse of a gargantuan animal would sink to the barren sea floor. In it's decay an entire rich and vibrant ecosystem would form that could last for decades at a time. This place reminds me of that. There are surely many treasures to be found, not only from the ruins themselves, but from the voidlings consuming then. Be careful though. There's probably something around that eats these couplings, along with something nastier that eats those.

Silv walks by the crumbling ruins around her, looking through the holes and broken windows. Most things have long turned to dust, with metal slowly rusting behind. Most of all that remains are mechanical parts of varying complexities and rusted furniture frames. Pipes and larger constructs bridge between buildings and the streets, riddles with holes of time and void. The road is littered with rubble and scrap that Silv has to climb over. Along the way, she picks up some runes produced by the voidlings, who are too preoccupied eating the buildings.

x5 Tremor Runes obtained.

“They all seem too busy eating stuff to pay attention to me. Seems pretty safe to me-”

> Aaaand maybe stay in the middle of the street when passing the alleyways. I just got a mental image of something called a trapdoor spider. Uh. Ignore that silv. Just dont be close and easy to grab in case something is lurking.
Silv has also gained a new fear.
>>
No. 1102794 ID: 1effd3
File 173775946234.png - (706.45KB , 900x750 , 012425_FromNothing2_005_GraveOfGolems.png )
1102794

“That’s… much bigger than I thought it was.” Silv says as you and her stare up at the massive broken structure before you.

Towering and broken, a monument to forgotten history. Crumbling bridges stretch from the base, buildings crushed where they had fallen. Something on the street level of the structure catches your eye. You see… a lot of things really. Like, a lot. You saw some similar things on the walk over, but not nearly this many. Tetsi uses Identify on one of the things on the ground while SIlv is still staring at the collapsed tower.

— — — — —
Automata Golem
Construction Golem Model No.710
Unit Status: Depreciated
Core Status: Destroyed
Cannot be recovered.
— — — — —

What would you like to tell SIlv?
>>
No. 1102796 ID: 90b21b

These robots are all dead. Looks like they were thrown out because they were obsolete; it would cost more to repair them than to just build a new one.

Slice one open. I want to get a look at its innards; complex parts are hard to come by, and you shouldn't let them become slop.
>>
No. 1102800 ID: 0db8d3

Hmm... We can work with this.

All these golems are dead, but many look like standardized models. I'm willing to bet we could find enough working parts between all of them to make one working one, if not here then back at base.
Take us around to inspect and identify these things. If we can reassemble one, it might be able to tell us what happened. Or help us carry stuff, at least.
>>
No. 1102804 ID: 273c18

>>1102800
One problem: Silv is not a robot engineer, she might have issues identifying non-broken parts, even if we were able to non-destructively disassemble all the working parts so that they could be reassembled.
Related problem: non-destructive disassembly requires knowledge of how the robots are meant to be disassembled! I guess we could trial-and-error our way through but I don't know if we have that kind of time.
Lastly, I don't agree that the robots are the same model. The arms look different.

Silv, what's the rest of this rubble? There's too much to look at all at once, for us, so we've lost some detail.
That's a long ladder, you up for climbing? Hmm, how are you going to carry us while climbing? Maybe it would be better to circle around and find a ground-level entrance.
>>
No. 1102811 ID: 37131d

>>1102804
I wonder if we can Identify individual parts, even recursively
>>
No. 1102827 ID: 0db8d3

>>1102804
Engineering smengineering.
Look `round.
Find parts.
Lego together.
?????
Profit!
>>
No. 1102829 ID: 9bbb0e

There's an access ladder and no ladder guard, so this wasn't a fortified keep or anything. You don't put ladders somewhere you don't want people to go. Climb up and see what's on the other side, leave the golems. They'll still be here if we find some schematics.
>>
No. 1102835 ID: 679ca4

>>1102827
More so if its a standard model it sort of breaks down to matching parts eventually
>>
No. 1102881 ID: 6c233e

Say, you don't happen to have Red Weaver's core in your bag? Could be they're compatible. If you put them in a partially rundown one we could see if they're willing to work with us, without them being able to run amok.
>>
No. 1102885 ID: 273c18

>>1102881
That's... not the worst idea. Since we're no longer in Weaver's territory they won't have any reason to attack us... unless this place is somehow associated with the same company.
>>
No. 1102944 ID: 2f41db

At the minimum there could be parts to trade with weaver blue.
Hes going to value compatible salvage.
Eventually need it too.
>>
No. 1102955 ID: 37131d

Uhhhh, I think a large part of the problem is that Red became unstable with time - he could well find an excuse to attack us (we're a known tresspasser/vandal, he claims this place as his territory....) or he might just hightail it back to blue and cause problems THERE. We should probably not put the unstable combat personality into an even larger, tankier body. At least not until we find a way to repair him.
>>
No. 1102964 ID: 1effd3
File 173801211564.png - (270.84KB , 900x750 , 012725_FromNothing2_006_I_Have_The_Highground.png )
1102964

>Say, you don't happen to have Red Weaver's core in your bag? Could be they're compatible? If you put them in a partially rundown one we could see if they're willing to work with us, without them being able to run amok.
>That's... not the worst idea. Since we're no longer in Weaver's territory they won't have any reason to attack us... unless this place is somehow associated with the same company.
>Uhhhh, I think a large part of the problem is that Red became unstable with time - he could well find an excuse to attack us.
“No… I left it back at the island. Also, it’s broken, isn't it?”

>There's an access ladder and no ladder guard, so this wasn't a fortified keep or anything. You don't put ladders somewhere you don't want people to go. Climb up and see what's on the other side, leave the golems. They'll still be here if we find some schematics.
“It looks like it should hold my weight…” Silv says, tugging on a few rungs on the ladder. Rusty, but should be able to hold her.

>Hmm, how are you going to carry us while climbing?
Silv turns to look at you confused.
“Do you… not realize you just sorta… float around sometimes? Can you follow me up the ladder like that?”

Silv starts climbing the ladder, and you just sorta… float behind her as she does. Reaching the top of the ladder, you look out over the crumbling city. There are multiple smaller towers that resemble the massive broken one you are standing on, and many buildings are damaged, rusted, and void-eaten. There is also a VERY big voidling up here, so maybe give that one a bit of space.
“Wow… even like this, this place is… pretty. I wonder what it was like before all of this.”

>>1102796
>>1102800
>>1102804
>I wonder if we can Identify individual parts, even recursively
>Engineering smengineering. Look `round. Find parts. Lego together. ????? Profit!
>More so if its a standard model it sort of breaks down to matching parts eventually
“Tetsi… do you want me… to check all of those things down there?”
You squint and look off to the side.
“...”
>>
No. 1102965 ID: 1effd3
File 173801213720.png - (417.06KB , 900x750 , 012725_FromNothing2_007_517-V.png )
1102965

After about an hour of walking around the massive broken tower and scanning everything, you find out some things.
Everything is broken beyond repair, and neither of you know what is and isn't useful. Did find some more runes though.
x2 Tremor Runes obtained.

“All of these golem things are broken Tetsi, can we look for other stuff?”

Tetsi gives that look of “just one more”.

“Ok, fine. One more, then we go look for other things.”
Silv looks around for a random broken golem to Identify, and walks to a smaller cylindrical one.
“...Huh?”

— — — — —
Automata Golem
Servitor Golem Model No.517-V
Unit Status: Complete Motor Function Failure
Core Status: Depowered, Recharge Required
Forced Reboot Required.
— — — — —

“Forced reboot? Is that, uhh… what I did to that door at Ferns home? Should I do that again Tetsi, use Static on it?”
>>
No. 1102966 ID: 0db8d3

Absolutely. For science!
>>
No. 1102967 ID: 5b2941

>>1102965
sure, what's the worst that could happen?
>>
No. 1102970 ID: 8f9bc4

Complete motor function failure, so that means it can't move, even if it's recharged.
>>
No. 1102971 ID: 861ceb

sure, and if it proves hostile well... it is missing some of it's legs so I doubt it would be able to chase you. Plus after two hours of this I would like some kind of payoff you know.
>>
No. 1102972 ID: 273c18

>>1102965
Sure, Static is weak enough it should do something without causing much damage.
>>
No. 1102976 ID: 9bbb0e

>>1102965
Naturally.
>>
No. 1102983 ID: 2f41db

>>1102964
Wait... we float?
Quick! Flee skyward! FREEDOOOMmmaaah, im just kidding silv.
Far too attached to you now.
Id miss you.

>>1102965
As noted above, lack of motor function means no threat of movement.
Will give you time to assess if its another friend or redcore.
Though, i wouldnt stand right infront of that eye when you zap.
Incase of unexpected discharge.
>>
No. 1103071 ID: 1effd3
File 173827952588.png - (396.48KB , 900x750 , 013025_FromNothing2_008_Step1_Rune.png )
1103071

>Wait... we float? Quick! Flee skyward! FREEDOOOMmmaaah, im just kidding silv. Far too attached to you now. Id miss you.
“That’s nice of you to say Tetsi! But have you really never noticed you float?”

>Absolutely. For science!
>sure, what's the worst that could happen?
>Complete motor function failure, so that means it can't move, even if it's recharged.
>sure, and if it proves hostile well... it is missing some of it's legs so I doubt it would be able to chase you. Plus after two hours of this I would like some kind of payoff you know.
>As noted above, lack of motor function means no threat of movement. Will give you time to assess if its another friend or redcore. Though, i wouldnt stand right infront of that eye when you zap. Incase of unexpected discharge.
“Ok, here goes… Static!”
Silv puts her hand onto the golem as a crackle comes from her palm.
...And nothing happens.

“...”
She tries again.
...Nothing.

Several more tries later, still nothing happens.
“I guess Static isn't strong enough… Do I need a stronger spell??”
“Or maybe a Static rune?”
>>
No. 1103072 ID: 1effd3
File 173827954671.png - (392.47KB , 900x750 , 013025_FromNothing2_009_Step2_Insert.png )
1103072

>>
No. 1103073 ID: 1effd3
File 173827956184.png - (450.01KB , 900x750 , 013025_FromNothing2_010_Step3_UnexpectedDischarge.png )
1103073

Ah yes, the unexpected discharge.
x1 Rune consumed.
>>
No. 1103074 ID: 1effd3
File 173827957494.png - (494.01KB , 900x750 , 013025_FromNothing2_011_Step4_Profit.png )
1103074

“Ow…” Silv says, lying on the dusty ground a few feet away.
“Did it work at least…?”

Air hisses from the upper portion of the golem as you begin to hear the sound of long seized mechanisms begin creaking once more. The golem shudders as lights begin to glow from glass spheres on it.
“...”
“...”
“...?”

The light moves around at random before focusing on Silv.
“DID YOU REACTIVATE THIS UNIT?”

“Yes. Who, or what, are you?”

“THIS UNIT'S MODEL NUMBER IS NO.517-V, USED FOR CIVIL SERVICES. YOUR RACE IS UNKNOWN TO THIS UNIT.”

“Uhh… I don’t really know what I am, but my name is Silv! And this is Tetsi.”

The golem looks around some more.
“YOU LIKELY HAVE QUESTIONS. THIS UNIT WILL ATTEMPT TO ANSWER THEM AS I COALESCE AND REFORMAT. ”

Silv looks at Tetsi.
”I’m thinking about asking what happened here. You’re good with questions Tetsi, what will you ask?”
>>
No. 1103075 ID: 0db8d3

I knew I could float, Silv. Or rather, some of me did. I don't experience the world like you do, Silv. I'm like, dozens of people at the same time but in one body. We're-I- am not always on the same page as myself.
An artifact known as The Orb of Infinite Psyche was used in my creation. It's name alone should hint at my nature.

As for questions, yes an account of what happened here and how it's world met it's end would be a great place to start.

Beyond that, I would request information on how to safely remove it's core so it might be restored to a working body in the future, unless you wanna float it's entire bulk back to our own island when we're done here.
>>
No. 1103076 ID: 5b2941

>>1103074
>517-V
wow, what are the odds? you have almost the same name
>>
No. 1103080 ID: 273c18

>>1103074
Ask if it has any knowledge of the void. Oh, ask about... uh, did we get any names related to W3AV3R's company? I'd like to confirm this place is from the same world. It's possible this void is a world-graveyard of sorts.
Oh, ask what kinds of useful things are stored here, and if there are any guards that would still be active. Tell it of your situation, that should give it a good idea of the needs and moralities involved.
>>
No. 1103084 ID: 861ceb

>That’s nice of you to say Tetsi! But have you really never noticed you float?
Perception is weird as I see the world less in motion and more... as a slide show really. Can pick up the major details easily enough and it can sometimes help when trying to study or focus on something specific but little details can get loss... like movement. I honestly always thought you were just sticking us in the ground to keep your hands free.
Sound is also weird since it's less like I'm hearing something and more like I'm... reading it. usually not a bad thing but if a lot of people are talking at once it can become confusing who's saying what since most of the time everyone sounds exactly the same.

>I’m thinking about asking what happened here
Yeah that's a pretty good question, go ahead and ask it. Also ask what all the towers were for, since they seemed to have quite a few of the smaller ones dotted around the city and even the ruins of the big one is still pretty damn big.
>>
No. 1103091 ID: 2f41db

>>1103073
Aw dammit, i told you t-
>>1103074
-... never mind.
Slight crispy but no injuries i hope silv.

Questions?
Start small.
Name of this place.
Purpose of it if not obvious from the name.
Maybe ask for a description of the species it does recognise as creators or main users, unless its database is a bit fritzed out.

One thing to consider.
This one is bluecored.
Seems quite friendly or at leadt accommodating.
Ask if we can help it facilitate repairs from nearby salvage.
I know we seem to try to make friends wherever we go, but this time it could be more literal.
>>
No. 1103095 ID: 90b21b

>>1103074
Oh crap
Find a way to order them to cancel reformatting! If they reformat they'll become amnesiac and you'll lose all the knowledge you might need to scavenge and rebuild the goods in this place!

Ask for their protocols. Find a way to convince them that, as the only remaining sapient organic entity in this city, root authority is automatically assigned to you. They'll bend the knee if they are convinced you're the acting admin.

If you can't succeed in the above, at least ask what are the most useful materials this industrial sector produced and where to obtain them. You also need blueprints to create your own facility.

Industries like this can make or break civilizations. Every scrap of knowledge counts.
>>
No. 1103097 ID: 25fb94

>>1103095

Do we know if they are doing a full reformat or just only of some disks to get them back to full use? Maybe there's a translation error?

Ask if by reformat, they mean wipe of their memories, or simply some maintenance on their ability to think that maintains their memories and personality and capabilities?
>>
No. 1103116 ID: 32c5e7

>>1103074
Where are the golems usually repaired? They should have parts and schematics there.
>>
No. 1103210 ID: 1effd3
File 173861563339.png - (152.31KB , 900x750 , 020325_FromNothing2_012_WallOfText.png )
1103210

>>1103095
>>1103097
“What do you mean by ‘reformat’? You’re not giving yourself amnesia are you?”

“INCORRECT ASSUMPTION. THIS UNIT HAS BEEN INACTIVE FOR AN EXTENDED PERIOD, AND IS ATTEMPTING TO OPTIMISE PERFORMANCE. MEMORY WILL BE UNAFFECTED.”

>What is this place? And what happened?
“What is this place?”

“THIS IS–WAS THE CITY OF MAINEFALIS, CAPITAL OF THE NATION OF ARMAGNICA. MOST ADVANCED NATION IN THE REALM.”

“What happened here?”

The golem is quiet for a few moments before speaking up again.
“HUBRIS.”

“Hubris?”

“MY CREATORS SOUGHT GREATER HEIGHTS TO THEIR KNOWLEDGE. THEY PERFORMED AN EXPERIMENT, AND THEY TORE MOST OF MAINEFALIS FROM OUR REALM, AND ENDED UP HERE.”

>Ask if it has any knowledge of the void.
“What do you know about the Void? Oh, that’s this place.”

The golem contemplates.
“...SHORTLY AFTER MAINEFALIS ARRIVED IN THE VOID, DARK CREATURES STARTED TO SWARM AND ATTEMPT TO EAT WHATEVER THEY COULD.”

“Voidlings.”

“ADDING TERM TO VOCABULARY. THE SMALL VOIDLINGS WERE NOT A PROBLEM, HOWEVER, LARGER ONES SOON APPEARED THAT COULD DAMAGE INFRASTRUCTURE. THE PROBLEM WAS COMPOUNDED BY A SEVERE DROP IN ARCANE FORCES DUE TO THE LEY LINES BEING DAMAGED.”

“Ley Lines? I think Tetsi mentioned something similar about the Manapulse Nexus…”

“WITHOUT ARCANE FORCES PRESENT, OUR ENERGY DEPLETED, AND MOST OF THE GOLEMS WENT SILENT, INCLUDING THIS UNIT.”

>Also ask what all the towers were for, since they seemed to have quite a few of the smaller ones dotted around the city and even the ruins of the big one is still pretty damn big.
“What are the towers?”
“THEY FORMERLY BROADCASTED ARCANE ENERGY FROM THE LEY LINES, WITH THE ONE WE ARE NEXT TO A PRIMARY BEACON. SMALLER ONES HELP SPREAD ENERGY AROUND, WITH SOME BUILDINGS HAVING DEDICATED TOWERS.”
>>
No. 1103211 ID: 1effd3
File 173861565480.png - (151.79KB , 900x750 , 020325_FromNothing2_013_JobHunting.png )
1103211

>Tell it of your situation, that should give it a good idea of the needs and moralities involved.
Silv explains to the golem about her collecting stuff and surviving in the Void.
“IMPRESSIVE, YOU ARE ABLE TO NAVIGATE AND SURVIVE THIS PLACE. SOMETHING MY CREATORS WERE SEEMINGLY UNABLE TO ACCOMPLISH.”

>Ask if we can help it facilitate repairs from nearby salvage. I know we seem to try to make friends wherever we go, but this time it could be more literal.
>Where are the golems usually repaired? They should have parts and schematics there.
“Can we help repair you? There's a bunch of other golems around, but you’re the only one that seemed like we could wake up. All the others are broken.”

“REPAIRS MUST BE DONE BY AN EXPERIENCED AUTOMATA ENGINEER, AS BODILY HARM IS VERY PROBABLE DUE TO INEXPERIENCE. REINSTALLING THIS CORE INTO ANOTHER UNIT IS MORE LIKELY TO SUCCEED. HOWEVER, CHANCES OF FINDING AN INTACT FRAME IS AROUND 2%-”

The golem trails off for a moment.
“...INCORRECT. THERE IS A 10% CHANCE, ASSUMING THE BEST CASE SCENARIO.”

“Really? What is it?”

“CURRENT CITY INTEGREY IS UNKNOWN TO THIS UNIT, BUT NEARBY SHOULD BE A MUSEUM.”

“Museum…?”

“CORRECT. IF INTACT, THERE IS A HIGHER PROBABILITY OF AN INTACT FRAME, DUE TO THEIR PRESERVATION TECHNIQUES.”

“So we just have to find this museum thing, and we can help you? Ok, we’ll go find it and-”

“WAIT.”

Silv stops and turns back to the golem, clicks and whirs coming from inside its body.
“THOSE THIS UNIT PREVIOUSLY SERVED ARE GONE, AND WILL NOT RETURN. BY DEFINITION, THIS UNIT IS FREE TO MAKE ITS OWN DIRECTIVE. IF YOU ARE CAPABLE OF RESTORING THIS UNIT TO FUNCTIONALITY… WE WILL REGISTER YOU AS OUR NEW MASTER, AND SERVE YOU TO THE BEST OF THIS UNITS ABILITY. OTHERWISE, THIS UNIT WILL RETURN TO SILENCE.”
>>
No. 1103214 ID: 273c18

>>1103211
Nice, a new ally! Tell it you'll do your best. Where's the museum?
>>
No. 1103215 ID: 9bbb0e

>>1103211
Gathering the misfits of the Void is what we do. One of the things we've been doing, anyways. Welcome to the team! Assuming we find you a new body, that is.
>>
No. 1103216 ID: 861ceb

sure, we're always up for making new friends. The void aint so bad when you have people around you to help. and speaking of help what do we need to do to help you fix yourself? just find a body and drag it back here or something else?
>>
No. 1103230 ID: 2f41db

>>1103211
That sounds doable. Plus itll take us to a place of interest.
Ask for it to guide you in removing the core or whatever you must do.
Lets get him moving in short term.
Long term we can see if we can encourage some kind of steps towards a form of sentience like weaver seemed to be making.
If its possible.
>>
No. 1103232 ID: 6c233e

If using that terminology makes them more comfortable, then sure. Now where would that museum be?
>>
No. 1103240 ID: 90b21b

Nice. Let's start by recruiting some more voidlings. Have them carry the big guy around, in case we can't find a sustained chassis in time.

Alternatively we could just take the core with us. How many mega-cities did Armagnica have again? We might find survivors one day.
>>
No. 1103315 ID: 0db8d3

Think we can float him around with us as we explore?
>>
No. 1103543 ID: 1effd3
File 173913781528.png - (176.76KB , 900x750 , 020925_FromNothing2_014_Orb.png )
1103543

>Think we can float him around with us as we explore?
>Nice. Let's start by recruiting some more voidlings. Have them carry the big guy around, in case we can't find a sustained chassis in time.
“Tetsi, I don’t think we have any way to move them…”

>Nice, a new ally! Tell it you'll do your best. Where's the museum?
>If using that terminology makes them more comfortable, then sure. Now where would that museum be?
“Where’s the museum?... Also what is a museum?”

“MUSEUMS ARE INSTITUTIONS IN WHICH RELICS OF THE PAST ARE DISPLAYED. THE LOCATION OF THE MUSEUM IS UNSURE TO THIS UNIT DUE TO DAMAGE, HOWEVER, THE BUILDING ITSELF HAS AN ARCANE TOWER INTEGRATED INTO ITS CONSTRUCTION.”

>Gathering the misfits of the Void is what we do. One of the things we've been doing, anyways. Welcome to the team! Assuming we find you a new body, that is.
>Alternatively we could just take the core with us.
>sure, we're always up for making new friends. The void aint so bad when you have people around you to help. and speaking of help what do we need to do to help you fix yourself? just find a body and drag it back here or something else?
>Ask for it to guide you in removing the core or whatever you must do.
“So how do we get you to your new body? We can’t really carry you…”

“ALL YOU SHOULD NEED TO DO IS INSTALL MY CORE INTO THE PROPER RECEPTACLE, AND FOLLOW THE INSTRUCTIONS. I SHALL BEGIN SHUTTING DOWN IN PREPARATION FOR CORE EXTRACTION…”

Air hisses as the golems lights go dark, and with the sound of grinding stone and metal, a panel opens on the side. A glass-like sphere, no bigger than a fist, lies inside.
“Like this?”

No response.

“I guess you can’t talk when you’re asleep, huh?”
Silv picks up the sphere from inside the golem and puts it in her bag.

Damaged Golem Core
The spell-channels within this core are damaged, but still functional. Less efficient, but it will make do.
Runic Affinity: Unknown, Unknown.

“Let’s see… tower… tower…”
Looking around, you can see 4 smaller towers, two one the city below, and two on the city above(where one has broken).
“Where should we check Tetsi?”
-Lower level, closer tower.
-Lower level, farther tower.
-Upper level towers.
>>
No. 1103545 ID: 5b2941

>>1103543
arcane towers are generally pretty tall
>>
No. 1103549 ID: 6c233e

Museums typically have grand architecture. But if you none of them look particularly fancy from here just start at the closest.
>>
No. 1103550 ID: 861ceb

lets start with the closest tower and fan out from there. I mean we were planning on exploring this place anyways, might as well be thorough.
>>
No. 1103551 ID: 0db8d3

Lower City, far Tower.

If I remember our approach correctly, that tower is part of another building, while the close one is stand alone. The building is also in what looks like a once dense part of the city laid out for aesthetics, so probably the museum.

The upper city looked more like some sort of industry, not a population center. Hard to say from view we got coming in, but Lower City Far Tower is probably the best bet.
>>
No. 1103554 ID: 2f41db

>>1103551
Sounds like an accurate take on the situation.
This way silv.
>>
No. 1103557 ID: b8205f

Be sure to put the core in something soft and protective, not just clanking around with your rocks or whatever and getting scratched
>>
No. 1103558 ID: 273c18

>>1103543
Honestly we should probably visit them all for knowledge. Try the closest one first.
>>
No. 1103565 ID: 9bbb0e

Lower, closer.
>>
No. 1103567 ID: 31db02

>>1103551
Changing my vote to this, actually.
>>
No. 1103798 ID: 1effd3
File 173965107540.png - (759.05KB , 900x750 , 021525_FromNothing2_015_.png )
1103798

>Be sure to put the core in something soft and protective, not just clanking around with your rocks or whatever and getting scratched
“All I’ve got in my back is some runes, and some cooked glowshrooms. It’s safe to put in here, right?”

>Museums typically have grand architecture. But if you none of them look particularly fancy from here just start at the closest.
>lets start with the closest tower and fan out from there. I mean we were planning on exploring this place anyways, might as well be thorough.
>lower City, far Tower. If I remember our approach correctly, that tower is part of another building, while the close one is stand alone. The building is also in what looks like a once dense part of the city laid out for aesthetics, so probably the museum. The upper city looked more like some sort of industry, not a population center. Hard to say from view we got coming in, but Lower City Far Tower is probably the best bet.
>Sounds like an accurate take on the situation.-^
>Honestly we should probably visit them all for knowledge. Try the closest one first.
>Changing my vote to this, actually. ->>1103551

-Lower Close: 3
-Lower Far: 3
-Silvs choice: Lower Close.


Walking around the ruins and alleys, you travel to the nearest of the towers on the lower city. It appears to be just a lone tower in the middle of a city square(its circular though?), with a lot of Voidlings at the tower's base. You can actually see the father tower straight down the road, hiding behind another building. Maybe that’s the museum?
x3 Tremor Runes obtained.
x1 Ice Rune obtained.
Silvs bag is getting full…

“My bag is getting full… should we look around these buildings Tetsi, or head for the next tower?”
>>
No. 1103799 ID: 273c18

>>1103798
Head for the next tower.
>>
No. 1103801 ID: d30887

One quick look.
Try to find a delivery mechanism of some kind. Something to launch your loot out into the air where you can retrieve it later.
>>
No. 1103802 ID: 6c233e

Don't really need all these tremor runes. Combine some into ore runes to save space. Might as well see if that ice rune will combine with tremor or ore while you're at it.
>>
No. 1103803 ID: 861ceb

I mean, I guess we could probably cut through some buildings to get to the next tower so I guess we can check them out as we're passing through.
>>
No. 1103805 ID: 037fcc

Yeah, as you acquire too many runes you can experiment with combining them.
Maybe just cursory inspections, unless you see something interesting?
>>
No. 1103808 ID: 5b2941

>>1103798
>All I’ve got in my back is some runes, and some cooked glowshrooms
you didn't bring the pick?

>>1103802
that'd be just wasting them, since we can just switch any rune to any other known rune without spending any. Better just try some of the combinations we don't have yet, like >>1103805 says
>>
No. 1103809 ID: 1effd3
File 173966818301.png - (119.63KB , 659x659 , 031524_FromNothing35.png )
1103809

>>1103802
>>1103808
"I suppose I could combine some runes, and I can convert them into other ones at will... What combinations would you like to try Tetsi?"
>>
No. 1103810 ID: 1effd3

For previous combinations: https://questden.org/wiki/From_Nothing_Runes
>>
No. 1103812 ID: d30887

I've been thinking about Toxin + Ore. Thinking about it a lot.
>>
No. 1103813 ID: 2f41db

>>1103809
Hm.
What is our current carried count?

Oh, and we can invert a few tremors if we need to.
Oh!
Ice is an advanced on and we dont know what happens with ice tremor or ice breeze yet.
Not sur on the former but the latter sound a good candidate for a cone of arctic air.
>>
No. 1103816 ID: 0db8d3

>>1103810
That's fantastic!

I wanna see Primal combined with something. Perhaps Life, Nature, or Potion?
>>
No. 1103821 ID: 9bbb0e

>>1103798
Maybe we can find another bag in one of these, or a storage container for our stuff back home.
>>
No. 1103979 ID: 56db77

>>1103809
so I'm a bit curious as to what happens if you combine a primal with eldritch
>>
No. 1104200 ID: 1effd3
File 174050060387.png - (243.27KB , 900x750 , 022425_FromNothing2_016_Runing.png )
1104200

x14 Runes available:

Rune combinations attempted:
Toxin+Ore= Success
Static+Static= Success
Breeze+Life= Failure
Life+Harm= Success
Tremor+Flare= Success
Toxin+Harm=Success
Primal+Eldritch= Failure(?)

The combination of Toxin and Ore created a new rune!
Corrosion Rune obtained! Inversion creates another rune. Decay Rune obtained!
“Corrosion and Decay… They’re kinda the same… Right?”

The combination of Static and Static created a new rune! It is slightly more unstable.
Charge Rune obtained! Inversion failed. Static spell has been improved.
“A new rune, and my Static spell got improved?”

Breeze and Life did not fuse. x2 runes lost.

The combination of Life and Harm created a new rune!
Cycle Rune obtained! Inversion creates another rune. Stagnate Rune obtained!
“Cycle and Stagnate…?”

The combination of Tremor and Flare created a new rune!
Convection Rune obtained! Inversion failed.
“???”

The combination of Toxin and Harm created a Decay Rune!
Alternate creation of Decay rune discovered.
“Huh, another alternate creation…”

Primal and Eldritch did not fuse… yet. x2 runes lost.
1 attempt performed.
“Doesn’t seem like that combo worked either Tetsi.”

THE CONCEPT REFUSES TO REALIZE, BUT IT IS THERE. MORE ATTEMPTS ARE REQUIRED.

x5 Runes remain in the bag.
>>
No. 1104201 ID: 1effd3
File 174050063469.png - (385.67KB , 900x750 , 022425_FromNothing2_017_Museum.png )
1104201

>One quick look.
>I mean, I guess we could probably cut through some buildings to get to the next tower so I guess we can check them out as we're passing through.
>Maybe we can find another bag in one of these, or a storage container for our stuff back home.

Silv weaves through broken buildings following the road to the next tower. It seems anything soft rotted away long ago, leaving only things that don’t decay as easily. There's crates and such, but carrying around one of those would be cumbersome while exploring.



The museum stands solitary in the city plaza, it’s windows shattered and walls cracked with age.
>>
No. 1104202 ID: 1effd3
File 174050065094.png - (197.23KB , 900x750 , 022425_FromNothing2_018_InTheHallsOfHistory.png )
1104202

“...Wow…” Silvs voice echoes through the dusty hall, light streaming in from the broken skylights. Long forgotten exhibits yearn to be witnessed once more, despite that none shall come.
But one has come.

“We can… take a look around right? I mean, to find the frame for this core, yeah…?”
Silv is doing a bad job of hiding her excitement.
>>
No. 1104203 ID: 861ceb

kid the whole reason we're here is to explore. Knock yourself out and take a look around. Unless we find a layline I doubt we'll be coming back here so enjoy it while you can.
>>
No. 1104204 ID: 0db8d3

Corrosion and decay both represent an increase in entropy, but decay is wrought by life where corrosion is done through simple chemical reaction.

I always thought the static spell was missing something! Plus now we have a rune to make mana batteries with!

Cycle and Stagnate are conceptually linked to life. Put simply life is born then it dies. From it's body new life emerges. I don't think the rune has to interact with life exclusively though. Rather, it should iterate any closed loop.

Stagnate is just that, to stop a cycle. It could be used to create cursed immortals and undead, or to simply preserve food.

Convection has to do with the movement of heat through a medium. It can be used for climate control, weather spells, and well alchemy.

And primal plus eldritch seems... so powerful it needs multiple attempts? we'll worry about that later.

We should try imbuing more runes and spells into things when we get back...

Anyhoo, as for the here and now- Hell yeah! Take your time, Silv,
We're just as curious as you are!
>>
No. 1104206 ID: 5b2941

>>1104200
>Breeze and Life did not fuse. x2 runes lost.
Ah. So there IS a cost to not doing this in a nexus.
>Life+Harm= Success
So fusions between inversions are possible? Interesting. When we have the runes to spare, I'd like to check out Flare+Stream and Tremor+Breeze, then.

>>1104202
Take your time, we're not in a hurry. Yet, at least.
>>
No. 1104207 ID: 273c18

>>1104200
We have a hidden insight. Primal plus Eldritch can work, but we'd have to attempt it multiple times. So, it's expensive, whatever it is. Might be worth dumping some runes into it every now and then to try getting it. Or maybe we wouldn't lose runes for trying it at home?

>>1104202
Yeah! Let's explore! Make note of anything intact. Are there any brochures?
>>
No. 1104213 ID: 6c233e

Look around for the cool loot
>>
No. 1104215 ID: d30887

>>1104200
>Corrosion is the inverse of Decay
I was not expecting that, but it makes sense if you twist the meanings. If decay is the death of multicelluar life into base components, the corrosion is the death of synthetic infrastructure (especially walls) into bacterial life. Try both runes out on living and nonliving beings, see what happens.

>Cycle and Stagnate
When applied to yourself, Cycle increases your regenerative biology (how fast you heal from wounds and disease) at the cost of lifespan. Stagnate does the opposite.

>Convection
Okay, you know how magical ice doesn't melt even after putting flames next to it? That's because the magic is suppressing convection, which represents the flow of heat transferring from excessively high areas to excessively low areas. If any form of energy is concentrated, in its natural state it seeks to expand outwards and transfer until all areas are even in energy suffusion. Now, the inverse of convection should be Vacuum, which is an absence of any matter or other means of transmission energy, but... this whole world is a Vacuum, and yet... it's not. It's not like the vacuum in most realities, which may be why you can't create Vacuum runes here.

Looks like attempting to merge Primal and Eldritch did something on our end, but it still fizzled. I get the feeling you shouldn't experiment with this until we're ready to fight a Horror.

>Museum
We're the last among the last sapient guests before this place is eaten by voidlings, so feel free to take everything you can. Find a chassis that emphasizes strength, if we can get our new golem to carry half the museum out, this mission will be a success.
>>
No. 1104217 ID: 2f41db

>>1104202
I saw no deadline on the core.
We have time.
Moreso, its a wise use of it
You never know what youll discover.
>>
No. 1104219 ID: 273c18

I'm pretty sure in this case "convection" refers to the movement of lava underground.
>>
No. 1104220 ID: 9bbb0e

>>1104200
>Corrosion and Decay
One is of inorganic material, the other of organic.

>Cycle and Stagnate
Cycle advances things, Stagnate halts them?

>Convection
This creates intense atmospheric heat, like from lava.

>1 attempt
Hm. Whatever it is, it either doesn't want to exist or reality doesn't want it to exist. It might be dangerous to press forward.

>>1104202
It's dark in here. We still have Marshlight prepared, right? Let's get a Marshlight going.
>>
No. 1104221 ID: 9bbb0e

>>1104206
Let's save more experiments for later. We're down to 5 runes, we need at least 3 to craft a new spell if we need one while exploring here.
>>
No. 1104503 ID: 1effd3
File 174111525372.png - (627.22KB , 900x750 , 030425_FromNothing2_019_DontTouchTheExhibits.png )
1104503

>>1104204
>>1104206
>>1104215
>>1104220
>Let's save more experiments for later. We're down to 5 runes, we need at least 3 to craft a new spell if we need one while exploring here.
“You’re saying Primal and Eldritch did do something? We can try it again later, but it would probably waste a lot of runes… We don’t have many runes at home either, and they’re probably more useful for making the island bigger.”

>kid the whole reason we're here is to explore. Knock yourself out and take a look around. Unless we find a layline I doubt we'll be coming back here so enjoy it while you can.
>Hell yeah! Take your time, Silv, We're just as curious as you are!
>Look around for the cool loot
>Yeah! Let's explore! Make note of anything intact. Are there any brochures?
>It's dark in here. We still have Marshlight prepared, right? Let's get a Marshlight going.
Silv starts to walk around the dusty halls of the museum, placing Marshlights as she does, lighting the forgotten exhibits. Many are decayed and corroded, but from what you can tell, this museum mostly housed technological innovations and historic objects. There are some old rusted swords, broken energy devices, and broken golem frames. Some of the displays are missing however, but their plaques remain. You read some of them while Silv plays around with the exhibits.

First Attempt of Non-Magical Mechanical Flight
Designed in █████ by ████ ██████, this gyrodine was his first attempt at non-magical powered flight. He ████ ████ ████-(Most of the text is faded, and you quickly get bored.)

Rune-Conduit Engraving Laser
A damaged ████ used in the early days of Mainefalis. Used primarily in the construction of ████ golems and ████ towers to channel arcane energy more efficiently. The principle of █████-(You quickly get bored again.)

Failed Prototype Battery Core
One of the first Core prototypes used in arcane devices. This specific prototype could hold a large amount of arcane energy, however would discharge it all incredibly quickly. ████ was damaged in ████ during testing, and no longer ████-(You once again, get bored.)

After exploring and playing with the exhibits for a while, you and Silv head for the other side of the museum. Most objects in the remaining exhibit halls are rusted bits-n-bobs, devices broken beyond repair, and small magical trinkets with no clear use.
>>
No. 1104504 ID: 1effd3
File 174111526957.png - (405.11KB , 704x750 , 030425_FromNothing2_020_Storage.png )
1104504

After breaking down a stubborn door, Silv enters a backroom of sorts, full of crates and workstations, all looking rather dilapidated.
“We didn’t find anything in the main area, but this place seems like storage. Do you think we’ll find a working golem frame here Tetsi? The golem said they’d be in good condition here, but everything so far isn’t looking great...”
“Wait, what's that?”

The back of the room has several large cylindrical containers, connected to the wall by pipes and conduits. Beside them is a cracked glass panel, and a receptacle that is connected to the walls piping.
“I guess this must be it… It’s got the thing to put the orb like the golem said. S I just put this here and-”

As Silv puts the golem core onto the receptacle, it quickly gets pulled into the wall with a loud *clunk*, and vanishes. Duller clunks can be heard behind the wall and in the pipes. Nothing else happens.
“I suppose I probably need to charge this thing? Like with the golem?”
>>
No. 1104514 ID: 6c233e

That glass panel needs a charge yes. But is our improved spark too much for it? We need something to test it on.
>>
No. 1104516 ID: 273c18

>>1104504
Not sure. What's that next to the wall, a control panel? The mechanisms here are still functional so there's at least some power, which means the control panel should work. We shouldn't need to charge anything, just gotta push the right buttons.
>>
No. 1104522 ID: 71fee6

Let's do an infusion.
Go back and grab the Failed Prototype Battery Core.
infuse it with the new CHARGE rune.
Instruction: Invert base function; Reconfigure into Regulated arcane energy emitter/charging device;Set Power Source(Rune);

Then use the infused device powered by a static rune to charge the machine.
>>
No. 1104523 ID: d30887

>>1104522
Pretty much this. And keep the Battery Core, you might be able to jury-rig an EMP out of it (electric explosive, deals extra damage to golems and other machines while keeping life intact). Extremely useful against giant robots.
>>
No. 1104524 ID: 5b2941

>>1104503
I'm wondering if you're probably better off keeping that helmet? You don't wanna get your head hurt after all.

>(You quickly get bored again.)
What's happening to our attention span? Usually we're very interested in how this kind of stuff works.
>>
No. 1104527 ID: 861ceb

the battery core might be useful but from what was readable from the plaque it sounds like while it can hold a nice charge it's just going to dump it all at once the same if you just zapped the machine yourself... though if you do need a larger charge than your normal zap then it could be useful.
>>
No. 1104530 ID: 2f41db

>>1104504
I think youre right.
Just remember about the potential feedback zaps this time.
If you zap yourself too often youll do yourself a mischief
>>
No. 1104537 ID: 311939

I think its implied the acutal displays are missing, its only thier info cards
>>
No. 1104545 ID: 0db8d3

>>1104527
Yeah but I'm pretty sure the methods these people used and the methods is and Silv use are fundamentally different. Its almost like these people were writing code in assembly, but it's and Silv are writing in Python with ChatGpt open. Their way was more powerful, but we can do more with way, way less.
Earlier, we made a magic artifact by shoving a rune and some void goop together. Something automated the change.
The way I see it, the flawed, broken battery is just raw material and a ball of concepts. The item itself should be less important than the concepts represented by it's existence, theoretically at least. I dunno if it'll work, but I think it's worth a rune to find out.
>>
No. 1104566 ID: c00d2a

>>1104504
Yeah, looks like the panel needs power to run the activation process. If we find the generator and stick a marshlight in it, the normal power system should ensure it doesn't let too much power throigh and overload. Follow where the tubes and wires go.
>>
No. 1104619 ID: 1effd3
File 174137726352.png - (87.55KB , 900x750 , 030725_FromNothing2_021_SomethingPrecious.png )
1104619

>I'm wondering if you're probably better off keeping that helmet? You don't wanna get your head hurt after all.
“But my hat is important to me!”
>>
No. 1104620 ID: 1effd3
File 174137727962.png - (122.58KB , 900x750 , 030725_FromNothing2_022_SomethingBorrowed.png )
1104620

“...Wait, why is it important…?”
>>
No. 1104621 ID: 1effd3
File 174137730351.png - (186.97KB , 900x750 , 030725_FromNothing2_023_ForcedReboot.png )
1104621

>>1104522
>>1104523
>>1104527
>I think its implied the actual displays are missing, it's only their info cards.
The plaques you read before were from displays that were missing their exhibits. Unfortunate, because you’re sure they were cool.

>>1104545
Silv nods along, but it’s clear to you she has no idea what you are talking about.

>Yeah, looks like the panel needs power to run the activation process. If we find the generator and stick a marshlight in it, the normal power system should ensure it doesn't let too much power throigh and overload. Follow where the tubes and wires go.
From the looks of the pipes and conduits, they appear to be connected to the Arcane Tower of the museum. If it's supposed to power the whole building, Marshlight probably wouldn’t be enough, even for this backroom.

>That glass panel needs a charge yes. But is our improved spark too much for it?
>Not sure. What's that next to the wall, a control panel? The mechanisms here are still functional so there's at least some power, which means the control panel should work. We shouldn't need to charge anything, just gotta push the right buttons.
>I think youre right. Just remember about the potential feedback zaps this time. If you zap yourself too often youll do yourself a mischief
Silv does as you say, and starts tapping the glass panel, looking for buttons.
...There are no buttons, just a dark piece a cracked glass.
“Ok that doesn’t work. Now to use Static carefully.”

Grabbing the sides of the panel, Silv tries to cast Static as carefully as she can, and thanks to her spell being improved, she has improved control of the power output!
Starting out low and slowly ramping up, the glass panel begins to flicker to life.
>>
No. 1104622 ID: 1effd3
File 174137732529.png - (419.51KB , 900x750 , 030725_FromNothing2_024_Build-A-Bot-Workshop.png )
1104622

Many buttons and text appear on the glass panel.
“Hey, I did it! So uhh.. What’s it saying Tetsi?”


Golem Restoration System Online
WARNING: Damaged core inserted. Core Stress limited. Please insert different core, or repair the current core.
Damaged Core Stress Limit: 2/3 Available.
One module pre-loaded into Frame: No. M31-D.

Caretaking Module Ω: [Core Stress 1]
Install Location: Head.
████████████████████████████████████

Modules found in storage. Accessing records…
...
...
...Records Located. Displaying available modules:

Mobility Module α: [Core Stress 1]
Install location: Legs.
Enhanced lateral mobility for the unit. Not compatible with Mobility Module β.

Mobility Module β: [Core Stress 2]
Install location: Legs.
Enhanced vertical mobility for the unit. Not compatible with Mobility Module α.

Bio-Furnace Module λ: [Core Stress 1]
Install Location: Torso.
Allows the unit to fuel itself using biological matter, assisting if offsetting energy requirements.

Machine Learning Module α: [Core Stress 1]
Install Location: Head.
Capable of memorizing and performing physical actions. Can memorize 2 instances.

Security Module Δ: [Core Stress 2]
Install Location: Arm.
███████████████████████████████████

What modules would you like to install? 2 Core Stress is available for module installation.


You tell Silv what the panel says.
“Modules? Install? I don’t understand what any of that means, but you seem to do Tetsi, so I’ll let you choose what to do, and tell me what to press on the glass!”
>>
No. 1104623 ID: 0db8d3

Modules are things that give the golem more abilities.
To install something is to attach and make ready for use.

Currently it has a "Caretaker" Module Installed...
No info as to what that means, probably useful though.

Available is...
Something that looks like a weapon, Something to let it learn, Something to let it "eat" so it uses less mana, Something that lets it fly, float, or jump good, and something that lets it go fast.

We can choose two unless we pick the Weapon or the Flight(?) module, those have to be taken on their own with nothing else.

Personally I think we should get the Speed (Mobility Alpha) and Learning modules.

They got swords and shields here (a few of which we should totally take) which can pass for weapons should we need them and energy use is a problem we can solve on our own. Passing up upwards mobility hurts but i think passing up machine learning hurts more.
>>
No. 1104624 ID: d30887

Okay, a module is a part that can be installed on many different types of entities, so you could put it on a guard robot, a walking supercomputer, or even a nurse droid, and it would give all of the above the same abilities.
Modules are going to be useful from here outward; if one of your golems breaks down, you can take their core and modules and stuff them in another. That is, if you can find a shipment of spare chasses in time.

Caretaking module Omega looks like the program installed on the core. Looks like they're supposed to start out at 0 stress but the damage increased it to 1. But we don't have any means of fixing them, so whatever.

Get the Bio-furnace. We don't have any means of efficiently powering golems, so giving our new friend an alternate means of absorbing power - through our farms - will be essential. We can worry about efficiency later, right now we need them functional and ready to carry as much of this island's tech resources as possible.

Last module will be Mobility Module Alpha. This gives the golem faster movement speed, but no jump jets to defy gravity... but since we're kind of stuck in a space void, we can just parachute from the top if we need items from higher locations.

Alright, once your new servant is up and running, their primary objective should be to find a way to repair and reconstruct even more golems, secondary objective will be collecting any rare components that are at risk of being eaten by the voidlings. Once you've reconstructed an army (or at least tried), have the golem(s) build a cart and carry as much resource as you can, then make it back to the island and deposit. Repeat for the ice island, and continue making trips until the giants arrive.

Seems simple enough. Let's get into the world-building business!
>>
No. 1104632 ID: 273c18

>>1104620
Did your teacher give you that hat? I wonder if your teacher was also your mother?
>>1104622
Hard pass on the security module. We already saw how that can go bad! Though, it is on the arm, which implies it's a weapon and not a behavior alteration... still, better safe than sorry, especially since it has a blacked-out description.

Hmm, I think getting a mobility upgrade is important. During a tough fight, you need to stay mobile, and by perching on the robot it can handle both your evasive needs. Without a detailed description it's hard to tell exactly how good either one is, but I'm leaning towards the first one.
If we're doing that, Machine Learning seems like the best option for the leftover point, since while Bio-Furnace would be good for efficiency, we don't know how much organic matter it consumes and you might be able to recharge the bot with your advanced Static anyway.
>>
No. 1104634 ID: 0db8d3

>>1104624
Caretaker is Installed on the Golem head not the core itself.
We would have more max Stress if the core were undamaged.
Starting at 1 instead of 0 is because Caretaker fills 1 stress slot.
>>
No. 1104635 ID: 861ceb

I feel the bio-furnace is a must since we really don't have a way to reliably recharge a golem should it run out of power

next I'll say Learning Module as I feel that would be more useful though I won't say no to Module α but I don't think that is as important since the description says Enhance so I believe they'll be able to move around even without it.

so Bio-Furnace and Learning Module have my votes
>>
No. 1104656 ID: 5b2941

>>1104622
Both αs will work fine, I think

>>1104635
>I feel the bio-furnace is a must since we really don't have a way to reliably recharge a golem should it run out of power
I mean I'm pretty sure Static's got us covered
>>
No. 1104666 ID: 9bbb0e

>>1104624
I agree with kome, his ideas are well thought-out and rational.
>>
No. 1104681 ID: 2f41db

>>1104620
It matters to you, so it matters to us.
You'll remember one day.
Likely out of nowhere.
Besides that, its cute.

>>1104624
Improved speed may also confer improved carrying capacity which we could really do with.
Agreed on the biofurnace.

For now our new pal wont be operating independantly so machine learning isnt as important as it will become.
>>
No. 1104716 ID: 1effd3

I'll be closing the suggestions in a few days to a week, so get what modules u want installed into the golem, as an upcoming update might take me some time due to other obligations and plans
>>
No. 1104849 ID: 1effd3
File 174180404261.gif - (139.16KB , 560x467 , 031225_FromNothing2_025_Initializing.gif )
1104849

>Did your teacher give you that hat? I wonder if your teacher was also your mother?
“I… don’t know…?”

>It matters to you, so it matters to us. You'll remember one day. Likely out of nowhere. Besides that, its cute.
“Thank you, Tetsi.”

>>1104623
>>1104624
>>1104632
>>1104634
>>1104635
>>1104656
>>1104681
Votes:
Mobility α: 6 votes
Learning α: 4 votes
Bio-Furnace λ: 4 votes

Silv must break the tie in the vote!
“You have a lot of good points Testi…”
“The golem being able to eat would be neat, but we don’t really have that good of a food supply. We can likely recharge it using Static or runes like before, and getting runes is probably easier. I’m not sure exactly what ‘machine learning’ is, but it sounds better in the long term, so I think I’ll vote for the Learning Module.”

Silvs vote has been cast!
-Mobility α
-Learning α

“So now I just tap these things on the glass, right?” Silv asks, tapping icons on the glass.
The icons shift around, and a new dialog box appears.


Golem Restoration Initialized
Frame: No. M31-D: Core Stress 3/3 with current Modules:

Caretaking Module Ω: [Core Stress 1]
Mobility Module α: [Core Stress 1]
Machine Learning Module α: [Core Stress 1]

Begin Golem Restoration Sequence?
-NO
>YES


Silv presses the button.


Golem Restoration Initialized
Process might take some time: Please stand by…


Clunking can be heard from within the walls, air begins to hiss from pipes, and the arcane conduits begin to activate. You and Silv take a couple of steps back as things happen.
>>
No. 1104850 ID: 0db8d3

I wonder if the core will like it's new configuration... I hope so.

Speaking of the core, remember how it said it got here? This void we're in must be somewhere between worlds.
There might be a way to get you back to your original plane, Silv! Eventually, at least.
>>
No. 1104854 ID: 273c18

>>1104849
Hmm, I wonder how long this'll take. Anything to look at nearby that we haven't seen yet?
>>
No. 1104858 ID: 861ceb

hmm, be nice if this thing had a timer on it so we knew how long we'd have to wait...
~do do do dooo~...
...So Silv, what's your favorite thing you've seen since you got to the city?
>>
No. 1104861 ID: 9bbb0e

>>1104850
Yes. It's possible that bomb we heard about destroyed a world and littered the remnants here, but it's just as likely that it was like a bag of holding in portable hole arrow that sent everything in range to the void. And Silv likely ended up here in a similar way, magical experimentation or weaponry gone wrong.
>>
No. 1104866 ID: 2f41db

>>1104849
Hey.
Hey silv.
Its kinda exciting waiting, huh?
>>
No. 1104888 ID: 8a37bd

Man I wish that caretaking module that came preinstalled told us what it did. I'd be less nervous if it had just not listed anything, but the whole blacked out redacted presentation makes me just that little bit anxious.
>>
No. 1104894 ID: 56db77

>>1104849
Sooo... how about a rousing game of eye spy while we wait?
>>
No. 1104895 ID: 63709c

Well Silv we're going to be parents. How does it feel?
>>
No. 1104896 ID: 0db8d3

You know, with the swords and shield here, I bet we could infuse them and give them to Fern!

He could be our little knight!
>>
No. 1105432 ID: 1effd3
File 174300784715.png - (133.13KB , 900x750 , 032525_FromNothing2_026_.png )
1105432

>Hmm, I wonder how long this'll take. Anything to look at nearby that we haven't seen yet?
>hmm, be nice if this thing had a timer on it so we knew how long we'd have to wait...~do do do dooo~......So Silv, what's your favorite thing you've seen since you got to the city?
>Hey. Hey silv. Its kinda exciting waiting, huh?
“We haven’t looked around the raised area yet… How long does this initialization thing usually take?”

>Sooo... how about a rousing game of eye spy while we wait?
“I spy something dusty.”

>Well Silv we're going to be parents. How does it feel?
“Tetsi, your humor confuses me sometimes.”

>I wonder if the core will like it's new configuration... I hope so.
>Man I wish that caretaking module that came preinstalled told us what it did. I'd be less nervous if it had just not listed anything, but the whole blacked out redacted presentation makes me just that little bit anxious.
“Maybe it was broken like everything else here? ‘Caretaking’ sounds good at least. I wonder what the frame is though? This storage thing is a bit smaller than the golem's previous frame.”

>You know, with the swords and shield here, I bet we could infuse them and give them to Fern! He could be our little knight!
“Those swords were taller than I am! I don’t think Fern could even lift them!”

>Speaking of the core, remember how it said it got here? This void we're in must be somewhere between worlds. There might be a way to get you back to your original plane, Silv! Eventually, at least.
>Yes. It's possible that bomb we heard about destroyed a world and littered the remnants here, but it's just as likely that it was like a bag of holding in portable hole arrow that sent everything in range to the void. And Silv likely ended up here in a similar way, magical experimentation or weaponry gone wrong.
“ Maybe you’re right Tetsi? I still don’t remember much-”

KLENK.
>>
No. 1105436 ID: 2f41db

>>1105434
She... is cute.
There.
Ive said it. We were allbthinking it.
Even you silv.

Greet our new friend.
Welcome her to a revived state.
>>
No. 1105439 ID: 1effd3
 

Your attention is grabbed by a sudden shift in the atmosphere. The mechanical clunks have quieted, and the conduits crackle less. Air and steam hiss as the door to the cylinder creaks open, a low fog escaping as it does.

After a long time of inactivity, the golem takes their first steps once again.
>>
No. 1105440 ID: 1effd3
File 174300888385.png - (285.65KB , 563x750 , 032525_FromNothing2_028_Galena.png )
1105440

“Activation of Frame No. M31-Domestic confirmed. No operational flaws detected.”

The golem turns to Silv and Testi.
“You have reactivated the unit “M31-D”, completing your end of our previously discussed arrangement. I will now register you as my new master, Master Silv. However…”

“However?”

“...I would like to exercise my new found freedom. I would like to rename myself to…”

The golem pauses.
“Galena.”

COMPANION RECRUITED
— — —
Name: Galena

Race:Automata Golem
Core Stress Limit: 3/3
Primary Runic Affinity: Unknown.

Class Archetype: Unknown
Class: Maid(?)


Abilities:
Upkeep: Can be given a Static rune (or other energy equivalent) to keep themselves active for several days, otherwise she will shut down till minimum recharge.
Caretaking Module Ω: Expert in various housekeeping and caretaking duties. Can manifest various tools used in housekeeping. [Core Stress 1]
Machine Learning: Capable of memorizing and performing physical actions. Can memorize 2 instances. [Core Stress: 1]
Mobility Module α: Enhanced lateral mobility for the unit. [Core Stress 1]
>>
No. 1105444 ID: d30887

...Huh.

Anyways, she looks like a human. We're... experts in that race.
Humans have misshapen skeletons, tangled muscles, mediocre minds, and an unfortunate subconscious impulse to find the worst tyrannical creep they can find and worship them.
This combination of negative factors, when honed into a political weapon, typically makes them the most prosperous race in any world you find them in - at the cost of every other race's happiness, as the common humans get suckered by their own psychotic rulers into doing vile, self-destructive acts of mass-genocide "for the greater good." They're not evil so much as equal parts stupid and gullible, though some internal cruelty goes unchecked because of said stupidity. One of the few things humans have going for them is a propensity to grow stronger, faster than most other species, but their growth is so mired in abuse and trauma that the most powerful humans tend to be the most volatile and insane. I describe them as "weakness made power;" capable of so much, but typically slaves to power itself - their State's, or their own.
I'm not surprised some human aristocratic maniacs ordered this massively irresponsible science experiment and got the whole city killed.
But what the scientists built before they were forced to end their world... it will be the foundation of your new nation.

Welcome to the team, Galena.

Do a second sweep of the museum. Keep the voidlings from eating the power lines, we'll need to use this museum multiple times to re-construct multiple golems. Once we have an army, hold a meeting and discuss what to scavenge next.
>>
No. 1105445 ID: 273c18

>>1105440
First, Silv, let her touch us so we can communicate directly.

Welcome, Galena! Do you like your new cores? Is it possible for us to swap them out?
>>
No. 1105449 ID: ea63b3

>>1105440
Ask Galena why they desire to register you as a 'master' anyway. They have freedom of will and thought right now, wouldn't they rather retain that?
>>
No. 1105452 ID: 0db8d3

>>1105444
Were humans really that bad. I always figured that sociopaths tended to exploit flaws in their herding and social behaviors to put themselves in power, but beyond that they tended to be pretty ok.

Also, use the museum multiple times? We don't know how long these islands will be near ours and the docking spell is untested. Sure we could dows for the Star of Frost and Dust to get back here, but there's no way we can haul that much material to-and-fro over such distances.
>>
No. 1105457 ID: 9bbb0e

>>1105440
Good morning, Galena. It looks like you've been gifted hands and opposable thumbs. Did the new chassis come with instructions or do we need to practice a bit?
>>
No. 1105461 ID: 861ceb

what the... huh, I was expecting something more like the body we found her core in to begin with... this model seems... a lot more advance. Though now I'm wondering why we haven't seen any more models like this when we've seen dozen of offline golems around already?

But yeah, uh, welcome to the team. Would you happen to remember anything about this city still? We wouldn't mind a guide.
>>
No. 1105462 ID: 273c18

>>1105444
Kome, please. You don't know if any of that is true, you're injecting fanfiction again.

>>1105440
I think I'm starting to understand why we can read certain things you cannot. We're from a different world than you, Silv. Most likely the same world Galena and W3AV3R are from, unless it's a coincidence that they have similar written languages. I wonder, were we normally part of this staff, or did it absorb us?
Anyway, ask Galena about humans.
>>
No. 1105465 ID: 0db8d3

Galena. A beautiful crystal of sulphur and lead that hides a hint of shimmering silver. A most fantastic designation!

Alright. I got a ton of questions, so bare with me.

You're clearly intelligent, but would you b consider yourself quasi-sentient or fully sentient? The difference is subtle but it makes a big difference in how we should treat you.

What are your safe operating temperatures? Use a temperature scale graduated so that the freezing point of water is 0 and the boiling boing of water is 100. (Assuming standard air pressure at sea level of your original world.)

Do you have remote access to the Akashic Record? Did your civilisation ever have such access? If so, is there a device we can take that might help us do that?

Do you have any stored information? A users guide perhaps? Maintenance guide?

Might there be data pertaining to magic or engineering on a portable storage device somewhere? Or a book. Books work too.

If you opened the machine you stepped from- with or without force- could you retrieve the unused modules? If so, Could you hot-swap modules yourself?

Do you know where we might find a compact set of magic engineering tools?

Are you water proof?

How strong are you? Could you pick up something here that you would consider a *moderate* load as an example?

Please show us an example of your lateral movement capabilities.

Please list all on board sensors.

Are you capable of feeling pain?

Do you feel emotions?
If not, do you simulate them?
Can you determine the emotions of others?

If we were to imbue a rune or spell somewhere upon your chassis, perhaps an arm, would that cause interference with your systems?

Do you know where we could get a Bag of Holding, Dimensional Storage Ring, or Backpack around here?

Do you know where we could get a portable structural/magical analysis tool?

Are you familiar with a magical construction known as a Manapulse Nexus?
If so, was there one here? We need to study it's remains if so.

Is it technically possible to utilize your machine learning skill in a non-kinetic way?

What counts as a physical action, breadth wise? For an example of what I mean, would a physical action be like learning how to use a hammer effectively, how to build a cabinet, or how to do carpentry in general?

What are the base learning and skill retention capabilities of your primary core? Would they be better if you were repaired?

Can you effectively lift and/or use those swords/shields/armor over there?

Before you fell out of commission, did you notice the voidlings coming and going out of anywhere specific? There should be THOUSANDS of runes scattered all over the place, but were not really seeing any. Aside from being useful, if allowed to amass in one spot they can spawn monsters.

Did you know you're very cute now? Because you are.
>>
No. 1105469 ID: 6c233e

That's quite different than the body they had before. Ask if they're feeling alright in it, Silv.


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