|
>>
|
d30887.jpg
Dark Flash Prancer
d30887
Right, now that the main threat is out of the way...
1) With the death of the Tech Runeling, the city has become a low-risk, medium-reward area. We need to spend most of our remaining time looting as much of this city as possible. Galena, you know better than any other person alive where the best loot is. Not just the most expensive or most powerful, but the stuff that can help us grow more stuff. Seeds, cores, entire golem factories... anything and everything is on the table, though I expect transportation to be first on the list.
2) We're running out of 'slots' for voidling maintenance. Sure, we could increase our livable space and resources, but what we're sorely lacking is 'trust'. If we don't have dedicated and skilled ranchers maintaining our voidlings, it's only a matter of time before we accidentally put two rivals together and they start a turf war, or one of them trips into the rune storage and becomes a runeling. Which means we need to be more selective of which voidlings we recruit from now on. We should come up with some kind of sidequest during the looting, where we observe voidlings in their natural state and see what our ranching program should evolve towards; diversity, or breeding?
3) We still need to spend a little time scavenging the frost city. Our goal there should be to collect as much data as possible; most modernized cities get plasticine in nature, the food becomes an unhealthy slop compressed into sausages and every other tool is filled with poisonous materials. Miniaturization and increasingly incomprehensible public tech ruins the ability to personally diagnose your own stuff. But the art? Even the slop has grains of meaning if you know where to find it. We'll need to collect enough anime and games to keep Silv and Mel entertained, or this trip might develop cabin fever in a matter of months.
|