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Grey Flash Buzzer
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>>U-um if it's not to much trouble, would you mind teaching me how to play them some time? I wonder what my brother would say if I challenged him to an alien game
>Sure, we'll hopefully have down time in-between the fighting and survival stuff, and I bet getting some basic game stuff from Menoetius would be relatively cheap. We're not in the room with you so you'd have to move stuff for us on our turn, but it should be doable.
Morgan: "Thank you."
>Do we have enough left to ask about Prometheus? From context, he's the item designer?
Menoetius: "Oh, him? He was one of the earlier titans. He designs all the items. Originally he ran the shop here as well, but that didn't work out very well. An item designer must be able to empathize with the players to understand the items they want and must be smart enough to design them. Unfortunately, he was also smart enough to figure out other ways to help them out, like lowering the prices of the shop's items, or that one time when he tried to coordinate an effort to shut the game down for good. Ha ha!"
Menoetius: "That was about the time I was made. At that point, the designers decided it was best if he couldn't interface directly with the players, so out with the item titan and in with the loot titan! Luckily I don't care about any of the same stuff as him, I just want to see violence! glory! death! That's what I live for!"
Menoetius: "Speaking of death, here's some free advice: if you ever see a red door, go through it. The red doors always have the best loot."
>What do the black and white squares on the compass mean?
Menoetius: "Sorry you are out of questions here!"
Morgan: "Hold on let's try the room. I started out in."
Morgan makes her way back to the TTT room. (She goes East-South-West)
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