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Floating Daisy
deec6e
>>869016
Man, I really want to be there for both. Leaf to [s}see if he really sucks blood[/s] get to know him better, Clamp for brain exercise hilarity. Errgh... this is fucking Clamp quest, so let's go with Clamp. Also, since I'm a masochist, let's get the party started with a review of all gnoll names Clamp SHOULD know and see if there's anyone he perhaps should spend quality time with. Say. Clamp remembers all of his old tribe's names, right? He better, there's just 10 of 'em left. Talon, Leaf... who else is there?
Anyway, brace for your brain remembering bullshit, Clamp. From Wind's old tribe of 40 or so, we've got...
Matron
Your 'morale' officer and second-in-command. Can't solve all your problems, but makes a decent attempt.
Waster
One of Wind's daughters. Stubborn, strong, spirited. Hates your guts. Used to be Grasswind, might still be again if she shapes up. If she keeps being full of hot air, you said you'd break her jaw.
Hilt
Hideously nice gnoll with an extra punchable face. A decent fighter. Your likely diplomat-to-be on account of elevated levels of Foreign Bullshit Tolerance. Current clan champ, thanks to fuckin' democracy.
Patch & Stitch
Two tanners. You'll probably smell 'em coming. Patch is female and a bit sassy.
Lasher
Bowyer. You should probably put a face to that name. He might have an opinion on recruiting those archers to the southeast - for example, if we get a lot of extra archers, is he gonna need apprentices to keep 'em stocked?
Gempusher
Gemcutter. Cuts gems. Hasn't got more gems to cut. Gave you an emerald. Sounds wussy, but not dumbassy. Can craft a little with other things, metal, wood, stone. You told him to go make a stone statue or something. Check up on that.
Hitstick
Tailor. Stupid name. Talk to him about clothes, everyone's shirts were in tatters last you heard and you've been thinking about getting shirts with sleeves. Rename him something less stupid.
Sheepweaver
Shepherd. Keeps the sheep that keeps the clan in extra wool and meats. Could talk to to see if we risk those sheep getting raided from out under us if a gnoll alliance attacks/sieges/raids.
Stoneback & Pawdigger
Couple of sassy young jackasses. You mistook Pawdigger for a shovel and made him eat dirt. Stoneback is strong fighter potential, made clan champ after the first Blacktorch raid. Pawdigger is a scout needing a survivable mistake to learn from. You could tell Leaf to find him one someday if he hasn't already.
Sharpsteel
Apprentice smith, needed more training. Lots more training. Probably gonna continue being apprentice smith under the new smith, unless the new smith doesn't want him. In which case, maybe you should find something he'd be good at.
Oakroot
One of Wind's best fighters. A dumbass.
Stemwalker
A good scout. Loyal. A bit awkward.
Yours and Wind's clan was integrating well, Waster being the exception.
Ex-Seaside clan people, 20 or so:
Boatdancer
Ex-chief navigator. Cartographer. Good swordsman. Glass jaw. Used to make the best calls.
Cleaner, Shieldwall, Swordbringer, Crow
Carpenters. Cleaner's the best one, apparently.
Runner, Loafer, Mast, Runner, Guarder
Not-awful hunters, might become scouts. And goddammit, we really have two Runners? Change the name of the one. Or have them run against one another, and rename the slower one Chaser.
Goldpincher
Trader. Probably knows how to speak with Orcs and Lizardfolk.
Ex-Seasiders was half tired of life on the sea, so probably got some loyalty to spare among those who weren't huge fans of it. Lot of 'em, though. Keep 'em busy with work.
Ex-Blacktorch clan people, 8 or so:
Blacktorch Blacksmith
An actual good Blacksmith. A great fucking scout. Should probably make it a priority to learn this guy's name. If he ever wants to go scout again, he better train up a useful apprentice fast.
Leaf said the Blacktorch folks gnolls were very loyal towards one another, stupidly so. Hope you're doing that whole split 'em up across the clan thing.
ex-Irontree clan people, 5 or so:
Two Ambush Archers
From that one nomad sneak clan, Irontree. Called themselves good archers, were actually good archers. Not very loyal when threatened with death. Kind of uppity. Might want to figure out if they've been made less uppity yet, and get to know their actual names.
Besides the archers, it looked like you ended up with 3 more gnolls from Irontree, presumably same level of loyalty. Could question 'em more about their clan leader and the big-ass sword owner you had to let go.
And that's all the gnolls you kinda know and remember. Hooh, feel those brain cells creaking? Well, go out there and abuse 'em some more.
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