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Floating Daisy
deec6e
>>904576
Yeah, nah, don't run for days if you don't have to. Use your noggin and think about what Clamp would do, then do what he'd actually want instead, like a good right-hand (or is that ambidextrous?) gnoll.
... Clamp would probably have wanted you to recruit the prisoners, pending them being actually competent and shit. You'll have to see if any of 'em are good prospects for Storm hold and whether you can keep their recruitment from becoming an issue with the Plainskeepers.
On the other hand, those three gnolls did get captured like morons - are they worth possibly pissing off one of the more powerful clans around? Maybe when you find them you can interrogate 'em a bit on how they got captured and what their skillsets are, under pretense of helpin' 'em get free. Might even be able to see whether the Plainswalkers are entertaining the notion of allying with Chainlink. If they aren't, we might just want to do their job so we can keep 'em from accepting an invite into the 'Shit on Storm Hold' club Chainlink's got going.
Granted, Clamp didn't know the Plainskeepers were slave-owning asstards. Last I recall, he wasn't a huge fan of that.
The real question here is whether we want to actually seriously try to make the Plainskeepers friends - or just neutrals - or whether we want to mess them up and take their stuff, despite being one of the stronger clans around. For now, we should just do our thing, figure out some more intel, and then decide.
As an option, you could also possibly do the taboo thing and bring in the humans.
Nah. Unless it starts to look real, real ugly we probably don't have to go that far. Would bring a hell of a lot of flak Clamp's way if you got outed, too, thanks to taboo.
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