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File 149015616269.png - (276.32KB , 600x500 , MNH 1.png )
789388 No. 789388 ID: 9d9c6b

Wiki: https://tgchan.org/wiki/Team_Port_Echo
Prologue: https://tgchan.org/kusaba/quest/res/751216.html
Discussion: https://tgchan.org/kusaba/questdis/res/106192.html

It’s a bright and luminous day above the lunar surface of Cnidari Vaalbara; not one cloud hangs in the sky. For denizens of Port Echo, it was a favorable day to visit Cuttle Harbor; a place where communal events are held biweekly!

Most robust is the Eoochrqua Bazaar which stretches three-quarters of a mile along the eastern coast of the city. Industrial rigs and fishing boats occupy the water to collect large sums of pescatarian delights.

The Team followed up from crime boss Virgil Moss’ goons that something really illegal is supposed to take place here. Perhaps there’s a chance for the Team to reach a cargo drop before Moss does.
614 posts omitted. Last 50 shown. Expand all images
>>
No. 883809 ID: eeb7d9

We need to put some more points on awareness.
Let's go with B.
>>
No. 884078 ID: 11f77a
File 152619136365.png - (228.17KB , 755x500 , MNH 175.png )
884078

>Ask Dr. Oric if there are other prototypes in the base
[>>882247] He believes his may be the only one left now. However there are many others out there in the city used by Moss’ men.

>Bring the doc back to base
Cybil: “It’s best if he stays with us in Vaal Sol. He’ll be guarded by the best three agents in the division, and can cooperate well with Jer.”

Cybil: “So… I guess no one else can know but you two.”

Sepher: “Your base isn’t really top secret, is it?”

Cybil: “No, but… police stations and hospitals are obvious places to keep witnesses. It's best you don't mention what happens to Dr. Oric.”

Cybil: "Not to say I don't trust the police, but, I've seen too many movies to know someone could be working for the bad guys here."

Cybil: “A safehouse would only appoint too few guards who would be no match for an expert killer.”

Eudora: “—Oh, by-the-way, there are dead bodies in the research building. So… yeah. Thought I'd mention that.”

Main Objective Complete! You have failed some skill checks, but Cybil can learn from them and can increase one of her following skills by 2%!

a) CLIMB [20] > [22] [>>872308]
b) DODGE [45] > [47] [>>877977]
c) WEAPON (FIREARMS) [60] > [62] [>>879530]
d) AWARENESS [20] > [22] [>>879735]
e) REPAIR [57] > [59] [>>880756]
>>
No. 884079 ID: b1b4f3

>>884078
B.
>>
No. 884081 ID: 33cbe7

E. You never know when you'll find a toaster in need of a tuneup.
>>
No. 884093 ID: 1e23d4

E
>>
No. 884110 ID: eeb7d9

I really want to put the points on awareness, but repair skill sounds useful to. Go with E.
Vicktor doesn't look good, and i don't mean it just physically, he looks pretty upset.
>>
No. 884117 ID: 5fa661

E, because the other two have crap for repair
>>
No. 884191 ID: 11f77a
File 152626351760.gif - (158.34KB , 1543x838 , CYBIL-TREE.gif )
884191

Cybil’s REPAIR is now at [59%]!

Cybil has surpassed 1000XP and reached Level 2! She can choose to unlock a new ability or upgrade a current one. In addition, she may add +1 to either her STR, DEF, AGL, or WIL stat!
>>
No. 884196 ID: eeb7d9

>>884191
Ok, i really don't know what to choose, they are all good.
>>
No. 884200 ID: 33cbe7

Control AI, boost AGL stat.
>>
No. 884205 ID: 5fa661

Helioshield 2 with that double functionality seems pretty damn good
(how big a platform does it make though?)

also Wil+1 GIVE BRAIN MORE BRAIN
>>
No. 884221 ID: 91ee5f

>>884200
This
>>
No. 884222 ID: 1e23d4

2 AGL is fucking terrible increase that shit.
Wyre tether or helioshield.
>>
No. 884263 ID: c0641d

Gravity Orb and AGL. Also, Victor looks pretty shook up, on account of him only being alive by the assassin’s choice. Methinks you should refer him to your therapist.
>>
No. 884545 ID: 11f77a

rolled 2 = 2

Looks like a tie between Control AI [>>884200, 884221] and Helioshield 2 [884200, 884222]. Odds are Control AI, Evens are Helioshield 2
>>
No. 884547 ID: 11f77a

>>884545
Fixing vote sources

Control AI [>>884200, >>884221] and Helioshield 2 [>>884205, >>884222]
>>
No. 884560 ID: 1fc6de

>>884545
So Helioshield 2 win?
>>
No. 884576 ID: caf1de

shield
>>
No. 884686 ID: 11f77a
File 152652737363.png - (188.09KB , 600x500 , HELIOSHIELD II.png )
884686

Cybil’s AGL stat increased to [3]!
Cybil has upgraded her ability: Helioshield II! In addition to its HP increase, all team members will be given their individual wall that follows them around. They can also be used to cross gaps and reach higher places.

>How big a platform?
We’ll go with 5x5 when used to climb on. It can appear as high as they can reach and pull themselves up. Able to support their weight.
>>
No. 884687 ID: 11f77a
File 152652744574.png - (207.57KB , 755x500 , MNH 176.png )
884687

HOME BASE, VAAL SOL
Everyone is back at home base. After some freshening up they meet for a quick debriefing. Before Oric enters the room with Jer, Cybil turns to the Chupian.

>Victor looks upset/shook up
Cybil: “Vic, are you alright?”

Victor: “Uh—yeah I’m fine. I’m good.”

Cybil: “You’ve been silent since…”

Victor: “—I know. My face still hurts a little.”

Cybil: “If there’s anything…”

Victor makes a small grunt.

Cybil: “You can talk to our therapist. You look a little shaken, is all. I’ve seen many cops change after a near-death or traumatic experience.”

Victor: “Nah, it’s— I’m good. I’m not traumatized. Don’t worry!”

He stares at the ground, perhaps thinking of his particular encounter. The Cnidarian walks in with the Gard not too far behind.

Oric: “I… can’t thank you enough. I don’t know what trouble I may have gotten myself in. I truly believed what I was doing was for good. But now I’m confused about my real purpose in all this madness.

Oric: “I’ll do my best to answer everything I know.

a) “How/When did you work for this company?”
b) “What does Moss have to do in all this?”
c) “What are the diagrams and scribbles in your apartment?”
d) “Are there any names you can share with us?”
e) >Other questions
>>
No. 884690 ID: eeb7d9

I mean, all these questions are important, so let's start with the a.
>>
No. 884694 ID: c563ce

>>884687
Yeah we gonna get victor some therapy.
>>
No. 884697 ID: b1b4f3

>>884687
A, C.

>Victor
He might just be pissed off that he lost the fight.
>>
No. 884698 ID: 830fb7

>>884687
Could it be he lost his mask and is now sad about it.
>>
No. 884714 ID: c0641d

I think the video-diary already gave us the answers to A and B, and a sneaking suspicion of C. What we really don’t know is D, but there’s nothing wrong with asking him to confirm what we already know from the diary.

So I guess E (Confirm info from diary?) and then D and possibly C.
>>
No. 887152 ID: 11f77a
File 152782711285.png - (211.19KB , 755x500 , MNH 177.png )
887152

>Start at the very top (A)
Cybil: “We need to know who you’ve been working for. How long have you’ve been with these guys?”

Oric: “Oh, it has to have been—maybe—five years since I left Port Electric.

Oric: “Even as a Cnidarian I was high up the ladder; it was difficult, however, to have my perfections and ideas approved.

Oric: “All PEC did was make shortcuts, and I had no choice but to follow through with manufacturing unsafe devices for my people. After too many accidents to Cnidarians without penalty I walked out…

Oric: “It hurt they didn’t even seem to notice my absence.

Oric: “But not long after, I was given an opportunity to craft something with complete control over. I was skeptical, of course, but they seemed genuine. I theorized some blueprints, and I would find errors in their prototypes. Of course, I was paid well for my help.

Jer: “Any names?”

Oric: “That’s just it: I’m not entirely sure. What I thought were different commissioners may have been aliases from the same person.

Oric: “Kilomation. DynoTECHNIC. PHO-Fi. Novica Mill. I’ve never heard of them before—they’re certainly not local. I was referred to someone else after each project.

Cybil: “Are you sure there were no names to lead on? There must’ve been something you’ve picked up.”

Oric: “…Perhaps. Moss privately talked to my benefactor—I could hear him argue in a different room in the penthouse, and may have uttered something.

Oric: “I think I heard… Cain.

Eudora: “What’s Moss’ role in all this, then?”

Oric: “No clue. He was hand-picked for a reason, though. Which brings me to ask: what does he have that the company needs?
>>
No. 887154 ID: 11f77a
File 152782722206.png - (77.48KB , 438x409 , MNH 178.png )
887154

>Suspicion of diagrams (C)
Cybil: “Is that what was all over your apartment? Diagrams and blueprints for those companies?”

Oric: “Yes. I may have been a little stressed, cooped up in that place. But the demand was so high!

Eudora: “It sounds like a regular business deal to me, though. What’s so illegal about this again?”

Jer: “Virgil Moss is still a criminal. But I can’t quite find anything worth looking deep into the company Oric works for. As far as we know they are just doing their business, with Moss as a bad employee.”

Jer: “Evidenced by their recent falling out, he was ‘let go’ and made trouble by kidnapping their greatest asset.”

Victor: “I think sending a killer to eliminate his gang is pretty illegal though.”

Jer: “True, but we don’t know who really sent the assassin. She could’ve been a sole vigilante or perhaps hired as a mercenary to retrieve Oric.”

Jer: “Nevertheless, I suggest we investigate the last clue found at the Bazaar as soon as possible.”

a) Ask more questions “___”
b) Move on to the next assignment
c) >___
>>
No. 887194 ID: eeb7d9

What was Oric working on exactly?
Remind me if we already know this.
And what about these new goons with those barnacles?
Does he know something about them?
>>
No. 887209 ID: 5fa661

Ask Oric if he developed anything besides the barnacles that could've been weaponized by his mystery patrons and/or Moss.
>>
No. 887265 ID: 33cbe7

C: Try adapting this power core to Cybil's suit. More power could mean more ability uses.
>>
No. 887919 ID: 11f77a
File 152831536680.png - (175.38KB , 542x426 , MNH 179.png )
887919

>>887194
What the heroes know: After completing a design for an efficient Cnidarian suit, Oric was tasked to craft a battery to make up for all the energy expended by his inventions [>>868020]. Moss was apparently hired for an unclear reason, but such activities included him smuggling machine parts perhaps made by Oric’s design [>>questarch/>>771697]. Recently, there has been a falling-out between Moss and Oric’s boss [>>868022] and thus the Cnidarian was kidnapped for the Krullghn’s own benefit. The battery only had one problem, it discharges bouts of electricity which can be harmful—or grant a dangerous punch [>>854168]. Oric has been trying to fix this under pressure. His latest design is near-perfect and should solve all the problems before it.

>Use battery for Cybil’s suit.
Victor: “Hey, can we use the battery on Cybil? Fighting fire with fire seems to be a good idea…”

Oric: “I-I suppose I could try but—

Oric: “I’ve been trying to fix the discharge, not enhance it! Plus, the battery was made for inventions of my design. I will need to be familiar with Cybil’s suit to know it won’t explode from all the power it holds.

Cybil: “Plus… this is kind of the only suit I have.”

Jer: “What else have you developed that seemed out-of-place?”

Oric: “Only suits of various designs, mainly militarized functions for Cnidarians like me. With some additions and modifications.

Oric: “Generators, medical and furnishings—stuff just to benefit our way of life.

a) Ask more questions “___”
b) Move on to the next assignment
c) >___
>>
No. 887921 ID: 5fa661

I think that's it, let's move on.
>>
No. 887975 ID: eeb7d9

I can't think of anything else right now. Can we ask things some other time?
>>
No. 887976 ID: c0641d

Hey, ask him about that weird black thing in cold storage we found in our first mission! That’s probably related, right?
>>
No. 888133 ID: 11f77a
File 152840588106.png - (142.15KB , 470x366 , MNH 180.png )
888133

>Weird black orb
Victor: “WAAAAAAIT!”

Victor: “You made a cold storage machine that contained a black marble thing! What is it?!”

Oric: “I— a what?

Victor: “Did you… make a marble machine?”

Cybil: “During one of our raids we came across an interesting, mechanized freezer. It seemed to have produced a small, black orb.”

Cybil: “Would you have anything to do with it?”

Oric: “I don’t recall such a thing. If Moss has been moving my inventions to various buyers—then he could be receiving something in return, more than just money…

Oric: “I think that could be everything I can share. If I come up with anything more I’ll let the rest of you know.

Oric: “I need a good rest. It’s been too long since I took a break from all this.
>>
No. 888134 ID: 11f77a
File 152840620127.gif - (631.53KB , 667x500 , EP1SELECT5.gif )
888134

>Time to move onto the last clue
In the Elix Garden District houses one of many substations in Port Echo operated by the Port Electric Company. The distributer supplies half the city its power. The place can be visited by an appointment, and the gang was able to ask for a guide. It's a mainly quiet place with little activity outside. Still, one shouldn't stray too close to the transformers or they'll be painfully zapped.

The ride was pleasant through perhaps the most lavish district of town, Elix Garden. But far from the recreational parks settles the electric substation of interest. With you are three items: A pager, A locker key, and A radar.

There are two achievements in the area:
:killmessenger: Kill The Messenger (50XP) — Intercept an interloper
:stopworrying: How I Learned to Stop Worrying (25/50/100/200XP) — Complete the mission with the least amount of catastrophes

>FIRST: Choose your primary character;
A.) Victor (Lvl 2: 1800 XP) [>>/questdis/121125]
B.) Eudora (Lvl 2: 1850 XP) [>>/questdis/121124]
C.) Cybil (Lvl 2: 1200 XP) [>>/questdis/123485]
>Also, decide which form Eudora will take: (Agility | Vitality | Durability)

>SECONDLY: Select two abilities for Victor/Eudora
Victor: (Smogwerfer | Smokescreen | Tarboye)
Eudora: (Chitin Gloves | Sap Bomb | Silk Armor)
Cybil: (Hologram | Helioshield II)

>THIRDLY: You can have a Kreeb or Sepher tag along! Or none of them.
>>
No. 888136 ID: f63555

>>888134
>Love the Bomb
Break everything got it.
Cybil on point, Eudora goes Agility.

>a Kreeb or Sepher
I forgot what those are.
>>
No. 888137 ID: 11f77a

>>888136
Oops, minus the 'a'. It's one of these dudes >>789915
>>
No. 888139 ID: eeb7d9

I'll go with A) Victor. Smogwerfer and Sound sounds good to me.
Eudora should use Sap Bomb and Silk Armor.
>>
No. 888143 ID: 91ee5f

>>888134
>Primary character?
Let’s go with Cybil again.

>Eudora’s form?
Agility.

>Abilities for Victor and Eudora?
Let’s have Victor use his Smogwerfer and Tarboye again.

And have Eudora use her Chitin Gloves and Sap Bomb.

>Bring Kreeb or Sepher or neither?
Let’s bring Sepher.

>>888136
>I forgot what those are.
These two guys in the middle: >>883781 , Kreeb is the grey guy that looks kinda like Oric and Sepher is the green guy next to Cybil. They’re normal cops and we’ve got the option to bring one of them with us or neither of them.
>>
No. 888209 ID: 33cbe7

Primary: Eudora, Durability Form, Chitin Gloves, Sap Bomb.
Victor: Smogwerfer, Smokescreen
Bring Kreeb.
>>
No. 888837 ID: 11f77a
File 152894691395.png - (319.95KB , 1000x831 , CYB CURRENT.png )
888837

You decided to play as Cybil Her abilities:
Hologram [Deceptive image (of anything) to distract enemies. Spends 1 charge per round.]
Helioshield II [Holographic wall for each ally that blocks bullets for a max of 10 damage. Can be used as a platform to cross gaps and reach ledges. 3 charges per use.]
[ ] Orbiting Drone Once per checkpoint, Cybil can activate the Drone to choose one of the following:
+10% increase to Cybil’s skill checks
Replenish health (+5) and ammo (+5)
Double burst of firepower
Replicate Cybil’s known abilities

>Eudora is in Agility Mode
Sap Bomb [Can spit far with quick pellets to bind limbs.]
Chitin Gloves [Can strike three times in rapid succession with silk gloves]

>Victor’s Arsenal:
Smogwerfer [Fire chemtrails to drive out enemies or cause force damage, 1 canister cost]
Smokescreen [Confuse and distract opponents with an area-of-effect smoke bomb. 2 canister cost]
[ ] Hallucination Mods: Fear, Rage, and Sleep.
>>
No. 888838 ID: 11f77a
File 152894726656.png - (332.90KB , 755x500 , MNH 181.png )
888838

The gang arrives at the site by late afternoon. A Cepholod worker greets them as their guide. Kreeb tags along to keep things on record. In fact, he may have insisted to join.

Calem: “Ah, you’ve arrived! Welcome, welcome! I’m Calem Worsh—I’m the chief engineer that overlooks this station. I’m quite curious about your visit here!”

He seems to have put on a pleasant, corporate face.

Calem: “For 170 years we generate power to almost all of Port Echo’s districts. Tar Zoa, Elix, Monument, Vaal Sol—it goes on! What ever could your stay be for, friends?”

Kreeb seems to lay down the situation, “We’re here to investigate the premises due to possible involvement with criminal activity. As per new guidelines from the PEPD, any obstruction or resistance against The Port Echo Super-Terrestrial Division may invoke a fine from the court.”

Victor: “Super… terrestrial?

Cybil knows that isn’t entirely true, they’ve yet to have their request approved in order to work (slightly) above the law ([22]/[60] KNOW(History/Law)). Calem pauses for a moment.

Calem: "Well, uh, where shall we begin? Erm..."

You have the option to split the party; you can look around outside or follow Calem to his offices inside, as well as ask any questions.

[ ] Skill Check >>888837
CYB (1200) Hologram | Helioshield II
VIC (1800) Smogwerfer | Smokescreen
EUD (1850) Chitin Gloves | Sap Bomb
>>
No. 888840 ID: 5fa661

Ask how many others are currently working at this station.
>>
No. 888924 ID: c0641d

Cybil will be the nice face of the group and follow him in. If the non-green areas are immediately open to us, I want at least one person checking out that building in the yellow zone way in the back, and another in... let's say the red zone. If not, have the others just hang around outside in the green zone.
>>
No. 890587 ID: 11f77a
File 153038137501.png - (252.17KB , 755x500 , MNH 182.png )
890587

>Be the nice face
>Number of Employees
Cybil: “So how many employees work on these grounds?”

Calem: “Well, depends on the sector. But we usually have six or seven men operating. If any trouble arises there’s some who are just a phone call away.”

Kreeb murmurs.

Calem: “Shall we have the tour, then? Will everyone be joining us?”

Cybil: “Not exactly. My team, if I say correctly, may scout around as we talk inside.”

Calem: “Well I wouldn’t advise them to travel too far, I mean—we’re talking about dangerous equipment and risk of injury.”

>Split group
The gang has A PAGER, A LOCKER KEY, and A RADAR. Decide which group carries which items.

Group A (Inside): Cybil & Kreeb
Groub B (Outside): Victor & Eudora
>>
No. 890592 ID: 5fa661

Radar and key with the scout group, Cybil keeps the pager in case the scouts find something or somehow cock things up and need to notify her.
>>
No. 890593 ID: 91ee5f

>>890587
Cybil & Kreeb take the Locker Key.

Victor & Eudora take the Pager and Radar.

>>890592
The team has their own communication devices.

The pager isn’t for contacting each other, it’s part of the evidence we found.
>>
No. 893178 ID: 11f77a
File 153176191336.png - (267.52KB , 643x400 , MNH 183.png )
893178

Cybil keeps the locker key, there could be an employee room somewhere inside. Eudora and Victor have the pager and radar. Nothing seems to have happened yet.

Inside, Calem talks about the business: more filler about the magic of Port Electric. Past the foyer and helpdesk is a large room where a cluster of computers and equipment are stationed. The majority of employees are Cnidarians out of their suits—cramped together, or piled to type on keyboards. Their suits are huddled somewhere in the corner, most rusty and outdated. Kreeb murmurs and follows slowly behind.

The area doesn’t look well-kempt on either side as they walk down the aisle.

[ ] Skill Check >>888837
CYB (1200) Hologram | Helioshield II
>>
No. 893872 ID: 33cbe7

Seven, eight, nine- hmm. My fingers must be malfunctioning, they don't stop at seven.
Can you subtly sweep for hidden weapons as you progress towards the back rooms? Start with the west room.
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