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Moon Basket
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I'm changing things bit by bit, but I believe this could be pretty useful. Pretty much all characters have basic general knowledge and skills. A toughie like Eudora should still have a chance at charming and hacking—even if it's slim—but that's the fun in it. Nothing ventured, nothing gained.
There will also be some edits in character sheets. Each character by default has seven talents (4 natural and studied, 3 hobbies), and I feel that being able to use a weapon and having high knowledge in something should be in their separate category. So while Cybil has Hack, Opr. Hvy. Machinery, Scan, Repair, and Persuade, I think Knowledge (History/Law) and Weapon (Firearms) can be replaced with something like Heal and Navigate. Meanwhile Language, Weapon Use, and Knowledge will be their own thing.
Side note, although I feel I'll never get around to it until the far future, I would love to have some traditional adventure where the players can craft their own characters. I have a list of 21 species and they all have some random assortment of skills to start off with.
Oh, before I forget, I'm trying to think of a good fighting system. Each character will have Strength, Defense, Agility, and Willpower. Instead of waiting to see whether you hit or miss with percentage dice, I'm trying a rock-paper-scissors method. Still figuring it out!
That's all I have for now!
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