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Spirit Bringer
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Guts thinks, briefly, about stopping by Town Hall and needling Isabelle for information - but he’s tried before, and she never gives him anything beyond what she shares at the beginning of the day. Instead, he decides to walk to Tex’s house.
It’s on the southern edge of Meatcube, right on the cliff, just like his. The southeastern corner of town - where Guts lives - is packed, with Town Hall, the thrift store, the coffee shop, and the town square all in the same stretch of land. The western half, where Tex lives, is quieter, and villager’s homes are dotted out in a more leisurely way than the claustrophobic crunch of Guts’ corner of the woods.
As he walks, an eye always out for the glimmer of insect wings, Guts thinks about the other residents of town. Sharing his side of town, there’s Cube, a penguin with a pronounced stutter; and north, by the river, another human girl, Babette. Most everyone else lives west of the river - Dotty and Tiffany, inseparable rabbits; Genji, another rabbit who keeps more to himself; Lucky, a dog whose name has always struck Guts as a clear misnomer; Zell, the smooth-talking blackbuck who Guts wishes would leave him alone; Annalisa, the soft-spoken anteater who works at the coffee shop; Agnes and Mathilda, both of whom he’s never really talked to; and the final human resident of the town, Sage, whose sprawling garden does little to combat the heavy stench of the durian trees that overrun Meatcube. People come and go, but these are the ones who seem to be sticking around - or at least, for now. Guts thought Tex was going to stick around, too.
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