[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
In memory of Flyin' Black Jackson
[Catalog View] :: [Quest Archive] :: [Rules] :: [Quests] :: [Discussions] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 10000 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 145162158195.png - (9.06KB , 263x270 , WordWitchTitle.png )
691042 No. 691042 ID: d9d503

112 posts omitted. Last 100 shown. Expand all images
>>
No. 710705 ID: 5ad4a7

Drat, another weakness of SSSWAP. It's not line of sight, but rather, *vision*. Mish has to see where she's teleporting, not just have an unobstructed path.

>>710701
An uncharged fireball should kill the bees without getting through the Immortal Armor, right? Cacame can handle that. Tode should heal Mish.

Cast DEVOUR ONE on Yellow3. Anyone can take out Yellow1.
>>
No. 710743 ID: a6dc58

As tempting as Devour One sounds, I like the idea of Wee Drop, it seems the safest way to get rid of the bees.
>>
No. 713790 ID: 59a537
File 145974915862.png - (21.39KB , 800x800 , EyeEncounter5a.png )
713790

- The CAVE BEE SWARM continues to Ago. [Ago gains wounds: more scratches, mild poison x2]
- Yellow3 is unconscious.
- Yellow1 is still unable to move or turn without its legs.
>>
No. 713791 ID: 59a537
File 145974932307.png - (22.85KB , 800x800 , EyeEncounter5b.png )
713791

>An uncharged fireball should kill the bees without getting through the Immortal Armor, right? Cacame can handle that.
:wwTode: An uncharged FIREBALL doesn’t have much splash effect. A medium FIREBALL should work for that, but it would take a bit to charge. Also, Cacame isn’t here. He is with the main caravan guards.

Ago swats at the bees with her web covered shield, entangling some of them but not doing much damage to the swarm as a whole.

>Wee Drop
You pocket your TOXIN GEODE and cast WEE DROP, shooting a cone of energy at the bees, causing the swarm to fall to the ground.
:wwAgo: Thanks. A blade doesn’t do much against things that small.

Tode walks over and uses HEAL WOUNDS [1 use remaining] to heal Mish’s stalagmite injury. [Mish is no longer injured.]
:wwTode: Keep that away from antimagic and it should be fully healed in a day or two.

Mish gets up.
>>
No. 713792 ID: 59a537
File 145974956083.png - (22.67KB , 800x800 , EyeEncounter5c.png )
713792

With the remaining monsters incapacitated, your group is able to quickly finish them off.
Mish jumps forward, uses SSSWAP, and kicks Yellow1 with their spiked boot. [Yellow1 has been struck down.]

Ago stomps on the grounded bees.

> Cast DEVOUR ONE on Yellow3
You cast DEVOUR ONE on Yellow3, reducing it to ash.
The spell’s effects are less dramatic than the last time you used it. Perhaps it was because the target was a relatively weak creature, but you also feel like there was something else unusual about your previous target. You get a vague sense of skittering through caves and shooting webs other monsters, but nothing concrete.
[You feel slightly refreshed. Your other used memorized spell TOOLS RIDE is recharged.]
[Yellow3 has been struck down.]

You check the rest of the cave, but do not find anything other than empty Creeping Eye nests.
:wwTode: Looks like the last of them then.
Tode uses HEAL WOUNDS [0 uses remaining] to heal Ago’s cave bee poison.

Your group heads onwards, and the rest of the day’s travel passes uneventfully.

[End of Day 1]
[Your TOXIN GEODE has dissipated.]
[Your Memorized spells have recharged.]
While travelling, you may choose to prepare one Creation spell for your next encounter.
Letter Pool:
IUBEEOAAY

Optionally, suggest changes to Tode’s prepared spell loadout for the next day (current loadout at http://tgchan.org/wiki/Word_Witch#Tode_Matchdemons)

>>
No. 713798 ID: 5ad4a7

>>713792
I guess BUOY works as creation, and could be used for floatation or as a piece of cover. BAYOU might just create some water, and seems less useful.
>>
No. 713809 ID: f461c5

>>713798
Bayou sounds like ti would be more useful as a destruction spell, a sticky, soggy morass pooling under the feet of enemies with insects and nastiness debuffing them. Though as a creation spell it may do the same to a lesser degree?

I think boa or buy could both be potentially useful, with eye coming in slightly lower priority but likely good for spying.

Cant think of a way to make good use of obey with a creation spell though.
>>
No. 713826 ID: 69f51f

I don't think we need to prepare any spells right now.
>>
No. 713833 ID: 76c187

Prepare A BOA. Summons a great big snake.
>>
No. 713838 ID: 1cebc8

Bee, maybe?
>>
No. 715778 ID: 59a537
File 146035778580.png - (24.25KB , 400x400 , UndergroundMap2.png )
715778

[Day 2]
The day’s travel goes smoothly. To prepare for possible fights, you have taken to summoning something every two to three hours as your previous summon dissipates.
[For clarification, “prepare for next counter” was intended to mean “have summoned at the next stop”.]

>Bayou sounds like ti would be more useful as a destruction spell, a sticky, soggy morass pooling under the feet of enemies with insects and nastiness debuffing them. Though as a creation spell it may do the same to a lesser degree?
:wwUrist: Destruction spells take the forms of attacks or afflictions, while Bayou would be more like Creating a patch of terrain. A patch of Bayou also isn’t something you can take with you while traveling.

>A BOA. Summons a great big snake.
Your active summon at your next stop will be A BOA. This large snake can Entangle or Bite enemies. [Like most phantom creations, it will follow the spoken commands of its caster until it is destroyed or its duration dissipates.]

You spend a large portion of the day following as Tode uses DIG TUNNEL to make a path through a mostly solid area of underground.

Mish snacks on burnt chunks of one of yesterday’s Creeping Eyes.

The day is generally uneventful.

[End of Day 2]
>>
No. 715781 ID: 59a537
File 146035843789.png - (13.49KB , 500x500 , CaveVillageEntrance.png )
715781

[Day 3]
You come across the entrance to a wyrdfolk village. In front of the entrance tunnel is a small palisade and two guards, a large lizard person and someone resembling a goblin with three eyes and strange hands. They look at you warily as you walk close.
Though you are still in what is technically considered dwarven territory, isolated wyrdfolk villages like this one rarely have much interaction with the usually city dwelling dwarves aside from traveling traders or occasional monster hunters. Still, an established village in dwarven territory is unlikely to be outright hostile.

You currently have A BOA summoned.

You…
[Approach the village and speak to the guards (saying what?)]
[Move on and ignore them]
[Cast a Spell]
[Other (Specify)]
Available spells:
Letter Pools:
Destruction__ C F J T X I I D A T H R O R Q N T
Creation ____ C F J T X I I D A T H R O
Stillness ____ C F J T X I I D A
Movement __ C F J T X

Memorized:
- MENTAL IDIOCY
- DEVOUR ONE
- TOOLS RIDE
- AGE ON

>>
No. 715793 ID: f461c5

>>715781
Is that green stuff on the ceiling a spell affect or just moss?
>>
No. 715813 ID: d21cd6

Move on and ignore them
>>
No. 715817 ID: 1cebc8

Throat Fix - Conjure some tasty cough drops.
>>
No. 715819 ID: 59a537

>>715793
:wwUrist:That's just day moss. It is sort of magic, but only in the sense that it glows brightly each dawn and fades to a dimmer glow over the course of each day.
>>
No. 716459 ID: 5ad4a7

[Approach the village and speak to the guards]
Ask them how's the haps. Any trouble lately?
>>
No. 717573 ID: 59a537
File 146096265232.png - (13.46KB , 500x500 , CaveVillageEntrance2.png )
717573

>Ask them how's the haps. Any trouble lately?
:wwUrist: What’s up? Any trouble lately?
:wwUnknown: Dwarfs. With Red Cleric.
:wwUnknown: are you here about the megabeast bounty?
>Move on and ignore them
:wwAgo: No; we already have a job to do clearing the monsters ahead of a caravan.
:wwTode: Sorry about that. We will be traveling for a while, but if I see any monster hunters I will let them know.
:wwMish: Which way iss megabeasst?
:wwUnknown: Northwest. In lake, not too far.
:wwMish: Sso we can fight it!
:wwUnknown: good. since the monster moved into the nearby lake it has killed most of our fishing group and the warriors protecting them.
:wwUnknown: Survivors say is Leg Whale. Five legs.
:wwUnknown: we need access to the lake for food, and we also want revenge. we can’t lose any more hunters, so we will be willing to pay eight hundred gold for proof of the leg whale’s death.
:wwTode: I’ve heard of Leg Whales. Apparently they have powerful Creation magic that gets stronger as they grow more legs.
:wwMish: If it healss, Sself can just ssstab more.
:wwTode: Things are weaker where they have been healed recently.
:wwUrist: We’ll keep an eye out for it then.
:wwUnknown: Good luck.
>>
No. 717574 ID: 59a537
File 146096279280.png - (65.17KB , 1200x1200 , CavernLake1.png )
717574

After less than an hour of walking you come across a massive cavern containing a large underground lake. The ground here is covered in mud and floor fungi, with a few large tower caps looming overhead.
At the shore of the lake, you see signs of a fight and the marks of something being dragged back into the water.
:wwAgo: This looks like the place. How is the caravan going to get across here, even without the monster?
:wwTode: Some of the workers can build a bridge. Of course, being on a bridge would be risky if we don’t take care of the Leg Whale by then.
:wwMish: Sso we lure and ssstab.
:wwAgo: We should also prepare before getting its attention.
Ago casts IMMORTAL ARMOR and reaches for her shield.
Tode starts charging a FIREBALL.
:wwTode: Got any ideas for how to draw it out when we are ready?

You…
[Move closer to the water]
[Give an order to your BOA]
[Cast a Spell]
[Other (Specify)]
Available spells:
Letter Pools:
Destruction__ X S K N I R A C E O I N O
Creation ____ X S K N I R A C E O
Stillness ____ X S K N I R A
Movement __ X S K N
Memorized:
- MENTAL IDIOCY
- DEVOUR ONE
- TOOLS RIDE
- AGE ON

Optionally suggest actions or preparations for group members.

>>
No. 717576 ID: 5ad4a7

>>717574
Create OXEN, send them towards the water as a lure.
>>
No. 717579 ID: 1cebc8

Game Plan:

Cut off legs.

Devour One Whale for creation skill points.

[Cast A Spell] (Oh man this is gonna be good): Ark Excision

Targets anything that can function as an aquatic/spatial transporter and cuts it open. DEEP. Limiter: Does not kill target.
>>
No. 717584 ID: f461c5

>>717579
Thats kind of a broad search category for a seeking spell, dont you think?

WHATEVER, SOUNDS COOL TO ME.
>>
No. 717599 ID: 69f51f

I also vote for ark excision! Nothing can go wrong with that idea
>>
No. 717603 ID: 02a34b

Boas can swim. Send in the snake.
>>
No. 718954 ID: 59a537
File 146156362188.png - (64.15KB , 1200x1200 , CavernLake2a.png )
718954

>Boas can swim. Send in the snake.
:wwUrist: BOA, swim into the lake and fight any monsters there.
Your BOA obediently swims out into the lake.

Tode continues charging her FIREBALL (now size 2/3).
Ago casts casts IMMORTAL ARMOR on her shield.
Mish draws a pair of daggers.

>Ark Excision
>Targets anything that can function as an aquatic/spatial transporter and cuts it open. DEEP. Limiter: Does not kill target.
:wwUrist: Seeking is complicated behavior; to do that, a generated spell would have to include Words like AT [target] or TO [target]. Though if I can get a good visual than maybe…
>>
No. 718955 ID: 59a537
File 146156367968.png - (70.25KB , 1200x1200 , CavernLake2b.png )
718955

You see ripples in the water near your BOA.
:wwUrist: There!
You cast ARK EXCISION at the ripples. Lines of magic flash and carve out the outline of a small boat in the water.
>>
No. 718957 ID: 59a537
File 146156374065.png - (68.89KB , 1200x1200 , CavernLake2c.png )
718957

The body of a small fish floats to the surface.
:wwUrist: Or maybe not.
:wwTode: At least that should have gotten the beast’s attention.
>>
No. 718958 ID: 59a537
File 146156380331.png - (67.87KB , 1200x1200 , CavernLake2d.png )
718958

:wwTode: Well, if it was nearby.
:wwAgo: Maybe we should…
>>
No. 718959 ID: 59a537
File 146156386074.png - (18.17KB , 370x534 , MobyGyoSplashImage.png )
718959

The megabeast Moby Gyo the Scourge of Shallows has come! A fierce whale-like creature that grows new legs as it ages. It has five legs and has several recently healed wounds. Beware its FISH BREATH!
>>
No. 718960 ID: 59a537
File 146156395395.png - (77.05KB , 1200x1200 , CavernLake2e.png )
718960

Moby Gyo leaps out of the water, shredding your BOA in its jaws. [Your BOA has been destroyed and dissipates.]

Mish SSSWAPs forward and throws a dagger, striking Moby Gyo in the side. [Moby Gyo gains wound: dagger lodged in side]
Tode throws her FIREBALL but misses.
>>
No. 718961 ID: 59a537
File 146156409142.png - (67.20KB , 1200x1200 , CavernLake2f.png )
718961

Moby Gyo splashes back under the surface of the water.
:wwAgo: Now we definitely have its attention.

You…
[Move]
[Cast a Spell]
[Other (Specify)]
Available Spells:
Letter Pools:
Destruction__ T O R I E A F T H O E R U A I
Creation ____ T O R I E A F T H O E R
Stillness ____ T O R I E A F T
Movement __ T O R I
Memorized:
- MENTAL IDIOCY
- DEVOUR ONE
- TOOLS RIDE
- AGE ON

Optionally suggest actions for group members.

>>
No. 718964 ID: 5ad4a7

>>718961
Mish, next time it shows up, SSWAP it with one of those giant mushrooms. Or anything, really. Just get it on land, and be sure to SSWAP so that you won't be immediately attacked when it swaps in. Then either attack or get away from it and throw daggers.

Everyone else should prepare for the fish to be beached. Clear out an area for it to swap in.

Destruction:
TEAR AT FOE
>>
No. 718967 ID: 7348d0

>>718964
This sounds good.
>>
No. 718977 ID: f80e05

or if you get a line of sight to the whale (so dont need to target the spell)

"tear forte" or
"eat fire"

though im not sure if eat fire would work better as destruction (fire damage to throat?) or creation (summon fire inside targets mouth?)
>>
No. 719114 ID: 59a537

[Clarification]
>Mish, next time it shows up, SSWAP it with one of those giant mushrooms.
:wwMish: Sshroom is ssstuck in ground. If sshroom were knocked down Sself could SSSWAP though.
>>
No. 719117 ID: 1cebc8

>>719114
Okay, one slicing wave from Tode at the field of mushrooms then.
>>
No. 719168 ID: 69f51f

Creation: ROT RAFT - summon a raft of pure rot in the water and hope the monster eats it
>>
No. 722440 ID: 8cc531
File 146291509490.png - (73.57KB , 1200x1200 , CavernLake3a.png )
722440

>though im not sure if eat fire would work better as destruction (fire damage to throat?) or creation (summon fire inside targets mouth?)
:wwUrist: Either could work. Destruction would do damage more quickly, but Creation would last longer.

>TEAR AT FOE
You step forward and cast TEAR AT FOE. The beam arcs into the air, turns, and curves into the water. You are pretty sure it hit, but can’t tell how much damage it did.

>next time it shows up, SSWAP it with one of those giant mushrooms.
>slicing wave from Tode at the field of mushrooms
:wwUrist: We need to get it out of the water.
:wwTode: Use this to swap with it.
Tode casts SLICING WAVE at a nearby tower cap, cutting through its base.

>Everyone else should prepare for the fish to be beached.
Mish draws another dagger and Ago casts LINEBLADE.
>>
No. 722441 ID: 8cc531
File 146291516099.png - (64.65KB , 1200x1200 , CavernLake3b.png )
722441

Mish and Ago move into position, while the sliced tower cap starts to tilt.
Moby Gyo pokes its head out of the water…
>>
No. 722442 ID: 8cc531
File 146291520739.png - (71.07KB , 1200x1200 , CavernLake3c.png )
722442

…and rears up to unleash its FISH BREATH! A stream of sharp-toothed Cave Fish spews from its mouth at alarming speed!
Mish successfully dodges the gout of Fish, leaping to grab the sliced tower cap as it falls over. The wyrdfolk gets a hold of the mushroom but drop a dagger in doing so. [Mish gains status: prone]
You leap back from the Fish barrage, avoiding the worst of it but being struck with several Fish that latch onto your legs and left arm.
>>
No. 722443 ID: 8cc531
File 146291531966.png - (76.58KB , 1200x1200 , CavernLake3d.png )
722443

The fish on your arm is stopped by your bracer, but the other fish bite painfully into your legs. [Urist gained status: Minor Bite Wounds x3, Fish-Grabbed x4, prone]

The remaining Cave fish land on the ground and flap around angrily, making a Fish terrain hazard.

Before the Moby Gyo can retreat back underwater, Mish uses SSSWAP to switch it and the surrounding water with the sliced tower cap.

As the megabeast starts to fall forward, you…
[Get up (Or try to, with the Fish still latched on)]
[Grab your mace and bludgeon the attached Fish]
[Cast a Spell]
[Other (Specify)]
Available Spells:
Letter Pools:
Letters: H W O W U A E L O R G E
Destruction__ H W O W U A E L O R G E
Creation ____ H W O W U A E L O
Stillness ____ H W O W U A
Movement __ H W O
Memorized:
- MENTAL IDIOCY
- DEVOUR ONE
- TOOLS RIDE
- AGE ON

Optionally suggest actions for group members.

>>
No. 722444 ID: 5ad4a7

>>722443
Cast AGE ON on the megabeast. Then everyone can just go to town on it while you bash those fish off you (next turn).

Ask them to not quite kill it, so you can finish it off with DEVOUR ONE. I'm sure we'll get something nice for that!
>>
No. 722492 ID: f461c5

>>722444
Please dont, these things get more powerful (Or, in this specific case, at least more leggy) with age.

Perhaps I might suggest 'Whale Woe/Gore/GRUE'.

aS destruction spell, of course. Creating a mass of whale tears/guts/horrible flesh eating monstrosities is unlikely to be very helpful.
>>
No. 722495 ID: 5ad4a7

>>722492
Oh, in that case, MENTAL IDIOCY would be the debilitating debuff we want.
>>
No. 722496 ID: 69f51f

Creation: WHALE to summon a spectral whale in front of the beast before it falls on you
>>
No. 724697 ID: 0d6c82
File 146377604142.png - (70.48KB , 1200x1200 , CavernLake4a.png )
724697

As the sphere of swapped swapped water falls to the ground, Moby Gyo lunges towards Ago with teeth bared and bladed leg swinging. Ago avoids the leg and blocks the bite attack with her shield. The IMMORTAL ARMOR on her shield slows the attack, but the leg whale latches on with its teeth and pulls downwards, tearing the shield.

>debilitating debuff
>Then everyone can just go to town on it while you bash those fish off you (next turn).
:wwUrist: I’ll be fine.
You shake off the fish unsuccessfully biting your arm and push yourself to a sitting position so you can cast a spell at the leg whale. The other fish continue to gnaw at you. [Urist has status: Minor Bite Wounds x6, Fish-Grabbed x3, Sitting]

Mish rolls into a sitting position, glances at the leg whale then looks at a mushroom cap.
>>
No. 724698 ID: 0d6c82
File 146377609106.png - (79.02KB , 1200x1200 , CavernLake4b.png )
724698

Moby Gyo casts SPIDER SHARKS, summoning a phantasmal pair of fish monsters. One turns to flank Ago and the other to attack Tode.

Surrounded by enemies, Ago casts Mass Slow directly downwards, releasing a burst of magic that attempts to cling to nearby creatures. [Moby Gyo successfully resists the debuff and is unaffected. Spider Shark 1 is slowed. Spider Shark 2 is slowed. Ago is unaffected due to IMMORTAL ARMOR.]

Mish swaps to the top of the mushroom and gets ready to jump downwards.

Tode hastily casts a Fireball in response to the spider sharks’ appearance…
>>
No. 724702 ID: 0d6c82
File 146377636295.png - (76.14KB , 1200x1200 , CavernLake4c.png )
724702

And lands a direct hit on Spider Shark 2. The spell easily tears through the relatively fragile phantasm. [Spider Shark 2 has been destroyed and dissipates.]

>Whale Woe
You cast WHALE WOE at Moby Gyo, sending a crackling stream of energy at the leg whale. The spell’s specificity to its target makes it extra effective! Your spell surges over the monster, making it shudder and spasm in place. [Moby Gyo has status: Stunned, WHALE WOE]
:wwUnknown: EEEEEEEEEeeeeee!

For your next move, you…
[Get up despite the attachedFish]
[Grab your mace and bludgeon the attached Fish]
[Cast a Spell]
[Other (Specify)]
Available Spells:
Letter Pools:
Destruction__ A W F S R S L E H W L D O D A I
Creation ____ A W F S R S L E H W L D
Stillness ____ A W F S R S L E
Movement __ A W F S
Memorized:
- MENTAL IDIOCY
- DEVOUR ONE
- TOOLS RIDE
- AGE ON

Optionally suggest actions for group members.

>>
No. 724715 ID: 398fe1

We got lucky again, and can spell WHALE. I think Urist should go for it instead of bashing off the fish.

WHALE SWORDS
or if that's more of a creation spell,
WHALE FAILS
or WHALE LOSS
or WHALE FRAIL (FRAIL WHALE?)

Tode can help you with those fish. Either by bashing them off or popping a heal spell to nullify the damage they've done so far.
Ago should be able to just tank the phantasm and inflict a wound on the megabeast. Try cutting off that metal limb! Or cut off its jaw so it can't bite.
Mish should continue her plan. Should work fine.

I think next turn we should be able to finish it off with a DEVOUR ONE.
>>
No. 724718 ID: 094652

Can someone slow the fish so they bite less?

>>724715
Whale Swords seems appropriate. Devour One when ready.
>>
No. 724767 ID: 69f51f

I vote for WHALE FAILS!
>>
No. 724770 ID: 93e896

>>724767
Can't go wrong with WHALE FAILS
>>
No. 727328 ID: b7883c
File 146484765265.png - (72.97KB , 1200x1200 , CavernLake5a.png )
727328

>Ago should be able to just tank the phantasm and inflict a wound on the megabeast. Try cutting off that metal limb! Or cut off its jaw so it can't bite.
Ago maneuvers around Moby Gyo and attacks the leg whale from the side, stabbing through its snout at the end of its jaw then bracing her blade hand on her shield. [Moby Gyo has status: WHALE WOE, LINEBLADE-impaled]

The remaining Spider Shark moves to attack Ago but does not reach her due to being slowed.

>Mish should continue her plan. Should work fine.
Mish leaps downwards from the mushroom top…
>>
No. 727329 ID: b7883c
File 146484776853.png - (76.89KB , 1200x1200 , CavernLake5b.png )
727329

As Mish nears the ground, they swap to a space just above Moby Gyo’s head. Their boot spike impacts with a crack from the leg whale’s skull, and is followed by the other boot spike and a pair of knife attacks. The impact forces the leg whale’s head downwards, causing the embedded LINEBLADE to slice most of the way through its jaw. [Moby Gyo gains statuses: heavily injured jaw, cracked skull, stab wound x4]

>Tode can help you with those fish.
:wwUrist: Can you get these fish off? I’m readying another spell to keep the whale in check.
:wwTode: Alright. I was saving this to keep it from healing, but at this rate we won’t even need that.
Tode pivots and casts ANTIMAGIC CONE, angling the cone to hit the fish without hitting you. The small phantasms are dispelled entirely by the antimagic. [Urist is no longer Fish-Grabbed.]
>>
No. 727332 ID: b7883c
File 146484792833.png - (102.12KB , 1200x1200 , CavernLake5c.png )
727332

:wwUnknown: EEEeeeEEEeee!
Heavily injured, Moby Gyo shrieks and draws from its reserve of power, and Creation energy leaks from its wounds. The leg whale vomits out FISH GROWTH BURST, which spreads out to fill the surrounding area.
The Spider Shark grows larger and shakes off the debuff on it. [Spider Shark 1 has status: Bolstered Size, Bolstered Strength, Bolstered Endurance].
The Piranhas on the ground start to grow spiked, insect-like legs, and get to their spiked feet as a large Piranha Ant Swarm.
Moby Gyo gets up despite the continuing effects of WHALE WOE as Mish hangs clings to its head. The movement exacerbates its LINEBLADE injury, but even as its jaw is further cut energy flows over the leg whale’s skin and its wounds start to close…
>>
No. 727333 ID: b7883c
File 146484800386.png - (79.06KB , 1200x1200 , CavernLake5d.png )
727333

>WHALE FAILS
But before it can fully heal itself you cast WHALE FAILS. As your beam strikes the Moby Gyo, the energy peels off like a shed skin, and the leg whale’s wounds re-open. It succumbs again to WHALE WOE and falls back to the ground. The movement exacerbates its LINEBLADE injury, tearing its jaw the rest of the way off. [Moby Gyo is critically injured. Moby Gyo’s jaw has been severed. Moby Gyo is no longer LINEBLADE-impaled.]

With the leg whale stunned again and critically injured but its minions still active and enhanced, you…
[Get up]
[Cast a Spell]
[Other (Specify)]
Available Spells:
Letter Pools:
Destruction__ U L T L R P A T G D W I R N I J
Creation ____ U L T L R P A T G D W I
Stillness ____ U L T L R P A T
Movement __ U L T L
Memorized:
- MENTAL IDIOCY
- DEVOUR ONE
- TOOLS RIDE
- AGE ON

Optionally suggest actions for group members.

>>
No. 727345 ID: 398fe1

>>727333
>critically injured
DEVOUR ONE will probably finish it off, then. If we can use it before any of that swarm gets Urist, the fight will be over. I don't suppose it's possible to get up now and try to evade the swarm while still casting the spell? Not sure how free movement is.

Those letters are so great though. We can spell ULTRA WILTING. Imagine how powerful that would be as a debuff. Or would it be offensive? Tempting to drag out the fight one more round so we can cast and memorize it before the DEVOUR ONE comes out.

In either case, the party could just cover Urist until he can get off the finisher.
>>
No. 727346 ID: 398fe1

Oh wait. We also have a really good Creation spell available: ULTRA PIG. That could be a better use of memorize since we don't have a great Creation spell memorized...
>>
No. 727351 ID: 595d54

DEVOUR ONE on the whale.
>>
No. 727352 ID: 094652

Time to end this with Devour One! Let Mish finish slicing up the whale first, though.

>>727346
Also, I suggested "Tools Ride". That hurt, man.

Ultra Dip might be even better if it means creating a healing ration made of chips and the caster's favorite dip.
>>
No. 727353 ID: 398fe1

>>727352
Tools Ride is good for creating cover and utilitarian stuff outside of combat, but I figure Ultra Pig might be big enough to provide cover, and would be a powerful summon too.
>>
No. 727354 ID: 595d54

>>727353
I'd rather at least one of our memorized spells had broad noncombat use. TOOLS RIDE is good and versatile. It can stay.
>>
No. 727414 ID: b7883c

:wwUrist: I can't overwrite memorized spells, so I normally wouldn't be able to memorize a new spell without available Memorize Slots. However, megabeasts are known to release powerful Creation energy when they die, which can be absorbed by people nearby to increase their power. So if I cast a spell and the leg whale is immediately finished off, I would be able to memorize it. On the other hand, DEVOUR ONE would increase the power gain...
>>
No. 727433 ID: 408136

Ultra pig!
>>
No. 727435 ID: 595d54

Sticking with DEVOUR ONE. Increasing the Creation energy we absorb sounds good, we might be able to get ULTRA PIG anyway.
>>
No. 727446 ID: 094652

Ultra Pig. Don't hog all the XP, let your party gain Creation Energy as well.

Unless most of the energy shoots off instead of being absorbed, in which case you should probably be efficient and devour the whale.
>>
No. 729684 ID: b7883c
File 146596100754.png - (76.96KB , 1200x1200 , CavernLake6a.png )
729684

>Unless most of the energy shoots off instead of being absorbed
:wwUrist: Maybe? I haven’t tried that, or killed a megabeast at all for that matter.

Ago steps closer to Moby Gyo and re-casts LINEBLADE while attacking, extending the blade to pierce further into the leg whale’s head. [Moby Gyo gains status: LINEBLADE-impaled]

Spider Shark 1 rushes Ago and attacks with a swipe from a bladed leg and a bite. The leg attack is sowed by her IMMORTAL ARMOR and fails to pierce her chainmail, but its teeth latch on to Ago’s leg and are only partly stopped by her armor. [Ago gains status: moderate bite wound]

Mish cheerfully continues to stab the leg whale. [Moby Gyo gains status: stab wounds +2 for a total of 6]

Todesteps back and casts AIR BURST at the Piranha Ant Swarm. A few of the Piranha Ants in front are crushed by the force, but most of the swarm front is harmlessly propelled backwards. The rest of the swarm continues forward. The burst also pushes you in the other direction, but since you are already sitting you can’t be knocked over.

The Piranha Ant previously attempting to bite your arm bites you again, with more success. [Urist has status: Minor Bite Wounds x7, Fish-Grabbed x1, Sitting]
>>
No. 729687 ID: b7883c
File 146596115829.png - (14.78KB , 529x268 , ULTRA_PIG.png )
729687

>ULTRA PIG
You summon an ULTRA PIG, a massive boar with enormous tusks and bone plates on its head. [Powerful summons like ULTRA PIG cause summoning fatigue, which prevents the caster from using the same or other powerful summons for an hour or so unless removed.]

Upon being summoned, your ULTRA PIG immediately charges the leg whale, accelerating to an alarming speed despite the short distance.
>>
No. 729688 ID: b7883c
File 146596121161.png - (75.79KB , 1200x1200 , CavernLake6b.png )
729688

Your ULTRA PIGslams into Moby Gyo and the Spider Shark between them.
Spider Shark 1 is gored by tusks then smashed between the ULTRA PIG and Moby Gyo, but is stopped from dispersing entirely with Bolstered Endurance . [Spider Shark 1 receives status: Impaled x2, crushed lower torso]
Mish is shaken off the leg whale by the impact, and almost falls onto Ago before swapping to the ground.
Moby Gyo is hit by the ULTRA PIG’s charge, and the impact jolts it backwards. The movement makes the embedded LINEBLADE shear through its skull, and the leg whale’s endurance finally gives out. The leg whale falls limply to the ground. [Moby Gyo has been struck down.]
>>
No. 729692 ID: b7883c
File 146596144728.png - (757B , 300x300 , CreationEnergy.png )
729692

As Moby Gyo’s body hits the ground it sighs out a cloud of undirected Creation energy, which is absorbed by the living beings nearby.
You feel a light and giddy sensation despite your bite wounds, similar to when you first used DEVOUR ONE, but without a certain unnatural feeling or the rush of memories.
[You have gained 1 Memorization Slot. Use Memorization Slot to memorize ULTRA PIG? [Yes/No]]
Note: The memorize/mastery system is being slightly retroactively tweaked for balance reasons. Memorized spells can now have multiple uses per day as they progress from basic memorization towards mastery. More powerful spells are more difficult to progress.
[You also gain one of the following (choose one):]
Gain 1 additional Memorization Slot
Gain 1 Echo Slot (Echo Slots store a spell for only one use, but can be refilled if empty or overwritten if full whenever casting a spell from letters.)
+2 uses of MENTAL IDIOCY (current uses/day: 1)
+1 use of DEVOUR ONE (current uses/day: 1)
+2 use of TOOLS RIDE (current uses/day: 1)
+3 uses of AGE ON (current uses/day: 1)

[You no longer have summoning fatigue]

Your allies seem similarly affected by the Creation energy to varying extents.
[Tode gains +1 use of ANTIMAGIC CONE and gains +1 Prepared Spell Slot]
[Ago and Mish will take time to gain benefits due to being non-versatile spellcasters.]

Despite Moby Gyo’s death, the Spider Shark and Piranha Ant Swarm remain threats that need to be cleared out, so for your next action you…
[Try to get up]
[Cast a Spell]
[Command ULTRA PIG (Specify)]
[Other (Specify)]
Available Spells:
Letter Pools:
Destruction__ U A U R W E T M F R E A N
Creation ____ U A U R W E T M F R
Stillness ____ U A U R W E T
Movement __ U A U R
Memorized:
[1/1] MENTAL IDIOCY
[1/1] DEVOUR ONE
[1/1] TOOLS RIDE
[1/1] AGE ON

Optionally suggest actions for group members.

>>
No. 729701 ID: 094652

Oh man. MUTE WARFARE would allow you to fire STEALTH ARTILLERY. We should seriously consider memorizing this instead.

And I vote for an extra charge of Devour One. That spell is REALLY useful and it would be a shame if you missed an especially powerful target with your only shot.
>>
No. 729704 ID: 398fe1

ULTRA PIG is really strong obviously so let's memorize it.

...wait, Echo Slot is how memorization slots used to work, right? With the change, Memorization slots refill upon resting with whatever spell we chose, and we can eventually master the spell by spending level ups, but the chosen spell can't be changed? Could we empty a memorization slot by resting and choosing to empty it?

We should have at least one Echo Slot, so let's spend this levelup by getting one. I kindof wish we could retroactively turn one or two of our memorization slots into echo slots...

Orders:
Mish should help out Urist by using SSSWAP to yank the fish off him and stab it.
Urist should finally get off his ass.
Tode should immediately use ANTIMAGIC CONE on the swarm.
UltraPig and Ago should finish off the shark and prepare to move to attack the swarm if any are left.
>>
No. 729722 ID: b7883c

>Echo Slot vs Memorization slot
[A spell in an Echo Slot is one use total, not one use daily; you store it, cast it from the slot once, then the slot is empty until you store another spell in it. Memorized spells are permanent (and were intended to be from the beginning though that might not have been clear).]

>refill upon resting
:wwUrist: Unlike the Prepared Spells that used by Red Clerics, Memorized Spells don't recharge based on resting; they recharge at dawn due to the Dawn Pulse from the sun's renewal. That's why you often want to start a battle shortly before dawn if you can help it.
>>
No. 729744 ID: 398fe1

>>729722
...oh, so, we were never able to overwrite memorized spells. The tweak allows us to increase their uses per day instead of gaining more slots of either type.
>>
No. 729765 ID: 69f51f

I think we should cast MAR ANT on the ant swarm

Also memorize ultra pig and gain an extra memorize slot
>>
No. 732108 ID: b7883c
File 146700803237.png - (76.05KB , 1200x1200 , CavernLake7a.png )
732108

>ULTRA PIG is really strong obviously so let's memorize it.
>memorize ultra pig
New spell memorized- ULTRA PIG: Summons a large phantasmal boar with a powerful charge attack and a thick hide.

>extra charge of Devour One
>We should have at least one Echo Slot
>gain an extra memorize slot
[1d3 -> 2; You gained one Echo Slot. A spell cast from letters can be stored in this slot, overwriting any previous spell stored in it. Once the stored spell is cast, the echo slot becomes empty.]

> Urist should finally get off his ass.
Your bite wounds slow you down some, but with some effort you successfully get to your feet.
The Piranha Ant latched on to you scrambles to maintain its hold and is too busy doing so to bite you again.

> Mish should help out Urist by using SSSWAP to yank the fish off him and stab it.
Mish gets up and turns around.

The Piranha Ant Swarm advances, and nearly reaches your position.

> Tode should immediately use ANTIMAGIC CONE on the swarm.
Tode casts ANTIMAGIC CONE at the Swarm. The Piranha Ants in front are hit by the CONE and dissipate.
>>
No. 732109 ID: b7883c
File 146700811065.png - (76.94KB , 1200x1200 , CavernLake7b.png )
732109

> UltraPig and Ago should finish off the shark and prepare to move to attack the swarm if any are left.
Ago attacks the injured Spider Shark with her LINEBLADE. Spider Shark 1 gains status: LINEBLADE-impaled]
:wwAgo: I’ve got this one. Take care of the swarm.
:wwUrist: ULTRA PIG, trample the Piranha Ants.
Your ULTRA PIG turns to face the swarm.

Mish swaps next to you and stabs a dagger into the Piranha Ant grabbing you, dissipating the ant and coming worryingly close to stabbing you as well.
:wwUrist: Woah! Careful with that.
:wwMish: Isss fine. Ssself knows ssstabbing.
>>
No. 732110 ID: b7883c
File 146700819797.png - (75.37KB , 1200x1200 , CavernLake7c.png )
732110

>MAR ANT on the ant swarm
You step back and cast MAR ANT at the Piranha Ant Swarm. One of the ants in front distorts and writhes, but the other ants are unaffected.

Your ULTRA PIG charges the Piranha Ant Swarm. Already reduced in numbers by Tode’s ANTIMAGIC CONE, the swarm is decreased even further as the ULTRA PIG barrels through them, crushing ants with its hooves and tusks.

Spider Shark 1 fails to get up due to its injuries, and tries to push itself along the ground to bite Ago. It isn't very successful at pushing itself either, and Ago holds it back with a boot on its head.
>>
No. 732111 ID: b7883c
File 146700831954.png - (74.38KB , 1200x1200 , CavernLake7d.png )
732111

With the Spider Shark injured and impaled, and thePiranha Ant Swarm greatly diminished and on the other side of your ULTRA PIG, finishing up the fight is short work.

Your ULTRA PIG continues to trample the the remaining Piranha Ants, which are too small to pose much of a threat to the thick hide of you summon.

Ago rips her LINEBLADE out of its position in the Spider Shark’s head, tearing a deep gash out of its head and dissipating the phantasm.
:wwTode: Why don’t you just do that to begin with?
:wwAgo: IMMORTAL ARMOR slows down hits I land as well as those hitting me. At reduced speeds, the LINEBLADE’s tip is still sharp enough to pierce nearly anything, and the leverage helps with cutting.
:wwMish: Ssself thinks is more trouble than simply ssstabbing with knives, but is good for bigger thingss.
>>
No. 732112 ID: b7883c
File 146700854059.png - (13.45KB , 500x500 , CaveVillageEntrance3.png )
732112

Tode uses a charge of HEAL WOUNDS on your bite wounds, which heals most of them and lets you walk again without issue. She moves to heal Ago’s bite wound from the spider shark, but Ago declines.
:wwAgo: I’ll be fine. Its shallow and we will be meeting up with the caravan and their healers soon.
:wwTode: if you’re sure…
Tode uses her remaining charge of HEAL WOUNDS on your remaining bite wounds.
Ago uses STABILIZE WOUND on her Spider Shark bite.

Your group walks back to the Wyrdfolk settlement to collect on the bounty you were promised for slaying Moby Gyo. Mish takes the leg whale’s severed jaw as proof.

The same two guards as before are watching the gate.
:wwUnknown: Back. Already?
:wwUnknown: and all of you still alive. is that...

You…
[Haggle for a better deal? (Specify argument)]
[Accept payment (800 g)]
[Other (Specify)]
Available Spells:
Letter Pools:
Destruction__ A H W R N A I R G E L D A H G E G Y N E
Creation ____ A H W R N A I R G E L D A H G
Stillness ____ A H W R N A I R G E
Movement __ A H W R N
Memorized:
[1/1] MENTAL IDIOCY
[1/1] DEVOUR ONE
[1/1] TOOLS RIDE
[1/1] ULTRA PIG
[1/1] AGE ON

Optionally suggest actions for group members.

>>
No. 732114 ID: 398fe1

>>732112
I can't think of a reason to ask for more money, tbh.

Cast a spell: HEALING, on Ago. Hmm, should we bother putting it in the echo slot? I guess we could just empty it later if we need to.
>>
No. 732845 ID: 3b7ce7

Accept payment
>>
No. 733001 ID: b2d501

Hm... Most people can't devour and assimilate living animals...

Consider haggling for an animal or a small herd. Instead of 800g you get 1100g worth of domesticated or wild animals, and they can pick which of their flock needed to be sold anyway. Ask for any animals that are being torn apart by their own magic.

Then you eat them over time with Devour One and gain any special magics they might have had.
>>
No. 735499 ID: b7883c
File 146839844332.png - (13.51KB , 500x500 , CaveVillageEntrance4.png )
735499

>Consider haggling for an animal or a small herd.
:wwUrist: (We don’t really have time to look after livestock, especially anything particularly magical.)

>I can't think of a reason to ask for more money, tbh.
>Accept payment
:wwUrist: Yes, the leg whale is dead.
:wwUnknown: we thank you for your help. normal monsters are enough trouble without things like that around.
:wwMish: We even left its corpssse, so you can eat it.
:wwUnknown: Eat it? After it ate. Our villagers?
:wwMish: It eatsss you and you eat it. Iss only fair.
:wwUnknown: hmm
:wwUnknown: Just. Take the payment.
[You gain 800g, split between your party.]

Your group returns to the lake to wait for the caravan to arrive.

>Cast a spell: HEALING, on Ago. Hmm, should we bother putting it in the echo slot?
On the way back, you cast HEALING on Ago’s shark bite.
:wwAgo: Thanks. It’s not as bad as an open wound, but walking around with a stabilized injury still isn’t something you get used to.

>I guess we could just empty it later if we need to.
:wwUrist: (Yep.)
[You store HEALING in your Echo Slot.]
>>
No. 735500 ID: b7883c
File 146839856421.png - (32.37KB , 1100x500 , CavernLakeCrossing.png )
735500

After about a half hour, the caravan arrives.
:wwZasit: It looks like you’ve been busy.
:wwUrist: You could say that.
:wwAgo: Things went surprisingly well, considering.
:wwCacame: We haven’t been having nearly as interesting a time in the caravan.
:wwZasit: And that’s good, especially now that our path goes across a lake like this. Trying to cross the lake with something like a leg whale in it would not go well.
:wwAgo: We can’t go around and float the Light Path thing over from the shore?
:wwZasit: Wz. Bengel can only move the Light Path Terminal from a relatively short distance. My apprentice and I can make a scaffold bridge faster than you might think though.
:wwAgo: Whatever works.

The caravan proceeds across the lake. Any lake wildlife that survived the stay of Moby Gyo does not make itself known.
[End of Day 3]
[All Memorized spells have recharged.]
>>
No. 735501 ID: b7883c
File 146839864638.png - (23.49KB , 400x400 , UndergroundMap3.png )
735501

[Day 4]
While you walk, Ago spends much of the morning drawing out runes to REPAIR her damaged equipment.
:wwAgo: Back in the Immortals, we used to have casters whose entire job was to manage logistics. It’s amazing to think now how specialized we were, but it worked well enough when there was still an Empire. I’ve been trying to learn another more directly combat related spell we used to have support casters for, and with the energy from that leg whale I think I’ll be able to get it down.
[Ago has gained the Memorized spell IMPEDANCE FIELD. For the duration of the spell, creates a spherical area that halts ranged spells after they travel a short distance through it. Antimagic effects dispel as far as they penetrate but are still stopped after a distance by the field.]

[Days 4, 5 and 6 pass unremarkably]

[Day 7]
Your travels near the southern portion of the Serpent Domain, a Wyrdfolk nation with friendly ties to the dawrven territories. The area contains many caves with open spaces but steep cliffs, though those don’t slow you down much between use of SSSWAP and DIG TUNNEL.

Using your compass to follow the planned path, your group is digging through a wall when…
You may choose to prepare one Creation spell for your next encounter.
Letter Pool:
Creation ____ R N E S I O A D O J N D

Optionally, suggest changes to Tode’s prepared spell loadout for the next day (current loadout at http://tgchan.org/wiki/Word_Witch#Tode_Matchdemons, one charge of DIG TUNNEL already used)

>>
No. 735520 ID: 5d7b0e

>>735501
Perhaps we could JOIN RED, to augment one of the Cleric's spells.
>>
No. 735523 ID: 398fe1

How about an ODD NINJA? I wonder if that would summon a doppleganger of Mish.
>>
No. 739478 ID: b7883c
File 146986979254.png - (42.26KB , 1500x1000 , CaveCrossroad1.png )
739478

>JOIN RED
:wwUrist: “JOIN” is a bit vague. Something like “BOOST” would work though.

>ODD NINJA
Earlier in the day’s travel, you had cast ODD NINJA, making a phantasm shaped like Mish.
:wwMish: Heh, is good likenesss. Do one of Ago next!
:wwUrist: Maybe next time, though these can’t use magic, and you are probably the best of us with physical weapons.
:wwMish: Makes ssense. Self is good at ssstabbing.

As Tode digs, your tunnel breaks through the wall of a chamber with a quiet hiss.
The first thing you see is the screen separating the portion of the room you are in from the rest of the room.
The second thing you see is a group of Kobolds sitting on rocks in the room. Kobolds are estimated to be one of the most numerous species of wyrdfolk, but it is difficult to be sure since most of them are members of the secretive and hostile Kobold Coalition. This group in particular looks like part of a Coalition raiding party. The two closest to you are sitting by a camp fire and too busy bickering to notice your entry.
:wwUnknown: -really necessary? You don’t think the smoke could leave the illusion and give away our position?
:wwUnknown: And you are so worried about giving us about giving us away that you complain loudly?
:wwUnknown: Different. Do you fail to remember the other group is positioned to see them approaching before they get in earshot?
:wwUnknown: Will they even be coming now, after two days waiting here? What if they got eaten by something?
A voice from outside your line of sight says
:wwUnknown: Plufudfabus, Chulugupykis. Do you think my sources are unreliable, or that we would need an ambush this elaborate if they would be poorly guarded?
:wwUnknown: No.
:wwUnknown: So you will be ready when they do show up, yes?
:wwUnknown: Yes.
:wwUnknown: *sigh* Yes.

You…
[Keep listening]
[Say something to the group (what?)]
[Cast a Spell]
[Other (Specify)]
Available Spells:
Letter Pools:
Destruction__ A A E L N T C A Y
Creation ____ A A E L N T C
Stillness ____ A A E L N
Movement __ A A E
Memorized:
[1/1] MENTAL IDIOCY
[1/1] DEVOUR ONE
[1/1] TOOLS RIDE
[1/1] ULTRA PIG
[1/1] AGE ON
Echo: HEALING
[Save ODD NINJA to echo slot, overwriting stored spell?]

Optionally suggest actions for group members.

>>
No. 739482 ID: 398fe1

>>739478
Keep listening, and be ready to cast MENTAL IDIOCY on the one sitting up in front.
>>
No. 739733 ID: 69f51f

Cast ULTRA PIG in the middle of them
>>
No. 739761 ID: b2d501

Tools Ride on top of the unsuspecting guards.
>>
No. 743833 ID: b7883c
File 147184541722.png - (9.14KB , 600x469 , CaveCrossroad2a.png )
743833

>Cast ULTRA PIG in the middle of them
>Tools Ride on top of the unsuspecting guards.
You motion to the others to attack before the kobolds notice you.

>1d2 -> 2
You creep forward and cast TOOLS RIDE to summon a wagon full of anvils in the air above closest pair of kobolds. Summoning further away takes a bit longer, but the kobolds are still distracted with their grumbling.
>>
No. 743834 ID: b7883c
File 147184544450.png - (10.60KB , 600x469 , CaveCrossroad2b.png )
743834

As Tode stops digging, your wagon blinks into existence. One of the kobolds catches it in the corner of their eye, while the other remains oblivious.
:wwUnknown: Ah!
:wwUnknown: Hm?
>>
No. 743835 ID: b7883c
File 147184548285.png - (11.07KB , 600x469 , CaveCrossroad2c.png )
743835

The kobold who noticed grabs their companion’s hand, glows with a burst of speed and dives away from the accelerating wagon, but the other kobold is too slow to react and does not follow.
:wwUnknown: What ar-
>>
No. 743837 ID: b7883c
File 147184572044.png - (10.49KB , 600x500 , CaveCrossroad2d.png )
743837

*CRASH*
Kobold Archer 1 has been struck down.
Archer 2 makes it away from the wagon and hits the ground. [Archer 2 is prone.]
>>
No. 743839 ID: b7883c
File 147184580951.png - (56.60KB , 1500x1000 , CaveCrossroad2e.png )
743839

Tode and your ninja climb out of the dug tunnel into the room.
Ago activates IMMORTAL ARMOR and follows.
Mish swaps out to the front of the group.

The kobold in robes jolts in surprise then casts something and fades from sight.
The armored kobold that was out of view earlier gets up, picks up a large sword and casts a glowing energy armor.

From the opposite cliff wall, you hear shouting.
:wwUnknown: What was that?!
The armored kobold shouts back.
:wwUnknown: Attackers!
:wwUnknown: Enough to drop the illusions for?
:wwUnknown: Yes!
You hear hurried movement from behind the wall.

You…
[Move forwards]
[Stay in the tunnel]
[Cast a Spell]
[Other (Specify)]
Available Spells:
Letter Pools:
Destruction__ X J M R D Y I E
Creation ____ X J M R D Y
Stillness ____ X J M R
Movement __ X J
Memorized:
[1/1] MENTAL IDIOCY
[1/1] DEVOUR ONE
[0/1] TOOLS RIDE
[1/1] ULTRA PIG
[1/1] AGE ON
Echo: HEALING

Optionally suggest actions for group members.

>>
No. 743841 ID: 398fe1

Mental Idiocy on the armored one.
Tode: Fireball where the invisible one was.
the Ninja should charge towards where the invisible one was to try to reveal it, and attack the prone goblin.
Mish should take an attack of opportunity on anything worth hitting, really. Like the armored guy, post-idiocy.
Ago might want to guard Tode and Urist in case the invisible guy tries a sneak attack.
>>
No. 743847 ID: b2d501

Mish, Ssswap with Kobold Archer 2 and take cover behind that rock! Tode, Antimagic Cone on the Kobold Mage to prevent him from using spells for a few seconds! Ago, cast Lineblade and advance on the Kobold Mage, begin your assault when the Antimagic fades!

Urist, prepare to use Devour One. Weaken the Kobold Archer if necessary. Alternatively, arrest the Kobold Archer and plan to devour Kobold Mage.
>>
No. 743907 ID: 69f51f

Summon the ultra pig!
112 posts omitted. Last 100 shown. [Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password  
Report post
Reason