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File 131260554210.png - (111.46KB , 838x458 , title.png )
337046 No. 337046 ID: 3bad4c

Disappointment Quest: The Curse
http://tgchan.org/wiki/Disappointment_Quest
Three adventurers go to solve the mystery of the approaching 'plague'.
What is this plague? They don't know. They're going to meet with a priest to find out more.

These adventurers are:
• One half-vampire shapeshifter that's currently stuck as a woman
• One undead elf necromancer who can't even animate skeletons yet
• One human gunman that is completely unlikeable and from an advanced civilisation

Welcome to disappointment quest.
(Major Changes: No longer NSFW! +Combat! +Plot! -Dialogue!)
(Not changed: Terrible art, rigid ruleset)
Expand all images
>>
No. 337047 ID: 3bad4c

Interface:
COMMANDS
@All (optional) Suggest the party attempt an action
@Character Suggest a certain character to attempt an action
@&Character Suggest a certain character to attempt an non-canon action (Resolves in discussion thread only - and only if hilarious)
*Rest* Suggest the party rest to restore hp, pp/sp
INFORMATION
#CombatOptions Force an output of the party's options in combat
#Charsheets Force an output of the party's character sheets
#Report Force an output of the party's relevant stats - e.g. hp, pp/sp, exp, weight carried
#Inventory Force an output of the party's inventory
#Relationships Force an output of how the party feels about one another.
>>
No. 337051 ID: 5f55fe

No longer NSFW? What a... disappointment?
>>
No. 337068 ID: 3bad4c
File 131260681629.png - (171.61KB , 1060x891 , interface.png )
337068

Output Legend
HP: Hit points from 0 to maximum. Living creatures are dead at -10, undead and constructs are destroyed at 0.
PP: Power points from 0 to maximum.
SP: Spell slots, various levels.
XP: % of the way to the next level
CC: Mass carried capacity - once over 100% the character move slower. The character can still move (slowly) at 300% capacity.

Alignment - One of:
Lawful Good
Neutral Good
Chaotic Good
Lawful Neutral
True Neutral
Chaotic Neutral
Lawful Evil
Neutral Evil
Chaotic Evil
>>
No. 337084 ID: 6e44d2

Okay, sweet! So... Where are we?
>>
No. 337114 ID: 3bad4c
File 131261265560.png - (693.00KB , 1060x891 , 1.png )
337114

The party arrives at a small shack in the forest. This was where the notice said to meet the priest.
There is a note attached to the door.

Nobody seems to be home.

The note reads:

Greetings heroes!

If I am not home, then I regret to inform you that I may have failed.
I have gone to scout the spread of the disease.
It is a sickness that strikes me as of fey origin, for those that succumb are transformed into trees.
I have yet to determine the root cause of this menace!
If you would aid me in this mission then you will be the first to comb through the now-empty remains of many villages.
No doubt if nobody assists the plague will soon overwhelm all civilisation!

All my best,
Bazerl


What do they do next?
>>
No. 337119 ID: 35a481

>>337114

Burn down the house and steal anything of value.
>>
No. 337137 ID: 38b2f4

>>337114
LOOT THE JOINT
>>
No. 337148 ID: 0555b4

Is it just me or there are a lot of unusually colored trees around here? Look at them closer, you might find a clue.
>>
No. 337158 ID: 5a7dd9

move further in.
>>
No. 337191 ID: 3bad4c
File 131263162904.png - (373.03KB , 1060x891 , 2.png )
337191

>>337148 Investigate trees

Versparki casts detect magic! A tree is radiating magic! Versparki doesn't know what kind of magic it is!
SPELLCRAFT VS DC 15 - FAILURE
>>337137 Loot
Meanwhile, Abed and Boose investigate the hut!
SEARCH - 22
They find:
• One journal
• One dead kitten (very dead)
• One pair of men's underpants (typically not magical!)
• Dessicated plants

The journal is an account of Bazerl's investigation into the plague. His handwriting is terrible, but the two of them manage to decipher that his latest entry.

I found a leopard kitten today. It is weak, but I believe with time and care it will pull through. I may be able to train it as a replacement companion.
The latest rumours are that the plague is heading this way. Notices have been posted, but no one has come as yet. I may have to do what I can on my own.
I will go to the outpost of Evaith to see if the plague has reached there, it should not take more than a few hours.

>>337119 Burn the place down.
No... the whole forest might catch fire.

:dq_char_1: "Hey Boose, "
:dq_char_3: She's talking to me!
:dq_char_1: "Here's my map - this is where we want to go. Can you lead us there?"
:dq_char_3: "I can! Really!"
SURVIVAL CHECK - SUCCESS

Anything before they leave?
Take anything from the hut?
>>
No. 337197 ID: c2c011

>>337191
Take the underpants, always good to have a an extra pair or two.

Oh, and consider the option that the magical tree might be the priest in question. Since it was a plague that transforms people into trees and stuff.
>>
No. 337199 ID: 38b2f4

>>337191
INVESTIGATE THE DESSICATED PLANT
IT MIGHT BE LIKE ALSO MAGICAL LIKE THE TREES
>>
No. 337201 ID: 0d095c

>>337191
RAISE THE KITTEN! It shall be a Cute Destroyer!
>>
No. 337208 ID: 51c8c1

on your way to Evaith, give your zombie minion a haircut. I mean, that mustache is horrible, goddamn.
>>
No. 337209 ID: 07416a

>>337191
Undead kitten.
>>
No. 337211 ID: 3bad4c

[Undead kitten minion means no more derro minion]
>>
No. 337212 ID: 07416a

>>337211
Fuck Derro kitty time.
>>
No. 337213 ID: 51c8c1

we'll raise a tiger-sized tiger when we find one. for now, keep the Derro.
>>
No. 338050 ID: 3bad4c
File 131280812769.png - (538.97KB , 1060x891 , 3.png )
338050

This quest does not update on Sundays!

>>337201 Raise the kitty
>>337213 Don't raise the kitty - keep the derro.
:dq_char_1: "Versparki! I got you a pet! You'll have to raise it yourself though." Punned!
:dq_char_2: "Thankyou Abed."

They set off, now having acquired a dead kitten, manly underpants and non-magical plants.
Versparki will turn it into something useful as soon as she can.
>>337208 Cut zombie's moustache
Lasers achieved this.

They walked for a day.. clearly the priest had a faster method of getting there.
Suddenly...

COMBAT START Initiative: 1. :dq_char_2: M 29 [Derro] 2. :dq_char_1: 21 [Abed] 3. :dq_red: 20 [Enemy] 4. :dq_char_2: 15 [Verpsparki] 5. :dq_red: 9 [Enemy] 6. :dq_char_3: 4 [Boose] No surprise round.

Let's do this.

Lost? Try the #CombatOptions command.
>>
No. 338063 ID: 729702

aww, shit, monsters with reach.

#CombatOptions
>>
No. 338064 ID: 10cefe

>>338050
...#COMBATCHOICES
>>
No. 338070 ID: c2c011

>>338050
Derro, go punch them in the face or something. Abed, back up the Derro by slicing something all dramatically with your magical scimitar. Verspaki, throw spells and shit that makes them deader faster. Boose, fire yah lazers!
>>
No. 338071 ID: 3bad4c

Important:
Diagonal distances count 1.5, as follows:
1st - 1, 2nd - 2 (=3), 3rd - 1 (=4), 4th - 2 (=6) etc.

[Omitting critical hits, sneak attack - they're plants]
:dq_char_2: M Derro
• Move and Attack: 6 squares, +4 slam [1d4+2] (yeah, that's it - still better than a kitten though)
• Charge: 12 squares, +6 slam [1d4+2, -2 AC] must be in a straight line with no impediments
• Double Move: 12 squares
• Run: 24 squares in a straight line with no impediments only

:dq_char_1: Abed
• Move and Attack: 6 squares, +10 scimitar [1d6+5 +1d6 cold] [+1d6 punishing stance (optional - on by default), -2 AC] (also renews manoeuvres)
• Move and Insightful Strike (until expended): 6 squares, +10 scimitar [1d20+11] [+0 punishing stance (optional - on by default), -2 AC]
• Move and Sapphire Nightmare Blade (until expended): 6 squares, +10 scimitar (vs. lower AC if 1d20+11 beats AC, or +8 if it fails) [1d6+5 +2d6 cold (if 1d20+11 beats AC)] [+1d6 punishing stance (optional - on by default), -2 AC]
• Move and Emerald Razor: 6 squares, +10 scimitar (vs. touch AC) [1d6+5 +1d6 cold] [+1d6 punishing stance (optional - on by default), -2 AC]
• Full Attack: +10 scimitar [1d6+5 +1d6 cold] and +2 slam [1d6+1] [+1d6 (each) punishing stance (optional - on by default), -2 AC]
• Charge: 12 squares, +12 scimitar [1d6+5 +1d6 cold, -2 AC] [+1d6 punishing stance (optional - on by default), -2 AC] must be in a straight line with no impediments
• Move and Manifest Power: 6 squares and one of the following
– psionic grease: make 2x2 squares slippery for 5 rounds. Creatures may fall over.
– energy retort: 4d6 of (cold, fire, electricity, sonic - pick one for the duration) damage targets the first creature to successfully hit oneself. Lasts for 50 rounds.
• Double Move: 12 squares
• Run: 24 squares in a straight line with no impediments only

:dq_char_2: Versparki
• Move and Attack: 6 squares, +5 touch [1d8+1 negative energy]
• Charge: 6 squares, +7 touch [1d8+1 negative energy, -2 AC] must be in a straight line with no impediments
• Move and Spit: 6 squares, +3 ranged touch [3d6 acid] 6 square range
• Move and Negative Energy Burst (1/day!): 6 squares, adjacent living creatures only [5d4 negative energy]. Heals undead for 5d4.
• Move and Cast Spell: 6 squares and one of the following
– ray of enfeeblement: +3 ranged touch [deals 1d6+3 strength damage] (lasts for 50 rounds)
– blindness/deafness: inflict blindness or deafness on a target (permanent but dispellable)
– inflict moderate wounds: +5 touch [2d8+5 negative energy]
– darkness: shadowy illumination from an object in a radius of 4 squares; creatures have a 20% miss chance due to dim light. lasts for 500 rounds
– summon swarm: summon a swarm of rats, bats or spiders to do damage; requires concentration
• Cast spell with long casting time
– summon undead I: summon a weak undead for 5 rounds
– summon undead II: summon a (slightly less) weak undead for 5 rounds
• Double Move: 12 squares
• Run: 24 squares in a straight line with no impediments only

:dq_char_3: Boose
• Move and Attack: 6 squares, +9 ranged (2d10 force or 2d10 fire) 40 square range, -2 attack per 8 squares of range
• Full Attack: +7/+2 ranged (2d10 force or fire) and +7/+2 ranged (2d10 force or fire) 40 square range, -2 attack per 8 squares of range
• Full Attack and Rapid Shot: +5/+5/+0 ranged (2d10 force or fire) and +5/+0 ranged (2d10 force or fire) 40 square range, -2 attack per 8 squares of range
• Move and Manifest Power: 6 squares and one of the following
– entangling ectoplasm: +9 ranged touch [creature is entangled] Lasts for 6 rounds.
– compression: give self +2 attack, +2 AC. Lasts for 5 rounds/50 rounds with +2PP
• Double Move: 12 squares
• Run: 24 squares in a straight line with no impediments only
>>
No. 338072 ID: c2c011

>>338071
Everyone except Boose wait one round for them to get closer, Boose can fire his lasers and do fire damage when it's his turn.

Derro gets to charge at the nearest enemy when it's his turn again and then Abed gets to do a follow up charge to take it down. After that Versparki gets to summon a swarm of rats to gnaw at them.
>>
No. 338076 ID: b3a4ba

derro: move a square in front of Boose
abed: also move in front of Boose and use energy retort (fire)
ves: advace a few squares and use ray of enfeeblement on the right enemy guy.
boose: full attack w/ rapid shot on other enemy guy
>>
No. 338090 ID: 3bad4c
File 131282228281.png - (530.05KB , 1060x891 , 4.png )
338090

Corrections
:dq_char_2: Versparki
• Move and Cast Spell: 6 squares and one of the following
[change] – ray of enfeeblement: +3 ranged touch [deals 1d6+3 strength damage] (lasts for 50 rounds) (range 7 squares)
[add] – ray of sickness: +3 ranged touch [target is sickened; -2 attacks, damage, saves, checks] (lasts for 5 rounds) (range 7 squares)
[remove] – summon swarm
• Cast spell with long casting time
[add] – summon swarm: summon a swarm of rats, bats or spiders to do damage; requires concentration


>>338076 Someone knows what he's doing
:dq_char_2: M Moves in front of Boose
:dq_char_1: Knowledge (nature) d20(12)+9 = 21. "Everyone use fire!"
:dq_char_1: Moves in front of Boose, manifests Energy Retort (fire)
:dq_red: Charges :dq_char_1: d20(4)+10 vs. AC 22 (failure)
:dq_char_2: Versparki does not have the range for ray of enfeeblement (range is 7 squares) oops, forgot that.
:dq_char_2: Verpsarki instead ray of enfeebles the one that can be reached. d20(7)+3 vs. (touch) AC 9 (success) [5 Strength damage]
:dq_red: Cannot charge due to obstructions; it moves closer
:dq_char_3: Boose unleases the fury!
• d20(4)+5 vs. AC 16 - miss
• d20(10)+5 vs. AC 16 - miss
• d20(16)+5 vs. AC 16 - hit (2d10 +50%; 13*1.5 = 19 damage)
• d20(12)+0 vs. AC 16 - miss
• d20(20)+0 vs. AC 16 - auto-hit (2d10 +50%; 10*1.5 = 15 damage)

Round 2 Start!
>>
No. 338096 ID: e1ce9e

ffff to close for charge. Abed and M take a 5-foot-step and attack. boose does a full attack (fire) and vesparki uses inslict moderate wounds. all on the same guy Boose attacked.
>>
No. 338097 ID: c2c011

>>338090
Derro and Abed, charge the shit out of the nearest one. Versparki, throw blindness on the one further away. Boose, continue unleashing the fury.
>>
No. 338101 ID: 6ef236

>>338097

actually blindness is a good idea, I thought plants were immune to it for a sec.
>>
No. 338153 ID: 3bad4c
File 131285036357.png - (508.40KB , 1060x891 , 5.png )
338153

Gotta be careful whe updating late at night
Corrections
:dq_char_2: Versparki (forgot grafts)
[change] • Move and Attack: 6 squares, +5 touch [1d8+1 negative energy] OR [1d4 minutes of paralysis] OR [1d6 points of Strength damage (2/day)]
[remove] • Charge: 6 squares, +7 touch [1d8+1 negative energy, -2 AC] must be in a straight line with no impediments
• Move and Cast Spell: 6 squares and one of the following
[change] – ray of enfeeblement: +3 ranged touch [deals 1d6+3 strength penalty] (lasts for 50 rounds) (range 7 squares)
[add] – fireball (1/day) in 4 square radius [10d6; half fire; half untyped] (range 160 squares)
[add] – death gaze (1/day) [target dies] (range 6 squares; gaze attack)

Enemies are Verdant Reavers - adjacent squares count as difficult terrain (2 sqaures), can't 5ft-step into these squares, can't charge into these squares.

>>338097
:dq_char_2: M Moves adjacent to Enemy #1. :dq­_red: Makes an attack of opportunity d20(1)+? vs. AC 23 (auto-fail). :dq_char_2: M uses SLAM! d20(15)+4 vs. AC 16 - hit. 1d4(4)+2 = 6 damage.
:dq_char_1: Moves adjacent to Enemy #1. Uses sapphire nightmare blade d20(7)+10 vs. AC 16 (hit). 4d6(6,6,4,3)+5 = 23 damage.
:dq_red: Is unconscious!
:dq_char_2: Casts blindness on Enemy #2. :dq_red: Attempts to resist - d20(17)+11 vs. DC 18 (success)
:dq_red: Charges Abed. d20(7)+10 vs. AC 22 (miss)
:dq_char_3: Repeats the destruction
• d20(10)+5 vs. AC 16 - miss
• d20(6)+5 vs. AC 16 - miss
• d20(6)+5 vs. AC 16 - miss
• d20(13)+0 vs. AC 16 - miss
• d20(19)+0 vs. AC 16 - hit (2d10 +50%; 14*1.5 = 21 damage)

Round 3 Start!
>>
No. 338166 ID: c2c011

>>338153
Keep killing them and stuff. Then loot the corpses and possibly also burn them.
>>
No. 338244 ID: 3bad4c
File 131289202451.png - (527.47KB , 1060x891 , 6.png )
338244

>>338153 RAWR MORE KILLING

:dq_char_2: Moves adjacent to Enemy #1, uses slam d20(3)+4 - miss.
:dq_char_1: Moves adjacent to Enemy #1. :dq_red: Makes an attack of opportunity d20(14+8) vs. AC 22 (hit). 1d8(2)+5-5 damage reduction = 2 damage. :dq_char_1: Fire retort 4d6(5,5,4,3) x 1.5 Reflex for 1/2; d20(17+2) vs DC 16 - success = 12 damage
:dq_char_1: Attacks using insightful strike. d20(18)+10 vs AC ? - hit. Damage d20(expend focus, take 15)+11 = 26.
:dq_char_2: Repeats blindness (no other suggestions). :dq_red: attempts to resist - d20(2+11) failure. Blinded!
:dq_red: Full attack on Abed. 2 slams, d20(14)+8, 50% miss - hit, d20(5)+5 - miss. Damage 1d8(6)+5-5 damage reduction = 6
:dq_char_3: "Just die already!"
• d20(10)+5 vs. AC 16 - miss
• d20(18)+5 vs. AC 16 - hit (2d10(5,7) +50% = 18
• d20(9)+5 vs. AC 16 - miss
• d20(19)+0 vs. AC 16 - hit (2d10(4,2) +50% = 9
• d20(6)+0 vs. AC 16 - miss

It's dead!

Items Acquired: One gem Two red gems One green gem Two yellow gems A shiny arrow XP Acquired: :dq_char_1: :dq_char_3:+600xp (@10%) :dq_char_2: +750xp (@15%)

:dq_char_1: "Verdant Reavers, not normally found without their dryad mistresses. Another part of this plague?"
:dq_char_3: "I like how this plague is vulnerable to fire."
:dq_char_2: "Are either of you unwell?"
:dq_char_1: "I feel fine." Her scratches are already disappearing.
:dq_char_3: "I don't think they're contagious."

The dead plants crackle as the embers slowly burn..
>>
No. 338245 ID: c2c011

>>338244
Cool, now attempt to track them to their source, oh and see if any of the loots is magical in nature.
>>
No. 338666 ID: 3bad4c
File 131298424280.png - (650.96KB , 1060x891 , 7.png )
338666

They walk into 'town'. It's a tiny elven village, deserted. Trees grow haphazardly in the middle of streets, likely the remains of plague victims.

:dq_char_3: Whispering, "I heard a shout."
:dq_char_1: :dq_char_2: They both look at him, obviously they haven't heard anything.
:dq_char_3: "Stay back, I'll investigate." He disappears into the foliage.

Boose sneaks through the forest, following the shouting. He comes across a battle, two opponents. One, an elf? It looks twisted, infected by the plague. Its body is barklike and its hair looks like leaves. The other appears to be a half-size grey render, mostly. Its midsection is scaled and green, its back is spiny and shell-like. A long black and blue mane seems to run from its neck to its tail, its back-spines protruding through it, and it has the tail and stance of a leopard.
He looks back at the elf. The elf is unafraid, no, it's angry. It's swinging at the beast with a spiked club and face full of rage. Closer inspection reveals it's a she.
The beast and the elf are fighting to the death, and it's too early to tell who will win.
My detect adventurer sense suggests both of these qualify. Which should I help?
>>
No. 338668 ID: 00d3d5

>>338666
Shoot the ground between them and order them to break it up.
>>
No. 338677 ID: c2c011

>>338666
Kill the shit out of the renderer. You can talk to the elf and find out what's going on and what has happened, the same thing doesn't apply for the beast. Besides, it's cool to kill shit with lazers and you can pose in a cool way while doing it. So strike from the shadows and all that.
>>
No. 338687 ID: 3bad4c

What an actual Grey Render looks like:

Twice as big, all grey, bipedal.
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG138.jpg
>>
No. 338693 ID: 1854db

It's some kind of chimera. I'm not sure we want to get the angry plague-ridden elf on our side, so how about we just stop the fight by pointing our fucking awesome guns at them and politely asking?
>>
No. 338696 ID: c2c011

>>338693
Why would some beast stop just because we're pointing a gun at it? Shoot to kill I say.
>>
No. 338701 ID: 4d43b9

help the render-turtle or whatever it is. try to deal nonlethal damage to the elf. meaning no fire spells, I guess.
>>
No. 338968 ID: 3bad4c
File 131306526648.png - (515.11KB , 1060x891 , 8.png )
338968

Help Elf: •
Help Beast-thing: •
Distract both like an idiot: ••
Do nothing: • (natural inclination)

This may be the second most stupid thing I've ever done.

Boose steps out from behind the tree and yells, "Stop fighting!" His pistols are levelled at them, ready to shoot the first one that comes towards him.

There's a brief pause, then the elf charges at him, grasping wildy!

:dq_char_3: "Aargh, back! Back!"
The elf ignores the beast entirely, giving it an opening. It snaps at the elf, but the elf's wooden skin is too difficult to damage.
Boose reacts with alarm, firing at the elf. He hits her square in the face, but she just keeps on coming! Her arm outstretched, she grabs at Boose, laughing maniacally. As she touches him he feels ill, like a wave of darkness clawing at his soul. He resists, for now, but he doesn't want to stay anywhere near her!

The beast takes this opportunity and charges the elf down from behind, but the elf resists, only getting a scratch.
The elf cackles, "I just want to touuuuch yooou."

ROUND 2 Initiative: :dq_char_3: Boose :dq_red: Elf :dq_red: Beast
>>
No. 338969 ID: c2c011

>>338968
Right, this is a fucked up situation. Run back to your companions and get them to deal with this shit.
>>
No. 338970 ID: 1854db

Okay the guns are a little less awesome than I thought they were. Retreat is a high priority. Maybe pop off a couple more shots at the elf while skedaddling.
>>
No. 338976 ID: 3bad4c
File 131306756874.png - (487.21KB , 1060x891 , 9.png )
338976

>>338969 Retreat!
>>338970 Also Retreat!

Boose needs to retreat! Think quickly, Boose!
Is that a magic club? And..that's a - hmm
Knowledge (nature) check - d20(15)+5 Knowledge (local) check - d20(10)+5
A druid-barbarian is going to be faster than me if I retreat into the undergrowth! I can't run, I must hide.
Tumble Check - d20(17)+5 vs. DC 15 - Success
Boose moves away from the elf, and hides behind a nearby tree.
Hide Check - d20(16)+17
The elf chases him, but hasn't a hope in seeing him. She runs right past him.
The beast follows too, but takes another route. It comes up beside the elf and bites at her leg! It tries to latch on, but the elf shakes it free. Between the burn on her face and the gash in her leg she's not looking very healthy.

Round 3 Start!
>>
No. 338977 ID: c2c011

>>338976
Try to sneak off to your partners now that the elf is distracted. Would be useful to have some back up here and maybe someone who is better at figuring out magical crap.
>>
No. 338978 ID: 1854db

>>338976
Damn those are some nice rolls.
Shoot the elf from concealment without revealing yourself.
>>
No. 338982 ID: 3bad4c

>>338977 Sneak away
>>338978 Snipe
Hmm, both good options, both could benefit from a little mode Hide skill too.
:dq_char_3: Manifests chameleon, gaining a +10 bonus on Hide for 1 hour.
:dq_red: The elf swings her club at the beast! There's a sound thud, but the beast's hard shell deflects most of the impact.
Attack: d20(6)+12 - Miss!
:dq_red: The beast bites and claws at the elf, but the wooden skin is very resistant.

Round 4 Start!
>>
No. 338989 ID: 3bad4c
File 131306970172.png - (485.95KB , 1060x891 , 10.png )
338989

Sneak away: •
Snipe: •, • (natural inclination)

Boose thinks he's pretty damn well hidden now, and is willing to take a risk.
:dq_char_3: He shoots! He scores! The crowd goes wild!
Attack: d20(17)+10 vs AC ? - Success. Damage: 2d10(2,5)+50% = 10
There's the sound of crackling as half the elf's torso skin crumbles away. It falls to the ground and is still.

Now..what about that beast? Boose decides to hide again.
Hide: d20(12)+27-20(sniping penalty)

:dq_red: The beast sniffs the air, then walks right up to where Boose is hiding. It then sits down.
:dq_char_3: Is it being friendly? Oh.. I hope so, 'cause it can smell me!

Er...Round 5 Start?
>>
No. 338990 ID: 1854db

>>338989
Step out and ask if it can speak.
>>
No. 338991 ID: c2c011

>>338989
Let it sniff one of your hands.
>>
No. 338994 ID: 3537cc

burn the elf, pet the beast, and be aware that you probably have dryad AIDS now.
>>
No. 339126 ID: 6e44d2

>>338994
Nah, we resisted.

Say hi.
>>
No. 339594 ID: 3bad4c
File 131323981283.png - (678.45KB , 1060x891 , 11.png )
339594

XP Acquired: :dq_char_3: +600xp (@20%)

:dq_char_3: "Alright, you got me." He moves away from the tree he was blending into.
The beast just sits there, waiting.
:dq_char_3: "So, are you sapient?"
It nods.
:dq_char_3: "Can't speak? Maybe you're a druid too?"
It nods again.
:dq_char_3: Great..druids hate undead. "Do I, uh, need to uh..finish burning that elf?" Another poor first impression, Boose. Argh.
It shakes its head.
:dq_char_3: "Ok.. I surrender." He throws his pistols a short distance away. "Will you consider changing back into something that can speak now?"
The beast pauses and looks at him closely. There's a whiff of wind as the transformation takes place. Instead of a shelled, scaly, spiked grey render leopard with a mane, there's now a shelled, scaly, spiked grey render humanoid with a mane. It's quite short too.
:dq_char_3: "Are..what are you under all that magic?"
"I'm a dwarf," he answers in a gruff tone. "Name yourself."
:dq_char_3: "Right. Boose. You?"
"Bazerl."
:dq_char_3: "Oh. I'm sorry about your cat."
"You came about the notice then."
:dq_char_3: "Yes. Well.. more than just I." But you're not going to like Versparki.. "They're back there somewhere."
"Are you infected?"
:dq_char_3: "No.. I don't think so. I really hope not. All I know is this plague burns really well."
"It does, but it's a curse, not a plague."
:dq_char_3: Stupid question, but.. "What's the difference?"
"A disease infests the body, a curse infests the soul. They are much harder to remove."
:dq_char_3: He..sure is concise. "So.. how can we help?"
"We find the source, kill any cursed along the way."
:dq_char_3: What else.. "Why did she call you a traitor?"
"The curse warps the body, then it warps the mind. My body failed, but my mind is still my own."
:dq_char_3: Suddenly I do not want to touch him even more. "That's.. great? I should go talk to my uh, people. Wait here, guard my guns." ...how should I approach this? The druid and the necromancer aren't going to get along. He'll want her destroyed, and she won't like being destroyed.
:dq_char_3: Or maybe I can let them fight? Maybe Versparki will completely overwhelm him? I don't know. She scares me.

Boose creeps back to where he left Abed and Versparki. He can hear them..doing something.
:dq_char_1: "Mmmm, that feels so good. Do it again, please!
:dq_char_2: "Just relax. More."
:dq_char_1: "Aaaaah."
(Silence)
:dq_char_1: "Oh damn..haah. Everyone's going to want to try this."
:dq_char_3: Oh.. I am so confu-jealous right now. He stays silent, hoping to get a better look.

Interrupt? If so, then what?
>>
No. 339595 ID: 7d72aa

look. be disappoint.
>>
No. 339602 ID: c2c011

>>339594
Take a peek at what's going on, then be disappointed that it's not what you expect. After that you can tell them you found the druid and that Versparki needs a way to disguise what she is to the druid or there could be problems.
>>
No. 339604 ID: 3bad4c
File 131324559488.png - (852.59KB , 1060x891 , 12.png )
339604

Boose braces himself for disappointment.
Oh. That's actually pretty nice.
Abed and Versparki are sitting down, Abed has her armour and top off, and Versparki seems to be giving her a backrub. Abed goes quiet for a minute, her face mildly contorted with pleasure. Suddenly she breathes heavily and sighs happily.

:dq_char_3: "What are you doing..?"
:dq_char_1: "Oh, hi Boose. Come here. Did you find anything interesting?"
:dq_char_3: "Yeah.. I did, but what .. why..?"
:dq_char_1: "Sit down, it's really great." She stands up, and pulls him down into a sitting position. To Versparki she says, "Ok, all you have to do this time is make him still."
:dq_char_2: She nods.
:dq_char_3: "Uh.. is this some sort of team building exercise?"
:dq_char_1: "Um..yes! Now take off your armour and shirt."
:dq_char_3: Oh.. my.. atheistic.. worldview, don't make me doubt you now. He takes off his armour, shirt and cloak.
:dq_char_1: "Ha! You are human under there. I was beginning to wonder."
:dq_char_3: "Yeah..well."
:dq_char_1: "What's that in your hand?"
:dq_char_3: He looks down at the crystal. "I'll uh.. tell you later."
:dq_char_1: "Okay, now.." She turns him so he's facing away. "You'll feel a little pinch, just relax and let it happen."
:dq_char_3: "... alright."
:dq_char_1: "Hey, don't go stealing my most used word. Now just relax.."
:dq_char_2: She paralyses him.
:dq_char_3: What the ..
:dq_char_1: "Now the problem with a massage is that you sometimes you squirm or yell or pull away.. " She starts really going at it, massaging the knots in his back with significant force. "Since you can't move, you can't pull away. This will feel pretty good once I get.." She pushes hard. "right in there."
:dq_char_3: !!!!!!!!!!!!!!!!
:dq_char_1: "I'll just keep going until it wears off, alright?"
:dq_char_3: .. argh..

:dq_char_3: The paralysis wears off after four minutes. "Gaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhh." He falls backwards onto Abed's chest.
:dq_char_1: She looks down at him, smiling. "Pretty good huh?"
:dq_char_3: "Yeah.. and since I'm an awakened you can't break my spine so easily."
:dq_char_1: "I never thought about that!"
:dq_char_3: "Uh.. Abed, I need to uh.. talk to you in private for a second."
:dq_char_1: "Boose.."
:dq_char_3: "No, about what I found."
:dq_char_1: "Oh. Alright then!" She gets up and shrugs at Versparki. "Sorry?"
:dq_char_3: How should I put this...? There's a druid and he knows what to do, but he won't abide Versparki or her minion..? Or.. do we split up - maybe the two of them, and me and the druid. Huh. "Abed.." he begins..
>>
No. 339605 ID: c2c011

>>339603
Ask if Versparki can hide her presensce if she doesn't have her undead minion with her.
>>
No. 339611 ID: b0e991

if the three of you go, you can overwhelm him together if he says anything. if he doesn't, you'll use him to learn all you can about this plague thing.
>>
No. 339682 ID: 1854db

>>339604
Just tell her you met someone who knows what to do, but they won't like undead being around. So you may have to split up if that fact can't be concealed.
>>
No. 340910 ID: 3bad4c

:dq_char_3: "I found Bazerl."
:dq_char_1: "That's fortunate."
:dq_char_3: "He has the plague."
:dq_char_1: "That's not as fortunate."
:dq_char_3: "He's not spreading it."
:dq_char_1: "That's fortunate."
:dq_char_3: "Though he's a druid."
:dq_char_1: She pauses.
:dq_char_3: "That's not as fortunate. Druids hate undead."
:dq_char_1: "Oh. Well.. maybe she's researched how easily druids find undead?"
:dq_char_3: He sighs in frustration. "I didn't think about that. It's so obvious!"

:dq_char_1: :dq_char_3: They explain the situation to Versparki, and ask what she knows about druids.
:dq_char_2: "I do not know much beyond what I cared to find out, that they are not granted spells that will reveal my state. I will tell the derro to leave us."
:dq_char_1: "That's that then! Let's go meet Bazerl."
:dq_char_2: "Abed, put your clothes back on and give me the orb."
:dq_char_1: "Oh, alright." She dresses herself, then reaches into her pack for the orb.
:dq_char_2: She turns to Boose. "The time for games has passed. Use this."
:dq_char_3: "Of..of course." He takes the orb in both hands. The crystal embedded in his hand vibrates, and the orb dissolves into mist, then reform into a black collar.
:dq_char_1: "Wow."
:dq_char_3: "I.. yeah I don't even know what it can do most of the time." He shrugs, grinning, and puts the collar on. The change spreads through his form immediately. His skin colour fades to a pale white, his hair to a grey. The shadows cast by the angles of his form seem to fade.
:dq_char_1: "Boose.." She moves closer, and leans down, pressing her ear to his chest. "Your breathing, your blood, it's so quiet now. It's like you're hardly here at all."
:dq_char_3: Even with you touching me?
:dq_char_2: "What did you do to it? You have turned the blessing of a deity into a simple magic item!"
:dq_char_3: "Ah. The, um, my people — magic isn't a mystery to them. They can do anything, so much so that nobody can threaten them, and they almost never wish to leave their home because of its comforts. They gave me this." He holds up his palm with the crystal.
:dq_char_1: "That sounds like a wonderful place to live."
:dq_char_3: He's silent, looking to the East wistfully. "Yes. It is."
>>
No. 340911 ID: 3bad4c

:dq_char_2: Verpsarki tells the derro to return to the caverns, and she gives it the dead leopard kitten to take with it.

They follow Boose to where he last saw Bazerl.
:dq_char_1: Approaching Bazerl, she exclaims, "What the .. haha he's so cute!"
:dq_char_3: "Uh..yes. Bazerl, meet Abed and Versparki, my travelling companions."
:dq_char_1: "Hi!" She smiles.
:dq_char_2: Versparki just nods.
:dq_char_4: He grunts. To Boose he asks, "Which one is your woman? Or both?"
:dq_char_1: Abed laughs loudly.
:dq_char_3: "Uh.. neither. Abed prefers the company of women, and Versparki," he pauses, searching for the right words, "is not interested in anyone."
:dq_char_4: He looks at the women closely. "Pity."
:dq_char_2: "You will lead then, we will follow and provide our assistance. We prefer our home safe from this plague" :dq_char_4: "Curse", he interrupts. :dq_char_2: " and we will do all we can."
:dq_char_1: Yeah, go Versparki!
:dq_char_4: "You've the right attitude." He grunts. "Let's get going."
Bazerl and Boose take the lead, with the noisier and more obvious Versparki and Abed further behind.
:dq_char_1: Whispering to Versparki, "That was great! You're a natural."
:dq_char_2: She keeps her voice low. "Thankyou for the encouragement, Abed. Will you be marrying my niece?"
:dq_char_1: She blushes. "I.. maybe. I'd like to. She's smart and beautiful, and she might be able to really help me. I trust her as much as I trust you - implicitly. She's.. just so much more than anyone I've ever been with, like she can see into my soul." I like her because of the ways she's like me.
:dq_char_2: "Tell her."
:dq_char_1: "I will, but.. I'm not ready to commit. I have too many burdens I need to get rid of first, but I won't leave her. She'll be with me, removing those weights in my mind." Will I see her as more than my own reflection?
:dq_char_2: She puts her illusion-wrapped skeletal arm on Abed's wrist. "I think you could be perfect for her. She does not fit with the rest of her kind."
:dq_char_1: She giggles. "You're not used to being concerned about her, are you?"
:dq_char_2: "I am not used to you, Abed. You have brought me back to life in some ways."
:dq_char_1: "I might be crazy, but sometimes, like with you, I find being crazy can be rewarding."
:dq_char_2: "I propose that your affection is the best kind of crazy." She's smiling her rare smile.
:dq_char_1: "I hope Thaae lets me keep some of it." She grins. I have to trust Thaae because I can't trust myself.
>>
No. 340913 ID: 3bad4c
File 131360442086.png - (188.31KB , 1060x891 , 13.png )
340913

Suddenly...

*thwip* *thwip* *thwip* *thwip* *thwip*
:dq_char_1::dq_char_2: Abed and Versparki find themselves pincushions as a rain of sharp wooden thorns falls on them.

Combat!

Initiative: :dq_char_1: 22 :dq_char_3: 16 :dq_char_2: 11 :dq_red: 8 :dq_char_4: 2 Surprise round is over. :dq_char_1: Knowledge (nature) - Success.
Creature Identified!
It's a warbound impaler; a plant creature made of thorns. It has a thorn volley attack (10 square range), but prefers to use melee attacks when it can. The thorns make close combat difficult, and it can impale creatures on its thorns if it grabs them.
It's resistant to fire and electricity, and as a plant it is immune to mind affecting spells, powers and abilities as well as sneak attacks/critical hits.
It has poor Dexterity and Intelligence scores, and very poor Reflex and Will saves. It is likely vulnerable to the grease power, and the grease power can also be used to make one harder to grapple.

Light grey squares are difficult terrain.
Dark grey squares are blocked (trees).
Round 1 Start!
:dq_char_3: Boose is hidden.
:dq_char_4: Bazerl is hidden. He is not currently in leopard form, and thus can cast spells.
>>
No. 340931 ID: c2c011

>>340913
Abed, make it psionically greasy with extreme prejudice!

Boose, unleash the fury like never before! No fire though, force this time.

Versparki, hit it with a ray of enfeeblement.

Druidy dude, wait for it to get closer.
>>
No. 341063 ID: 1854db

Everyone with ranged abilities should take cover behind the nearest tree.
>>
No. 341086 ID: 6e44d2

#CombatOptions

What can Bazerl do, anyway?
>>
No. 341113 ID: 3bad4c

[Omitting critical hits, sneak attack - it's a plant]
:dq_char_1: Abed
• Move and Attack: 6 squares, +10 scimitar [1d6+5 +1d6 cold] [+1d6 punishing stance (optional - on by default), -2 AC] (also renews manoeuvres)
• Move and Insightful Strike (until expended): 6 squares, +10 scimitar [1d20+11] [+0 punishing stance (optional - on by default), -2 AC]
• Move and Sapphire Nightmare Blade (until expended): 6 squares, +10 scimitar (vs. lower AC if 1d20+11 beats AC, or +8 if it fails) [1d6+5 +2d6 cold (if 1d20+11 beats AC)] [+1d6 punishing stance (optional - on by default), -2 AC]
• Move and Emerald Razor: 6 squares, +10 scimitar (vs. touch AC) [1d6+5 +1d6 cold] [+1d6 punishing stance (optional - on by default), -2 AC]
• Full Attack: +10 scimitar [1d6+5 +1d6 cold] and +2 slam [1d6+1] [+1d6 (each) punishing stance (optional - on by default), -2 AC]
• Charge: 12 squares, +12 scimitar [1d6+5 +1d6 cold, -2 AC] [+1d6 punishing stance (optional - on by default), -2 AC] must be in a straight line with no impediments
• Move and Manifest Power: 6 squares and one of the following
– psionic grease: make 2x2 squares slippery for 5 rounds. Creatures may fall over.
– energy retort: 4d6 of (cold, fire, electricity, sonic - pick one for the duration) damage targets the first creature to successfully hit oneself. Lasts for 50 rounds.
• Double Move: 12 squares (can also include Jumping over difficult terrain)
• Run: 24 squares in a straight line with no impediments only

:dq_char_2: Versparki
• Move and Attack: 6 squares, +5 touch [1d8+1 negative energy] OR [1d4 minutes of paralysis] OR [1d6 points of Strength damage (2/day)]
• Move and Spit: 6 squares, +3 ranged touch [3d6 acid] 6 square range
• Move and Negative Energy Burst (1/day!): 6 squares, adjacent living creatures only [5d4 negative energy]. Heals undead for 5d4.
• Move and Cast Spell: 6 squares and one of the following
– ray of enfeeblement: +3 ranged touch [deals 1d6+3 strength penalty] (lasts for 50 rounds) (range 7 squares)
– ray of sickness: +3 ranged touch [target is sickened; -2 attacks, damage, saves, checks] (lasts for 5 rounds) (range 7 squares)
– blindness/deafness: inflict blindness or deafness on a target (permanent but dispellable) (range 30 squares)
– inflict moderate wounds: +5 touch [2d8+5 negative energy]
– darkness: shadowy illumination from an object in a radius of 4 squares; creatures have a 20% miss chance due to dim light. lasts for 500 rounds (range 0)
– fireball (1/day) in 4 square radius [10d6; half fire; half untyped] (range 160 squares)
– death gaze (1/day) [target dies] (range 6 squares; gaze attack)
• Cast spell with long casting time
– summon undead I: summon a weak undead for 5 rounds
– summon undead II: summon a (slightly less) weak undead for 5 rounds
– summon swarm: summon a swarm of rats, bats or spiders to do damage; requires concentration
• Double Move: 12 squares (can also include Jumping over difficult terrain)
• Run: 24 squares in a straight line with no impediments only

:dq_char_3: Boose
• Move and Attack: 6 squares, +9 ranged (2d10 force or 2d10 fire) 40 square range, -2 attack per 8 squares of range
• Full Attack: +7/+2 ranged (2d10 force or fire) and +7/+2 ranged (2d10 force or fire) 40 square range, -2 attack per 8 squares of range
• Full Attack and Rapid Shot: +5/+5/+0 ranged (2d10 force or fire) and +5/+0 ranged (2d10 force or fire) 40 square range, -2 attack per 8 squares of range
• Move and Manifest Power: 6 squares and one of the following
– entangling ectoplasm: +9 ranged touch. Creature is entangled; entangled creatures have -4 Dexterity, -2 to attacks, move at half speed and can't charge or run. (lasts for 6 rounds)
– compression: give self +2 attack, +2 AC. Lasts for 5 rounds/50 rounds with +2PP
• Double Move: 12 squares (can also include Jumping over difficult terrain)
• Run: 24 squares in a straight line with no impediments only

:dq_char_4: Bazerl [Dwarf form] (Not affected by this difficult terrain!)
• Move and Attack: 4 squares, +4 melee (1d6+5)
• Charge: 8 squares, +6 melee (1d6+5, -2 AC)
• Move and Wild Shape into a Leopard (3/day, 1 used)
• Move and Cast spell (each can be used once, only useful ones listed)
– cure light wounds: cure 1d8+7 points of damage, or damages undead (touch range)
– cure moderate wounds: cure 2d8+7 points of damage, or damages undead (touch range)
– produce flame: (1d6+5 fire) imbues fire in hands. It can be thrown or used in melee 7 times
– flame blade: summon a scimitar made of fire (that does 1d8+7 points of fire damage) for 7 minutes
– flame strike: deal 7d6 damage (half counts as fire damage, half as divine) in a 2 square radius (range 34 squares)
– entangle: generate an entangling effect in a 8 square radius. Entangled creatures have -4 Dexterity, -2 to attacks, move at half speed and can't charge or run (lasts for 30 rounds) (range 136 squares)
• Cast spell with long casting time (summons are converted from other spells)
– call lightning:
– summon nature's ally I: summon a weak animal or elemental for 7 rounds (dire rat, eagle, monkey, owl, small viper, wolf)
– summon nature's ally II (+1/day): summon a less weak animal or elemental for 7 rounds (black bear, crocodile, dire badger, dire bat, small elemental, hippogriff, medium viper, wolverine)
– summon nature's ally III: summon an average animal or elemental for 7 rounds (ape, dire weasel, dire wolf, giant eagle, lion, giant owl, satyr, constrictor snake, large viper, thoqqua)
– summon nature's ally IV: summon a capable animal or elemental for 7 rounds (juvenile arrowhawk, brown bear, giant crocodile, dire ape, dire boar, dire wolverine, medium elemental, salamander, huge viper, tiger, unicorn, minor xorn)
• Double Move: 8 squares
• Run: 20 squares in a straight line with no impediments only

:dq_char_4: Bazerl [Leopard form] (Not affected by this difficult terrain!)
• Move and Attack: 8 squares, +6 melee (1d6+8)
• Full Attack: +6 melee (1d6+8) and +2/+2/+2/+2 melee (1d3+5)
• Charge: 16 squares, +8 melee (1d6+8) and +4/+4/+4/+4 melee (1d3+5), -2 AC
• Double Move: 16 squares
• Run: 24 squares in a straight line with no impediments only
>>
No. 341144 ID: 3bad4c
File 131365379115.png - (318.20KB , 1060x891 , 14.png )
341144

:dq_char_1: "Don't use fire! Stay out of its reach!" Abed heals 1hp on her turn. She switches from Punishing Stance to Pearl of Black Doubt, moves closer and manifests psionic grease. :dq_red: Reflex d20(18)+2 vs. DC 14 - success. The plant is not prone, but is balancing.
:dq_char_3: Boose moves forward to get a +1 on attack rolls for being within 6 squares, then fires the lasers using force damage. Unfortunately the plant has cover from his attacks. He will have to move behind it to negate this.
• d20(16)+8 - hit. Damage 2d10(10, 6) = 16. :dq_red: Forced to make a Balance check from damage. Balance d20(14)-2 vs. DC 10 - Success.
• d20(9)+8 - miss
• d20(10)+3 - miss
• d20(3)+3 - miss
:dq_char_2: Versparki heals 3hp on her turn. She moves forward and casts Ray of Enfeeblement. Ranged touch d20(18)+3 - Success. The plant takes a d6(1)+3 = -4 Strength penalty.
:dq_red: It attempts to move out of the grease. Balance d20(9)-2 vs. DC 10 - Failure. Reflex d20(14)+2 vs. DC 14 - Success. The plant is still balancing, but cannot move this round. It then throws a thorn volley, catching Abed and Boose.
:dq_char_1: Reflex d20(17)+7 vs. DC 20 - Half damage of 5d6(5,4,3,3,2) - DR 5(half-vampire damage reduction) = 3 damage
:dq_char_3: Reflex d20(19)+8 vs. DC 20 - No damage due to Evasion

:dq_char_4: Bazerl's turn. What will he do?
>>
No. 341166 ID: c2c011

>>341144
Get to work on flanking the thing to prepare for jumping up on it's back and then starting to use those claws to dig down.

Boose follows with the flanking so that his lasers will work while Abed tries to keep the creatures attention stuck on him by swording it.

Versparki tries to make it blind.
>>
No. 341183 ID: 3bad4c

Interface:
COMMANDS
@All (optional) Suggest the party attempt an action
@Character Suggest a certain character to attempt an action
@&Character Suggest a certain character to attempt an non-canon action (Resolves in discussion thread only - and only if hilarious)
*Rest* Suggest the party rest to restore hp, pp/sp
INFORMATION
#CombatOptions Force an output of the party's options in combat
#Charsheets Force an output of the party's character sheets
#Report Force an output of the party's relevant stats - e.g. hp, pp/sp, exp, weight carried
#Inventory Force an output of the party's inventory
#Relationships Force an output of how the party feels about one another.
#AutoBattle Choose combat options automatically.

EXAMPLES - COMBINING

@Abed #Relationships Output how Abed feels towards other party members.
@Boose #Inventory Output Boose's Inventory
@Bazerl #AutoBattle Skip inputting Bazerl's actions each round
@&Versparki "Kill everyone in their sleep" Non-canon art/text update in discussion thread.
>>
No. 342676 ID: 3bad4c
File 131420254623.png - (286.79KB , 1060x891 , 15.png )
342676

:dq_char_4: Grapple THAT? I've gone mad!
:dq_char_4: Bazerl has rejected combat advice! Bazerl has entered AutoBattle mode!
:dq_char_4: Uses entangle! :dq_red: Reflex save d20(15)+2 vs. DC 14. It's not entangled, but can only move at half speed!

Round 2
:dq_char_1: Abed heals 1hp on her turn. She manifests psionic grease on herself, then advances to melee range hoping to distract the beast. (+10 to resist grapples!)
:dq_char_3: Boose moves to a more advantageous position! The creature no longer has cover from this angle!
:dq_char_2: Versparki heals 3hp on her turn. Versparki attempts to blind the creature! :dq_red: d20(2)+14 vs. DC 17 - failure! The creature is blind!
:dq_red: The blind thorn creature attacks the square it last saw Abed in!
• d20(14)+12 vs. AC 24, d100(60) vs. 50% miss chance - hit! Damage 1d8(8)+4-5 (vampire damage reduction) = 9
• d20(11)+12 vs. AC 24, d100(20) vs. 50% miss chance - miss!
It's thorny hide pierces holes in Abed's skin, and it latches on!
:dq_red: Grapple d20(3)+17 vs. Abed d20(16)+17 - failure!
:dq_char_4: Auto Bazerl, seeing Abed is hurt, moves closer and casts a spell of healing. 2d8+7 (8,1) = 16
The entangling spell acts again on Bazerl's turn! :dq_red: Reflex d20(5)+2 vs. DC 14 - failure! It's entangled, and now has a -4 Penalty to Dexterity and a -2 to its Attacks.

Round 3
:dq_char_1: Abed heals 1hp on her turn. She uses Insightful strike, allowing her mind to guide her blade. Attack: d20(20)+10 - hit. Damage d20(1)+11 = 12. :dq_red: Must make a Balance check not to fall prone. Balance d20(12)-4 vs. DC 10. It's prone!
:dq_char_3: Boose makes the most of his opportunity, but since it's prone it gets a bonus to its AC against ranged attacks!
• d20(15)+6 - hit. Damage 2d10(5,2) = 7
• d20(13)+6 - hit. Damage 2d10(6,2) = 8
• d20(4)+6 - miss
• d20(19)+1 - hit. Damage 2d10(8,2) = 10
• d20(12)+1 - miss
[total 53]
:dq_char_2: Versparki heals 3hp on her turn. Assuming the creature is no longer a threat, she moves into melee range and touches it. Attack d20(12) - hit. :dq_red: Loses 2 points of Strength!
:dq_red: The creature is blind, prone and entangled. It can barely move, so it just lashes out at where the pain is coming from.
• d20(2)+5 vs. AC 24, d100(70) vs. 50% miss chance.
• d20(6)+5 vs. AC 24, d100(10) vs. 50% miss chance.
It achieves nothing.
:dq_char_4: Auto Bazerl has nothing left to do. The situation seems to be resolving itself adequately, and he cannot close with the creature without getting caught up in his own spell. "Well done everyone. You're all quite talented."

Round 4
:dq_char_1: Abed heals 1hp on her turn. She shifts back to Punishing stance and uses Sapphire Nightmare Blade to really hurt the creature. Concentration d20(9)+11 - success. Attack d20(16)+10 - hit. Damage: 4d6(1,6,6,6)+5 = 24 [77 total damage]
:dq_char_1: "Bazerl, keep up the compliments and we're going to get along just fine!" She grunts as she slices the beast, leaving a trail of frost across its thorny form.
:dq_char_3: "Abed doesn't need any more compliments, she's already too up herself."
• d20(20)+6 - hit. Damage 2d10(10,2) = 12
• d20(18)+6 - hit. Damage 2d10(8,8) = 18
• d20(4)+6 - miss
• d20(19)+1 - hit. Damage 2d10(6,3) = 9
• d20(5)+1 - miss
[total 116]
:dq_char_2: Attack: d20(6)+3 - hit. "Boose, it is not her fault you are not her type. Play nicely!"
:dq_red: The beast shudders pitifully as its blasted and sliced. It lets out one last attack, throwing thorns over Boose and Versparki.
:dq_char_2: Reflex d20(9)+2 vs. DC 14 - Failure. Versparki takes 21 points of damage, close to destroying her outright!
:dq_char_3: Reflex d20(20)+8 vs. DC 14 - Success. No damage.
:dq_char_4: Bazerl reacts first. "Versparki! I'm coming to heal you!"
:dq_char_2: "Do not! I am fine!" She says this despite thorns protruding from every part of her body.
:dq_char_4: "What?!"
:dq_char_1: "Don't! She's allergic to positive energy!"
:dq_char_3: "Uhm.. I'd recommend not helping Versparki."
:dq_char_4: Bazerl looks at the three of them, confusion hidden by his grey render mask.

Round 5
:dq_char_1: Abed heals 1hp on her turn and is now fully healthy. She attacks the beast. Attack d20(4)+10 - hit. Damage (3d6+5) = 15 [131 total damage]
:dq_red: The beast shudders, then is still. Rivers of sap pour out of its form.
It has no treasure

XP Acquired: :dq_char_1: +450xp (@17%) :dq_char_2: +562xp (@26%) :dq_char_3: +450xp (@27%) :dq_char_4: +350xp (@05%)

:dq_char_2: The thorns start to drop out and the wounds start to close up on their own.
:dq_char_1::dq_char_2::dq_char_3: Abed, Boose and Versparki exchange glances at each other. They're all thinking the same thing.
:dq_char_4: He's quiet for a few tense moments. "It's a rare condition," he says, slowly. I'll have to find out if she has a pulse..
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No. 342677 ID: 3bad4c

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No. 342831 ID: 6e44d2

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