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File 130846272726.jpg - (276.27KB , 768x855 , Space Marine quest.jpg )
314940 No. 314940 ID: 2022d8

The night went well. The guardsmen around you were able to rest more comfortably throughout the night, undisturbed by the local rebellion. More so, thanks to your presence in the encampment.

You suspect many of these men had never seen a space marine before - and wouldn't still, had it not been for chance. For your battle cruiser had simply been in the system on other business at the time of the uprising. The rebels obviously had no idea.

You are a sergeant of the Imperial Fists chapter. Your ancient armour is a deep yellow, recently sullied by dirt and scorchmarks. Your helm is red, its faithfulness testified by the scratches and dents across its surface.

Tell me, sergeant. What is your name?
Expand all images
>>
No. 314941 ID: 07416a

Jingles.
>>
No. 314954 ID: 33fdf2

Seriously.

Reinhardt.
>>
No. 314955 ID: 9cb4b3

Jingles.

You also have one eye on your red face.
>>
No. 314958 ID: 35e1a0

mc'crag
>>
No. 314961 ID: 2022d8

rolled 12 = 12

>>314954
>>314941

Reinhardt sounds better, but I'll admit I secretly like Jingles. I'll roll a d20 to see what it is. 1-10 is Jingles, 11-20 is Reinhardt.
>>
No. 314964 ID: 6e87fe

Jingles
>>
No. 314966 ID: 875f9c

>>314961
Fare thee well Jingles the space marine; may we meet you soon after we depart from thine brother Reinhardt.
>>
No. 314972 ID: 2022d8
File 130846539503.jpg - (129.80KB , 460x692 , 1.jpg )
314972

Reinhardt it is. Also, forgive my sloppy drawfaggotry for unimportant things like this. More interesting moments should have better artwork.

***

Another sergeant approaches you. He is a PDF trooper. He’d just been smoking, and the smell is registering on your heads-up display. He clears his throat and asks you a question.
“Sergeant Reinhardt, what are your orders for this morning, sir?” He holds some ‘well handled’ papers.
As a far more impressive force, you have been placed in charge of this man’s platoon. There are 19 other space marines in the city; your squad and Sergeant Jingles’. Individual space marines have been put at the head of PDF platoons. Suffice to say, morale has gone up since your arrival.
The sergeant’s uniform is nearly spotless. He isn’t very old, and it looks as though he has done nothing since you got here. How much he is really capable of may not be something worth even considering.
Perhaps it isn’t best to think such mean things. He is a faithful servant of the Emperor too.
>>
No. 314975 ID: 33fdf2

>>314972
FIRST, WE SHALL EVALUATE THE REBELS' REMAINING RESOURCES BY SENDING ONE SQUAD IN RECOGNITION, DEPENDING ON THE RESULT, WE MIGHT HAVE TO ENGAGE OUR FULL FORCES SOON, SO READY THE TANKS AND EQUIP THE WHOLE PLATOON. CONTACT SERGEANT JINGLES IN CASE WE SHOULD REQUIRE HIS HELP, AND ASK FOR DETAILS ABOUT HIS SITUATION, AND THE FORCES OF THE REBELS HE ENCOUNTERED.

ALSO, SPACE MARINES SPEAK IN CAPS
>>
No. 314976 ID: 35e1a0

indeed, speak not ill of your fellow man for being less blessed then you. in battle is when one's worth is proven and if he faces heretic, alien, and mutant steadfastly then he has plenty or worth.
but enough of these thoughts, let us start the morning drills, these men must be kept in top shape.
>>
No. 314986 ID: 2022d8

>>314975
Perhaps First, it is best to see what our resources are. Thankfully, no man has yet been killed, and supplies are still plentiful.

>>314976

You send the troopers on their drills. The sergeant hands you his papers, and goes off to manage his men.

His papers contain information, such as platoon resources and a map. Here is what you have to work with.

(I'll draw up a map in a minute.)

Current resources:

25 Soldiers:
10 lasguns
10 Stub guns
2 Grenade launchers
1 Bolt gun
1 flamer
1 Hellgun - leader

1 Autocannon (team operated)

1 mortar (team operated)

1 Chimera tank - Transports 10 men

2 motorbikes (For humans, not space marines)
>>
No. 314993 ID: 2022d8
File 130846846857.jpg - (426.87KB , 1057x1057 , Map 1.jpg )
314993

Here is the map of the city. Blue areas are enemy-controlled.

Red dots represent approximated friendly squad locations.

Also, ten squads got sick and died because the city was too small for them.

Enemy firepower is also unverified. Reports say that most are PDF soldiers and civilians that have rebelled. Expect lasguns and improvised weapons.
>>
No. 315000 ID: 2022d8

>>314993

I feel like we need some direction in order to proceed.

Your broadest objective is basically to destroy the governor, who is leading this rebellion. More guard units are en route to the planet, so that the rest of his force can be quelled. Fortunately for you, his soldiers aren’t very coherent. You’ve managed to disrupt his vox channels, so that communication is limited. It’s also evident that the governor is not a man of tactical aptitude. Despite that, he still outnumbers you 2:1, approximately.

Weapon exchange can be heard from the North. You might want to check that out~
>>
No. 315002 ID: 35e1a0

you just decided to start when it is the middle of the night in america
>>
No. 315006 ID: 2022d8

>>315002

Phew! Oh boy, I was getting scared there. Okay, well I'll leave it here and come back later. Can't really add much 'til the participants have decided an action.
>>
No. 315013 ID: e75a2f

Gather up the 19 other Space Marines in your chapter and storm the palace of the Planetary Governor. Your armor is designed to withstand a Leman Russ shell; a bunch of poorly-trained PDF troopers shouldn't pose even a minor threat.

Secondly, if your helmet is red it means your suit has survived over ten thousand years of combat as you would be wearing a suit of pre-heresy armor. To be entrusted with such a hallowed relic of your chapter means you have to be considerably badass, which means you can probably take this on your own if you wanted to.
>>
No. 315019 ID: 2022d8

>>315013

There are only ten other marines. >>314993 Sorry for having to change that. :S

There are quite a lot of enemies, as the governor controls most of the troops in the city. He also controls most of the tanks and sentinels. Everything the loyalists were unable to escape with.

Storming the palace is not a good idea immediately. Going by the information on-map, the walkway to the palace is covered by all the adjacent buildings - controlled by enemies. If you went through there, you and your men would be shot up. Like I said, the governor still has more equipment, like lasguns, sniper rifles and missile launchers.

The walkway is not the only way into the palace. Going through the enemy zone is another route which can take you to the palace. The squads Darius (A5) and Venar (C6) are designated to push from that direction shortly. You may join them if you wish.

You may also choose to join the squads in the military base. They have managed to push what enemies were left out of the base, but have lost almost all men as a result. Two of those three space marines still live, though.
>>
No. 315020 ID: 2022d8

>>315019

Correction: nine minus one. Eight other marines.
>>
No. 315046 ID: bd2a40

Perhaps it would be possible to enter the building in E7, then make your way through the connected buildings by blasting through the walls(like the soviets in Berlin).

Following that path, you should be able to make it to the Southern edge of the palace. Blast into the palace and exterminate any and all traitors present. The autocannon can probably be set up near the palace wall so you can cleanse the area as soon as the breach is created. The squads in E9 and F8 could also provide some additional men for this part of the plan.

The chimera could be used to move a small group of men, preferably the ones with lasguns, since I think stub guns are better suited for fighting indoors, along with the mortar team to a nearby location where they can bomb the palace area, covering up the noise blasting through walls would create. C6 might be the best suited location for that. The squad in the shop can assist in the covering action.

That is pretty much my plan, based on what I see on the map, so it probably wont function, but eh.

Burn the Heretic, Kill the Mutant, Purge the Unclean and all that jolly good grim stuff, pretty much.
>>
No. 315047 ID: 0d095c

>>314993
Have our platoon sweep around to the left, moving around to the back of the shelters. Then, shoot everyone in those shelters to death, for HERESY.

Also, who is the Platoon Commissar? Be wary round him. He's a little trigger hap*blam*
>>
No. 315048 ID: bd2a40

Oh, one other thing, the governor is probably being influenced by Chaos. They always are..

So it would be prudent to expect a Chaos sorcerer or something along those lines.
>>
No. 315068 ID: c2c011

>>314993
We need to hold a conference with the other commanders to work up an overall plan of attack.

I would suggest placing most of the artillery at the miltary base with enough troopers to hold off any ground assaults and then start shelling the palace. While the enemy has their attention tied up to at the military base we load up most troops on chimera transports and smash through the shelters, storm and take the Cult Shrine, hold it down and place heavy weapons there while we move on and take the Hospitarium as well if it's feasible. Then we cut off the Palace and keep it under fire while we starve them out.

Most Space Marines are probably going to be needed for the mobile part of the operations, but it might be a good idea to leave one with the mortars to stiffen their spines and make it easier to hold that position.
>>
No. 315198 ID: c63b29

>>315068

Right, you contact Sgt. Jingles (F8): and he tells you that he is under fire from enemies in the building from the Northeast (G6).

He advises that you rendezvous with him there, and discuss your solution. After you clear out the rebels, that is.

When I get home, I'll update the map.

Also, out of curiosity, is 'Suggestion' one person, or is that a default name, like Anonymous or Bob?
>>
No. 315200 ID: 5f0943

>>315198
> Also, out of curiosity, is 'Suggestion' one person, or is that a default name, like Anonymous or Bob?

It's a default name.
>>
No. 315211 ID: 234c26

>>315198
"Suggestion" is the default name. You can identify individuals by looking at their ID number, which is the last item on the same line as their name. It's not foolproof since it changes based upon where posts are being made from and the whims of ISPs, but it's generally pretty reliable.
>>
No. 315277 ID: cd63e9

I assume the shelters are where the bulk of his forces sleep? a raid to burn them down in the middle of the night might be a good idea. if there communication is poor it will take them some time to respond. his reaction to that would probably be to throw most of the units under his command at the attacking force, leaving the other building he controls open to attack.
>>
No. 315363 ID: f5c3c6

>>315277

The shelters are residential. The civilian populace is not hostile, at least to the best part. Some jeering and stone-throwing from windows and alleys has occurred, but overall they are't causing trouble. It could be that they are being held hostage in that area, but that's unknown for sure.

Again, that will be confirmed when Apothecary Darius and Brother Venar clear out that area. There is still the possibility of pursuing that option if you desire it.

You have a total of 25 men under your control. It is possible to split them up, if you would rather investigate multiple avenues.
>>
No. 315429 ID: bd2a40

Well, if we wish to confer with Sgt. Jingles, my earlier(>>315046) "bust through buildings plan" can be rehashed into something fit for clearing out the rebels suppressing his squad.


Pretty much everything would be the same, except having the last smash into the palace replaced with a thorough cleansing of the building in G6.
>>
No. 315430 ID: 6ebab9
File 130856934492.jpg - (439.11KB , 1057x1057 , Map 2.jpg )
315430

>>315363

Okay, updated map, enemy and squad information.

You might want to make a more unified decision as to what must be done, but I don't want to nudge you all too hard. I have some neat plans for when da foightin' starts.

Next suggestion decides the move, unless it's dumb.
>>
No. 315431 ID: 6ebab9

>>315429

Okay, sure. Your contributions are appreciated.

Give me a bit to draw some pretty images, and update the story.
>>
No. 315440 ID: c2c011

>>315430
Well we need to take some of the pressure off Jingles and the boys at the military base. I would suggest sending the mortar team and an additional 3 guys to guard it to the military base to assist Jingles and shell the buuldings a bit. Also get the group in grid E9 to join up with Jingles and help hold the military base.

Meanwhile the group in the shop starts a flanking move towards the building supressing Jingles squad, while we go and join up with the group in grid A7. Everyone who can't fit into the Chimera rides on the outside of it. Along with the group from A7 we join up with Darius and Venar, smash through the Shelters and into the Cult shrine. There we set up the autocannon to start suppressing the Palace alongside with the Chimera, if the other teams also have heavy weapons then we can use those to take over the Hospitorium. Then with those buildings under our control we can cut off the Palace and start making sure that the defenders keep their heads down and can't break out. At which point we can gather up the surviving marines into a strike force, get close and find an entry way and storm the place to get to the governor. If defenders are drawn away from the walls to deal with the storm squad then other units can also make it inside by punching through weakened sections.
>>
No. 315441 ID: 0d095c
File 130857636302.jpg - (279.29KB , 1057x1057 , Battlemap.jpg )
315441

He's my plan. Darius and Venar take out the camp while WE move in to the Cult Shrine and eliminate all forces there. Jingles secures the structure south of the Palace, and the PDF/Guard squads in the Military Base secure the Palace Proper. Then we level the Hospitorium with an Artillery Strike. We don't wanna go there. It's probably full of Nurglites or something.
>>
No. 315442 ID: 0d095c

>>315441
And those two squads I failed to notice can keep watch for enemy reinforcements or something.
>>
No. 315489 ID: cd63e9

>>315441
your spreading us to thin. we are out numbered 2 to one. i say we launch a diversion attack on the hospital, and then focus on taking the buildings around the palace, if we engage them across the board we will get burred under his Superior numbers and armor support.
>>
No. 315577 ID: c63b29

>>315441

Neat, but remember that the squads in the base are very weak. We also have no artillery support. We have a mortar, which has a range of 5 squares. It would be a good way to supress the enemy, or push them in a direction.
>>
No. 315874 ID: 0a180b
File 130865348640.png - (349.96KB , 800x600 , JinglesIntro.png )
315874

Going with >>315429's plan, you and your squad make your way up to Sgt. Jingles.

Sgt. Jingles is the same rank as you. He is your friend and rival. He has a bionic eye, as well as a number of other physical repairs, due to his over-enthusiasm on the battlefield.

Right now, he is under fire from enemies in the building up ahead. Some of his squaddies have been wounded, some killed. A medic is carefully trying to tend to the wounded without becoming one himself.
>>
No. 315881 ID: 0d095c

Radio Jingles. Tell him to throw a grenade. If he bitches about distance, tell him to suck it up and act like a 10 foot tall bio-engineered cyborg warrior and throw it harder. And if he says he's out, make a note to investigate what he did with all those grenades.

Also, make sure you specifically stay out of cover while flanking the turret, while the rest of your squad is stealthy. Your bright Red and Yellow paint job will attract the guns' attention and allow either Jingles, Jingles' squad, or your squad to close and eliminate the position.
>>
No. 315887 ID: c2c011

>>315874
Well lets get our mortar set up so we can start shelling that building then. Get them to be more worried about bombs falling than shooting at us. Meanwhile we work our way around to a nearby building and create a breach by blowing out a nonsupporting wall. Then Jingles can storm out once they're more worried about dudes attacking from inside the building.
>>
No. 315900 ID: 2029ca

>>315874

Is that an Eldar trooper or an Imperial rocket launcher guardsman?
>>
No. 316283 ID: 5e9cbd
File 130875214467.jpg - (189.07KB , 800x600 , JinglesGrenade.jpg )
316283

rolled 100 = 100

After telling two men to set up the mortar, you yell out to Jingles as you approach him, making sure not to be shot by the barrage of las-rounds coming from the building up ahead.

>'Grenade, brother! Use a grenade!'

Without saying anything, Jingles takes a Krak grenade from his belt. As you cover him from the other silo, he throws it squarely into the building's doorway.

A sharp crack precedes a scream, which degenerates into a groan, and then stops entirely. There is a lot of yelling before a man pops his head around the doorway briefly.

He throws a grenade back out at your squad.

>>315900
Poorly drawn man with a rifle.
>>
No. 316285 ID: 0d095c

>>316280
THROW IT BACK!
>>
No. 316286 ID: cd63e9

no time, kick it away. (space marine armor can probably take a grenade but lets not take chances)
>>
No. 316290 ID: c2c011

>>316283
Kick the grenade away. Bonus points if you manage to kick it back through the door. Also get your squad working on getting into a adjacent building and get the breaching charge set up.
>>
No. 316318 ID: bd2a40

>>316286
I agree with kicking it away. Less motion involved than picking it up and throwing it(unless it is still flying through the air and you can slap it away). Also, try to quickly position yourself so you are between your squad and the grenade.
That way, even if it does go off, it will be less like to shred the dudes in cheap flak jackets. Damage to space marine armour should be minimal.
>>
No. 316345 ID: 2afc9c

Kick it away. Most anti-infantry grenades won't hurt your armor TOO much, but it's a danger to your squad.

Change position and order one of the guys with grenade to brace the launcher on your shoulder as you kneel down and cover him with your body while providing bolter cover as he hoses down the entire building with grenades. Oh hey you're a sergeant, do you have a chainsword? What's in the silos? If you can cut/bash your way into the silo you can both use the silo plating as a makeshift shield as well as surprising the enemy by attacking them THROUGH the silo.

You and Jingles WILL find a weak point in their building defenses so you can storm it and claim it in the name of your legio- I mean chapter.
>>
No. 316417 ID: 44766a

Why are we assuming that this is a Frag grenade and not a Krak grenade?
>>
No. 316690 ID: 4e9007
File 130882062403.jpg - (163.72KB , 600x800 , Trooper explosive.jpg )
316690

Before you can kick the grenade, a heroic guardsman tries to pick it up and throw it away.

A little too slow though, unfortunately.

The grenade explodes under him as he reaches down to it. The poor lad's legs are taken out from below him, and his torso is flung a few meters before hitting the ground.

He isn't dead yet. He's in shock, silently writing; feeling for his legs, though he's lost a bit more than that. The squad stares in horror at this gruesome sight. This goes on for a minute before he finally stops.

Naturally, the others in the squad haven't seen anything so horrendous this close-up before. One guardsman vomits, but most turn away.
>>
No. 316693 ID: c2c011

>>316690
Stupid lad, his heart isn't even likely in the right place anymore. I mean look at that blast.

Well whatever, his sacrifice shall not have been in vain. Get working on creating a breach on that building and then killing a lot of heretics for revenge.
>>
No. 316716 ID: 0d095c

Huh. If only we had tried to stabilize him in time. He could have come back as a cyborg. Now all he can be is a Servitor. Ah well, make the heretics pay. USE THY BOLTER TO RIP APART THEIR FLESH.
>>
No. 316717 ID: 4e9007
File 130883372609.jpg - (140.90KB , 600x517 , MortarGuys.jpg )
316717

When reminded of the situation at hand, the troopers spring back into action, the last thing they want is to share the fate of their friend.

You shoot some more bolts up into the structure ahead, probably not hitting anything, but it's worth a try. Sergeant Jingles is swearing profusely, shooting at anything he sees that isn't friendly. His zeal is admirable. A shame his ammunition frugality isn't.

Your radio comes to life with the voice of one of the boys on the mortar.

>Uhm, sir? We're ready to commence shelling at your command.
>>
No. 316722 ID: c2c011

>>316717
Excellent, lets get started on raining down some explosive death on those bastards.

Lets start sneaking around the western side of the big round thingy in F7, get close to the enemy building and create a breach. Then it's payback time for private what's his name.
>>
No. 316753 ID: a2ee53

>>316717

Shell Shell Shell!!!
>>
No. 316891 ID: 7f017c

Aim twice, fire once, make sure they are aiming where you want them to.
>>
No. 317050 ID: 2afc9c

If they're ordered to aim the barrage further up after say the first 20 seconds of shelling then you and Jingles can move up while the enemies are still taking cover.
>>
No. 317736 ID: 60228c

Commence shelling, so we can charge the enemy in a dramatic fashion.
Is it too early in to have awesome music?
http://www.youtube.com/watch?v=8t7WFprdSIc&fmt=18
>>
No. 320099 ID: 172f65
File 130949502488.jpg - (205.62KB , 800x600 , Untitled-1.jpg )
320099

Sorry for the delay in updates.

***

Okay, your men begin shelling. It isn't hard for them to hit their mark. Soon enough, the top of the building caves in, revealing both the first and second levels of the building. It is a shame to see something built by dilligent Imperial hands be used as refuge for traitors, and destroyed as a consequence.

It seems that there are number of dead men inside, but not all. A number of traitors, both civilian and military, lift their heads from behind fallen shelves and cabinets. Some scurry back into unaffected rooms; others shoot back at you.
>>
No. 320152 ID: 36ab15

"Return fire!"
Don't waste your ammuntion on non-combatant heretics, eliminate the armed first.Tell Brother Jingles he must be more cautious with his ammuntion.
Try to use the mortar to blow multiple openings into the building for you and your men to storm through.
>>
No. 320189 ID: c2c011

>>320099
Well then return some fire and tell the mortar to fire off another barrage. Then it's time for storming. Jingles men can lay down covering fire with you and Jingles lead your guys in the storming of the building.
>>
No. 320218 ID: bd2a40

>>320099
A few more shells into that hole should do the trick.
>>
No. 320268 ID: 0d095c

Oh. One more thing. Are you a standard Tactical Marine, or are do have any special munitions, like Kraken bolts?

Ah well. It don't matter. Just lob in more shells, and have the guardsmen spray the building with lasbolts to kill anyone outside not mulched by the mortar strikes. Also, to conserve sacred bolter ammunition, try and find a crew served weapon (or a pair of lasguns) to pick up. You'll save those expensive bolt rounds and terrify the enemy with your nonstandard attack rapid fire attacks.

Everyone knows only pansies follow that stupid Codex Astartes anyway. Alpha Legion rules!
>>
No. 329327 ID: 1bb999
File 131131168597.jpg - (271.19KB , 800x600 , Shoottraitor.jpg )
329327

Sorry about the slow update, to anyone that cares.

Your men continue to barrage the building, toppling stone and turning the building into a ruin. You and Jingles move in to finish the assault.

One or two men come out from behind their protective nooks and are easily overpowered. They let out distorted squeals as they are killed. Looking upon their corpses, their faces are transformed: permanent snarls adorn their faces, their eyes a milky white. Teeth sharp, like those of an animal.

You now have total control of this building, you may search it for whatever supplies may remain in it, or you can just continue with your mission.
>>
No. 329343 ID: 07416a

>>329327
Khornate scum. Any supplies are probably tainted. The entire place will have to be leveled later.
>>
No. 329345 ID: 35e1a0

parhaps. only think of taking any containers that have yet been opened. they should still be safe. but have them checked over just to be safe. any that ahve been opened and used by the heretics must be destroyed else you may spread their taint.
>>
No. 329346 ID: e6b6b9

NO LOOTING. ONLY DEATH.
>>
No. 329367 ID: cd63e9

we don't want to lose momentum, and chaos loves tainting everything and anything. press on
>>
No. 329436 ID: 30ae11

"Move the Flamer up, there is Chaos taint within the building."

Deploy a autocannon position and have our Mortar team begin shelling the palace. Do a double check(hell, do a TRIPLE check) to make sure the building is clear of heretics, be cautious of potential hiding spots, booby traps, or tunnels as well. Warn everyone of possible structure damage, you and Jingles should especially be careful considering how heavy you both weigh with power armor.

Radio a report to the other squads and get a status report from them all as well. Request that one squad from the Military Base reinforce you for a possible attack on the Palace, have our Chimera Tank and Motorbikes assist in transporting them swiftly. Ask how far Apothecary Darius' and Brother Venar's squads have pushed through the enemy.
(Be sure someone grabs Private Hero's dog-tags)
>>
No. 329440 ID: bd2a40

Burn the heretical scum!

Also, how many men does Sgt. Jingles' squad have left and what weapons do they have? We might have more interesting tools at out disposal for the attack on the palace.
>>
No. 329443 ID: c71597

>>329327
Do an extra sweep to make sure nobody is hiding in there, then check for munitions or weapons that could be useful.

After that I would say it's time to set up a firebase for shooting at the palace. Take some pressure off the guys in the military base while making the dudes in the palace cower a bit.
>>
No. 329775 ID: 6b4721
File 131138983002.png - (207.33KB , 800x600 , Mother.png )
329775

>>Please lisen to this while reading: http://www.youtube.com/watch?v=_uJ0nYdPvpc

Jingles does a double check of the lower level while you head upstairs. You can communicate with him via vox if you need to.

Despite your weight and the extensive damage to the building, you don't seem to have any immediate risk of the structure collapsing. Searching the upper level, you pass the area where the grenade Jingles threw the krak grenade. The furniture around is mangled from the anti-vehicle blast, and there is red spray all over the remaining walls. You can see little pieces of meat here and there, but nothing completely identifiable.

Another body lies next to the mess, slumped against the wall. A guardsman; his grimancing face is lifeless, drool hanging from his maw. He is missing his left leg and part of his left arm.

***

Moving into some of the other rooms, you see some more gruesome things. A head sits on a desk, the decapitated body sagging in the chair behind it. Hands, tongues and hearts are nailed to the wall in seemingly random spots. Spots and splatters of red offset the black scorches of the mortar barrage.

You pause a moment to hear quiet sobbing from the next room. Quietly as possible, you leave the current room and look around the doorway to the room from where the crying was sounding.

Nothing.

You walk in further to see a woman sitting on the floor. She is cradling something... a child? She cries quietly while nursing it.

>'Mummy... help me...'
>'Mummy...'
>>
No. 329867 ID: 6e44d2

>>329775
Purge her. She is tainted. Do not let chaos fool you, for it is infinitely deceptive. Do you have a flamer? That would be perfect for this.
>>
No. 329893 ID: 6b4721
File 131139669613.jpg - (470.44KB , 1057x1057 , Map 3.jpg )
329893

>>329867

No flamer. Just a bolter and a combat knife.

Also, an updated map. I added GREEN areas to signify places under friendly control.
>>
No. 329895 ID: 35e1a0

then place bolter to the back of her head. see if she reacts. if not then she has lost herself, good chance that even if she DOES react she is still tainted, if the first words she says when you do so is "emperor protect me" the she should be taken in. but that is it.
>>
No. 329903 ID: cded1d

>>329895
Yeah and if she is tainted then obviously it's purging time. And by that I mean destroy her and turn this damned building into a crater.
>>
No. 329915 ID: 6b4721
File 131139824745.png - (203.01KB , 800x600 , Mother2.png )
329915

rolled 94 = 94

>>329903

You place the bolter to the back of her head. She still just cries and nurses the child. You can't see the child completely, as it is encompassed in shadow.

You don't know for sure that she is tainted. Please roll a d100. First roll determines the outcome.
>>
No. 329918 ID: cded1d

rolled 11 = 11

>>329915
>>
No. 329922 ID: eba49f

>>329915
The all seeing camera reveals nasty sharp pointy teeth.
>>
No. 329923 ID: 6b4721

>>329918

You fail to detect anything abnormal about her. She is only a mother trying to protect her child from the horrors around her.

Lowering your gun, you offer to help her. She does not respond. You grasp her by the shoulder and lightly shake her.

>'Madam, you must come with us to safety.'

She does not react at first...
>>
No. 329928 ID: 35e1a0

>11
whelp
>>
No. 329930 ID: 6e44d2

>>329923
Dude, seriously? You're a space marine, she's a sobbing woman in a Khornate den. Obviously needs purging. Your superiors purge entire worlds when an infestation of chaos becomes too great, killing billions of innocents like it's no big deal. This woman is clearly in need of a purging, whether or not she's tainted, simply because she's in that place. Shoot her! Sorry, did I say "innocents?" No such thing in the Imperium.
>>
No. 329945 ID: 6b4721
File 131140071545.png - (276.68KB , 800x600 , Crazy hag.png )
329945

In a flash, the woman spins around and begins shrieking! Her face is hideous and deformed.

She tries to climb on and claw at your armour savagely, though ineffectual. You hear heavy running coming from downstairs as Jingles hears the commotion.

How do you wish to deal with her?
>>
No. 329947 ID: 0d7a83

Rip and Tear?
Rip and Tear.
>>
No. 329949 ID: 35e1a0

it's a witch! grab it's skull in your mighty fist and squeeze.
>>
No. 329958 ID: 6b4721
File 131140248109.png - (295.25KB , 712x600 , Bam!.png )
329958

You react with even greater ferocity; taking a hold of her arm and hearing the bones within crack like twigs. Her screeching amplifies into a hideous of cacophony of grating squeals and shrieks.

Taking hold of her head, your years of intense training and genetic engineering show as you smash her head down onto a nearby table, effortlesslt splitting it like a watermelon and denting the metal beneath. A sickeing 'crack' stops the screaming.

You look up from the mess to see Jingles standing in the doorway. In his hand is the writhing, skinless child. It must have run out of the room during the fight.

He crushes it in one hand and throws it onto the floor, dead.

>'Need any help, brother?'
He asks, a hint of sarcasm in his voice.
>>
No. 330012 ID: c71597

>>329958
Crush her head a bit extra and rip off an arm to make sure she stays down. Can never be too safe with these demon infested heretical types, in fact, get the guy with the flamer in here and tell him to torch the corpse good.

Then it's time to set up the mortar and the autocannon to lay down some suppressing fire at the palace.

Venar and Darius seems to be making progress, but they would probably appreciate some help. You could take the guys you can cram into the Chimera and head over there to assist them.
>>
No. 330016 ID: 07416a

>>330012
Excess brutality is the path to Khorne, brother. We are cleansing, not brutalizing them. Your hatred must be clean.
>>
No. 330054 ID: bd2a40

>>330016
Best to still check if it is completely dead. If not, then what was suggested in >>330012 would no longer be excessive.

I think, once the building is thoroughly checked, we can blast our way into the palace.
Also get your mortar into the building and set up on the balcony thingy or in the room with the hole in the ceiling. They can start hitting the north side of the palace to distract the enemy while you head in from the south.
>>
No. 330146 ID: 6e44d2

This whole building needs the cleansing flame of promethium.
>>
No. 330256 ID: 58f1af
File 131146535097.png - (519.73KB , 800x600 , Burn.png )
330256

Right-O. You radio down to the soldiers outside.

Moments later, a flame trooper waddles in. He stinks of Prometheum, and wears a crude, probably hand-made coat of plates over his uniform. He gives you and Jingles a nod.

>"Reinhardt, Sir. Jingles. So, what do you need... um.. uh... burned?"

He trails off as the sight in front of him answers his question before you do. He clearly didn't see much else on the way up here.

He fiddles with some knobs and valves on his flamer.

>"Sirs, if you could stand back."

You and Jingles watch as cleansing fire engulfs everything in the room. You can hear popping as the corpses roast into ash and bone. The flame does not permeate the stone walls of the building.

After everything is burned, smoke fills the building, and rays of light shine through the holes in the roof and walls.

Do you still want to deploy a firebase here?
>>
No. 330276 ID: bd2a40

>>330256
Hmm, deploying here would give us the ability to shell almost all hostile positions.

On the other hand, chances are any guardsmen left in this particular room would become corrupted due to some reason or another. Damn, a Brother Librarian would be handy right now..

Anyway, I say we move the firebase up to this location and hope for the best.
>>
No. 330287 ID: c71597

>>330256
It is still a very good location. Yeah, set up a firebase here and start blasting some of those heretical fools in the palace. Teach them that they can never escape the Emperor's reach.
>>
No. 330480 ID: 58f1af
File 131148453218.png - (497.46KB , 800x600 , Firebase.png )
330480

You and the men get to work setting up the firebase. It boosts the troops' morale when they see you and Jingles working to help out the 'normal guys.'

The Autocannon is deployed to face outwards from the North opening. You can see the governor's palace and the runway leading to it. Two monolithic marble pillars adorn each side of the palace. One with an Astartes atop it, and the other with the first planetary governor.

There are a couple of sentinels and a bunch of men on the runway. You haven't seen any tanks yet, besides your own Chimera.

Directly opposite you is the Cult shrine and associated substructures. You can see the domesticated sector, where two other marines are fighting. Smoke and fire is rising from the buildings. Below them, the words 'FIDE ET IMPERATOR' are inscribed in giant, gold letters. Clearly a message that the traitors have forgotten.

There is a lot of gunfire sounding from that direction, which suggests that the two astartes are making good progress.

Now, what is your course of action from here?
>>
No. 330483 ID: 07416a

>>330480
Make your way to the shrine and join your brothers there. If you can destroy that it'll be a telling blow to their morale. Plus, if they're summoning daemons, Emperor forbid it, it'll likely be there.
>>
No. 330496 ID: 3b9af0

Agreeing with the shrine plan.
>>
No. 330512 ID: 0d7a83

>>330483
Seems like the best option. Catch them in a deadly marine sandwich.
>>
No. 330541 ID: bd2a40

>>330483
Would that not place us between a hostile palace, hospitorium(?) and the remnants to the west of the cult shrine?

Unless we clear our way through the palace, I fear that such a position would be very vulnerable.
>>
No. 330545 ID: c71597

>>330480
Open fire at the people down there, make sure they can come to assist their foul traitor kin who are fighting against your brothers.

Then I would suggest you team up with whatever remains in the military base while telling Jingles and his dudes to hold this place in the name of the Emperor. You take whatever the military base can spare and go through I6,5,4,3 to reach the other side of the Cult Shrine. The plan is a bit risky due to the chance of the cultists catching you in an enfilade, but if the autocannon starts firing and the mortar starts shelling the palace then the guys there are probably going to be distracted.
>>
No. 331235 ID: 24b747

You're incredibly well placed here. Make like an Imperial Fist and fortify the building. order the men to park the Chimera somewhere accessible next to the building and man as many points as possible.

Those guys on the runway are probably enemies. Order the mortars to target the runway and instruct your men in the building to also open fire as soon as the first mortar shell lands. The combined fire should take care of things.
>>
No. 332281 ID: 61a330
File 131176209817.png - (394.90KB , 800x600 , Discuss.png )
332281

>>331235

Damn it, yes! You're an Imperial Fist; a thinker and a planner. Like the glory-hungry Ultramarines or the bloodthirsty Space Wolves, you are powerful beyond all else and possessing a keen military intellect, but your own is so much greater. You know what to do to make the battle work with you, not against.

You summon the PDF sergeant and speak to him once more. Removing your blood-red helmet, the lowly fellow looks upon your grizzled face and evidently feels more relaxed. Serious planning must be made, and you don't need him mindlessly agreeing with a faceless giant because he is too scared to voice his own opinions.

Even if yours are clearly better...

***

>>330483
You suggest moving to the cult shrine to meet with Venar and Darius. With Jingles left here for support, you could join with the others to create a deadly attack force.

>>330545
While a useful distraction could be achieved, firing upon the bridge would alert the enemy of this position, and enemy forces are more plentiful and better equiped. It would likely not end well for the inhabitants of this firebase.

***

The sergeant barely looks at you directly, focusing on some interesting spot on the floor, breaking eye contact frequently. He is clearly intimidated, and your attempts to become more approachable clearly aren't working admirably.

>'Uhm, well... I guess we could, uh... I dunno? Maybe we could send some men, uh, over to the... uh...'

He is talking a lot, but saying nothing. Hearing the troops yelling and carrying on ouside, he excuses himself, salutes you and runs outside, obiously relieved by whatever is going on out there. What a waste of time.
>>
No. 332284 ID: c2c011

>>332281
Give him a simple task and he should do fine at it. Tell him to stay here with Jingles and fortify the position.

Meanwhile you load up 10 or so dudes into the chimera, take one with the flamer and one with a grenade launcher, and go meet up with Darius and Venar.
>>
No. 332290 ID: bd2a40

>>332284
Maybe we can head to the military base and join with whoever is there. Once there, if they have sufficient mobile armor and men, we could head to the hospital at H/I 1/2 and try to storm it.

Once/if we have control there, we can set up another firebase with what ever artillery we could get from the military base. At that point, we would effectively have encircled the enemy positions and could provide support fire from multiple direction, confusing the enemy, as well as push into the cult shrine with out the fear of being encircled ourselves.
>>
No. 332295 ID: 607f35
File 131177019116.png - (62.68KB , 256x256 , Fist.png )
332295

>>332290

Forces at the military base consist of two space marines. Maybe one or two wounded troopers. One of the Astartes died as a result. Remember that this was a functional, enemy-controlled military base raided by only three Astartes and maybe two dozen men.

It might still be a good idea to recover those men, plus the dead marine, as Darius will no doubt be able to recover his Gene-Seed.
>>
No. 332330 ID: 24b747

>>332284
Agreed. Take the Chimera and bring a few PDF troopers (4-6) that can be set to defend the military base.

Send a vox message to Darius and Venar. Suggest that they refrain from pushing too heavily and try to find a good position for hitting the enemies on the runway. The south side has been rather victorious, but you will need time to regroup and take advantage of any resources available in the military facility. Then the fallen brother must be taken to have his geneseed recovered. As you join up with Darius and Venar you could collectively storm the cult shrine. Then with the palace effectively surrounded you could take it too.
>>
No. 332398 ID: bd2a40

>>332295
Hmm, well, since their forces are so depleted, scratch my plan.

We could go with >>332284, but at the same time part of >>332330. I propose we take the chimera with a few troopers, head to the military base, salvage what you can and evacuate everybody there. Perhaps set some booby traps in case the forces of Chaos try to retake it.

We can drop the wounded off at our firebase and leave Jingles there, in command. Then we take some of our fresher troops along with the other two Astartes(leaving the body of the third in our firebase to be dealt with after victory) and head over to Darius and Venar and support their push.

Anyway, this is an option, though there might be a reason not to abandon the military base, but I still think we lack the forces to really hold it, right now.

Might have missed it, but you have a way of remaining in contact with your firebase if you head to Darius and Venar, right?
>>
No. 332726 ID: 8f59e8
File 131182805838.png - (718.17KB , 800x600 , chimera.png )
332726

You decide to meet with Venar and Darius, and help them clear some of the Northern Sectors. Leaving Jingles to control the Firebase, you take five soldiers and load up into the Chimera. You need to make room for Darius and Venar, should you have to transport them. One of the troopers has a grenade launcher.

***

When riding to your destination, you hear various 'pings' as odd projectiles hit your transport. Obviously you have been spotted by enemies, but their lack of communication means that you will be long gone before their superiors hear of it.

One of the guardsmen sitting next to you decides to initiate 'small talk.'

>'So, a Space Marine, hey?'

>'Yeah, how did you get to become a Space Marine?'
>>
No. 332733 ID: 07416a

>>332726
Tell him your grossest training story.
>>
No. 332762 ID: 8f59e8
File 131182999746.png - (205.11KB , 512x512 , ReinhardtPortrait.png )
332762

You tell him of an unpleasant moment in your training:

>'When I was still a scout, I put myself in a device called a 'Pain Glove,' and it inflicted torturous pain upon me for ten minutes. It felt as though I was set into a white-hot sarcophogus of razors and electricity. If you want to be an Astartes like me, you have to learn to embrace such pains.'
>>
No. 332763 ID: 8f59e8
File 131183010675.png - (156.32KB , 512x512 , GuardsmanPortrait.png )
332763

>>332762

>'I bet I could do it!'

He replies, enthusiastically.

>'Please let me be a space marine, too! I promise I'll be useful!'
>>
No. 332792 ID: 6e44d2

Let's see how well he does in combat.
>>
No. 332799 ID: 07416a

>>332763
...Explain to him gently that he is too old for the geneseed to take effect.
>>
No. 332934 ID: c2c011

>>332763
Tell him that he's probably too old for the proper processes but that he might be able to get a spot among the chapter's auxiliaru serfs. Or if he's got a kid then that one might get in.
>>
No. 332940 ID: 2b8edc

>>332934

Do so with great regret.
>>
No. 333286 ID: 25a84c
File 131190701556.png - (204.39KB , 512x512 , ReinhardtPortrait2.png )
333286

You explain to him that he is likely too old for the geneseed to work correctly with his physiology.

>'It's likely that you would suffer horrendous, negative side effects from the process of making you into an Astartes. It is for this reason that only children are inducted into our ranks.'

You carefully deflate his balloon. You can see that he is unhappy, and unhappy soldiers aren't very effective.

>'...Although I don't normally handle recruitment, so maybe we can see what will happen.'

You add, creating a fragile handle of false hope for the trooper. It looks as though he is going to ask more questions, and you don't really feel like building a web of lies right now.

>'Let us now sit in absolute, uninterrupted silence and contemplate The Emperor's grace.'

You say, turning away from the trooper.
>>
No. 333327 ID: bd2a40

>>333286
Master of tact, this one..
>>
No. 333365 ID: 25a84c
File 131191327392.png - (793.24KB , 1024x768 , Darius.png )
333365

You arive in the Northern sector of the city, having travelled back around the Western regions in the Chimera tank.

You get to the location that Darius and Venar are believed to be, but there is a lot of smoke and fire, which makes them very hard to see.

You disembark from the Chimera, leaving the driver with it. Taking some men with you, you move between the burning buildings up to where you hear the familiar crack of bolter-fire.

Despite the reduced visibility, you can see a floodlight sweeping through the smoke, and a suit of white armour beneath it. It is Apothecary Darius, and he is shooting randomly at traitors occasionally showing in the facing building's windows.

Apothecary Darius is a member of your squad; a particularly useful one, being medically adept. He is one of the older members of the unit, and gets very fussy about keeping his armour and equipment impeccable.

You cannot see Venar anywhere.
>>
No. 333369 ID: 07416a

>>333365
Sit-rep. Keep them down while you're talking.
>>
No. 333536 ID: c2c011

>>333365
Ask him what's going down and where Venar is. Then we can figure out the best way to proceed in killing heretics.
>>
No. 333539 ID: 3c67fd

>>333365

Try to vox cast with Darius, the smoke might even make us and our men look like traitors to them.
>>
No. 333616 ID: 831ef6
File 131196939218.png - (502.04KB , 600x800 , VenarIntro.png )
333616

You hustle over to Darius and demand a report of the situation. You don't have much idea of what's going on, and right now it looks like Darius is the only one who can shed some light on the situation, so to speak.

Before Darius can adequately explain what's goin on, demented squeals of helpless terror, and the repeated blasting of a shotgun tell you what is going on clearly enough.

>'He ran off by himself!'

Explains Darius, evidently trying to separate himself from the situation.

***

Devastator Venar upholds the Emperor's justice with a great sense of extremism; executing his tasks with pure brutality and prejudice. Watching Venar fight in his preferred environment is a rare sight you've only seen once or twice. He is known for requisitioning extra explosives in addition to his impressively powerful missile-launcher, and he is rarely seen without a shotgun.

You don't know Venar very well, being that he is a member of Jingles' Squad, but you know very well his appetite for violence. Right now, you can see him occasioanlly stalking past windows, firing his shotgun at whatever he sees in there. It's obvious to you that the transformation of these residential shelters into a burning graveyard involved little input from the Apothecary.
>>
No. 333671 ID: bfadd7

>>333616

Well, lets find him! Try to reach him on the vox or something!
>>
No. 333691 ID: 44766a

Facepalm. Try the vox.
>>
No. 333952 ID: dd99b3

:littlefist:

You contact Venar on the vox. Yes, he confirms that he is doing just fine, and that he is just clearing out some hostile remants. At least, that's what you think he's saying. It's hard to hear his voice over the constant ringing of the shotgun in the background.

:venar: >'Yes, I am fine, Sergeant-' BANG! 'Indeed, there is lots of traitorous scum around here, and we must BANG! -rminate them all! If you would like to come and join me, you are most welc-' BANG!

He says, reasonably jocular. You suspect that he doesn't actually need any help because he's probably shooting tainted civilians.

Still, it's better to be safe than sorry...
>>
No. 333971 ID: c2c011

>>333952
Tell him to take a pause in the purging until you can get there with flamer boy. Or well not that specific flamer boy, but someone who can torch people.
>>
No. 333990 ID: dd99b3

:littlefist:

>>333971
Venar is quite capable of torching. Hence, the blazing structures all around you.
>>
No. 334008 ID: c2c011

>>333990
Well some aid in purifying it by fire never hurts, and it would give you a reason to supervise his progress that doesn't quite sound like you're supervising his progress.
>>
No. 334050 ID: dd99b3
File 131200725978.png - (389.22KB , 600x800 , bodiesroom.png )
334050

You leave your men to watch the entrance and go inside with Darius.

It is as though you have walked onto the killing floor of a slaughterhouse. Bodies are unrecognisably mangled by close-range shotgun blasts and fists alike. Furniture is overturned and the walls are peppered with dents and bullet-holes. Most of the bodies belong to civilians, but there are some soldiers as well.

More shooting is heard from further within the structure, upstairs. You can hear some autoguns, which suggests that there are some armed hostiles remaining.
>>
No. 334056 ID: 07416a

>>334050
This seems like a non-vital target. Perhaps we should leave for the hospital or shrine.
>>
No. 334115 ID: dd99b3
File 131201745856.png - (398.74KB , 600x800 , VenarBombs.png )
334115

>>334056

Yes, you decide. Precious time must not be wasted removing the likes of tainted civilians when there are greater things to consider.

You contact Venar once again on your vox.

:reinhardt:> 'Venar, this is Reinhardt. We are no longer fully clearing this building. Prepare for rendezvous at F-2. That's F-2. We will purge the grave desecration inside of the cult shrine.'

:venar:> 'That will not be necessary, Brother-Sergeant. Meet me at the third-story Eastern Wall here, and we can complete both tasks without having to delay either.'

Deciding to hear his plan, you make your way to the Eastern wall of the building. On the way through the rooms and hallways, you see a lot of Venar's work. He is impressively effective at breaking things.

You reach the third story and meet Venar, who is in the process of arming an explosive. There are more on the wall behind him. You don't need to ask to realise that what's about to happen is going to be highly dangerous, and not your preferred solution.

:venar:> 'Good to see you both. As you can see, my little, bleeping friends are about to turn this building into rubble in approximately thirty seconds, so I am going to be brief.

About ten meters down from here is the second story extension of the Imperial Cult Temple. When these charges behind me go off, we are going to jump through the hole, and land on the roof below. We have to be fast, because we won't have long after the explosion before the entire structure is demolished. Yes, there are bombs on the first and second floors.


You don't like his idea one bit. In fact, it may be the most discomforting thing you've heard today.

Well, there's no time to back out. Venar has just placed the last charge on the wall.
>>
No. 334117 ID: 07416a

>>334115
Seems like this decision has been made for us. Enjoy the pretty lights.
>>
No. 334151 ID: 0d095c

Get on the vox, shout,"EVACUATE AT ONCE! A BOMB IS ARMED TO GO OFF IN THIRTY SECONDS!" While running. Internally curse Jingles, and make a note to talk with him later about not blowing up all of us and our comrades.
>>
No. 334152 ID: dd99b3

>>334151

There is no need to curse Jingles, for he is in the firebase at G-6. Maybe it is Venar that you should vent your frustration upon.
>>
No. 334160 ID: c2c011

>>334115
Wouldn't this be rather bad for the normal dudes and the apothacary down below? Better vox them a warning and then get moving.
>>
No. 334162 ID: dd99b3
File 131203291719.png - (249.25KB , 600x800 , Explosion.png )
334162

You wait for the explosion.

There is a thunderous boom as Venar's explosives do their work, and suddenly there is rubble landing all around you. You don't wait for another explosion to know your cue. You and the other marines run through the smoke and fire, escaping the gaping hole in the side of the building. As you are falling, the rest of the explosives ignite, briefly creating a bright fireball to engulf the structure.

You land on the temple unharmed, as do Venar and Darius. You turn around to see the building you had just escaped slowly but violently crash to the ground.

What now?
>>
No. 334163 ID: c2c011

>>334162
Now it's time to purge and cleanse the Shrine in the name of the Emperor!
>>
No. 334177 ID: 6e44d2

I wish we had a chainsword...
>>
No. 334222 ID: 11c056

You need to use speed AND surprise. The enemy will no doubt be mostly alert on the shrine side facing the exploded building. Move along the roof to the east side of the building and prepare to breach the roof using either Astartes might or Venar's explosives if you really have to. Ask Darius and Venar to report in how much remaining ammunition and explosives they have.

Meanwhile vox the Chimera and see if the PDF men at the entrance are OK. Order them to move around and open fire on the shrine (preferably from the northwest) and immediately fall back as a diversionary attack and ask them to report back to let you know what the enemy response was.

Plan is to assault fast and hard from the rear of the building with Venar having his missile launcher ready. Don't be afraid to use grenades. Remind your comrades of the gravity of the situation. You have lost a battle brother today. The people inside the building are deeply warped by heresy and are not to be taken lightly. Hopefully Venar did not use up all his explosives and you have enough left to sweep through and level this building thoroughly, destroying all within.
>>
No. 334232 ID: adb0e9

>>334162
When it starts raining space marines you know your fucked. Anyway move in to the shrine quickly and give Venar a run for his credits. Or gelds. Or marks. Whatever the fuck they use on this planet.
>>
No. 334391 ID: f7a401
File 131207480957.png - (304.34KB , 600x800 , rappel.png )
334391

As you make your way along the roof, you see a lot of enemy soldiers hurrying across the ground to the demolished building. Your men say they retreated into the Chimera at the first explosion. They say that they thought you died.

You take a cable from your pouch and affix it to a metal spike on the roof. One by one, you rappel down to the ground, trying not to draw any unwanted attention.

The blank wall of the Cult Shrine is before you. There are also some windows to your right and left, so you may also utilise them for breaching purposes if you wish.

Darius and Venar both claim to have plentiful ammunition and grenades. Venar has three packet charges left. One is enough to make a suitable hole in the wall, but Venar likes to be sure.
>>
No. 334392 ID: 07416a

>>334391
Windows. Save the the charges for key supports to bring the whole place down.
>>
No. 334395 ID: eba49f

>>334391
Wow that is a strong rope.
>>
No. 334402 ID: f7a401

>>334395

It is a metal cable.
>>
No. 334521 ID: 26a8d0

:littlefist:

You enter through the windows of the shrine into an empty corridor. You personally are unfamiliar with the layout of this building, so you don't know what is where.

You are faced with a classic conundrum:

LEFTorRIGHT?
>>
No. 334526 ID: 07416a

>>334521
Always left.
>>
No. 334529 ID: adb0e9

>>334521
Rule of Left.
>>
No. 334542 ID: c2c011

>>334521
Breach the window to the left like you're the motherfucking cool aid man. Only instead of red lemonade that you bring with yourself it's the fiery judgement of the emperor that shall spill the blood of the heretics.
>>
No. 334544 ID: 55c4cf

Left.
>>
No. 334574 ID: e2020c

Left! Awesome Awesmoe Awesome-
>>
No. 334579 ID: 11c056

All together now! Left!
>>
No. 334583 ID: 6e44d2

>>334542
I mean, that's kind of like red lemonade.

Go left.
>>
No. 334738 ID: c0e5fe
File 131216273041.jpg - (139.09KB , 800x600 , door.jpg )
334738

rolled 79 = 79

Well, your subconscious nags relentlessly for you to go left. You go left.

Still, you see no enemies, but along the hallway you find a door. It is locked, and you don't know the passcode.

You can try to guess if you like, or try any of your own authorisation codes.

Please roll a d100 plus a 15 bonus for authority. First roll decides the outcome.
>>
No. 334744 ID: 07416a

rolled 82 = 82

>>334738
Why don't you just kick the door down or bash through the wall? Space marine.
>>
No. 334968 ID: c2c011

>>334738
Hmm, looks like a kind of sturdy door. Get out another breaching charge!
>>
No. 335021 ID: 2b89ff

>>334744
Yes, even when the door looks hard, the wall looks soft.
>>
No. 335022 ID: 46c430

Not to TRY to be a killjoy, but is there any reason we shouldn't at least try to bypass the security before destroying stuff?
>>
No. 335023 ID: 2029ca

>>335022
Let's just honor the rule of left also here.
>>
No. 335259 ID: 6e44d2

82 should be a high enough roll to make that door your bitch. Get to it.
>>
No. 335941 ID: 7fbabc
File 131237240949.jpg - (155.85KB , 800x600 , ShootyNchoppy.jpg )
335941

>>334744

You enter you own Adeptus Astartes access PIN, and it works perfectly. The door slides upwards and you are given access to the room.

Inside are a number of weapons; evidently those of the fanatics and priests of the shrine. Untouched, they are ready and willing to deliver the Emperor's justice.

Current Equipment:

:reinhardt::

#Bolter - Two Handed
#Frag Grenades
#Krak Grenades
#Combat Knife

:darius::
#Bolter - Two Handed
#Narthecium
#Frag Grenades
#Krak Grenades
#Combat Knife

:venar::
#Shotgun - Two Handed
#Packet Charges x 3
#Frag Grenades
#Krak Grenades
#Combat Knife
#Hidden Missile Launcher - Two Handed


Equipment in armoury:

RANGED:

#Bolt Pistol
#Stub Pistol
#Hand Flamer
#Flamer - Two Handed
#Bolter - Two Handed
#Autogun x10 - Two Handed
#Shotgun x10 - Two Handed

MELEE:

#Chainsword x2
#Eviscerator - Two Handed
#Shock Baton x10

***

You may either carry up to ONE (1) weapon marked as two handed. This also applies to weapons already carried.

Or you may carry up to TWO (2) one-handed weapons.

Weapons have plentiful ammunition and equipment such as knives and grenades does not count.


Choose wisely, as you may never be able to return.

>If you need to discuss the rules/effects of weapons and whatnot, ask away in the QuestDis thread, or hit me up in IRC.
>>
No. 335953 ID: 7fbabc

I spoke with ElNakedo, and you are now allowed to retain a single two-handed weapon on a sling, since I depicted a sling here: >>333365
>>
No. 335957 ID: c2c011

>>335941
Reinhardt gets a handheld flamer and a chainsword, for that extra purging action.

Medic dude gets to take up the flamer to back up his bolter, he can burninate the heretics and stuff.

Shotgun dude gets a boltpistol and a chainsword, because that really seems more like his style. How is it that he's not a assault marine?
>>
No. 335971 ID: 07416a

>>335941
Pick up an Eviscerator. Fuck anything that gets in your way. Retain the bolter for ranged combat.
>>
No. 336010 ID: 6e44d2

>>335957
Shotgun dude can keep his shotgun if he's more effective with it, but yes, agreed.
>>
No. 336018 ID: 11c056

This is what I suggest. I don't think leaving chapter equipment behind would be looked at favourably, but some battlefield acquisitions are in order.

Reinhardt should take a chainsword and either the bolt pistol or the hand flamer. Keep the Bolter on a sling.

Darius should keep using the bolter as his main weapon, but perhaps he could keep one of the chainswords handy to help against close range foes.

Venar sounds like he already has his favourite loadout so he can stay the way he is.

The Eviscerator is pretty much only for dedicated assault marines so I'd stay away from it.
>>
No. 336314 ID: 55c4cf

change(mode)equipment_auto{optimized}.balance

i don't program, this is a joke ok
>>
No. 336765 ID: f6f2d4
File 131254080278.png - (392.68KB , 800x600 , KhorneSymbol.png )
336765

>Listen to this while reading:
http://www.youtube.com/watch?v=bA3kKn2u__I

You take the equipment that you think would be best for any upcoming fighting.

Slinging your bolter over your shoulder, you take the hand flamer and a chainsword.

Darius takes a chainsword just in case he gets into any tricky melee encouters. He hates those.

Since his missile launcher is hidden, venar takes the eviscerator for the time being, retaining his trustworthy shotgun, of course.

***

You continue left, down the hallway. You come out into an opening. The main room of the shrine, where heretic slaves are erecting some blashpemous symbol over a broken aquila. The sight almost literally hurts your eyes. Hanging from the roof and impaled on pikes, are the temple staff.

Overwatching the operation, you are surprised to see, is another Astartes. A sick parody of one, at least. His armour is red and black, with a picture of a Khornate daemon as the warband heraldry. Knights Of Blood. There are also three traitor guardsmen making sure that none of the slaves step out of line.

A clumsy servant not watching his footing, trips and lands over a small arrangement of skulls.

:Argash:> 'You worthless scum! You would disrespect our master so? You mill now make amends for this travesty!'

The servant is terrified, and starts gibbering as the irate giant walks towards him. Drawing a large knife from his belt, the Astartes messily cuts the head from his victim. He bows before the symbol in the center of the room, before impaling the head onto a nearby spike. The Astartes then takes his place once more, and the slaves keep working.

The room is square, and has two entrances. The other is exactly opposite you, beyond the icon.

You haven't been seen by anybody just yet. What do you want to do?
>>
No. 336777 ID: 07416a

>>336765
Have Venar hide to the side of the doorway, eviscerator at the ready. Have him hand Darius his rocket launcher temporarily. As one, you are Darius should step into view of the doorway, you cutting down the cultists with your bolter and he firing the rocket at the blasphemous symbol. With luck the arch-heretic will be so enraged by your actions he will charge into a neat ambush with the eviscerator.

Things never go to plan, so as soon as you've fired switch to your melee weapons at once. Traitors may be scum, but they are never to be underestimated.
>>
No. 336779 ID: f6f2d4

:littlefist:

>>336777

Venar does not have the missile launcher on his person. It is hidden nearby.
>>
No. 336781 ID: 07416a

>>336779
It can be done without. Simply slaying the cultists will send it crashing to the ground, hopefully with the right effect.
>>
No. 336788 ID: c2c011

>>336765
Give Venar a grenade, tell him to nail the guardsmen with it on your signal. Then you and Darius get into positions to nail the traitor marine with your bolters, give Venar the signal and then unleash bolter hell on the marine fucker, aim for the head and joints. If he survives through some freak chance then you can easily take him down if he can't move.
>>
No. 336797 ID: 0d095c

>>336788
Go with this plan, but CHARGE after you detonate the Grenade, to take advantage of the enemy's surprise. You don't want to give Khornates a chance to get angry. Keep them on the Defensive.
>>
No. 336801 ID: c2c011

>>336797
We would pretty much take down all of the Khornates in one go, the traitor guardsmen die from the grenade blast and the marine dies from a hail of bolter shells. The rest are slaves and not very likely to fight. And you really shouldn't engage Khornates in close combat, it's what they want you to do.
>>
No. 336992 ID: 35a481
File 131260065373.gif - (473.81KB , 600x800 , Killywilly.gif )
336992

You decide on your plan. Venar will use grenades to kill the guards, while you and Darius shoot the Astartes.

Your plan goes well. Venar manages to get a single frag grenade below all three if the guards, and blows them all up at once. Limbs and wrecked equipment scatter over the floor.

The Chaos Space Marine spins around to face the three of you. He is clearly short on options, and so begins to march towards you, chainaxe roaring like some wild beast. You and Darius take no chances, and unleash a flurry of bolter fire unto him.

The sound of roaring weaponry and rupturing Ceramite precede a heavy thud, as the corrupted Astartes falls backwards over the rubble, dead.

The terrified slaves drop the rope and flee through the opposite exit, screaming in fear. The monolithic symbol of Chaos comes crashing down, and smashes into several pieces on impact. You think you have just averted some terrible crisis. Good work, sergeant.

The room is empty apart from the three of you. What now? Expect an updated map.

< Also, animated.
>>
No. 337003 ID: 35a481
File 131260172480.jpg - (451.87KB , 1057x1057 , Map 4.jpg )
337003

Updated Map
>>
No. 337071 ID: 35a481
File 131260748695.jpg - (230.04KB , 600x800 , NotYet.jpg )
337071

rolled 95 = 95

Please roll a single d100.
>>
No. 337073 ID: 383006

rolled 33 = 33

>>
No. 337087 ID: 6e44d2

Let's make sure the corrupt astartes is dead. Also, let's attack the outlying enemy position after this.
>>
No. 337099 ID: 07416a

>>337073
Welp.
>>
No. 337110 ID: 35a481
File 131261205410.jpg - (233.59KB , 800x600 , DariusPwnd.jpg )
337110

>>337073

>Listen to this while reading:
http://www.youtube.com/watch?v=uzbp3cXPlUs&feature=related

***

Without warning, the Chaos Space Marine strikes. Apothecary Darius has only enough time to notice the roar of the chainsaxe before his head is sawn from his body.

Before the head even hits the ground, the blood-lusting warrior has his eyes set on you! Quicker than you can properly get the chainsword from your belt, the Knight of Blood is almost upon you with another strike. If only by the slimmest moment, the descending axe is intercepted by the screeching whir of Venar's Eviscerator.

You watch as Venar desperately battles the berserk monster. It is as though the near-fatal wounds only just inflicted upon it are but scratches across its armour. Venar is holding out, but he is constantly defending, and it does not look as though he will last much longer...
>>
No. 337113 ID: cd63e9

don't just stand there! grab your chain sword and help him out!
>>
No. 337126 ID: 383006

>>337110
Let's not remotely get close to this guy. Uh, retreat and fire. He can only get shot so many times before he dies I'm sure.
>>
No. 337150 ID: 30ae11

Curse you, tricky melee encouters!

Use your chainsword to cleave his right arm off while he's distracted with Venar and jam your hand flamer into one of his wounds and burn him from the inside! Or try shooting him with your bolter until he is nothing but a bloody mess full of holes.
>>
No. 337166 ID: 964fbb

Honor before reason. Aid Venar while the traitor is distracted with him and avenge Darius' death. Try to score precision hits into the cracks of ceramite plating. If not, try good old beheading by whatever means.
>>
No. 337192 ID: c2c011

>>337110
Get out your handheld flamer and roast the fucker good, that should open up a bit of space between him and Venar, which is when you hit him with a krak grenade. Lets see him try to get back from that.
>>
No. 337286 ID: 6e44d2

Aid Venar with your chainsword, we don't want to hit him with friendly fire.
>>
No. 337627 ID: 52e6c7

Charge with chainsword and hand flamer. Join formation with Venar (phalanx formation?) and order him to press the attack together with you to overwhelm and crush the traitor between yourselves and the wall.
>>
No. 337747 ID: e9b2fd
File 131274393192.jpg - (326.80KB , 1575x2048 , 1312584564636.jpg )
337747

>>337627

FUCKING THIS, RAM THE FUCKER INTO THE WALL.
>>
No. 338931 ID: b339d3
File 131305485657.png - (943.58KB , 1000x1000 , FightChaos1.png )
338931

Darius' death must be avenged now! Revving your chainsword, you run at the dæmon warrior locked in combat with Brother Venar. His skill is immense, as though supplemented by the Dark God of Blood himself. Deflecting Venar's strike, he simultaneously manages to turn and shove you backwards, one-handed. He returns to his duel, delivering strike after relentless strike. Venar parries almost constantly, occasionally able to accomplish an ineffectual swipe with his Eviscerator. The Knight of Blood is an equal match for the both of you combined, but you must avenge Darius! It is as though Rogal Dorn has decreed it himself.
>>
No. 338932 ID: b339d3
File 131305495048.png - (748.12KB , 1000x1000 , ArgashDeathThroes.png )
338932

You come back to strike again. This time, the Knight of Blood focuses more ferociously on attacking you, and in doing so leaves his front unguarded momentarily. Not long, but long enough for Venar to thrust his Eviscerator into the gaping bolter wound in his abdomen. The cruel blades of the eviscerator grind and claw in the Chaos Space Marine's gut, causing dark blood to spray and gush from the wound. A swinging chainaxe causes Venar to jump back, removing the bloodthirsty weapon. The teeth dig and grind on the way out, tearing open the Chaos armour further, and dragging tattered remnants of the Chaos Space Marine's innards through the wound.

You run up to the thrashing Astartes, having drawn your hand flamer, and force the nozzle into one of the other holes. Pulling the trigger, flaming Prometheum fills the ravaged wound, causing bright fire to flood back out. You duck away from his flailing chainaxe, and watch as he ignites internally. Fire burns within the brutalised armour, spewing from any gaps it finds. A collar of fire surrounds his head as he staggers forth, roaring in pain and rage. Smoke billows above him, and the grotesque smell of cooked flesh and burning synthetics fills the air. The Knight of Blood swings his axe about aimlessly in his death throes, before he topples over, a blaze of Ceramite and once-human flesh. Shooting him in the head with your Bolter, you ensure that he enjoys no third chance of wreaking havoc.
>>
No. 338933 ID: b339d3
File 131305500893.png - (0.99MB , 1000x1000 , Deadius.png )
338933

Darius' decollated body lies before you. He was not given the honour of a particularly dignified death. Venar removes his helmet in respect, and whispers a quiet prayer to himself. You do the same. His sacrifice will not go unremembered, and his name will be carved into the annals of history.

Now you are faced with a dire conundrum; being the only Apothecary on the planet, the loss of Darius means that you have also lost the means to have the Gene-Seed of fallen Astartes' harvested. Chaos must not be allowed to have it. Perhaps you could try to harvest it yourself using Darius' Narthecium, but being that you are no Apothecary, it might not work.

Decide, Sergeant. Time is of the essence.
>>
No. 338936 ID: b6ca92

>>338933
>the only Apothecary on the planet
Then hide is body and plant mines around it for later recovery! It is not your duty to be mucking about with the Gene-seed of your fallen brothers. Surely you have an apothecarium or equivalent in orbit! And even if you don't, Space Marines can keep for a very long time.

For now, rig up something to act as a trap for any would be looters, something that would also prevent them from recovering his body.
>>
No. 338937 ID: e2020c

>>338933

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!
>>
No. 338947 ID: c2c011

>>338933
Another apothacary or maybe someone of the Mechanicus could become avalible, booby trap the body with a krak grenade or two for now and move on, your fallen brother would not want his death to keep you from delivering just punishment to the heretics.
>>
No. 338967 ID: 0d095c

In this situation, you must think. What would Rogal Dorn do?

>Advice Rogal.jpg

Apothecary is dead?
BUILD FORTIFICATIONS!
>>
No. 338992 ID: bc8d77

Gene-seed is too valuable to be left, booby-trapped (possibility of destroying it or a cultist being sacrificed to disarm it) or hidden, especially in a situation where there are thieving Chaos Marines. Using the Reductor to extract it yourself is also risky - especially given our success rate on rolls.

Securing Darius' body to a safe location is paramount. Jingles' station would be best.

Only the route puzzles me. Can we get some info on the state between Reinhardt's and Jingles' location, shortest way possible?
>>
No. 338996 ID: 07416a

>>338933
It is too valuable to be wasted and would represent a great dishonor to Darius would it be captured or lost. You must harvest it now, despite the risk.
>>
No. 339000 ID: bd2a40

We have no certainty that another apothecary will get to this planet in time to harvest the gene-seed. Shit can and probably will go wrong even if the area near the body is booby-trapped or the body itself hidden.

The harvesting must be done now.
>>
No. 339001 ID: 35e1a0

eat his brain and let your Omophagea do it's job and LEARN how to use the Narthecium
>>
No. 339002 ID: 07416a

>>339001
That uh. That is an excellent idea.
>>
No. 339010 ID: 127d8f
File 131308160476.jpg - (93.95KB , 1022x768 , brilliant_RE_Lets_Say-s580x435-79991.jpg )
339010

>>339001
Are...are Astartes allowed to do that to their own?

If yes, pic related.
>>
No. 339125 ID: 6e44d2

>>339001
Do it. If you must, encapsulate yourself in a pain glove when you complete your mission as a form of self-punishment for failing Darius.
>>
No. 339223 ID: 07416a

>>338933
Take his hands. We shall carve a monument to his valor.
>>
No. 339253 ID: 6e44d2

>>339223
Ooh, yeah! Etched into his bones!
>>
No. 339267 ID: 0d095c
File 131315119049.jpg - (12.38KB , 175x159 , Baldrick_series_3.jpg )
339267

>>339001
Now THAT is a cunning plan
>>
No. 339268 ID: 71de5b

Using the Omophagea is a good idea. Perhaps Darius' and the other marine's geneseed can both be salvaged.

Do not take the hands. Leave the armor as intact as possible and bring it back to the Chimera when possible so that the chapter tech serfs can refit it for Darius' successor. The hands will be salvaged later. For now you need to focus on purging this shrine.

Praise Venar for his efforts "I must thank you from the bottom of my hearts for your skilful intervention Venar. You most likely saved us both with your excellent swordsmanship, however it was lack of vigilance and dire underestimation of our foe that cost us the life of honorable Darius. We cannot let it happen ever again."
>>
No. 339779 ID: 204d12
File 131330795089.png - (899.32KB , 1000x1000 , VenarWatch.png )
339779

You decide to use your Omophagea, and gain the knowledge of Narthecium use by eating some of the brain of Apothecary Darius.

After you speak a prayer, you take up his head from the ground. Sliding the head from the helmet, his vacant eyes stare back at you. Using your knife, you split his skull open just enough to take a small amount of brain tissue.

Venar watches reverently from behind. As... unconventional as this may be, it seems to be the only way to prevent the theft of his precious gene-seed by Chaos forces.

After eating a few pieces of brain matter, you believe you now know how to extract the gene seed with the Narthecium.
>>
No. 339781 ID: 204d12
File 131330804270.png - (683.75KB , 1000x1000 , Geneseed.png )
339781

Taking the tool from the wrist of Darius, you insert the reductor into his body and what is left of the neck to extract the Progenoid organs. After a moment's work, you retrieve a small container with the glands set into some kind of preservative slime. You place the container into one of your pouches for safekeeping. Darius' body can be retrieved later, and his bones may be used for scrimshandering.

You have obtained medical knowledge, should you need to use it at some stage. You also may retain the Narthecium at no equipment cost, being that it is positioned on your forearm.

What do you want to do now? The shrine is empty.
>>
No. 339788 ID: 07416a

>>339781
Darius has been honored. Retrieve the Narthecium, it shall likely prove useful. Take his grenades as well, you have used some of your own.
>>
No. 339796 ID: a532ff

>>339781
Take what supplies you can from poor Darius, distributing them between you and Venar, and try to contact Jingles for status report if possible and warn him of possibility that there may be more Traitor Marines. Score some support too if it's not too much.

Then head towards the Hospitalorium or whatever it's called. Some righteous fury is to be exacted upon the traitors.
>>
No. 339797 ID: a532ff

>>339796
Narthecium too, but that could be defined under "supplies".
>>
No. 339807 ID: 5b95eb

>>339797
>>339788
> You also may retain the Narthecium at no equipment cost, being that it is positioned on your forearm.

Get the PDF motorcycles, assuming they have sidecars or something, down here and have them pick up the additional equipment from the armory. Those men with stubs could definitely use autoguns.

Have the PDF start shelling the build up of troops near the palace, while you and Venar hit the Hospitorium. Hit them with the Autocannon and small arms as well. Move the squads from A-7, D-9, and C-7 up to the Shrine and have them assault when the troops in the firebase begin their attack.
>>
No. 339819 ID: c2c011

>>339781
Bring along the Narthecium as well as any extra grenades or ammo he had that you can use.

Then it's time to proceed with the purging of this shrine. No heretics shall be allowed to continue defiling it with their presence.
>>
No. 340243 ID: 1f3cc1

According to your medical knowledge how long will the other fallen brothers geneseed last? It is your responsibility to retrieve it now.

Alert the other Imperial Fists that there are most definitely traitors marines in the city and ensure that they stay fully alert against enemies who are easily their match in melee and ranged combat, if not coherence and teamwork.

Ensure that the shrine is purged. You may want to use a detpack to blow up the heretical symbols to minimize potential taint to weaker PDF minds who are easily swayed by unnatural influences.

After that I suggest retrieving Venar's missile launcher and setting up for a combined pincer assault on the palace. Have the firebase report in on enemy activity as well.
>>
No. 342729 ID: 9040a2
File 131423330490.png - (664.09KB , 1000x1000 , LotsOfEm.png )
342729

You grab Darius' supplies and share them with Venar. You also decide to keep the Narthecium, as its usefulness will be certain.

>>340243
You aren't sure about the details regarding gene-seed expiry. A few mouthfulls of brain is hardly a substitute for decades of medical experience and training.

>>339807
The motorbikes will not be available immediately. On Jingles' command, they are being used to transport soldiers to the military base, as Brother Koreth and Brother Moreus have managed to gather dozens of frightened civilians together there. The motorcycles have been used to swap the two Astartes at the base for a bunch of soldiers. Koreth and Moreus now both reside at the firebase.

If you want to snatch all the weapons up, you could use the Chimera. There would be plenty of room in the storage packs on the tank. The only problem is that you're effectively trapped. All the men that left the shrine earlier to see the collapsed building now fill the streets. They now sort of wander around aimlessly. Peeking from one of the windows, you count about thirty men.

Venar's missile launcher is also hidden in a dumpster in that zone.
>>
No. 342781 ID: 6e44d2

Two space marines versus thirty corrupt guardsmen? Hm... This is winnable, if you play it right. You and Venar should throw frag grenades at the densest clusters of heretics, and then open fire on the rest before the grenades even land. You can use the building as cover, because that should help protect you from the lasgun fire.
>>
No. 342866 ID: bf81dd

You're just going to have to purge them all.

Recommend calling up the Chimera and the attached men. Ask them if it's possible to move around the demolished building. If so then order them to engage the enemy.

Have Venar stay ready inside the shrine entrance so if the enemy initial response is to take cover inside the shrine then they'll literally run into a meat grinder. You should probably stay near the windows where you can either provide additional fire support with bolter and grenades or leap out to finish things in melee.
>>
No. 343730 ID: 5cb27a

Fortify your position, for you are Imperial Fists, best defenders. Then draw traitors' attention. Let them break like a wave on the cliff. And then await "cavalry" in the form of loyal guardsmen - might be good for morale that they helped Space Marines out of a tight spot.
>>
No. 346712 ID: 1b448c
File 131552597825.png - (741.34KB , 1000x1000 , PurgePurge.png )
346712

You decide that the only real option is to fight. You have a defensible building, which you should be able to hold easily enough.

You aim out the window to the group of soldiers standing around. One turns around and notices you. He doesn't get to report your position, since your bolter did that job for him. The other job it did was send a bolt into the traitor's chest. His torso explodes, nearly decapitating him, and causing a mess of blood and gore where he falls.

You are now under attack from the rest of the traitors. They mumble incoherent words that you do not understand, and you are disgusted by their guttural voices. A barrage of stubs and las fire makes it hard for you to take another shot, though you are able to occasionally take one down.

You Vox the Chimera, and they say they'll come as fast as they can, which will be about five minutes. The heavy bolters on the APC should clean up the filth here without too much hassle.
>>
No. 346713 ID: 1b448c
File 131552602539.png - (699.25KB , 1000x1000 , VenarPurge.png )
346713

In the mean time, some of the traitors ignore you, running past the building, trying to enter the door through which you came. You hear them squealing as they run, seeming more excited and bloodthirsty as they see you. Fortunately though, Venar has that entrance covered, and they are gruesomely finished at point-blank range by his shotgun as they try to run past.
>>
No. 346753 ID: 0d7a83

Seems like it's going well. Just keep opening the meat sacks until the Chimera rolls in.
>>
No. 346778 ID: c71597

>>346713
Unclean filth. You better remeber to torch the bodies, don't want their corruption to spread.
>>
No. 346815 ID: 7e886a

>>346778

Let's gather them up in one pile when we are finished, just to make things easy and not cloud ourselves in smoke by torching individual bodies.
>>
No. 346845 ID: ffecee

Watch your backs. There could be other dangers afoot. Try to set up the battlefield a bit. Like punch/shoot holes in the walls that you can fire through as you move to alternating locations between shots. You might be able to give the impression of greater numbers that way and keep the traitors pinned down better.

Tell Venar that as soon as the chimera opens fire he and you will have the streets clean of enemies within a minute. If you fail that then you will ensure that the both of you go through pain glove punishment after the mission for your idleness.

Target is still to retrieve missile launcher and survey the walkway to the palace for a mass assault I guess.
>>
No. 346864 ID: e2020c

>>346713
Bolterfire & zero mercy. Cleansing the corruption in the universe and the Empire. Proceed with killing.
>>
No. 346868 ID: 6e44d2

This is brutal. I love it.

PURGE THE UNCLEAN!
>>
No. 349658 ID: e8cd4a

>>346815
>>346845

battlespace management is a usually overlooked and sometimes tide-turning element so these have my support.

that said, get some mouse-holing on if you can do it quickly and without waste. also stick around for the chimera so things will really be in your favor. looks good so far !
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No. 349891 ID: 8c777f
File 131631068305.png - (743.05KB , 1000x1000 , PwnMontage.png )
349891

You continue to defend yourselves from the hordes of attacking soldiers. You believe there are significantly more than the thirty you originally estimated. The windows in the building are too exposed; you are being hit too frequently. Although your ceramite power armour can withstand it for now, the chances of being hit by something more severe mean that you need to make some quick battlefield alterations.

You tell Venar to cover both entries as you pull up some of the rubble into a protective wall. Small holes are made with your fists, that you may shoot from. Venar has his work cut out for him, but he manages to defend adequately until you have finished building. You also manage to block out some of the windows, reducing the incoming fire noticeably.

Bodies are torn apart by bolts, grenades and shotgun shells, littering the otherwise empty streets with the dead. Still, they attack. Though your righteous fury burns eternally, you have been gifted with only so much ammunition...
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No. 349892 ID: 8c777f
File 131631074370.jpg - (322.21KB , 1000x1000 , ChimeraPowPow.jpg )
349892

A rumble in the distance slows the enemy gunfire even further, as their attention is drawn to it. The Chimera has arrived, and not a moment too soon. After a brief moment, its Heavy Bolter lights up, and the thick thud of its repeating fire fills the air.
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No. 349893 ID: 8c777f
File 131631076885.jpg - (317.24KB , 1000x1000 , PopPopPopWatchingHereticsDrop.jpg )
349893

The Chimera makes short work of the traitors; destroying them like helpless pigs on the killing floor. Several of them mindlessly run into the shrine to take cover, forgetting about your presence; an oversight met with death.

The slaughter does not go on for long, and soon the streets are filled with silence, save for the dull clatter of distant fighting.
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No. 349894 ID: 8c777f
File 131631080970.jpg - (359.20KB , 1000x1000 , JoshEsus.jpg )
349894

You go outside to meet with the guardsmen who had helped you. The hatch opens, and an Imperial Stormtrooper salutes you.

'First Lieutenant Joshua Esus reporting, sir! Always happy to help a couple o' Space Marines out of a tight spot.'

The man looks pretty untidy compared to the rest of the soldiers you've seen. He has long brown hair, tied back behind his head. His bearded face is scarred, and he holds an unlit cigarette between his lips.

'They told me you fellows needed an assist, so they sent me over. I'm your man. Got a few other guys in the back, too.'


**

Do you want to discuss battle plans with Lt. Esus, or consolidate with the other Space Marines back at the firebase? Or, you could do something else altogether.
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No. 349913 ID: 2ab266

hook up with the marines back at the base. you know now that there are traitor marines here so you may want plan your next attacks around the possibly encountering more.
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No. 349940 ID: e8cd4a

discuss plans accounting consolidation of marines
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No. 350020 ID: b5cd43

"Excellent! I believe those were the last of the shrine guards. I strongly recommend that only specialized personnell is allowed into the inner parts of the building as it is deeply tainted."

Have Venar finally collect his primary armament (The missile launcher) while you discuss the disposition of the remaining enemies. Consolidating for an assault on the palace is a good idea as you may need numbers and unity to match the chaos marine opponents you'll be likely to run into.

Can scouts be set to observe the hospitorum? It is probably infected beyond recovery so the primary concern is to make sure than any troops left in there do not come to reinforce their vile accomplices.
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No. 350032 ID: c71597

>>349894
Lets consolidate and come up with a plan for storming the palace. It should be easier to take now since there are less hostiles in the area and they hold less ground.
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No. 350151 ID: 000bb5

Nth-ing the consolidation with Battle Brothers.
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No. 350198 ID: 3b9af0

Shave him by force.
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No. 350258 ID: b7f06d

>>350198
What?! No, he must keep the beard!
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No. 350364 ID: 01bfc2

>>350258
Just classify him in the same category as the Space Wolves legion for now. Unkept and irregular, but loyal and effective. His mettle will be proven on the battlefield.
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No. 352335 ID: 0491c8
File 131694740719.jpg - (273.67KB , 1280x952 , decisions1.jpg )
352335

You are trying to think of a response, but you can't help but to keep thinking about how much you'd like to grab this guy by the scruff and tidy him up. The Guard truly are shameless.

You snap out of it and tell him that you'd like to re-unite with your battle brothers. There is now much that the others need to hear, and the time for that is now.

'Righto,' says Lieutenant Esus and he drops back down into the Chimera, and the back door opens. There are a bunch of guardsmen in there, for whom the awe of your presence has not yet worn off. You take a seat between two, one of whom just stares up at you, smiling silently.

There is a clunk from outside as Venar drops the lid of the bin where he was keeping his Missile Launcher. Moments later, he is also shuffling into the Chimera, his recovered weapon smelling of garbage. You'd like to lecture him about disrespecting chapter equipment, but given his dutiful performance in the last battle, you decide to leave it for later.
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No. 352351 ID: c71597

>>352335
Well lets get the show on the road then. A few of the guardsmen might have to ride on the roof to make room for you and Venar.
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No. 353319 ID: 1d0348

Try to raise the soldiers' enthusiasm by telling them that the battle seems to be heading towards victory. Tell them of glory and of your willingness to die today so that millions of others may live. Ask them how they plan to rebuild once you've won.

Discuss the palace assault strategies. Is there going to be any way to rearm before re-engaging the enemy? Is there any way you could get someone to find or draw a map of the palace layout, like an ex servant who worked there or something?
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No. 353328 ID: e8cd4a

>>353319
seconding the merry. damned if this isnt a glorious day
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No. 353704 ID: 75178d
File 131725548980.jpg - (253.63KB , 1000x1000 , deadmarine.jpg )
353704

Expectedly, the traitors do little about your passing through. The occasional roar of the heavy bolter tells of how traitors dared to cross your path.

When you arrive at the firebase once again, you see the bodies of lost troopers in bags, recovered by the still-living men. Next to them is the tragic sight of one of your battle-brothers. The guard have sheltered his body with a tarpaulin. You go over to the fallen marine and uncover his face. Brother Strador's helm has not been removed, but there are holes all through it, as with the rest of him. You say a prayer to Rogal Dorn, that there may be no more losses such as this.

:moreus:>"He fought well, Brother. If it wasn't for his fearless push on the military base, many civilians would be dead, the enemy forces would be much stronger, and we would not be so safe where we are."

It is Brother Veteran Moreus; a great friend of yours. Moreus was a full space marine even when you were only a newly-inducted cadet. He taught you a lot of what it is to be an Imperial Fist, and has fought with you in countless campaigns. Although he is part of a veteran squad, he frequently organises to be sent in as part of yours. Moreus is an invaluable friend and ally.

:reinhardt:>"That is reassuring, brother, but I fear there is more tragic news. You se-"

:moreus:>"We will speak of it in a moment. Come inside."
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No. 353705 ID: 75178d
File 131725555456.jpg - (418.92KB , 1000x1000 , TalkToMoreus.jpg )
353705

You and Venar follow Moreus into the firebase. Inside, Sergeant Jingles welcomes you back. He is playing some kind of card game with the troopers. You also notice the presence of Brother Koreth. He looks at you, but doesn't acknowledge you. He doesn't like you, based on events passed.

You tell Venar to inform the troopers of your victory, but not to mention the more unfortunate events. He goes outside, and you hear some subdued cheering. You return your attention to Moreus.

:reinhardt:>"Brother, Darius is dead, but I have more disturbing news yet. Chaos space marines."
You say it quietly as to not evoke attention from the guardsmen.

:moreus:>"This is dreadful. We will hold a ceremony for Darius and Strador upon our victory here. What of the Northern sector? Do heretics still remain?"

:reinhardt:>"We purged many of them. Hundreds, I would say. Despite some unfortunate... structural damage, the area is now as it was. However, the far North-Eastern building is still infested."

:moreus:>"Excellent, brother. Night will fall soon, and this is a good time to co-ordinate an attack."

***

It is late afternoon, verging on dusk. What would you like to do?
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No. 353709 ID: e83f6a

inspect ! look over everything and tidy up until acceptable conditions for attack. scout out some more weakly or not at all covered sectors; you never know what you might find, good, bad or nothing.
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No. 353712 ID: c71597

>>353705
Inspect and fortify our positions, we need to build strong firebases from which we can launch an assault against the enemy headquarters. There is also the possibility that the traitor marines will try to launch an attack before nightfall, if that happens then you need strong defensible positions.

Once night has fallen and the hour has passed midnight the time should be good for an assault.
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No. 353873 ID: 1c207c

Attempt to salvage Brother Strador's geneseed. It may be futile, but the chapter apothecaries will be the judge of that later. A slim chance is better than no chance. You should probably also form a full combat squad instead of splitting up. The high chance of encountering traitor marines means you shouldn't let your brothers risk being picked off one by one.

Get co-ordinating. I suggest the Imperial Fists go in fast and breach a way into the palace using transport vehicles together with a few elite PDF troopers with flamers, grenade launchers etc. Have mortars and the autocannon ready to suppress any defenders or incoming reinforcements. Once a breachhead is established some more troops can close in and join the assault on multiple sides.

If you give the troops a little time to prepare then perhaps you and Jingles can try to sneakily capture some of the enemy Sentinel walkers you saw a while back. All it takes is some expert marksmanship and a good gun. Then you could bring them back and have allies man them to assist the attack. Also can we have a quick overview of the general strengths of the chapter and the specialties that the current marines have?
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No. 353995 ID: fcf50f

:littlefist:

>>353873

The strength of the Imperial Fists chapter lies in siege warfare. Specifically, the art of defence. You can find everything you need to know about the Imperial Fists here:
http://wh40k.lexicanum.com/wiki/Imperial_Fists

Currently, space marine specialisation is thus:

:reinhardt: - Sergeant. Good use of melee combat, especially with the appropriate weapon. Should be proficient with just about any given weapon from a standard tactical unit. Also possesses rudimentary medical knowledge.

:Jingles: - Sergeant. The same theory applies as above, though currently Jingles lacks any special weapon.

:Venar: - Devastator. Expert of heavy weaponry; specifically, he is trained to effectively use a missile launcher. He is also fully proficient with standard weapons such as boltguns.

:Moreus: - Veteran. More combat experience than any other marine on the planet. He uses melee combat, primarily, but he can fulfil many other roles. Treat him as a sergeant, if you will.

:Koreth: - Tactical marine. Proficient in the use of boltguns primarily, but he can operate many other weapons and still fill a variety of roles.

***

I hope that answers your query.
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No. 362185 ID: 50d6f1
File 131994510047.jpg - (62.60KB , 1000x1000 , ShowMap.jpg )
362185

You explain to Moreus that the enemy holds still two places of interest; the medical facility, and, most importantly, the palace. You explain that there could be use in creating more fire-bases. These will not only create safe areas for you to organise at, but it will also act as another checkpoint for your forces - and another obstacle for your dwindling foes.

:moreus:>"I believe that there is reason to focus our efforts on the medical facility, my friend. Not only is it likely to be infested with heretics that will need elimination, but it also sees the rear of the palace; a comparatively unguarded portion of the building. I wasn't meant to say this to you, brother, but the captain was going to promote you to our veteran squad, depending on your success here. You've been an exceptional leader so far."

That makes you feel proud, but right now it's more important that you focus. Is there anywhere in particular you'd like to set up a base?

Most recent map is here: >>337003
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No. 362222 ID: e55966

cult shrine !
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No. 362224 ID: 35bcde

Green building below shelters. A single machinegun can overlook the entire courtyard.

Also don't send weak-willed guardsmen into a cult shrine.
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No. 362245 ID: 4b5689

>>362185
We set up by the shelters, then from there we attack and take the hospitol.
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No. 362281 ID: 39368c

I think that we should gathering all space marine into a squad except Jingles who shall overseer the Imperial Guards and make sure that enemy don't get suspecting when they don't see any space marines around.

The space marine squad shall try take over hospital.
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No. 362865 ID: 14a46d

Agree with his sentiments, but tell him that your efforts so far have not been optimal. Darius was lost because the enemy was underestimated and that mistake shall not happen again. The hospitarium is not only just likely to be, but almost certainly infested by heresy. Blood, suffering and disease are hallmarks of the great enemy and when faced with death, lesser minds may falter and succumb to poisonous thoughts.

In addition the enemy has been suspiciously docile so far, concentrating their forces on the palace instead of striking back. What are they plotting? Something that will turn the battle even if all other strongholds are lost? Suggestion then is to launch a strike on the hospitarium, but holding all or most of the Imperial Fists in reserve to counter any enemy reactions and take advantage of holes left in their defense.

The cult shrine would be a logical choice for a firebase, were it not so thoroughly corrupted. The best alternatives would be the building south of the shelters or even the chunky remains of the building that brother Venar exploded.
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No. 363204 ID: def540

Organize the marines into a squad, specifically a spearhead strike pattern, Proceeding towards the Hospital while Jingles and the rest provide a distraction, hopefully drawing the attention of the entrenched individuals congregating in front of the building.

This will provide our marine squad with the perfect opportunity to mow down the unsuspecting victims already distracted by Jingles and his crew.
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