[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
In memory of Flyin' Black Jackson
[Catalog View] :: [Quest Archive] :: [Rules] :: [Quests] :: [Discussions] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 10000 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 130846272726.jpg - (276.27KB , 768x855 , Space Marine quest.jpg )
314940 No. 314940 ID: 2022d8

The night went well. The guardsmen around you were able to rest more comfortably throughout the night, undisturbed by the local rebellion. More so, thanks to your presence in the encampment.

You suspect many of these men had never seen a space marine before - and wouldn't still, had it not been for chance. For your battle cruiser had simply been in the system on other business at the time of the uprising. The rebels obviously had no idea.

You are a sergeant of the Imperial Fists chapter. Your ancient armour is a deep yellow, recently sullied by dirt and scorchmarks. Your helm is red, its faithfulness testified by the scratches and dents across its surface.

Tell me, sergeant. What is your name?
152 posts omitted. Last 100 shown. Expand all images
>>
No. 335022 ID: 46c430

Not to TRY to be a killjoy, but is there any reason we shouldn't at least try to bypass the security before destroying stuff?
>>
No. 335023 ID: 2029ca

>>335022
Let's just honor the rule of left also here.
>>
No. 335259 ID: 6e44d2

82 should be a high enough roll to make that door your bitch. Get to it.
>>
No. 335941 ID: 7fbabc
File 131237240949.jpg - (155.85KB , 800x600 , ShootyNchoppy.jpg )
335941

>>334744

You enter you own Adeptus Astartes access PIN, and it works perfectly. The door slides upwards and you are given access to the room.

Inside are a number of weapons; evidently those of the fanatics and priests of the shrine. Untouched, they are ready and willing to deliver the Emperor's justice.

Current Equipment:

:reinhardt::

#Bolter - Two Handed
#Frag Grenades
#Krak Grenades
#Combat Knife

:darius::
#Bolter - Two Handed
#Narthecium
#Frag Grenades
#Krak Grenades
#Combat Knife

:venar::
#Shotgun - Two Handed
#Packet Charges x 3
#Frag Grenades
#Krak Grenades
#Combat Knife
#Hidden Missile Launcher - Two Handed


Equipment in armoury:

RANGED:

#Bolt Pistol
#Stub Pistol
#Hand Flamer
#Flamer - Two Handed
#Bolter - Two Handed
#Autogun x10 - Two Handed
#Shotgun x10 - Two Handed

MELEE:

#Chainsword x2
#Eviscerator - Two Handed
#Shock Baton x10

***

You may either carry up to ONE (1) weapon marked as two handed. This also applies to weapons already carried.

Or you may carry up to TWO (2) one-handed weapons.

Weapons have plentiful ammunition and equipment such as knives and grenades does not count.


Choose wisely, as you may never be able to return.

>If you need to discuss the rules/effects of weapons and whatnot, ask away in the QuestDis thread, or hit me up in IRC.
>>
No. 335953 ID: 7fbabc

I spoke with ElNakedo, and you are now allowed to retain a single two-handed weapon on a sling, since I depicted a sling here: >>333365
>>
No. 335957 ID: c2c011

>>335941
Reinhardt gets a handheld flamer and a chainsword, for that extra purging action.

Medic dude gets to take up the flamer to back up his bolter, he can burninate the heretics and stuff.

Shotgun dude gets a boltpistol and a chainsword, because that really seems more like his style. How is it that he's not a assault marine?
>>
No. 335971 ID: 07416a

>>335941
Pick up an Eviscerator. Fuck anything that gets in your way. Retain the bolter for ranged combat.
>>
No. 336010 ID: 6e44d2

>>335957
Shotgun dude can keep his shotgun if he's more effective with it, but yes, agreed.
>>
No. 336018 ID: 11c056

This is what I suggest. I don't think leaving chapter equipment behind would be looked at favourably, but some battlefield acquisitions are in order.

Reinhardt should take a chainsword and either the bolt pistol or the hand flamer. Keep the Bolter on a sling.

Darius should keep using the bolter as his main weapon, but perhaps he could keep one of the chainswords handy to help against close range foes.

Venar sounds like he already has his favourite loadout so he can stay the way he is.

The Eviscerator is pretty much only for dedicated assault marines so I'd stay away from it.
>>
No. 336314 ID: 55c4cf

change(mode)equipment_auto{optimized}.balance

i don't program, this is a joke ok
>>
No. 336765 ID: f6f2d4
File 131254080278.png - (392.68KB , 800x600 , KhorneSymbol.png )
336765

>Listen to this while reading:
http://www.youtube.com/watch?v=bA3kKn2u__I

You take the equipment that you think would be best for any upcoming fighting.

Slinging your bolter over your shoulder, you take the hand flamer and a chainsword.

Darius takes a chainsword just in case he gets into any tricky melee encouters. He hates those.

Since his missile launcher is hidden, venar takes the eviscerator for the time being, retaining his trustworthy shotgun, of course.

***

You continue left, down the hallway. You come out into an opening. The main room of the shrine, where heretic slaves are erecting some blashpemous symbol over a broken aquila. The sight almost literally hurts your eyes. Hanging from the roof and impaled on pikes, are the temple staff.

Overwatching the operation, you are surprised to see, is another Astartes. A sick parody of one, at least. His armour is red and black, with a picture of a Khornate daemon as the warband heraldry. Knights Of Blood. There are also three traitor guardsmen making sure that none of the slaves step out of line.

A clumsy servant not watching his footing, trips and lands over a small arrangement of skulls.

:Argash:> 'You worthless scum! You would disrespect our master so? You mill now make amends for this travesty!'

The servant is terrified, and starts gibbering as the irate giant walks towards him. Drawing a large knife from his belt, the Astartes messily cuts the head from his victim. He bows before the symbol in the center of the room, before impaling the head onto a nearby spike. The Astartes then takes his place once more, and the slaves keep working.

The room is square, and has two entrances. The other is exactly opposite you, beyond the icon.

You haven't been seen by anybody just yet. What do you want to do?
>>
No. 336777 ID: 07416a

>>336765
Have Venar hide to the side of the doorway, eviscerator at the ready. Have him hand Darius his rocket launcher temporarily. As one, you are Darius should step into view of the doorway, you cutting down the cultists with your bolter and he firing the rocket at the blasphemous symbol. With luck the arch-heretic will be so enraged by your actions he will charge into a neat ambush with the eviscerator.

Things never go to plan, so as soon as you've fired switch to your melee weapons at once. Traitors may be scum, but they are never to be underestimated.
>>
No. 336779 ID: f6f2d4

:littlefist:

>>336777

Venar does not have the missile launcher on his person. It is hidden nearby.
>>
No. 336781 ID: 07416a

>>336779
It can be done without. Simply slaying the cultists will send it crashing to the ground, hopefully with the right effect.
>>
No. 336788 ID: c2c011

>>336765
Give Venar a grenade, tell him to nail the guardsmen with it on your signal. Then you and Darius get into positions to nail the traitor marine with your bolters, give Venar the signal and then unleash bolter hell on the marine fucker, aim for the head and joints. If he survives through some freak chance then you can easily take him down if he can't move.
>>
No. 336797 ID: 0d095c

>>336788
Go with this plan, but CHARGE after you detonate the Grenade, to take advantage of the enemy's surprise. You don't want to give Khornates a chance to get angry. Keep them on the Defensive.
>>
No. 336801 ID: c2c011

>>336797
We would pretty much take down all of the Khornates in one go, the traitor guardsmen die from the grenade blast and the marine dies from a hail of bolter shells. The rest are slaves and not very likely to fight. And you really shouldn't engage Khornates in close combat, it's what they want you to do.
>>
No. 336992 ID: 35a481
File 131260065373.gif - (473.81KB , 600x800 , Killywilly.gif )
336992

You decide on your plan. Venar will use grenades to kill the guards, while you and Darius shoot the Astartes.

Your plan goes well. Venar manages to get a single frag grenade below all three if the guards, and blows them all up at once. Limbs and wrecked equipment scatter over the floor.

The Chaos Space Marine spins around to face the three of you. He is clearly short on options, and so begins to march towards you, chainaxe roaring like some wild beast. You and Darius take no chances, and unleash a flurry of bolter fire unto him.

The sound of roaring weaponry and rupturing Ceramite precede a heavy thud, as the corrupted Astartes falls backwards over the rubble, dead.

The terrified slaves drop the rope and flee through the opposite exit, screaming in fear. The monolithic symbol of Chaos comes crashing down, and smashes into several pieces on impact. You think you have just averted some terrible crisis. Good work, sergeant.

The room is empty apart from the three of you. What now? Expect an updated map.

< Also, animated.
>>
No. 337003 ID: 35a481
File 131260172480.jpg - (451.87KB , 1057x1057 , Map 4.jpg )
337003

Updated Map
>>
No. 337071 ID: 35a481
File 131260748695.jpg - (230.04KB , 600x800 , NotYet.jpg )
337071

rolled 95 = 95

Please roll a single d100.
>>
No. 337073 ID: 383006

rolled 33 = 33

>>
No. 337087 ID: 6e44d2

Let's make sure the corrupt astartes is dead. Also, let's attack the outlying enemy position after this.
>>
No. 337099 ID: 07416a

>>337073
Welp.
>>
No. 337110 ID: 35a481
File 131261205410.jpg - (233.59KB , 800x600 , DariusPwnd.jpg )
337110

>>337073

>Listen to this while reading:
http://www.youtube.com/watch?v=uzbp3cXPlUs&feature=related

***

Without warning, the Chaos Space Marine strikes. Apothecary Darius has only enough time to notice the roar of the chainsaxe before his head is sawn from his body.

Before the head even hits the ground, the blood-lusting warrior has his eyes set on you! Quicker than you can properly get the chainsword from your belt, the Knight of Blood is almost upon you with another strike. If only by the slimmest moment, the descending axe is intercepted by the screeching whir of Venar's Eviscerator.

You watch as Venar desperately battles the berserk monster. It is as though the near-fatal wounds only just inflicted upon it are but scratches across its armour. Venar is holding out, but he is constantly defending, and it does not look as though he will last much longer...
>>
No. 337113 ID: cd63e9

don't just stand there! grab your chain sword and help him out!
>>
No. 337126 ID: 383006

>>337110
Let's not remotely get close to this guy. Uh, retreat and fire. He can only get shot so many times before he dies I'm sure.
>>
No. 337150 ID: 30ae11

Curse you, tricky melee encouters!

Use your chainsword to cleave his right arm off while he's distracted with Venar and jam your hand flamer into one of his wounds and burn him from the inside! Or try shooting him with your bolter until he is nothing but a bloody mess full of holes.
>>
No. 337166 ID: 964fbb

Honor before reason. Aid Venar while the traitor is distracted with him and avenge Darius' death. Try to score precision hits into the cracks of ceramite plating. If not, try good old beheading by whatever means.
>>
No. 337192 ID: c2c011

>>337110
Get out your handheld flamer and roast the fucker good, that should open up a bit of space between him and Venar, which is when you hit him with a krak grenade. Lets see him try to get back from that.
>>
No. 337286 ID: 6e44d2

Aid Venar with your chainsword, we don't want to hit him with friendly fire.
>>
No. 337627 ID: 52e6c7

Charge with chainsword and hand flamer. Join formation with Venar (phalanx formation?) and order him to press the attack together with you to overwhelm and crush the traitor between yourselves and the wall.
>>
No. 337747 ID: e9b2fd
File 131274393192.jpg - (326.80KB , 1575x2048 , 1312584564636.jpg )
337747

>>337627

FUCKING THIS, RAM THE FUCKER INTO THE WALL.
>>
No. 338931 ID: b339d3
File 131305485657.png - (943.58KB , 1000x1000 , FightChaos1.png )
338931

Darius' death must be avenged now! Revving your chainsword, you run at the dæmon warrior locked in combat with Brother Venar. His skill is immense, as though supplemented by the Dark God of Blood himself. Deflecting Venar's strike, he simultaneously manages to turn and shove you backwards, one-handed. He returns to his duel, delivering strike after relentless strike. Venar parries almost constantly, occasionally able to accomplish an ineffectual swipe with his Eviscerator. The Knight of Blood is an equal match for the both of you combined, but you must avenge Darius! It is as though Rogal Dorn has decreed it himself.
>>
No. 338932 ID: b339d3
File 131305495048.png - (748.12KB , 1000x1000 , ArgashDeathThroes.png )
338932

You come back to strike again. This time, the Knight of Blood focuses more ferociously on attacking you, and in doing so leaves his front unguarded momentarily. Not long, but long enough for Venar to thrust his Eviscerator into the gaping bolter wound in his abdomen. The cruel blades of the eviscerator grind and claw in the Chaos Space Marine's gut, causing dark blood to spray and gush from the wound. A swinging chainaxe causes Venar to jump back, removing the bloodthirsty weapon. The teeth dig and grind on the way out, tearing open the Chaos armour further, and dragging tattered remnants of the Chaos Space Marine's innards through the wound.

You run up to the thrashing Astartes, having drawn your hand flamer, and force the nozzle into one of the other holes. Pulling the trigger, flaming Prometheum fills the ravaged wound, causing bright fire to flood back out. You duck away from his flailing chainaxe, and watch as he ignites internally. Fire burns within the brutalised armour, spewing from any gaps it finds. A collar of fire surrounds his head as he staggers forth, roaring in pain and rage. Smoke billows above him, and the grotesque smell of cooked flesh and burning synthetics fills the air. The Knight of Blood swings his axe about aimlessly in his death throes, before he topples over, a blaze of Ceramite and once-human flesh. Shooting him in the head with your Bolter, you ensure that he enjoys no third chance of wreaking havoc.
>>
No. 338933 ID: b339d3
File 131305500893.png - (0.99MB , 1000x1000 , Deadius.png )
338933

Darius' decollated body lies before you. He was not given the honour of a particularly dignified death. Venar removes his helmet in respect, and whispers a quiet prayer to himself. You do the same. His sacrifice will not go unremembered, and his name will be carved into the annals of history.

Now you are faced with a dire conundrum; being the only Apothecary on the planet, the loss of Darius means that you have also lost the means to have the Gene-Seed of fallen Astartes' harvested. Chaos must not be allowed to have it. Perhaps you could try to harvest it yourself using Darius' Narthecium, but being that you are no Apothecary, it might not work.

Decide, Sergeant. Time is of the essence.
>>
No. 338936 ID: b6ca92

>>338933
>the only Apothecary on the planet
Then hide is body and plant mines around it for later recovery! It is not your duty to be mucking about with the Gene-seed of your fallen brothers. Surely you have an apothecarium or equivalent in orbit! And even if you don't, Space Marines can keep for a very long time.

For now, rig up something to act as a trap for any would be looters, something that would also prevent them from recovering his body.
>>
No. 338937 ID: e2020c

>>338933

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!
>>
No. 338947 ID: c2c011

>>338933
Another apothacary or maybe someone of the Mechanicus could become avalible, booby trap the body with a krak grenade or two for now and move on, your fallen brother would not want his death to keep you from delivering just punishment to the heretics.
>>
No. 338967 ID: 0d095c

In this situation, you must think. What would Rogal Dorn do?

>Advice Rogal.jpg

Apothecary is dead?
BUILD FORTIFICATIONS!
>>
No. 338992 ID: bc8d77

Gene-seed is too valuable to be left, booby-trapped (possibility of destroying it or a cultist being sacrificed to disarm it) or hidden, especially in a situation where there are thieving Chaos Marines. Using the Reductor to extract it yourself is also risky - especially given our success rate on rolls.

Securing Darius' body to a safe location is paramount. Jingles' station would be best.

Only the route puzzles me. Can we get some info on the state between Reinhardt's and Jingles' location, shortest way possible?
>>
No. 338996 ID: 07416a

>>338933
It is too valuable to be wasted and would represent a great dishonor to Darius would it be captured or lost. You must harvest it now, despite the risk.
>>
No. 339000 ID: bd2a40

We have no certainty that another apothecary will get to this planet in time to harvest the gene-seed. Shit can and probably will go wrong even if the area near the body is booby-trapped or the body itself hidden.

The harvesting must be done now.
>>
No. 339001 ID: 35e1a0

eat his brain and let your Omophagea do it's job and LEARN how to use the Narthecium
>>
No. 339002 ID: 07416a

>>339001
That uh. That is an excellent idea.
>>
No. 339010 ID: 127d8f
File 131308160476.jpg - (93.95KB , 1022x768 , brilliant_RE_Lets_Say-s580x435-79991.jpg )
339010

>>339001
Are...are Astartes allowed to do that to their own?

If yes, pic related.
>>
No. 339125 ID: 6e44d2

>>339001
Do it. If you must, encapsulate yourself in a pain glove when you complete your mission as a form of self-punishment for failing Darius.
>>
No. 339223 ID: 07416a

>>338933
Take his hands. We shall carve a monument to his valor.
>>
No. 339253 ID: 6e44d2

>>339223
Ooh, yeah! Etched into his bones!
>>
No. 339267 ID: 0d095c
File 131315119049.jpg - (12.38KB , 175x159 , Baldrick_series_3.jpg )
339267

>>339001
Now THAT is a cunning plan
>>
No. 339268 ID: 71de5b

Using the Omophagea is a good idea. Perhaps Darius' and the other marine's geneseed can both be salvaged.

Do not take the hands. Leave the armor as intact as possible and bring it back to the Chimera when possible so that the chapter tech serfs can refit it for Darius' successor. The hands will be salvaged later. For now you need to focus on purging this shrine.

Praise Venar for his efforts "I must thank you from the bottom of my hearts for your skilful intervention Venar. You most likely saved us both with your excellent swordsmanship, however it was lack of vigilance and dire underestimation of our foe that cost us the life of honorable Darius. We cannot let it happen ever again."
>>
No. 339779 ID: 204d12
File 131330795089.png - (899.32KB , 1000x1000 , VenarWatch.png )
339779

You decide to use your Omophagea, and gain the knowledge of Narthecium use by eating some of the brain of Apothecary Darius.

After you speak a prayer, you take up his head from the ground. Sliding the head from the helmet, his vacant eyes stare back at you. Using your knife, you split his skull open just enough to take a small amount of brain tissue.

Venar watches reverently from behind. As... unconventional as this may be, it seems to be the only way to prevent the theft of his precious gene-seed by Chaos forces.

After eating a few pieces of brain matter, you believe you now know how to extract the gene seed with the Narthecium.
>>
No. 339781 ID: 204d12
File 131330804270.png - (683.75KB , 1000x1000 , Geneseed.png )
339781

Taking the tool from the wrist of Darius, you insert the reductor into his body and what is left of the neck to extract the Progenoid organs. After a moment's work, you retrieve a small container with the glands set into some kind of preservative slime. You place the container into one of your pouches for safekeeping. Darius' body can be retrieved later, and his bones may be used for scrimshandering.

You have obtained medical knowledge, should you need to use it at some stage. You also may retain the Narthecium at no equipment cost, being that it is positioned on your forearm.

What do you want to do now? The shrine is empty.
>>
No. 339788 ID: 07416a

>>339781
Darius has been honored. Retrieve the Narthecium, it shall likely prove useful. Take his grenades as well, you have used some of your own.
>>
No. 339796 ID: a532ff

>>339781
Take what supplies you can from poor Darius, distributing them between you and Venar, and try to contact Jingles for status report if possible and warn him of possibility that there may be more Traitor Marines. Score some support too if it's not too much.

Then head towards the Hospitalorium or whatever it's called. Some righteous fury is to be exacted upon the traitors.
>>
No. 339797 ID: a532ff

>>339796
Narthecium too, but that could be defined under "supplies".
>>
No. 339807 ID: 5b95eb

>>339797
>>339788
> You also may retain the Narthecium at no equipment cost, being that it is positioned on your forearm.

Get the PDF motorcycles, assuming they have sidecars or something, down here and have them pick up the additional equipment from the armory. Those men with stubs could definitely use autoguns.

Have the PDF start shelling the build up of troops near the palace, while you and Venar hit the Hospitorium. Hit them with the Autocannon and small arms as well. Move the squads from A-7, D-9, and C-7 up to the Shrine and have them assault when the troops in the firebase begin their attack.
>>
No. 339819 ID: c2c011

>>339781
Bring along the Narthecium as well as any extra grenades or ammo he had that you can use.

Then it's time to proceed with the purging of this shrine. No heretics shall be allowed to continue defiling it with their presence.
>>
No. 340243 ID: 1f3cc1

According to your medical knowledge how long will the other fallen brothers geneseed last? It is your responsibility to retrieve it now.

Alert the other Imperial Fists that there are most definitely traitors marines in the city and ensure that they stay fully alert against enemies who are easily their match in melee and ranged combat, if not coherence and teamwork.

Ensure that the shrine is purged. You may want to use a detpack to blow up the heretical symbols to minimize potential taint to weaker PDF minds who are easily swayed by unnatural influences.

After that I suggest retrieving Venar's missile launcher and setting up for a combined pincer assault on the palace. Have the firebase report in on enemy activity as well.
>>
No. 342729 ID: 9040a2
File 131423330490.png - (664.09KB , 1000x1000 , LotsOfEm.png )
342729

You grab Darius' supplies and share them with Venar. You also decide to keep the Narthecium, as its usefulness will be certain.

>>340243
You aren't sure about the details regarding gene-seed expiry. A few mouthfulls of brain is hardly a substitute for decades of medical experience and training.

>>339807
The motorbikes will not be available immediately. On Jingles' command, they are being used to transport soldiers to the military base, as Brother Koreth and Brother Moreus have managed to gather dozens of frightened civilians together there. The motorcycles have been used to swap the two Astartes at the base for a bunch of soldiers. Koreth and Moreus now both reside at the firebase.

If you want to snatch all the weapons up, you could use the Chimera. There would be plenty of room in the storage packs on the tank. The only problem is that you're effectively trapped. All the men that left the shrine earlier to see the collapsed building now fill the streets. They now sort of wander around aimlessly. Peeking from one of the windows, you count about thirty men.

Venar's missile launcher is also hidden in a dumpster in that zone.
>>
No. 342781 ID: 6e44d2

Two space marines versus thirty corrupt guardsmen? Hm... This is winnable, if you play it right. You and Venar should throw frag grenades at the densest clusters of heretics, and then open fire on the rest before the grenades even land. You can use the building as cover, because that should help protect you from the lasgun fire.
>>
No. 342866 ID: bf81dd

You're just going to have to purge them all.

Recommend calling up the Chimera and the attached men. Ask them if it's possible to move around the demolished building. If so then order them to engage the enemy.

Have Venar stay ready inside the shrine entrance so if the enemy initial response is to take cover inside the shrine then they'll literally run into a meat grinder. You should probably stay near the windows where you can either provide additional fire support with bolter and grenades or leap out to finish things in melee.
>>
No. 343730 ID: 5cb27a

Fortify your position, for you are Imperial Fists, best defenders. Then draw traitors' attention. Let them break like a wave on the cliff. And then await "cavalry" in the form of loyal guardsmen - might be good for morale that they helped Space Marines out of a tight spot.
>>
No. 346712 ID: 1b448c
File 131552597825.png - (741.34KB , 1000x1000 , PurgePurge.png )
346712

You decide that the only real option is to fight. You have a defensible building, which you should be able to hold easily enough.

You aim out the window to the group of soldiers standing around. One turns around and notices you. He doesn't get to report your position, since your bolter did that job for him. The other job it did was send a bolt into the traitor's chest. His torso explodes, nearly decapitating him, and causing a mess of blood and gore where he falls.

You are now under attack from the rest of the traitors. They mumble incoherent words that you do not understand, and you are disgusted by their guttural voices. A barrage of stubs and las fire makes it hard for you to take another shot, though you are able to occasionally take one down.

You Vox the Chimera, and they say they'll come as fast as they can, which will be about five minutes. The heavy bolters on the APC should clean up the filth here without too much hassle.
>>
No. 346713 ID: 1b448c
File 131552602539.png - (699.25KB , 1000x1000 , VenarPurge.png )
346713

In the mean time, some of the traitors ignore you, running past the building, trying to enter the door through which you came. You hear them squealing as they run, seeming more excited and bloodthirsty as they see you. Fortunately though, Venar has that entrance covered, and they are gruesomely finished at point-blank range by his shotgun as they try to run past.
>>
No. 346753 ID: 0d7a83

Seems like it's going well. Just keep opening the meat sacks until the Chimera rolls in.
>>
No. 346778 ID: c71597

>>346713
Unclean filth. You better remeber to torch the bodies, don't want their corruption to spread.
>>
No. 346815 ID: 7e886a

>>346778

Let's gather them up in one pile when we are finished, just to make things easy and not cloud ourselves in smoke by torching individual bodies.
>>
No. 346845 ID: ffecee

Watch your backs. There could be other dangers afoot. Try to set up the battlefield a bit. Like punch/shoot holes in the walls that you can fire through as you move to alternating locations between shots. You might be able to give the impression of greater numbers that way and keep the traitors pinned down better.

Tell Venar that as soon as the chimera opens fire he and you will have the streets clean of enemies within a minute. If you fail that then you will ensure that the both of you go through pain glove punishment after the mission for your idleness.

Target is still to retrieve missile launcher and survey the walkway to the palace for a mass assault I guess.
>>
No. 346864 ID: e2020c

>>346713
Bolterfire & zero mercy. Cleansing the corruption in the universe and the Empire. Proceed with killing.
>>
No. 346868 ID: 6e44d2

This is brutal. I love it.

PURGE THE UNCLEAN!
>>
No. 349658 ID: e8cd4a

>>346815
>>346845

battlespace management is a usually overlooked and sometimes tide-turning element so these have my support.

that said, get some mouse-holing on if you can do it quickly and without waste. also stick around for the chimera so things will really be in your favor. looks good so far !
>>
No. 349891 ID: 8c777f
File 131631068305.png - (743.05KB , 1000x1000 , PwnMontage.png )
349891

You continue to defend yourselves from the hordes of attacking soldiers. You believe there are significantly more than the thirty you originally estimated. The windows in the building are too exposed; you are being hit too frequently. Although your ceramite power armour can withstand it for now, the chances of being hit by something more severe mean that you need to make some quick battlefield alterations.

You tell Venar to cover both entries as you pull up some of the rubble into a protective wall. Small holes are made with your fists, that you may shoot from. Venar has his work cut out for him, but he manages to defend adequately until you have finished building. You also manage to block out some of the windows, reducing the incoming fire noticeably.

Bodies are torn apart by bolts, grenades and shotgun shells, littering the otherwise empty streets with the dead. Still, they attack. Though your righteous fury burns eternally, you have been gifted with only so much ammunition...
>>
No. 349892 ID: 8c777f
File 131631074370.jpg - (322.21KB , 1000x1000 , ChimeraPowPow.jpg )
349892

A rumble in the distance slows the enemy gunfire even further, as their attention is drawn to it. The Chimera has arrived, and not a moment too soon. After a brief moment, its Heavy Bolter lights up, and the thick thud of its repeating fire fills the air.
>>
No. 349893 ID: 8c777f
File 131631076885.jpg - (317.24KB , 1000x1000 , PopPopPopWatchingHereticsDrop.jpg )
349893

The Chimera makes short work of the traitors; destroying them like helpless pigs on the killing floor. Several of them mindlessly run into the shrine to take cover, forgetting about your presence; an oversight met with death.

The slaughter does not go on for long, and soon the streets are filled with silence, save for the dull clatter of distant fighting.
>>
No. 349894 ID: 8c777f
File 131631080970.jpg - (359.20KB , 1000x1000 , JoshEsus.jpg )
349894

You go outside to meet with the guardsmen who had helped you. The hatch opens, and an Imperial Stormtrooper salutes you.

'First Lieutenant Joshua Esus reporting, sir! Always happy to help a couple o' Space Marines out of a tight spot.'

The man looks pretty untidy compared to the rest of the soldiers you've seen. He has long brown hair, tied back behind his head. His bearded face is scarred, and he holds an unlit cigarette between his lips.

'They told me you fellows needed an assist, so they sent me over. I'm your man. Got a few other guys in the back, too.'


**

Do you want to discuss battle plans with Lt. Esus, or consolidate with the other Space Marines back at the firebase? Or, you could do something else altogether.
>>
No. 349913 ID: 2ab266

hook up with the marines back at the base. you know now that there are traitor marines here so you may want plan your next attacks around the possibly encountering more.
>>
No. 349940 ID: e8cd4a

discuss plans accounting consolidation of marines
>>
No. 350020 ID: b5cd43

"Excellent! I believe those were the last of the shrine guards. I strongly recommend that only specialized personnell is allowed into the inner parts of the building as it is deeply tainted."

Have Venar finally collect his primary armament (The missile launcher) while you discuss the disposition of the remaining enemies. Consolidating for an assault on the palace is a good idea as you may need numbers and unity to match the chaos marine opponents you'll be likely to run into.

Can scouts be set to observe the hospitorum? It is probably infected beyond recovery so the primary concern is to make sure than any troops left in there do not come to reinforce their vile accomplices.
>>
No. 350032 ID: c71597

>>349894
Lets consolidate and come up with a plan for storming the palace. It should be easier to take now since there are less hostiles in the area and they hold less ground.
>>
No. 350151 ID: 000bb5

Nth-ing the consolidation with Battle Brothers.
>>
No. 350198 ID: 3b9af0

Shave him by force.
>>
No. 350258 ID: b7f06d

>>350198
What?! No, he must keep the beard!
>>
No. 350364 ID: 01bfc2

>>350258
Just classify him in the same category as the Space Wolves legion for now. Unkept and irregular, but loyal and effective. His mettle will be proven on the battlefield.
>>
No. 352335 ID: 0491c8
File 131694740719.jpg - (273.67KB , 1280x952 , decisions1.jpg )
352335

You are trying to think of a response, but you can't help but to keep thinking about how much you'd like to grab this guy by the scruff and tidy him up. The Guard truly are shameless.

You snap out of it and tell him that you'd like to re-unite with your battle brothers. There is now much that the others need to hear, and the time for that is now.

'Righto,' says Lieutenant Esus and he drops back down into the Chimera, and the back door opens. There are a bunch of guardsmen in there, for whom the awe of your presence has not yet worn off. You take a seat between two, one of whom just stares up at you, smiling silently.

There is a clunk from outside as Venar drops the lid of the bin where he was keeping his Missile Launcher. Moments later, he is also shuffling into the Chimera, his recovered weapon smelling of garbage. You'd like to lecture him about disrespecting chapter equipment, but given his dutiful performance in the last battle, you decide to leave it for later.
>>
No. 352351 ID: c71597

>>352335
Well lets get the show on the road then. A few of the guardsmen might have to ride on the roof to make room for you and Venar.
>>
No. 353319 ID: 1d0348

Try to raise the soldiers' enthusiasm by telling them that the battle seems to be heading towards victory. Tell them of glory and of your willingness to die today so that millions of others may live. Ask them how they plan to rebuild once you've won.

Discuss the palace assault strategies. Is there going to be any way to rearm before re-engaging the enemy? Is there any way you could get someone to find or draw a map of the palace layout, like an ex servant who worked there or something?
>>
No. 353328 ID: e8cd4a

>>353319
seconding the merry. damned if this isnt a glorious day
>>
No. 353704 ID: 75178d
File 131725548980.jpg - (253.63KB , 1000x1000 , deadmarine.jpg )
353704

Expectedly, the traitors do little about your passing through. The occasional roar of the heavy bolter tells of how traitors dared to cross your path.

When you arrive at the firebase once again, you see the bodies of lost troopers in bags, recovered by the still-living men. Next to them is the tragic sight of one of your battle-brothers. The guard have sheltered his body with a tarpaulin. You go over to the fallen marine and uncover his face. Brother Strador's helm has not been removed, but there are holes all through it, as with the rest of him. You say a prayer to Rogal Dorn, that there may be no more losses such as this.

:moreus:>"He fought well, Brother. If it wasn't for his fearless push on the military base, many civilians would be dead, the enemy forces would be much stronger, and we would not be so safe where we are."

It is Brother Veteran Moreus; a great friend of yours. Moreus was a full space marine even when you were only a newly-inducted cadet. He taught you a lot of what it is to be an Imperial Fist, and has fought with you in countless campaigns. Although he is part of a veteran squad, he frequently organises to be sent in as part of yours. Moreus is an invaluable friend and ally.

:reinhardt:>"That is reassuring, brother, but I fear there is more tragic news. You se-"

:moreus:>"We will speak of it in a moment. Come inside."
>>
No. 353705 ID: 75178d
File 131725555456.jpg - (418.92KB , 1000x1000 , TalkToMoreus.jpg )
353705

You and Venar follow Moreus into the firebase. Inside, Sergeant Jingles welcomes you back. He is playing some kind of card game with the troopers. You also notice the presence of Brother Koreth. He looks at you, but doesn't acknowledge you. He doesn't like you, based on events passed.

You tell Venar to inform the troopers of your victory, but not to mention the more unfortunate events. He goes outside, and you hear some subdued cheering. You return your attention to Moreus.

:reinhardt:>"Brother, Darius is dead, but I have more disturbing news yet. Chaos space marines."
You say it quietly as to not evoke attention from the guardsmen.

:moreus:>"This is dreadful. We will hold a ceremony for Darius and Strador upon our victory here. What of the Northern sector? Do heretics still remain?"

:reinhardt:>"We purged many of them. Hundreds, I would say. Despite some unfortunate... structural damage, the area is now as it was. However, the far North-Eastern building is still infested."

:moreus:>"Excellent, brother. Night will fall soon, and this is a good time to co-ordinate an attack."

***

It is late afternoon, verging on dusk. What would you like to do?
>>
No. 353709 ID: e83f6a

inspect ! look over everything and tidy up until acceptable conditions for attack. scout out some more weakly or not at all covered sectors; you never know what you might find, good, bad or nothing.
>>
No. 353712 ID: c71597

>>353705
Inspect and fortify our positions, we need to build strong firebases from which we can launch an assault against the enemy headquarters. There is also the possibility that the traitor marines will try to launch an attack before nightfall, if that happens then you need strong defensible positions.

Once night has fallen and the hour has passed midnight the time should be good for an assault.
>>
No. 353873 ID: 1c207c

Attempt to salvage Brother Strador's geneseed. It may be futile, but the chapter apothecaries will be the judge of that later. A slim chance is better than no chance. You should probably also form a full combat squad instead of splitting up. The high chance of encountering traitor marines means you shouldn't let your brothers risk being picked off one by one.

Get co-ordinating. I suggest the Imperial Fists go in fast and breach a way into the palace using transport vehicles together with a few elite PDF troopers with flamers, grenade launchers etc. Have mortars and the autocannon ready to suppress any defenders or incoming reinforcements. Once a breachhead is established some more troops can close in and join the assault on multiple sides.

If you give the troops a little time to prepare then perhaps you and Jingles can try to sneakily capture some of the enemy Sentinel walkers you saw a while back. All it takes is some expert marksmanship and a good gun. Then you could bring them back and have allies man them to assist the attack. Also can we have a quick overview of the general strengths of the chapter and the specialties that the current marines have?
>>
No. 353995 ID: fcf50f

:littlefist:

>>353873

The strength of the Imperial Fists chapter lies in siege warfare. Specifically, the art of defence. You can find everything you need to know about the Imperial Fists here:
http://wh40k.lexicanum.com/wiki/Imperial_Fists

Currently, space marine specialisation is thus:

:reinhardt: - Sergeant. Good use of melee combat, especially with the appropriate weapon. Should be proficient with just about any given weapon from a standard tactical unit. Also possesses rudimentary medical knowledge.

:Jingles: - Sergeant. The same theory applies as above, though currently Jingles lacks any special weapon.

:Venar: - Devastator. Expert of heavy weaponry; specifically, he is trained to effectively use a missile launcher. He is also fully proficient with standard weapons such as boltguns.

:Moreus: - Veteran. More combat experience than any other marine on the planet. He uses melee combat, primarily, but he can fulfil many other roles. Treat him as a sergeant, if you will.

:Koreth: - Tactical marine. Proficient in the use of boltguns primarily, but he can operate many other weapons and still fill a variety of roles.

***

I hope that answers your query.
>>
No. 362185 ID: 50d6f1
File 131994510047.jpg - (62.60KB , 1000x1000 , ShowMap.jpg )
362185

You explain to Moreus that the enemy holds still two places of interest; the medical facility, and, most importantly, the palace. You explain that there could be use in creating more fire-bases. These will not only create safe areas for you to organise at, but it will also act as another checkpoint for your forces - and another obstacle for your dwindling foes.

:moreus:>"I believe that there is reason to focus our efforts on the medical facility, my friend. Not only is it likely to be infested with heretics that will need elimination, but it also sees the rear of the palace; a comparatively unguarded portion of the building. I wasn't meant to say this to you, brother, but the captain was going to promote you to our veteran squad, depending on your success here. You've been an exceptional leader so far."

That makes you feel proud, but right now it's more important that you focus. Is there anywhere in particular you'd like to set up a base?

Most recent map is here: >>337003
>>
No. 362222 ID: e55966

cult shrine !
>>
No. 362224 ID: 35bcde

Green building below shelters. A single machinegun can overlook the entire courtyard.

Also don't send weak-willed guardsmen into a cult shrine.
>>
No. 362245 ID: 4b5689

>>362185
We set up by the shelters, then from there we attack and take the hospitol.
>>
No. 362281 ID: 39368c

I think that we should gathering all space marine into a squad except Jingles who shall overseer the Imperial Guards and make sure that enemy don't get suspecting when they don't see any space marines around.

The space marine squad shall try take over hospital.
>>
No. 362865 ID: 14a46d

Agree with his sentiments, but tell him that your efforts so far have not been optimal. Darius was lost because the enemy was underestimated and that mistake shall not happen again. The hospitarium is not only just likely to be, but almost certainly infested by heresy. Blood, suffering and disease are hallmarks of the great enemy and when faced with death, lesser minds may falter and succumb to poisonous thoughts.

In addition the enemy has been suspiciously docile so far, concentrating their forces on the palace instead of striking back. What are they plotting? Something that will turn the battle even if all other strongholds are lost? Suggestion then is to launch a strike on the hospitarium, but holding all or most of the Imperial Fists in reserve to counter any enemy reactions and take advantage of holes left in their defense.

The cult shrine would be a logical choice for a firebase, were it not so thoroughly corrupted. The best alternatives would be the building south of the shelters or even the chunky remains of the building that brother Venar exploded.
>>
No. 363204 ID: def540

Organize the marines into a squad, specifically a spearhead strike pattern, Proceeding towards the Hospital while Jingles and the rest provide a distraction, hopefully drawing the attention of the entrenched individuals congregating in front of the building.

This will provide our marine squad with the perfect opportunity to mow down the unsuspecting victims already distracted by Jingles and his crew.
152 posts omitted. Last 100 shown. [Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password  
Report post
Reason