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301095 No. 301095 ID: e911d6

The Bearer of Five Lanterns, Great Paragon of the Fifth Path had set up his desk before the Great Pyre of Alaruk, as he did every day. A hooded man ran into the chamber, removing his hood as he entered. He was a well built, white, blue eyed blond. He had some form of armor on, though it was hidden under his white cloak. A greatsword was slung across his back, he'd look handsome if it wasn't for the perpetually cross expression on his face and the never abating scent of blood that followed him, punishment for a past failure.

“My lord!” says the formerly hooded man as he bowed before the Bearer of Five Lanterns, Great Paragon of the Fifth Path, “I come to report failure, the Sharspawn escaped in the High Temple of Ig-Vhakhan. The Temple collapsed as we fought it. Hans and Jacques have been lost, though we were unable to confirm their deaths or find their bodies.I apologize for my fail-"

The Paragon bent down, raising the man’s chin as he interrupted him, “It is not your fault Nikolaus, Ig-Vhakhan is fickle, and opposed to the path. The Seneschal will not hold you responsible. Tell me, what gender was this Necrourge?”

So, what gender is our mystery fugitive?
96 posts omitted. Last 100 shown. Expand all images
>>
No. 303746 ID: cf65c1

She isn't persuasive enough yet I guess. What are the odds on trying to take control of the opposition in the next room?
>>
No. 303747 ID: e911d6

>>303746

If it's sentient? Damn good. As long as I can get it to not immediately attack.

And I can hear you!
>>
No. 303770 ID: cf65c1

It wasn't an insult: Not persuasive enough for the purpose of convincing the Pathists to stop it with their silly war is what I meant.
Do you have other ways of gathering intelligence that would be useful for figuring out if they're intelligent without tipping them off that there's red-team waiting on your side of the door?
>>
No. 303783 ID: e911d6

>>303770

I might be able to project an illusion on the other side of the door. But I'm not sure what to do, and if it's complex I'd have to drop the illusions over here.

.....Though they aren't looking at the Revenant, so that shouldn't be a problem.
>>
No. 303790 ID: cf65c1

Wait, wait, I've got it. The revenant is an expendable resource, right? We'll be lucky if it lasts a week no matter what? Send it through and if blue-team (what's on the other side) is Pathists we probably couldn't have persuaded them anyway. If blue-team is intelligent but not Pathists we can threaten them with the revenant and then slay the revenant as a show of alliance. No need for more illusions on top of the difficult stuff you're already doing to keep the damn torch hidden.
>>
No. 303794 ID: f0e3ae

have you ever tried convincing normal pathists that the path is a false religion?
Also, if convincing them necromancy isn't evil makes them attack you for usurping divine magic, you could point out you are a demigod... actually do that before convincing them about necromancy.
This is something to try out next time.

For now, I suggest you use illusion to make one of the sprites invisible, say you have used magic to summon an unseen servant. Then do the trick I suggested with the traps. :)
>>
No. 303809 ID: e911d6

>>303794

It works on normal Pathists, there's a rather nice town near here that I'll show you that's pretty much all under my thrall.

And Pathists hate demigods! Part god! They hate gods!

The Spirits have not become less dispensable in the last five seconds.

>>303790

Great idea!

It might take some work to explain that the Revenant is not actually alive to the group right here, but that won't be a problem. Normals.

On the other hand, I might be able to make the Revenant permanent with the boon from the temple.
>>
No. 303812 ID: cf65c1

It's still a permanent trouble-magnet, listen to Molrathi about these risks if you are less able to judge what they are I figure. Setting up traps and an ambush on this side in case it is Pathists is something you do BEFORE instead of AFTER it goes in the room though.
>>
No. 303837 ID: f0e3ae

>>303812
yea, not worth it... if you use the boon to boost your necromancy just make another permanent permanent... one without a glowing face tattoo
>>
No. 303911 ID: 259738

>>303809
Eh, a permanent revenant sounds less useful than say, picking up Thermomancy. You could enchant invisibility cloaks! And heal people by Projecting The Flesh is Weak! Or mutate them! And your zombies could throw fireballs!
>>
No. 303963 ID: cf65c1

>>303911
Ooo, thermomancy is nice but Ig-Vhakhan doesn't seem to like necromancy much for all that he and Shar may be dating. I don't really want to ask for too much from someone who may think letting us live is a major gift.
On the other hand, who better to ask than a volcano god? I just worry he'll cheap out and take our illusionist power or necromancy away to do it, if he could and would at all.
>>
No. 304328 ID: e911d6

Oh sonofabitch. I thought I put it in there.
>>
No. 304329 ID: cf65c1

Is something going here in place of the moved infodump? I wouldn't have objected to it being here personally.
So, uhm... since we're the only person with intelligence-gathering ability I strongly suggest we get our allies to try setting up traps and an ambush on this side of the door. Once that is done we then send the torch-revenant in to investigate, with us prepared to assault it from behind as a way of convincing any non-Pathist hostiles in the room we're on their side.
>>
No. 304337 ID: e911d6

"Miles, can you set up a trap, I'm going to have the mute pull the door off and use it to shield himself from whatever's on the other side. Before I do that, can you set something up that'll screw them up when they come through, and won't hurt the mute?" I ask.



"One moment, sit tight little girl," says the Grakh. He grabs some scrap from the pile of traps he'd disarmed, something out of a pouch he'd hidden under his shirt and began wiring up....something near the door.

I'm not sure what it is, but judging by the amount of spikes, I'm going to guess it's a trap.

I turn to talk with Marisol as we wait, "So....how long have you been doing this?"

"A couple of months, Miles picked me up when I helped him deal with a Slave Hunter on his way to a tomb of an ancient Spirit-King. We managed to gain it's favor by eliminating a host of Thrane that had decided to infest it's valley, and I saved Miles life in the attempt. After it gave us some evidently disappointing boon, judging by Miles' description at least, we left to make our next big hit. We were in the tunnels when the entire entryway collapsed behind us, burying our gear," said Marisol, "If you mean a warrior in general, it's because I was always a rabble-rouser, and the village was convinced that the Ignans were going to come back any day now. They had pretty much everyone go through military training, and anyone who was good at fighting got extra training as a reward. I got sick of waiting for an invasion that never came and bailed, figured that if the Ignans came, I'd just sign up with the guard wherever I was. I was a...

Sorry, don't know the term. Knight Errant I guess? Before I met Miles. What'd you do?"

Oooh. Lies. Need a big one....

Idea. "Family were traders from the tribe, supposedly. Slaver group hit them on their way back, figured no-one would miss some Tribesmen. They were wrong, family line of Xenothurges, one of my parents bonded creature hit the group. It was....awe inspiring. I was six, don't remember much. Tentacles, screams, blood. The prayers of the saved who new what was coming, the screams of the saved who didn't. The last stands of the guards, futile attempts from slavers to defend themselv-"

Now you're just ripping me off

Shush you

"-es or surrender. The fat lead slaver attempting to surrender to the enraged Sharspawn.

My family didn't have enough resources to pay for the trip back. We settled down. Parents became merchants, brother dragged me into merc work eventually. He's doing well for himself as 'The Hound of Iberia' up Spikewards. I went into treasure hunting when I started hating the merc jobs. Picked up Mute along the way, poor guy's illiterate. Just goes along with what I say."

"I'm done here! Tell your boy to pop this thing and get ready for adventure!"

Well, looks like it's go time. Wish me luck.
>>
No. 304341 ID: 259738

>>304337
Do you actually need to kill the revenant, anyways? You could probably just illusion up something convincing, as long as it wouldn't be particularly noisy, since you can't do the noise. You still might not be able to get it out of here, but it might be useful to have it still functioning later.
>>
No. 304344 ID: e911d6

Miles moves away from the door and I have the revenant grab the thing and rip it from its hinges. It backs up a couple of steps and whatever's beyond the door charges. Miles winds the ropes he's holding around his hands, and Molrathi reaches out, smashing into the things mind with the full might of his psyche. It stumbles, just a second or two of hesitation and very little speed loss due to its momentum, but enough for the Revenant to brace itself and Miles to pull when he wants to.

Three of the five blades slam down as me and Marisol move around the door. The other two fall, evidently not attached securely enough in the minute Miles had.

The Creature is an enormous bull. It's snout is on fire, though slightly crushed. It has enormous horns made of unmelting ice and it's torso is covered in scaffolding, which a dozen Torchsprites and two similar looking spirits made of ice are hanging on to. The bull tries to push forward, but the blades dug into its neck and ripped off a section of scaffolding. Torchsprites leap at me and Marisol more quickly than we can react. Marisol manages to deflect the first one with her arm and shoots the second, I miss and get a nasty scratch across my inner arm for my troubles, though the other two sprites that leapt at me are tackled from the side by Charcoal Spirits.

I loose track of the battle as I try to fling the spirit away from me. It drops its shield in an attempt to grab on and hack at me, and I use the moment to take control of an idle Charcoal spirit, use Dread Hive to augment its legs with denser muscles and have it leap, grabbing onto the torch spirit and gouging out what passes for a brain. I have the spirit move to re-enter battle as I re-animate my former attacker.

I barely duck in time to dodge an enormous icicle that flies past my head. It melts as it passes the edges of the bridge, and a second impales a charcoal sprite.

I drop all illusions I had up and create a double of me, as well as some extra sprites, and have them scatter. I manage to get the Icicle thrower to waste four shots before it figures out which me is real.

I've managed to reload my crossbow, and send an arrow flying before Molrathi assumes control of the Revenant and has it diver the bulls charge at a group of illusions. It slams the door into the ground, embedding it upright and I use the opportunity to take cover and assess the situation.

Miles is brawling, using the chaos of the Charcoal Sprites to sneak in and poison something, then bug out and activate the poison when the spirits are trying to hold a formation. He managed to figure out that the Torch Spirits were on our side pretty quickly, and the Icicle Thrower Spirits have been ignoring him.

The Charcoal Spirits have assumed one of the Skirmish formations I've prepared. It's meant to work with Grakh Zombies, but it works fine for the Spirits. I've been controlling them from the back of my mind, and they've taken three losses, though I replaced one. There are currently 4 left, and they've taken out that many of the Torch Spirits with Miles help.

The current plan for them is to dodge the Icicles, let the Torch Spirits take their formations and then stun one of them and have a Charcoal spirit pull it out of formation, use the exploit to cause some havoc and maybe poison another one, and kill the one pulled out. If possible I'll re-animate it.

Marisol is holding her own behind the Spirits. She's swatting Icicles out of the air with a long sword, and is fending off Torch Spirits with an axe. She killed one, the others are mostly focusing on keeping her where she is instead of causing major damage.

I can't really do much for her without illusions, and the enemy already knows that I'm an illusionist.

The Bull is dueling with the Revenant, which has the partial attention from one of the two Icicle Thrower Spirits. The Revenant has Icicles through its skull and one shoulder, and it's pretty damn obvious its undead if anyone looks. It's managed to get a good blow in with the door before throwing it away, but the bull seems to have ignored it.

I'm hoping the Goedendag has more effect, but in the worst case scenario taking out the scaffolding with the Icicle Throwers on it would be fine.

So.....cunning plan?
>>
No. 304348 ID: 07416a

>>304344
Flame sprites are nearly irrelevant, bull is important, icicle sprites are important. Squid up the revenant and have him extend his arms to throw the icicle sprites to your charcoals, then grow hooks and burrs to attach itself to the bull. Take out the ears and nose so that it depends upon its eyes, then use illusion to lead it back into the trap. Finally, have the revenant drill as deep as it can in search of something vital.

This boar is potentially very very valuable.

If you can't do that, then just concentrate on getting rid of the ice fuckers.

While all this is going on promise the flame sprites life. There is more than just Ig's tests, you can provide them life and purpose. Remember, they have no way of knowing it's you controlling the undead and such, so if you pump out Mother's Love you might be able to get some trust.
>>
No. 304351 ID: f0e3ae

can an illusion be used to blind the bull by creating an illusory black scarf around its eyes?
>>
No. 304372 ID: cf65c1

gain it's favor... infest it's valley... I loose track... obvious its undead...
Four bad mistakes is actually low to normal for over thirteen-hundred words of first-draft writing, but I'm picky.

Blinding the enemy sounds like a good idea. Another idea is to try to convince the enemy that you're really on the other side of the door and that they have to charge through to get to you or else you'll get away. A third idea is to create illusionary duplicates of your enemies and have them appear to attack the other enemies, but I don't know if either of these two more involved plans are likely to be effective enough to be worth the effort.
Blinding the susceptible enemy players sounds like the winning move to me, and maybe have your torch-revenant stab that minotaur with the icicle?
>>
No. 304384 ID: 07416a

>>304351
>>304372
We don't want to blind the bull, visual illusions are the only ones we have. Also, he's not a minotaur.
>>
No. 304393 ID: cf65c1

Wait, blinding a bull means we can make it charge face-first into a wall and maybe squash the dudes on his back in the process. Why don't we want to blind it?
If it were still enough I'd suggest hamstringing it--cutting the muscles on the backs of its legs, but we're probably low on sharp things for our coal-spirits to use unless we can use some more xenothurgical enhancement.
>>
No. 305206 ID: e911d6

>>304372
((Dammit, need to check my grammar more. Thought I caught all of those, thanks for pointing them out.))


>>304393

We're on a bridge, there are no wa-

Oh, I could get it to run into the lava. Nice one.

>>304348

.....You brilliant, brilliant figment of my shattered consciousness.

I have the Charcoal Spirits move the battle into a stalemate, attacking anything that gets close to them but no longer moving to pick off flame spirits. I yell for Miles to help Marisol move away from her corner and then disengage, which it seems to manage admirably while I put the second part of the plan into motion.

I try and get Rivers to stir, she’s going to be useful with the amount of undead we’re planning on bringing up, and I still need to introduce you, and-

-I assume direct control of the Revenant, that way you lot can focus on your speechifying while I beat the crap out of the bull.

Don’t worry, I can hear the voices. I remember-.

>>Hello there.
-ohshitohshitohshitohshit

Oh, this day just keeps getting better. I ignore the voice, as I’m pretty sure I know who it is, and stand up to deliver the speech. “Spirits! This battle is pointless!” I yell as I turn Love of the all Mother and Birthright up as far as I can, “You fight for nothing! An inevitable death in service of an uncaring god!”

>>That’s harsh lady.

Quiet you.

“I offer you an alternative! Serve me! I have already shown your brethren their folly, each of them is extinguished and safe!” And dead, but let’s not mention that bit. Need a clincher, they’re spirits, something basic, appeals to their nature, I can follow it up with a demand for an oath-

>>I’m almost certain you’re cheating.

Quiet you.

>>Hey, I like cheating. It’s like evolution, except skipping the middle bits. Continue on, you have my blessing.

Don’t need your blessing Vhakhan. Not until I get past this lot. Now shut up you’re interru-

-That’s part of the challenge, isn’t it?

>>Clever girl

This isn’t going to-

>>Though I do think you should hurry up, a second or two of delay could be-

“Do you want to live Spirits! Truly live? Beyond this pathetic existence of murdering travellers and idiots? Join me! Become part of something greater than some speedbump on a nobodies path as he goes to claim his reward!”

>>That’s rather harsh.

It’s working. Several of the spirits raise their hands and switch sides, I have Marisol smother the flame with a leather bag as they join, and one of the Ice Spirits flies into the clearing, already dead.

>>I see you’ve taken over my sprites. Interesting work. I think that deserves a little extra reward.

…..What?
>>The reward at the end is normally rather small, especially for the side paths. Most rewards are gained through impressing me during the trials. Which is why the Ghrakh just leapt at my charger to save your revenant.

>>Also, I shut off your connection with Molrathi. I thought it would be fun.

I check the hive, realize that Molrathi and the Revenant are not currently connected and check on them in the normal manner.

…...What bullshit is this? The fucking bull turned it’s icicle-horns into branching, razor sharp icicle-antlers and impaled the Revenant. It’s also breathing fire. The revenant has the other Ice Spirit in its newly betentacled grasp and, as I offhandedly tell my new converts to rip a imb off of the dead Ice Spirit and use it to douse themselves, begins to use the grown barbs to pull itself forward on the antlers in an attempt to get back into hammer range.

>>Enjoy your gift Sharspawn

((You now have an Boon! You get them when you either think of a use for an ability that I completely forgot about or didn't realize or manage to impress me with creativity used to make a situation use Fatima’s natural skills when it naturally shouldn't. Or for utterly breaking the story/setting through awesome ideas. Or for completing God/Major Spirit Challenges like the one you’re currently in.

They can be used to supplement Spell Points for raising rank, Experience for creating Skills or simply be used for immense boosts to a type of action for a scene, which can also be used on your allies, or to do things that are not normally possible [gaining new fields of magic, etc.]. More information in the discussion thread or when you guys can actually use them.))

Miles is airborne, I think it had Marisol throw it judging by its flight path. I doubt that Ghrakh can leap like that. It has its arms out and looks like it’ll hit the thing in its flank.

>>Also, remind your mother of our date next week if you’re in contact with her before then.

The bull spins around, trying to use the Revenant as a shield, and tilting in an attempt to roast the Platypus. It grabs the helmet and uses it as a handhold to pull himself over the Bulls breath and then as a springboard to jump past the Ice Spirit. The Ice Spirit attempts to stab Miles from between the coils of the Revenants new tentacle, but it slides a knife into the spirits neck, killing it instantly.

>>I don’t want her to be rutting a mountain when I swing by.

It runs to the Bulls left side and slides down his flank, landing on one of the blades. The bull twists frantically in an attempt to shake of the Ghrakh, and as he moves his concentration from keeping the Revenant pinned Molrathi spawns another tentacle, grabbing the hammer and slamming it into one of the blades on the other flank. The blade drives itself further into the wound, and as the Bull roars in pain Molrathi smashes one of the icicle-antlers holding him.

It begins to regrow its horn, and I have my new thralls rush it to distract it. They clamber over each other, leaping and crawling up the things sides as they slash at it, hamstring it and begin to hack away at its horns.

Miles jabs its claws into it, and the Bull begins to collapse under the assault.

Fatima, what the hell just happened? This things ears got burned off pretty quickly.

...Also, I think they figured out you’re a necromancer.

Oh bugger me, I’m getting that look from the mortals

>>That’s supposed to happen after the date.

Bugger you too asshole.

((Also, if someone has a better idea for Ghrakh gender pronouns, mention it here or in the discussion thread. It is getting confusing and annoying to use, and I’d like some input on either my ideas, or ideas for the pronouns in general.))
>>
No. 305209 ID: 07416a

>>305206
Circle behind the bull and resurrect it.

"Why yes, I'm a xenothurge and a necromancer. Would you like to discuss this like adults or?.."
>>
No. 305217 ID: 31f32d

>>304372
it's lose track. Loose = the opposite of tight. Lose = the opposite of find
>>
No. 305242 ID: 8c2f6c

>>305217
((FUCKING A! I need to find a proofreader. Keep making stupid mistakes!

Might try smaller updates that are easier to proofread.))
>>
No. 305387 ID: f0e3ae

>>305242
((I recommend just typing it up in word for the spelling and grammer check and then copy pasting it into thread.

Its really no big deal and if you do care about it we can point out errors (maybe it would be better to do so in questdis?)

I was actually trying to point out that the person correcting you had himself made mistakes. Of the four "bad mistakes" quoted, The first two: gain it's favor, infest it's valley are just fine. "obvious its undead" should have it's instead of it's, but I wasn't paying attention and didn't notice. This made me assume that these are supposed to be correction he is posting, not quotes of the errors. And that he is "correcting" you wrongly (telling you that you should have used loose when lose was indeed correct). The assumption was wrong on my part, he was quoting verbatim errors. But as I said, I see no errors in 2 of the 4 quotes. And I see no reason to fret over it, we can perfectly understand it and errors are understandable; I personally like being corrected since it means I learn, if you wish we can do the same, or just not mention it at all if that is your preference))
>>
No. 305421 ID: 07416a

>>305209
Also pump up the Love of the All-mother.
>>
No. 305424 ID: 259738

>>305387
gain it's favor, infest it's valley are both wrong, actually.
You don't use an apostrophe in "its" unless it is a contraction.
>>
No. 305443 ID: e911d6

>>305209

I walk around the Bull, ignoring the stares until Miles begins to open his mouth, I then pump Love of the All-Mother and begin to respond pre-emptively, "Why yes, I'm a xenothurge and a necromancer. I do hope you don't have a problem with this, we were doing so well together."

"We-

....No problem," says Miles, "None whatsoever. I take it the bull's going to be our newest addition?"

I prepare the spell, re-animating the bull's far less complicated than the Revenant was. Partially because I know that I can't bring it back at anything approaching full strength and settle for creating an abomination.

The bull collapses, muscles disconnecting from bones and pulling themselves into a rough mass. Bones move to form a pseudo-armored shell just underneath the skin. The flames over the skull went out and the icicle horns dropped off as the skull was pulled into the center of the mass. It joined the hive mind and one of the now doused fire spirits brought me the intact icicle horn and handed it to me, evidently for use as a blade.

"What does thi-"

"Did you feel that?" interrupts Marisol, "Low rumbling." I stop and listen for a moment, I don't hear anything, and am about to continue talking when the bridge begins to audibly shake.

A wolf rounds the corner, running furiously away from something, and it's soon followed by one of the bastards who were pursuing me, a tall male, blond hair. Visor's over his eyes.

"RUN!" he yells as I ready my crossbow, "Run for you lives!"

He isn't slowing down....



>>305387
((I prefer being corrected, otherwise I won't improve))
>>
No. 305450 ID: 259738

>>305443
Do what he says!
>>
No. 305494 ID: 692cff

Which corner? Where we came from or where we're going? If where we're going no, don't do what he says quite yet. Prepare to do what he says though, while keeping an eye out for what's chasing him. If what's behind him is something you should run from, do so then. I don't want to take the chance that the guy is either a pansy or trying to force us into a trap. Probably is something we should run from, but the chance to see whatever the fuck it is and potentially avoiding a trap seems like a good idea.

If it's coming from where we came from, yes run the fuck away immediately. Less chance of a trap, and the hell if it's from outside the testing area we do not want to be part of it's test.

Either way, when you pretty much assuredly retreat, see if you can destroy the birdge in the process.
>>
No. 305522 ID: 07416a

>>305443
Move up to the bridge, the former bull in front. Revive the ice sprites and have them ready to wreck the bridge. Remember, Ig-vhakhan is watching. ACTIVELY. Risks WILL have their rewards. If you can't handle whatever is coming, destroy the bridge, otherwise...
>>
No. 305672 ID: cf65c1

We don't know that what's coming isn't a landslide or cave-in. Get to the other side of the bridge and give me an assessment on trying to call a truce with the Pathist; we need to keep him from being a problem and the main ways of that are forming a truce or forming a new member of the crew.
If discussion seems reasonable it would be nice to know what he's running from but don't waste time on the impossible while the cave might be coming down around your ears.

"Visor's over his eyes" is arguably valid grammar but I'd use, "There's a visor over his eyes," or, "...me. This one is a tall male with blond hair and a visored helmet concealing his eyes." depending on what exactly he's wearing. Aside from being specific about what he's wearing there's the other issue of the capitalized word Visor suggesting that there may be someone or something named Visor holding on to his head. This is the sort of thing a substantive editor catches and copy editors may query but you're not writing a book with months worth of production schedule here so don't worry too much.
>>
No. 306165 ID: e911d6

>>305672

Visor's is 'visor is'. It shouldn't be capitalized yet though, screwed up notes on what you already know



>>305494

Corner we came from.

>>305450

After sparing a glance at the others and the Spirits, we leg it. I have one of the Flame Spirits grab the intact Ice Spirit corpse, and the Revenant grabs the door with one hand, for use as a shield, as we retreat.

I put off destroying the bridge as a lost cause, I don't have demolition equipment

The rumbling and shaking becomes louder and more violent as we go through the door, the last of the Spirits is just past the former doorway when I point my crossbow at the Pathist's back and laid down the terms of the truce.

"We evidently have a bigger problem than each other right now, so you are not going to do anything stupid while we get out of this temple. After we get out, you're going to be giving me a head start before you find your friends and start tracking me again, clear?" I say as he stops.

"Why would I accept those terms?" he says as he draws a blade, "How do you think your friends will react to learning that you are a necromancer!"

"I think we'll take it pretty well," says Miles, "It's not like she's been hiding the Revenant."

"Because if you don't accept, I shoot you, and throw the corpse to whatever's following you to placate it while the Flame Spirits eat your wolf. I've killed one Pathist today, not all that keen on killing another if I can avoid it."

"Terms accepted!"

"Good, now what was following you"

"Drake"

"HOW THE THRONE DID YOU FIND A DRAKE!" I say as I spin around. Sure enough, following what I imagine is Ig-Vhakhan's sense of style, the Drake rounds the corner as we turn, preceded by a stream of flame. Small flames stick to the walls and bridge as it makes a motion reminiscent of a blind cow attempting to run.

It's enormous, scaled bulk slams into a wall and mostly slides off the bridge, it uses both its foreclaws and wings-talons in order to stop itself.

It's a medium sized Drake, probably thirty feet long, and almost a third of that high. It's got a pair of foreclaws and hindclaws, as well two jutting spikes that it stabs things with or unfolds into wings. It's highly resistant, has bright red scales and generally has one or two other mutations due to a limited form of situational evolution.

Supposedly they can only breath fire five times in an hour, but the scientist who claimed that got roasted by a sixth shot.

"How many times has it flamed?" asked Marisol.

"Three, including this one," says the Pathist, "Shouldn't we keep running?"

"Give me a moment," say me and Marisol almost simultaneously, I continue, though the mercenary doesn't bother explaining herself, "Thinking."
>>
No. 306183 ID: f0e3ae

Well, you earned a boon you haven't spent yet, asking for the right ability might help you with this.
Killing it is sure to be worth another boon...
But if you can't figure out a way to do that, then run through an opening too small for it.
>>
No. 306190 ID: cf65c1

Hmmm, you have an icicle, that thing has a throat that could choke on the icicle. Are we good enough at throwing things to pull that idea off, or if that's a no-go could we get one of our tinier dudes to j-j-j-jam it in?
Making it go in sideways works better but go for whatever stops it from breathing fire and has a chance of giving it lethal indigestion.

It's enormous, scaled bulk --you got the its/it's thing right a lot of times though.
>>
No. 306203 ID: 07416a

>>306165
Can you prepare a ton of bone spikes under the skin of the former boar? Get the drake to chomp down on it then have the spikes thrust out so he chokes.

Even better if you can start filling it full of gas, so that if Mr. Rathalos here flames he gets a face full of his own medicine.
>>
No. 306205 ID: 07416a

>>306203
Oh, and order the charcoal sprites to retreat, with the dead protecting the living and the dead icicle sprite to be used to put out any of them that get re-lit. They'll be next to useless against this thing and it'll help secure their loyalty.
>>
No. 306329 ID: 259738

>>306165
Are drakes immune to lava?
>>
No. 306370 ID: e911d6

>>306329

Not normally, but it's a common enough mutation that Ersteland units began to account for it when fighting Drake Cavalry during the Ignan invasion.
>>
No. 306387 ID: cf65c1

Y'know, another alternative method of dealing with this drake is taking one of the better high-fire-survivability minions and have them play designated target and harass the drake. While they're doing that have someone stab the drake in the neck/throat with the icicle. Bonus points if your dodgeball-contestant and stab-dude between them time it so the drake blows its own head up with a backwashed flame-breath.
>>
No. 316683 ID: a7ac94

((Got sick, threw up over computer, nearly died. Trying to reboot quest and will likely have an update tomorrow.

Will attempt to dive through archive and find the /Questdis/ thread tonight.))
>>
No. 316718 ID: 0d095c

>>316683
You have my sword.
>>
No. 317438 ID: a7ac94

>>306387
Good idea, hopefully the door is fireproof.

>>306203
That could work. Not much of a Biomancer though, gas thing is a no-go.

>>306205
Sounds like a plan

>>306190
I’ve never tried to use throwing knives and their ilk in combat, I’m terrible at darts and this thing is the size of a sword. Probably not a great idea. One of the Sprites might be able to pull it off though. Or Marisol, she seems pretty good with makeshift weaponry.

“Marisol, try and jab this into its throat,” I say, tossing the fractal icicle blade to her. She catches it and gives it a practice swing before I continue, “I’m praying that the Door is fireproof. It should be able to catch a shot or two and give you an opening. The Sprites are flammable, so they’re bugging out. Everyone, gather near me. And stay near me if you want to get out of this alive.”

The Drake patiently waited outside of the doorway we were waiting behind. It realized that it couldn’t fit through the door into the significantly smaller portion of the passage we were hiding in, and seemed to be waiting for its delicious, delicious meal to come out of hiding before doing anything. It didn’t seem to regard the Sprites I was using to watch it as dangerous, which was good. I had them pull back a bit, and had the abomination crawl….squirm…..

I’ll decide on what to call the form of locomotion when we aren’t dealing with enormous fire-breathing lizards. It moved in front of the doorway, all bones that even seemed pointy pointed towards its surface. The Revenant, at this point more mutations dedicated towards holding it together than actual revenant, stood to the side with the door at the ready for use as a shield in case the Drake decided to fry the abomination instead of eating it.

A couple of moments later, that proved to be a good idea. As the Drake opens its mouth and prepares to roast the abomination, I have the revenant slide into the doorway, temporarily replacing the door. As I weave an illusion over the area around me, making it look like no-one was there, the room heats up and tongues of flame began to flicker around the edges of the door. After a few seconds, the flames stop and the revenant pushes the door forward, swinging the Goedendag with its free hand as it charges.

We move back onto the bridge as the revenant grazes the drakes head, leaving a long scratch along the beasts scales. I throw the Icicle Blade to Marisol as we move, and the group manages to stay close enough to me for the illusion to cover them as we move around the Revenants duel. I have the abomination move forward as I plan the assault.

Current Plan: Get the thing to try and grab onto the door-shield to pull it away, have the Revenant move the shield out of bite range, and the abomination force itself into the Drakes mouth. Have the abomination try and get into the throat and then extrude the bones in an attempt to suffocate it. If it attempts to breathe fire, have Marisol charge in and gore its neck in an attempt to force the flame back into its guts with hopefully explosive consequences. Hopefully Miles poison can weaken the thing if these plans don’t work, though I don’t give it much of a chance of killing the drake outright. Me, the wolf and our Pathist friend mostly exist as a distraction, a well timed illusion might save someones life.

Any suggestions?
>>
No. 317452 ID: 07416a

>>317438
No, you seem to be doing well on your own.
>>
No. 318865 ID: a7ac94

I have the abomination rush forward immediately while the Revenant tries to ensure that the Drake goes for the door by clubbing the overgrown lizard with the thing. It goes for the bait, both of its wing-claws shoot forward, and it attempts to grab the thing with its jaw. The Revenant steps back and throws the door like a discus, breaking one of the wing-claws and causing the Drake to roar in pain as the abomination tries to force itself into the things mouth.

The Revenant damaged itself in the throw, most of the tendrils that were holding it together have begun to snap, I’m not keeping it intact for more than maybe three minutes, tops.

I drop the illusion and gesture for Marisol to go for its throat while the rest of us distract it. It’s unable to retract the broken claw, and as it tries to force the Abomination out of its mouth with its tongue, the Pathist draws a blade and hacks at it while Miles leaps onto the claw in an attempt to break scale with his barbs, the wolf innefectually scratches at its flank. Meanwhile, I think my hardest at Molrathi to get him to pay attention.
The fuck are you calling about? Trying to talk to a rather important-

-HOW THE FUCK DID YOU ATTRACT A DRAKE? HOW? I LEFT YOU ALONE FOR FIVE MOTHER-DAMNED MINUTES!


It doesn’t matter how, I think at him, I just need you to crush its mind on my mark.

You better as hell have a-it’s trying to fry your abomination.

I swear quietly as the Drake begins to breathe fire again. Marisol moves to stab it in the throat, but it raises its neck, causing her to shatter a section of scales instead of impaling it. The Abomination extrudes its bones, impaling large portions of the Drakes mouth before it fries. The Revenant moves forward again, and the Drake throws us off of it via shaking like an enormous, man-eating dog. I go flying, and Miles bounces off of me as we skid to a stop. I don’t manage to spot the Pathist or his pet before we start scrambling to avoid a swipe from one of its claws.

I think I broke a rib there. Shit.

I run forward, trying to get between its ruined wing-claw and its arm where it can’t swipe me off of the bridge. The Drake attempts to bite the Revenant, but I manage to get it to dodge. Marisol appears in front of it, but it manages to leap backwards with speed that is utterly unfair. It pounces, a wing-spear jutting towards her. She ducks, and its actual target is revealed. The Pathist is behind her, trying to edge his way around the thing, though I can’t imagine why. He leaps sideways, but one of his pauldrons is torn off and I can see profuse bleeding where it ripped open his shoulder. He starts screaming and it goes for the kill.

I fire, the crossbow bolt doesn’t do much more than annoy it, but it gives me the fraction of a second I need for an illusion. I drop all of my illusions, the Revenant begins to lurch forward, on a final mission of some sort as I give up control of it to squeeze a bit more power into the illusion I’m forming. As the drake snaps its head towards me, presumably to gore me for my insolence, the front half of an illusory drake bursts through the wall behind me. The Drake acts on reflex and flames, and I have Molrathi slam into its pathetic animal mind as it rears its head back, stunning it long enough for Marisol to stick a blade in its throat. The Flame is stuck, unable to get around the unmelting ice, and parts of the Drakes chest explode.

Miles and I run forward, the Revenant gets there first and pulls Marisol out from underneath the dying Drake before collapsing. I move on to the Pathist, and his wolf begins to drag itself over, one leg snapped by the force of the Drakes throw.

>>Impressive, I expected someone to die. Pity you fought it here, this area plays to your strengths more than its. Or should I say played? Congratulations.

((One boon gained. Two Necromancy points gained. One general point gained. Two Illusion points gained. Tactical Novice gained. One Xenothurgy point gained.))

... Okay, I have at least two broken bones, the wolf is near dead, Marisol had an arm crushed, I've lost my two most powerful undead, Miles is still dazed and the Pathist is unconscious.

The sprites have found a small crystal thing in a shrine and what they think is an exit. Should we go for it, or do something else first?


((The entire fight was decided on when you created the original plan. It was posted in two sections to see if you wanted to change anything dramatically part way through.

The drakes mutations were:
Immunity to Lava (Mildly annoyed you didn't try that...)
Extra Flame (8 shots instead of 5. You didn't try an endurance game, so it didn't matter)

Of course, loot was distributed assuming you'd go for the drake first, so you wouldn't get the Fractal Unmelting Ice Blade until after you killed the Drake.

On boons, traits and points:

Boons can be exchanged for a random trait, three points in a field of your choosing or fields of magic you don't have access to yet. It takes Four boons to gain access to an entire field, and two to gain access to one spell from a field. Using two, you can gain access to god exclusive fields you can't gain otherwise, but you don't know anything about the field or type of spell you'll get before you get it.

Traits are labelled as boons and skills in the NPC character sheets in the discussion thread. Skills are nonmagical abilities that are learned through practice, Tactical Novice, Fatimas only trait right now, allows her to give a summarized version of your assets, odds and known information on a potential battlefield in a useful manner. It also means that carefully laid plans are more likely to succeed. As Tactical Novice is used more, it will develop, making Fatima a better tactician, able to more easily list potential assets, and eventually making bad 40K references with troop placement.

Magical traits are generated effectively randomly, though if you suggest one it, or a watered down version, is more likely to be given.

Points are basically EXP for Magical Abilities. They work as described in character creation, though you have to buy each and every rank, no skipping from 0 to 4 in a spell in order to save 6 points. General points can be used in any field, and field specific points can only be used in that field.

As a note: Raising Reanimate and Lifesight in rank allows you to pick two (Or one) attributes. Every time you raise the rank of those spells, both attributes go up by one. Or one attribute goes up by two if you choose.

If I forgot something, tell me.))
>>
No. 318902 ID: cd63e9

I think the One Xenothurgy point should go into the flesh is weak, and i think we should put both necromancy points into create undead, with three ranks going into undead complexity and one into how many.
>>
No. 318903 ID: 0d095c

I agree with The Flesh is weak, But I think instead of getting MORE undead, we should instead use the point we were going to use to increase the power of Life-Sight, and improve Deception and Charm, so that she can conceivably convince any Pathists following her that they are actually really clever double agents of Shar, and then convince them to ally with her.
>>
No. 318958 ID: cd63e9

>>318903
Life sight is worth less than more and more powerful undead, and I don't see how life-sight
would help us manipulate people.
>>
No. 318967 ID: 0d095c

>>318958
He did just say that we could pick an attribute to increase with Life Sight. And maxing out Deception would allow us to pull of some seriously CRAZY shit. On the level of "You don't work here" and "I am not here. Go away."

More and more powerful undead only works IF WE HAVE CORPSES TO RAISE. Have you SEEN any corpses round here? We have a Bull, some sprites, and MAYBE a drake. But do we NEED more? Quality over quantity is my philosophy. Who needs ten thousand one-hit-kill zombies when you can simply send one MEGA REVENANT to go punch out a Drake?
>>
No. 318984 ID: cd63e9

then spend 4 pts on increasing undead complexity. that'll let us make some very nasty creatures. as we are i think we can wrap anything not specked out to detect lies and deception (or just fare more powerful than us) already.
>>
No. 318989 ID: 0d095c

But we can always be BETTER at lying. It says we are almost on par with GODS in being able to conceal our intent.

That should be our goal. To be able to truthfully say we can bullshit IG VAKHAN.
>>
No. 319017 ID: cd63e9

we can already talk out way out of almost anything that can be talked out of. We do not need to be able to outdo the god of deception. there is a drake corpse in fairly good shape right in front of us. if we up undead complexity by 3 or 4 ranks we could turn that into something really nice. Also if you want to make use better at deception we have illusion points for that.
>>
No. 319024 ID: 07416a

We have two boons. I say we either pick up regenerate now or wait until we have two more boons to get access to the entire Biomancy tree
>>
No. 319067 ID: a7ac94

>>318958

Lifesight's interesting, it's not actually that useful (For your powerset at least) until around rank 4, at which point it starts developing new and interesting side abilities.


>>318967

You turned the bull into an abomination. The Abomination got incinerated, there is no bull. So you've got a bunch of sprites that are either already undead or already loyal to you. And a crossbow.


>>318989

At no point did I say you were godlike in scheming ability. You are above human, in verse there are a lot of things above human. I'll elaborate in the /dis/ thread.

And yes, there are more boons available in the temple. I won't tell you where they are, but they're pretty easy to find.
>>
No. 319075 ID: b1f0e2

>((One boon gained. Two Necromancy points gained. One general point gained. Two Illusion points gained. Tactical Novice gained. One Xenothurgy point gained.))

Alright, so with the previously earned boon, current XP or XP like things are:
2 boons
2 necromancy
1 general (spells I presume?)
2 illusion
1 Xenothurgy

So... I get the feeling that getting boons is CRAZY HARD... so while spending them on things like healing or improving magic we know looks attractive.
>Using two, you can gain access to god exclusive fields you can't gain otherwise, but you don't know anything about the field or type of spell you'll get before you get it.
We can use 2 boons to gain a field of magic that otherwise we have no other way of getting. Any of the other plans, while cool, we could acquire by spending general spell XP (like the 1 point we already got) to gain.
I vote boons are used exclusively for that, at least for now.

Also, I am curious as to what our allies will spend THEIR boons on.

Now, how to spend...
I am looking through and I see a description of what she can do "at her current level" but not an actual numeric breakdown of her levels in various spells. We need that to decide on spending.
>>
No. 319078 ID: a7ac94

>>319075

Shit, forgot to put that down.

>>301170

This is the build consensus was reached on. Including free points that means that you have:

Reanimate: 2.

Lifesight: 1.

Birthright: 3

Dread Hive: 2

Pheremones: 1

Visual: 3

Love of the Allmother: 1

Hateful, Wretched Noise: 1

One for All: 1

Blessings of Shar: 1

There's a breakdown of what exactly you can do at these ranks earlier in the thread.
>>
No. 319084 ID: b1f0e2

>then spend 4 pts on increasing undead complexity.

As far as I can see, Reanimate determines both quantity AND complexity of animated dead.
>Reanimate: Reanimate allows you to create and control undead. As you increase your skill in the field you are able to command more and more complex undead, eventually imbuing the undead with sentience through the trapped souls.
And at skill level 2, it will cost 3 points to reach level 3, and 4 additional points to reach level 4.
And she only has 2 points in necromancy and 1 general to spend.

>Make yourself MORE persuasive
You are already persuasive enough to convince random people to work with you and even make a temporary peace pact with a pathist priest...
What you should improve is your combat and survival ability, especially considering that this is a temple of Ig.

>What to spend.
If people agree on my idea of using the 2 boons for the "pay 2 boons for a random secret magic school that isn't available for learning normally" then I would rather see what that gave us before spending the rest of the points. Don't want to get redundant here.
>>
No. 319087 ID: 44766a

lets go with using the two boons to get a random magic school and increasing Reanimate by 1 level.
>>
No. 319098 ID: b1f0e2

I made a detailed chart of all spells in our schools with current level, prereqs, links to descriptions, etc
>>/questdis/348609

This should help people with choosing how to allocate the points
right, now that all the legwork is finally done and I know what I am doing... votan time.

2 boons - unlock god's unique school otherwise unavailable whose details are secret unless taken. (I called it random in a previous post, but looking at author quote he said secret, not random)

1 general - if the unlocked school from above has a really awesome spell we can take, get that. Otherwise use it with the 2 necromancy to get level 3 reanimate.

2 necromancy - if used with 1 general point get reanimate 3, otherwise save them towards reanimate 3.

2 illusion - 1 auditory, 1 Consummate Falsehood (ties together various illusions to create a whole greater then the sum of its parts)

1 Xenothurgy - save for One for All level 2 (the stun we used on the drake)
>>
No. 319113 ID: cd63e9

i vote we use the universal point to get reanimate 3, and then use the two boons to get a new field of magic. I'm willing to bet Ig-Vhakhans has some nifty magic, probably focusd on evolution or self improvement.
>>
No. 319144 ID: 07416a

>>319098
This, but save the boons.
>>
No. 319145 ID: e99545

>>319098
I agree with your build, but I think we should save the boons. We haven't even finished the temple yet...
>>
No. 319153 ID: b1f0e2

>>319145

but if we don't spend them we might not survive to actually finish the temple.
As per >>/questdis/>>348613 and based on it this >>/questdis/348616

I suggest we use the 2 boons for Ig-Vhakhan's own magic school. Boons are the only way to get it, and it would shore up our one weakness (our own personal body is frail and lacks combat skills... we have awesome social skills and awesome minions, but we are weak. Lets become a superwoman)
>>
No. 319155 ID: 07416a

>>319153
Instead of gambling, I want to use the boons to get regeneration. We don't get to choose which gods school we get.
>>
No. 319159 ID: b1f0e2

>>319155
If I understand correctly. We get to choose which god's school we get. We don't get a list of their actual spells... only "general knowledge about the school".
>>
No. 319162 ID: a7ac94

>>319159
>>319155

No matter which school you choose, you do not get to choose the gained spell. You do get to choose which school you get (EX. you can decide if you want a spell from Ig-Vhakhans school or Biomancy, and you can ask for a specific Biomancy spell, but you can't ask for a specific spell from Ig-Vhakhans school as you don't know what they are.)

You can also gain access to the entire school, but that costs four boons instead.
>>
No. 319164 ID: a7ac94

>>319159
>>319155

You may choose the school, but possibly not the gained spell. You do get to choose which school you get (EX. you can decide if you want a spell from Ig-Vhakhans school or Biomancy, and you can ask for a specific Biomancy spell, but you can't ask for a specific spell from Ig-Vhakhans school as you don't know what they are.)

You can also gain access to the entire school, but that costs four boons instead.
>>
No. 319165 ID: 07416a

>>319159
Ahh, I think you're right, but I still think Regerenation is the best buy right now.
>>
No. 319187 ID: 51ca4d

>>319165
Right now we're proof against pretty much everything but bad luck. With our armies we can defend against most anything, but one lucky blow can pretty much take out Fatima. The absolute best defense against that is taking Regeneration.

Also! Instead of trying to revive the drake see if you can use xenothurgy to make suits of armor for the charcoal elementals. Fireproof charcoal elementals? Fuck yeah! Even better if you can bond the scales to the elementals themselves.
>>
No. 319236 ID: a7ac94

If you guys could post point breakdowns with your votes, it would be appreciated.
>>
No. 319245 ID: b1f0e2

>>319187
what? right now she has AWESOME social skills, good necromancy skills. and illusions.
In combat she attacks with a regular crossbow, she is as volnerable to injury as any mortal woman, she has no healing capability or super powers or durability or superspeed.

Bad luck is most certainly not the only thing that can do her in.
>>
No. 319301 ID: 07416a

>>319245
Exactly why we need regeneration.
>>
No. 319324 ID: b1f0e2

>>319301
I agree, we do need it and my idea was to get it ASAP, get the ability to heal others as well, and play the messiah figure, going town to town healing the sick, the poor, the blind, etc. Thing is, the Ig Vakun magic school can only be acquired via boons and it sounds like its really awesome powerful.

I am changing my vote to save the boons until we have 4 to fully unlock a spell field (to be determined later via vote). based on the detailed back and forth I have been having with the author on questdis, detailing exact costs and interactions between boons and XP.

I recommend checking it out.

All other points remain placed as before. so the new placement for me is:

2 boons - save.
1 general - add to necromancy
2 necromancy - upgrade reanimate 3 with the 1 general
2 illusion - 1 auditory, 1 Consummate Falsehood (ties together various illusions to create a whole greater then the sum of its parts)
1 Xenothurgy - save for "One for All" level 2 (the stun we used on the drake)
>>
No. 319360 ID: 259738

>>319324
I like this, except spend the Xenothurgy point on The Flesh is Weak. We currently are wounded, and it could help. Assuming it can affect broken bones, that is. If it can't do that at level 1, save the point.
>>
No. 319720 ID: 259738

>>319360
Oh, and attach the attribute points from Reanimate to Mind and Resistance, so that whenever we raise it we get a boost to our mental and physical resilience.
>>
No. 319819 ID: a7ac94

((So, voting is closed. Upgrades are: Re-animate 3, Auditory 1, Consummate Falsehood 1. You have 1 Xenothurgy point and two boons remaining)

We rest for a bit before continuing. I use the opportunity to listen to your suggestions, and put to work the stored up magi-

You have me put it to work. Let's be honest here.

I, by proxy put to work the built up magical energy to increase my control over my spells. Despite the amount of bullshit we tell non-mages, learning new spells is more about getting a breather to think about how to apply a branch of magic you already now about in a new way instead of some sort of dramatic revelation of new power at a crucial moment. That only happens in plays. And to Ignans.

It's oddly re-invigorating. Feels like a nap combined with a healing crystal.

And then I move and realize that my rib is still broken. Fuck.

The Pathist is bandaged up, and we made a sled out of the Drakes scales so that the wolf could drag him after us. Now we just need to find an Ignan composite bow and start making Fried of the Barbarians references. Loved that play. Always wondered why the wolf never went beserk with the amount of blood they sprayed around.

We limp on, meeting the sprites at the giant crystal-shrine. It glows red, ominously, and the shrine around it is littered with skulls. I can feel the magic radiating off of it, and am about to suggest running when Miles waddles forward and touches the thing, then motions for everyone else to do the same. After he decidedly doesn't explode, I limp over and put a hand on it as Marisol drags the near-unconscious Pathist over to help him do the same.

There's a glow of power, and a skull made of ice and flame appears over it.

>>You've found the first shrine! Congratulations. You've earned the boons I am gifting you.

>>There's an exit through that hall, nothing will attempt to kill you if you leave now. You are wounded after all.

>>Or you could go back in, there's a larger shrine with a much more impressive treasure elsewhere. I don't guarantee your safety if you try it though.

>>1 boon gained.

...Wait, how do we use these things?

>>I can read your mind

That was a response to me, correct?

>>Yes

There's a short pause, followed by the pathists shoulder wound closing and blushing on the pathists part.

>>....No

There's another pause, and one of the non-undead sprites reaches forward and touches the crystal

>>That's sick, and you're sick for thinking of it.

Wait, if that sprite got a boon, does that mean that I can give the charcoal sprites-

>>Undead do not get boons.
>>
No. 319821 ID: 259738

>>319819
Absolutely continue on, we still need another boon. Also spend that Xenothurgy point on The Flesh is Weak so you can continue on without worrying about your broken ribs. Also does the wolf get a boon? The wolf should get a boon.
>>
No. 319825 ID: 46c430

>>319821
What? No we don't. The only reason she was in here in the first place is because she was chased here and had no choice. And 'The Flesh is Weak' only fills wounds like cuts and such, it doesn't fix broken bones. (Unless it does shore them up, in which case ignore this part, but my vote will still be the same.) Thank him for the boon, and let's get the hell out of here before our luck runs out.
>>
No. 319832 ID: b1f0e2

>>319825
agreed. No to the flesh is weak.

Also, go back and use your reanimate 3 on that delicious <DRAKE CORPSE>! I bet it will make an awesome undead. as much as I would like leaving, you have 3 boons, meaning you are 1 boon away from being unable to unlock a whole school of magic. So I recommend staying.
>>
No. 319860 ID: 5aac32

Counterpoint: bumping The Flesh Is Weak would increase overall resistance, making our necromancer harder to hurt. Also, useful for some patchwork.

This isn't really a vote for The Flesh Is Work, just a counterargument. I'm actually neutral on the matter.

As far as actual suggestions go, we're already pretty beaten up. Probably best to make our escape while we can. And animating the drake sounds great.
>>
No. 319865 ID: 259738

>>319825
I'm pretty sure The Flesh is Weak does affect broken bones, given that Havocfett said the primary difference between it and Regenerate is that Regenerate is faster and The Flesh is Weak does mutations, and that higher levels of Regenerate let us use it on others. I don't know why you guys want to have broken bones for the next couple months, though. We don't really have anything to speed up healing right now, and spending a boon on it seems really wasteful.
>>
No. 319907 ID: b1f0e2

check questdis, author confirmed that "the flesh is weak" does not heal broken bones at the early levels.
>>
No. 319911 ID: a7ac94

The main difference between the two is that Regeneration increases natural regeneration, meaning that any wound that would naturally heal will eventually heal even at the lowest ranks, while The Flesh is Weak replaces open wounds with mutations, meaning that it has a hard limit on what it can heal at each level.
>>
No. 319919 ID: cd63e9

I vote we put the xenothurgy point into the flesh is weak, go back and get the drake corpse, and then leave this crazy temple. If we ever find ourselves in dire need of power we can come back and face the trials.
>>
No. 319920 ID: a7ac94

>>319919

There will be brand new trials if you come back, and they'll be harder next time.
>>
No. 319922 ID: 0d095c

Yes, THE FLESH IS WEA- Wait. Will these mutations ever leave? Otherwise we're gonna look a mite silly preaching love and friendship from our evergnashing-killmaw.
>>
No. 319924 ID: b1f0e2

Ok, miles and marisol have 2 boons each now. And the pathist just healed himself so he has 1 left and an injured wolf companion.

We need to convince them that we should aim for more treasure and boons. And for that we need a healer. You have saved up 3 boons that you intended to spend on ig's magic of self improvement... but you see that the needs of all is that we need a healer, bad. So you will switch those 3 boons, and add 1 boon from each for you to get biomancy fully unlocked (with regen 1 included), +6 point of which 5 will go towards upgrading to regen 3. At regen 3 heal ourselves and our companions.

For the pathist, it will be his last boon, since he used one to heal, but it will allow us to save the life of and fully heal his wolf companion.

For the other two, it will help them greatly in getting the treasure and the extra boons in the temple. And we would be glad to travel with miles and marison further and continue to act as their healer.

If the bulk you can point out how there are plenty of boons to be had here, you got 3, they got 2 each (at least, that you know of), and then there is the treasure itself.

If they continue to bulk, you can offer to pay back said boons with whatever boons you get in this temple later on.
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No. 319925 ID: 07416a

>>319819
I'm still arguing for regeneration. Then going deeper. Deeepeeer.
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No. 319927 ID: 07416a

>>319924
Oh fuck yeah. Use all your magical whiles to this purpose.
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No. 319928 ID: e99545

>>319924
If this is possible it is the BEST IDEA.
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No. 319932 ID: b1f0e2

oh, start with "wait, don't spend the rest of your boons yet I have an idea".

we should tailor our negotiations with each, with the pathist focus on his companion wolf's well being and that if he stays, he could keep some of the magic artifacts (aka the treasure) we find out of our hands and in the hands of the loyal.

With miles and marisol, focus on all the remaining treasures and boons for us to find here, and long term healing on their future missions as well.

BTW, if we pull this off we would be at regen 3 with 1 biomancy point unspent. That is one boon off from biomancy 4. which we should spend our next boon on if they go for this plan.

This is actually also something to mention btw, that you also commit to spend the next boon you get earn on making your ability to heal others even better.
And again, point out that this is something you do for the good of all. Self healing / durability is very much cheaper but you are aiming to healing your companions too, which is why it is expensive. (you could take "flesh is weak, maybe add a boon or two. You could use a boon on a trait rather then a spell that lets you regenerate yourself only, you could just walk away")
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No. 319938 ID: b1f0e2

oh, how many surviving sprites are there and have not used their boons?

Same logic could be used, they are free to leave if they want, to go out the door and live out their lives. But they could choose to continue deeper into the temple with you for boons and treasures, and there a healer will help.

But appealing to more people you get a higher chance of getting enough boons
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No. 319998 ID: a7ac94

Fatimas upgraded attributes (Non upgraded attributes are higher in thread):


Perception 3: Fatima has above average eyesight and hearing, and tends to pick up on things others wont.


Resistance 4: Fatima is increasingly durable, on par with a trained (Though non-veteran) soldier at this point.

Mind 6: Fatima would be considered for MENSA, if it existed, and is close to as smart as you can possibly be without magical assistance.

Reanimate 3: Fatima can control 10 Normal Undead and 1 Advanced Undead at any given time. (Details will be provided in /dis/ upon request)

Auditory 1: Fatima may artificially create one source of sound at a time, lasting up to three minutes, though it cannot have much subtle variance.

Consummate Falsehood 1: Fatima may use two illusion spells simultaneously, treating each of their levels as the lowest of the two.


Update coming soon.
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No. 320014 ID: cd63e9

we can make one advanced undead, and we have a drake corpse to work with. I think what we do next is pretty obvious.
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No. 320036 ID: 0d095c

>>320014
Use boon to summon unlimited popcorn for life?
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No. 320043 ID: 44766a

No. Just no.
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No. 320176 ID: b1f0e2

alright. based on questdis >>/questdis/348780
Monsterous undead can be made into carriers (a little more powerful, can carry you, lose some abilities) or stalkers (significantly more powerful)

Considering how awesome strong that thing was I say we make it into a stalker. I shudder with glee at the thought of a significantly more powerful drake.
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No. 320406 ID: 259738

>>319998
I think technically we should be at Mind 7? We were at 5 before and it looks like the Reanimate points went to Mind and Resistance, because nothing else we picked went to Resistance. Auditory raises Mind, so that should be two points to Mind, leaving us at 7.
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No. 320476 ID: cd63e9

>>320176
I agree. a carrier would be useful but having a power house on hand would be more useful.
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