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263403 No. 263403 ID: 2222da

[Its back. Now with a lot less mods, less delays, and more freedom. Game constraints mean little now, suggest as you will, and it shall be done.]

When we last saw Lannon Glow-scales, he had just dragged his tired and sorry ass out of the foul-smelling sewers under the Imperial City, having escaped with the help of the very authority under whose rule he was imprisoned in the first place. After a series of dusty caverns, the meeting and demise of an emperor, the meeting, demise, and harvesting for meat of Mr.Rat, a flaming zombie, the collection of a goblin's corpse, and a series of events sure to set a world-saving quest of heroism and justice-bringing before Lannon, he quickly ran off to the nearest pub to get roaringly drunk.

It is now one week after the events in the first part of our tale.
Expand all images
>>
No. 263408 ID: 2222da
File 129200299585.png - (1.02MB , 1364x768 , 2.png )
263408

....Rrr.... Soberity. I dislike soberity...

Seems like the pub is empty.


The barman is cleaning the vomit off the floor by the bar. Various cutlery and tipped ale mugs lay strewn about the table and floor. Light filters through the thick glass panes of the windows behind, and the air is heavy with the combined smells of torch-fire, vomit, and booze.

I think... There was something I was supposed to be doing.

It was important...

Something about another drink, maybe?


[Make a suggestion]
>>
No. 263409 ID: c71597

>>263408
Probably about another drink. If the funds don't cover it then we can simply kill the bartender and steal a keg or two. Should last a day or two.
>>
No. 263412 ID: 2222da
File 129200426072.png - (1.30MB , 1364x768 , 3.png )
263412

>>263409
But the bartender is all the way over theeeerrrreeeee. But I guess its my only chance of getting booze... *Sigh*

You stand, wandering slightly unsteadily across to the barman.

"Well met. Welcome to the Bloated Float. She's the finest inn on the water in all Cyrodil."

"Uh, kay. Think I could have an ale to help with my hangover?"

"Sorry, fresh out. That party you came in with last night drank me dry, though I'm not one to complain if I get a month's profits in a day."

WHAT. THERE IS NO BOOZE. HOW DO WE REMEDY THIS? IT MUST BE FIXED!

"I do have a few apples if you'd like something to take the edge off."

APPLES? APPLES!?! WHAT... HE... BOOZE... GRAAAAAAH!

WHAT DO I DO?

>>
No. 263413 ID: c71597

>>263412
There is only one solution here. You must rent a room and get some sleep. Surely Bill will be made aware of your plight and correct this problem after a night of sleep.
>>
No. 263415 ID: 2222da
File 129200532952.png - (1.31MB , 1364x768 , 4.png )
263415

Yes. Yes. Sleep is good. Bill will take care of it. With fire. Booze fire! That you can drink!

"Have you got a room?"

"There's a room all right, and a fine room it is, yours for the night for only 10 gold!"


Nodding, you reach for your coinpurse.

Ah, Bill's balls, there's barely anything in here... 20 gold, max...

Handing over half of your money, the barman smiles.

"A wise choice indeed. You've never had a night's rest like this one, I assure you. The room is below decks, first door on your left."

In a daze, you stagger down the stairs, bumping several times into nearby walls, before flopping down on a scratchy sack-cloth bed and falling quickly to sleep...

[As am I. First update is always tiny, so much time spent trying to make the damn thing work. Next time: Perspective Shift, the beginning of a plot, and Lannon awakens.]
>>
No. 263418 ID: c71597

>>263415
Sleep brave lizard of Bill. In the morning there shall be fire and booze.
>>
No. 263537 ID: 2222da
File 129203985962.png - (1.33MB , 1364x768 , 5.png )
263537

While our hero sleeps fitfully, despite the itchy bedding, halfway across Nirn, a servent of Bill is being brought into being. The new Flame Atronach forms in an explosion of fire and heat.

Now, what shall be its name?

[Pick name, gender, class. You probably know the drill.]
>>
No. 263546 ID: a76809

>>263537
I think....

I think you should be Billy.

Billy, of Bob.

A male flame atronach with a southern drawl.
>>
No. 263564 ID: 2222da
File 129204746569.png - (1.33MB , 1364x768 , 6.png )
263564

Is thar any objection ta namin' this here Flame-boy Billy?

Also, choose two primary attributes for custom class.

Strength
Intelligence
Willpower
Agility
Speed
Endurance
Personality
Luck

What is this character's strong point?

Combat
Magic
Stealth

Aaaaand 7 primary skills.

Armorer
Athletics
Blade
Block
Blunt
Hand-to-hand
Heavy Armor

Alchemy
Alteration
Conjuration
Destruction
Illusion
Mysticism
Restoration

Acrobatics
Light Armor
Marksman
Merchantile
Security
Sneak
Speechcraft
>>
No. 263568 ID: d28b2f

The possibility of a Stealth-based Torch is amusing, but lets be realist, Crusader.

http://www.uesp.net/wiki/Oblivion:Classes#Crusader
>>
No. 263586 ID: 2222da
File 129205324523.png - (1.39MB , 1364x768 , 7.png )
263586

Crusader

Specialization: Combat

Attributes: Strength, Willpower

Skills:
Athletics
Blade
Blunt
Destruction
Hand to Hand
Heavy Armor
Restoration

Now, is this here all right wit' you folks?

Bill's balls, this accent is almost as bad as writing for a dwarf.
>>
No. 263587 ID: 2222da

Also, minor correction. God of Flame's name is Bill. So technically we're Billy of Bill.

Bob is the god of Frost. And also a guy who writes awesome quests.
>>
No. 263592 ID: d28b2f

>>263586
Ummm... let's change that that Willpower for Endurance and Restoration for Block.
>>
No. 263598 ID: 2222da
File 129205713288.png - (1.42MB , 1364x768 , 8.png )
263598

>>263592
Done and done.

Last thing to decide, birthsign. Your birthsign is by default Atronach, but can be changed. The extra energy required for changing your birthsign means that you will start without any equipment, and your starting location will be randomized to one of the various areas under the control of Bill.

Details are as follows.

the Warrior
The steadfast Warrior grants Strength, Endurance and resistance to paralysis. You have a knack for finishing wounded enemies with a reckless strike, and in dire situations the Warwyrd makes you an unstoppable juggernaut.
・constant: +15 Strength and Endurance; 50% resistance to paralysis.
・at will: Clinch – you perform a ferocious attack, then collapse. An opponent struck by this lunge is instantly killed if it has less than 25% of its total health remaining, but is completely unaffected otherwise.
・1/day: Warwyrd – for 60 seconds, your health and fatigue regenerate instantly and Clinch does not cause exertion. When this effect ends they return to their previous values.

the Lady
You are blessed with the Lady's Grace, increasing your Willpower, Endurance and Personality and granting resistance to the elements. You know the secret of the Storm Voice which can blow enemies off their feet.
・constant: +10 endurance, willpower and personality; 25% resistance to fire, frost and shock.
・at will: Storm Voice – the opponent you are facing is blown away, suffering a loss of fatigue equal to 25% of your own maximum fatigue as they are buffeted by powerful winds.
・1/day: Storm Calling – all opponents within 30 feet are blown away violently, suffering a loss of fatigue equal to 50% of your own maximum fatigue as gale winds steal the breath from their lungs.

the Lord
You are called trollkin, for any wounds upon you swiftly vanish. Although fire seems to burn you more than others, you can also call it to your aid.
・constant: 50% weaknesss to fire; regenerate 1% health per second.
・at will: Time Lapse – for 12 seconds your regeneration rate increases to 5% per second, but you take 5x damage from all sources.
・1/day: Wulfharth's Pyre – flames are called down upon all within 30 feet, including yourself. The damage dealt is equal to 50% of your current health, but your weakness to fire increases this to 75% on yourself.

the Steed
Part of your soul resides among the stars, and this heavenly connection lightens any load you bear. When you wish it, your presence is a crushing burden to those whose souls are bound more firmly to the mundus.
・constant: water walking; suffer no encumbrance until your normal limit, and only half of any additional encumbrance.
・at will: Charioteer – gain 100 speed for 12 seconds.
・1/day: Burden of Souls – all within 30 feet suffer burden equal to their total carrying capacity.

the Mage
The judicious Mage improves your Intelligence and Willpower. Magicka is tangible to you, and with a thought you can draw it from your surroundings or force it away.
・constant: +15 intelligence and willpower.
・at will: Ablation – the most powerful hostile effect on you is dispelled. Effects too powerful for you to cast are skipped.
・1/day: Eye of Magnus – for 60 seconds, your Magicka regenerates instantly and Ablation does not cause exertion. When this effect ends it returns to its previous value.

the Apprentice
You hear whispers of divine lore, teaching you secrets of hardiness and enhanced magicka. These voices offer greater power at the price of narrow focus, and will occasionally reveal their mysteries at your command.
・constant: +35 health and magicka.
・at will: Invocation – increases one attribute by 35 and reduces the rest by 5. This effect lasts until a different invocation is chosen.
– Talos grants Strength.
– Julianos grants Intelligence.
– Mara grants Wisdom.
– Kynareth grants Agility.
– Akatosh grants Speed.
– Stendarr grants Endurance.
– Dibella grants Personality.
– Zenithar grants Luck.
– Arkay grants no bonus or penalty.
・1/day: Mysteries Unbound – increases all attributes by 35 for 60 seconds. Any active invocation is suppressed for the duration, but you may change invocations during this time without suffering exertion.

the Atronach
Your Magicka capacity is doubled, but you cannot generate your own. With a touch you rip energy directly from others, an inefficient and mutually painful process. You can fasten yourself to the foundations of the world, becoming nearly invulnerable and absorbing hostile spells.
・constant: doubled magicka pool; no natural magicka regeneration.
・at will: Discharge – on touch, absorbs 50% of the target's current magicka. You and the target each take damage equal to 25% of the transferred amount.
・1/day: Bones of Earth – for 60 seconds, gain 100% spell absorption and maximum armor.

the Ritual
The strange light of your stars bolsters the living and terrifies the undead. You can press this light into others with a touch, or beseech the heavens to share it with all nearby. You also bear Mara's Gift, the ability to cleanse yourself of all ailments once each day.
・Using any of the Ritual's abilities leaves a lingering glow on you for 30 seconds.
・at will: Stellar Flare – releases an enormous burst of light for 6 seconds.
・at will: Blessed Touch – imbues the target with light for 30 seconds. This ability is not considered hostile, and affects the target's attitude depending on its type:
– Humanoids become highly confident, as if rallied.
– Daedra become extremely violent, as if frenzied.
– Undead flee, as if turned.
– Any other creature becomes docile, as if calmed.
・1/day: Blessed Word – as Blessed Touch, affecting all within 60 feet.
・1/day: Mara's Gift – your health and fatigue are fully restored, any attribute damage is removed, and any temporary harmful effects on you are dispelled regardless of their source.

the Thief
The nimble Thief boosts your Agility, Speed and Luck, and teaches you the trick of vanishing from a sticky situation. When all else fails, the Twilight Reaving restores your vitality by stealing the life force of an enemy.
・constant: +15 agility, speed and luck.
・at will: Slip Away – become silent and invisible for 6 seconds.
・1/day: Twilight Reaving – on touch, absorbs an amount of health, fatigue and magicka equal to 62% of your current lost amounts of each. The target is affected by Soul Trap for 30 seconds.

the Lover
You are beautiful and outgoing, possessed of great Personality. Your kiss holds a compelling power, and if you indulge your passion it can paralyze.
・constant: +30 personality.
・at will: Lover's Kiss – on touch, causes the target to fight for you for 12 seconds.
・1/day: Deep Kiss – on touch, paralyzes the target for 12 seconds.

the Shadow
You are a Mooncalf, cursed with poverty and disease and often ignored as a harmless, luckless wretch. If you grovel, most creatures will give you pity. When necessary, your curse can become contagious.
・constant: 100% weakness to disease; gold you carry vanishes at a rate of 1/6 of your Luck per game hour; any bounty on you vanishes at a rate of 12 / (your Personality + 1) per game hour.
Using the Shadow's 1/day powers damages your Personality and Luck by 5 points.
Using at-will powers damages each by 1 point, in addition to causing exertion.
・at will: Nobody – 25% chameleon for 30 seconds.
・at will: Take Pity – all targets within 12 feet are calmed for 30 seconds.
・1/day: Contagion – all targets within 30 feet suffer 50 damage to Personality and Luck, plus ability damage equal to the effects of any diseases you currently suffer.
・1/day: Moonshadow – become invisible for 300 seconds.

the Tower
Little can stand between you and your goals. Steadfast foes, swarms of assailants, even simple locked doors: such barriers fall swiftly before your determined advance.
・constant: 10% damage reflection.
・at will: Tower Warden – on target, increases all losses of Fatigue, Magicka and Health by 62% for 12 seconds.
・1/day: Tower Key – open any lock which does not require a specific key.

the Serpent
Though gifted in many ways, you are stricken with soul hunger: a void which can only be filled with the essence of others. When this hunger grows, you sense nearby souls; your sting leeches them away. Invoking the cursed stars cripples all in the vicinity.
・constant: +5 to all attributes except luck, and heal 1 damage per second to all attributes except luck.
・constant: you gain soul hunger based on the passage of time. If you have more than 8 hours of soul hunger, you begin to detect life. Beyond 24 hours, soul hunger begins to blur your vision. Effects increase with greater soul hunger, to a maximum of 3 days.
・at will: Serpent Sting – on touch, for 12 seconds the target suffers damage to health equal to 2% of your maximum per second, and damage to magicka and fatigue equal to 3% of your maximums per second. Each second the target survives, your soul hunger is reduced by 10 minutes. If the target dies while suffering your sting, your soul hunger is reduced by 1 hour per level of the target's soul (petty = 1, grand = 5). This effect is dispelled by a Soul Trap on the target.
・ 1/day: Star Curse – calling down the emptiness of your birthsign, you and all targets within 12 feet suffer 30 damage to all attributes except luck.
>>
No. 263615 ID: c71597

>>263598
Atrnonach seems pretty decent.
>>
No. 263623 ID: 2222da
File 129207648942.png - (1.13MB , 1364x768 , 9.png )
263623

In the Elsweyr deserts, a sudden firey eruption accompanys the setting of the sun. Enveloped in flame, a new Flame Atronach appears, and gazes about himself. The wide landscape stretches before him, full of possibility, and still warm with the heat of the day, as he looks across this wild place and says...

"Weel dang. Dat sure ain't bad to lookit."

[Billy starts fully aware of you crazy mind-voices. Feel free to question and suggest.]
>>
No. 263632 ID: c71597

>>263623
Hey Billy, say, what's your stance on ale and wenches?

Also, does it look like there's anything interesting nearby?
>>
No. 263639 ID: 2222da
File 129208166356.png - (47.39KB , 559x374 , 10.png )
263639

Billy launches into a long lecture about the stuggle of the Flame Atronach, how the inability to consume wenches or have sex with ale without it combusting is the primary reason for all that is wrong in the world, in a manner so profound and logical that you could not help but agree, assuming you understood how to speak Daedric.

After a while, he stops.

"...And as fur tha surroundin's, it looks ta me like a buncha sand. And, er. A river. And some mount-tains over thair. And a big round stone towery thing."
>>
No. 263643 ID: a76809

>>263639
Do a circuit at distance of the big round tower thing, see if you can spot defenders while clearing out potentially harmful critters from the area. Once the tower has been scoped out, THEN you go for the tower


ONWARD BILLY

SPREAD THE FIERY LOVE OF BILL
>>
No. 263644 ID: c71597

>>263639
To the beig towery stony thing we go then.
>>
No. 263823 ID: 2222da
File 129212961416.png - (1.00MB , 1364x768 , 11.png )
263823

>>263643
>>263644
Weel, that would be a good idea, but this here can-yon river is in mah way. Ah could try ta jump it, or look fur a bridge...
>>
No. 263861 ID: c71597

>>263823
Oh right, can't swim with that living fire deal. Boy it's really going to suck for you if it starts to rain. Ok, lets go look for a bridge or place where you can jump across.
>>
No. 263872 ID: 2222da
File 12921627319.png - (768.86KB , 1364x768 , 12.png )
263872

>>263861
Ah hope it don't rain. Not much ah can do 'bout water comin' from tha sky. Can't even git a helmet on; it'd snuff me right out.

Wandering away from the tower, Billy hops across the rocjy outcroppings lining the canyon, till the rhythmic thumping of running feet causes him to turn.

Weel, if it ain't a little doggy! Hello little do- woah!

The dog leaps for Billy, mouth open wide, but only succeeds in weakly clawing him as Billy stumbles and slides off the rock outcropping. It turns, and moves for a second attack.

Ain't the most friendly dog... Best not let it get me. Ah may be fire, but it don't mean I can't be put out, even if ah do burn 'is mouth.

[New combat system for the new ObliQuest. Mainly to increase difficulty, as the game is rather easy, and its somewhat pointless if I'm just running about winning every battle for you. Thus, the new system, which should hopefully encourage tactics similar to the ones we saw in the last thread. You now have a certain number of actions per turn ( Formula: ((Spe+Agi)/2)/20 = action. So for Billy, ((50+40)/2)/20 = (45)/20 = 2.25 actions. This number is rounded down, giving Billy 2 actions per round.). A action can consist of: Attacking, running 5 meters in a direction, drawing or changing a weapon, etc. Looking around counts as an action. Movement actions can be carried out simutaniously with most other actions. Jumping and climbing does not count as an action. Armour equipping/removal counts as one action for all light, 2 for all heavy, with +1 for cuirass.]

[Combat mode engaged.]

[Stats]

Level: 1
Health: 61/70
Magicka: 242/242
Fatigue: 150/150
Exp: 210/1701

Str:35
Int:50
Wil:40
Agi:40
Spe:50
End:35
Per:30
Luk:40

[Skills]

[Major Skills]

Athletics:30
Blade:30
Block:30
Blunt:30
Hand-to-hand:35
Heavy Armor:30
Destruction:40

[Minor Skills]

Armorer:10
Alchemy:5
Alteration:10
Conjuration:15
Illusion:5
Mysticism:5
Restoration:5
Acrobatics:10
Light Armor:10
Marksman:5
Merchantile:5
Security:5
Sneak:5
Speechcraft:5

[Notes: The wolf is immedietly in front of Billy, and will probably get its attack in first, if he doesn't move. Billy is currently unarmed, but has a silver longsword in his inventory. He is currently wearing full Imperial Legion gear (Bill: Maaan, I don't wanna get all this armour and stuff a new atronach... Lets just set fire to the inside of this guy's armour, and then the atronach can take his place.), but minus the sheild, which is in his inventory, and the helmet, also in his inventory but unequippable by Billy. Billy also cannot run backwards without blinding himself; his flames wrap around him, obscuring his vision. Two seconds standing still is needed to clear his vision, or else run forward for close-to-instant vision restoration.]

[Suggest an action] [Actions: 2 of 2 remaining.]
>>
No. 263876 ID: c71597

>>263872
Out with your sword and make this wolf into a sacrifice to Bill!
>>
No. 263877 ID: 2222da
File 129216344658.png - (197.89KB , 509x329 , 13.png )
263877

[Some stuff I forgot. Billy is immune to fire, poison, and disease. He also resists 6% of all physical damage, and reflects half of that resisted back at the attacker. He has a 50% vunribility to frost, and has the spells and powers shown in the image. Note that "Destruction Memories" allows Billy to chose a set of starting spells, though this can only be done outside of combat and in exterior areas. Finally, Billy has the ability to speak with other Flame Atronachs.]
>>
No. 263878 ID: 2222da
File 129216365843.png - (690.98KB , 1364x768 , 14.png )
263878

Billy draws his sword, and the wolf attacks again!

[Stats]

Level: 1
Health: 53/70
Magicka: 242/242
Fatigue: 150/150
Exp: 210/1701

[Suggest an action] [Actions: 1 of 2 remaining.]
>>
No. 264932 ID: 51a648

>>263878
Well, Hack and slash my friend, if a mere wolf results in to much trouble, use the flare spell...
>>
No. 340246 ID: 2222da
File 131341659956.png - (1.30MB , 1364x768 , 15.png )
340246

Garnith: Muhahaha! Finally, after all this time, I shall use thread necromancy to bring back MugQuest!
Bill: I can't let you do that, Garnith.
Garnith: Wha- You! NOOOOOOOO!

And so ObliQuest returned.


A quick swing of his blade, and a single fireball, and the wolf is left as a pile of crispy crispy wolf-bacon.

Weel, that didn't take to long. But I best be findin' a way ta get ma flyin' on soon. Can't disappoint the boss.
>>
No. 340248 ID: c2c011

>>340246
Yeah lets get moving. I think we were looking for a bridge so we could get to a firey tower or something.
>>
No. 340250 ID: 6a5a08

Consume wolf as fuel for additional fire; manifest wings.
>>
No. 340605 ID: 2222da
File 131348393171.png - (1.24MB , 1364x768 , 16.png )
340605

Can't see no firey tower thing. Just a stoney tower thing over that way. And, uh. A goat.

Billy ignites the wolf's corpse, absorbing the small amount of heat it produces to increase is own flame, as the goat watches on dully.

[1/25 Heat]
[Flight Possible at 5 Heat]
[More heat means more distance]

That thing is creepin' me out a bit...

At any ol' rate, I can search for a bridge, or have a bit o' a look 'round for more fuel.

>>
No. 340638 ID: c2c011

>>340605
Well fear not, you can get fuel and get rid of the goat at the same tiem. Slay it and consume its heat, then look for other lifestock to slay as well.
>>
No. 340654 ID: 2222da
File 131350361260.png - (1.43MB , 1364x768 , 17.png )
340654

I'll teach ya ta lookit me with ya creepy eyes!

A single sword slash slays the goat, and a quick fireball ignites.

[2/25 Heat]

A quick glance around confirms there is no other livestock nearby, though you can see something large moving about in the distance upstream. However, you also notice that the cliffs get less sheer downstream.

There may be a way ta cross down that-a-way... But there's somethin' big up this-a-way... Whaddaya think?
>>
No. 340655 ID: c2c011

>>340654
Go examine that big thing and see if it's somethign you can kill.
>>
No. 340665 ID: 2222da
File 131350536988.png - (1.05MB , 1364x768 , 18.png )
340665

Eh, if ya say so.

Billy moves back upstream, and heads towards where he saw the large creature.

As he rounds a rock, he sees a large, grey-skinned creature carrying packs and a saddle. Attacking it is some kind of two-legged crocodile thing, which appears to be having some difficulty harming the beast through its thick hide.

The croc-thing notices Billy, and begins running in his direction.
>>
No. 340666 ID: c2c011

>>340665
Throw some fire at that damn thing and you know, kill it with fire.
>>
No. 340668 ID: 2222da
File 131350550996.png - (40.25KB , 1167x778 , 19.png )
340668

Oh Bill this thing is the best thing ever and I want it give it to me and I'll ride it and be like "Hey yall disciples of Bill, I got me a big thing and some letter for ya" And then complete the mission and Bill will be like "Ya can have wenches and ale now" and I MUST RIDE IT.
>>
No. 340669 ID: c2c011

>>340666
To clarify, throw the fire on the croc thing and kill it good.
>>
No. 340687 ID: 6a5a08

A croc monster you say? 'Tis a foul creature of the deep, no doubt. Cleave and burn, cleave and burn!
>>
No. 340856 ID: 2222da
File 131358740689.png - (1.52MB , 1364x768 , 20.png )
340856

Don't need ta tell me twice!

Boom!


The first fireball hits the creature with no noticeable effect.

I said BOOM, Dangit!

The second fireball sets the croc-creature on fire, but it doesn't stop.

Uh... Boom?

The third fireball hits it, doing as much damage as the previous two.

Oh Dangit...

The Croc-thing leaps.

Chose an action.
>>
No. 340857 ID: c2c011

>>340856
Dodge to the right and then give him a taste of your firey steel.
>>
No. 340866 ID: 1854db

Hit it with your metal thing!
>>
No. 340872 ID: 6a5a08

Actually, block that attack. We can get hits in after, but if it hits us it could do some damage.
>>
No. 341181 ID: 2222da
File 131367953283.png - (1.19MB , 1364x768 , 21.png )
341181

Billy dodges to the right, before swinging his blade. The sharp edge is turned away by tough scales.

Hokay, I don't think I like this guy now.

Billy prepares to block, but the croc-thing swings a clawed arm and strikes before his shield is raised.

GAHH! That freakin' hurt! This here thing hits like a minotaur! I'm half-extinguished already!

Billy steps back, and the creature prepares to strike again.
>>
No. 341182 ID: c2c011

>>341181
Ow shit, we gotta kite that dude. Bring out the flames of Bill and burn down your foe from a distance.
>>
No. 341189 ID: 6a5a08

You need to block his attacks, or he's going to rip you apart. Attack, then block in case of a counterattack.

If we're in trouble we have some healing magic, so for now focus on not getting one-shotted.
>>
No. 341199 ID: 1854db

>>341182
I agree here.
>>
No. 341497 ID: 2222da
File 131376159939.png - (1.36MB , 1364x768 , 22.png )
341497

Billy runs to the right of the croc-thing, walking backwards for a short time and flinging more fire. When it starts to catch up, he turns and runs once more.

Let's see how smart this thing is. Bet he ain't got much brain, so...
>>
No. 341498 ID: 2222da
File 131376173581.png - (1.27MB , 1364x768 , 23.png )
341498

Billy's running speed is slightly faster than that of the croc-thing, and he does a loop around a large rock outcropping to gain some distance, flinging fire as he does.

Sheeeeeeeet, out o' magicka. Any more, and I won't be able to hold meself together...
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No. 341499 ID: c2c011

>>341498
Well shit that's bad. Does Billy have any ranged weapons we could spam to kill it? Otherwise we might have to backtrack a bit and find that robed dude's corpse again, he looked like a magic user so maybe he has a mana potion or two.
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No. 341559 ID: 6a5a08

I told you about blocking and countering bro, I told you dog.

So yeah, we probably can't do that without healing, which means you run around again and hope to Bill that robe guy has some mana potions.

If he doesn't, we'll have to use Bones of the Earth and out-tank this asshole.
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No. 341826 ID: 2222da
File 131386003882.png - (3.66MB , 1360x2312 , 24.png )
341826

Running, good idea! Thank Bill this thing is stupid...

Billy begins to do another loop of the rock. As he does so, he suddenly notices a snapping noise behind him.

Another wolf!?! THIS IS YOUR WORK, AIN'T IT BOB!?! A CURSE ON YA, YOU FROSTY BASTURD!

A quick glance lets Billy see that the croc-thing is also still following him, though at a much greater distance. Billy completes his circuit of the outcropping, and moves towards the corpse...
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No. 341827 ID: 2222da
File 131386028325.png - (2.09MB , 1364x1572 , 27.png )
341827

Billy reaches the dead mage, and rifles through his robe as fast as he can.

I only got time for one item... and there ain't no magicka potions... what do I do?
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No. 341828 ID: c2c011

>>341827
Grab the potion of healing and then let the wolf have a taste of your steel, hopefully killing it before the croc thing can get there. Then open up the distance with the croc thing again and prepare to engage it with blade and shield. Hopefully it's injured enough.
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No. 341829 ID: 1854db

Take the tome, kill the wolf and just RUN. We've established we can't really kill the croc thing.
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No. 341872 ID: 6a5a08

Get Tome.
Flee in search of safety.
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No. 341996 ID: 2222da
File 131389699465.png - (1.36MB , 1364x768 , 28.png )
341996

Billy quickly grabs the tomb, feeling an impact on his back as the wolf hits. A quick spinning slash flys over the wolf's head, but he's already too busy running away to give it another go.

Sheeeeeet...

As he runs along the riverbank, another croc-thing on the opposite bank starts to move towards him. A few more steps, and he sees a third ahead of him, casting some sort of spell and beginning to move.

SHEEEEEET!
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No. 341999 ID: 6a5a08

Continue to make use of LARGE STONE OBSTRUCTIONS in your escape.

Also, you're in a way too high level area. Try to find a settlement of some kind. Preferably one that doesn't kill your kind on sight, that would be nice.
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No. 342058 ID: 1854db

Jesus CHRIST. Make use of natural cover and keep moving.
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No. 342256 ID: 2222da
File 131402372682.png - (1.46MB , 1364x766 , 29.png )
342256

Ok, ok, runnin'! Seems like a good idea!
As for settlements, I dunno about any. I only got mah ass called inta bein' a few minutes ago! But I know that the guy I'm supposed ta give this letter to is in one, quite a ways north. At least this is the right directi- Ohgodthatcrocisgettingcloooossseee! Oh okay I got past it.

Hey, these things aren't too bad. They're slow, and I can run all night. I can probably just smack the wolf away once I get over this here rise...

WHY IS THERE A LAKE HERE!?!

Okay, Okay, don't panic. There's rocks. Maybe I can jump? The river is to the right, it ain't cliff-y here, I might be able to jump it, but there's a croc-thing over that side, and I got at least two behind me. I could run around left, but that's a long way, and the one I just passed might get a swing in...


Repost cos I am stupid.
Also, to >>341999, it's not a high level area. The original intention of this quest was to make survival near impossible. These guys are probably still easier than a pack of bandits with bows.

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No. 342257 ID: c2c011

>>342256
Make a quick prayer to Bill and then run around the lake, you should be quick enough for it.
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No. 342265 ID: 6a5a08

Run around the left, water means death if we fail our jump.
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No. 342441 ID: 2222da
File 131409126119.png - (1.42MB , 1364x768 , 30.png )
342441

By Bill's flame, let this be the right choice...

Billy moves around to the left, a clang echoing off his armour as the red wolf manages to swipe him with a paw. Luckily, the closer croc-thing is too slow to hit, and the others are beginning to fall behind in the distance.

Billy continues to run along the lake edge, and after a few seconds nears a large rock.

Is that a piece o' paper on that ro- Oh for the sake o' flame! There must be tons of these things!

Billy can try to dodge left again and pass the croc-thing, jump onto the rock and hope they can't climb, or engage in combat. The wolf is still hot on his heels, but the location of the other croc-things is unknown.
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No. 342449 ID: 6a5a08

Jump onto the rock, snatch the paper, and keep going. We can read it later.
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No. 342459 ID: 1854db

Climb.
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No. 342869 ID: 2222da
File 131428801777.png - (1.53MB , 1364x768 , 31.png )
342869

Billy leaps onto the rock, snatching up the paper and preparing to leap off...

When he is stopped by a croc-thing standing in front of him, ready to reach up the moment he leaps.

Bill's flamin' balls! I can't catch a break here!

The other croc-things gather, surrounding the rock along the shoreline.

Wavin' their arms and doin' that noise o' theirs together... Don't like it. Smells like spells...

On the other hand, at least they ain' climbing the ro-

The red wolf that had been following the crowd scrambles onto the rock, before receiving a quick kick to the head and slipping off once more with a whimper.

Weeeellll... I got a moment here. Whatever this lot are up ta, it's takin' a while. This paper...
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No. 342871 ID: 2222da
File 131428869364.png - (2.76MB , 1053x1051 , 32 - Copy.png )
342871

...Is probably the most damn useless map ever. Why the hell is only the place I ain't in any detail!?! And who drew all this crap on here? Least I got a rough idea where I am now, near this here, uh, Greenvale Mere. And I gotta get the letter up here, to this here horse-lendin' establishment.

Assumin' I can do something about these things, now...

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No. 342877 ID: 6a5a08

Seems we have to go north. There's a town that way too, it seems, so hopefully we can stop by there and, you know, not die.
Think you can jump over the crocs and make a break for it?
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