>>
|
2222da.jpg
Twilight Powder
2222da
>>263592
Done and done.
Last thing to decide, birthsign. Your birthsign is by default Atronach, but can be changed. The extra energy required for changing your birthsign means that you will start without any equipment, and your starting location will be randomized to one of the various areas under the control of Bill.
Details are as follows.
the Warrior
The steadfast Warrior grants Strength, Endurance and resistance to paralysis. You have a knack for finishing wounded enemies with a reckless strike, and in dire situations the Warwyrd makes you an unstoppable juggernaut.
・constant: +15 Strength and Endurance; 50% resistance to paralysis.
・at will: Clinch – you perform a ferocious attack, then collapse. An opponent struck by this lunge is instantly killed if it has less than 25% of its total health remaining, but is completely unaffected otherwise.
・1/day: Warwyrd – for 60 seconds, your health and fatigue regenerate instantly and Clinch does not cause exertion. When this effect ends they return to their previous values.
the Lady
You are blessed with the Lady's Grace, increasing your Willpower, Endurance and Personality and granting resistance to the elements. You know the secret of the Storm Voice which can blow enemies off their feet.
・constant: +10 endurance, willpower and personality; 25% resistance to fire, frost and shock.
・at will: Storm Voice – the opponent you are facing is blown away, suffering a loss of fatigue equal to 25% of your own maximum fatigue as they are buffeted by powerful winds.
・1/day: Storm Calling – all opponents within 30 feet are blown away violently, suffering a loss of fatigue equal to 50% of your own maximum fatigue as gale winds steal the breath from their lungs.
the Lord
You are called trollkin, for any wounds upon you swiftly vanish. Although fire seems to burn you more than others, you can also call it to your aid.
・constant: 50% weaknesss to fire; regenerate 1% health per second.
・at will: Time Lapse – for 12 seconds your regeneration rate increases to 5% per second, but you take 5x damage from all sources.
・1/day: Wulfharth's Pyre – flames are called down upon all within 30 feet, including yourself. The damage dealt is equal to 50% of your current health, but your weakness to fire increases this to 75% on yourself.
the Steed
Part of your soul resides among the stars, and this heavenly connection lightens any load you bear. When you wish it, your presence is a crushing burden to those whose souls are bound more firmly to the mundus.
・constant: water walking; suffer no encumbrance until your normal limit, and only half of any additional encumbrance.
・at will: Charioteer – gain 100 speed for 12 seconds.
・1/day: Burden of Souls – all within 30 feet suffer burden equal to their total carrying capacity.
the Mage
The judicious Mage improves your Intelligence and Willpower. Magicka is tangible to you, and with a thought you can draw it from your surroundings or force it away.
・constant: +15 intelligence and willpower.
・at will: Ablation – the most powerful hostile effect on you is dispelled. Effects too powerful for you to cast are skipped.
・1/day: Eye of Magnus – for 60 seconds, your Magicka regenerates instantly and Ablation does not cause exertion. When this effect ends it returns to its previous value.
the Apprentice
You hear whispers of divine lore, teaching you secrets of hardiness and enhanced magicka. These voices offer greater power at the price of narrow focus, and will occasionally reveal their mysteries at your command.
・constant: +35 health and magicka.
・at will: Invocation – increases one attribute by 35 and reduces the rest by 5. This effect lasts until a different invocation is chosen.
– Talos grants Strength.
– Julianos grants Intelligence.
– Mara grants Wisdom.
– Kynareth grants Agility.
– Akatosh grants Speed.
– Stendarr grants Endurance.
– Dibella grants Personality.
– Zenithar grants Luck.
– Arkay grants no bonus or penalty.
・1/day: Mysteries Unbound – increases all attributes by 35 for 60 seconds. Any active invocation is suppressed for the duration, but you may change invocations during this time without suffering exertion.
the Atronach
Your Magicka capacity is doubled, but you cannot generate your own. With a touch you rip energy directly from others, an inefficient and mutually painful process. You can fasten yourself to the foundations of the world, becoming nearly invulnerable and absorbing hostile spells.
・constant: doubled magicka pool; no natural magicka regeneration.
・at will: Discharge – on touch, absorbs 50% of the target's current magicka. You and the target each take damage equal to 25% of the transferred amount.
・1/day: Bones of Earth – for 60 seconds, gain 100% spell absorption and maximum armor.
the Ritual
The strange light of your stars bolsters the living and terrifies the undead. You can press this light into others with a touch, or beseech the heavens to share it with all nearby. You also bear Mara's Gift, the ability to cleanse yourself of all ailments once each day.
・Using any of the Ritual's abilities leaves a lingering glow on you for 30 seconds.
・at will: Stellar Flare – releases an enormous burst of light for 6 seconds.
・at will: Blessed Touch – imbues the target with light for 30 seconds. This ability is not considered hostile, and affects the target's attitude depending on its type:
– Humanoids become highly confident, as if rallied.
– Daedra become extremely violent, as if frenzied.
– Undead flee, as if turned.
– Any other creature becomes docile, as if calmed.
・1/day: Blessed Word – as Blessed Touch, affecting all within 60 feet.
・1/day: Mara's Gift – your health and fatigue are fully restored, any attribute damage is removed, and any temporary harmful effects on you are dispelled regardless of their source.
the Thief
The nimble Thief boosts your Agility, Speed and Luck, and teaches you the trick of vanishing from a sticky situation. When all else fails, the Twilight Reaving restores your vitality by stealing the life force of an enemy.
・constant: +15 agility, speed and luck.
・at will: Slip Away – become silent and invisible for 6 seconds.
・1/day: Twilight Reaving – on touch, absorbs an amount of health, fatigue and magicka equal to 62% of your current lost amounts of each. The target is affected by Soul Trap for 30 seconds.
the Lover
You are beautiful and outgoing, possessed of great Personality. Your kiss holds a compelling power, and if you indulge your passion it can paralyze.
・constant: +30 personality.
・at will: Lover's Kiss – on touch, causes the target to fight for you for 12 seconds.
・1/day: Deep Kiss – on touch, paralyzes the target for 12 seconds.
the Shadow
You are a Mooncalf, cursed with poverty and disease and often ignored as a harmless, luckless wretch. If you grovel, most creatures will give you pity. When necessary, your curse can become contagious.
・constant: 100% weakness to disease; gold you carry vanishes at a rate of 1/6 of your Luck per game hour; any bounty on you vanishes at a rate of 12 / (your Personality + 1) per game hour.
Using the Shadow's 1/day powers damages your Personality and Luck by 5 points.
Using at-will powers damages each by 1 point, in addition to causing exertion.
・at will: Nobody – 25% chameleon for 30 seconds.
・at will: Take Pity – all targets within 12 feet are calmed for 30 seconds.
・1/day: Contagion – all targets within 30 feet suffer 50 damage to Personality and Luck, plus ability damage equal to the effects of any diseases you currently suffer.
・1/day: Moonshadow – become invisible for 300 seconds.
the Tower
Little can stand between you and your goals. Steadfast foes, swarms of assailants, even simple locked doors: such barriers fall swiftly before your determined advance.
・constant: 10% damage reflection.
・at will: Tower Warden – on target, increases all losses of Fatigue, Magicka and Health by 62% for 12 seconds.
・1/day: Tower Key – open any lock which does not require a specific key.
the Serpent
Though gifted in many ways, you are stricken with soul hunger: a void which can only be filled with the essence of others. When this hunger grows, you sense nearby souls; your sting leeches them away. Invoking the cursed stars cripples all in the vicinity.
・constant: +5 to all attributes except luck, and heal 1 damage per second to all attributes except luck.
・constant: you gain soul hunger based on the passage of time. If you have more than 8 hours of soul hunger, you begin to detect life. Beyond 24 hours, soul hunger begins to blur your vision. Effects increase with greater soul hunger, to a maximum of 3 days.
・at will: Serpent Sting – on touch, for 12 seconds the target suffers damage to health equal to 2% of your maximum per second, and damage to magicka and fatigue equal to 3% of your maximums per second. Each second the target survives, your soul hunger is reduced by 10 minutes. If the target dies while suffering your sting, your soul hunger is reduced by 1 hour per level of the target's soul (petty = 1, grand = 5). This effect is dispelled by a Soul Trap on the target.
・ 1/day: Star Curse – calling down the emptiness of your birthsign, you and all targets within 12 feet suffer 30 damage to all attributes except luck.
|