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File 129200051541.png - (339.94KB , 1280x1024 , 1.png )
263403 No. 263403 ID: 2222da

[Its back. Now with a lot less mods, less delays, and more freedom. Game constraints mean little now, suggest as you will, and it shall be done.]

When we last saw Lannon Glow-scales, he had just dragged his tired and sorry ass out of the foul-smelling sewers under the Imperial City, having escaped with the help of the very authority under whose rule he was imprisoned in the first place. After a series of dusty caverns, the meeting and demise of an emperor, the meeting, demise, and harvesting for meat of Mr.Rat, a flaming zombie, the collection of a goblin's corpse, and a series of events sure to set a world-saving quest of heroism and justice-bringing before Lannon, he quickly ran off to the nearest pub to get roaringly drunk.

It is now one week after the events in the first part of our tale.
18 posts omitted. Last 50 shown. Expand all images
>>
No. 263643 ID: a76809

>>263639
Do a circuit at distance of the big round tower thing, see if you can spot defenders while clearing out potentially harmful critters from the area. Once the tower has been scoped out, THEN you go for the tower


ONWARD BILLY

SPREAD THE FIERY LOVE OF BILL
>>
No. 263644 ID: c71597

>>263639
To the beig towery stony thing we go then.
>>
No. 263823 ID: 2222da
File 129212961416.png - (1.00MB , 1364x768 , 11.png )
263823

>>263643
>>263644
Weel, that would be a good idea, but this here can-yon river is in mah way. Ah could try ta jump it, or look fur a bridge...
>>
No. 263861 ID: c71597

>>263823
Oh right, can't swim with that living fire deal. Boy it's really going to suck for you if it starts to rain. Ok, lets go look for a bridge or place where you can jump across.
>>
No. 263872 ID: 2222da
File 12921627319.png - (768.86KB , 1364x768 , 12.png )
263872

>>263861
Ah hope it don't rain. Not much ah can do 'bout water comin' from tha sky. Can't even git a helmet on; it'd snuff me right out.

Wandering away from the tower, Billy hops across the rocjy outcroppings lining the canyon, till the rhythmic thumping of running feet causes him to turn.

Weel, if it ain't a little doggy! Hello little do- woah!

The dog leaps for Billy, mouth open wide, but only succeeds in weakly clawing him as Billy stumbles and slides off the rock outcropping. It turns, and moves for a second attack.

Ain't the most friendly dog... Best not let it get me. Ah may be fire, but it don't mean I can't be put out, even if ah do burn 'is mouth.

[New combat system for the new ObliQuest. Mainly to increase difficulty, as the game is rather easy, and its somewhat pointless if I'm just running about winning every battle for you. Thus, the new system, which should hopefully encourage tactics similar to the ones we saw in the last thread. You now have a certain number of actions per turn ( Formula: ((Spe+Agi)/2)/20 = action. So for Billy, ((50+40)/2)/20 = (45)/20 = 2.25 actions. This number is rounded down, giving Billy 2 actions per round.). A action can consist of: Attacking, running 5 meters in a direction, drawing or changing a weapon, etc. Looking around counts as an action. Movement actions can be carried out simutaniously with most other actions. Jumping and climbing does not count as an action. Armour equipping/removal counts as one action for all light, 2 for all heavy, with +1 for cuirass.]

[Combat mode engaged.]

[Stats]

Level: 1
Health: 61/70
Magicka: 242/242
Fatigue: 150/150
Exp: 210/1701

Str:35
Int:50
Wil:40
Agi:40
Spe:50
End:35
Per:30
Luk:40

[Skills]

[Major Skills]

Athletics:30
Blade:30
Block:30
Blunt:30
Hand-to-hand:35
Heavy Armor:30
Destruction:40

[Minor Skills]

Armorer:10
Alchemy:5
Alteration:10
Conjuration:15
Illusion:5
Mysticism:5
Restoration:5
Acrobatics:10
Light Armor:10
Marksman:5
Merchantile:5
Security:5
Sneak:5
Speechcraft:5

[Notes: The wolf is immedietly in front of Billy, and will probably get its attack in first, if he doesn't move. Billy is currently unarmed, but has a silver longsword in his inventory. He is currently wearing full Imperial Legion gear (Bill: Maaan, I don't wanna get all this armour and stuff a new atronach... Lets just set fire to the inside of this guy's armour, and then the atronach can take his place.), but minus the sheild, which is in his inventory, and the helmet, also in his inventory but unequippable by Billy. Billy also cannot run backwards without blinding himself; his flames wrap around him, obscuring his vision. Two seconds standing still is needed to clear his vision, or else run forward for close-to-instant vision restoration.]

[Suggest an action] [Actions: 2 of 2 remaining.]
>>
No. 263876 ID: c71597

>>263872
Out with your sword and make this wolf into a sacrifice to Bill!
>>
No. 263877 ID: 2222da
File 129216344658.png - (197.89KB , 509x329 , 13.png )
263877

[Some stuff I forgot. Billy is immune to fire, poison, and disease. He also resists 6% of all physical damage, and reflects half of that resisted back at the attacker. He has a 50% vunribility to frost, and has the spells and powers shown in the image. Note that "Destruction Memories" allows Billy to chose a set of starting spells, though this can only be done outside of combat and in exterior areas. Finally, Billy has the ability to speak with other Flame Atronachs.]
>>
No. 263878 ID: 2222da
File 129216365843.png - (690.98KB , 1364x768 , 14.png )
263878

Billy draws his sword, and the wolf attacks again!

[Stats]

Level: 1
Health: 53/70
Magicka: 242/242
Fatigue: 150/150
Exp: 210/1701

[Suggest an action] [Actions: 1 of 2 remaining.]
>>
No. 264932 ID: 51a648

>>263878
Well, Hack and slash my friend, if a mere wolf results in to much trouble, use the flare spell...
>>
No. 340246 ID: 2222da
File 131341659956.png - (1.30MB , 1364x768 , 15.png )
340246

Garnith: Muhahaha! Finally, after all this time, I shall use thread necromancy to bring back MugQuest!
Bill: I can't let you do that, Garnith.
Garnith: Wha- You! NOOOOOOOO!

And so ObliQuest returned.


A quick swing of his blade, and a single fireball, and the wolf is left as a pile of crispy crispy wolf-bacon.

Weel, that didn't take to long. But I best be findin' a way ta get ma flyin' on soon. Can't disappoint the boss.
>>
No. 340248 ID: c2c011

>>340246
Yeah lets get moving. I think we were looking for a bridge so we could get to a firey tower or something.
>>
No. 340250 ID: 6a5a08

Consume wolf as fuel for additional fire; manifest wings.
>>
No. 340605 ID: 2222da
File 131348393171.png - (1.24MB , 1364x768 , 16.png )
340605

Can't see no firey tower thing. Just a stoney tower thing over that way. And, uh. A goat.

Billy ignites the wolf's corpse, absorbing the small amount of heat it produces to increase is own flame, as the goat watches on dully.

[1/25 Heat]
[Flight Possible at 5 Heat]
[More heat means more distance]

That thing is creepin' me out a bit...

At any ol' rate, I can search for a bridge, or have a bit o' a look 'round for more fuel.

>>
No. 340638 ID: c2c011

>>340605
Well fear not, you can get fuel and get rid of the goat at the same tiem. Slay it and consume its heat, then look for other lifestock to slay as well.
>>
No. 340654 ID: 2222da
File 131350361260.png - (1.43MB , 1364x768 , 17.png )
340654

I'll teach ya ta lookit me with ya creepy eyes!

A single sword slash slays the goat, and a quick fireball ignites.

[2/25 Heat]

A quick glance around confirms there is no other livestock nearby, though you can see something large moving about in the distance upstream. However, you also notice that the cliffs get less sheer downstream.

There may be a way ta cross down that-a-way... But there's somethin' big up this-a-way... Whaddaya think?
>>
No. 340655 ID: c2c011

>>340654
Go examine that big thing and see if it's somethign you can kill.
>>
No. 340665 ID: 2222da
File 131350536988.png - (1.05MB , 1364x768 , 18.png )
340665

Eh, if ya say so.

Billy moves back upstream, and heads towards where he saw the large creature.

As he rounds a rock, he sees a large, grey-skinned creature carrying packs and a saddle. Attacking it is some kind of two-legged crocodile thing, which appears to be having some difficulty harming the beast through its thick hide.

The croc-thing notices Billy, and begins running in his direction.
>>
No. 340666 ID: c2c011

>>340665
Throw some fire at that damn thing and you know, kill it with fire.
>>
No. 340668 ID: 2222da
File 131350550996.png - (40.25KB , 1167x778 , 19.png )
340668

Oh Bill this thing is the best thing ever and I want it give it to me and I'll ride it and be like "Hey yall disciples of Bill, I got me a big thing and some letter for ya" And then complete the mission and Bill will be like "Ya can have wenches and ale now" and I MUST RIDE IT.
>>
No. 340669 ID: c2c011

>>340666
To clarify, throw the fire on the croc thing and kill it good.
>>
No. 340687 ID: 6a5a08

A croc monster you say? 'Tis a foul creature of the deep, no doubt. Cleave and burn, cleave and burn!
>>
No. 340856 ID: 2222da
File 131358740689.png - (1.52MB , 1364x768 , 20.png )
340856

Don't need ta tell me twice!

Boom!


The first fireball hits the creature with no noticeable effect.

I said BOOM, Dangit!

The second fireball sets the croc-creature on fire, but it doesn't stop.

Uh... Boom?

The third fireball hits it, doing as much damage as the previous two.

Oh Dangit...

The Croc-thing leaps.

Chose an action.
>>
No. 340857 ID: c2c011

>>340856
Dodge to the right and then give him a taste of your firey steel.
>>
No. 340866 ID: 1854db

Hit it with your metal thing!
>>
No. 340872 ID: 6a5a08

Actually, block that attack. We can get hits in after, but if it hits us it could do some damage.
>>
No. 341181 ID: 2222da
File 131367953283.png - (1.19MB , 1364x768 , 21.png )
341181

Billy dodges to the right, before swinging his blade. The sharp edge is turned away by tough scales.

Hokay, I don't think I like this guy now.

Billy prepares to block, but the croc-thing swings a clawed arm and strikes before his shield is raised.

GAHH! That freakin' hurt! This here thing hits like a minotaur! I'm half-extinguished already!

Billy steps back, and the creature prepares to strike again.
>>
No. 341182 ID: c2c011

>>341181
Ow shit, we gotta kite that dude. Bring out the flames of Bill and burn down your foe from a distance.
>>
No. 341189 ID: 6a5a08

You need to block his attacks, or he's going to rip you apart. Attack, then block in case of a counterattack.

If we're in trouble we have some healing magic, so for now focus on not getting one-shotted.
>>
No. 341199 ID: 1854db

>>341182
I agree here.
>>
No. 341497 ID: 2222da
File 131376159939.png - (1.36MB , 1364x768 , 22.png )
341497

Billy runs to the right of the croc-thing, walking backwards for a short time and flinging more fire. When it starts to catch up, he turns and runs once more.

Let's see how smart this thing is. Bet he ain't got much brain, so...
>>
No. 341498 ID: 2222da
File 131376173581.png - (1.27MB , 1364x768 , 23.png )
341498

Billy's running speed is slightly faster than that of the croc-thing, and he does a loop around a large rock outcropping to gain some distance, flinging fire as he does.

Sheeeeeeeet, out o' magicka. Any more, and I won't be able to hold meself together...
>>
No. 341499 ID: c2c011

>>341498
Well shit that's bad. Does Billy have any ranged weapons we could spam to kill it? Otherwise we might have to backtrack a bit and find that robed dude's corpse again, he looked like a magic user so maybe he has a mana potion or two.
>>
No. 341559 ID: 6a5a08

I told you about blocking and countering bro, I told you dog.

So yeah, we probably can't do that without healing, which means you run around again and hope to Bill that robe guy has some mana potions.

If he doesn't, we'll have to use Bones of the Earth and out-tank this asshole.
>>
No. 341826 ID: 2222da
File 131386003882.png - (3.66MB , 1360x2312 , 24.png )
341826

Running, good idea! Thank Bill this thing is stupid...

Billy begins to do another loop of the rock. As he does so, he suddenly notices a snapping noise behind him.

Another wolf!?! THIS IS YOUR WORK, AIN'T IT BOB!?! A CURSE ON YA, YOU FROSTY BASTURD!

A quick glance lets Billy see that the croc-thing is also still following him, though at a much greater distance. Billy completes his circuit of the outcropping, and moves towards the corpse...
>>
No. 341827 ID: 2222da
File 131386028325.png - (2.09MB , 1364x1572 , 27.png )
341827

Billy reaches the dead mage, and rifles through his robe as fast as he can.

I only got time for one item... and there ain't no magicka potions... what do I do?
>>
No. 341828 ID: c2c011

>>341827
Grab the potion of healing and then let the wolf have a taste of your steel, hopefully killing it before the croc thing can get there. Then open up the distance with the croc thing again and prepare to engage it with blade and shield. Hopefully it's injured enough.
>>
No. 341829 ID: 1854db

Take the tome, kill the wolf and just RUN. We've established we can't really kill the croc thing.
>>
No. 341872 ID: 6a5a08

Get Tome.
Flee in search of safety.
>>
No. 341996 ID: 2222da
File 131389699465.png - (1.36MB , 1364x768 , 28.png )
341996

Billy quickly grabs the tomb, feeling an impact on his back as the wolf hits. A quick spinning slash flys over the wolf's head, but he's already too busy running away to give it another go.

Sheeeeeet...

As he runs along the riverbank, another croc-thing on the opposite bank starts to move towards him. A few more steps, and he sees a third ahead of him, casting some sort of spell and beginning to move.

SHEEEEEET!
>>
No. 341999 ID: 6a5a08

Continue to make use of LARGE STONE OBSTRUCTIONS in your escape.

Also, you're in a way too high level area. Try to find a settlement of some kind. Preferably one that doesn't kill your kind on sight, that would be nice.
>>
No. 342058 ID: 1854db

Jesus CHRIST. Make use of natural cover and keep moving.
>>
No. 342256 ID: 2222da
File 131402372682.png - (1.46MB , 1364x766 , 29.png )
342256

Ok, ok, runnin'! Seems like a good idea!
As for settlements, I dunno about any. I only got mah ass called inta bein' a few minutes ago! But I know that the guy I'm supposed ta give this letter to is in one, quite a ways north. At least this is the right directi- Ohgodthatcrocisgettingcloooossseee! Oh okay I got past it.

Hey, these things aren't too bad. They're slow, and I can run all night. I can probably just smack the wolf away once I get over this here rise...

WHY IS THERE A LAKE HERE!?!

Okay, Okay, don't panic. There's rocks. Maybe I can jump? The river is to the right, it ain't cliff-y here, I might be able to jump it, but there's a croc-thing over that side, and I got at least two behind me. I could run around left, but that's a long way, and the one I just passed might get a swing in...


Repost cos I am stupid.
Also, to >>341999, it's not a high level area. The original intention of this quest was to make survival near impossible. These guys are probably still easier than a pack of bandits with bows.

>>
No. 342257 ID: c2c011

>>342256
Make a quick prayer to Bill and then run around the lake, you should be quick enough for it.
>>
No. 342265 ID: 6a5a08

Run around the left, water means death if we fail our jump.
>>
No. 342441 ID: 2222da
File 131409126119.png - (1.42MB , 1364x768 , 30.png )
342441

By Bill's flame, let this be the right choice...

Billy moves around to the left, a clang echoing off his armour as the red wolf manages to swipe him with a paw. Luckily, the closer croc-thing is too slow to hit, and the others are beginning to fall behind in the distance.

Billy continues to run along the lake edge, and after a few seconds nears a large rock.

Is that a piece o' paper on that ro- Oh for the sake o' flame! There must be tons of these things!

Billy can try to dodge left again and pass the croc-thing, jump onto the rock and hope they can't climb, or engage in combat. The wolf is still hot on his heels, but the location of the other croc-things is unknown.
>>
No. 342449 ID: 6a5a08

Jump onto the rock, snatch the paper, and keep going. We can read it later.
>>
No. 342459 ID: 1854db

Climb.
>>
No. 342869 ID: 2222da
File 131428801777.png - (1.53MB , 1364x768 , 31.png )
342869

Billy leaps onto the rock, snatching up the paper and preparing to leap off...

When he is stopped by a croc-thing standing in front of him, ready to reach up the moment he leaps.

Bill's flamin' balls! I can't catch a break here!

The other croc-things gather, surrounding the rock along the shoreline.

Wavin' their arms and doin' that noise o' theirs together... Don't like it. Smells like spells...

On the other hand, at least they ain' climbing the ro-

The red wolf that had been following the crowd scrambles onto the rock, before receiving a quick kick to the head and slipping off once more with a whimper.

Weeeellll... I got a moment here. Whatever this lot are up ta, it's takin' a while. This paper...
>>
No. 342871 ID: 2222da
File 131428869364.png - (2.76MB , 1053x1051 , 32 - Copy.png )
342871

...Is probably the most damn useless map ever. Why the hell is only the place I ain't in any detail!?! And who drew all this crap on here? Least I got a rough idea where I am now, near this here, uh, Greenvale Mere. And I gotta get the letter up here, to this here horse-lendin' establishment.

Assumin' I can do something about these things, now...

>>
No. 342877 ID: 6a5a08

Seems we have to go north. There's a town that way too, it seems, so hopefully we can stop by there and, you know, not die.
Think you can jump over the crocs and make a break for it?
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