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258304 No. 258304 ID: 55ed8b

Somewhere in the town of Tamaishi...
155 posts omitted. Last 100 shown. Expand all images
>>
No. 418351 ID: d49bc5
File 133871036824.png - (32.76KB , 1000x800 , 8.png )
418351

(Put in the window and the stairs)

Simon drops the kid-in-a-bag on the ground and dives for the dead Dokdokdokdokdok agent's crossbow. The bowstring appears to be electrically reloaded like an auto arbalest, but it doesn't have a magazine. There are 8 normal bolts in the dead agent's quiver.

Io begins reloading her manual crossbow. It's taking her a little while though.
Io: "Grr stupid clumsy outdated garbage."

The agent next to the window begins to boot it down when he sees Simon jump out into the open. The glass seems tough, but still the window probably wont last much longer.

The agent in the wagon draws a darter and peeks her head above the sides. The glass sliding door in the front of the building is still closed.

Slater and Karsci just stand around, still in a bit of shock.

The kid lets out a string of sailorlike curses and squirms in his sack.

The faint sound of boot stomps can be heard coming from the stairwell.

From outside the building a few screams can be heard; civilians running from the battle scene.
>>
No. 418361 ID: b85f8c

>>418351
Slater can shoot the window at the front a few times to weaken the glass. Then Simon can shoot through the weakened glass when the guy peeks his head out again (if he even ducks).

Karski, help us out man. Use that baton against the guy kicking the window, once he gets to the corner.
>>
No. 420086 ID: d49bc5
File 133922973943.png - (33.39KB , 1000x800 , 9.png )
420086

Slater fires a dart at the glass panels of the sliding door, though it doesn't seem to do a whole lot; the cranequin darter is fairly weak. He speedily turns the crank on the darter, preparing it for another shot.

The agent in the wagon ducks behind cover, despite her not being in much danger. It looks like this particular agent doesn't have a lot of nerve.

Io has finally finished reloading her weapon.

Karsci decides to move out a bit, and readies his plasma baton to hit the agent when he pulls around the corner.

The agent, however, doesn't seem to be charging in as expected. He finishes smashing down the glass, and aims his crossbow at Simon's hindquarters.
>>
No. 420088 ID: d1e9bf

Roll your voluptuous hindquarters to your left, Simon!
>>
No. 420092 ID: b85f8c

Don't get shot in the ass, simon.

Slater, join Karski at the corner and take a shot at the exposed dokdok.

Io, your weapon will probably shoot through the weakened glass at the front. Take a shot if you can get it.
>>
No. 420111 ID: e894c0

you're being a bigger target than a rhino in heat trying to shove its ass into your face. stop being a bigger target than a rhino in heat trying to shove its ass into your face.
>>
No. 420129 ID: 6e44d2

Simon: roll left!

Karsci: attack the agent right after he fires!

Io: shoot the glass!
>>
No. 421888 ID: d49bc5
File 133965412293.png - (38.20KB , 1000x800 , 10.png )
421888

>>420111

Simon heeds the disturbing metaphor and gracefully flops over a few times, in time to dodge the bolt loosed by the agent by the shattered window.

The agent's crossbow automatically redraws, but before he can load another bolt Slate whips around the corner and fires his darter, hitting him in the shoulder. Slater does not have enough time this round to rewind the darter.

While the agent is still reeling, Karsci charges around the corner and assails him with his plasma baton. The agent reflexively guards the strike with his crossbow, but grunts in pain from his wound.

Io fires her bolt at the front glass door of the building. A hole in the glass is formed as the bolt flies through it and slams into the side of the police wagon. She freaks out a bit and remains behind cover. The party can't really see what she's doing back there.

Io thinks she can hear the stomping of boots coming from the stairwell.
>>
No. 421893 ID: b85f8c

>>421888
Simon and Io should charge the wagon while the other two finish off the wounded guard. Make sure to push the kid out of the elevator so he doesn't move to a diff floor. Then we can commence a pincer attack on whoever comes down the stairs, assuming we can take control of the wagon.
>>
No. 422158 ID: 6e44d2

>>421893
Yep, although we may just want to hoof it.
>>
No. 422345 ID: e894c0

agreed, jack the wagon and make like a banana. a really fat banana.
>>
No. 428032 ID: d49bc5
File 134119974879.png - (39.65KB , 1000x800 , 111.png )
428032

The stomping from the stairwell gets louder.

Slater hurriedly rewinds his darter while Karsci continues the barrage of blows on the agent he is fighting. The agent deftly parries all Karsci's attacks, fighting through the pain of his wound. Slater can't fire into the melee without the risk of shooting Karsci.

Io kicks the sackful of kid out of the elevator, and then moves toward the front door. The kid flails around in his bag even more.
Kid: "Cut that shit out! What the fuck are you guys doing out there?!"

Io: "Simon! We have to get out of here now!"
Simon: "The wagon!"
The pair run to the wagon, but stop dead in their tracks as they see a lobbed grenade fly through the hole in the wall towards them.

Simon & Io: "EEP"
>>
No. 428114 ID: 1e9d01

>>428032
Smack it like a baseball over to the stairwell and drop to the floor. Slater: Tell Karski to duck. When he does, shoot the agent.
>>
No. 428160 ID: 0006f5

ok if its cooked, youre both dead anyway. grabbing it and throwing it back through the hole is less likely than grabbing it and throwing it towards the stairwell, so do that, duck and pray

tell karsci to dive back inside then slater can hold steady and fire
>>
No. 428162 ID: 4a20fa

>>428032
BATTER UP.
>>
No. 429501 ID: d49bc5
File 134156924944.png - (57.61KB , 1000x800 , 12.png )
429501

Simon panics and ducks, while Io uses the head of her crossbow to bat the grenade to the stairwell. Barely a second later, the grenade begins releasing a green aerosol cloud of some sort. The footsteps from the stairs cease, though now there is a lot of shouting in Cobblese.

The agent in the vehicle, seeing her failure, valorously decides to make a break for it.

Slater: "Karsci, duck!"
Karsci complies, moving down and to the side, allowing Slater to make a shot at the agent. The agent drops his weapon and clutches his chest in pain.
>>
No. 429549 ID: 99090a

Everyone to the wagon! Go through the back if you have to!
>>
No. 429551 ID: 0006f5

pick one way and tear it a new one with everyone at once, probably the back. keep moving
>>
No. 429595 ID: b85f8c

>>429549
Agreed! Just go straight for the wagon now, we have an opening.

Don't forget to grab the kid. He's our paycheck.
>>
No. 430897 ID: d49bc5
File 134192060802.png - (35.57KB , 1000x800 , 13.png )
430897

Simon grabs the sack full of swearing kid, and lobs it into the wagon. Io gets into the pilot's seat, while Karsci and Simon pull Slater into the back.

Slater: "It would look like we've gotten ourselves into some serious trouble now."
Simon: "Well, I personally thought that went quite well! Man, I should have signed up for a merc guild, I think I've got a knack for this."

Io: "They know we're here now, it's not going to be very long before more of them show up. Hell, they probably already have lots more agent searching through the city right now! We need to shake them somehow."
Karsci: "Right, they'll probably chase us down if we dawdle. Where do we go now?"
>>
No. 430937 ID: 132b99

just get moving. look for a place to hide while doing so.
>>
No. 430939 ID: 68852c

clearly, the city is the only logical destination.
>>
No. 430988 ID: b85f8c

Zoom over to drop off the kid and pick up our paycheck.
>>
No. 431472 ID: d49bc5
File 134208207109.png - (16.20KB , 1000x600 , 14.png )
431472

Simon: "First we get our money! We went through a lot of trouble trying to nab the kid."
Io: "Right, but make it fast. The longer we hang around the more dangerous it gets."

Io stops the wagon outside the office building. Simon hefts the sack of kid over his shoulder and quickly dashes inside. He finds the guy who gave them the job and then slams the kid on his desk, surprising the crap out of him.

Kid: "OW! STOP DOING THAT COCKBAG!"
Simon: "Here's your man, as promised. You probably should open the bag and deal with him soon though, we didn't put any airholes in this thing."
Employer: "Eh, yes we got the message from the mine, they verified that you finished the job. Frankly, I'm a little embarrassed we had to hire help for this little nuisance..."
Kid: "LET ME GO! I'LL FUCK YOUR MOM!"
Employer: "Anyways, here's the four grand we owe you. Thanks for your help."

The employer opens a locked box underneath the table, and removes a fat wad of cash which he tosses to Simon.

Simon: "Aww yeah."
>>
No. 431473 ID: b85f8c

"OKAY THANKS GOTTA GO!"

RunWaddle out as fast as you can.
>>
No. 431494 ID: 68852c

let's not go to the cobble capital until things cool down, unless Kojo is really far away from here, in which case we should go there because it's close to here.

but we should go.
>>
No. 431553 ID: 4a20fa

>>431473
GO GO GO

We need to buy the thing that does the thing to save the thing
>>
No. 431567 ID: b85f8c

>>431553
Yes, that's right. We have a purchase to make. Unfortunately our airship isn't quite repaired yet and we can't wait here until it's done. Plus the dok^5 will probably camp it.

Then again maybe we can go and see if we can fly it before the repairs are COMPLETELY done.
>>
No. 432840 ID: d49bc5
File 134234875046.png - (22.22KB , 1000x800 , 15.png )
432840

The party heads to the mechanic to see if their airship has been fully repaired. The find him in his office, and he seems surprised when they show up.

Simon: "Yo, is our airship done?"
Mechanic: "Uh, yes, but there is a complication...."
Io: "Oh boy."
Mechanic: "A bunch of Dokdokdokdokdok agents showed up here a day ago, before I finished giving it new paint. They said the they recognized the vehicle and are going to impound it in the name of 'international security'. They have a guard inside there right now. Uh, no refunds by the way."
Slater: "Sir, I can assure you that whatever they said was a falsehood. We're innocent!"
Mechanic: "I don't know, the Dokdokdokdokdok might not have the cleanest track record, but the fact you came in here on a broken pirate flyer is still very suspicious!"
>>
No. 432841 ID: 067a04
File 134234909575.gif - (485.85KB , 500x225 , DqIk9.gif )
432841

>>432840

"Suspicious? I'll show you suspicious!"

Knock both him and the guard out and make a getaway.
>>
No. 432843 ID: b85f8c

Say you'll go talk to him and clear things up.

(then go shoot him)
>>
No. 432855 ID: 306af1

is this the kind of fiction where you can safely knock people out by punching them really hard without having to worry about giving them concussion or internal hemorrhage?
>>
No. 432866 ID: 4a20fa

>>432840
Head up to the ship.

If he tries to stop you, cobble clobber him.
>>
No. 433502 ID: d49bc5
File 134246172936.png - (14.03KB , 800x700 , 16.png )
433502

Slater: "I assure you, Sir, that this is all a misunderstanding. We'll go to talk to the guard the clear things up."
Mechanic: "Ehh, okay. If you're planning something you wouldn't get far anyways. It's tethered with steel cables to the dock here."

>>432841
>>432866
He's got his back to the wall and is behind his desk, if the party tried something hostile he likely would see it coming.

>>432855
Probably. Simon has been acting pretty weird ever since he took that pirate's crossbow handle to the face, but then again he has always acted pretty weird.
>>
No. 433569 ID: 132b99

>steel cable
>blowtorch
okay sure, let's go.
>>
No. 433578 ID: 4a20fa

>>433569
We've had worse plans.
>>
No. 433714 ID: 2972f8

tell him you'll get some stuff out of the ship. then do that blowtorch thing those guys up there impled and go.
>>
No. 434565 ID: d49bc5
File 134268167952.png - (29.14KB , 1000x800 , 17.png )
434565

Io: "It'll only take a moment."

The party walks out on the dock that their airship is attached to. The airship looks like it was half painted, but at least the skull-and-crossbones have been covered.

Io: "Okay, looks like the coast is clear."

After a short while, Slater manages to cut through the cables binding their airship to the dock.
>>
No. 434566 ID: b85f8c

Alright, get in there and take out the guard. Throw him out onto the catwalk afterwards.
>>
No. 434571 ID: 4a20fa

>>434566
That. Don't forget to ready your WEPONs.
>>
No. 434661 ID: 2972f8

hum the Indiana Jones theme.
>>
No. 435884 ID: 067a04

Don't forget to come up with a snappy one-liner when you burst in!
>>
No. 521960 ID: 0c782b
File 137310186741.png - (4.17KB , 1000x700 , 0.png )
521960

“Ready guys?”
“Yeah, lets do this”
“Alright, I’m busting in. Here goes...”
>>
No. 521961 ID: 0c782b
File 137310190908.png - (7.59KB , 1000x700 , 1.png )
521961

FWUMP
...
FWUMP FWUMP
“Damnit, we’re locked out. Anyone have another idea here?”
“It’s a sliding door”
>>
No. 521962 ID: 0c782b
File 137310192381.png - (28.57KB , 1000x700 , 2.png )
521962

"Oh. Right."
>>
No. 521963 ID: 0c782b
File 137310208474.png - (17.74KB , 1000x900 , 3.png )
521963

http://tgchan.org/kusaba/questarch/res/171.html
http://tgchan.org/kusaba/questarch/res/7173.html
http://tgchan.org/kusaba/questarch/res/76150.html
http://tgchan.org/kusaba/graveyard/res/258304.html

It is 13 days before The End, and approximately a bleventy-zillion (give or take) days since this adventure was last updated.

A brief recap of the adventure so far:
Simon Betelgeuse, an eccentric astronomer and exceptional nitwit, discovered that the star-god Volans was making a return trip to the world of Caelum to wreak his terrible vengeance. He set off with his trusty Clockwork butler and friend Samuel Slater to stop this and, more importantly, rub his discovery in the faces of his naysaying colleagues. Along the way his group expanded with the addition of his boss, Director Io Adhara and some random guard they picked up in some random dirt town, Kascsi Vadasz. Together they’ve outmaneuvered secret police, explored several abandoned underground facilities, fought vicious pirates and avoided wondering why none of them carry a cellphone..

Time is running short, and the fate of their planet rests on their shoulders. Smart money is on the angry god made of fusion and hate.
>>
No. 521964 ID: 0c782b
File 137310211689.png - (21.52KB , 1000x700 , 4.png )
521964

Their current goal is to construct assemble a large rocket that will be able to destroy Volans before he ruins this lovely summer break for everyone forever. All that remains for them is to find a person who can fix a rocket fuel line, and they believe they can find one in the city of Weeya-Bhu. What they need to do right now is get rid of the Dokdokdokdokdok secret policeman currently inside their stolen stolen airship (so it doesn’t become a stolen stolen stolen airship).

Currently, it appears there is nobody in the main storage room. There is a door to the cockpit, the crew quarters and a stairway down to the brig.

Simon: “Alright, looks like this room is empty.”
>>
No. 521986 ID: 9b57d3

>>521964
Check the cockpit first. Then the crew quarters.
>>
No. 522001 ID: 83e3b1

always check first behind potential hiding spots with your trusty crossbow at the ready. those boxes look like there might be people hiding behind them. or in them.
>>
No. 522007 ID: 4a20fa

>>521964
Secure the cockpit. The faster we can get away from the dock full of more Dokdokdokdokdok agents, the better.
>>
No. 522022 ID: cf49fc

>>521964
He's in the box. Or one of his cronies. Kill him.
>>
No. 522573 ID: 7719b2

Ok, here's the plan:

1. First, Io. Can you remember where you packed the Vaccum ore on the ship? In any case, reload your Arbalest and keep your machete on hand. Stand at the entrance of the airship in case someone tries to come on board.

2. Karsci. Using your guardly military strength, stick the blade of one of Simon's pirate daggers in-between the wood boards of the lid on the smaller crate, since it
is too small to hide a Dokdokdokdokdok Agent (just do it as quietly as possible.) If
that doesn't work, duct tape one of the pirate daggers by the blade to the smaller
crate's lid. If this works, viola! Makeshift shield. Give the new WOODEN DAGGER-SHEILD
to Simon.

3. Simon, move the smaller crate out of the way, to a place inside where no one can
trip over it. Now, stand to the right of the Large crate and use the WOODEN DAGGER-SHEILD
(point it towards the larger crate to block any possible attack.) With your other hand,
point your Arbalest towards the cockpit doors, prepared to fire at either.

4. Slater, re-crank your weapon. Position yourself behind Simon, facing the two doors.
Be prepared to fire at either if they open.

5. Karsci, you're wearing armor. I want you to prepare your Plasma Baton and be the one
to open the large crate from the side furthest from the cockpit doors. If it is empty,
check the contents, and create another LARGE WOODEN-DAGGER SHIELD in a similar fashion
to the first. If there is someone inside, make sure the person inside is a
Dokdokdokdokdok agent before you riddle 'em with bullets.
>>
No. 523983 ID: a611d6
File 137364648093.png - (29.81KB , 1000x700 , 5.png )
523983

The party's crossbows are already loaded and ready. Io stands by the entrance and scans the town below.
Io: "I can hear sirens in the distance, though I think we're in the clear for now. Still, let's not waste any time."

The party scours the room, finding everything is pretty much where they left it. Nobody is hiding here, and the gear they left in the airship is still in the big crate where they left it.

Simon: "Okay, coast is clear. Let's barge into the cockpit now!"
Karsci: "Wait, hold on."

Karsci takes the Dok^5 agent's dagger and sticks it through the lid of the smaller crate, creating an improvised INPENETRABLE DEFENSE SHIELD

Karsci: "There we go, instant shield! Here you go Simon, this might stop a darter round from entering your face. Maybe. It might just give you splinters."
Simon: "Ehh, I've worked with worse odds."
Slater: "That looks a little unwieldy Sir."
Karsci: "It's just a temporary solution to our 'How to avoid getting shot dead' problem."

Karsci uses one of the pirate daggers Simon was carrying to do the same to the large crates lid to create an even more cumbersome INPENETRABLE DEFENSE SHIELD Mk. II, which he will use.
>>
No. 523984 ID: f5680f

>>523983
Alright, shields up and others behind the shield-carriers or sides of the door. Then open that cockpit and be ready to shoot.
>>
No. 524051 ID: 7719b2

>>523984
Do this, but first close the bay door a little more than halfway, and have Slater keep an eye out in case someone tries coming through.
>>
No. 524686 ID: a5d4fb

>>524051
Send Slater to the exterior of the ship to begin blowtorching the cables. We need to escape in a hurry when shit hits the fan.
>>
No. 524919 ID: 849089

enter with a fearsome battlecry.
>>
No. 525019 ID: a611d6
File 137404789724.png - (21.21KB , 1070x800 , 6.png )
525019

Slater makes sure the aircraft is no longer tethered to the dock by cables. It begins to drift away slightly, but isn't gonna go far unless they activate the cockpit controls.

Slater and Io than stand to the sides of the cockpit door.

Karsci and Simon barge into the cockpit. There's a Dokdokdokdokdok agent in fancy armor cutting wires in the cockpit controls with a long knife. As soon as the door opens he swerves around with the reflexes of a mantis and fires an explosive dart at the breaching pair of heroes.
>>
No. 525020 ID: a611d6
File 137404821289.png - (9.73KB , 400x350 , 7.png )
525020

Karsci: "SZAR!"

Karsci's shield takes the brunt of the force, but disintegrates almost completely. He feels a lot of pain in his arms and drops his Plasma baton.
>>
No. 525022 ID: bf54a8

SWAP simon take point now and counter attack.
>>
No. 525062 ID: a23afd

Open fire!
>>
No. 525064 ID: a5d4fb

Get Slater back in here STAT!
>>
No. 525450 ID: be12d3

>>525020
shit. going in fists flying was a shitty idea.
the best plan now is to stick together and outwit the bad guys.

that guard still has explosives on him, and thanks to the wonders of perspective, we know he is the only one in the cockpit. we need to get out and close the door now, and check on karsci. poor guy has a broken arm im bet.


if we want to get this guy, we need simon(or anyone carrying a explosive bolt and an automatic arbalest) to load such a shot and open the cockpit door again in such a way that no one will be standing in the doorway. yell to get the guards attention to fire again. this time, the guard shoots his final round, but it will miss entirely, hitting only the cargo bay wall. then we shoot him with a taste of his own medicine.

oh, if anyone has any medical treatment history, now would be a good time to speak up.
>>
No. 525451 ID: ec3d24

Maybe if we close and reopen the door we'll find the chocolate salesman instead?
>>
No. 525549 ID: 4a20fa

>>525022
That.
>>
No. 526267 ID: a611d6
File 137447558966.png - (24.78KB , 1100x800 , 8.png )
526267

Karcsi quickly withdraws, clutching his injured arm.

Io: "Karcsi, are you okay?"
Karcsi: "Hnnn, just keep watching the door Adhara. Simon, Slater, you have to take him out."

Simon: "I'm on it"
Simon begins to reloading his crossbow with explosive rounds, but it takes a short while to replace the magazine.

Slater readies his darter. Just then there is a clinking noise followed by a hiss and a cloud of smoke leaking through the bottom of the door.
>>
No. 526270 ID: a23afd

Smoke grenade. We're boned. Leave the door closed and everyone get away from it.

We want to lure him out, and not shoot explosives at the console.
>>
No. 526275 ID: a5d4fb

Hmmmrrrrr. This isn't working. Even if we do get the aircraft, we'll have to deal with the broken controls. We need another way out of here. Why don't we ditch the plane and book it to an air taxi station?

If that's a stupid idea, then hide behind the door, open the door, pause, kick a box in front of the opening, pause, and close the door again. To bait the explosive.

Then evacuate everyone except Slater, who doesn't breathe. Get the others working on finding another way out of here and/or repelling other Dok agents. Send Slater into the cockpit with the second IMPENETRABLE SHIELD, explosive dart gun, and Karcsi's dagger. We're goin' in for the kill.
>>
No. 526332 ID: a5d4fb

>>526275
>>526275
Alternatively, get Slater with us, make sure we have the vacuum ore, find an air taxi and hijack the craft once we're clear of civilization. We can drop off the pilot at a nearby village, or something. Just get us a new craft, because this one is holding us back.
>>
No. 526772 ID: a611d6
File 137464662462.png - (19.02KB , 1000x800 , 9.png )
526772

Simon finishes reloading his crossbow.

Slater: "Sir, there's smoke!"
Karcsi winces and grunts in pain as he accidentally tries gesturing with his damaged arm.
Karcsi: "Aaargh, smoke grenade, keep your distance from the door! Ow ow..."
Io: "Should we run? Maybe there's another way off this island?"
Karcsi: "I don't know Adhara, we might run into more of these guys. He could have already called for backup."
Simon: "Wait, I have an idea. Slater, use these."

Simon hands Slater his Auto Arbalest loaded with a trio explosive bolts and his IMPENETRABLE DEFENSE SHIELD.

Slater: "This is a big crossbow Sir, I don't know if I can use it with one hand!"

Simon carefully opens the door, standing as far as he can from the opening.
Io whispers to Simon, gripping her crossbow more tightly.

Io: "Be careful!"
Everyone quickly falls silent as smoke pours from the open corridor. Simon then gingerly kicks a crate in front of the door. It falls over with a thump, and is almost immediately detonated by an explosive bolt. Simon staggers backwards but is mostly unhurt. Barely a second after the explosion he hears the clicking of a crossbow reloading coming from the cockpit.
>>
No. 526776 ID: a23afd

>>526772
Forget the shield. Shoot back while he's reloading! Aim for the floor, to disperse the smoke. Then literally anyone else can shoot the guy with whatever weapon is loaded.
>>
No. 526777 ID: a82464

>>526772
Sounds like he's got more ammo than we thought. Simon, can you wrap a book in your robe and toss it behind the box as another move of trickery? He won't fall for box - box, but he might fall for box - loose clothing.
>>
No. 526778 ID: 1b8510

>>526772
Wait, I've got an idea. We have a can of oil, correct? And a blowtorch? This aircraft is full of explosive gas.

Maybe there's a way we can eliminate all several of our problems at once here. LITE IT UP 'N DON'T LOOK BACK

Let's just hijack one of the vehicles the Dok used to get here!
>>
No. 526779 ID: a5d4fb

>>526776
Seconding the sane person
>>
No. 528588 ID: a611d6
File 137498867869.png - (9.93KB , 700x700 , 10.png )
528588

Slater: "I hear more darts being loaded Sir."
Simon: "Crud. Okay guys, this is too risky. Let's cut our losses and burn the airship down."
Slater: "Sir, I don't think that's a very wise course of-

Io: "Oh for the love of- JUST SHOOT HIM"

Slater jolts and fires the explosive bolt through the corridor, hoping to maybe hit the guy or at least dissipate the smoke. The smoke moves a little from the shockwave, but it remains hard to see.

Io: "Did you get the bastard?"
Slater: "I don't know, I still can't see Ma'am."
>>
No. 528593 ID: a23afd

>>528588
Ask him if he's still alive. Then shoot him again.
>>
No. 529545 ID: a5d4fb

>>528588
Not likely that we hit him. Back off from the doorway and wait with bated breath for a beat, then kick another box in front of the door. He's bound to fall for it again after the wits-shattering explosion.
>>
No. 530100 ID: 30187e

>>528588
say something to Io along the lines of 'we have no time! everyone off the ship!'
but very quietly tell the others to follow your lead and do what you do

open the entrance door, and then everyone tramp your feet in place (loud at first, then quieter) as if you all left the airship, then have everyone quietly hide in the the big grey doors room and see if the soldier is drawn out by your 'leaving'. when he turns the corner EVERYONE SHOOT THE BASTARD
>>
No. 531505 ID: a611d6
File 137566666785.png - (17.35KB , 1000x800 , 11.png )
531505

Simon whispers quietly to his comrades
Simon: "psst, okay guys lets pretend to leave and nab him when he checks"
Io: "simon do you think he'll fall for-"
Simon: "WE HAVE TO GET OUT OF HERE NOW, RETREAT EVERYONE"
Simon stomps his feet to make it sound like he's leaving. Karsci does the same, and Slater... doesn't have feet.

Io aims her crossbow at the door. Nothing happens for a while. Karcsi put his ear side of his head against the wall. He hears the faintest of footsteps.
>>
No. 531514 ID: 1b8510

>>531505
Karsci: Silently alert the others to the soldier's movement
Io: Fire the shit out of that crossbow as soon as you possibly see that dirty head of his
Simon: Don't fart loudly
We got this guys, just stay calm and don't miss.
>>
No. 531653 ID: fa0e66

Holy shit this quest is back. I fucking loved this story back in the day. Welcome back Ed!!!
>>
No. 531706 ID: a23afd

>>531505
Be patient, be silent. Pop him when you see him.
>>
No. 531835 ID: a611d6
File 137576610866.png - (28.95KB , 1000x900 , 12.png )
531835

Karsci nods his head to the rest of the party, and they all collectively hold their breath as they silently wait for the agent to appear.

As soon as the agent emerges from the smoke, Io fires. As the heavy bolt splinters armor and stony flesh, the agent recoils in pain and drops his katana. He staggers, but maintains control of his explosive darter.

Simon manages to reduce volume of his incoming fart to a low poot. He is rightfully proud.
>>
No. 531837 ID: a23afd

Slater, Simon, fire! Karski, see if you can grab your shock baton again with your uninjured arm and smack him one after the others have shot him.
>>
No. 533336 ID: fa0e66

Wait, we don't have to outright KILL this guy. We should try to keep our body count low. Simon, DIVE the fool, and knock the gun out of his hand! Pin him down! Io, get to the control room and lift off, STAT!
>>
No. 533337 ID: fa0e66

>>533336
Slater, dive the aggressor with Simon. We need all the bulk we can get. Karsci, try to close the hatch and lock it shut if possible.
>>
No. 534067 ID: a5d4fb

>>533336
>>533337
What's to stop the aggressor from pulling the trigger right under their bodies? Simon/Slater, shoot his arm before he pulls the trigger again!
>>
No. 534250 ID: a611d6
File 137645260058.png - (27.05KB , 1200x800 , 13.png )
534250

Simon immediately leaps at the agent before he can level his crossbow and fire, with the injured Karsci not far behind to put his weight on the matter.

The falling agent reflexively fires, but the bolt only hits the ceiling and doesn't cause much harm aside from a few flying splinters.

Io tries to squeeze into the cockpit, but the tussling trio keep getting in her way. The agent seems to be pinned pretty well by the combined portliness of Karcsi and Simon. Despite this fact coupled with the painful injury he sustained, the agent still struggles.
>>
No. 534251 ID: bf54a8

smack him in the head a few times
>>
No. 534256 ID: 96c896

>>534250
Get the shock baton, and smack him a few times with it!
>>
No. 534259 ID: cf49fc

>>534250
Jab your finger into his wounds! KISS HIM TO THROW HIM OFF!
>>
No. 534418 ID: a5d4fb

Somebody lock the damn door before any more of them get in!
And Io, amind the confusion of the sloppy makeouts, get into the cockpit any way you can, and try to initiate a launch sequence. We need to book it.
>>
No. 535555 ID: 795a1e
File 137688269324.png - (24.11KB , 1200x1000 , 14.png )
535555

The determined agent struggles aggressively, forcing Simon to act on instinct to try and subdue his foe as quickly as possible: He plants a big ol' smooch on the agent's visor.

Admittedly not the best idea Simon's had, but the still the sheer grossness of the smooch causes even the elite Dokdokdokdokdok operative to freeze in terror.

Io slams the outer door shut and utilizes the sudden pause in combat to slip into the cockpit. The controls took a good stabbing, and she's not sure if she can fly the ship safely.
>>
No. 535571 ID: bf54a8

just put it on AWAY FROM HERE, io. can figure out the rest later.
>>
No. 535576 ID: 96c896

>>535555
Io: Surely there are some manual controls? Lacking that, open up the panels to see what wires got cut. Maybe we can repair it real quicklike.

Everyone else: disarm the dokdokdokdokdok and restrain him in some manner. Possibly by having Simon sit on him. Start interrogation by asking him why he wants the world to be destroyed so badly.
>>
No. 535852 ID: 64a095

>>535555
Get Slater into the cockpit to make sweet love to try and fix the terminal. He's literally made of what's inside that box, and his reproductive process hinges on a knowledge of intricate mechanics.
>>
No. 536782 ID: 795a1e
File 137723831375.png - (9.71KB , 600x400 , 15.png )
536782

>>535576
Simon and Karcsi manage to relieve the agent of his crossbow. Simon: "Alrighty guy. I'll cut you a deal, tell us why do you guys want to let the world get blown up so badly and I'll tell you why I tried to make out with you."
Karcsi: "You better answer him, I want to know why the hell he did that too."
Unfortunately the agent remains silent, though he seems to have given up on struggling. He's still bleeding pretty bad.

Io and Slater examine the control panel. It looks like the agent mostly cut around the steering wheel. The cockpit's panel would have been difficult to remove, but fortunately Slater has his trusty wrench to assist. The pair uncover the internals of the control panel, revealing a bunch of severed wires and a smashed bit of electronics of uncertain use.

>>535852
A Clockwork's instinctual knowledge is useful when making a wee brat Clockwork, but pretty dissimilar from pretty much everything else. It's not even sufficient for a real medical license.


>>535571
Io considers just punching the throttle and flying the airship right off, despite the damage. It looks like the steering wheel is mostly undamaged anyways. Should she risk it?
>>
No. 536785 ID: 64a095

>>536782
First things first. Blue wire connects to blue wire, red wire connects to red wire, and black wire connects to black wire.

Look at the control panel. What buttons lie directly above that snapped circuitry?
>>
No. 536786 ID: 96c896

>>536785
I agree with this.

Actually, don't reconnect the wires until you know what they do. This might be a good time for Io to go out and get the mechanic to help. By force if necessary.
>>
No. 536801 ID: 4a20fa

>>536785
That.
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