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File 128992818451.png - (195.00KB , 750x750 , dq301.png )
256968 No. 256968 ID: bf1e7e

>Previous Threads:
>http://tgchan.org/kusaba/questarch/res/509508.html
>http://tgchan.org/kusaba/questarch/res/18085.html
>http://tgchan.org/kusaba/quest/res/76892.html
>http://tgchan.org/kusaba/quest/res/118492.html

It is a deep, empty place; and music is playing
Expand all images
>>
No. 256969 ID: 5dc653

open your eyes, see music source.
>>
No. 256970 ID: 8092e6

Get up ven! no time to be lying around.
>>
No. 256971 ID: bf1e7e
File 128992870353.png - (180.97KB , 750x750 , dq302.png )
256971

>>256969

You open your eyes. It looks like the music is coming from a small box in front of you.

You feel extremely groggy.
>>
No. 256972 ID: 5dc653

roll onto shore.
>>
No. 256973 ID: 365adf

>>256971
Get ye MUSIC BOX.

Stand up and make sure you are fully functional.
>>
No. 256975 ID: f82d85

Stand up, check out music box.
>>
No. 256976 ID: 8092e6

investigate the music box
>>
No. 256980 ID: c99f30

>>256971
Examine music box. Is the tune familiar?
>>
No. 256984 ID: 1322fe

hum along
>>
No. 256986 ID: bf1e7e
File 128993265985.png - (157.11KB , 750x750 , dq303.png )
256986

>>256980
>>256984

You hum along with the music from the box. It IS familiar!

>>256973
>>256975

You reach out to take the box.

==>
>>
No. 256987 ID: bf1e7e
File 12899327043.png - (132.56KB , 750x750 , dq304.png )
256987

>>256986

>==>

>*clack*

==>
>>
No. 256988 ID: bf1e7e
File 128993274171.png - (154.87KB , 750x750 , dq305.png )
256988

>>256987

>==>

The music has stopped. Someone is here.
>>
No. 256989 ID: b794fa

be ready for them to turn into a robot.
>>
No. 256993 ID: 1322fe

Stare at them awkwardly
>>
No. 256995 ID: fd6d7e

Prepare to defend the music box. I mean yourself.
>>
No. 256996 ID: 10c20a

Ask the other Indahl who they are
>>
No. 256997 ID: bd7a2a

Ven hug Nev.
>>
No. 256998 ID: 2563d4

>>256988
Say hi to Nev.
>>
No. 257000 ID: 8092e6

>>256988
say hi to him/her
>>
No. 257017 ID: b9bd4f

>>256988
Say hello. Ask who s/he is. Introduce yourself.
>>
No. 257142 ID: bf1e7e
File 128996139072.png - (90.87KB , 750x750 , dq306.png )
257142

>>256998
>>257000
>>257017

You crawl up out of the water and say hello to Nev. He stands up and puts the music box into his bag.

You introduce yourself as Ven, and he politely returns your greeting.
>>
No. 257143 ID: d33b8f

>>257142
So he IS Nev, interesting...

Ask about where you are...
>>
No. 257147 ID: 2563d4

>>257142
Quickly.

You must repopulate the Indahl race.


Well? Get to it.
>>
No. 257148 ID: a4b4e3

Tell him you thought he was just a fairy tale. Ask him if he brought you here, or where you are if he did not.
>>
No. 257149 ID: 8f17f0

>>257142
What are his markings?
>>
No. 257157 ID: a09a03

Ask how you got here.
>>
No. 257158 ID: 8092e6

you should brofist him.
>>
No. 257176 ID: 5a2e05

Ask him man what.
>>
No. 259479 ID: bf1e7e
File 129062535820.png - (96.29KB , 750x750 , dq307.png )
259479

>>257149

It looks like his clan symbol is a little squiggly line and a dot.

>>257143

He says that you're in the depths.

>>257176
>>257148

Nev Shrugs.

>>257157

He says that you crawled halfway up out of the water on your own and then stopped there. He doesn't know how you got there, but he saw you as he was passing by.
>>
No. 259484 ID: 2563d4

>>259479
You were under a drooling dreamworm. Politely poke Nev to check he's not a hallucination.
>>
No. 259487 ID: a4b4e3

>>259479
Ask him about the music box.
>>
No. 259497 ID: 3416ec

Ask if you're a robot.
>>
No. 259518 ID: 1854db

Well, we're kindof barraging him with questions. Let him talk a little on his own.
>>
No. 260408 ID: b6c6fc

is this the same place where you were at the very beginning of deep? or is this a new cave?
>>
No. 269407 ID: 180ec2

How do you know who he is if you have lost your memory?
>>
No. 269424 ID: 0b2a05

Ask him if he knows where civilization is.
>>
No. 269994 ID: b3a517

>>269407
>>269424
Don't Necro, please. It makes us sad.
>>
No. 284444 ID: 4b0cf3

hug Nev
>>
No. 284454 ID: 7d8cf7

>>284444

Stop getting my hopes up, please.
>>
No. 284511 ID: bf1e7e
File 129876383563.png - (91.18KB , 750x750 , dq308.png )
284511

>>259484

You aren't sure of a way to politely poke someone!

>>259487

He says that the music box is the most important thing that he has. It is a gift for the muse.

>>259497

He asks what a robot is.

>>260408

This place seems oddly familiar somehow, but you can't remember having actually been here.

>>269407

...that is confusing. You don't remember having ever met another Indahl, you aren't sure how you knew who he was!

>>269424

He says that, seeing as how you are in the depths, civilization must clearly be up.
>>
No. 284515 ID: 701a19

>>284511
Might as well take him with you. Or have him take you with him.
>>
No. 284517 ID: 2563d4

>>284511
So, uh, is he returning to civilisation himself, and does he mind if you tag along, what with being lost and everything?
>>
No. 284518 ID: 7d8cf7

I'm happy to have been wrong!

Ask about his search for the muse and if you can maybe tag along.
>>
No. 284559 ID: e3f578

>>284511
>know his name
I was about to say twin brother/clone but you two have different clan markings I think, but then I realized the more competent answer is that you're racist against your own people and think you look all the same. Even between genders. Thus, you see your reflection and then think he is just flipped you.
of course, lets just ask if he could have a twin sister
Ask him if he wants to go on a magical adventure with you. It's pretty lonely out here as you try to get out of these depths. Who knows, we might find a few totally hot muses along the way.
>>
No. 284573 ID: bf1e7e
File 129877326917.png - (171.55KB , 750x750 , dq309.png )
284573

>>284517

He says that he doesn't mind if you tag along, but he isn't heading toward civilization. The muse's temple was long ago lost to the depths, and he'll need to go down to find it.
>>
No. 284577 ID: 2563d4

>>284573
That still beats being completely lost unless this is some crazy one-way suicide journey.
>>
No. 284578 ID: 70d9eb

Let's go find the muse's temple with our bestest big bagel booty buddy Nev. Ask him who the muse is, and what the temple looks like.
>>
No. 284777 ID: bf10e8

Yeah following seems the smartest thing here. Mind you this might just be another Acid trip messed up nightmare time but who knows?

Explain your situation a bit:You're not quite sure how you got down here, or a safe route back out. If he knows of one it'd be lovely if he shares...and yes I know 'up leads out' but it's more complex then that in a maze of caves pitfalls and hungry abominations you know?

Though on that thought lets ask what he's planning after the Muse visit.
>>
No. 284778 ID: 917741

Wait so the depths are getting deeper? Color me intrigued.
>>
No. 284816 ID: 180ec2

It may be important to inform him that you are suffering from memory loss. We don't want to not be told something important because we would already be expected to know.
>>
No. 284847 ID: bf1e7e
File 129885590466.png - (141.34KB , 750x750 , dq310.png )
284847

>>284578

You don't need to ask Nev about the Muse. Everyone knows that the wounded matron is the goddess that found the Indahl when they were a weak, fledgeling race unfit for survival in the world; and then sacrificed her own eyes, one of her hands, and even her ability to grant inspiration in order to give the poor people the gifts they would need to survive.

The Indahl constructed a Temple to house her weakened form out of gratitude, but it was lost to the depths long ago. She is believed to sleep there still.

>>284778

Of course! As time goes by, the 'depths' creep ever upward, forcing the civilized people of Khamon to uproot themselves and move their settlements to avoid the things which dwell in the depths.
>>
No. 284848 ID: bf1e7e
File 129885594636.png - (135.66KB , 750x750 , dq311.png )
284848

>>284777
>>284816

You turn to ask Nev a question, but it looks like he has already continued on without you!
>>
No. 284849 ID: 4e6eaf

>>284848
well hurry up!
>>
No. 284850 ID: 3416ec

Stop dawdling and go catch up!
>>
No. 284852 ID: 70d9eb

>>284848
Stop being so daydreamy, Ven. Expose your slimy belly and slide on it to catch up to Nev. Or just run.
>>
No. 284861 ID: bf1e7e
File 129885812942.png - (125.82KB , 768x768 , dq312.png )
284861

You hurry after Nev, running out of breath shortly and alternating between walking and jogging for several hours. Suddenly, the tunnel opens up into a large cavern!
>>
No. 284862 ID: 4e6eaf

>>284861
you think that you can help him up?
>>
No. 284863 ID: 180ec2

Don't just stand there, save him! After that, though, examine the statue of the hand holding a gear, and compare the gear to your own.
>>
No. 284864 ID: 70d9eb

>>284861
How did he even fall off there? Walk carefully and check the ground for ice or anything slippery while you go to grab Nev and haul him up.
>>
No. 284900 ID: 6044f5

He's not going up. He's going down. That's the temple below you. Either that or an awesome building that you absolutely must check out.
>>
No. 284945 ID: 29fbe3

>>284861
For whatever reason he's fallen off that ledge, let's just assume it wasn't intentional. Better get him up while we still can!
>>
No. 285014 ID: 3d7a30

hey is that an enormous indahl hand holding a gear down there?
>>
No. 285038 ID: 176570

>>284861
Better help him up, dont want him to fall.
>>
No. 285042 ID: 4b0cf3

judging by his face, I don't think that was intended, so help him up
>>
No. 285161 ID: 07337a

Yes, help him up as quickly as you can.
>>
No. 285197 ID: bf1e7e
File 129894899566.png - (156.83KB , 750x750 , dq313.png )
285197

You hurry forward and help Nev back up onto the path.

He thanks you, and says that he is glad you decided to tag along instead of standing around spacing out.

The giant statue of an Indahl Hand holding a gear is below you. It looks like it was carved directly from the ground.
>>
No. 285198 ID: 221021

Pull out your gear, and hold it up like the statue.
>>
No. 285199 ID: 07337a

Ask him how in the crap he managed to nearly fall into the VERY OBVIOUS PIT.
>>
No. 285206 ID: bf1e7e
File 129895153566.png - (200.72KB , 750x750 , dq314.png )
285206

You decide to check out your gear in comparison to the one on the statue.

It looks ... different now. Enticing. It seems to pull at something within you, somehow...
>>
No. 285207 ID: 15b51b

Ask nev what the fuck.
>>
No. 285208 ID: 221021

Ask Nev to look at it before it drives you crazy. Then poke the center of it.
>>
No. 285209 ID: 75d7a9

yes, ask nev if it's freaking out to him too. if it is then the sacred gear is reacting to the sacred statue.


in before you turn into a robot again.
>>
No. 285221 ID: 07337a

Okay, something's clearly not right with that gear. Probably. Anyway, the question still remains how one manages to accidentally fall into a very obvious pit.
>>
No. 285227 ID: 70d9eb

I'm sure Nev already feels very silly about almost falling into an obvious pit, I don't think we should bring it up.
>>
No. 285278 ID: 15b51b

I meant ask him what the fuck with regards to the gear.
>>
No. 285342 ID: 2563d4

>>285206
Press it against your chest.
Nothing bad could possibly happen.
>>
No. 287127 ID: 4b0cf3

GOTTA MOVE THAT GEAR UP
I mean STOP LOOKING AT IT OR YOU'LL DIE OR SOMETHING
>>
No. 287172 ID: 8092e6

>>285206
you should lick it. LICK IT.
>>
No. 288143 ID: 4b0cf3

poke it with a stick
come on, you know you want to
>>
No. 291264 ID: bf1e7e
File 130124954988.png - (126.26KB , 768x768 , dq315.png )
291264

>>285207
>>285208
>>285209

Nev looks at it and shrugs. He says that it just looks like a really weird gear.

>>285342
>>287172

The odd pulling feeling continues, but there are no additional effects from fiddling with the gear.
>>
No. 291265 ID: 180ec2

Examine the giant statue. Compare your gear to it.
>>
No. 291268 ID: 70d9eb

Continue on down, making sure Nev doesn't fall to his death.
>>
No. 291272 ID: 2ab266

is that flat structure a building of some sort? is the light good enough to see what is down there from where you are?
>>
No. 291278 ID: bf1e7e
File 130125443255.png - (114.53KB , 750x750 , dq316.png )
291278

You continue down the path. The statue of a gear appears to have the same general shape as yours, but lacks the strange swirling pattern of an unknown material.

The path circles around the edge, coming down into a small village in the base of the dark area. The village continues behind you, and off to the right is a small cavern near the gear statue.

Nev seems interested in the large building in the back, he says that it looks like a Temple. He is sure that the way to find the muse will be there.
>>
No. 291279 ID: 2563d4

>>291278
Well since Nev is the one with the plan and we're otherwise just wandering aimlessly, follow on. ==>
>>
No. 291281 ID: 8092e6

>>291278
Enter the building, see what's inside.
>>
No. 291284 ID: 70d9eb

Oh man there might be a bucket of water over that door you better tell Nev to be careful when opening it.
>>
No. 291285 ID: 1854db

Maybe we should check the houses to see if anyone lives here first.
>>
No. 291287 ID: 180ec2

Follow along, and keep your eyes open for anything that your gear might be compatible with. It looks like it may be something related to this temple, like an artifact.
>>
No. 291291 ID: bf1e7e
File 130125827765.png - (108.19KB , 750x750 , dq317.png )
291291

You approach the temple, and Nev rushes ahead and attempts to push open the door.

He doesn't appear to be making much progress.
>>
No. 291293 ID: 3416ec

Examine the other buildings. Perhaps they house a mechanism for opening the temple door?
>>
No. 291294 ID: 180ec2

Hold the gear up against the door, in case that does something.
>>
No. 291297 ID: 1854db

Poke at the gear design. Is it inset into the door, or just painted on?

You could also try helping Nev push, or try to move the door in other directions.
>>
No. 292578 ID: bf1e7e
File 130168648734.png - (84.86KB , 750x750 , dq318.png )
292578

Attempting to hold the gear up to the door has no effect, so you attempt to help Nev push the door open.

The door puts up some resistance, but ultimately yields.
>>
No. 292581 ID: 70d9eb

>>292578
I think that sign means it's the men's room, Ven. Go pick up the small rock by that bigger rock and follow Nev in anyway.
>>
No. 292582 ID: 2ab266

well you put all that effort into opening the door, all that is left is to go in
>>
No. 292583 ID: 8092e6

>>292578
Go in and look around.
>>
No. 292584 ID: 15b51b

Looks like Nev disappeared. Look around for him and notice that your surroundings changed.
>>
No. 292661 ID: bf1e7e
File 130169592004.png - (117.11KB , 750x750 , dq319.png )
292661

>>292581
>>292582
>>292583
>>292584


You pick up a rock and head into the building. This doesn't really look very much like you would expect a temple to. It looks like this place has been unattended for quite a while.
>>
No. 292662 ID: 2563d4

>>292661
Call out for Nev in your most plaintive eelperson cries.
>>
No. 292663 ID: 1854db

>>292661
Oh hey, a drawer. Open it and see what's in it.
>>
No. 292668 ID: 3416ec

Open that drawer.
>>
No. 292678 ID: bf1e7e
File 130169744391.png - (60.43KB , 750x750 , dq320.png )
292678

You check the drawer. It appears to have had a false bottom at one point, though it has rotted and broken away; revealing a strange key. You decide to take it with you.
>>
No. 292681 ID: 3416ec

>>292678
Good deal. Now go investigate that grid thingy on the other wall.
>>
No. 292684 ID: 1854db

Onto the puzzle.
>>
No. 292726 ID: bf1e7e
File 130170134154.png - (49.84KB , 750x750 , dq321.png )
292726

You pocket the key and head over to investigate the grid thingie on the other wall. It looks like some sort of clockwork device embedded into the door. The door won't budge when you push on it.
>>
No. 292730 ID: 221021

Oh, it's one of THESE puzzles. Press the buttons to see what they do.
>>
No. 292734 ID: bf1e7e
File 130170186897.png - (49.97KB , 750x750 , dq322.png )
292734

>>292730

You look over the panels and determine that the items marked '1,' '2,' '3,' and '4' are buttons.

You press button one, and the panels around it sink into the housing as a rhythmic, stuttered clicking sounds, and then rotate clockwise and settle back into place.
>>
No. 292736 ID: dad664
File 130170212018.jpg - (48.46KB , 750x750 , MYTHBUSTED.jpg )
292736

Press buttans until end result is this
>>
No. 292737 ID: b870d3

Push button 4 once then button 3 once, then 4 then 3 again. I think that gets the left corner and side pieces where they belong at least.
>>
No. 292738 ID: bf1e7e
File 130170248635.png - (50.06KB , 750x750 , dq323.png )
292738

>>292736

You aren't sure that mashing buttons at random is a good idea, you don't know what this does!

>>292737

You press the buttons in sequence.
>>
No. 292743 ID: e63234

agghhhh it's really probably not a good idea to put small sections of a sequence in until a whole solution is done! I think it should have started out 2231 instead, that would have gotten all the top tiles done and then the bottom rows probably could have been sorted with only 3 and 4's.
>>
No. 292744 ID: e63234

also that was not a suggestion for current solution
>>
No. 292755 ID: 78edaa

2 4 3 3 1 3 3 3 1 2
>>
No. 292810 ID: bf1e7e
File 130170752583.png - (50.11KB , 750x750 , dq324.png )
292810

>>292755

After looking over the keypad, you key in a sequence. A solid 'clunk' sounds.
>>
No. 292811 ID: bf1e7e
File 130170755784.png - (115.53KB , 750x750 , dq325.png )
292811

>>292810

The door swings open.
>>
No. 292814 ID: 3416ec

Enter yonder door.
>>
No. 292815 ID: 8092e6

PROCEED.
>>
No. 292818 ID: 1854db

Alright let's go through the main door first then come back and check the side door later.
>>
No. 292904 ID: bf1e7e
File 130171393506.png - (121.08KB , 750x750 , dq326.png )
292904

You proceed through the freshly-opened door and into a new room.

There are several things here!
>>
No. 292905 ID: 3416ec

Sure are a lot of things.

Examine the multi... thinged thingy in front of you.
>>
No. 292907 ID: dad664

>>292904
Read note hug contraption
>>
No. 292908 ID: 221021

Look at the paper and the poster, open the box, and mess with the thing in the middle!
>>
No. 292909 ID: 2ab266

you should check out the paper on the table in the back of the room first, see if you can make anything out
>>
No. 292920 ID: 8092e6

open the chest and see whats inside.
>>
No. 292921 ID: bf1e7e
File 130171516392.png - (125.73KB , 750x750 , dq327.png )
292921

The note in the back corner is written in some sort of bizarre, scratchy shorthand.

'It works!

After all this time, and all this effort, the basic functions of the box work. All that remains is to finalize the designs and the mechanical aspect will be complete. Unfortunately, my alchemical skills are still not sufficient. Successful use of the ore's properties will be absolutely critical if my plan is to function. But there is still time.

I have also located a nearby cavern, in which I will establish my secondary facility. My research leads me to believe that it is in the perfect orientation, very little excavation will need to be done. I hope for the Bzzer to begin construction within the next few weeks.

For the sake of the world -- M'

>>
No. 292924 ID: 6b2b68

>>292921
Turn around, Greet Telwis.
>>
No. 292925 ID: 1854db

>>292921
Check inside the box.
>>
No. 292928 ID: 70d9eb

>>292921
Kick open that box with your massive lower body strength.
After that check to see if it's locked and if the key fits.
>>
No. 292930 ID: 8092e6

drop kick that chest and pop it open
>>
No. 292932 ID: 2ab266

check the chest, look for loot
or anything i guess
>>
No. 292940 ID: bf1e7e
File 130171639294.png - (101.60KB , 750x750 , dq328.png )
292940

You decide not to kick the chest, it looks pretty solid and you would probably hurt yourself.

You open it, though. There are some weird metal tubes, some small bundles of wire, and what looks like a box of assorted gears and other small clockwork parts. None of them resemble your gear in any significant way, however.
>>
No. 292944 ID: 2ab266

well if none of it looks useful for the moment, might as well inspect the contraption in the middle of the room
>>
No. 292945 ID: 70d9eb

Check out the contraption in the middle, maybe you can make a sweet-ass potion.
>>
No. 292961 ID: bf1e7e
File 130171770449.png - (121.67KB , 750x750 , dq329.png )
292961

You look over the contraption in the middle.

It looks like some sort of weird music box. There a lot of extra bits in there that you aren't sure what they're for.

There is a small hole on the side.
>>
No. 292963 ID: 70d9eb

Take a piece of wire and poke it into the hole.
>>
No. 292994 ID: 1854db

Look into the hole.
>>
No. 293030 ID: fa517c

will our new key fit
>>
No. 296028 ID: c9ee57

Stick the key into the whole, twist it.
>>
No. 298314 ID: bf1e7e
File 130351349171.png - (116.39KB , 750x750 , dq330.png )
298314

You insert your key into the whole and twist it. It fits securely, though the turn is a bit awkward. It seems like the mechanism is fairly old.
>>
No. 298315 ID: bf1e7e
File 130351358421.png - (115.72KB , 750x750 , dq331.png )
298315

>>298314

The machine begins to operate, the tiny hammers on the top moving up and down and rhythmically striking the metal tubes. Each produces a very faint sound when it is struck. The sound is too faint to make out clearly.
>>
No. 298319 ID: 180ec2

Put your ear up to it and see if you can hear anything better. If not, look at the poster in the back. It looks like it describes the device.
>>
No. 298320 ID: 3416ec

So... did anything change? Any doors open? Any machines start?
>>
No. 298329 ID: 2ab266

Do the tubes in the machine match those you found in the box?

And yes, inspect poster.
>>
No. 298330 ID: bc2220

Can you fit some of the tubes in the box to the machine?
>>
No. 298331 ID: 40cb26

It probably just needs a good cleaning. Wiping it off dry may not be enough though, you'd need a proper cleaner or at least some water. Are there maybe any water sources nearby? Or if not... if the parts in the box are in better shape you could replace any bits in the machine if the box has the same. Risky though, it would be easy to mess it up and have no way know how to get it back.

Either way you'll have to be careful fixing this thing, but it seems important for whatever reason. What you do right now is examine the mechanisms and see what you can do with them without messing it up.
>>
No. 298333 ID: bf1e7e
File 130351499508.png - (111.59KB , 750x750 , dq332.png )
298333

A quick check of the poster in the back looks like it's a plan for up-scaling the device on the pedestal by an enormous amount. Unfortunately, you can't see just HOW enormous because the corner where the measurements are listed is torn away.

The tubes on the machine appear to be the same sort as the ones in the box, though they are all very slightly different sizes.

>>298320

The only machine that you know started was this one. If it did something else, it also did it somewhere else.

>>>298319

You CAN hear it better when you get close! You soon realize that you aren't even hearing it directly from the machine, it seems like the sound is emanating from the rock on which it is sitting!

Pressing your ear against the rock, you are able to make out that it is playing a song. You hum along with it, it is very soothing and familiar.
>>
No. 298337 ID: bc2220

>>298333
Is it the same song Nev's musicbox plays?

Put your ear to the ground in several places.
Does the sound definitely come from this rock, or could it be coming from somewhere else entirely and just resonate from it?

Try fitting some of the box's pipes on top of the machine's.
>>
No. 298342 ID: 2ab266

Check the base of the machine. Do the tubes continue on down through the rock, or is what you can see the entire machine?

In any event, get Nev and see what he makes of it.
>>
No. 298348 ID: 180ec2

>>298342
Also ask Nev if he knows the song as well, because you don't know where you know it from.
>>
No. 298353 ID: bf1e7e
File 130351787572.png - (87.95KB , 750x750 , dq333.png )
298353

>>298337

It IS the same song!

You can hear it from other parts of the room, but it's fainter. Almost like it's transferring down from the rock to the floor.

>Try fitting some of the box's pipes on top of the machine's.

The device that is striking the tubes is on top of them!

>>298342

It looks like it is just sitting on the rock. You are able to shift it by pushing against it, but it's pretty heavy.

>>298348

Unfortunately, you haven't seen Nev since you opened the door.
>>
No. 298354 ID: 2ab266

The pipes and machines and songs are cool and all, but,

you should probably find out what Nev is up to. Or if he is even still around.
>>
No. 298357 ID: bc2220

Nev can take care of himself. Actually, no, he likely fell down some ditch, but he's probably fine.

Either way, go back inside and investigate the doorway(?) next to the drawer.
>>
No. 298373 ID: 10c20a

Go back inside and check the other door
>>
No. 298389 ID: bf1e7e
File 130352297363.png - (149.03KB , 750x750 , dq334.png )
298389

You figure that wherever Nev is, he's probably fine.

You head back and push on the remnants of the other door, and it collapses inward. Heading into the next room reveals a big mess. Most of the floor is covered in tatters of paper, and there's a workbench on the far wall. It probably held a bunch of books and files in the cubbies underneath it, but it looks like whatever was in here was removed in a hurry.
>>
No. 298393 ID: 180ec2

Examine the writings in the heap.
>>
No. 298397 ID: 70d9eb

Check out that dilapidated wall that seems to have a hole on your right, and the papers near it.
>>
No. 298399 ID: 2ab266

It could not hurt to sift through those papers and see if they tell you anything.

What is that object on the floor to your left?
>>
No. 298421 ID: 1854db

>>298389
At some point it would be wise to *write down* the mysterious composition.
>>
No. 298444 ID: 180ec2

That reminds me, actually. Is that the same song that you found on that board a while back?
>>
No. 298450 ID: bf1e7e
File 130352907280.png - (160.01KB , 750x750 , dq335.png )
298450

>>298444

It is!

This pile of writings in the corner is a big stack of musical compositions, too. They're all very similar to the song, but they each have some minor variances and a bunch of notes. They were apparently being cross-referenced heavily.

However, one page in the pile is different.

They're coming more often, and they're different now. They appear to be almost frantic, driven more to reach some point in town than simply to attempt to slaughter wantonly as they typically do. Everyone else is confused, but I understand.

I don't think that they're completely mindless. I think that, somehow, they know what I am doing. And they are afraid.

The preparations for the lab at the site are well under way. Hopefully I will be able to move my work there before the attacks become too much for the guard to handle.

-M


>>298397

Most of the papers strewn about the room appear to be schematics for random clockwork Trinkets of no real significance.

>>298399

It looks like it is some kind of metal tube with some mechanisms inside. It doesn't look like it can do anything on its own.
>>
No. 298458 ID: 1854db

>>298450
Grab dat tube. If we could find any writing materials I'd suggest composing the correct music... Hey, what's that thing on the counter?
>>
No. 299864 ID: c9ee57

Check the thing on the shelf/counter.
>>
No. 646320 ID: eb5c78
File 143352116737.png - (159.08KB , 750x750 , dq336.png )
646320

>>298458
>>299864

The thing on the counter looks to be some sort of old, rusted tool. You aren't really sure what it's for.

You decide to grab the tube from the floor, but it's sort of bouncing around a bit. Everything is, in fact. You notice that some kind of vibration has been gradually building, and you almost feel like you can hear music.
>>
No. 646341 ID: f61b8d

Woooow, seventh-level necromancy! Whooo!

Put your ear to the floor. Also, make sure you're not under anything unstable or damaged.
>>
No. 646363 ID: e114bc

Time to leave, I think.
>>
No. 646412 ID: 9ddf68

HOLY SHIT, I'm I seeing this right? This quest is actually back?!

It could either be an earthquake or something probably just as bad, probably a good time to take what you have and leave.
>>
No. 646431 ID: 26e769

It's almost certainly that machine.

Go turn it off, see if that helps.
>>
No. 646503 ID: eb5c78
File 143356113331.png - (137.44KB , 750x750 , dq337.png )
646503

You listen at the ground, and it's definitely the same song that the machine was playing. And it's getting louder pretty quickly!

You decide to hurry over to try to shut off the machine, Feeling the vibrations through the ground and hearing the music fill the air. As you exit the room you were in, however, the vibration increases rapidly, throwing you off-balance!

There is a sudden, sharp vibration, and a sudden shock rolls through the ground. You hear a low rumble, and the ground goes still.
>>
No. 646505 ID: e114bc

>>646503
...I think something broke. Or something simply opened. Go look outside.
>>
No. 646614 ID: f4d940

Yeah, continue looking for something changed.
>>
No. 646694 ID: 26e769

Search for Nev. See if he's okay.

...or find out if he was ever there at all.
>>
No. 890354 ID: eef56a
File 153017021393.png - (314.85KB , 750x750 , AD0899E3-B83E-4889-94EA-F5DA3533A635.png )
890354

You lose your footing attempting to rush back to the other room, while the crashing sound and echoes of the song ring through your head. Your senses swim as time seems to slow to a crawl. You find yourself thinking back over everything that happened since you woke up ( https://tgchan.org/wiki/Deep )

You feel as though you have been falling for years, though even as you push yourself back to your hands and knees the dust is still settling. You look up through the doorway toward the room where you left the music device running.

But there isn’t anything there. Just a massive hole, and crumbling walls.
>>
No. 890356 ID: d887c0

>>890354
IT'S BEEN OVER THREE YEARS

Are you hurt? Did you break anything?
>>
No. 890370 ID: cb22c8

Can you see anything down the hole?
>>
No. 890395 ID: ad51b8

anyone else around you or are you by yourself right now?
>>
No. 890398 ID: 65b0da

YOU BROUGHT IT BACK I'M SO HAPPY!!!!

Look down hole. Don't get pushed.
>>
No. 890401 ID: 556258

Is the song still playing or is it stopping?
>>
No. 890406 ID: 4b8164

I was going to ask about Nev and if he was okay, but... looking back he seems to have up and vanished as soon as you got the door open. And the building changed too. Since the walls are crumbling, can you look outside at where that gear statue was? Is it changed?
>>
No. 890434 ID: 5fa661

Look UP before you check the hole, make sure there isn't any rubble about to fall on your head.
>>
No. 890438 ID: 166e1c

Get away from the edge. You don't know what structures are compromise, the least we can assume is that the further you are from the parts that already fall the safer you will be.
>>
No. 890466 ID: eef56a
File 153024978452.png - (586.43KB , 750x750 , dq339.png )
890466

>>890370
>>890398
>>890434
>>890438

There isn’t really a ceiling left, it looks like whatever happened here collapsed basically everything above you. There doesn’t seem to be anything in the hole, just a massive void of darkness that seems to go down forever.

>>890395
>>890401

There’s nobody else around, and the only sound you hear is a low, echoey rumble and crashing sounds echoing up from the hole. You think you may hear the song echoing up extremely faintly, but it’s probably just in your head.

>>890356

You may arguably have broken a lot of things, but none are parts of you. You are a bit sore and very disoriented, but don’t seem to have been hurt by your fall in any way.

>>890406

You decide to leave the building, which is easy as this whole side of the building isn’t really any more than rubble. The town certainly looks considerably more abandoned now, the buildings are all in a much greater state of disrepair than you remember them being when you lived here, but you aren’t sure how much of that is from the collapse that just happened or how much is just a factor of time and abandonment.

You go to look at the statue, which seems to have not fared particularly well. There is an inscription on it that you didn’t notice earlier, like most indahl art it seems to be dedicated to the Muse, the goddess that they say sacrificed parts of herself to save them when they were a fledgeling race. It stirs feelings of something important, like it should be drawing out memories that aren’t there to be drawn out.

The eerie silence of the town is suddenly broken by an echoing, rhythmic scratching sound. Listening more closely, it seems to be coming from the direction of the hole that opened up beneath the music box.
>>
No. 890467 ID: cb22c8

>when you lived here
...so, your amnesia seems to be getting better. Do you conveniently happen to recall an escape path out of here? That monster you fought earlier was supposed to be one of many down here, wasn't it...
>>
No. 890472 ID: b1b4f3

>>890466
You should probably find somewhere close to the exit where you can watch the hole without being seen. Just in case whatever's making that noise is hostile.
>>
No. 890482 ID: 166e1c

>sacrificed parts of herself
>memories that aren't there
Are you connected to this muse?

>rhythmic scratching sound
Something is climbing perhaps? You probable want to take a look at that, but from far away ready to run.
>>
No. 900627 ID: d387e3

>>890466
Do you have any vague memory of what the rest of the buildings were? Perhaps that could assist in scavenging for some supplies.

>Rhythmic scratching
I'd find a hiding spot, fast. The notes seem to imply that the dark things are attracted to the music box, and turning it on probably drew their attention.
>>
No. 915825 ID: e2dc7c
File 154632233828.png - (600.22KB , 750x750 , 54C2F88B-7947-483A-A647-E549CC843D90.png )
915825

>>890467

You ... aren’t sure how you knew that you lived here. Did you live here? You can’t really remember properly, you suppose you were wrong and it’s not like there aren’t memories to find, It’s like they’re locked away in your head, and sometimes you can see them, but you don’t know how to get to them.

>>890472

You find another wrecked building and tuck yourself into it to collect your thoughts about everything going on. You could stick your head out to peek at the caved-in building you were in before at a moment’s notice.

>>890482

You’re connected to the muse the same ways all indahl are, your hand and eyes are gifts from the muse’s sacrifices, and you never would have had the drive to complete your great works had the muse not sacrificed her wakefulness and gone into an endless slumber to grant the indahl the cleverness and inspiration to create!

The scratching sound gets steadily louder for a while, but then it suddenly stops

==>
>>
No. 915826 ID: e2dc7c
File 154632244229.png - (609.66KB , 750x750 , 97262BAE-6201-4BD8-A1C7-8444EF033ED2.png )
915826

>>915825

>==>

But then there is a sudden, echoing crash sound as if more of the building had collapsed into the hole!
>>
No. 915828 ID: fe4f01

is... is that a foot?
>>
No. 915830 ID: becba8

Spiky tentacle monster! Run!
>>
No. 915831 ID: b1b4f3

>>915826
Time to peek then run away.
>>
No. 915833 ID: cb22c8

That's sharp looking. And it seems like it has a long reach. Try to keep walls between you and it while you run away.
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