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File 127761828162.png - (11.71KB , 775x225 , kzyetchtitle.png )
199693 No. 199693 ID: e513f1

In the course of history, there are people who are special. Chosen by some unknown force, they carve their own path, achieving great things, or bringing the darkest plights upon the land.
Expand all images
>>
No. 199700 ID: e513f1
File 127761851263.png - (490.04KB , 7960x1000 , kzeytch1.png )
199700

((I WILL GET THIS EVENTUALLY))

One of these such people was just, well, for lack of a better term, "born" on a world called Muer. On Muer, magic students are often chosen in groups of 1-4 by a tutor, usually an elder mage wishing to pass on most of what he knows. There are 8 disciplines of these mages:

Evoking: Evoking is the art of creating something from nothing. Be it a ball of flames, a bolt of lightning, a spear, a shield, a large rock, evokers are the most adept at creating it. Their reach does not extend much beyond the simple creation and subsequent use of items and elements, for instance an evoker cannot create a magical shield because it is neither a thing nor an element. Evokers commonly wear red.

Enchanting: Enchanting is the art of change. Enchanters are most skilled at twisting things to their will. Their power extends to things like the simple mutation of bodies, the empowering of weapons with impossibly sharp blades, and such. Enchanters find it difficult to turn things entirely into something else, such as turning an enemy warrior into a butterfly or small blade of grass, but are fully capable of wrapping his insides around his head. Enchanters commonly wear yellow.

Altering: Altering is the art of, well, altering. They specialize in modifying the world around them. Pillars of rocks jutting out of the ground, trees being thrown around, and severe earthquakes are all signs of an alterer battle. Alterers find that their powers have little effect on living things, and as such have no access to the Enchanter's powers. Alterers commonly wear orange.

Eldritch: Eldritch magic is essentially black, or dark, magic. These mages have tapped into the horrors of L-space and now use them to increase their own power and influence. Often dealing with the soul, Eldritch have limited skill in mindscaping, but find their powers much more suited to the horrific mutation and enslavement of other beings. They are often very cruel. Eldritch commonly wear black.

Planescaping: Planescaping is the art of hopping to and from the infinite number of planes. They have very little access to offensive and defensive magic, beyond the scrolls, wands, and charms used for their own protection, making them essentially the explorers of the magic world. All planescapers dream of finding the perfect plane, one which is habitable and thriving, that the Wasten can then use to escape their barren homeworld, thus skyrocketing the Planescaper to fame and glory. It should be noted that the Wasten are idealists and not known for thinking ahead, and as such have missed the obvious flaws in this plan for quite some time. Planescapers wear whatever is most protective, color means little to them.

Mindscaping: Mindscaping is the art of the mind. Mindscapers are capable of literally entering a being's mind, and can use their powers to then wreak terrible havoc or help them cope with some terrible event in their life. This extensive knowledge of the mind also allows them to affect a victim's mind without being inside it, the simplest effect of which is the ability to simply cause them to explode, although the spells can be a lot more complex. Mindscaping also covers the art of illusions. Mindscapers are not commonly seen unless they want you to, but generally blue is popular.

Abjuring: Abjuring is the art of protection. They have very little access to offensive magic, but know much about it, for their spells are all to do with the defense against and reflection of malicious spells from other disciplines. Abjurers are capable of reflecting a spell directly back at the caster, or creating a magical shield, as previously mentioned. Abjurers are often peaceful, only fighting in self-defense, and the only real way to get killed by one is to attack it. Abjurers commonly wear green.

Transmuting: Transmuting is the art of transformation. They are able to alter the likeness and composition of anyone they touch, for example, the most commonly on-hand spell of Transmuters is Jol's Instant Puppifier. A transmuter can transform various parts of a person rather than a person as a whole, but is incapable of merely mutating them, as the Enchanter can. Transmuters are often prideful and impatient, and commonly wear purple.

As mentioned before, a boy (or was it a girl?) destined to change the world was born here. This boy's destiny is mostly blank, but it is certain that he is chosen by one of these elder mages as a pupil.

This mage could be an Evoker, or an Enchanter, or an Alterer, Mindscaper, or Transmuter. He could even be an Eldrith, however unlikely. This is your chance to make an impact on his life. Which is it?

> Please specify gender (M/F) and magic discipline (Evoking/Enchanting/Altering/Mindscaping/Transmuting/Eldritch).
>>
No. 199702 ID: 506441

male Mindscaper
>>
No. 199704 ID: f74f17

Male Mindscaper sounds alright.
>>
No. 199707 ID: 445c48

F Enchanting.
>>
No. 199709 ID: 51b7bf

>>199707
yes.
>>
No. 199715 ID: 1292e3

Male Mindscaper
>>
No. 199716 ID: ef6305

can we not of dio 2 electric boogaloo? try mixing it up a bit.
>>
No. 199717 ID: db0334

>>199716
>can we not of dio 2 electric boogaloo?

can you rephrase that in the form of something that makes sense
>>
No. 199718 ID: ef6305

>>199717
sure, we already have a male illusionist, why make another?
>>
No. 199721 ID: 445c48

>>199718
I'm not sure what you are referring to, not keeping up with many quests, but I see what you are trying to get at.

I voted for a Female Enchanter anyways, first off tits, second off, Magic Items are the best.

I don't like yellow though. What wears purple again? Transmuters? Nah.
>>
No. 199739 ID: e31d52

>>199737
>With regards to Wasten tits, keep in mind they are sterile!
>Implying this makes them any less attractive
>>
No. 199740 ID: 3f66d8

>>199721
He is referring to Eivr, more specifically Dio, its main protagonist.

As for Dio clones, Mindscaping is quite different from Illusionism, although it has some of the same powers. With regards to Wasten tits, keep in mind they are sterile!
>>
No. 199741 ID: 445c48

>>199740
>Implying that makes them less, not more, attractive
>>
No. 199776 ID: e0185f

>>199739
>>199740
Time-travel Shenanigans. Keep Mordre out of this!

Anyways: Femme Planescaper! Get that lady some Power Armor and she's set!
>>
No. 199792 ID: fc5f60

I'd like to see an enchanter, but I do not care about the gender, which ever is winning
>>
No. 199793 ID: 6a5a08

Male Eldritch.
>>
No. 199795 ID: a594b9

>>199776
Can't choose planescaper. Some of the described types aren't available.

I'll vote for Female Enchanter.
>>
No. 199833 ID: e513f1
File 127766504049.png - (38.27KB , 656x600 , kzeytch2.png )
199833

>>199792
>>199795
>>199707
>>199709

> You have chosen a Female Enchanter.
All genders are welcome in the Wasten magical society, mainly due to the fact that the females are a good head or two larger than the males.
As mentioned above, Enchanters are masters at mutating objects, such as endowing a blade with supernatural sharpness, twisting someone's organs into horribly convoluted shapes, or giving them extra body parts.

> Are you sure this is what you want?
>>
No. 199853 ID: 5ed4f7

yes.
>>
No. 199855 ID: d3dfb8

>>199833
Men with two penises to thrust deep and hard into both of our holes at once?

Fuck yes.
>>
No. 199856 ID: 8bdb6a

Mutations rock.
>>
No. 199857 ID: 8c0848

>>199855
and since we're sterile, we can do it all we want with no worries. Just pound away whenever we feel like it.
>>
No. 199859 ID: a594b9

>>199833
Meh, I guess.

>>199857
>>199855
Well this quest is getting weird quick.
>>
No. 199860 ID: d3dfb8

>>199857
What kind of male companion relationship are you guys hoping for?
Warrior? Cleric? Rogue?
I'm hoping for a big musclebound warrior.
>>
No. 199865 ID: d560d6

>>199860
...with two dicks.
>>
No. 199876 ID: 445c48

I don't know, but magic items are the best thing.
>>
No. 199882 ID: e513f1
File 127767303045.png - (435.95KB , 800x600 , kzeytch3.png )
199882

Yes, it was this girl's destiny to become an Enchanter. An elderly Enchanter chose her and two others as his pupils. First he taught them the lore of the realm, then he taught them their first spells.

Hers was...
> Cripple Limb: A blast of magical energy striking a limb (arm, hand, leg, or foot) will render it completely useless for as long as the mage can keep up the spell.
> Rupture Organ: The mage's touch will burst a nearby organ, causing massive internal bleeding. These include things like hearts, lungs, livers, and even the brain. There is a delay between casting and effect.
> Heighten Sense: Using this skill, the mage can instantly heighten one of their senses to double its effectiveness. It can only be cast on one sense at a time.

> Keep in mind that this choice will affect the types of spells you later unlock. In order to go down the other paths, you will have to first learn the most basic spells.
>>
No. 199884 ID: a594b9

>>199882
Cripple limb.
>>
No. 199885 ID: 4f6e37

>>199882
Rupture organ!
Organ rupturing!
>>
No. 199886 ID: 799545

cripple limb.
>>
No. 199887 ID: c2c011

>>199882
Rupture motherfucking organs bitch! We're gonna learn martial arts and be all like the Fist of the motherfucking North Star here.
>>
No. 199888 ID: a594b9

>>199887
It doesn't work like that. You have to remain in contact until the spell finishes. It's a grapple attack, not a touch attack.
>>
No. 199889 ID: c2c011

>>199888
Still quite a good move. And it gives us extra incentive to learn martial arts and become a decent melee fighter. I hate it when mages can't learn to fight hand to hand because of stupid universe rules.
>>
No. 199905 ID: 8bdb6a

Organ rupturing.
Nothing says 'fuck you' like making someone's brain explode.
>>
No. 200039 ID: e513f1
File 127768793865.png - (52.03KB , 800x600 , kzeytch4.png )
200039

...Organ Rupture. This was the first spell you ever learned, and an early sign of your preference to kill over disable. In order for your spell to be effective, you had to learn how to get in close, and quickly became an adept wrestler. When you learned this spell, at the 3rd lunar pass of the 3rd solar cycle, you officially became a mage.

When taken in as a pupil, you were given residence at the home of Jyel, your new mentor. It is there you are now, 2 solar cycles later, sitting on your bed. You can't sleep.
>>
No. 200040 ID: fc5f60

simple solution, rupture your liver.
you'll pass out in moments!
>>
No. 200045 ID: c4c313

>>200039

RUPTURE THE BED'S ORGANS!
>>
No. 200046 ID: a594b9

>>200039
Wander around outside.

Hey what's your name anyway?
>>
No. 200050 ID: 14efa5

go for a walk. maybe get a glass of milk.
>>
No. 200059 ID: 732129

Go get a glass of wine or something.
>>
No. 200173 ID: e513f1
File 127770561217.png - (32.85KB , 800x600 , kzeytch5.png )
200173

>>200046
That's a good question. What is your name?

>>200050
You get up and head out of your room for a bit of a walk. It should help clear your head.

Whoever you are.

Oh, wait. You're Tyrn. Tyrn Kzeytch.
>>
No. 200192 ID: d3dfb8

>>200173
Ok Tyrn. Lets learn some ranged spells so you can try NOT sucking horribly.
>>
No. 200201 ID: 445c48

Have you learned any magic besides RUPTURE?
>>
No. 200212 ID: c2c011

>>200173
Lets find master's spellbook and see if we can't get ahead a bit.
>>
No. 200317 ID: fc5f60

do you remember what you're supposed to be doing?

do that.
>>
No. 200374 ID: e513f1
File 127775298758.png - (26.13KB , 600x400 , kzeytch6.png )
200374

>>200192
>>200201
>>200212
Learning spells is not as easy as that! A new spell can take upwards of a whole solar cycle to learn. They're not something you take in in one afternoon. And if you don't keep them practiced, you could forget them entirely and have to relearn them.
The only kinds of spells you can learn in a day are combinations of other spells you've already learned.

>>200317
Sleeping.
>>
No. 200377 ID: c2c011

>>200374
Well if you find the spellbook you could see a bit more on what you have ahead of yourself and start preparing yourself for them.

Or just head out for a night out on the town with heavy drinking and then be unsure where and with whom you will wake up in the morning.

Or go out and murder some homeless people. Whatever you think sounds like the most fun.
>>
No. 200384 ID: a594b9

>>200377
>heavy drinking
She's a bit young for that apparently. Wander aimlessly instead.

Where can we go in this place you are in right now?
>>
No. 200401 ID: 6a5a08

Let's test your power. Find a bug and make its head explode.
>>
No. 200431 ID: 445c48

Lie down, count sheep, imagine rupturing them.
>>
No. 200522 ID: c2c011

>>200384
You're never too young to start drinking. Or murder hobos.
>>
No. 200643 ID: 7a28df
File 127779107646.png - (37.21KB , 800x600 , kzeytch7.png )
200643

>>200384
This is the top of the tower. The other two bedrooms here are the other students, Kal and Noka. They are probably asleep. There's also a staircase down to the main house and the master bedroom.
>>
No. 200644 ID: c707bd

sneak a peek at them, if they are asleep then leave, if one or both are awake too then party.
>>
No. 200650 ID: 445c48

>>200644
>If they are asleep, carefully slip into their bed.
>>
No. 200662 ID: a594b9

>>200643
Wander downstairs.
>>
No. 200722 ID: 7a28df
File 127780439996.png - (22.12KB , 800x600 , kzeytch8.png )
200722

>>200644
You go check on Noka first.

Huh, her door is ajar. That's odd. Usually she keeps it closed.
>>
No. 200723 ID: a594b9

>>200722
Take a peek in, see if she's ok.
>>
No. 200744 ID: 7a28df
File 127781152026.png - (65.90KB , 800x600 , kzeytch9.png )
200744

>>200723
You take a peek inside. It looks like she's aslee--
>>
No. 200745 ID: 7a28df
File 127781154584.png - (4.10KB , 800x600 , kzeytch10.png )
200745

OH HEAVENS I'M BLIND
>>
No. 200756 ID: 6a5a08

Probably a protection spell or charm in case creepers look into her room at night. Like you.
>>
No. 200757 ID: 193aa9

calm down, it's obviously a spell.
>>
No. 200763 ID: 7a28df
File 127782248220.png - (19.74KB , 800x600 , kzeytch11.png )
200763

((THAT WAS A BIG IMAGE))

You fall backwards with a loud thump, clutching at your eyes. You hear stirrings from inside the bedroom, and some mumbling.

>>200756
>>200757
Yes of course you knew it was a spell. It was obvious.

Look, it's already starting to wear off.
>>
No. 200764 ID: 193aa9

call out that you are sorry but her door was open so you were making sure she was okay.
>>
No. 200773 ID: 7a28df
File 127782398947.png - (46.84KB , 800x600 , kzeytch12.png )
200773

You are about to say some words when your vision suddenly clears a lot more, and you see something. A certain spiral something. It's telling you to stop saying words.

Your muscles suddenly seize up and lock in place, sending an electric jolt up your spine.

Inside the bedroom, you can hear the shifting of bedsheets, then silence.
>>
No. 200774 ID: 6a5a08

I think someone's been making demonic pacts for power.
>>
No. 200779 ID: e03cb8

can you overpower the lock up with raw power despite not knowing an exact counterspell? something must be wrong because a simple rune shouldn't have two different spells in it. brute force out of it and scrape up the symbol.
>>
No. 200796 ID: 7a28df
File 127782937340.png - (47.59KB , 800x600 , kzeytch13.png )
200796

>>200774
Noka is almost a solar cycle older than you! She knows a lot more spells. She also knows how to use runes.

That said, this particular setup is a bit-- arghfrghggh-- cruel. I mean, no one else really comes up here. Who is this even for?

>>200779
They're two different runes. One is on the wall above her bed and the other is on the ceiling above the door.
>>
No. 200797 ID: 701a19

>>200796
Shout "YOU BITCH! FIX THIS!"
>>
No. 200799 ID: 1ddc7b

well how long do they usually last, are you gonna be stuck on the floor until she wakes up?
>>
No. 200800 ID: 4f6e37

"Uh hi Noka how are you! I was wondering if you were up then your sigil things kind of blinded and paralyzed me so listen maybe help a sister out and wake up to fix this because oh god my nose itches and I swear I will rupture your organs where the sun does not shine come on you bitch help aaaah"
>>
No. 200801 ID: 4f6e37

Or if you can't talk either make yourself comfortable in your paralyzed state and see if you can get some shut-eye on the floor.
>>
No. 200807 ID: c2c011

>>200796
Probably to blind whoever walks in on her when she's doing some intimite private stuff. Tell her that you didn't mean to interupt and you would like your vision back. And that she should hang a sock or something on the door and close it firmly so people don't peek through it.
>>
No. 200810 ID: 7a28df
File 127783375479.png - (42.28KB , 800x600 , kzeytch14.png )
200810

>>200807
You can see again. Your muscles are just all locked up. It's actually rather painful. You're definitely wide awake now.

>>200800
>>200797
Your mouth is locked shut! You don't think she woke up anyway.

>>200801
This would be a rather embarrassing position to be found in the next day. You'd prefer to avoid it if possible.

>>200799
It depends on the rune. It could last a few seconds or last until someone helps you out of it. Luckily Noka just started doing runes so she can't hold them for that long. You think you can it's starting to wear off.
>>
No. 200811 ID: 1ddc7b

good, looks like it's fading. after it's gone doodle a mustache on her face while she sleeps as pay back.
>>
No. 200821 ID: a594b9

>>200810
Just get up, don't look at the runes, close the door and leave.
>>
No. 200844 ID: 7a28df
File 127783677376.png - (19.35KB , 800x600 , kzeytch15.png )
200844

>>200821
This is a pretty good idea because you're not sure the blinding rune went away.

You carefully close the door, and walk down the other hallway to Otto's room. The artist reuses a panel because he is lazy.

Otto's door is closed, as usual. He is probably in there studying or something. You're not sure he ever sleeps.
>>
No. 200845 ID: 1ddc7b

lightly knock and ask if he is up. if so ask if he wants to hang out.
>>
No. 200850 ID: 1ddc7b

oh and avoid that black spot.
>>
No. 201077 ID: 7a28df
File 127786582310.png - (35.17KB , 800x600 , kzeytch16.png )
201077

>>200850
That's just a hole in the door. Otto doesn't trap his shit.

I knock on the door and whisper, "Otto? Are you awake? Do you want to hang out?"

There is a pause, a rustle, and then some footsteps.
>>
No. 201078 ID: 7a28df
File 127786585942.png - (31.75KB , 800x600 , kzeytch17.png )
201078

The door swings open, and his tired face peers up at me.

"What is it? What do you want?"
>>
No. 201081 ID: 00160c

can't sleep, thought maybe you wanted to hang out, i'll even help you study, hold the book and ask the questions and stuff.
>>
No. 201082 ID: c4c313

Time to partay!
>>
No. 201096 ID: d3dfb8

"Got any alcohol?
Can't sleep and I got an 'itch' down there if you get what I mean.
... Wink-wink nudge-nudge."
>>
No. 201103 ID: c4c313

In mah belleh. The itch of not enough alcohol.
>>
No. 201120 ID: a594b9

>>201081
That sounds better than asking for hooch.
>>
No. 201361 ID: c2c011

>>201096
Party time! Go with it.
>>
No. 201396 ID: 316acf

seriously guys? seriously? you may think sounding like a drunk lut is funny but this is the beginning and defines her character.

so take that first suggestion, just ask to hang out.
>>
No. 201403 ID: fc5f60

give hints at maybe studying together. kill two birds with one stone.
>>
No. 210202 ID: 7a28df
File 127958254652.png - (49.19KB , 800x600 , kzeytch18.png )
210202

> You feel a subtle shift in the mechanics of the universe.

You enter his room. It's strangely empty. Usually there's books piled everywhere. You wonder if he was studying.

"I couldn't sleep. I was wondering if you wanted to study, maybe I could help, have a little party?"

"You're not funny, Tyrn."

"Alright, fine. Can we at least hang out?"

"I am busy."

"Busy doing what?"

"I have been feeling restless lately. I fear there is some danger on the horizon."

"There's always danger on the horizon, Otto. Have you forgotten where we live?"

"This is worse. The wastelands have always kept their distance. Something will come, and destroy us. It may not even realize what it is doing. But it will attack, and we will perish."

"I think you're exaggerating. We're safe here."

"I fear the spirits that guide you, Tyrn. I do not trust them. I am leaving. I must find out what is going on. Stay if you will. Noka will look after you. She is capable of that, at least."
>>
No. 210204 ID: d3dfb8

>>210202
Well if we are all going to die it cant hurt to have a little fun~
*wink wink nudge nudge*
>>
No. 210205 ID: a594b9

>>210202
Maybe we should think about leaving too.
>>
No. 210207 ID: c4c313

>>210202

Hey, the spirits are people too. Curiously detached people, but people nonetheless! If you can't trust us, then how can you trust Otto?

It looks like Otto can't sleep either, though he seems to have a better grasp on what's up. Ask him how he's going to go about finding out what's going on. He's not going to just go running off into the wasteland is he?
>>
No. 210209 ID: c2c011

>>210202
Ask him if it's really a good idea to leave the saftey of this place to go out if he thinks there is certain doom out there. Especially at his skill level.
>>
No. 210210 ID: 905fcd

if it will kill us by accident then what if we move out of the way?
>>
No. 210245 ID: 7a28df
File 127958810240.png - (51.59KB , 800x600 , kzeytch18andahalf.png )
210245

>>210207
Presumably he trusts himself just fine. You don't know what goes on in his head.

Tyrn: "What are you going to do? Just run off into the wastelands?"

Otto: "Anything I must."

>>210204
You don't want to put him off. He seems on edge.

>>210209
Tyrn: "Are you sure it's a good idea to leave all on your own, if it's so dangerous? You're the least experienced of us all."

Otto: "I am fine. I will not be able to rest until I find out if I am right or not."

Tyrn: "But run off into the wastelands? You're not prepared. You can't survive out there."

Otto: "I must."

>>210210
Tyrn: "If it's going to kill us by accident, what if we move?"

Otto: "I don't know if it's going to be an accident. I'm not sure of anything. But it will spell certain doom for us all."

>>210205
Tyrn: "I should go with you."

Otto: "Fine."

> Otto has joined the party!



> Current party:
> Name: Tyrn Kzeytch
> Level 5 Enchanter
> Endurance: 27/27
> MP: 58/58
> Spells: Rupture Organ

> Name: Otto Jezkl
> Level 4 Enchanter
> Endurance: 20/20
> MP: 44/44
> Spells: Heighten Sense

Otto: "We should leave quietly. Noka would ask questions and the master would forbid us. We can secure provisions on the way out. Also, you should change into your robe."
>>
No. 210248 ID: a594b9

>>210245
Right, let's get our stuff together.
>>
No. 210255 ID: c2c011

>>210245
This still seems like a horrible idea. Maybe it would be better to find Master and reveal what's going on. Two apprentencies who have just mastered one spell are really not ready to brave the wastes and look for something that spells certain doom.
>>
No. 210272 ID: 84ec40

no, the master is too old and set in his ways. he will say 'blah blah impossible blah blah too young blah blah' and nothing will happen and we will all die.
>>
No. 210407 ID: c2c011

>>210272
And he probably has a point. These kids are not ready to tackle big stuff yet. And Otto himself said that the tower should be safe. If they explain it well to the master the message might get sent on through to people who can investigate the threat.
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