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File 127561906951.png - (35.75KB , 600x500 , bobquest001.png )
187389 No. 187389 ID: 9f875b

Expand all images
>>
No. 187392 ID: 9f875b
File 127561914560.png - (61.40KB , 600x500 , bobquest002.png )
187392

>>
No. 187393 ID: 445c48

oh fuck
>>
No. 187394 ID: a594b9

OH GOD JC IT'S A BOMB
>>
No. 187395 ID: 9f875b
File 127561924191.png - (77.29KB , 600x500 , bobquest003.png )
187395

This is Bob.
He is in a rather dire situation.
In about 5 minutes, he will be toast, unless you can guide him out of harm's reach.
What should Bob do?

And remember, time is ticking away.
>>
No. 187396 ID: 1ac39d

shit! it's all red wires! start running and don't stop!
>>
No. 187397 ID: 445c48

PULL THE RED WIRE
>>
No. 187403 ID: 9f875b
File 127561968179.png - (43.90KB , 600x500 , bobquest004.png )
187403

>>187397
Bob has no training in the field of explosives, so
>>187396
he opts to the next room.

It is a long, rectangular room. At the end there a shut door. On the walls, there appear to be 4 unlit torches.

What do
>>
No. 187407 ID: 34470e

>>187403
Check inventory. If you have anything at all that can produce flames, light the torches with that.
>>
No. 187408 ID: 1ac39d

i would say light all torches to open door. but that seems so obvious.. argh, just do it!
>>
No. 187410 ID: 8ce2bf

>>187403
Rip the note into four pieces and fold them into fire shapes. Put the pieces of the note into each torch.
>>
No. 187413 ID: c4c313

Stay beside the bomb. It's the only way to regain yuor honor after wearing that flower mumu.
>>
No. 187417 ID: 059120

>>187403
...Open the door. It might not even be locked.
>>
No. 187420 ID: da125f

so mannualy disabling the bomb is not a option?

can we have a better look at the lamp in the roof?
>>
No. 187421 ID: 9f875b
File 12756205947.png - (73.40KB , 600x500 , bobquest005.png )
187421

>>187407
Bob's inventory contains:
1x envelope
1x letter
1x cherished flower mumu.
>>
No. 187424 ID: a594b9

Just open the door and get to the next room.
>>
No. 187425 ID: 1ac39d

okay, so nothing to make fire, that would make >>187410
an actually good plan.
>>
No. 187427 ID: a594b9

Wait what's that on the ceiling?
>>
No. 187433 ID: 2a421d

>>187421
Just check the door first before we go all paper swan with the torches.. for all we know it's just unlocked.
>>
No. 187434 ID: da125f

bob: become stressed

bomb: ride box like a mecanical bull

box: become unamused at bomb's childish act
>>
No. 187437 ID: 9f875b
File 127562126529.png - (48.66KB , 600x500 , bobquest006.png )
187437

>>187420
>>187427
that is the source of light in this room. It's out of Bob's reach, even if he were to jump from the floor.

>>187420
It's really inadvisable.


The door has no way to be opened. There's always a way though, right?

(I like your brain >>187410)
>>
No. 187440 ID: da125f

>>187437
read letter before this becomes bombquest
>>
No. 187441 ID: 099247

>>187437
>The door has no way to be opened.
Shove bomb up to door, retreat to the bomb room.
>>
No. 187443 ID: 059120

>>187437
Read the note! (Ah, old times~)
>>
No. 187444 ID: 1ac39d

open envelope, read note hug envelope.
>>
No. 187449 ID: da125f

moving the bomb may explode it. lets leave it for after we read the letter.
>>
No. 187453 ID: 9f875b
File 12756218495.png - (40.88KB , 600x500 , bombquest007.png )
187453

There... is no letter. Just a solitary match and a striking pad on the back.
This match seems dangerously short.
>>
No. 187454 ID: 1ac39d

twist various papers together into a long thin tube. start at torches closest to bomb, light the tube, then quickly light all torches.
>>
No. 187455 ID: e3f578

relax stat is highest, chill the fuck out
>>
No. 187457 ID: 2a421d

>>187454
Sounds good.
>>
No. 187458 ID: da125f

>>187453
alright. its a fire puzzle.

adquire fire flower, lit everything.

if that cant be done, strip every piece of paper you have. make a little fireplace with it.

then pick your mumu and rip it into 4 long pieces. we shall use it as a torch fuel on each unlit torches. if there is fuel on them, wet the rags there before igniting the fire on the paper.
>>
No. 187460 ID: 6a5a08

Cast Blizzard I on the bomb.
>>
No. 187461 ID: 34470e

>>187453
Go near a torch. Use match to light torch. Put match out. Light envelope on fire, Use envelope to light another match. Put envelope out. light other envelope on fire. Use other envelope to light another torch. Put other envelope out. light note on fire. Use note to light last torch.
>>
No. 187464 ID: 3297aa

Strike it, then set the envelope on fire and use that to light the torches.
>>
No. 187466 ID: d5dd74

You can use the match to light the envelope too.
>>
No. 187467 ID: 1ac39d

>>187461
only one match, your post has two.
>>
No. 187475 ID: 34470e

>>187467
>Use envelope to light another torch
Fixed
>>
No. 187492 ID: 9f875b
File bobquest008.swf - (56.76KB , 600x500 )
187492

>>187454
>>187457
this
(my apologies, I did not expect it to take so long)
>>
No. 187494 ID: 1ac39d

let's go!. hopefully the door closes behind you.
>>
No. 187501 ID: 9f875b

OP here
gonna have to pause it for a few hours.
STAY TUNED.
>>
No. 187644 ID: 9f875b
File 127564844744.png - (38.61KB , 600x500 , bobquest009.png )
187644

Bob moves on. The door noticeably does not close behind him.

"Hello? Is someone there?"
A voice.
>>
No. 187645 ID: 9f875b
File 127564854474.png - (79.80KB , 600x500 , bobquest010.png )
187645

Surveying the room, Bob sees some furniture strewn across the room, localised in a corner.
One section of the room is cut off by a series of jailbars.

"Please, if someone's there, I need help!"

There is someone behind them. What should Bob do?
>>
No. 187646 ID: 1ac39d

while moving to grab key's say "i am getting the key's come to the door." if they refuse then it is a trap.
>>
No. 187649 ID: a594b9

>>187645
Grab the key, then throw it into the cell. Quickly say there's a bomb.

Don't stop moving while doing this. They can unlock the door and catch up to you.

Peek behind the overturned table though. Could be something there.
>>
No. 187653 ID: 9f875b
File 127565155762.png - (73.42KB , 600x500 , bobquest011.png )
187653

>>187649
Bob finds a ring of three (3) keys. Any one of them could open that jail cell, but that's not his problem.
Upon peering behind the table, he finds a perfect cube with "5kg" indented into one side. It would appear to weigh as much. Its purpose remains a mystery. Also behind the table is a completely unmentionable wall, with no notable features at all.

>"There's a bomb, pthhhpth. Gonna give you the keys and run, so come over to the door.
"Hold on!"
>>
No. 187656 ID: d560d6

>>187645
Strike up a lengthy discussion about the virtues of the Linux operating system.
>>
No. 187658 ID: 9f875b
File 127565189055.png - (62.32KB , 600x500 , bobquest012.png )
187658

>>187653
"I'm blindfolded and my hands are 'cuffed.
I won't be able to do much."
This lady is incapable of doing anything except eating time.

Speaking of which, you only have 4 minutes to save Bob's (personal) world.
>>
No. 187659 ID: d560d6

>>187653
Drop keyring through bars.

(Should take long enough for our mystery guest to get another couple of words out, and should leave the ring retrievable if they're too pathetic to escape and the other keys are needed up ahead.)
>>
No. 187660 ID: 1ac39d

just open the door and grab get them out. a complex weight puzzle could be up ahead. and those are bullshit.
>>
No. 187661 ID: a594b9

rolled 2 = 2

>>187658
Dangit, just unlock the door and get the blindfold off so that they can follow you and fumble with the keys to try to get the cuffs off.

Use uh... this number key.
>>
No. 187687 ID: 9f875b
File 127565752271.png - (71.81KB , 600x500 , bobquest013.png )
187687

While Bob fumbles with the keys and the door, the prisoner backs her butt to the bars.
Bob has no luck with the door, after a costly 10 seconds.
>"Pthhhpth, none of these keys work."
He uses the second key on the cuffs. It doesn't work either.
Should he try key 1, key 3 or get out of here stalker?
>_
>>
No. 187689 ID: 1ac39d

already here, try both, if nothing works then grab the cube and go. if it does work then still grab the cube and go.
>>
No. 187690 ID: a594b9

>>187687
Go for 3.
>>
No. 187697 ID: 9f875b

Also: Another pause.
I'll continue in 12~ hours
>>
No. 187709 ID: d560d6

>>187687
>Bob has no luck with the door, after a costly 10 seconds.
Forget it, then---no point freeing their hands if they're still trapped If they're within reach, give the blindfold a yank up or down, whichever way it wants to shift, and run.
>>
No. 187711 ID: cb9b61

>>187687
we should have opened the prison ans released the prisioner while we walk =c
>>
No. 187712 ID: 6a5a08

rolled 89 = 89

Attempt to use lockpicking skill to pick the locks with your kitty claws.
>>
No. 187719 ID: c4c313

>>187697

But you've only got 3 minutes and 45 seconds left!
>>
No. 187720 ID: d560d6

>>187712
Take 20!
>>
No. 187737 ID: 8d6067

could it be the weight? maybe the table?

it seems a odd position for it to be set like that. maybe there is a hole under the weight? or its a secret casket?
>>
No. 187740 ID: 34470e

>>187687
Apologize and get out of there! If he tries to stop you again, say that if you get out of there, you'll live for him.
>>
No. 187869 ID: a594b9

Is there anything behind the chair?
>>
No. 187886 ID: 9f875b
File 127570050919.png - (72.81KB , 600x500 , bobquest014.png )
187886

>>187689
>>187690
>>187711
Bob tries the last two keys. 3 fails, but 1 succeeds, and the cuffs are off.
"Thank you so much, baaaffo!"
>"Try not to talk, pthhhpth."
The cuffs and blindfold are added to Vesta's inventory!

>>187737
Bob flips the table TURN-WAYS, but there appears to have been nothing where it was, besides the weight. From here, Bob can also see that the chair hides nothing either.

>>187689
The cube is in Bob's inventory.
>>
No. 187887 ID: a594b9

>>187886
Skedaddle!
>>
No. 187889 ID: 9f875b

>>187886
No free lunches.
>>
No. 187891 ID: 1ac39d

just go then.
>>
No. 187913 ID: 9f875b
File 127570304535.png - (78.71KB , 600x500 , bobquest015.png )
187913

>>187887
>>187891
"Ohhhh..."
Bob blows this popsticle stand.
>>
No. 187915 ID: d560d6

>>187913
(inb4 we have to backtrack anyway, wasting time)
>>
No. 187917 ID: a594b9

We don't have the key to the cell. What choice did we have here? Nothing left to do, we must continue on.

If we find another key we could come back and throw it to her.
>>
No. 187922 ID: 9f875b
File 127570377170.png - (54.49KB , 600x500 , bobquest016.png )
187922

Oh god what
>>
No. 187925 ID: d560d6

>>187922
No time for faffing about with Crystal Maze puzzles!
Move four blocks to other side.
Stand in middle.
Fudge any imbalance with your arms (and 5K block if it's a bigun) until it's level, presumably the door opens, and you can dive though.
>>
No. 187926 ID: 6a5a08

Cast Gravity on the empty one.
>>
No. 187928 ID: 9f875b
File 127570448680.png - (82.60KB , 600x500 , bobquest017.png )
187928

>>187925
A closer inspection reveals that there are 9 blocks on the left scale.
Including the 5kg weight Bob has on him, there are weights of
3 kg
5 kg
8 kg
9 kg
11 kg
12 kg
14 kg
17 kg
21 kg
36 kg
>>
No. 187929 ID: 6a5a08

Take them all off to balance the scale with nothing.
>>
No. 187931 ID: a594b9

Get the envelope and read what's in it.
>>
No. 187936 ID: 9f875b
File 12757052102.png - (71.55KB , 600x500 , bobquest018.png )
187936

>>187929
>>
No. 187937 ID: a594b9

You can split them into:

3+12+17+36
and
5+8+9+11+14+21
>>
No. 187939 ID: 167f24

that... must have bee too much of a easy solution.

the envelope.
>>
No. 187940 ID: 6a5a08

Brace self for explosion by hiding behind the table and chair and closing all doors.
>>
No. 187941 ID: 9f875b
File 127570574375.png - (57.79KB , 600x500 , bobquest019.png )
187941

>>187937
You get bonus points. Bob has found his own method, and it appears to have worked.
The letter in this evelope has to rectangular bars.
=
whatever that means~
>>
No. 187942 ID: 6a5a08

Oh wow it worked. Move on!
>>
No. 187943 ID: 167f24

>>187941
scream to the sheep, ask it if its still locked
>>
No. 187947 ID: a594b9

Get ye to the next room! Take that envelope and read it.
>>
No. 187969 ID: 9f875b
File 127570869785.png - (46.84KB , 600x500 , bobquest020.png )
187969

>>187943
>"IS YOUR CELL STILL LOCKED?"
>>
No. 187971 ID: 9f875b
File 127570875029.png - (42.16KB , 600x500 , bobquest021.png )
187971

>>187969
Bob hears rattling.
"No, it still won't budge!"
>>
No. 187974 ID: 9f875b
File 127570878362.png - (46.53KB , 600x500 , bobquest022.png )
187974

>>187971
Bob inhales deep.
>>
No. 187975 ID: 9f875b
File 127570881935.png - (47.74KB , 600x500 , bobquest023.png )
187975

>>187974
>"PTHHHHHHHHHHHHHPTTTHHHH"
>>
No. 187977 ID: a594b9

What a waste of 4 seconds.

Next room, envelope, open, read.
>>
No. 187990 ID: 167f24

>>187977
if none of the keys bulge the prison door, the sheep is doomed.

unless...

is the weight you found breakable? toss it against the wall to see if it breaks or open. even better, throw it to the sheep.
>>
No. 188015 ID: 34470e
File 127571398442.png - (6.16KB , 163x202 , THAT.png )
188015

>>187975
Pfpth!
>>
No. 188075 ID: 9f875b
File 127572152299.png - (70.19KB , 600x500 , bobquest024.png )
188075

In this next room, there is a steep sloped elevation that blocks most of the other half of the room, except a gap at the top.
Before that, there is a chain link hanging from the ceiling. It is high enough that Bob will not currently be able to reach it.

The letter appears to be some kind of combination maybe? Bearings? About as helpful as Bob has come to expect.
He can't read this. It's machine code.
>>
No. 188080 ID: 1ac39d

use weight blocks as stepping stones to get higher! hold on to paper.
>>
No. 188082 ID: a594b9

>>188080
We don't have time to do that!

>>188075
Fuck... uh... Show the letter to the prisoner! Shouldn't take more than 10 seconds to run back there.
>>
No. 188083 ID: a594b9

>>188075
Wait what's that dark spot on the wall anyway?
>>
No. 188096 ID: 9f875b
File 127572598842.png - (37.99KB , 600x500 , bobquest025.png )
188096

>>188083
Closer inspection of this dark patch reveals that it is a very high friction material, like rubber. It is of great contrast to the sleek smooth nature of the elevation.
>>
No. 188100 ID: a594b9

>>188096
Walljump off it, grab the chain, then swing back and grab the top of the incline. Pull yourself over.

Also keep that strange letter. Or at least read the whole thing.
>>
No. 188142 ID: 9f875b
File 127574213899.png - (30.88KB , 600x500 , bobquest027.png )
188142

>>188100
Bob goes for a run up...
>>
No. 188143 ID: 9f875b
File 127574217885.png - (35.29KB , 600x500 , bobquest028.png )
188143

he jumps,
>>
No. 188144 ID: 9f875b
File 127574220830.png - (31.33KB , 600x500 , bobquest029.png )
188144

sticks the landing...
>>
No. 188146 ID: 9f875b
File 127574223797.png - (34.76KB , 600x500 , bobquest030.png )
188146

goes for the chain and makes it...
>>
No. 188147 ID: 9f875b
File 127574227195.png - (34.02KB , 600x500 , bobquest031.png )
188147

builds momentum for the final swing and...
>>
No. 188148 ID: 9f875b
File 127574229348.png - (42.81KB , 600x500 , bobquest032.png )
188148

he makes it!
>>
No. 188149 ID: 9f875b
File 127574234823.png - (21.12KB , 600x500 , bobquest033.png )
188149

On the other side of this elevation appears to be a gentle slide to some stairs, which lead to the next door. Yes, the door is open.
>>
No. 188150 ID: 6a5a08

Pull yourself into the next room.
>>
No. 188151 ID: 515ac2

>>188149
Slide! SLIDE!
>>
No. 188152 ID: 1ac39d

looks like sheep dude was just a waste of time.
>>
No. 188153 ID: 6a5a08

>>188152
Yes, but removing the cuffs increased our Karma slightly.

So at least if we die we have more of a chance of going to heaven.
>>
No. 188154 ID: a594b9

>>188152
Well we did get handcuffs and a blindfold from her. It's too bad about the cell door being impossible to unlock...

Did we really do everything we could? The lock was too big to fit more than one key in at a time right?
>>
No. 188156 ID: 6a5a08

>>188154
Too bad my lockpicking plan didn't work.
>>
No. 188157 ID: 9f875b
File 127574487344.png - (40.03KB , 600x500 , bobquest034.png )
188157

>>188154
>The cuffs and blindfold are added to Vesta's inventory!

Without much hesitation for Vesta, Bob jumps over the edge. This curve is so steep and slippery, there's definitely no way back from here.

wheeeeeeeee
>>
No. 188158 ID: 515ac2

>>188157
Up the stairs! Uh... don't step on the first and the last steps. Also inspect the door before you go through it.
>>
No. 188160 ID: 9f875b
File 127574610178.png - (44.18KB , 600x500 , bobquest035.png )
188160

>>188158
Avoiding the first and last steps, Bob finds himself inspecting the door.
It doesn't appear there ever was a door here, or indeed will be in the next 3 minutes.
Not that he has that long...
>>
No. 188162 ID: 1ac39d

okay then keep going.
>>
No. 188163 ID: d560d6

>>188160
...mirror?

Well, that slope's got to be pretty good protection from the blast, right?
>>
No. 188166 ID: 9f875b
File 127574792082.png - (53.35KB , 600x500 , bobquest036.png )
188166

>>188163
You really wanna risk that?

Bob enters the next room.
>>
No. 188167 ID: 9f875b
File 127574794793.png - (56.29KB , 600x500 , bobquest037.png )
188167

Oh god what
>>
No. 188168 ID: 9f875b
File 127574797820.png - (45.37KB , 600x500 , bobquest038.png )
188168

L O S T
>>
No. 188169 ID: 1ac39d

YOU BASTARD!
>>
No. 188171 ID: 6a5a08

Wait, we got Bad End? I KNEW we should have cast Blizzard I on the bomb!
>>
No. 188173 ID: 9f875b

>>188171
Son, we just crossed the street.
Still 2:50 to go!
>>
No. 188175 ID: 6a5a08

I believe what I choose to believe.

Since Bob is now dead or incapacitated, we should switch to Vesta and pick the lock using frozen wool. Using Blizzard I.
>>
No. 188181 ID: d560d6

>>188175
>Since Bob is now dead or incapacitated

Wait, what? I thought that was just the "quest paused while QM goes off to masturbate" cue. The "sure you want to risk that" was referring to relying on the slope.

I think we gots us a cliffhanger here.
>>
No. 188555 ID: 0bf5a5

we cant return to get to the prisioner.
>>
No. 191117 ID: 9f875b
File 127613134587.png - (130.36KB , 600x500 , bobquest39.png )
191117

Are you ready to CONTINUE? Y/N
>>
No. 191118 ID: a594b9

>>191117
B
>>
No. 191120 ID: d560d6

>>191117
VERY YES

What's through the doorway, Bob?
>>
No. 191121 ID: 1ac39d

YES
>>
No. 191130 ID: 9f875b
File 127613244420.png - (51.96KB , 600x500 , bobquest040.png )
191130

>>191118
>>191120
>>191121
You are now Vesta.
>>
No. 191131 ID: e3f578

Bite off all your wool, fit through bars because you're too skinny. lol no. crew bars with you're powerful goat teeth. if it does work, ram your horns into the walls
>>
No. 191138 ID: a594b9

>>191130
Search own wool for keys.
>>
No. 191142 ID: 9f875b
File 127613406059.png - (31.04KB , 600x500 , bobquest041.png )
191142

>>191131
Vesta bites at a bar. Her SHEEP teeth are no match for REALLY HARD METAL BARS.
>>191138
Vesta has no keys in her wool, where she stores all of her inventory.
>>
No. 191145 ID: a594b9

>>191142
Inventory check.
>>
No. 191163 ID: d560d6

>>191142
There's a gap at the top of that door:
>>187645
What are the hinges like? Any chance they're open at the top and the door can be lifted off, possibly using HORNS for leverage?

...damn. I wonder if the table would have worked better for that from Bob's side.
>>
No. 191171 ID: 9f875b
File 127613634678.png - (88.42KB , 600x500 , bobquest042.png )
191171

>>191145
Vesta's inventory contains:
1x cherished scarf
1x blindfold
1x handcuffs
1x envelope
1x toy car
>>
No. 191174 ID: 1ac39d

*facepalm* open envelope
>>
No. 191175 ID: 716eb0

why is the sheep better at jumping than the cat?
>>
No. 191182 ID: 2eac65

The cell is featureless, right? Do a quick glance around to make sure we aren't missing anything.
>>
No. 191187 ID: a594b9

>>191171
Open envelope!
>>
No. 191188 ID: 6a5a08

Equip Blindfold on one eye and channel Tom's MANLY PHYSIQUE to rip the bars out.
>>
No. 191189 ID: 9f875b
File 127613833535.png - (30.06KB , 600x500 , bobquest043.png )
191189

>>191175
He's a cat, but he's also lazy.
>>191182
There's not even a toilet in this featureless void of a prison cell. Which is bad, cause she kinda needs to go.
>>191174
Vesta opens the letter which she was unaware she even had.

Vesta,
I'm sorry it had to be this way. When one finds themself punishing someone, an other may get caught up in the punishment. That other would be you, Vesta.

Yes, some sacrifices have to be made and yes, you are that sacrifice. You're my sacrificial lamb! Hah! That's a good one. You'd appreciate it if you weren't you who is going to die shortly.

This other envelope is for him. Don't read it, or you'll justify my putting you down here. Which is nothing personal, by the way. It's just you moved into his old house and, well I guess it is a little personal. A shame.

And if you're wondering, by the time you read this, you would have met him and I'm guessing you have like 2 minutes left to live now so just count from 120 and it should all work out.

So long, Vesta.

(illegible scribble)

P.S. You see the joke is that you're a sheep and you know lambs are young sheep nevermind


Why, that's not good at all.
>>
No. 191191 ID: a594b9

>>191189
The other envelope is for him, but the writer knew he left already?

Fuck, just open it. It's not like you have anything else to do, and it can't make the situation any worse.
>>
No. 191192 ID: 1ac39d

open other envelope and shake it out, but don't read letter.
>>
No. 191202 ID: 9f875b
File 127613898343.png - (73.93KB , 600x500 , bobquest044.png )
191202

>>191191
>>191192
READ OR NOT TO READ
WHAT DO
>>
No. 191204 ID: 6a5a08

Still going for the whole MANLY PHYSIQUE plan.
>>
No. 191205 ID: 1ac39d

read it i guess.
>>
No. 191207 ID: 0b2a05

READ THE DAMN NOTE
>>
No. 191208 ID: e3f578

I think you should just bleat the bars off your bleat stat is through the roof
>>
No. 191209 ID: a594b9

Open the envelope. If the only thin in there is the letter, read it.

If there's an item in there too, just take the item.
>>
No. 191212 ID: 2eac65

Read it. People's right to privacy is not important in life-or-death situations. We have no way to get it to him anyway.
>>
No. 191213 ID: 9f875b
File 127613971196.png - (48.87KB , 600x500 , bobquest045.png )
191213

>>191205
>>191207
>>191209
No item in this envelope.
In her sheepish mind Vesta thinks to herself "The author can blow me", words she wouldn't use normally.
Without a care, she reads the letter...
>>
No. 191214 ID: 9f875b
File 127613974236.png - (49.88KB , 600x500 , bobquest046.png )
191214

...what is this?
>>
No. 191215 ID: 9f875b
File 127613976563.png - (40.63KB , 600x500 , bobquest047.png )
191215

Oh snap
>>
No. 191216 ID: 1ac39d

D:
>>
No. 191220 ID: 6a5a08

Wouldn't have happened if you listened to Pie Chart, but NO! Read the letter! Don't channel MANLY PHYSIQUE!

Bad end again already. Man.

Switch control to the Bomb! Have it cast Blizzard I on itself.
>>
No. 191221 ID: 9f875b

>>191191
(and if I might address this, The Author would have assumed that Vesta would not have been uncuffed/unblindfolded without Bob's intervention)
>>
No. 191224 ID: e3f578

>>191220
more like MANLY BLEAT
>>
No. 191225 ID: 6a5a08

>>191224
This too was a valid plan, seeing as it involves an almost equal amount of flawed logic.
>>
No. 203485 ID: 23517c
File 127830986124.png - (94.09KB , 600x500 , bobquest048.png )
203485

ARE YOU EVEN MORE READY TO CONTINUE
ON THIS NIGHT OF NIGHTS?
>>
No. 203487 ID: 0b2a05

Shure why not
>>
No. 203489 ID: c4c313

Why not!
>>
No. 203491 ID: 23517c
File 127831075874.png - (55.06KB , 600x500 , bobquest049.png )
203491

>>203487
>>203489
You are still Vesta.

"...is his name Bob?"
>>
No. 203492 ID: 1e9d01

>>203491
Yes. WHAT DOES THE NOTE SAY
>>
No. 203494 ID: 23517c
File 127831117810.png - (59.19KB , 600x500 , bobquest050.png )
203494

>>203492
You are now Bob.
Bob is unpleased at the next challenge that he faces. Bemoaning it, perhaps.
>>
No. 203497 ID: e3f578

>>203494
inb4 even the next challenge isn't even revealed and we are are another person in this place that hasn't been revealed yet, whose face won't be revealed at the last second than we go back to Bob than back to Vesta and nothing ever gets revealed in an endless cycle.
>>
No. 203499 ID: c4c313

>>203497

Don't be silly. Bob, what do your cat eyes see?
>>
No. 203500 ID: 23517c
File 127831191342.png - (111.71KB , 600x500 , bobquest051.png )
203500

>>203497
The next challenge is revealed.
To Bob's left, the way he came in.
To Bob's back, a nondescript flat wall with no importance whatsoever.
To Bob's right, a large door with no obvious way of opening. Next to the door, a large wire travels from the top of the door town and makes it way to the other side of the room.
To Bob's front, there is a large wall with a series of squares and wires on them. To the left of that, there's a wire that appears to travel to a powerbox or some shit.

Yeah, it looks like it's that time again. Time for some more weird puzzle shit.

Next to Bob is some sort of pedastal. It has 25 buttons, each connected to a number. Also there's a note there.

Awww yeah. This is it.
>>
No. 203503 ID: 1e9d01

>>203500
Read the note, and give us a better picture of the puzzle.
>>
No. 203505 ID: c4c313

>>203500

Read the note. TIME PARADOX
>>
No. 203506 ID: e3f578

Just pay attention to the yellow cords Bob. It's just Bioshock ... unless oh god no its Dragon Age HonHeath oh noooooooooooo

Piss on the entire wall to make it yellow, then the puzzle is done
>>
No. 203509 ID: 23517c
File bobquest52.swf - (47.18KB , 952x900 )
203509

The note reads:
"Well Bob, if you made it this far maybe you deserve to leave.

This is simple. Just get the power through the wires and to the door, and you'll be home free. Hell, I'd reward you if can make it.

By now though you've probably got scant seconds to live so enjoy dying alone I guess."

Bob gets ready to figure shit out.

(So here's the thing. You need one solid connection from the topleft-most square to the bottomright-most square. There is at least one correct answer, but due to the nature of the puzzle, there may be other connections that work out too. I hope you like pipedream! The colours mean nothing: they just make it easier to see which wires are different from what.

While you work out a solid connnection, I'll just update as fast as I can, taking an arbitrary amount of time off the timer. Type out the numbers once you get the answer right and YOU'LL MOVE ON. Good luck!)
>>
No. 203511 ID: 23517c

>>203509
also yes I am a jerk :D
>>
No. 203514 ID: 8ce2bf

>>203509
21000 21211 01202 00123 00000
>>
No. 203515 ID: 16f4a6

>>203509
Meh. Too hard for me. I've never had a head for puzzle games anyways.
>>
No. 203516 ID: 08d846

don't think you could of picked a worse time to do this. almost everyone in America that comes here is asleep while those in Europe are just getting up.
>>
No. 203519 ID: 08d846

>>203514
well holy shit. lawyer dog just plowed right through that.
>>
No. 203520 ID: 23517c

>>203514
There is no goddamn emoticon
NO EMOTICONS AT ALL
just jpegs and pngs labelled rage###

BUT YOU WIN YOU ARE THE WINNER
GREAT
GOOD JOB

HERE WAS THE ORIGINAL SOLUTION
31032 30213 02302 02131 11202

NOW WE PLAY THE WAITING GAME
>>
No. 203526 ID: 23517c
File 127831436133.png - (75.18KB , 600x500 , bobquest052.png )
203526

Ahem.
Bob makes short work of that piece of crap.
Boy I bet the jerk who invested hours into that merticulous plot feels like a jerk.
The power reaches the door while Bob stands triumphant.
>>
No. 203530 ID: e3f578

Moonwalk through that door like you own the place
>>
No. 203531 ID: ad584c

>>203530
if you cannot moonwalk then strut
>>
No. 203534 ID: 23517c
File 127831527073.png - (52.06KB , 600x500 , bobquest053.png )
203534

>>203530
>>203531
But first, as the door opens, a large metal wall arises from the floor, blocking the large area off. The control panel dealy lowers into the floor, too, turning the room into little more than a narrow hallways.
>>
No. 203535 ID: 8ce2bf

>>203534
The room is trying to get in your head, man. You gotta moonstrut out like it ain't no thang.
>>
No. 203536 ID: ad584c

>>203535
YES!
moonstrut like a boss.
>>
No. 203539 ID: 0b2a05

No time just move!
>>
No. 203542 ID: 23517c
File 127831612774.png - (107.97KB , 600x500 , bobquest054.png )
203542

>>203539
>>203536
>>203535
>>203531
>>203530
Bob moonstruts like an employer into this room.
Hey, it's actually pretty dark up in this. There is light from above. Moonlight?

On the opposite wall there is a ladder. On either side of the ladder there is a pole for some reason.
>>
No. 203543 ID: ad584c

pull that switch by the door, it looks like the only thing in here to use as the ladder is too far to jump to.
>>
No. 203551 ID: 23517c
File 127831745350.png - (105.24KB , 600x500 , bobquest056.png )
203551

>>203543
A secret door opens.
>>
No. 203554 ID: 73377a

Look in the room but don't go in yet. It may be a trap, or some puzzle you need the pole for.
>>
No. 203555 ID: ad584c

agree, just stare through the door until your cat eyes get adjusted and can see what it is.
>>
No. 203559 ID: 23517c
File 127831890836.png - (17.73KB , 600x500 , bobquest057.png )
203559

>>203554
>>203555
Looking down the hallway, there appears to be a well-lit room. The hallway itself is completely unlit however.
>>
No. 203563 ID: 73377a

How long is the pole? Can you use it to get to the ladder and escape? If not go down the hallway using the pole like if you were a blind person to watch for pits and traps.
>>
No. 203564 ID: 23517c
File 127832006889.png - (75.23KB , 600x500 , bobquest058.png )
203564

>>203563
The poles are out of reach, and appear to be stuck into the wall of this room.

The ladder is decidedly a foot or so out of Bob's maximum jump range. He'll need a way to get up.
>>
No. 203565 ID: 858206

looks like running down the hall at max speed is out only option, go.
>>
No. 203568 ID: 23517c
File 127832257462.png - (45.20KB , 600x500 , bobquest059.png )
203568

>>203565
Bob legs it like a cat out of hell.
He makes it halfway before time stops and the quest is paused.
>>
No. 203875 ID: 23517c
File 127838577479.png - (100.26KB , 600x500 , bobquest060.png )
203875

Bob makes it to the end. But that's not a door he's been running towards. It appears to be a mirror.

The door is on the opposite wall.
Which means...
>>
No. 203876 ID: 23517c
File 127838579833.png - (84.00KB , 600x500 , bobquest061.png )
203876

We're back here again.
>>
No. 203877 ID: d5680e

son of a bitch. see if the sheep is still there.
>>
No. 203878 ID: 8ce2bf

>>203875
Yell at Vesta to give you all her precious treasures.
>>
No. 203885 ID: 34470e

>>203876
Wait a second... Bust that mirror down. Something's wrong with it.
>>
No. 203891 ID: ed3816

>>203876
Scream angrily at Vesta that you're on to her little game, then grab the chair and haul ass back to the room with the ladder.
>>
No. 203896 ID: 1e9d01

Check to see if the sheep is in there, and ask her if she found anything interesting.
>>
No. 203897 ID: 23517c
File 127838789027.png - (80.52KB , 600x500 , bobquest062.png )
203897

>>203877
There she is. Right there.
>>203878
There's no time for meaningless materialism!

"Bob! Have you found a key? How much time is left?"
>"Pthhhhhpth. Nope. Probably less than 2 minutes. Maybe more."


Should Bob say nothing else and leave with the chair, give her his regrets that she couldn't be saved, or leave her with false hopes of returning, or OTHER?
>>
No. 203899 ID: 1ff4df

"you didn't happen to find a note address to me did you? have been finding notes all over the place"
if she says no then just leave. if yes then take the note and go smash the mirror with the chair.
>>
No. 203902 ID: 1e9d01

>>203897
Is it possible to use more than one key at a time? Like, the two keys that didn't fit in the handcuffs? Try putting them both together and using them on the lock?

If that doesn't work I guess there's nothing we can do; apologize for failing to save her.
>>
No. 203903 ID: c4c313

Be the other girl.
>>
No. 203916 ID: ed3816

>>203903
But there's only one girl.
>>
No. 203922 ID: 701a19

>>203897
Fuck it. Bend the bars.
>>
No. 203981 ID: ed3816

Fuck Vesta THROUGH the bars!
>>
No. 203991 ID: e3f578

tell her to press the walls. the guy who stuck you here isn't very straight forward
>>
No. 203998 ID: 6a5a08

Ask Vesta if she got a note, it might have a clue on how to get her out.
>>
No. 204035 ID: 2eac65

Is the mirror smashable?
>>
No. 204095 ID: d560d6

>>203897
I ask again, since we're back here:
>What are the hinges like? Any chance they're open at the top and the door can be lifted off, possibly using HORNS for leverage?
>...damn. I wonder if the table would have worked better for that from Bob's side.
>>
No. 204223 ID: aa23fe

Ask Vesta if she has any clues. Also suggest that it might be possible to unscrew one of the bars. You never know.

Then grab chair and leg it back to the ladder.
>>
No. 204331 ID: 23517c
File 127846073387.png - (77.38KB , 600x500 , bobquest063.png )
204331

(more suggestions than I'm used to~)

>>204095
A closer inspection of the hinges show they are behind thick interlocking metal plates that allow for opening/closing of the door while keep the hinges away from prying anythings.

>"Do you have ANYTHING that can help me help you?"
"Uhm... no."
>>
No. 204337 ID: 716eb0

Piss on scarf. Wet cloth doesn't break. Wrap scarf around two prison bars and twist it until the leverage defeats them and they bend together, creating space to escape through.

(jackie chan never lied to me!)
>>
No. 204341 ID: 8ce2bf

>>204337
Seems reasonable enough. Ask for the scarf.
>>
No. 204342 ID: 08aa7e

smash mirror with chair.
>>
No. 204343 ID: a594b9

>>204337
Moisture causes the fibers of the cloth to swell, resulting in more friction and thus less tearing. It's not a completely silly thing to do...

Wasn't there a gap at the top of the cell door that she could fit through? You could out your hands through the bars, and cup them together to give her a boost up. Possibly while standing on the chair.

Well at any rate there might not be any way to get her out. In that case, let's go to the ladder and find someone who DOES have a way to get her out. Or maybe the key is at the top of the ladder!
>>
No. 204346 ID: d560d6

>>204343
It took about twenty seconds to run down that corridor. I doubt climbing the ladder will be fast---let's call it ten seconds. That's thirty there, thirty back here, and thirty away again.

I'm not saying we shouldn't do that, just pointing out that it'd only leave five seconds for actually doing anything at that end. And assuming that the top of the ladder is a safe place to be when the bomb goes off.
>>
No. 204349 ID: 23517c
File 127846531328.png - (157.90KB , 600x500 , bobquest064.png )
204349

>>204342
>>204035
>>203899
Because we've all seen the show with the walrus and that bald guy, Bob decides its best not to spend time peeing on cherished clothing. Leaving without saying much else, Bob takes the chair to the mirror. IN MORE WAYS THAN ONE. Two. Two ways.
>>
No. 204351 ID: c4c313

>>204349

well, there goes our only stepstool.
>>
No. 204354 ID: a594b9

>>204351
There's always the table.
>>
No. 204356 ID: 23517c
File 127846666362.png - (199.49KB , 600x500 , bobquest065.png )
204356

>>204351
You lack faith in the BROWN METAL CHAIR.
The mirror has less luck, however.
The brick wall behind it is fine.

The mirror shatters into convenient pieces so that nothing is rendered on it again.
>>
No. 204357 ID: 08aa7e

huh, well we tried.
>>
No. 204359 ID: 08aa7e

no wait. check shards for a key.
>>
No. 204360 ID: 701a19

Run to the ladder and escape that way.
Meanwhile...
[Be Vesta]

Oh, by the way, the solution was to use the match to light the explosives on fire.
>>
No. 204361 ID: b14128

Blast, we've got seven years' bad luck to deal with for nothing now.
>>
No. 204363 ID: 23517c
File 127846892760.png - (39.18KB , 600x500 , bobquest066.png )
204363

>>204360
Rather than bloody up his climbing hands/paws/WHATEVS Bob chooses to manlyly charge through the tunnel towards the ladder.

This takes all of 17 seconds, with the chair in tow.
>>
No. 204365 ID: e3f578

use chair win the game with BAD END
>>
No. 204380 ID: 23517c
File 12784723474.png - (75.45KB , 600x500 , bobquest067.png )
204380

>>204365
Bob uses the chair to the extent a chair can be used in this scenario.
>>
No. 204386 ID: 8ce2bf

>>204380
Use your MASSIVE UPPER CAT BODY STRENGTH to rapidly climb the ladder.
>>
No. 204405 ID: e973f4

>>204380
Climb up the ladder!
>>
No. 204534 ID: 6308c2

be the sheep?

also brace for fire explosives.
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