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File 12661720652.jpg - (186.10KB , 600x600 , Gregor (1).jpg )
131255 No. 131255 ID: 2c602c

A cold day in a cold city. A lone man sits in quiet arrogance as he holds up his damaged sign. He has done so for quite some time, and has been ignored by many. Sometimes they toss in a couple of coins, sometimes they toss in some paper money, but, usually, he receives nothing.
Expand all images
>>
No. 131257 ID: 2c602c
File 126617213920.jpg - (94.75KB , 600x600 , Gregor (2).jpg )
131257

Today is a special day. A child arrives. A child who's interested. A child who wants to know. He asks the man, "What's wrong, mister?" He may just be a child, but he's still able to recognize the fear in the man. Perhaps it's because he is a child that he's able to recognize this fear, a fear so powerful it's able to completely destroy a man.
>>
No. 131258 ID: 2c602c
File 126617217794.jpg - (186.90KB , 600x600 , Gregor (3).jpg )
131258

The man put down his sign and turned his face away from the child. He began to tell his story. It made little sense to the child, but he attempted to follow along.

The man explained that his name was Gregor. Was. He knew he was no longer the man he once was. A powerful presence tore apart his family and everything he loved. It did not begin there, but was a presence that simply always was. Torturing the world while preparing for something abnormal. "Two men. Two women," he explained, "that's what it needs. It can't just be any man, or any woman. They have to be ready. They have to be prepared." As he began to delve into his past, the child slowly became disinterested and a bit frightened.
>>
No. 131259 ID: 2c602c
File 126617221554.jpg - (141.75KB , 600x600 , Gregor (4).jpg )
131259

Witnessing the child's reaction to his story, the man sprung up. He exclaimed, at the top of his voice, that the child was part of the omen. That the child was sent to take him away. "Was my father not enough?!" he asked, "was my sister not enough? My mother? Must you take me as well?"
>>
No. 131260 ID: 2c602c
File 126617228897.jpg - (153.01KB , 600x600 , Gregor (5).jpg )
131260

As he said this, he ran off and screamed, "You won't!" The child was left both shocked and confused. With no idea what he witnessed, the child simply stood there and looked on.
>>
No. 131262 ID: 2c602c
File 126617240641.jpg - (140.59KB , 1024x1024 , Gregor (6).jpg )
131262

The man called Gregor ran into the street, his screams attracting no one's attention but the devil's.
>>
No. 131264 ID: 2c602c
File 126617244292.jpg - (132.51KB , 600x600 , Gregor (7).jpg )
131264

He turned to face the oncoming truck and yelled, "I will not allow my fate to be judged by others! I will be the one to choose my way out! I won't allow you to have me to do as you please!"
>>
No. 131265 ID: 2c602c
File 126617248417.jpg - (132.29KB , 600x600 , Gregor (8).jpg )
131265

....
>>
No. 131266 ID: 2c602c
File 126617251466.jpg - (148.61KB , 600x600 , Gregor (9).jpg )
131266

........
>>
No. 131267 ID: 2c602c
File 126617253963.jpg - (153.81KB , 600x600 , Gregor (10).jpg )
131267

............
>>
No. 131268 ID: 2c602c
File 126617256145.jpg - (198.73KB , 600x600 , Gregor (11).jpg )
131268

"He was still of some use after all..."
>>
No. 131269 ID: 2c602c
File 126617258060.jpg - (149.71KB , 600x600 , Gregor (12).jpg )
131269

>>
No. 131270 ID: 2c602c
File 126617290311.jpg - (79.16KB , 600x600 , Gregor (13).jpg )
131270

Well then, we arrive at the title screen for this quest. Allow me to explain to whoever maybe reading and has no idea what's going on.

This is a 4-part quest that will act as a prelude to a fangame, Super Robot Wars: Eternity. For any questions about the game itself I'll direct you to our current thread on /m/ where I tend to answer any questions about the game and the progress.

archive: http://archive.easymodo.net/cgi-board.pl/m/thread/4525696


As I stated earlier in this post, this story will act as a prelude to the main game. You, as the quest readers, will have to unravel the mystery of the Lost Chapters to properly prepare yourself for the actual game.

With that said, I will begin posting the actual quest segment sometime later today. Until that time, farewell.
>>
No. 131274 ID: 8d3dc9

Holy crap, this is the best idea.
>>
No. 131277 ID: 5a2e05

If the rest of the quest will look like this, I'm looking forward to it already.
>>
No. 131282 ID: 40c286
File 126617542320.png - (341.37KB , 800x800 , RISE GUNDAM.png )
131282

shit what are you doing, there are only shitty furry quests here
>>
No. 131305 ID: a85626

in after one-shot quest
>>
No. 131306 ID: cfad4e

Looking forward to it.
>>
No. 131425 ID: 2c602c
File 126618783816.jpg - (89.99KB , 600x600 , Start.jpg )
131425

And we begin.
>>
No. 131426 ID: 2c602c
File 126618795340.jpg - (240.81KB , 744x960 , Second.jpg )
131426

A rainy day in a rainy village. A fitting place for our young adventurer. Dimitri is a student at a nearby school. A recent transfer, he foolishly accepted a dare to enter the "haunted" Samsa Mansion. The once brilliant home of Professor Samsa and his family is now a damaged old building that houses many myths and rumors.
>>
No. 131428 ID: 2c602c
File 126618799635.jpg - (259.74KB , 700x700 , Third.jpg )
131428

What awaits our star in the mansion? That is for you, my friends, to find out.
>>
No. 131431 ID: 2c602c
File 126618810217.png - (145.15KB , 800x600 , Beginsnight.png )
131431

You are currently in the walkway. To your left and right are decayed gates and infront of you lies the main door leading into the lobby of the mansion.

What do you do?
>>
No. 131432 ID: a56bd0

Take the left hand gate.
>>
No. 131433 ID: 9e9b47

>>131431

Stride boldly inside!
>>
No. 131434 ID: 34470e

>>131431
Go left.
>>
No. 131435 ID: 8d3dc9

>>131431
Left's the best option. You don't want to go in a haunted house from the front, now do you?
>>
No. 131437 ID: 8ecfd4

>>131431
It's rude to skulk around in someones bushes just because they have a bum reputation. Go up and knock on the doors.
>>
No. 131441 ID: abd8f5

Screw you left-goers.

Take the right gate.
>>
No. 131442 ID: e75a2f

Defile the shrubbery.
>>
No. 131445 ID: cfad4e

Straight in. Monsters always wait a bit before revealing themselves, so we'd might as well try to make as much progress as we can before that happens.

...unless there's useful items to the left or right.

Head straight in anyway.
>>
No. 131449 ID: 2c602c
File 12661893868.png - (135.84KB , 800x600 , Getout.png )
131449

>>131432
>>131434
>>131435
>>131441
The gates seem to be locked. They're also quite filthy, and Dimitri is in no mood to get dirty at this point.

>>131442
I'm afraid he doesn't know the shrubbery that well. Maybe later on, once he gets to know it a bit better.

>>131437
Politeness is key. Dimitri walks up to the door and knocks. With no response, we can safely assume that the mansion is empty. Dimitri decides to enter.
>>
No. 131450 ID: 2c602c
File 126618943624.png - (132.30KB , 800x600 , 2md15le_jpg.png )
131450

Dimitri explores the lobby for a bit. There are many places to go, and many things to do. Where will he begin?
>>
No. 131453 ID: cfad4e

Examine group portrait.
>>
No. 131454 ID: 34470e

>>131450
Go left.
>>
No. 131458 ID: 9e9b47

>>131450

Look at the open book next to the phone.
>>
No. 131464 ID: 8ecfd4

>>131450
Yell out for someone. Lets wait a bit before you start rifling through some strange families belongings.
>>
No. 131465 ID: abd8f5

>>131458
Seconding this.

Also, look at the picture. Large pictures in mansions are always important.
>>
No. 131466 ID: 9e9b47

>>131458

Also, pick up phone to check for dialtone.
>>
No. 131483 ID: 2c602c
File 126619150129.png - (100.78KB , 800x600 , ieqykz_jpg.png )
131483

>>131453
The portrait contains people Dimitri cannot identify. "What an odd bunch," he states. A little plate at the bottom identifies the group. "The Samsa Family and the honorable staff of the household."
>>
No. 131484 ID: 2c602c
File 12661915623.png - (134.26KB , 800x600 , 2py2792_jpg.png )
131484

>>131458
Dimitri moves over to examine the open book.
>>
No. 131485 ID: 2c602c
File 12661916051.jpg - (160.77KB , 800x800 , nl53r9.jpg )
131485

>>131484
It seems to be a sort of notebook left for the residents of the household. It contains small notes from different members of the family and the staff who worked here.

The latest entry reads: "Dear Father. I am no longer interested in your lifestyle or the things you force on this family. What you have done to Grette and Mother sickens me. I am leaving. Signed, Gregor."

It's dated December 1991. Ten years ago. There are many more entries that start from 1967 and end sometime in 1992. Continue reading, or stop for now?
>>
No. 131492 ID: 15f6d6

Read some more. There could be important clues hidden inside.
>>
No. 131496 ID: 9e9b47

>>131485

Scan for any more interesting passages.
>>
No. 131502 ID: 2c602c
File 126619278163.jpg - (67.24KB , 800x800 , 28inmh0.jpg )
131502

A little mistake in the previous post. Gregor's entry is supposed to be dated December 1992, not 1991.

>>131492
Skimming through, Dimitri notices a lot of useless information. Mostly by the staff noting down when they had to leave to purchase groceries, or by the family to inform others of them leaving the household for different tasks. There are a few entries that strike some interest, however. They will be listed in order of oldest to newest.

1. Dated 1985. It seems the family left urgently to travel somewhere in Europe. The note looks hastily written, and much of the page has deteriorated due to old age, but it's still decipherable. Written by the father, Franz, it seems to note the tasks expected of the staff during the family's departure.

2. Dated 1987. Written by the head butler, it seems to indicate that he is leaving to pick up the family from the airport. Even with the family gone, the staff continued to write out these notes between 1985 and 1987.

3. Dated 1988. A young beggar girl was found near the mansion. It seems she was taken to the hospital, and returned to the mansion to remain there. A note is left by someone, unsigned, that she will remain as a maid.

4. Dated 1989. It seems one of the maids suffered a horrible accident, injuring her arm. The head butler states that he is leaving to escort her to the hospital.
>>
No. 131505 ID: 2c602c
File 126619311932.jpg - (144.85KB , 800x800 , 2h6fywp.jpg )
131505

>>131466
Done with the book. Dimitri examines the phone. It does not seem to be operational.
>>
No. 131509 ID: 34470e

>>131505
Check out the coat hanger.
>>
No. 131512 ID: 9e9b47

>>131505

Try the upper left door.
>>
No. 131515 ID: 15f6d6

Does the table with the phone and the book on it have any drawers? If so, check them out.
>>
No. 131526 ID: 2c602c
File 126619459255.png - (118.39KB , 800x600 , 352jf2c_jpg.png )
131526

>>131515
It does not have any drawers, but next to the notebook is a pen. It has, what Dimitri can identify as, the family seal imprinted on it. He takes it with him, just in case he needs to prove he was here to his friends.

>>131509
Nothing interesting about it. Just a coat hanger.

>>131464
After all that snooping around and theft, Dimitri decides to see if anyone else might be present. He yells for a bit, but hears no response.
>>
No. 131535 ID: abd8f5

>Signed, Gregor

Well, shit. I didn't see that one coming.

Anywho, seeing as nobody is present, snoop around some more in the house. Maybe you can find something of value in one of the upstairs rooms, but for now let's start with that door to the left of the picture.
>>
No. 131561 ID: 15f6d6

Door to the left
>>
No. 131567 ID: cfad4e

Try the door to the left of the portrait.
>>
No. 131588 ID: 3416ec

Examine chandelier. Usually stuff hides out in those things.
>>
No. 131592 ID: 9e9b47

Check behind the portrait
>>
No. 131620 ID: 2c602c
File 126620037075.jpg - (153.03KB , 800x800 , 2wlvbrr.jpg )
131620

>>131535
>>131561
>>131567
Wait just a moment, dear friends. You are currently standing on a a very important decision - one which may influence many things in your passage through your palace.

Before you commit to a direction, you must be certain of one thing and one thing only.
>>
No. 131622 ID: 2c602c
File 126620039416.jpg - (262.69KB , 800x800 , mr7aza.jpg )
131622

Are you prepared for what lies ahead?
>>
No. 131626 ID: a56bd0

Depends... is everything else quite that fugly?
>>
No. 131639 ID: abd8f5

>>131622
None of us are truly ready for life's greatest burdens.

The best we can ever do is face them head on, and do our best not to let them crush us.
>>
No. 131643 ID: cfad4e

Apparently not.
>>
No. 131714 ID: 2c602c
File 126620643132.jpg - (378.32KB , 1000x1000 , 2en9549.jpg )
131714

>>131626
>>131643
Now, now. I am merely a guest. It would be rude to act this way to someone such as myself.

>>131639
GOOD. This is the proper response. A man who fears everything has nothing to gain. A man who fears nothing has everything to gain.

Now, the path, gentlemen. Choose wisely. The lives of many depend on your choice.
>>
No. 131718 ID: cfad4e

==>
>>
No. 131743 ID: 817cd3

>>131714
I suppose turning back now to live a normal, boring and possible pleasant life would be a little silly at this point ehh?
>>
No. 131764 ID: 2c602c
File 126621054158.jpg - (288.57KB , 1000x1000 , j58mkz.jpg )
131764

>>131718
Ah.... Right. Right. East. That's her direction. An interesting choice, but I must depart. You will not understand the sadness I must embrace with today. Farewell, then. Fare. Well.
>>
No. 131765 ID: cfad4e

Wait, that wasn't east. That was the "please proceed with explaining the choices" option.

...

Shit. D:
>>
No. 131769 ID: 2c602c
File 126621125455.png - (184.21KB , 800x600 , epgpqf_jpg.png )
131769

"Say, for such a 'horrible' mansion this place sure can be comfortable..."

>>131765
You'll need to be wise. Anything that could be misunderstood by the cast members WILL be taken as what it may appear to them. The wrong choice could spell disaster, it could change events, and it could even end things prematurely. I'm not sure how many people are reading, but I'm sure those who have been following the Eternity threads on /m/ will be very interested in unraveling the mystery of this mansion instead of ending things early.
>>
No. 131781 ID: 135d9a

>>131769
Man but using ==> to mean "okay, go on" has been standard practice since... whenever the hell MS Paint Adventures popularized it, so probably months ago.

Although whoever posted that didn't actually read the post before it all the way through, methinks.

Ah well, it doesn't seem to have affected things too badly. Probably. Maybe.


So, does anything in this room catch Dimitri's attention?
>>
No. 131785 ID: abd8f5

Examine the clock.

Clocks are always important. Especially if they've either stopped (Wherein you are more likely than not in deep shit), or they have the wrong time (Wherein a puzzle must be solved to correct this and advance.)

...If it's working fine, then I guess we're all good. Although, I do rather regret the unfortunate misunderstandings regarding our departure with the gentleman earlier. Odd face aside, he seemed like a nice enough fellow.

Who knows if this "she" he refers to is as welcoming as he was. Still, can't dwell on the past. Forge on, young Dimitri, and find the answers you seek... even if they might be ones better left unfound.

Nothing ventured, nothing gained, as they say.
>>
No. 131794 ID: 2c602c
File 126621558645.png - (178.37KB , 800x600 , 2rqdilk_jpg.png )
131794

>>131781
There's a TV, a shelf with some folders in it, the grandfather clock, and a door leading North.

>>131785
Dimitri examines the clock. It seems that the time has stopped at exactly 2:00. Dimitri, however, is more interested by how the pendulum seems to be unaffected by gravity. "Crazy shit, man."
>>
No. 131799 ID: 34470e

>>131794
Any loose change in the cushions of the sofa?
>>
No. 131801 ID: abd8f5

>>131794
Hrm. Clock's stopped. That's generally a bad omen.

2:00, eh? I wonder if this is a cryptic clue about the true nature of life and the universe as we know it?

...Or maybe it's just an old, worn down clock that hasn't been wound in a long, long time.

Ruffle through the folders to see if there's anything that catches your eye, and proceed through the doors to the north.
>>
No. 131815 ID: 2c602c
File 126621882348.jpg - (164.13KB , 800x800 , 296bwvo.jpg )
131815

>>131801
Dimitri takes out the folders and lays them down on the sofa nearby. He searches through them, but doesn't find anything interesting. They seem to be general research documents, but he can't really understand most of the terms.

He does find a stamp that contains the family seal in the cabinet where the folders were located. He decides to take that as proof of him being here.
>>
No. 131862 ID: 2c602c

Gonna have to pause it here for now. We'll continue where we left off sometime later on in the week. Until then, loyal readers.
>>
No. 131939 ID: a85626

Set the clock to 6:10:50.


Receive chainsaw.
>>
No. 132114 ID: 038914

Is that a bookshelf set into the home entertainment system?
>>
No. 132135 ID: e69635

Inventory check,

What does Demitri have on him?
>>
No. 132145 ID: 2c602c
File 126627498873.png - (92.62KB , 1885x934 , Map1.png )
132145

>>132114
It's not removable, if that's what you're asking. It contained the folders we looked through earlier.

>>132135
Dimitri's inventory currently contains:

1. The pen from the main lobby.
2. The stamp from the current room.
3. A map of the mansion. This map was given to you by your friend. Said friend's father was part of the crew sent to inspect the mansion after the family's disappearance. It contains different notes that could be useful.
>>
No. 132158 ID: 038914

Wait wait wait. Which room are we in now?

Also, turn on TV.
>>
No. 132168 ID: e69635

>>131939
F that

Just open up the clock, get an elixer.
>>
No. 132188 ID: 2c602c
File 126627836835.jpg - (172.98KB , 800x800 , auxn52.jpg )
132188

>>132158
Judging from the map, Dimitri would currently be in the room labelled E. The living room.

He's about to turn on the TV to check for power. Are you prepared?
>>
No. 132192 ID: 038914

Of course we're prepared...but...where are the buttons?
>>
No. 132215 ID: 632862

Haha, no we are not prepared.
>>
No. 132217 ID: e69635

Have we checked the shelves by the TV yet?

Could have some information.
>>
No. 132223 ID: 2c602c
File 126627972583.jpg - (261.13KB , 800x800 , 59yiz7.jpg )
132223

>>132192
Buttons? Ahahaha.... The guests here never learn. They play and play, but they never learn.

You're a cute one, though. I'll let it slide.
>>
No. 132225 ID: e69635

>>132223
Guess there is nothing on TV

Better keep looking.
>>
No. 132229 ID: 2c602c
File 126627994788.jpg - (202.36KB , 800x800 , 2z827sw.jpg )
132229

>>132225
Where are you going? I'm right here and you're simply leaving?
>>
No. 132243 ID: e69635

Void bowels, then ask what it is/wants
>>
No. 132252 ID: 34470e

>>132243
This, without the voiding bowels thing.
>>
No. 132282 ID: 2c602c
File 126628159178.jpg - (64.38KB , 400x400 , huhwhat.jpg )
132282

>>132252
Too late. Dimitri asks about who she is and what she's doing here.
>>
No. 132283 ID: 2c602c
File 126628167717.jpg - (140.26KB , 800x800 , 20p3uhw.jpg )
132283

She turns away from you, and begins to explain.

"I live here. Always have, always will. And what I do in my home is none of your business."
>>
No. 132292 ID: 038914

But should it not be your buisness that I make your home my buisness. I'd expect more from the current head of the household, mayhaps a spooky warning to "Leave this place and never to return."
>>
No. 132320 ID: 817cd3

>>132283
uhm... most people decide to leave after they.. you know... become horrifying aberrations out of the weirdest nocturne nightmares. Then again you seem to be living inside a television so I suppose that's somewhat like leaving.
>>
No. 132331 ID: 2c602c
File 126628284819.jpg - (201.22KB , 800x800 , 2nrhthu.jpg )
132331

>>132292
Leave? I have no intention in making you leave. Your presence here will make things much more interesting for me.

>>132320
Horrifying? I am the image of absolute beauty, young man. Choose your words wisely. I can become your best friend or worst enemy.
>>
No. 132336 ID: 34470e

>>132331
So what's your name? Is it Uboa? Cjopaze?
>>
No. 132337 ID: 817cd3

>>132331
Did I ever imply that horrifying cannot include certain extreme varieties of beauty? The most potent appearance, no matter if beautiful or grotesque is mind numbingly unsettling to the mortal mind.
>>
No. 132342 ID: 038914

I meant not to offend you in anyway. It's just that at a glance one is different than the other. Difference and change can often unaturally lead to initial revulsion at least until the interested parties find some kind of connection.

I am Dimitri, do you have a name?
>>
No. 132344 ID: 15f6d6

Compliment her finely sculpted features. Ask her name.
>>
No. 132404 ID: 2c602c
File 126628527454.jpg - (180.58KB , 800x800 , 14v791v.jpg )
132404

>>132336
>>132337
>>132342
>>132344
Your compliments and polite words get you no where. Stop trying to weasel your way out of things.

As for a name, I have no use for one. Call me whatever you wish.
>>
No. 132405 ID: e69635

>>132404
Dahlia.
>>
No. 132422 ID: e75a2f

> Stop trying to weasel your way out of things.

That would imply this conversation has a purpose. Currently it has none, unless you'd like to enlighten us.
>>
No. 132488 ID: 2c602c
File 126628880045.jpg - (179.63KB , 800x800 , 5x1s3d.jpg )
132488

>>132405
Very well. You may use that name, if you wish.

>>132422
Ah, straight to the point. You're a bit young, but you've got some enjoyable qualities. Yes, our conversation currently has no purpose. You, however, have a purpose. You've come here for a reason. A dare, a bet, whatever it is I'm not particularly interested. What I'm interested in is this mansion. This old home has housed many guests. It's history contains many things I am interested in. Things that could be very useful to me.

I want you to find as much information as you can about the previous owner. Search all the rooms and collect everything you can. Once you've obtained everything, bring it to me. I'm only interested in the previous owner and what he did here, anything else you find you can keep for yourself. Even a child like you should have no problems with simply collecting information, yes?

Now, I'll do the polite thing and answer any questions you may have at this point, but I am running short on time. I've always enjoyed the number three, so I'll let you ask three questions. After that, I'm leaving. Now, is there anything you wish to know?
>>
No. 132491 ID: 632862

>>132488
First off, why do you look like that?
>>
No. 132494 ID: e75a2f

We can do that. Do you want physical documentation or are you willing to accept what we say on faith?

As for questions, sure; Why are you interested in the previous owner of this mansion?
>>
No. 132516 ID: 34470e

>>132488
>Do you want physical documentation or are you willing to accept what we say on faith?
That question doesn't count.

The third question is: How dangerous is this house?
>>
No. 132537 ID: abd8f5

Here's a question, seeing as the first one was rather rude and should be disregarded.

So far, I'm getting the vibe that the information we find will be rather... unique, in regards to it's contents. Can we have some kind of assurance that whatever we learn, you'll let us leave safely? After all, if it's that important, it's not too strange to think you'd want to tie up any loose ends. Like, say, someone who knows too much?
>>
No. 132563 ID: 2c602c
File 126629233197.jpg - (213.65KB , 800x800 , 2zpnw5k.jpg )
132563

>>132491
There are GOOD questions and there are BAD questions. That is a BAD question. I will disregard that rude remark and answer the rest. You watch your mouth, boy.

>>132494
Bring me proof. I'm not going to trust anything you say unless you intend to earn that trust.

I have no reason to answer your second question, and you have no reason to ask it. Do what you're told.

>>132516
I don't know. Other guests have come and gone, but I'm not sure if any are currently present.

>>132537
You'll find the answer to that question in your research.

Now. You've spoiled my mood and I've answered more questions than you deserve. Good bye.
>>
No. 132568 ID: e0499d

>>132563
hey! We still think you're sexy... just wondering why...
>>
No. 132606 ID: ae1439

Can we assume that the TV has turned off, then? Or did it just fade to static?
>>
No. 132630 ID: abd8f5

>>132568
You know, you'd think you would get the hint that maybe you should like, shut your mouth, or something. Don't go complaining when we get a bad end because of your incessant desire to poke around in sensitive matters.

Anyway, best to get started on this and not piss our hostess off any further.

Take the research documents with us, and continue through the door to the north. Maybe when we report back later, she can make sense of what we've found.

Keyword being "later". I doubt our hostess is in any mood to deal with us any longer, especially if the only thing we've found is some papers we don't even know are relevant.

And please, let's try not to dick around with factors that we have no desire to anger. To parrot the words of Dahlia, there are good ideas and there are bad ideas. And getting on the bad side of mysterious beings in a haunted mansion? That strikes me as a bad idea.
>>
No. 132632 ID: 2c602c

>>132606
Indeed it has. I'm going to stop this quest here, however, as the artist wants to take a break for the night.

I'll be making a discussion thread under /questdis/, so feel free to head on there if you want to ask me anything or discuss what's gone down so far.
>>
No. 133959 ID: 2c602c
File 126647110049.jpg - (166.21KB , 800x600 , 2e5t5z6.jpg )
133959

Well, it looks like she's gone. What should Dimitri do?
>>
No. 134008 ID: 9e9b47

Look at south wall, or look at the books to the left of the TV.
>>
No. 134012 ID: 2c602c

>>134008
The south wall contains nothing. The book rack contained the folders we examined earlier. There was nothing else of importance.
>>
No. 134022 ID: 9e9b47

>>133959

Go back out into the main room then, geez. See if the front doors are unlocked, or if you're trapped inside like in a horror movie.
>>
No. 134034 ID: 2c602c
File 126647530387.jpg - (156.74KB , 800x600 , 2l9oyo9.jpg )
134034

>>134022
Actually, it seems like the front gates were open. We're back in the walkway. There's no way sealing us in.

Dimitri could leave, but considering how easy it is to anger Dahlia, would it be advisable to do so?
>>
No. 134051 ID: 9e9b47

>>134034

Nah, but go around through the right gate. If we're to search this house let's see if there's a back entrance.
>>
No. 134113 ID: 2c602c
File 12664790382.jpg - (137.91KB , 800x600 , 5v82th.jpg )
134113

>>134051
Guess there's no use. Gotta get dirty.

Dimitri attempts to climb over the gate....

It opened on it's own.
>>
No. 134114 ID: 632862

>>134113
Peer into the doghouse... from a distance.
>>
No. 134116 ID: 34470e
File 126647915065.jpg - (33.31KB , 640x512 , 1194076764090-2.jpg )
134116

>>134113
Investigate the dog house.
>>
No. 134154 ID: 2c602c
File 126648148545.jpg - (176.17KB , 1000x1000 , 140akv6.jpg )
134154

>>134114
>>134116
...

There seems to be something in there. A gun of some sort and a note.
>>
No. 134155 ID: 632862

>>134154
READ NOTE
HUG GUN
>>
No. 134156 ID: 9e9b47

>>134154

Take gun, check bullet count, read note.
>>
No. 134164 ID: 2c602c
File 126648214280.jpg - (162.83KB , 800x800 , 1602cdw.jpg )
134164

>>134156
The gun is fully loaded. Six bullets, to be exact.

Dimitri begins to read the note. He's not sure what to make of it.

"You're in her world now. There's nothing I can do to help, but you were kind when we first met so I thought I'd aid you a bit. I was saddened by our parting, yet I still wish you the best of luck. Farewell, sir."

It's signed by "The Guest."
>>
No. 134180 ID: 9e9b47

>>134113

Unless there's something in the bushes I see there, I guess you should see what else is back here.
>>
No. 134192 ID: 2c602c
File 126648481056.jpg - (133.20KB , 800x600 , xv9ck.jpg )
134192

>>134180
Oh my, looks like Dimitri found something!

It seems to be.... a journal of some form. The writing is extremely crude, almost child like. The sentences lack any formal structure and seem to be mostly random thoughts.

Dimitri flips through and reads certain bits.

"Don't get it. Clarissa promises to explain it all but she explains nothing at all."

"Other maids used knife. Moved it to special drawer. Kept note. 'Masturbation Knife'. That teaches them."

....Dimitri's not sure what to make of this, but each entry is signed "Monday".
>>
No. 134193 ID: 9e9b47

>>134192

Wow, strict family. Well, search for a back door. Maybe a window you can open.
>>
No. 134194 ID: cf68aa

Can you give us some more on what it says?
>>
No. 134196 ID: 6550ad

>>134192

Take a look around the house before exploring the interior, maybe. Take the gateway to the left.
>>
No. 134228 ID: a85626

>>134193

Or dull knife.
>>
No. 134237 ID: abd8f5

See what happens when you're nice to our guests and hosts? When we're nice, they leave weapons and clues for us.

I can only imagine the horrors Dahlia will rain down upon us for insulting her earlier.

Also, I'd like to point out that we have only six bullets. It would be wise to seek out the knife mentioned in that book to have something else to defend ourselves with. Aside from that, stealth and hiding is probably the best way to get past any dangerous enemies we might encounter.
>>
No. 134351 ID: 2c602c
File 126653378326.jpg - (138.85KB , 800x600 , uq0dj.jpg )
134351

>>134194
>Can you give us some more on what it says?
A lot of the entries are really illegible. Not because of age or deterioration, in fact this journal looks fairly new, but whoever wrote this had the writing skills of an 8 year old.

Some of the readable excerpts including the following events.

The author states he/she does not enjoy in-door bathrooms. They continue to state that they've found a good place to urinate in somewhere in the gardens.

...

Another entry states immense dislike for all the rooms in the house. It states, "father leg room best. she there. good friend."

>>134193
>Take a look around the house before exploring the interior.

From where Dimitri is standing. He doesn't seem to notice anything unusual. The house is old and decaying. There doesn't seem to be any mirrors, or any gates leading elsewhere.

>Take the gateway to the left.

That seems to be the best choice. Dimitri opts to inspect the left gate in the walkway.

...

This one seems to be locked. Dimitri decides to climb the gate.

...

Seems empty.
>>
No. 134361 ID: 2cbe3e

>>134351

Look under the soil in the trench, as well as under the soil where the missing plant is at in that row. Longshots, but could have something useful.
>>
No. 134368 ID: 632862

>>134351
I think the author of the journal is the dog.
>>
No. 134451 ID: 2c602c
File 126653800392.jpg - (140.51KB , 800x600 , 2d8ntc4.jpg )
134451

>>134361
Dimitri searches the area and finds nothing.
>>
No. 135321 ID: 2cbe3e

>>134451


I guess try to see if you can reach the side or back of the house. If not, go back inside the front door.
>>
No. 135706 ID: 8d3dc9

>>134451
Yeah, if we can't check around the grounds anymore, might as well get a better look around inside.
>>
No. 136506 ID: 55c8a8

Go back to the main door and try going pass the other gate.
>>
No. 137383 ID: 2c602c
File 126688395163.jpg - (131.36KB , 800x600 , wgyohd.jpg )
137383

>>135321
>>135706
There doesn't seem to be anything left to explore in that area. Back into the mansion we go!
>>
No. 137385 ID: 8ecfd4

>>137383
Lets go check out the staff quarters. That diary hinted at there being something in there.
>>
No. 137397 ID: 2c602c
File 126688583821.png - (109.56KB , 800x600 , 2qnuo3a_jpg.png )
137397

You enter the hallway leading into the staff's quarters. There are three doors leading into different rooms. Which do you take first?
>>
No. 137425 ID: e69635

Ready Pistol, check the first door.
>>
No. 137438 ID: 2c602c

>>137425
You'll have to be more specific than first door. There are two on the left, and one on the right.

Which do you choose?
>>
No. 137449 ID: e69635

>>137438
One on the right.
>>
No. 137450 ID: 8ecfd4

>>137449
I second first door on the right.
>>
No. 137489 ID: 2c602c
File 126689261022.png - (101.88KB , 800x600 , 339n386_jpg.png )
137489

You enter the first door on the right. It seems to be a sort of dining area. There are some tables, a path leading into an actual kitchen, and an announcement board of some form.
>>
No. 137497 ID: 15f6d6

Read the announcements. Also, check under the tables for traps/treasure/excitement.
>>
No. 137518 ID: 2c602c
File 12668955551.jpg - (179.88KB , 1100x800 , 2mpyd6b.jpg )
137518

>>137497
A quick survey under the tables shows nothing. Just some dust collecting.

Dimitri moves to the board. It seems to note a few interesting things.

1. Staff's schedule. It seems that only the female staff remained on site at all times. The rest of the male staff, which included the chef, the servants, and a "maintenance" crew all resided elsewhere. The butler seems to be the only male staff member to reside in the manor.

2. There are a few announcements regarding the staff's personal lives. A few notes here and there regarding do's and don't's. There's also a note regarding a new year's celebration.

"Hey, all. After we're done preparing for the Master's annual party, we'll be going back to Jeff's place for some drinks and a good time. Sign your name here if you're going to need a ride! Directions at the bottom if you're gonna be okay on your own."

There's an address at the bottom. Dimitri's new to the area, but he can recognize where the address is. "Don't think that'll be of any use, though," he says.

3. Another note contains a message from the Head Maid. "To all staff members: Should you witness anything strange in the manor, be sure to come directly to me. Gordon and I won't be able to keep up with all of the complaints unless you tell us what's wrong."

4. The last note seems to be from the person who's diary you found near the Dog house... It's the same style of writing and is signed by the same person. It states: "Fallopian tubes."

....

Well, then. That's all the notes here..
>>
No. 137530 ID: 15f6d6

Can you make out any of the text on the note that has it's body torn off?
>>
No. 137555 ID: 2c602c
File 12668980237.jpg - (96.76KB , 1100x800 , osyb91.jpg )
137555

>>137530
Upon close inspection.... Dimitri notices something peculiar about the note...
>>
No. 137563 ID: abd8f5

>>137555
Take it with you. It's going to be important later on, I can smell it.

Smells like importance, by the way.
>>
No. 137748 ID: 15f6d6

Take the scrap and head into the kitchen.
>>
No. 137853 ID: e69635

Take the fallopian tubes scrap as well.

inspect everything in the room

EVERYTHING!
>>
No. 137857 ID: 8ecfd4

>>137555
Take both notes and check the backside of them as well. Is there any kitchen linked with the dining area? If so then go in there and check it out, maybe take a weapon as well. If there isn't one then check out the next room, which should be the first one on the left in the corridor.
>>
No. 151170 ID: 2c602c
File 126938693530.jpg - (132.53KB , 800x600 , 212ydqf.jpg )
151170

>>137563
>>137748
>>137853
>>137857
Dimitri takes the notes.

Both of them.

He looks around the room, but there doesn't seem to be anything of importance in there. He moves on into the kitchen area of the dining room. There are quite a few things here to examine. What order should Dimitri examine things in?

1. Broken service elevator
2. Oven
3. Cupboard
4. Trash
>>
No. 151210 ID: 9e9b47

Check them in the order of 4, 2, 3, 1.
>>
No. 151218 ID: 2c602c

>>151210
The trash is filled with items that have long gone rancid. The stench is enough to drive Dimitri away from it.

Dimitri opens the bottom oven. It seems to have seen heavy use, it's empty. The top oven, however, contains a tape player of some form. Unlike the bottom oven, it seems to be quite clean. The tape player has a tape inside of it. It's been added to your inventory.

Dimitri checks the cupboard. Inside he finds a knife with a note attached, a pair of gloves, and a golden key.

The service elevator seems to have had it's "roof" collapse on it. The door is damaged and fallen inside, but there doesn't seem to be anything of interest in side. Simply a decayed old elevator.

Should Dimitri examine the items, or do something else?
>>
No. 151221 ID: 9e9b47

>>151218

Listen to the tape in the player
>>
No. 151573 ID: abd8f5

>>151221
Seconding.
>>
No. 154639 ID: a3276c

>>151218

Check the tape and player if they are rigged\messed up before listening.

You can never be too careful!
>>
No. 154679 ID: e2020c

>>151170
¨
Äre there any food around? Such as pizza ingredients?
>>
No. 158107 ID: 2c602c
File 127024943946.jpg - (154.32KB , 800x800 , 2z512jb.jpg )
158107

>>154639
Dimitri lays down the tape player on a nearby table and examines it thoroughly. Nothing suspicious about it. Just seems to be your average tape player. Dimitri decides to listen to whatever the tape might contain.

It's the voice of an old man singing. While the singing is terrible, Dimitri can't help but feel a bit more relaxed when he realized normal people used to live here.

As he realizes that the people that once lived here are now gone, and that whatever forced them out is most likely still here, the singer stops his singing to leave himself a bit of a reminder. "Note ta' self! Remember to set up ol' Higgins's VCR. Old man's been crazy to see his daughter's tapes."

>>154679
It's been quite a few years since this place has been inhabited. Anything that was edible has long since gone bad.
>>
No. 158116 ID: 15f6d6

Read the knife note.
>>
No. 158366 ID: 717301

knife note
>>
No. 159590 ID: ae1439

Knife note, make sure to take gloves and key
>>
No. 170140 ID: e122ed

EXAMINE THE KNIFE NOTE THEN GLOVES THEN KEY!
>>
No. 190192 ID: 2c602c
File 127596790010.jpg - (119.44KB , 888x1050 , 0.jpg )
190192

Tick tock.

Tick tock.
>>
No. 190194 ID: 2c602c
File 127596793820.jpg - (185.37KB , 864x864 , 1.jpg )
190194

Tick tock.

Tick tock.
>>
No. 190197 ID: 2c602c
File 127596807844.png - (204.85KB , 800x600 , 2.png )
190197

Dimitri wakes up in a different room. He's not sure where he is right now, but his head is in extreme pain. He glances over to his watch, five minutes have passed, but he could swear he was out for a month if not more.

More importantly, visions. Dimitri has seen something. Not just that, he's heard something. A ticking clock. As if the two "beings" he ran into before weren't enough, it seems that there are more dangers hiding inside this mansion.

What should Dimitri do?
>>
No. 190201 ID: e122ed

Look around. Examine inventory. See if anything has been taken away.
>>
No. 190253 ID: f82d85

Look for something to wield. A piece of wood to use as a club or a metal bar for preference.
>>
No. 190288 ID: 6550ad

>>190253

If he's still carrying that gun, that would be a better choice.
>>
No. 195000 ID: 2c602c
File 127680718140.jpg - (29.75KB , 500x500 , washing.jpg )
195000

>Examine Inventory.

It seems that Dimitri has lost everything. All he has left is a small towel, a watch, and the map from his friend.

>Look around

The room is in complete disrepair. There are damaged beds, most of them broken in half, layered about the room. There's a mirror in a far off corner of the room, Dimitri decides to take the time to clean up a bit. Other than the damaged beds, there seems to be a collection of random books placed neatly next to the bed Dimitri was sleeping on. To the side of the room, a small cabinet is positioned neatly away from all the damaged beds.

>Look around for weapon.

There are a lot of broken pieces of wood, mostly from the damaged beds it seems. They are, however, very old and moldy. Would they make decent weapons?
>>
No. 195002 ID: 2cbe3e

>>195000

Look at the books that have been laid out for you.

Also, let's go check that cabinet afterwords. Bring a moldy piece of wood that you can heft well. Even if it smashes on the first swing it's better to hit someone with that than your fist.
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