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File 124847750551.png - (34.37KB , 549x399 , psychological1.png )
12923 No. 12923 ID: d5b2d6

Welcome to Puzzle Dungeon! Here are the rules:

This is a five-player game. You are identified by your ID, or a tripcode if you have one. To join, you must post the following:

Name:
Strength:
Weakness:
(attached image)

For example:
Name: Ferret
Strength: doesn't trigger traps
Weakness: can't swim
(attached picture of a ferret)

I would then draw a ferret and put it in the dungeon. You would post saying what you want the ferret to do, and I will post a picture of the results of peoples' actions.

There are 10 people slots, and only 5 of them can be used at a time. If someone dies, someone else can post a character and be added in. At the end of a room the slots are reset. The survivors spawn in the next dungeon and are added to the slots.

The rooms will be littered with hidden traps and puzzles. There will be dark rooms where you can only see a radius around you, and rooms where the exit is hidden or must be unlocked. To finish a level, one person must make it to the exit and unlock it, and the rest of the people must make it there as well, or die. Once all players are accounted for the next level will begin.

The dungeon has 20 rooms, and each room has 10 player slots. Should you lose all of your slots the game will end.

If you reach the end of the dungeon and claim the prize, /quest/ wins.

Who wants to play?
122 posts omitted. Last 100 shown. Expand all images
>>
No. 13919 ID: 197650

Pete; casually walk down the stairs for something to cook
>>
No. 13920 ID: d5b2d6
File 124858502279.png - (36.70KB , 943x493 , puzzledungeon36.png )
13920

>>13919
Pete wanders away looking for Alice.
>>
No. 13921 ID: d5b2d6
File 124858505169.png - (36.45KB , 938x489 , puzzledungeon37.png )
13921

>>13920
Pete has discovered a trap!
>>
No. 13922 ID: d5b2d6
File 124858507936.png - (36.05KB , 942x491 , puzzledungeon38.png )
13922

>>13921
Pete has formed a convenient spike bridge.
>>
No. 13924 ID: acdc9b

This loss of life is unacceptable. This type of trap has already been encountered, and the means for safely triggering it were available. Logical subroutine is not happy!

Take armful of rocks and slide them down the ramp. Slide down as well, and toss rocks onto opposite side of spike pit. If nothing happens, cross spike pit with remainder of rocks.
>>
No. 13925 ID: d5b2d6
File 124858545278.png - (37.47KB , 944x492 , puzzledungeon39.png )
13925

>Throw some rocks.
None of the rocks you throw have any effect, but you can see a ladder.
>>
No. 13926 ID: b42038

Name: Whiskers
Strength: can jump far vertically or horizontally.
Weakness: Oblivious to obvious peril.(derp)
>>
No. 13927 ID: d5b2d6
File 124858555863.png - (37.03KB , 943x493 , puzzledungeon40.png )
13927

>>13924
You cross the spike pit with two rocks, as many as you can hold.
>>
No. 13928 ID: b42038
File 124858556992.jpg - (72.75KB , 400x373 , snow_leopard.jpg )
13928

>>13926
Pic
>>
No. 13932 ID: d5b2d6
File 124858575579.png - (38.23KB , 944x492 , puzzledungeon41.png )
13932

Whiskers spawns.
>>
No. 13933 ID: f98e0b
File 124858583131.jpg - (87.99KB , 800x800 , cake.jpg )
13933

Cake
Str:Delicious; will grant anyone who eats it sugar-rush benefits
Wk:Immobile
>>
No. 13935 ID: acdc9b
File 124858623561.png - (39.71KB , 944x492 , move4.png )
13935

Stand on X. Use CPU BRAIN to determine perfect trajectory and velocity and throw both held stones (light red path first, dark red path second).

Then pick up stone to the left from the corpse bridge, and go back to the X and throw it along the peach-ish path.

Halt action if anything happens.
>>
No. 13937 ID: acdc9b

>>13935
Oh, and prepare to auto-parry any sort of dumping-acid attack that may be triggered by rocks. Dodge to the left, if possible, and only as far as the rocks have gone if moving to the right.
>>
No. 13983 ID: d5b2d6
File 124862574090.png - (39.91KB , 942x489 , puzzledungeon42.png )
13983

>>13937
You toss a rock, but it is interrupted midflight.
>>
No. 13994 ID: acdc9b

Trying to interpret the picture. What's going on?

Is that a giant spike that shot out of the right wall or what?
>>
No. 14003 ID: d5b2d6

>>13994
No.
>>
No. 14005 ID: acdc9b

>>14003
Oh. Okay. What are those lines then? I can't really tell.
>>
No. 14014 ID: d5b2d6

>>14005
Look back at last level.
>>
No. 14020 ID: acdc9b

Um... okay. I must be missing something.

Any other players know what's going on?
>>
No. 14022 ID: d5b2d6

...you know you can't see what's inside the box, right?
>>
No. 14025 ID: acdc9b

>>14022
Yeah, I realize that. I'm just trying to figure out what those lines are. Are those speedlines from the rock hitting a barrier or something? Is the stone speeding off to the right? Or is it stuck in a triangle of jello or something? I apologize for being dense, maybe I should wait till I wake up more. Get some coffee or something.
>>
No. 14070 ID: d5b2d6

>>14025
Well, let's see. What's the last time lines like that have been seen? What was causing them and what was the effect?
>>
No. 14071 ID: acdc9b

>>14070
I'm assuming you're referring to the targeting laser lines of the auto-turret, but those lines were red...

Additionally, if those horizontal lines going to the stone are bullet-lines, we'd be able to hear the gun firing, and it'd be pretty obvious.
>>
No. 14086 ID: 93c708
File 124863335785.jpg - (32.52KB , 250x231 , buckler.jpg )
14086

Name: Buckler
Strength: Immune to damage
Weakness: Immobile
>>
No. 14095 ID: acdc9b
File 124863424480.png - (40.28KB , 942x489 , move5.png )
14095

Okay, sorry for being so dense. derrrrrp

Climb up ladder slowly and roll rock along surface to left. Slide down ladder immediately. If nothing happens, climb back up and retrieve rock. Stand on X, making sure to stay below laser sight lines. Then lean back and lazily throw one rock straight up and immediately throw the other one along the dotted red line, as hard as possible.
>>
No. 14181 ID: fda774
File 124863996079.jpg - (6.48KB , 263x279 , MrBill.jpg )
14181

Name: Mr Bill
Strength: able to be resurrected if another player grabs the bits (limited number of times)
Weakness: Slowwwwwwww, made of playdo
>>
No. 14360 ID: d5b2d6
File 124865163612.png - (41.71KB , 938x493 , puzzledungeon43.png )
14360

Mr Bill spawns.
>>
No. 14401 ID: fda774

>>14360
let's get walking towards the far ladder
>>
No. 14422 ID: acdc9b

I am intrigued by the appearance of the circular object in the top right corner of that room.

Throw stone at circular object.
>>
No. 14446 ID: d5b2d6
File 124865691452.png - (41.62KB , 941x491 , puzzledungeon44.png )
14446

>>14422
A bullet dents your head.
>>
No. 14449 ID: d5b2d6
File 124865699245.png - (40.17KB , 933x486 , puzzledungeon45.png )
14449

>>14446
The box in the corner shatters with a loud smash.

RAITAL has disabled a turret!
>>
No. 14533 ID: da5997

>14449

Blossombell is going to fly over to RAITAL, up into the room, and inspect the space behind the turret, and then the rest of the room.
>>
No. 14540 ID: acdc9b

Drop down ladder and begin status diagnostics to determine extent of damage. If severe, begin emergency nanomaintenance system (uses all nanobots, leaving the system unavailable for an extended period of time, like a dungeon or two). If not, begin regular nanomaintenance system.

Wait for results of Blossombell's reconnaissance.
>>
No. 20190 ID: de1588
File 124918631589.png - (40.12KB , 941x488 , puzzledungeon46.png )
20190

BAM

Blossombell doesn't find anything. The turret is perched in an enclosed little room, and it was being controlled by a motion sensor or some such that RAITAL smashed. There is a pistol on a shelf here.
>>
No. 23642 ID: 3a14f3

things that go bump in the night
>>
No. 23653 ID: 4b96a7

>>23642
I'll take over a character/make one if you have to wait too long.
>>
No. 23678 ID: 3a14f3

>>23653
Take your pick. If they don't post they're up for grabs.
>>
No. 23682 ID: 4b96a7

>>23678

Dang, cats can't hold weapons and RAITAL is pretty active. Guess I'll borrow Mr Bill for a bit. Have him proceed, slooooooowly along and up the ladder to take the pistol.
>>
No. 23684 ID: 806f2b

I'll take whiskers if you please. He will proceed to cross the spike pit and then jump forwards onto the ladder at the end. (If it is a ladder)
>>
No. 23690 ID: acdc9b

While they're doing that, I'll have RAITAL go back and move the pile of rocks down to the bottom of the first ladder, two at a time if necessary.
>>
No. 23714 ID: 3a14f3
File 124958546359.png - (40.89KB , 940x495 , puzzledungeon47.png )
23714

>>23684
It's more handholds evenly spaced out.

Mr Bill picks up a pistol.

Whiskers can't climb this! He has no hands, and they're handholds, not platforms.

RAITAL moves all the rocks into a pile at the bottom of the ladder.
>>
No. 23718 ID: 4b96a7
File 124958582327.png - (46.69KB , 940x495 , 66878678678678.png )
23718

>>23714

Kindly request that RAITAL and Whiskers stand back, hand RAITAL the pistol and grab a rock, throwing it up and over the top right.

If Whiskers and RAITAL are ok with that.
>>
No. 23725 ID: 806f2b

>>23718
Whiskers is a cat and will happily lap the blood off the corpse in the spike pit.
>>
No. 23741 ID: acdc9b

>>23718
RAITAL will comply.
>>
No. 23796 ID: 3a14f3
File 124959554590.png - (41.31KB , 937x492 , puzzledungeon48.png )
23796

Whiskers and RAITAL step back.
>>
No. 23800 ID: 3a14f3
File 124959576169.png - (41.34KB , 934x482 , puzzledungeon50.png )
23800

>>23796

Mr Bill has discovered a trap!
>>
No. 23801 ID: 3a14f3
File 124959578958.png - (41.62KB , 939x491 , puzzledungeon49.png )
23801

>>
No. 23804 ID: 4b96a7

>>23801

Ow. Dam.
>>
No. 23809 ID: acdc9b

>>23801
Does Mr. Bill's surviving mass exceed requirements for resurrection?
>>
No. 23815 ID: 3a14f3

>>23809
He's not dead.
>>
No. 23816 ID: 4b96a7

>>23815

In that case, painfully take a few rocks and ascend the handholds, but don't poke head above the top, throw another rock instead.
>>
No. 24224 ID: 42e290
File 124968736029.png - (40.55KB , 942x494 , puzzledungeon51.png )
24224

Mr Bill has perished.
>>
No. 24226 ID: 4b96a7

>>24224

Ah, nuts. It's all up to you guise now.
>>
No. 25724 ID: d5b2d6

Bump'd.
>>
No. 26793 ID: f5892d
File 124992971071.jpg - (36.14KB , 800x600 , 25.jpg )
26793

Put Anton in there please, with his beloved Headcat.
>>
No. 26794 ID: f5892d

>>26793
Strength: Monkish powers
Weakness: Weak
>>
No. 26798 ID: d5b2d6
File 124993014278.png - (40.98KB , 937x489 , puzzledungeon52.png )
26798

Anton spawns.
>>
No. 26805 ID: f78140
File 124993064447.jpg - (20.43KB , 461x332 , 051007_robot_fish.jpg )
26805

name: Blub-box, the fish of healing
strengths: when consumed, revives 1 dead party member or heals 1 party member.
weaknesses: fish out of water(gonna die soon), can only flop about weakly.
>>
No. 26808 ID: d5b2d6
File 12499310342.png - (40.98KB , 937x484 , puzzledungeon53.png )
26808

Blubbox spawns and flops around weakly.
>>
No. 26820 ID: 07d89f

I go climb the second ladder.
>>
No. 26823 ID: d5b2d6
File 124993287461.png - (41.84KB , 940x491 , puzzledungeon54.png )
26823

>>26820
Anton climbs up the handholds.
>>
No. 26824 ID: 4b96a7

>>26805

Please tell me if someone consumes you someone 'else' revives rather than the one that ate you, I mean, dead people can't even bite. (Assuming the eater wants to revive someone else and not heal)
>>
No. 26825 ID: 07d89f

>>26823
I go to that cell thing and search for buttons.
>>
No. 26826 ID: f78140

>>26824
work the jaws of the dead guy until the delicious juices of the fish of healing drip down their throat.
>>
No. 26829 ID: 4b96a7

>>26826
(Fair enough, need someone to wipe the acid off Bill and revive him or pull Pete's corpse out of the pit and revive him instead.)
>>
No. 26892 ID: d5b2d6
File 124993749326.png - (41.68KB , 938x485 , puzzledungeon55.png )
26892

>>26825
Anton walks into the elevator.
>>
No. 26893 ID: 45afb1
File 124993770777.jpg - (28.29KB , 500x306 , tank.jpg )
26893

Name: Tank
Strength: It's a fuckin tank
Weakness: It's HUGE!
>>
No. 27566 ID: 4b96a7
File 124999445120.png - (17.62KB , 141x284 , Dresden.png )
27566

Name: Dresden
Strength: Is only human
Weakness: Is only human
>>
No. 27572 ID: fdc826
File 124999519745.jpg - (23.80KB , 435x600 , jacklondon.jpg )
27572

Name: Jack London
Strength: Books
Weakness: Kidney Failure
>>
No. 27610 ID: 4b96a7

>>27572

inb4 he spawns and dies immediately after.

:3c
>>
No. 27681 ID: 118865

Anton: Press down arrow.
>>
No. 27695 ID: d5b2d6

There's no down arrow.
>>
No. 27734 ID: fdc826

>>27681
>>27695

Man, this is exciting.
>>
No. 27794 ID: d5b2d6
File 125002135755.png - (41.73KB , 937x489 , puzzledungeon56.png )
27794

Blubbox has perished.
>>
No. 27804 ID: d5b2d6
File 125002217360.png - (42.18KB , 937x488 , puzzledungeon57.png )
27804

Rage Cat suddenly keels over from massive complications caused by having acid for blood.

Dresden spawns.
>>
No. 27881 ID: 96602b

Initiating protocol SlowpokeCompensation.

...

...

RAITAL, force-feed the fish to Mr. Bill.
>>
No. 27887 ID: d5b2d6
File 125002834049.png - (42.34KB , 939x493 , puzzledungeon58.png )
27887

RAITAL attempts to feed Blubbox to Mr Bill, but the acid has melted his face off, and there's nowhere to stuff it in!
>>
No. 27890 ID: 96602b

Processing...

>>27887

Carve a HorrorMouth and shove the fish in.
>>
No. 27892 ID: d5b2d6

>>27890
That is less likely to work than Sarah Palin as vice-president.
>>
No. 28013 ID: d5b2d6

To summarize IRC discussion:

Blubbox will only work if he enters the mouth and is chewed, whether by muscles or outside force, and he can be used 3 times.
>>
No. 28018 ID: 45afb1
File 125004309432.jpg - (8.35KB , 300x222 , 406575-watt_large.jpg )
28018

Name: Watt

Strength: Electric intangible body, small

Weakness: Very young and easy to scare
>>
No. 28023 ID: 694de5

Resuming contingency plans...

RAITAL, put everyone else in the elevator and stand outside it. Toss the fish of life onto the button.
>>
No. 28024 ID: fdc826

>>27572

Strength: Books (Can produce one large, heavy book out of thin air per turn.)

Weakness: Kidney Failure (Dies if he doesn't exit by 7th turn.)

A little more interesting now.
>>
No. 28037 ID: d5b2d6
File 125004455711.png - (42.55KB , 940x489 , puzzledungeon59.png )
28037

RAITAL manages to squeeze everyone in the elevator except Whiskers, having run out of room. The lift automatically lowers when filled and Whiskers jumps on top.
>>
No. 28039 ID: 694de5
File 125004457530.png - (42.87KB , 940x489 , walkhere.png )
28039

Still in backup mode, proceeding...

Walk to the arrow mark using that useless Dresden as a shield. If no traps go off, throw him as far as you can toward the exit.
>>
No. 28045 ID: d5b2d6
File 125004500466.png - (42.91KB , 937x487 , puzzledungeon60.png )
28045

The door slides open automatically.

Dungeon Brawler discovered!
>>
No. 28483 ID: d5b2d6
File 125008803824.png - (43.50KB , 938x491 , puzzledungeon61.png )
28483

RAITAL throws Dresden in front of him.
>>
No. 28590 ID: d5b2d6
File 125010590155.png - (44.60KB , 942x493 , puzzledungeon62.png )
28590

Dresden has perished.

Jack London spawns.
>>
No. 28592 ID: fdc826

>>28590

Sweet.

Have Jack produce a large book, and head over to the ledge by the elevator shaft. Toss the book down for the others to use as a weapon.
>>
No. 28961 ID: 448a65

>>28483

Dam you robot! And curse my self-imposed exile making me unable to attend to Dresden.
>>
No. 29577 ID: f98e0b

RAITAL grab the book and shove it into that space between the Brawler's head and body for MASSIVE DAMAGE.
>>
No. 29582 ID: f98e0b

>>29577
Hahaha, disregard that, I suck cocks.
Just use Dresden's body as a human shield and see if you can get that thing's head off in the meantime. Wait for the book to spawn (and avoid it when it drops)
>>
No. 29583 ID: d32d57

I kick the robot.
>>
No. 29590 ID: 448a65

>>29583

d(゚˘ ゚d)
>>
No. 33519 ID: 576388

>>29582
Use the pistol to do this.
>>
No. 33912 ID: f98e0b

Yknow what don't bother with the book.
Shoot the fucking robot with the fucking gun.
>>
No. 33971 ID: a0aa05
File 125115259813.png - (44.38KB , 891x465 , puzzledungeon63.png )
33971

>>33912
RAITAL plants a bullet in the robot's head. Jack spawns a big book.
>>
No. 33981 ID: fdc826

>>33971

Give the book to RAITAL for use as a trap-disarming tool. Continue to spawn books.
>>
No. 33995 ID: f98e0b

>>33981
If RAITAL gets the book it hurls it like a frisbee down the hallway toward that suspicious looking dot on the ceiling.
>>
No. 36053 ID: 64d98f
File 125160234615.png - (43.03KB , 893x461 , puzzledungeon64.png )
36053

Anton walks over and kicks the robot's hand.

Jack London advances towards the party.
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