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Music Cascade
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In this system, Each character has 5 stats.
Health: Self-explanatory
Action point-How many actions a character can perform a turn(Example “Run to enemy and slap his face” counts as 2 separate actions)
Combat - Ability to kill things. Or break things with your meat-hands. Or lift things with your gross bulk. General actions that involve getting up close to something and committing violence to it.
Tactical - Ability to control the battlefield and and general know-how. Breaking locks, spotting traps, setting up ambushes, learning how not to be seen, etc. Archers and rogues use this as a modifier instead of combat unless the enemy is on top of them. Fighters use this to counter attack during an enemy turn.
Esoteric – Ability to not be a meathead. High score implies knowledge of things normal people don’t have. Scholars, wizards and others who try to avoid direct confrontation use this for fighting, but for things like patching wounds, using magic, or setting off traps to catch un unwary foe.
Kellmayn - Daoine Sharpshooter
Health - 3 (Healthy)
Action points - 3 (Quick)
Combat - 2 (Weak)
Tactical - 7 (Strategist)
Esoteric - 0 (As bright as a wet match)
Special Ability "Watch this!"
Condition - Nobody engages Kellmayn for 2 turns, and Kellmayn doesn’t fire once.
Her next shot will be an impossible ricochet that instantly kills 1 enemy, except monstrous creatures.
Joanir - Utaqi Freeblade
Health - 5 (Robust)
Action points - 2 (Average)
Combat - 8 (Brick of Meat)
Tactical - 0 (What's a map?)
Esoteric - 0 (As bright as a wet match)
Special Ability "Pulped"
Condition - Enemy hp is below his.
An overhand swing to instantly kill an enemy. Consumes all actions.
Viyasda - Avaqut Vagabond
Health - 2 (Average)
Action points - 4 (Nimble)
Combat - 1 (Pathetic)
Tactical - 8 (Strategist)
Esoteric - 0 (As bright as a wet match)
Special Ability "Surprise!"
Condition - Face the enemy back without them noticing the previous turn.
Viyasda kills 1 enemy this battle regardless of hp. Subsequent backstabs are guaranteed criticals(double damage)
Norberg - Daoine Monk
Health - 4 (Hardy)
Action points - 2 (Average)
Combat - 5 (Strong)
Tactical - 4 (Meh)
Esoteric - 0 (As bright as a wet match)
Special Ability "Block you!"
Condition - HP is reduced to 1.
Norberg loses his temper and beats his enemy to death with his shield. The shield is destroyed dropping his tactical to 0 and raising combat to 8. Finding a large, bulky item later will count as a shield and reset his stats.
Balboran - Daoine Healer
Health - 2 (Sickly)
Action points - 2 (Average)
Combat - 1 (Pathetic)
Tactical - 2 (Knows which end of a sword is pointy)
Esoteric - 8 (Genius)
Special Ability "Mister Feelgood"
Condition - Ally is down to 0 hp.
Gives them a kick-in-the-pants concoction to double their hp for the fight, but after 3 turns, the character's health drops to 1 hp.
Jiang Qi - Tsang Naji Merchant
Health - 2 (Sickly)
Action points - 2 (Average)
Combat - 0 (Ha ha! I'm in danger!)
Tactical - 3 (Might win a game of checkers)
Esoteric - 8 (Genius)
>Confirm or reroll Jiang Qi's class and stats?
>Pick 3 companions!
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