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Music Cascade
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You provide the voice of command for this ragtag group and declare you'll shack up in the fort and wait out the storm. There is some grumbling, but as the most outspoken of the bunch(or maybe cause you're the only Tsang Naji most of them had ever seen) they follow you.
The fort has a few holes an snooping beast could traverse through, but there is enough fallen stone and debris for a patch job so the only possible entry point you'll need to watch is the portcullis. The bailey is quickly cleared, sites marked for places to store the wagons and animals, and places for the people can rest. However, there are some uh...foreboding sections of the castle that need investigating before the caravan arrives. Time is short, and they need to be cleared!
Your band and the other hired mercenaries quickly draw lots to decide who explores what. You drew-
>The dungeon: It's a deep, dark, hole. Of course that's someplace a monster or two would lurk. But better to clear it out now(or seal it up) than have something nasty crawl up later! Maybe even find a few shinies on the way.
>The messhall: Opposite to the barraks, its large, filled with winding halls, and full of collapsed sections. Meaning lots of hiding places for bad things...or stashed loot.
>The armory: This is the wasteland. This place could have been here for a hundred years or just one. Hard to say what may be in here, or if it had all rusted away; but better safe than sorry!
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