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File 130255065144.jpg - (225.09KB , 649x900 , lets_do_science_together1.jpg )
3499 No. 3499 ID: c62d87

Because in the Grim Derpness of the Far Future there is only Herp. Or something along those lines, anyway.
218 posts omitted. Last 100 shown. Expand all images
>>
No. 10476 ID: 41a508
File 132742721106.jpg - (32.65KB , 349x317 , space_game_bfg1b.jpg )
10476

>>10445
Already on it, but I'm still trying to figure out the best way how to manage the whole turrets in a simpler way than telling every single one what to do...
>>
No. 10478 ID: 9123ea

>>10476
Treat it as a single object. More performance, less fun. You'll lose the abbility for different dmg etc.
>>
No. 10479 ID: b5a463

>>10476

I fucking can't wait to drive that thing!
>>
No. 10481 ID: 9123ea

>>10479
>Obligtory women driver joke.

This turns into Battlefleet Gothic? Unexpected!
>>
No. 10482 ID: b5a463

>>10481

Inquisitrix's order other people to drive for them.

I wouldn't stoup to an astropath level._.
>>
No. 10485 ID: 41a508

>>10478
Worked out that one. Had a few problems finding the stage from inside the turret class (stupid AS3), but now I can just place them where I want and they know what to do...

...except now I have to figure out how to stop their shots from rotating along the turrets...though I guess that sorta solves my homing missile-problem.
>>
No. 10500 ID: 9123ea

>>10485
Are your "bullets" entities of their own or a derived from your turret class?

If they are, did you consider to create their own class, with e.g. inherited firing angle ?

Also, question out of curiosity: Do you plan to base your collision detection on the actual bullet graphic or do you use coordinate checking with animation following suit?
(the later would allow for pre-determined target collision (so the computer would know what hits (and therefore which animation to display) before the actual frame it happens), but depending on the type of game you plan to do, this is probably overkill).
>>
No. 10501 ID: 211431
File bfg1_test.swf - (13.37KB , 800x600 )
10501

>>10500
Figured out how to separate them from following the turret rotation, yup. All shots now have their own classes, just had to adjust a few things so they know where they come from.

Collision detection: No idea, as of yet.
>>
No. 10502 ID: 211431
File 132748656127.jpg - (78.79KB , 800x600 , bfg1_cs5.jpg )
10502

Oh, and my homing torpedoes are working...
>>
No. 10506 ID: ce939f

>>10501

Is it possible to assign movement keys to WASD?This game needs to satisfy my MLG needs.
>>
No. 10514 ID: 7b2aaf

Suggestion:
Movement = WASD
Turrets = Mouse + Leftclick
Strafe Left = Q
Strafe Right = E
Torpedos / Nova Cannon / Release Fighters = Space

I really like the way you implemented broadsides, was about to suggest a behaviour similar to that.
Hats off, ol' chap.

May I also add that the ship graphics are awesome? the style is very BF-Gothic-ish I instantly recognized some ship types. Great details!
>>
No. 10535 ID: 211431
File 132756960155.jpg - (35.87KB , 301x344 , bfg1_carrier.jpg )
10535

>>10506
>>10514
WASD (and QE for strafing) have been added and will be in the next version. I was thinking of using fighters/torpedoes just like shooting...but maybe I'll give every ship it's "special" by hitting the spacebar, I'll have to test that.

Also, fighter/bombers with small, target-seeking cannons firing as soon as they are angled right ^^. Need to give them a timer or something like that, though. Otherwise the screen will be spammed with little fighter crafts...
>>
No. 10536 ID: a272b2

>>10535

Also here's another suggestion, STABILIZER THRUSTERS

to put the ship into a full stop. Would that be viable?
>>
No. 10538 ID: 357e63

>>10536
That would be nice. Positioning can get so fiddly.

It wouldn't have to be complicated. Maybe show all "engine glows" for a second and put X and Y movement + turning speed straight to zero? (instead of, you know, calculating which way the ship is going and when showing the neccessary thrusters etc.)
I think it would look believable enogh to just "fire all engines" for a second and put the ship to a stop.
>>
No. 10546 ID: 99eec7
File bfg1_selection4.swf - (39.51KB , 800x600 )
10546

>>10536
>>10538
Hm, perhaps I could add another function for decelerating...coming to a full stop after a little while.

Anyways, still getting a few errors when changing ships in the current version. Actionscript 3 seems to retain some of the eventlisteners even though their clips/children have been removed from the stage. I'll have to look into this...

Also: Added a lil cannon/lance thing. Not 100% happy with it yet, but it's a nice start. And I added timers to all turrets, so no more rapid firing (these will probably need some adjustment) and a "ready"-sign for hangars and cannon...
>>
No. 10552 ID: 357e63

>>10546
This is awesome and you are awesome.

This is getting me in the mood to start up a turn-based BFG game...
>>
No. 10564 ID: 0a1dbb

>>10546
oh neat... wait... OH MY GOD WHY WON'T IT STOP SPINNING!!! NOOO, TURN LEFT, there we- AAAAAAAAAAHHHHHHHHHHHHHHH, NOW IT'S SPINNING THE OPPOSITE DIRECTION!!!!

best thing i've ever played, but the space thing should move with the ship and not be like... uh... constantly moving forward, i mean it looked like barny fief was flying that cruiser
>>
No. 10573 ID: 211431

>>10564
Fun fact: No friction in space ;). Once you start accelerating in one direction you need to use thrusters in the opposite direction to stop that movement...in theory, the ships shouldn't have a "top speed", too. But I guess that would be unplayable in this engine...
>>
No. 10574 ID: 211431
File 132767148566.jpg - (67.35KB , 798x601 , bfg1_lances1.jpg )
10574

Stabilizer thrusters are in the works, but are wonky as of yet...also getting more errors for removed eventlisteners after I added the lances...need to work these out.
>>
No. 10575 ID: 56f9e4

man I love this, spessship physics are the best!
>>
No. 10618 ID: 62d843
File 132794795457.jpg - (102.00KB , 800x600 , space_game_bfg2a.jpg )
10618

Still working on stuff. Managed to do a simple collision detection with a randomly moving target, removing the shots on contact and replacing them with explosions. Torpedos are homing in on the target, as are the fighters. Also Eldar ship with different weaponry...
>>
No. 10754 ID: 3cb78f
File 132856003601.jpg - (130.18KB , 678x900 , navigator_tg1.jpg )
10754

..from a recent drawthread.

"Draw a pretty navigator".
>>
No. 10755 ID: 3cb78f
File 132856009096.jpg - (144.94KB , 678x900 , navigator_tg1a.jpg )
10755

...sorta shaded.
>>
No. 10756 ID: 3cb78f
File 132856022930.jpg - (216.16KB , 900x642 , post_apo_jumpsuit_sketch_tg1.jpg )
10756

...and some sort of post-apocalyptic female in a jumpsuit from another drawthread...
>>
No. 10777 ID: 82a03b

>>10756
Sn͏́o̴̸w̧̢m̢a̛͝n̴ ҉wát͟c̶͝͝hȩ̵̛s
>>
No. 10818 ID: be8fa3
File 132881269842.jpg - (195.11KB , 705x900 , agatha_christies_heresy1.jpg )
10818

"I can assure you, mademoiselle, that where money is concerned I am strictly a man of business."
>>
No. 10927 ID: 224fc4
File 132916162866.jpg - (107.27KB , 630x900 , cthulhu_scribble1.jpg )
10927

damn ancient tablet is crashing my computer...
>>
No. 10929 ID: 224fc4
File 132917003808.png - (108.75KB , 800x600 , lucretia_working_wip1.png )
10929

...which means this one is completely mouse-drawn. Still missing loads of details, though.
>>
No. 10947 ID: 211431
File 132921481574.jpg - (152.62KB , 705x900 , rogue_trader_poirot1.jpg )
10947

Hrm, not much to do at work...but one can sit still for only so long!
>>
No. 10950 ID: 211431
File 132922914931.jpg - (159.29KB , 705x900 , rogue_trader_poirot1b.jpg )
10950

...hrm, still wobbly with tablet at work and "painting" in photoshop...
>>
No. 11029 ID: 211431
File 132938715177.jpg - (136.52KB , 566x900 , kasrkin1b.jpg )
11029

Practicing shading with a request from a drawthread. Although I will be distracted in the near future for sure...got myself a PS3 yesterday ^^.
>>
No. 11031 ID: feab56

>>11029
That mouth looks wrong, too 'wavey' (so to speak) to have a neutral expression. Or is she scowling?
>>
No. 11160 ID: 211431
File 132981435569.jpg - (181.00KB , 636x900 , feuerdjinn1b.jpg )
11160

>>11031
Yeah, the whole face is still a bit comicish. But I guess I can live with that much ^^.
>>
No. 11167 ID: 1d8c85

>>11029
I like this a lot.

One minor thing though. Her left eye (right from our perspective) seems to be slightly, ever so slightly off.
>>
No. 11229 ID: 3b8fb8
File 133003541558.jpg - (206.28KB , 792x900 , jdf_group_wip1.jpg )
11229

>>11167
Hm, you're right. Her left eye is a lil bit too far off compared to her right.

Something completely different: One of our DMs finally got off his ass and is starting the campaign he was firing our group up for after nearly half a year. Starting point will be some sort of knightly tournament...so everyone except for the mages seems to be buying plate armor and stuff.
>>
No. 11230 ID: 3b8fb8

>>11229
Just saw that the tip of the sheath should probably extend a lot more than that considering it should be "in front".
>>
No. 11231 ID: feab56
File 133003761479.jpg - (39.52KB , 532x490 , Vulture neck.jpg )
11231

>>11229
>>
No. 11233 ID: 3b8fb8
File 133003940376.jpg - (205.76KB , 792x900 , jdf_group_wip1a.jpg )
11233

>>11231
Gaah! Stop being so right about these things! ;)
>>
No. 11237 ID: feab56

>>11233
Never! You are going to develop as an artist whether you like it or not!
>>
No. 11249 ID: 97d97c

>>11029
>I will be distracted in the near future for sure...got myself a PS3 yesterday
Distracted with what?
>>
No. 11253 ID: aef453

>>11249
Why, all the movies he will watch on his new Blu-Ray player, of course!
>>
No. 11269 ID: 873cfa
File 133017965952.jpg - (154.94KB , 800x593 , ps3_alice.jpg )
11269

>>11249
>>11253
There is that, too, yes. Also picture related and Soul Calibur...

>>11237
Thanks, by the way. I do appreciate every comment pointing out my mistakes.
>>
No. 11270 ID: feab56

>>11269
Then I might as well give you another tip. The girl in white armor, I assume she is in a relaxed state. Now, try and stand like her. First, stand straight up. Then you lean your back backwards abit. After you've done that you lean your head forward.
Feels comfortable and natural, doesn't it?
>>
No. 11287 ID: 1444d5

>>11269
>wall projection
PROTIP (only applies if you own/have permission to modify the wall): Either paint a black border around, or lay a wide strip of matt black tape (e.g. gaffer tape) around the image. Apparent contrast is surprisingly effective at making the image appear brighter without looking washed out.
>>
No. 11289 ID: d6afba

>>11269
Criminally underrated game. I went on a rampage and got it both on Steam and PS3 when it came out and i would do it again.
>>
No. 11304 ID: c73ea9
File 133037836710.jpg - (131.13KB , 467x900 , loknar_jdf1e.jpg )
11304

>>11270
Nah, she's sort of slouching there, for a lack of a better word. Quite unlike all the well-raised, tall-standing gentlemen that will sooner or later be drawn for the campaign.

>>11287
Not gonna paint the wall, but one of my next bigger monetary investments might be a canvas/screen-thingie.

>>11289
...still having fond memories of its predecessor, so...yes, quite right ^^.
>>
No. 11306 ID: 1444d5

>>11304
If you're willing to cut it to size, blackout curtains(white rubberised fabric) are much cheaper than a dedicated projection screen, and will perform just the same as anything except an actual silver screen.
>>
No. 11906 ID: fd04b2
File 133280445149.jpg - (446.38KB , 2016x900 , jdf_group_wip2.jpg )
11906

*argl* work has been killing me, so I haven't found the time to rearrange the bits and pieces here that still irk me...but at least I'm sorta in time for the start of the campaign.
>>
No. 11907 ID: fd04b2
File 133280458982.jpg - (478.94KB , 2016x900 , jdf_group_wip2a.jpg )
11907

Still missing the druid here, though. And from the looks of it the guy on the left will be changed for the ranger...so still not finished.
>>
No. 11908 ID: fd04b2

>>11907
And while I'm at it: Some of these helmets are more ridiculous than others...
>>
No. 11912 ID: a1822f
File 133284407595.png - (233.41KB , 331x532 , 1332665260483.png )
11912

>>11907
>well drawn, sensible armor while still being stylish
>good weapon selection, missing polearms or maces, but still good
>people wearing fucking helmets for a change
You can knock yourself, but I approve entirely.
>here is your high five
>I have no high fives, so here is a random amusing image
>>
No. 12014 ID: 44f719
File 133320962741.jpg - (118.11KB , 472x900 , darian_jdf2b.jpg )
12014

>>11912
Thanks, but some of them would be even more sensible if it weren't for their players wishes. This one here was the first try for the guy on the right...player wanted more "toned" armor and plateskirt that keep him from walking...
>>
No. 12150 ID: a488bd
File 133374045126.jpg - (136.05KB , 718x900 , jdf_the_overcompensator.jpg )
12150

Finished the ranger...so the only one who's missing now is either a druid or barbarian. But since the player in question is still giving no info after two weeks I'll just fuse them both together at the hip ;).
>>
No. 12151 ID: a488bd
File 133374048337.jpg - (205.15KB , 560x900 , rakka_all_my_reference_pics_are_looking_down1.jpg )
12151

>>
No. 12152 ID: a488bd
File 133374052673.jpg - (183.01KB , 766x900 , lucretia_work_wip2.jpg )
12152

...also resumed working on this a little bit.
>>
No. 12156 ID: a488bd
File 133374732572.jpg - (117.35KB , 550x900 , drider_caretaker_sketch1.jpg )
12156

>>5004
Completely unrelated...
>>
No. 12223 ID: 8b4b43
File 133408021705.jpg - (168.94KB , 900x639 , dorf_proportions_how_do_they_work1.jpg )
12223

Also totally not related to me lurking in Greenmarine's thread, really.
>>
No. 12224 ID: feab56

>>12223
HNNNG!!!
>>
No. 12271 ID: cc18a1
File 133425812770.jpg - (60.99KB , 508x358 , ships_pixel1.jpg )
12271

Doing stuff in Flash again, trying some new things...only to realize I can't get my point-defense turrets to target the nearest missiles. Guess I really have to leran the basics before trying the complicated stuff.
>>
No. 12272 ID: cc18a1
File 133425817291.jpg - (186.04KB , 900x639 , dorf_proportions_how_do_they_work1e.jpg )
12272

>>12223
>>
No. 12273 ID: cc18a1
File 133425827826.jpg - (180.89KB , 695x900 , shadowrun_pink_mohawk_mode1.jpg )
12273

I recently realized I actually missed two whole editions of Shadowrun.
>>
No. 12314 ID: d5ee6f

You reading Oblitus? Really think it'd be your thing.
>>
No. 12409 ID: 1443a9
File 133467653457.jpg - (118.94KB , 406x900 , kaurei_jdf1a.jpg )
12409

>>12314
Not much of a quest man, I'm afraid. I did read through a few of them, but it's not really for me.
>>
No. 12718 ID: 44bded
File 133573332367.jpg - (202.03KB , 900x780 , paladin_cohort1.jpg )
12718

Drawthread request. Too late, as always. Some sort of cowboy-godling paladin and his halfling cohort/vassal.
>>
No. 12719 ID: 44bded
File 133573336076.jpg - (216.54KB , 825x1200 , sketchdump_must_draw_grisly_old_men_now1a.jpg )
12719

See filename.
>>
No. 12720 ID: feab56

>>12719
Bottom left for me, please!
>>
No. 12739 ID: 7c28ea
File 133582011591.jpg - (158.35KB , 608x900 , gnome_hat_is_not_big_enough1.jpg )
12739

Drawthreaded a bit over on ye olde /tg/. Hilarity ensued. Still not sure if this gnome was supposed to be based on Roosevelt.
>>
No. 12740 ID: 7c28ea
File 133582017167.jpg - (245.38KB , 608x900 , what_are_you_young_uns_feething_looking_at1.jpg )
12740

Old fart knight making his last stand-thingie.
>>
No. 12741 ID: 7c28ea
File 133582024553.jpg - (169.14KB , 800x800 , mely_tg1.jpg )
12741

And now I`m back off to drawing gnarly, grisly old men.
>>
No. 12749 ID: d5ee6f

Go draw hot chicks sitting on the laps of grisly old men. Pants are entirely optional.
>>
No. 12762 ID: 751798
File 133588454936.jpg - (223.44KB , 900x687 , sketchdump_these_are_nowhere_near_grisly_enough1.jpg )
12762

>>12749
That actually sounds like a nice compromise...
>>
No. 12765 ID: b6fb8d

>>12740
>>12762

These are amazing
>>
No. 12767 ID: fe9fcf
File 133590615489.png - (639.04KB , 1599x714 , Girl.png )
12767

Hello, good sir. I request you make a picture of this design. It is a character I am playing in a campaign.
>>
No. 12768 ID: 5029d1

>>12767
slow is not your personal OC creator.
>>
No. 12769 ID: fe9fcf

>>12768

I'm aware, and if he chooses not to be, I'll live. I'm just looking for someone to act as it, though, for one picture.
>>
No. 12966 ID: 3cfc26
File 133691961482.jpg - (128.40KB , 554x900 , magical_girl_carnage1a.jpg )
12966

Stupid work is keeping me from drawing...
>>
No. 12967 ID: 3cfc26
File 133691965065.jpg - (113.51KB , 404x900 , muscle_elf2b.jpg )
12967

...
>>
No. 12994 ID: f44e7c
File 133702854243.jpg - (103.77KB , 404x900 , pink_muscle_elf1.jpg )
12994

>>12967
>>
No. 12996 ID: fe9fcf

>>12966

Thanks man! This is great!
>>
No. 13039 ID: 8449ad
File 133729520794.jpg - (198.07KB , 554x900 , magical_girl_carnage_wip2.jpg )
13039

>>12996
Got my tablet at home working again. It's a bit of a dinosaur compared to the one at work...but it`ll do.

Also, the only things I remember about Madoka are the head chomping and the time-delayed summoning of army-sized firepower...I guess that sorta explains the gore here...
>>
No. 13043 ID: fe9fcf

>>13039

Woah, even better! I really appreciate this, thank you!
>>
No. 13123 ID: 5c94e7
File 133762277925.jpg - (627.17KB , 1471x550 , dnd_goldentusk_and_irregulars_by_kaffeezombie-d33e.jpg )
13123

>>13039
Wait just a second, NOW I know where I recognize that art style from!
I didn't realize you were the same Slow Drawfag from /tg/ all those years ago.
>>
No. 13125 ID: 9ec7a7

>>13123
Well, the name is sorta generic, I guess ;). But yes, same guy who drew Goldentusk and the Irregulars. Still lurking in /tg/ now and then, but work tends to get in the way of actually joining drawthreads these days.
>>
No. 13126 ID: 9ec7a7
File 133762739878.jpg - (218.13KB , 1360x800 , sketchdump_cant_hold_all_this_tactical_and_rakka1.jpg )
13126

Always the same, too much to do and too little time...
>>
No. 13127 ID: 9ec7a7
File 133762744977.jpg - (141.16KB , 884x544 , more_spaceships_wip1b.jpg )
13127

*distant sounds of shipyards working*
>>
No. 13128 ID: 5c94e7

>>13127
Is that for you flash game, or are you just an awesome Homeworld fan?
>>
No. 13130 ID: 9ec7a7
File 133763406282.jpg - (111.45KB , 713x900 , rakka_ifirn_flats1.jpg )
13130

>>13128
Both, probably. Though reinstalling Homeworld 2 might thwart my plans of coding stuff in Flash a bit...discovered the game again, must have been ages since I last played it.
>>
No. 13135 ID: 1444d5

Have you read any of the TTA artbooks? Stewart Cowley's art was mentioned (in one of the Making Ofs, I think) as the inspiration for Homeworld's ship design.
>>
No. 13157 ID: 3d85ad

>>13135
Not quite sure about this, but wouldn't the art be by Chris Foss? Still have an ancient artbook of him flying around here with unused concepts for Dune and Alien...
>>
No. 13173 ID: 1444d5

>>13157
The books have art from quite a few other artists mixed in too.
>>
No. 13180 ID: 5c94e7

>>13130
>Homeworld 2
>not Homeworld or Homeworld: Cataclysm
Let me guess, you lost the discs?
>>
No. 13188 ID: 48ae81
File 133780767964.jpg - (136.07KB , 900x534 , paper_spaceships_test1.jpg )
13188

>>13180
Possible, though they might be somewhere in one of the boxes I did not yet open since my last move. My game archives are a bit of a mess, really. During the act of redisovering Homeworld 2 I actually stumbled upon the ancient box of this here:

http://www.youtube.com/watch?v=8FtwfkxWVGw
>>
No. 13189 ID: 48ae81
File 133780780090.jpg - (135.18KB , 900x900 , more_spaceships_wip2a.jpg )
13189

Stupid spaceships distracting me from tablet...
>>
No. 13190 ID: 48ae81
File 133780784715.jpg - (129.98KB , 713x900 , rakka_ifirn_wip3.jpg )
13190

Still fiddling around with it, though...
>>
No. 13191 ID: 4c1918

Slow, I mean this in the kindest, gentlest way possible, but you have a serious case of sameface going on with a lot of the stuff you draw. We see that you /can/ draw different faces, so why do you seem to default to that one face so much? If you rely on things because they're easy, then your art will develop so much slower.
>>
No. 13192 ID: feab56

>>13191
+1

And you draw the, uh, "mouth-line" wavey all the time, when in reality they seldom are. It looks very strange/uncanny valley.
>>
No. 13381 ID: 05018c
File 133883803245.jpg - (213.45KB , 900x677 , vestos_now_and_then1.jpg )
13381

>>13191
>>13192
Sadly, I`m quite aware of this fact. However, this will only truly be remedied after my stay in the isolated mountain monastery of "getting more than 4 hours of sleep a night". Not getting much time for practice these days.
>>
No. 13382 ID: 05018c
File 133883809717.jpg - (152.94KB , 1229x561 , tactical_team_wip1.jpg )
13382

>>
No. 13383 ID: 05018c
File 133883832894.jpg - (114.91KB , 885x300 , some_campaign_i_wont_talk_about.jpg )
13383

>>11906
Goddamn DMNPCs...
>>
No. 13388 ID: feab56

>>13381
Alright, don't mean to cramp your style. You do draw very boss armor designs/solutions, like that drider armor. And when you put in effort with your practice, like drawing different male faces.
So, keep at it when able.
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