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20 No. 20 ID: c92984

Continued.
644 posts omitted. Last 50 shown. Expand all images
>>
No. 4185 ID: 754124

>>314171
The Vaess can breed. They interbred with the other children of Reis. And presumably they bred with each other too.

>>314174
Looks like most of the stuff it talks about id stuff we already got. But this
>Listen to how different syllables sound to you. Do they excite you?
is great.
>>
No. 4188 ID: 8ae873

Also. I have a name for the world to put forward.

Alluvium.
>>
No. 4189 ID: 754124

>>314188
Okay...

Why Alluvium?
>>
No. 4191 ID: 8ae873

>>314189

Other than I was looking for a world name?

>Alluvium (from the Latin, alluvius, from alluere, "to wash against") is loose, unconsolidated (not cemented together into a solid rock), soil or sediments, eroded, deposited, and reshaped by water in some form in a non-marine setting.

I thought it sounded like a fairly close definition of the world itself. To a degree, at least.

http://en.wikipedia.org/wiki/Alluvium
>>
No. 4192 ID: 754124

>>314191
I'm aware of what the word means.
I just don't see how it fits in particular.

I also question the wisdom of taking a word and making it the name, rather than using syllables from different words or whatever.
>>
No. 4195 ID: 87d925

A name isn't necessary. We've gone for quite some time without one. It would be convenient in certain cases though.

Alluvium as a synonym for Earth is OK, but doesn't really sing. Trying various English-Latin translations for relevant words like <unified setting son daughter child traditional games four chan> yields <unified occasus filius filia parvulus institutio venatus quattuor chan> which also lack punch.

Maybe another language?
>>
No. 4208 ID: e87955

Is 1d4chan down? I'm trying to access it to look over everything, and it's down.

Halp?
>>
No. 4209 ID: 754124

>>314208
It does indeed appear to be down.
>>
No. 4224 ID: 87d925

1d4chan is back up for anyone who wants to make a local copy of the Unified Setting pages.
>>
No. 4780 ID: 754124

Hey, here's an idea: What if magic doesn't work in the sea?There's no sea god, so it makes sense that way, and the only natural denizens of the sea are far realms folks who use psionics. The Jareths can have palaces which are not full of sea water, and their magic can still work but be unable to escape their palaces... until the PCs are powerful enough to fight the Jareths, anyway, at which point they find a way to work around that.
>>
No. 4781 ID: f52552

>>314780
Eeh...
I like the reasoning, but perhaps a difficulty thing would be better? Mostly because I'd like to see some variance with the goblins.
Or do you mean submerged?
>>
No. 4783 ID: 754124

>>314781
Yes, I mean submerged... what did you think I meant?
>>
No. 4784 ID: f52552

>>314783
Sorry, the unclearness was on my end. I have to deal with people with preposition trouble a bit.

On the other hand...
What about the Leviathan powers from the Reistir?
I can see them being a notable exception...

...
Dude.
Add another factor, with somewhat attuning seawater to the magic that IS down there, necromancy. Goes with the tainted-water-ooze orcs, and implies bad things if you send too many people to sleep with the fishes. And gives the Illithiad something else to hate the Jareths for.
>>
No. 4788 ID: 754124

>>314784
>What about the Leviathan powers from the Reistir?
Hmm. Does Leviathan actually have anything to do with the sea at this point? I suppose Leviathan could be purely freshwater influencing. We wouldn't explicitly specify that, though.

>>314784
>Add another factor, with somewhat attuning seawater to the magic that IS down there, necromancy. Goes with the tainted-water-ooze orcs, and implies bad things if you send too many people to sleep with the fishes. And gives the Illithiad something else to hate the Jareths for.
Hmm. No, I don't think I like associating it directly with necromancy. I much better like the idea of associating it with the Illithid psionics and stuff. So it's like 4e's far realms conceit, except it's the ocean. And that's just the way it is.
>>
No. 4789 ID: f52552

>>314788
If seawater blocks magic, then how do the Ghost Ships work? Every fallen goblin ship can't conveniently hit a Jareth stronghold.
>>
No. 4790 ID: 754124

>>314789
I dunno. Maybe they sink, are animated by Bongo Bongo, and rise again?
>>
No. 4791 ID: f52552

>>314790
I find it hard to believe that the entire seafloor is necromantically charged.
One could have all the ships be those kept in the fallen cities...
Or even that the Jareths make scouting forays into the deeps to grab ships before they rot entirely, drag them back to the citadels, and raise them there.
Maybe seawater saps magic instead?
>>
No. 4792 ID: 754124

>One could have all the ships be those kept in the fallen cities...
>Or even that the Jareths make scouting forays into the deeps to grab ships before they rot entirely, drag them back to the citadels, and raise them there.
Sure, those work.

>>314791
>Maybe seawater saps magic instead?
I'm not clear on the distinction...
>>
No. 4793 ID: f52552

>>314792
>sapping and negating
Negating would be "Alright, you fall over the edge and can't cast spells."
Sapping would be more like "Alright, you fall over the edge, give me a wisdom roll to avoid losing spell power."
Having magic gradually decay, instead of immediately ceasing function in seawater.
>>
No. 4794 ID: 754124

>>314793
Oh, you mean specifically with regards to rule mechanics. I dunno. I was thinking more that magic can't pierce the salt water, making it possible to cast self-oriented spells, but other things would have trouble. Possibly spells with a direct tactile component would work, but there would be salt in between a touch so maybe a roll should be required there? I dunno.
>>
No. 4796 ID: f52552

>>314794
Well, to turn to science for an analogy, is it a magic insulator, or a conductor good enough to act as a magic-sink?
>>
No. 4797 ID: 754124

>>314796
Oh, an insulator. Maybe some sink, but that would be the sort of thing that would be significant over the course of hundreds of years, it's not something we'd need rules for.
>>
No. 4822 ID: f52552

>>314797
Still, it could cause some problems with just throwing artifacts into the sea to get rid of them.
Granted, 'Race to the Cliffs to get rid of the Dark Sword Chocowaffle before Night Falls' is an interesting quest, but less so when the party brings a tank of seawater for sealing away anything cursed.

On that note, separate out curses as their own thing, or as subsections of the various forms of magic, or what?
>>
No. 4823 ID: 754124

>>314822
Well, the artifact would still work when it comes out again. So throwing it into the sea is only a good idea if it's exerting some sort of passive influence on everything (or some significant subset thereof) and nobody is likely to dive in there and get it.

Luckily, diving in there and getting it is not very easy, especially if you drop it somewhere deep.
>>
No. 4824 ID: c59f60

what about a small saltwater lake? if it acts as a mild sink then i am willing to bet if the lake is rumored to boost healing spells, then over the years from everyone using it for the purpose it eventually will as it becomes super charged with healing magic.
>>
No. 4827 ID: 754124

>>314824
It's magic, not technology.
>>
No. 4828 ID: 754124

>>314824
I'd think that it would do nothing.

Or perhaps, if we want to preserve some facsimile of natural law, the magic could gradually turn the water fresh.
>>
No. 5119 ID: 754124

Hey so it came up in a thread on the other /tg/ that Bongo Bongo is basically the only derivative thing left (excluding dwarfs, humans, sergals, and gnolls).

So maybe we should rename him?
>>
No. 5120 ID: f52552

>>315119
Whew, I didn't want to bump it off 666 posts hidden.

Anyway
Hmmm.
Very few should know of him to begin with, and fewer still know his actual name in the tongue of the Jareths...
I think the DRUMS IN THE DEEP should work for the moment.
>>
No. 5128 ID: 87d925

>>315120
>>I think the DRUMS IN THE DEEP should work for the moment.

Not really evocative though. I like the idea that the name of the Frankengod that holds the Outside invaders in check is unknown. That knowledge was lost along with the goblin homeland. Heck, in the last desperate days of the invasion nobody knew what the goblins were up to. The survivors only have a vague idea that their race did something epic that saved the world, but at a terrible cost. The pulsing beat of the deeps is a new, strange and terrible phenomenon to all who encounter it.

Drummer in the deep is a bit too literal though. It would work for the dwarves who are nothing if not literal, but it needs some poetry.

I gave it a whirl with an English to Latin translator, but the best I could come up with was Pello Profundus. Sounds good, but beat as in rhythm came across as hitting so it means To Hit Deep.
>>
No. 5129 ID: f52552

>>315128
Well, the important thing is that it's a phenomenon rather than an anthropomorphic force.
But it's probably too complicated for a simple heartbeat...
Perhaps multiple hearts?
Cthonic Pulse?
Dark Rhythm?

And how widely known and accepted is it? A tall tale dorfen miners tell each other? A phenomenon you can hear everywhere, but especially Everoc because the dorfen diggings go deeper? Three dorfs know about it, and drink away the memories?
>>
No. 5130 ID: bc95ad

>>315129
Bongo Bongo ain't so bad a name for now. Essentially, most PCs wouldn't need to know or care about it, and the GM would be hard pressed to create a scenario in which the name was discovered, aside from having an adventure during the Great Fuckup where the players are helping escort a necromancer to the Goblin Isle in face of the Outsiders and their effects.
The whole point of naming it Bongo Bongo is because we have decided that its form is that of Bongo Bongo from LOZ, and t makes for a good, familiar yet haunting placeholder.
I agree that we need a name for the effect of the drumming, something that could be referenced too in the more 'Call of Cthulhu' style of adventures in the US.
The Death March? The Song That Ends The World? The Heart of Wotan for the more confused philosophers?
Hell, who still knows about Bongo Bongo anyhow? The Totlcatl, and maybe some goblins?
Does he even interfere in any way? I was under the impression that all he is a construct made of our materials and outsider power with the singular purpose of trapping any invading outsiders in the Entropic Beat of Time, the Universe, and Everything.
...Entropic Beat sound good?

>>314822
That being said, the Illithiad are in an unending war with the Goblin Lich Kings under the sea, so would not they be able to hear/detect the beat of BOngo Bongo pretty much consistently?
And if we intend on doing the whole sea-water=/=magic, then what about Illithiad lifewarping magic?
Maybe we should have it so that they have their own version of lifewarping that is psionic rather than magical?
I like the idea of Illithiad convincing the minds of their minions to alter their own bodies, with suicidal buffs by removing built in limiters, or destructive shutdowns by triggering a full chemical overdose, especially in potentially poisonous or explosive creatures. PUFFERFISH GRENADE!

>>313537
>>314784
I personally like the idea of the whole 'ocean flows with necrotic energy'; remember when we thought that Bongo Bongo should be made out of the unmentioned Ocean God?
Not actually pervasive in the whole ocean, just on the seafloor mostly, settling in trenches and carried along in some of the currents, and it only really show in the Sea of Ghosts, as expected, where you can expect spectral apparitions to appear before an undead force arrives.

It would make for an interesting show for the players if every couple of years a deep sea current rises up more into the shallows, causing zombies to crop up on the shores of islands and the Furnshakt, which would be where the goblin undead-hunters would spend much of their time at these times.

When are we going to get around to talking about the meteorology and oceanography of the US, anyhow? We have geography, but no real understanding of the persistent ecological and geological cycles that maintain these environments.

>>313564
>>313565
>>313568
I notice that the whole Fae/Outsider/Gentry thing was never resolved, so here is my take on the issue:
-The Fae are inter universal entities that are essentially the multidimensional versions of butterflies, as in they will go from universe to universe doing whatever, but aways causing waves of change due to their nature as a technical 'Outsider' and their own reality warping fun.
-The Outsiders are literal extra universal beings that would be the equivalent of natural semi-harmless cosmic entities from whatever universe the Gentry may be found, and were drawn here by the Jareths doing a necromantic equivalent of 'digging too deep' for the lulz.
-The Gentry, from all I can read about their behavior, are extra universal beings that are what /tg/ would be if our suggestions had REAL power on the worlds we quested in, meaning that the gentry are effectively us, or another universe's version thereof.

All three forms are 'outsiders' to our universe, and the only ties they have to our own are the inter universal energies that naturally ebb and flow throughout the multiverse. This same energy is only harnessable by specific ritual and control devices but I can definitely see the 'madness/insanity' that beings such as Tiamat experience would inherently weaken the dimensional barriers around their souls that would normally shield them from said energies, paving the way for outsider influence or powers.

Note: At this rate the Unified Setting is going to have more and deadlier HFS than DorfFortress! Are we making the world a little TOO dangerous for its own survival?
>>
No. 5131 ID: bc95ad

>>315130
Samefag here.

Minor Writefaggotry In response to:
>>313525
I just made this up, no prior knowledge. Have Dante's Inferno on my mind.
The tenth level, right after the ninth, is the Oubliette.
The Pit Of Oblivion, prison of the Everfalling.
To reach the tenth level is to breach the ice of the Ninth level.
To SAFELY access the tenth level is to tap the ice along with the beat of Bongo Bongo.
You will fall through the cracked ice to the edge of the tenth level, where you may portal/planar shift beyond the reach of normal magics, due to the flow of multiuniversal 'outsider' energies there.
>>
No. 5135 ID: 87d925

>>315129
>>And how widely known and accepted is it? A tall tale dorfen miners tell each other? A phenomenon you can hear everywhere, but especially Everoc because the dorfen diggings go deeper? Three dorfs know about it, and drink away the memories?

>>315130
>>I agree that we need a name for the effect of the drumming, something that could be referenced too in the more 'Call of Cthulhu' style of adventures in the US.
The Death March? The Song That Ends The World? The Heart of Wotan for the more confused philosophers?
Hell, who still knows about Bongo Bongo anyhow? The Totlcatl, and maybe some goblins?

We could assume the Toltecatl know EVERYTHING. They have been gathering information for centuries underneath everyone's noses. But the Librarians only release what they think will lead to PROGRESS. Secret wars are fought in the stacks over whose vision will emerge triumphant.

The dwarves of Everoc know of course, but like most uncanny things it is something they prefer not to discuss. There are dwarves who pay too much attention to the Drummer in the Deep and are overtaken by fey moods. Keeping them out of the mines for a time usually cures that, but sometimes more... direct measures are required.

Magic isn't physics. The Heart of Wotan (I like that name, it tries to put a happy face on things) is not only heard in the deeps. Strange places can often channel the sounds of the deep to the surface. Faintly and only to the sensitive. But the call is heard and cthonic cults are the result.

The barbarians of Furnshakt probably also know. Their ways are strange and savage, but they are also closer to the gods than anyone else. If they hear the call they pay it no mind. The mindless thrumming of an undead god pales in significance compared to the demands of the vigorous spirits of nature that they give allegiance to.
>>
No. 5136 ID: 87d925

>>315130
>>When are we going to get around to talking about the meteorology and oceanography of the US, anyhow? We have geography, but no real understanding of the persistent ecological and geological cycles that maintain these environments.

It has been touched upon. Check out the entry on Blodsvargen under Everoc on the 1d4chan wiki. It has been mentioned a few other times as well. Magical volcanic ash from the Water Forest fertilizing/mutating Zirnatrog being one example.

I think we ignored hemispheric currents and decided all winds bear west to east. This has the benefit of sidestepping the question "Is this the whole world?"

>>I notice that the whole Fae/Outsider/Gentry thing was never resolved, so here is my take on the issue:

Well the Fae and the Gentry are the same things (THINGS! HORRIBLE THINGS! THE THINGS THEY MADE ME DO! I SHOULD HAVE LISTENED TO THE CORGYN!) just different names for the torturers of Everoc.

The Outsiders are... well nobody is quite sure. The goblins opened the door for them, stopping them caused the Great Fuckup and they haven't been heard from since. There was an effort to link them to the Gentry, but I'm resistant to unified field theories in RPGs. Blank spaces on the map are the friend of creativity.
>>
No. 5141 ID: 754124

>>315129
>And how widely known and accepted is it? A tall tale dorfen miners tell each other? A phenomenon you can hear everywhere, but especially Everoc because the dorfen diggings go deeper? Three dorfs know about it, and drink away the memories?
Probably all dwarves no of it, but few have been deep enough to experience it. Other races likely tend to discredit it.

>>315130
>Maybe we should have it so that they have their own version of lifewarping that is psionic rather than magical?
I thought it was always like that. They've always been psionic and not magical.

>necrotic energy
This is pretty awesome. Necrotic energy, as a trope, is sort of lame. But if we combine this with the antimagic... People can't die properly in the ocean? Thus they're always undead. The main problem with this is that we already have the Necrostorms.

The Illithid would die properly, because they're purely psionic, there's no magic to them. At the bottom, Bongo Bongo's power wells up.

>When are we going to get around to talking about the meteorology and oceanography of the US, anyhow? We have geography, but no real understanding of the persistent ecological and geological cycles that maintain these environments.
We'll get around to it as soon as someone posts thoughts on it. We've talked about things with immediate effects already.

>I notice that the whole Fae/Outsider/Gentry thing was never resolved,
I'm pretty sure we agreed that they are fundamentally the same thing. All your suggestions work great, though. The distinction just ought to be a vague one.

The multiversal implications are bad though. The various types of fair folk merely come from elsewhere. Considering things beyond that trivializes the situation.

>>315135
>We could assume the Toltecatl know EVERYTHING.
Not literally everything. Some things, even they wouldn't know.

>The barbarians of Furnshakt probably also know.
I don't get it. Why would they possibly know of it?
>Their ways are strange and savage, but they are also closer to the gods than anyone else.
They're closer to their own gods, but Bongo Bongo is deep bellow the Earth, and the barbarians are on the surface. They'd be no more able to hear it than anyone else on the surface.

>>315136
>There was an effort to link them to the Gentry, but I'm resistant to unified field theories in RPGs.
They're horrible things from elsewhere, with dynamic forms. It makes sense that they'd be linked by anyone who knew of the goblin's war, the Draconian war, and the normal course of things in Everoc. (also, conceptually, these were all the same thing from the beginning. I wouldn't care to split them up just to avoid a unified theory about things which are unified in every way anyway.)
>>
No. 5154 ID: bc95ad

CHECK THIS SHIT OUT RIGHT NOW!
Read the part for Archivist!
http://www.d20pfsrd.com/extras/collaborators/work-area/apg/bard-alternate-class-features

TotlCatl Archivist abilities, anyone?
>>
No. 5157 ID: f52552

Alright, so burial at sea pretty much just feeds the Jareth war machine.
Does anyone realise this other than the goblins, and how do goblins work people dying at sea?
Doubtful anyone else would pick it up...
>>
No. 5165 ID: bc95ad

>>315157
I can see the goblins destroying their dead with boom jelly, definitely, especially since it would continue to burn on the surface of the ocean.

Oh dear, I can see a sea of fire keeping an armada of undead ghost-ships from assaulting the goblin isles...
>>
No. 5166 ID: 754124

>>315154
Sure, I guess. I don't do much 3.5 anymore. It could be adapted to a decent couple feats, too.

>>315157
Even goblins might not know.

>>315165
That is not very economical. At worst, why not just bury their dead on land? They have to cart the corpses around, sure, but it can be done.
>>
No. 5174 ID: 099247

So, is anyone running any Unified Setting games? I certainly wouldn't mind DMing one set in Lindwurm. 3.5 rules but maybe GURPs if i cba to learn it.
>>
No. 5176 ID: 754124

>>315174
If you run that I would totally play it. GURPS and 4e would both be better choices than 3.5 for it, since the US actively rejects some of the conventions inherent to 3.5. 4e would require finishing the 4e race stats, though.
>>
No. 5178 ID: 099247

>>315176
Looks like im learning GURPS then! I'll monitor this thread to see if anyone else is interested. If I get a few more people I'll drop my email in and we can get it started.
>>
No. 5521 ID: bc95ad

>>22
Could someone link to the old thread?
>>
No. 5522 ID: 754124

>>315521
http://www.tgchan.org/tg/res/592.html
>>
No. 5556 ID: 099247
File 12906727598.jpg - (113.84KB , 1270x222 , Lindwurm.jpg )
5556

Map for the Lindwurm campaign! We're still looking for players so if you're interested just hit Mokai up on #tgchan.
>>
No. 6691 ID: cef34d

>>315556
Did the game ever take off? How did it work out?

Great map by the way.
>>
No. 6693 ID: f5fe2f

>>316691
Never took off.
>>
No. 10867 ID: 83a1f2

I suppose the archive of the threads from 4chan are completely gone?
>>
No. 10868 ID: 513ab5

>>10867
Looks like they got downvoted into oblivion on suptg.
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