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Snow Crumble
21e8b4
I barely remember my first. I'm pretty sure it was on /b/. There were a lot of puzzles, one of which involved pointing a webcam at a Boo so it wouldn't move. There was another one involving turning gravity in different directions, and I remember that taking forever because people didn't get it and it really frustrated me. At some point the main character got Lagann from Gurren Lagann, and the quest ended with him making a robot so large that it broke out of the enclosure he was in. I'm fairly certain it sucked, but I think I learned a lot from it.
The second one was better. I still have it saved. It was called CYOA for Choose Your Own Adventure because there were so few quests back then that I could get away with just naming it that. The first post was 11/8/2008 11:59 PM and the last was 11/13/2008 7:20 PM. So, it ended in less than 5 days. Altogether there were 223 images in the quest, and about 6770 words. Now I have a hard time updating once a day. I was updating so fast, that at one point I decided commands weren't coming in fast enough. I did an update where the character gathered up the stuff he'd left behind, did an inventory check, and pointed out all the paths he hadn't explored yet of his own volition, just so I'd have something to do while I was waiting for a command that would lead to more progress.
Reading through that quest again, I can see a lot of mistakes now. I obviously didn't learn my lesson the first time, because this one also had a gravity switching puzzle, and again nobody was getting it, so at one point I had an NPC explain the solution. I can see a couple points where I was obviously thinking "Okay, these guys are staying here too long and I want to move on, time for monsters to attack." Or, in one case, "I can see now that nobody is going to think to break this glass and see what's on the other side, so a monster is going to come in and do it instead." Lots of times when I humored stupid suggestions when I shouldn't have. I also had an NPC give a cryptic hint about what they should do next, but I probably wound up making it more cryptic than I should have, so before they messed things up by not taking the hint, I said something like "it occurs to you that she probably meant not to do this thing before you go do this other thing, proceed doing this thing anyway?"
Also, that quest had three game overs. Once for trying to murder-rape a mermaid (who proceeded to slit his throat), once for trying to eat the aforementioned electricity ball, and once for sticking his dick in a tank full of murderfish. Sure, those commands were stupid to begin with, but at least the threat of actual death kept people from getting complacent. Well, theoretically. Now I kind of walk this line where I don't actually want anything bad to happen but I have to present credible threats anyway, and maybe my quests are diminished because of it.
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