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ab7529.jpg
Honey Climber
ab7529
>Oh, so we should just not do anything while the murderer comes in and shoots us? We didn't even start fighting, dumbass.
We did start fighting. We tried to draw a weapon on him when we could tell he was armed and confident, and got shot for it In that moment, the choice was (largely) between stalling non-action looking for an opportunity before he acted, or attempting action and hoping it beat him to the punch.
(The majority here was for trying something, even if what, and the lethality, was all over the place).
>The correct option was to ambush him
Prior to stepping out of cover, I think you'll find even those who wanted to talk wanted that. People suggested getting behind him, and by the door, not to step out in front. Talking or fighting from a position of strength is more preferable than not. Diiiidn't happen, though. (Either Marie didn't wait for him to move from the door, or we were asking to do something that just wasn't gonna happen).
>Or did you want to talk him down
I... don't think anyone implied we were going to be able to talk him down? Trying to prompt him into saying something that might provide answers/clues or help understand the insanity maybe, and/or stalling after that.
That, and there was a certain reluctance to strait up murder someone on some player's parts before we were sure he was a real threat. (Not an idle concern considering we've been tricked by hallucinations before, and that Marie's psychological condition and mental state is a reoccurring issue, that well might end up being more important than her physical condition. Especially if this is a sim, or if falling prey to the same madness that took the drones is a possibility). We underestimated him- there was the expectation that he was either unaugmented, or that he would bring the static to bear, or that he would have secret cyborg stuff after all. All things we've faced before. I don't think anyone was expecting him to be packing a handgun that could put a five inch diameter through and through hole in metal in a single shot. Or for him to be able to draw and fire from within, what, 3 meters max, when we supposedly had cyborg speed to close with?
>Oh, also, we did win that fight against the robot we found after meeting Liz. Marie took superficial damage.
In my book, a two-person surprise ambush on a single target that ends with you pinned and getting half your face burnt off is a big screwup. We started with a tactical advantage and ended with a strait up slug fest we won by being more durable. Not impressive or well executed.
>Hey it looks like fighting isn't the fucking problem!
More generally, I would say it's largely overconfidence. We repeatedly overestimate Marie's capabilities (which yes, does include combat prowess), and underestimate our foes. We continually expect to be stronger, faster, or tougher than things, and keep getting hurt for it.
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