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Dark Dawn Soda
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Hey guys,
It's been a little over three years now I've been writing Eadoo quest, and I had a great time doing it! But I've got some problems with eadoo quest and I think it's about time I move on...
I'd like to point out that all of these problems are my fault, I'm not blaming anyone but myself.
For one, it's been three years and the plot only advanced 4 days... The game was supposed to be about empire building and resource management and the stagnation really didn't help the plot along, to put it into perspective: it'll be four days before the away team reached iron root, seven days before we storm the castle, nine days before we discover who tass's champion is... and if it continues as is, those days equate to years for us...
The other problem is that there's too many characters and too little spotlight... In trying to keep the story fresh I crammed in more characters, granted these characters would have arrived sooner or later but, still. I feel the characters don't get the love they deserve from me and that saddens me because I honestly really love all of my characters and world lore...
Finally we can all agree that the game mechanics are shit... I tried making my own thing and rolling with it, but it's very broken and unrefined in so many ways, and the fact that no actual resources exists makes it pretty hard for me, I'm pretty much out of inspiration for it...
so I'm gonna put Eadoo quest down for now... I promise to myself that at some point, the next quest I wright will be a return to Eadoo, but given that amount of time I'll rewrite the game mechanics and have a new approach... For now I'll write a simpler, less politic and empire driven story.
How I'm gonna not gonna fall into the same traps...
First off the story wont be very time oriented, it happens when it happens, and without having multiple groups, sometimes there will just be over world travel, or a time skip... but I'm not factoring in long term plans on in internal level...
I'm keeping to a short cast, and leaving one open slot dedicated for side characters at a time...
lastly, the game will run on pathfinder... no fancy custom made game rules, just pathfinder. for those who don't know, pathfinder is d&d 3.5, but newer... Yes I know that's not exactly true, but you can argue about that in another board...
You can find all the rules for pathfinder here http://www.d20pfsrd.com/
I'm making no grand illusion that this quest will fail me in new interesting ways, but I'm excited to see how it breaks down~ Here's hoping you guys stick with me for another three years!
For those wanting to know what my new story is about... I'll put it in spoiler warnings since it has a cold opening...
You play as a highly advanced learning AI who fell upon two siblings, a younger brother named Varonos and an older sister named Doukissa as well as their close friend, Prince... Your prime directive is study demi human emotions and culture in hopes of understanding or even integrating them...
The game takes place in pseudo fantasy setting with a bit of a modern twist to it... It's a romantic comedy with a eldritch call of Cthulhu style twist~
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