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High Sea
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In case anyone was unaware (I certainly was!), this quest is actually technically completed. Here's the ending, from the author's page:
Oh.
Sabby helped Lairehfsis get her body corpsebound by her family. Helped patch up things between their Romeo and Juliet-butt families mostly by accident and got on both their good sides. Carried on a bit further down south. Helped Doctor Mantis become accepted for the medical GENIUS he clearly was. Finally convinced the Geofahn bug to get off her butt through speechifying and appealing to his own insecurities.
Eventually arranged for a dream conversation with Tabaxian. Sabby was always being pushed by suggestions towards seizing control of her own life and living on her own terms and answering to no one. Being her own dog. She was done running.
Explained she was taking her own route in life. He accused her of being selfish. She said having to give up her life for everyone else was basically the same. They argued. They finally stopped arguing. And he let her go. House Geofahn backed off. House Geofahn absorbed House Tashikoxix by artifact of their expansion anyway, so most of the ghosts were saved, although Sabby's mother didn't end up with any kind of real political clout and is still pretty miserable.
And with that sorted out, she and Maexiks sorted out their own problems. Most of Sabby's suggestions were understanding if a little creeped out. She eventually forgave Maexiks and encouraged her to ditch that fart-butt town if she hated it so much and stop being a depresso and come hang out.
She did.
McTrinkets, Sabhaxlia, and Maexiks, traveling merchant team, getting into hijinks and problems. Occasionally teaming up with Lairehfsis and her gang. Eventually kicking Madohkikil out because he was a huge stinky rotting butt. Eventually Lairehfsis and her team went from strangers to part of the wandering merchant team. Fairly big upgrade in terms of reputability, even if Sabby and McTrinkets were still constantly wandering strangers.
But they did well. For years, they did well. And better. And better.
Until Sabhaxlia decided to follow some of the earliest suggestions in the game and just out and out start her own house. She's now Sabhaxlia Sabhaxliaxix. With no House seat, they decided to take after McTrinket's Southdog traditions and make their crypt a wagon they carted around with them. (In the south they have massive crypt sleds, same thing really!) Somewhat more legitimized, they got somewhat more legitimized business, and soon their noses were out of trouble and into money instead.
Not crazy money, but decent money.
Sabby remains mostly loyal to bugwife, but she and McTrinkets have a few flings. It's not really possible to marry a bug honestly, but Sabhaxlia was able to tweak the rules and get Maexiks a mantle without bars. A solid mantle. Full member of House Sabhaxliaxix, a place finally, finally made real in the waking world for the sad mantis.
Eventually Iaxio gets back up north and adds a chunk of his mother's corpse to their crypt-cart. Grandfather skullface is super delighted to see Iaxio has made something serious of himself. Iaxio still bothers Sabby constantly. His corpse is taken off the crossroads and divided up. No longer just bound to Sabhaxlia, he takes serious advantage of his now increased locationality and bothers everyone he knows, constantly, all at once, no matter how far away they are. He is the happiest he's ever been.
Lairehfsis has a Romeo in Ahrufek but, well. Sabby was routinely suggested to hit on basically every girl, so it's not surprising they ended up as Good Friends.
A decade passes. Sabby turns 27, a comfortable-if-not-rich merchant.
Her discomfort of traveling to other worlds is gone after a lifetime of adventure, and she travels to the other remnants, getting up in trade and shenanigans. Always, she is where she chooses to be.
Another decade passes. Sabby turns 37. This is starting to hit middle age for a living creature, but as a tombdog, there are ghosts and corpsebound walking around twice, thrice that age. She doesn't feel old at all. She's set aside enough funds to become a corpsebound herself when it's time. McTrinkets' is older than Sabby, but she's OK with being a ghost someday. Looking forward to it, actually.
House Sabhaxliaxix is still kind of a joke-House. It isn't any real political thing, but by now she has more members than just the original friends from her first poorly-planned adventure. She's traveled all the remnants, even visited the great Tower-City at the center of the 4 remnants. Even traded there! She's... still an unorthodox dog who doesn't care that much about traditions, but as a remnant wandering merchant, that's expected. And she's respected. And it's disorienting as falling into a fartbutt mudpond, but she likes it.
Following stupid dumb ideas that enter her mind constantly, Sabby decides to take their merchant enterprise somewhere new. The Tower in the Middle, the thing that all four remnants were drawn to as their original worlds were destroyed, everyone knows it's full of monsters and maybe connects to other worlds. Well, they know that for sure. High level busters are kept on retainer to beat up anything bad that comes through the Tower.
Remnants residents rarely leave their home, but it's not NEVER been done before. It isn't like Sabhaxlia was the first to try to cross through one of the starry portals and into another, unknown world.
Sabhaxlia's entire story has always been about deciding things for herself, on her own terms. No matter what life threw at her, she took every option she had, looked at them, and sometimes came up with her own anyway. No matter what options she had, she only ever picked the ones that kept her free and in charge of her own life.
When she left the world she was born in and her authorial line was cut off from the Remnants setting, instead of letting it attach to the City in the Middle's world consciousness, she looked up. Realized how vulnerable she was to the influence of something greater than her. Realized how much of her life had been influenced and controlled by something beyond her, even in her escape from such things.
She decided to not be like that anymore.
Your authorial line is supposed to connect to the world you're in, so that world can better fit you into it. So you can be a part of its own Story. So you can create Story for it, and it can feed excess back to you. So it can better direct you to be what it needs you to be to make you work as an organelle for the world.
Sabhaxlia's authorial line loops back around into herself now. According to the City in the Middle, her legal species is "World."
Becoming a corpsebound is expensive and it takes a long time. Sabby was really happy to realize she could recycle those funds now that she accidentally blundered her way, as is fitting for her, right into immortality. Good job, Sabhaxlia. You are literally an unkillable concept with the power to veto any outside influences on you. Mission. Finally. Accomplished.
Being metafictionally active and independent hasn't really changed Sabby's outlook or anything, though. She doesn't have an infinite well of Story to draw on, she isn't Tabrix--as far as metafictional entities go she's real far down the list of anything impressive. But! She doesn't really need it.
She has friends, family, bugwife, occasional-girlfriends, a successful career, and the freedom to go wherever, and be whoever, she wants.
And that's the canon ending to Sabhaxlia's Terrible Life.
Her Pretty Okay Life continues at the paces she sets for it.
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