[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
[Catalog View] :: [Archive] :: [Graveyard] :: [Rules] :: [Quests] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Embed (advanced)   Help
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, MP3, MP4, PNG, SWF, WEBM, ZIP
  • Maximum file size allowed is 25600 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 131114230984.jpg - (165.69KB , 864x1296 , P1.jpg )
40306 No. 40306 ID: 885ee8

I should be updating but I am doing this instead for some reason (the reason is that some guy told me to).
335 posts omitted. Last 50 shown. Expand all images
>>
No. 66222 ID: 798034

Hey, Sketchy, you still alive?
>>
No. 66227 ID: f2c20c

>>66222
He was around on IRC in December iirc, just didn't update.
>>
No. 66257 ID: f707c7

Iirc he's doing a writequest instead right now located here:
http://www.tgchan.org/kusaba/quest/res/484009.html
It doesn't say sketchy but I think that's him
>>
No. 66610 ID: bf54a8
File 135929912155.jpg - (327.01KB , 1111x1600 , limb_28.jpg )
66610

was net surfing when i saw this. i am sure you can tell why i think this is relevant.
>>
No. 66622 ID: ea047b

>>66610
>Invertebrate
>Has spine
?????
>>
No. 66623 ID: bf54a8

look at the grammar as well. it's a translation so it's a bit off.
think it's supposed to be that "this many bones are unexpected when the normal thing is an invertebrate." or something
>>
No. 66700 ID: f46b9c

>>66222
Sketchy is dead and gone. Such is the fate of all who consort with women.
>>
No. 73099 ID: 22e46e

>>66700
FOOL! He hath returned bearing quest!
>>
No. 73120 ID: 9cb233

Welcome back, Betentacled bretheren! The adventuresome eldritch horror rides again!
>>
No. 73126 ID: 885ee8

Hello I am back and my name is no longer relevant.

It seems people like this style better, overall? The difference seems to be a tradeoff of detail in favor of polish. If the new style smell wears off and you guys decide you liked the old one better, let me know. Neither is particularly more difficult for me than the other.
>>66610
Squiddy lasses are typically known as cecaelia in mythology, I believe. I didn't really claim to invent the idea. Undines, on the other hand, are creatures associated with water as one of the classical four elements, accompanied by salamanders, sylphs, and gnomes. It made sense at the time to name the primary inhabitants of the Elemental Plane of Water after them.
>>66257
Yeah, that was me. Shame it never picked up, but looking back that's probably a good thing. Less stuff I gotta keep track of. I tried to delete the thread, actually, but my password's changed since then.

>>66227
I'm really sorry about that. I think that was the second time I did that, too. You have my multitudinous apologies. How can I make it up to you?
>>
No. 73129 ID: d78743
73129

>>73126
Not sure how I feel about the change in style quite yet. There's definitely trade-offs, and I think perhaps with just what we've seen so far I prefer the previous one, but I'm betting some of the issues I have are due to your break from the quest and adapting it to this style as opposed to problems with the style itself. (Nosa being very noticeably thinner and wispier as an example of things I'm not overly fond of) Lothar however seems to have adapted perfectly. Funnily enough for a Warlock, dude always seems to come out smelling like roses.

But yeah, feels too early to really judge the style change.
>>
No. 73140 ID: f3bc2e

I don't have any problem with the art whatsoever. if Nosa was meant to be gaunt and really tall for an elf, then that's something the new style is better at showing. if not, well everybody else looks clearly recognizable so meh.

it did change the overall feel of the quest quite a bit, though. the earlier sketch lines always reminded me of the haze of the hunger. now it feels clean and clear.
>>
No. 73144 ID: 885ee8

>>73140
Part of it is that the new style is a little cartoonier, which I think results in all the ladies being a little thinner and all the dudes being a little thicker. Elves are supposed to be tall/slender too, traditionally speaking, and I did always give her sort of a long, thin face in the older style. Plus, she was previously wearing big ol' gloves and a not-very-form-revealing tshirt.

But, those are all just justifications after the fact. If I'm being perfectly frank, I probably pushed it a little farther than I needed to just to visually distance her from her old depictions for the sake of the little misdirection there at the beginning, before I called the thread Oblitus. Looking back, I forgot I had drawn her a little chestier than the average lady of her build. Whoops.
>>
No. 73145 ID: 885ee8

>>73144
Oops. That was me, in case it wasn't clear.
>>
No. 73148 ID: d78743

>>73144
Figured Elves were supposed to be slender and tall, but it really makes Nosa feel a lot different. Not sure how clearly I can put this, but the fact that she had a fairly normal build despite being an elf made her seem more like she was very hands-on regarding her craft. I almost wanna say she had a very gear-head sorta vibe going that extended further than just the way she dressed. For instance she wasn't too much taller than Ivet but Nosa's arms were pretty clearly thicker. Definitely didn't look frail. Her build now though, well I find myself wondering just how many bones she'd break from a short fall and if she really does do any of the manual work at the shop, or if all she does is magic, accounting, and working the desk.

If I'm being totally honest, my brain has a great deal of trouble accepting that they're the same character. The builds suggest entirely different lifestyles.
>>
No. 73149 ID: 513235

>>73148
That's a very valid point, and I find myself agreeing. Expect her design to change next update, then.
>>
No. 73179 ID: f5e470

I called her really tall because I was thinking in terms of traditional D&D elves, who are shorter than humans.
>>
No. 73564 ID: 9cb233

So what do you think of raiding the city's morgue at night and just eating all the dead people?

Vik's on record as disliking anything that's been dead for more than a few seconds, but I wonder if we could. Like if all that dead meat would make us stronger or if it would just be pointless gross slop.
And if it is useless, does that have anything to do with the presence or absence of a soul in what we eat? The shadepriests are probably nothing but soul and possibly some necrotic flesh, and they were inedible.
>>
No. 73565 ID: 933f92

>>73564
I think the thing is it needs to actually be digestible, and have a soul, both at once.
>>
No. 73567 ID: bf54a8

it could be just because we couldn't GRAB the ghosts. if we get some kind of ghost-touch ring that let's us grab ghosts we may be able to eat them.
>>
No. 73570 ID: f5680f

>>73567
Now that would be an interesting experiment. Would a Ghost Touch amulet of Mighty Fists work there? Apparently ghosts are also affected by Force effects, so Bigby's Grasping Hand could work to grapple a ghost. I'm not sure Viktor would be able to eat a ghost even if it was held still, though. It depends on how his stomach actually works I guess.
>>
No. 73589 ID: 3bad4c

Ghosts are actually solid on the Ethereal plane, their incorporeal nature is directly due to their Manifestation ability (sort of like nudging against the Material plane) rather than an actual property of their physical form. Going to the Ethereal plane (very briefly - there are spells for that), grabbing a ghost and eating it there would work fine.

I'd guess trying to eat its incorporeal manifestation would be about as effective as eating a fart instead of the farter.

It's still just going to be made of ectoplasm though, not tasty at all.
>>
No. 73590 ID: ccb4bf

viktor is using natural attacks right?
there's a list of items we might want to consider here:
http://brilliantgameologists.com/boards/index.php?topic=10994.0;

of note are Fanged Ring which greatly increases damage, Ghost Shroud which viktor touch ghosts and gives a minor boost to AC and the Necklace of Natural Weapons or Amulet of Mighty Fists (one of the two, they don't stack) - both of which allow his natural weapons to be enchanted as normal weapons.
>>
No. 73643 ID: 885ee8

>>73564
After this little silliness interlude here I think I'm going to give you guys a bit more chance for freeroaming in the days while the magic item order is still being completed. That should give you a chance to answer questions like these. I'll give you an in-quest summary of the various loose ends still floating around when that happens, too.
>>73570
>>73590
Like Ivet, Vik's getting some high-end custom items made right now, too. One of them will let him grab ghosts. Another will let him choose to add other damage types to his attacks. I mentioned them in the chapter 5 thread, but I certainly won't hold it against you if update after update of haggling with the shopkeeper made your eyes glaze over.

Been busy lately, expect update tomorrow or the day after.
>>
No. 74367 ID: 4e609a

Recent events have had me wondering, just what DOES Viktor know about dragons, anyways? Are they at all like DnD dragons?
>>
No. 74369 ID: 885ee8

>>74367
They are similar in many respects. It's safe to say that Viktor knows they're big, dangerous, magical, hungry monsters that come in different colors which dictate their associated elemental attack and affects their dispositions. He also knows the mechanics of how to have sex with one. Padma didn't give him the most scholarly possible reference manuals.
>>
No. 74387 ID: d78743

We ate the Ash Crow. We can make Ash Crow zombies if we take that ability. Clearly this is the best idea.
>>
No. 74388 ID: bf54a8

>>74387
nope, ash crow was a boss monster, we were just clever so we won with much less damage then we could of taken.
>>
No. 74389 ID: a23afd

Yeah, Ash Crow is beyond our reach at the moment. Maybe if we upgraded the zombie-creation ability after getting it, but right now our best zombie is the minotaur.
>>
No. 74390 ID: 885ee8

People had questions about some of the abilities in IRC, so I'll post some important info here.

The necromancy upgrade got the most questions so I'll talk about that one first. The creatures we create will not have all of Vik's powers or even all of their own. They'll be modified (slightly aberration-y) zombie versions of their base creatures, which means they'll be without class levels or supernatural abilities. They will not be intelligent, but will be able to communicate telepathically with Viktor and will respond to simple commands, including ones to relay specific information about what they observe. Animals will work, so if Viktor got it now, he could make a zombie cow. He could make a zombie rat or some other small innocuous animal, provided he could eat one, but anyone who saw it would be able to tell that it was some sort of strange undead creature. The creature must have a skeletal system for the zombification process to work. It also can't be too powerful (specifically, the resulting zombie can't have too many hit dice) so the Ash Crow is out. Everyone else so far is still in.

The shapeshifting upgrade will allow Viktor to create normal, mundane metals like iron and steel. He will not be able to create valuable metals like gold or silver, nor mimic the special properties of non-mundane metals including but not limited to: adamantine, alchemical silver, cold iron, or mithral. If, for some reason, he wanted to make something look like those things, he could. The metal bits are still part of his body and will still need to be attached. For example, if he makes a sword it will have to be stuck to his palm. If the blade of the sword were sundered off, he would lose mass and take damage, just as if a tentacle were cut off.

As for the divination-misdirection one, Viktor already has some way to be resistant or immune to scrying spells in particular. This would be an upgrade of that ability, granting him awareness of scrying attempts and the option to feed the scryer false information. The ability would also extend to other types of divination spells: for example, the various alignment detection spells or being locating spells.

As for suggestions, I like them but do make sure they're thematically appropriate. Having him gain, say, a fire attack wouldn't make much sense.
>>
No. 74391 ID: a23afd

>>74390
No silver or gold? Awww... Well, we could still technically make money off of making steel items then breaking them off, but it definitely wouldn't be worth it then.
>>
No. 74399 ID: 60bf07

What would we get if we spend our upgrade on our warlock-like powers?
>>
No. 74404 ID: ca3f7d

Does the scrying misdirection ability include more vicious counter-divination techniques? Like a sort of "If you gaze into the abyss the abyss gazes into you" kind of effect?
>>
No. 74408 ID: 8c97cd

>>74399
That does sound like a good idea, but something tells me those powers are dependant on something other than just eating things.
>>
No. 74409 ID: 885ee8

>>74399
Vik's not actually a warlock, he just has a lot in common with them. Warlocks don't get many magic powers, they get either zero or one per level, but they get to use them at will. Turning meat to metal, creating zombies, and fooling divination spells are magic powers that Vik will be able to use at will. In other words, we ARE leveling up our Warlock abilities. We just don't have the same invocation list.
>>74404
No. It might if we upgrade it again, though.
>>
No. 74435 ID: 9cb233

Question: Vic makes a zombie. Zombie ingests a mouthful of delicious meat. Vic reabsorbs zombie. Does that extra meat get added to Vic's mass? And in high enough quantities, could he level up from it?
>>
No. 74438 ID: 885ee8

>>74435
Such questions may be answered only by science
>>
No. 74442 ID: 9cb233

>>74438
Then to Science I shall turn.
>>
No. 74456 ID: a23afd

If you ask me it stands to reason that if a zombie eats something, that something is added to its mass, because it's now in its possibly-nonfunctional stomach.
>>
No. 74459 ID: a23afd

http://www.d20srd.org/srd/monsters/unicorn.htm

Guys, unicorns have Magic Circle against Evil active at all times. NOT SO GREAT FOR US.
>>
No. 74461 ID: bf54a8

>>74459
it grants everything in the circle protection against evil, and stops summoned things from entering. but we are not a summon, our physical body is here.
>>
No. 74868 ID: 77ea21

Guys guys guys guys guys. It might be kinda dark, but what if we farm meat from some dude?

Step 1: acquire asshole

Step 2: take a bite. Just a little bite.

Step 3: Ivet heals him for the damage.

Step 4: he now has more meat on him. Bite him again.

Repeat the process for maximum profit!

Now I know this might technically be cheating, so we probably can't do it. And like, I said, it's a little dark even with ivet's mellow shrooms and might take this quest somewhere we don't want to go, but I couldn't just NOT bring it up. It could also be applicable during the course of a battle.
>>
No. 74883 ID: 888df6

>>74868
Easier way to do that is capture a regenerating creature. Like a troll or something.
>>
No. 74909 ID: 70564a

>>74883
If we can find one, sure. Might take longer.

I still think Sketchy wont let us.
>>
No. 74910 ID: bf54a8

ivet needs to summon flumph
http://www.giantitp.com/comics/oots0074.html
>>
No. 74912 ID: d78743

I expect we could do this, but I also expect we have a maximum size that only goes up when we eat something with a soul. So I think the most gains we'd get out of it would be Viktor learning about his nature.
>>
No. 74914 ID: bf54a8

also we may eat the arm part of their soul or something, and it results in them having dead-limb syndrome. so we get nothing out of it.
>>
No. 75822 ID: 608c5a

Semester just started, I just moved, and I got a job. I need some time to get settled in, but I will continue to update as time permits. Sorry for the delay.
>>
No. 75841 ID: b9d767

>>75822
Don't worry about it. It happens to all of us. Occasionally things come up and life gets in the way. So don't pressure yourself, okay?
>>
No. 75943 ID: 16c47c

We have waited before...
[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password  
Report post
Reason