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38394 No. 38394 ID: 9a34be

Figured I'd give myself a proper name rather than running around the forums as Evie.

For misc. questions, arguments, etc. Regarding EvieQuest, its magic system, how it differs from Vindictus, etc.

Healing Crystals: They're used instantly when in contact with someone who is injured. Evie can only create a single crystal at the moment, a number that may or may not increase as healing magic is upgraded. I haven't though out the upgrade system substantially yet.

I'm currently attempting to update about once a day, but I'll probably skip a day or two every now and then.
42 posts omitted. Last 50 shown. Expand all images
>>
No. 38979 ID: 5f55fe

>>348777
Formor's are evil. All evil things either turn to stone, burst into flame, disintegrate, melt, or fade away upon death. This is the natural order of things.

Also, very nice with the magic system. I'm glad you have things thought out, at least partially.
>>
No. 38983 ID: 6af537

>>348777
Oh well, there goes my idea. ... Actually, it might still be salvageable, after some research on magic containment and storage. Question: is it possible to store large amount of magic in compact physical objects, and if it is, how difficult?

Also,
> even light magic creates detectable traces of matter
What about conjuration? As in, creation of arbitrary objects/substances? Does it exist, is it permanent, how power- and skill-intensive is it?

> mages cannot control the physical plasma
> magic electricity is present
Magnetic trap. Shouldn't be very difficult for an experienced electromancer, moreso a resourceful enchanter.

Also, how difficult and setting-breaking would it be for us to suggest to (and develop with) Brynn an equivalent of laser-guided rocket? (Light magic for laser + fire magic as the propellant.)
>>
No. 38987 ID: 5f55fe

>>348783
Why does it always have to be a tech solution? Why can't we just develop a long range magic attack, and shoot fireballs? Making it into a rocket just seems unnecessary, since you'd still use magic to power it.
>>
No. 38995 ID: 9a34be

>>348783
>>how difficult and setting-breaking would it be for us to suggest to (and develop with) Brynn an equivalent of laser-guided rocket?

One would have to gather the necessary ores and metals,and have them shaped to specifications by a blacksmith, first of all. Second, you would have to think of a way to create an enchantment or series of enchantments that allowed the missile to first of all track the light magic and second to steer the missile toward the intended target. That's for a single one of these.

For a mage, you can achieve the same level of power with significantly less effort with a higher-level fireball spell. I can see it as an effective weapon for non-mage infantry, as a one-shot powerful magic attack, except that being guided by light magic means that it requires a mage to operate anyway.

Difficulty: Very High. Setting-Breaking: Somewhat. Game-Breaking: Not at all.

>>is it possible to store large amount of magic in compact physical objects, and if it is, how difficult?
The basis of enchanting is essentially storing magic in a physical object. It's difficulty scales with one's skill at enchanting and skill at manipulating the selected element.

>>What about conjuration? As in, creation of arbitrary objects/substances? Does it exist, is it permanent, how power- and skill-intensive is it?
Earth magic spontaneously forms matter. Those skilled at it can modify the kind of matter created, the default is a hard earth substance. It is moderately difficult to create stone rather than earth, and nearly impossible to form metals. Gold seems to be the most difficult known metal to create in any notable amount, and so far Silver, the most magic-attuned substance, has proved impossible to create. Life magic has also been known to spontaneously cause plant matter to appear and grow in soil where it is of extremely high quantity, but research into this is ongoing. The trace amounts of material created by light magic is usually used by skilled illusionists to create an odor to further an illusion.

And because I said I would last time:
An excerpt of "Magic Research and Findings, Vol. I":

...experiments have shown that the tendency for a body to turn to stone, the 'Rigor Mortis' as some of my colleagues call it, is linked to the emotional state of the subject at the time of death. It appears that those who experience an extreme amount of fear, and especially those who believe strongly that they are going to die, have a nearly one-hundred percent chance of turning to stone upon death... ...after much study, the mechanism for this reaction was discovered: total expulsion of all life magic from the body. Current evidence suggests that once the mind has given up hope of living, some force- be it an instinctual manipulation of magic, one's soul in a final act of self defense, or the will of the Goddess herself- pushes the life energy to the extremities of the body, creating a weak barrier out of the body's own sustaining life magic. Upon death, this force shortly intensifies, forcing the magic out of the body completely, thus returning living flesh to inanimate stone.

>>
No. 38998 ID: ce98ff

>corpses turning to stone
Do humans do that as well (when the conditions are met)?
And do effects like the petrification death mean that we won't be seeing any necromancer undead in this world?

(And I really want to know the answer to the Force magic / weapon use question. My plans for our specialization path hinge on that.)
>>
No. 39002 ID: 786012

>>348787
>>348795
> For a mage, you can achieve the same level of power with significantly less effort with a higher-level fireball spell. I can see it as an effective weapon for non-mage infantry, as a one-shot powerful magic attack, except that being guided by light magic means that it requires a mage to operate anyway.
Non-mage troops will benefit from those most of all, yes. As for fireballs, that's cool and stuff, but a fireball's power will only go so high before the spell becomes unstable and dangerous to the caster. Moreover, I suspect that fireballs of any kind require line of sight and cannot change the flight direction set at the moment of casting, correct? A guided missile could be launched from far away, pack a lot more punch (up to the equivalents of magical ICBMs), and a target designator could be made for non-mage operators.
But whatever, this is not something we'll be able to even attempt in foreseeable future.

How about rituals? Is collective magic practiced, how wide, for what purposes? How epic?

> conjuration
Can only mundane objects be created, or some magical properties can be imbued during the conjuration? For example, is creating intrinsically magical objects possible? I'm thinking mostly of Emiya Shirou-style tracing here.
In fact, when conjuring, is any shaping possible at all? For example, if Evie was (hypothetically speaking, of course) trying to conjure copper and shape it into small disks with a profile of... You get my drift.

That actually brings me to another topic. I request an info-dump on social structure of this world. Geopolitical situation, basic info on current ruling regimes, all that rot. We do have to know whose face to put on our coins, don't we?
(At least initially; later on we'll be able to just stamp our Evie's pretty profile. He-he.)

Also, how does runic magic work? Are runes purely physical, their configuration shaping and guiding magic in some way, or the process of inscribing them involves mystical components, like 'charging' them with magic? If so, must it be done simultaneously, or a pre-inscribed rune may be charged at a later time by another person? Do runes' charges dwindle (significantly) with time, or only while doing their function?

> one's soul in a final act of self defense
> creating a weak barrier out of the body's own sustaining life magic
AT Field anyone? Should we expect angels? Or maybe try to use it somehow? Like, for example, apply life magic to mana shields?

Also, on the topic of personal weapons, I support the idea of dagger specialization. Though not exclusive, if we have the time.
>>
No. 39003 ID: 9a34be

>>348798
Humans turning to stone: Yes
However, petrification upon death is still somewhat rare. In battles with the Fomorians, record keepers have noted that the bodies of the 'properly' dead often far outnumber those of the petrified.
As for necromancers: who knows? Popular stories speak of a mage who grasped life magic well enough to resurrect the recently dead, though those same stories say that even he could not return life to those who had been turned to stone. And there are always whispers of half-glimpsed monsters, skeletons walking of their own will, and Shadow Mages unleashing the tortured souls of the dead, but whether these claims are fact or fantasy is unclear. The world is a large, dark place, and as much as they try to delude themselves, humans understand little of it.

As for your two earlier questions (which I apologize for missing):
1.Yes
2.Slightly

Heading to sleep now. I'll try to update tomorrow, but due to stuff I might not have time.
>>
No. 39006 ID: 9a34be

>>348802
Gah, I'll respond to this and then sleep, seeing as it was posted as I was writing.

Multi-person magic is practiced mainly by researchers for very specific circumstances, and even then under extreme caution. Most attempts to use such magic on the battlefield have ended in tragedy.

Items created using Earth magic cannot be magical in nature. Shaping of created objects is nearly impossible at low levels of earth magic, and moderately difficult at higher levels.

Runes are typically carved or painted into objects. As for the rest of your questions regarding runes: Nobody knows except the Fomorians, and they're not telling.

I might do an infodump on politics later. You're kind of asking a lot from me.
>>
No. 39008 ID: 786012

>>348806
> Nobody knows except the Fomorians, and they're not telling.
Oh, so rune magic is unknown to the societies accessible to us? That's sad.
Actually, I stand corrected. That's not so much 'sad' as 'another thing to experiment with'.

> Multi-person magic
What about complex magical setups? Enchanted and/or runed?

> You're kind of asking a lot from me.
Well, that's what you get for being Evie's mind ;-P

Anyway, when you'll be writing that infodump, please touch on the following subjects:
- known sapient and semi-sapient species/races/whatever you call them, both natural and crafted, alive and extinct
- briefly their history and alignment, social structure
- their general appearance and capabilities
- countries: currently existing, recently destroyed or assimilated, as well as ones long dead but notorious (knowledge of them kept in interesting legends or something); their relations
- perhaps a bit more on local politics in Evie's neighborhood.
That's what interests me most at the time. Perhaps after getting this we'll be able to target our requests finer.
>>
No. 39010 ID: ce98ff

>You can tele-wield weapons
Yesssss. I am already making plans for a weapon to use with this. I will post them when I have a picture.

>>348808
As it so happens, we have an NPC friend who is working on the runes. We obviously need to collect more runes, for SCIENCE!
>>
No. 39011 ID: 786012

>>348810
I would like to remind you that tele-wielding will likely be attention-intensive, which will limit its utility in close combat. Therefore, besides your main idea, which I'm expecting to be awesome, you might wish to think about something simple, instantaneous and lethal (like accelerating and returning sharp projectiles). Or about something that won't be very hard to implement in enchantments (maybe something like spinning saw-blades orbiting Evie, Mordre-style). Or about ways to dramatically increase Evie's processing abilities.
Actually, we need to think of those things regardless.
>>
No. 39015 ID: 5f55fe

>>348811
Evie is not a golem. As cool as it would be to have another Mordre, she is not.

I don't know, the sawblade idea, DOES sound really hard, even with enchantments.
>>
No. 39016 ID: 6af537

>>348815
Well, I don't expect her to [easily] reach Mordre's levels of multitasking and magic manipulation. But some steps in that direction would be a major advantage in any case.

Also, SF, would it help in enchantment if we post mathematical models of what we're trying to accomplish?
>>
No. 39023 ID: ce98ff
File 130957143280.jpg - (3.01KB , 111x254 , BladePic.jpg )
39023

Here is the general idea I had for tele-weapon.
Features:
* Main body is a short sword (The relative closeness to a sword should make it easier to produce than a sawblade or such)
* No handle (A handle are a liability for a tele-weapon as an enemy could grab it.)
* It is primarily a stabbing weapon, but the sword body lets it cut or parry to some extent
* Instead of a handle, there is a spear like end that is more solid than the sword-point and is made for puncturing armor.
* As we don't have to hold it physically (and it never gets thicker than a sword blade, which can already run enemies through), with enough force we should be able to run it all the way through smaller enemies

It may be some time between when we can make one and when we can enchant it, but when we do enchant it it should be with something to increase its armor penetration.
>>
No. 39026 ID: b1f0e2

>>348823
i really like this idea, a lot!
>>
No. 39030 ID: 5f55fe

>>348823
I still think it's a waste, but we can try it I guess. Make sure to have some way to carry it normally without magic. We don't have to tax Evie's stamina all the time. That would just be exhausting. A regular sheath would do fine, since it's just a sword blade.
>>
No. 39033 ID: b1f0e2

>>348830
You can hold a knife by the blade, its just not a good idea.
To carry it at rest all she needs is a scabbard; although working out her magical stamina by trying to carry it drawn at all times is potentially good idea.
Having actual safe handle-holds is a bad idea. Any place where you can safely hold it with bare hands is a place an enemy can grab so avoid it, the design as is is perfect. Just make sure the scabbard is deep enough to fully contain the sword and has a cap to prevent it from flying out by accident.
>>
No. 39044 ID: ce98ff

>>348830
Yes, I think a regular sheathe would work fine for carrying it.

I argue that this is not a waste of resources because with work it should be a more efficient damage dealer than fireballs and such due to the fact that this makes full use of both our strength with force magic and (when we learn it) our strength with enchanting, by allowing us to force-wield an enchanted weapon at a range.
>>
No. 39048 ID: 6af537

>>348823
>>348844
This design reminds me strongly of a handle-less file. That was sharpened.
An idea: would it be worth the effort to make a detachable handle for this thing? That way we can use the weapon both as a regular shortsword and a mid-range gut piercer/slasher. Also surprise factor.

Anyway, what about concentration? A tele-wielded weapon is useful only if you can split your attention safely between controlling it and killing people that get too close to you. Otherwise, you either focus only on protecting your own hide from being cut into ribbons, or provide ranged support, for which regular spells are likely to be more efficient.
>>
No. 39059 ID: b1f0e2

>>348848
this is only an issue if you are trying to fight people both close and far simultanously. If you focus on the people near you then its you with your teleweapon that does not follow normal attack vectors vs whatever they have.

Actually, why have just one tele weapon?
1. Shuriken, sharpened disk, or sawblade. Spin and kill.

2. Needleblades in various sizes with the propotions of a needle but sharpened sides. It can be used to poke eyes or pierce through to vital organs and if someone tries to catch it the bladed sides cut their hand. For a human even a tiny needly would be horrifying if went through the eye and into the brain. You can use the giant needles to do the same to a giant monster or to go through the heart of a human or between weak spots in armor. Plate armor? thread through the visor and into the eyes. Chain armor? Thread between the links and into the heart.

3. A steel wire with loops and several barbed fishing hooks on each tip (connected to each other so they point in different directions. I am thinking 6 should be great, 3 or 4 is enough, only 1 will require careful manipulation). Severing a brain blood vessel or choking someone by constricting only the 2 blood vessels in their neck is normally not allowed with TK (but if it is allowed the yay awesome and we don't even need these weapons)... Anyways, an alternative to TK blood vessel constriction is the steel wire with barbs. Just wrap it around and one or two of the flared barbs will lodge it in place and begin the choking process for you. If it has fur or chitin that prevents the hooks from finding good perch then pull hard to tighten it and then put it in one of the loops to hold it.

Just to clarify. "Choking" typically cuts off the flow of air into the lungs, this can take minutes to knock them out. Constricting the blood-vessels that lead to the brain (one on each side of the neck) is very difficult but causes a person to pass out in ~3 seconds. If garroting someone with piano wire you are not just constricting the airflow to lungs but also the blood vessels, and heck, it can actually cut both.
>>
No. 39066 ID: 385f21

>>348859
A weapon that does not follow normal attack vectors by flying out of your hands. Which leaves you without a weapon. Which in turn will encourage you to separate from your foe, because in the heat of battle your weapon that you are trying to slip behind the enemy might not be fast enough to stop an opportunity attack up front. Which, in turn, will mark you as a clearly mage type target for the enemy's friends, thus prompting them to attack you en-masse, with your weapon engaged in suddenly ranged combat - too ranged for comfort. Do you see my point?

Other than that, I actually support your ideas.
>>
No. 39067 ID: 28e94e
File 130965514335.jpg - (66.46KB , 1913x1917 , Rapiere-Morges-2.jpg )
39067

>>348859
>needle blades
Pic related.
>>
No. 39068 ID: ce98ff

>>348859
>Multiple weapons in general
While having a few extra options is a good idea, there is a definite advantage in having one or two main weapons, as we can pump lots of enchantment into those. (Which is a large part of the point of this.)

>Shiruken
Spinning weapons seem relatively inefficient compared to stabbing weapons.

>Needleblades
For this, we could use the two or three daggers we should be carrying around anyway.

>Cord
Does knocking people unconscious with that blood-flow thing kill or permanently damage them? As a method of killing, just sticking a blade in them seems quicker, but if we can use this to safely incapacitate people than it is quite useful to have.

>Being attacked in melee
Having problems from your weapon being far away depends on how fast it can travel. (Which should increase as we get more force magic. More force = more acceleration.
Also, if we are being approached by a melee attacker, we could throw our weapon upwards, knock back the enemy with an Eagle Talon, then catch our weapon before it finishes falling. (If we can't just bring our weapon over to where we are.)

Now that you mention it, though...
Author question:
How much would wearing a physical shield (they strap onto your arm, so they encumber your hand but don't take up your fingers) effect spell-casting?
>>
No. 39073 ID: b1f0e2
File 130966031777.png - (26.46KB , 1152x720 , Bladed needles.png )
39073

>>348867
this isn't it actually. It has a hilt, I mean literally a needle whose sides have been sharpened.

>Which leaves you without a weapon. Which in turn will encourage you to separate from your foe, because in the heat of battle your weapon that you are trying to slip behind the enemy might not be fast enough to stop an opportunity attack up front. Which, in turn, will mark you as a clearly mage type target for the enemy's friends, thus prompting them to attack you en-masse, with your weapon engaged in suddenly ranged combat - too ranged for comfort. Do you see my point?
I do, but I completely disagree with it. You do not send your weapon out on long range forays when engaged in close combat, you also can hold a weapon and a shield in your hands which you do not "send" anywhere while your EXTRA floating weapons take the person facing you in the back.

Or lets say someone charges you, send your weapon at him, he is five feet away, can't reach you to stab you but your weapon is now in front of it... your weapon is STILL capable of parrying blocks, and can dodge past their defenses and into their body.

Lets say they are closer yet... you will have to parry with the teleblade, you just have the advantage that your actual arm is not connected to it so it can do some crazy moves.

>For this, we could use the two or three daggers we should be carrying around anyway.
No we can't, that have a handle which gets in the way.

>Does knocking people unconscious with that blood-flow thing kill or permanently damage them? As a method of killing, just sticking a blade in them seems quicker, but if we can use this to safely incapacitate people than it is quite useful to have.
It only permanently harms them if you keep blocking it after they pass out. But the cords I described are VICIOUS and will definitely be deadly. The idea behind them is that they are very light, hard to see, and will not tax our stamina. Do the most amount of death with the least amount of magic kinda thing.
>>
No. 39075 ID: b1f0e2

to clarify my reasoning for those weapons. I am assuming that TK is easier, and can go faster and more precisely the lighter the object is that you try to move. If that doesn't matter and the magic works equally well for any one single object up to a selected size then many of these are not as useful. (Although it will be very very hard to see a needle flying across the battlefield so they wouldn't understand why people are just dropping dead).

to clarify the blood-flow thing, if you want to harmlessly knock someone out you would need something less vicious. but its doable. You can use pretty much anything as long as you press the exact locations on both sides of their neck.

http://video.about.com/prowrestling/How-to-Do-the-Sleeper-Hold.htm
http://en.wikipedia.org/wiki/Chokehold#Blood_choke

I had it done on me once (not that one, a different move). Very impressive, in 2 I started to black out and then the instructor let go before I passed out. Notice that they aren't even touching the trachea, which is what people usually go for on a choke.

Anyways, if we are allowed to then it can just be done with TK applied to right spot. If not we can get a silk scarf or some such and use it instead to avoid cutting the neck.
>>
No. 39092 ID: ce98ff

>holding other weapon
I am going to guess it would be rather hard (magic has concentration needs and maybe hand movement needs) to hold and use another weapon while tele-wielding. We might manage a shield though (particularly if we can enchant it to be lightweight).

>cord
Yes, I was thinking more about a reinforced rope than a barbed cord. (I still think for actual killing, a blade is more efficient because it is easier to keep track of than a wire you attach and un-attach.

In general, I see us using the larger blade mostly not as a fencing weapon but as a large and deadly projectile that can quickly change directions. (For example, if an enemy has a shield, darting past them, turning around, and stabbing them before they can turn around.)
>>
No. 39093 ID: b1f0e2

>>348892
well, the point of the cord is that it is swift, silent, very hard to see, and doesn't cause bleeding.
You could actually simply slice the coratoid artery. Or if you can reach it the femoral artery. Either being sliced open is a death sentence but will involve a whole mess of blood everywhere.
>>
No. 39094 ID: ce98ff

>No we can't, that have a handle which gets in the way.
With a smaller blade, a handle would be useful to keep the blade from getting lodged entirely inside the enemy's body, and therefore being hard to remove. (With a larger blade, that is not a problem because there is always some part sticking out.)
>>
No. 39100 ID: 5f55fe

All this talk of cords and teleswords...

I'm a fan of lightning bolts, or whatever element we feel like.
>>
No. 39111 ID: ce98ff

>>348900
We could specialize in throwing lightning bolts around or throwing a sword around.
The thing is, you can't enchant a lightning bolt.
>>
No. 39116 ID: 5f55fe

>>348911
Why not? Then you aren't trying hard enough!

Besides, you don't need enchanted things to make yourself powerful/useful/whatever. This just seems to be the plague spreading throughout our (gaming) culture. It's because of all our ramapant minmaxing, we usually have a limit on our character's advancement, so we have to max out our equipment to continue advancement.

But this is a Quest, and that is not the case. Skills have no limit, only what limits the Author sets, but even those (usually) steadily increase.

So do not feel like you have to have enchanted this or that for everything. (such as TKing a sword as primary method of attack, just so you can enchant it)

My lighting is enchanted, it's enchanted with stun, and haste, and death. What now?
>>
No. 39118 ID: ce98ff

>>348916
Unless you are saying to enchant an individual bolt of lightning, what you are referring to is a lightning bolt spell with additions, which cost energy to cast.

The reason why I favor enchanting is that it combines both active energy (the TK) with stored energy (the enchantment), and therefore takes less energy for a comparable amount of damage.
>>
No. 39119 ID: ce98ff

Or, in other words, it is the difference between
*pulling out a dagger and throwing it
and
*magically creating a dagger on the spot and throwing it

It would be a bit ridiculous if both of those cost the same amount of energy.
>>
No. 39121 ID: 5f55fe

>>348918
Would you like an example?

You could have staves specifically made to help channel lightning. You could say, have a pouch with magic dust that you could throw to better enhance a magic attack, since it would conduct magic better than air.

Like I said, you aren't thinking hard enough.
>>
No. 39127 ID: ce98ff

>>348921
Both of the listed examples qualify as "enchanted this or that".

And in any case; dust is inconvenient to use as you can run out at inopportune moments. If we are going to use a staff or such to focus our magic I don't see why we can't use a staff or wand to enhance our TK which is holding the sword.
>>
No. 39138 ID: 5f55fe

>>348927
Yes, but that's different than enchanting a sword that we are TKing around.

Don't get me wrong, I'm not entirely opposed to the whole TK thing, I just feel it's a bit... bland. And I feel we could do more with other methods.

Anyway, you are missing my point. You don't have to go around enchanting things to be powerful. My main point was choosing TKing a sword as your main method of attack, just because you could enchant the sword.

As it is, it seems like I'm being outvoted, so not much I can do, but maybe I can convince some people. I'm willing to compromise when it seems I am a lone voice here.
>>
No. 39233 ID: 786012

The one thing that I think TK-sword will not have, as opposed to a wide repertoire of spells, is application diversity.

A TK-sword is good at stabbing. It might be good at slashing. It's not very good at stunning, unless you have some space to build momentum before it strikes your opponent's head, or whatever it needs to strike to stun, and that place is not protected against blunt trauma.

Well, try incapacitating a bunch of people at the same moment. Even if they are conveniently standing in a puddle and are deeply engrossed in a bitchfest about who forgot to close the bathroom taps. Or try fighting a stone golem the size of a tower, with no operator in sight. Or an undead abomination that ignores physical wounds. Or BEEEEEES. Or neurotoxin.

Moreover, try wrestling such a sword out of a particularly slash-resistant foe's grasp and/or body. Or attempt to use it with any finesse when concussed/drunk. Just parrying a particularly powerful strike might be enough to dislodge our incorporeal grasp on it, and I'm not talking about magic dampening environments yet.

And yes, I'm still prattling about additional attention costs incurred by simultaneous casting and keeping track of the enemy's movements. Though this might be worked around, we're still far from that point.

The point is, a TK sword (even an enchanted one) must not become our primary weapon. In the immediate future I propose concentrating on mastering daggers (maybe dual-wielding) and precision training with magically throwing nails into trees.

And anyway, where's SilverFayte?
>>
No. 39284 ID: 9a34be

I'm still here, just a little busier than usual, now. Expect an update later today or tomorrow. Sorry for the wait.
>>
No. 39297 ID: 5f55fe

Nah, it's cool. Take your time.
>>
No. 39572 ID: 830984

>>349033
TK is nice because it has more applications than just weapons.
>Group of people, bees
Ball magic of direct TK
>Incapacitating
We could toss people into a wall with direct TK, or bring a rope for that neat sleeper-hold trick mentioned earlier.
>Poision gas
Is it is outside, we can use ball/force to blow it away. If in an enclose area, I guess we just rely on healing
>Undead
Decapitate/dismember with the sword (daggers would not help much against it)
>Golem
Neither sword or dagger works (unless you have a really good piercing enchant, in which case a sword is better).

>Dagger pinning in general
The thing about dagger pinning is that it is astoundingly situational, as you need to have a nearby wooden surface to stick them to (and then you need to maneuver or throw them right next to it to effectively pin).

Overall, I doubt there will be any shortage of beings made of meat who need holes put in them.

>Concentrating
Not all that much more of an issue than with regular spells; we aren't fencing with the TK sword, we are launching it at people like a ballista bolt.
>>
No. 39618 ID: 5f55fe

>>349372
You've proven your point that TK is effective.

I still find it a bit bland. As long as we at least get SOME other magics (healing doesn't count) then I'll be happy.
>>
No. 39621 ID: 830984

>>349418
If it helps, I think it is in our interests to get some earth shaping magic too. (Hopefully to deal with inconvenient walls and such.) {And because I suspect our weapon might get stuck in petrified enemies}
>>
No. 40197 ID: 9a34be

Wow, that took significantly longer than it should have for a four-line update.

Man, what is up with me, it's almost like I'm a lazy bastard or something.
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No. 40236 ID: 5f55fe

>>349997
It's fine. I still don't have the guts to run my own Quest. It's mostly cause I can't draw, so I would have to find pictures for it.

Not that I haven't seen amazing quests that have done that, but it would make things more difficult.
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No. 40278 ID: 5f55fe

I'm annoyed because I can't argue back, because it would be out of character. The gods have very understandable motivations because they were written by regular people.

A real god could break all those things being argued and be beyond understanding.
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No. 40280 ID: 9a34be

New guy, if you read this, could you please not title your posts? Since about half of my posts are picture-less, the titles tend to be what makes them stand out, and having someone else doing that could cause confusion.

And yeah, thread's getting a tad discussiony, bring the discussion about the nature of the goddess over here, try to keep the quest thread mainly suggestions.
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No. 40281 ID: bd2a40

>>350078
At least it is over, heh.

To be honest, I doubt our arguing would have changed the opinions of any involved.

Wants to trust will remain wants to trust and does not want to trust will remain the same. Lets see what happens in the next update.
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No. 40282 ID: bd2a40

Whelp, spoke too soon, heh.
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No. 40283 ID: 5f55fe

>>350081
Exactly. I'm glad we agree. :3

I am leaving my real life beliefs out of this, of course I would be more skeptic in real life, but I am staying in setting.

I took my position in game as if we had been in setting for all of human history, and assume humankind has worshiped her the entire time.

I can't say anything about the oracles because we don't know enough about them and what the Goddess has spoken to them about.

I feel that people are far too untrusting, particularly in quests. You should be trusting until proven otherwise, not the other way around. Especially for someone who has done nothing wrong.

Also, being mistrustful of the goddess could have potentially harmful ramifications for us. If you don't remember all of humanity worships the goddess, and the Formors hate her. This is blasphemy. The Pontiff's Court would love to screw us over for that.
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No. 40372 ID: eba49f

>>350083
Given that this goddess presumably exists, (with the consistent appearances to different people and all), I would think that the church would only be all "BURN THE HERETIC!" if their god was ok with that. (Being an active god, you would think she would object to behavior she considers psychotic.) If the goddess was (is?) into offing people for questioning her, she would be someone we would likely want to get rid of eventually.
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