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Fair Blossom
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During her study time with everybody's favorite zephyr mage, Erica took notes on a number of things. She now has in-character knowledge about the game as it applies in this quest. (life totals, spell pool, land and spell caps, combat math, etc.)
She also knows about the color wheel, ally and enemy color combinations, and took brief notes on what everything does (the latter of which is especially helpful to those who are unfamiliar with Magic.)
Here's what she wrote:
>White: Uses plains, the color of life, purity, and order. Has soldiers and angels as common summons. Have plenty of magic to both create equality, and gain an advantage from said "equality". Their disdain for chaos makes them amiable to most blue mages, although they can be overzealous - WWII nazi-ism would be white (and not just because of the skin color)
>Blue: Best. Magic. Ever. Uses Islands, the colors of Order, Intellect, and Deception. Birds and Merfolk are common summons. We can also shoot down magic and do so much crap it's not even funny. We're just awesome like that. :p
>Black: Uses Swamps. The color of deception, death, and destruction. Zombies and Demons are the most archetypical summons. Can kill almost anything that gets in their way if they need to. Their willingness to get ahead no matter what it takes makes a good partner for blue. Nicole is good at what she does, and won't backstab me in the foreseeable future. Should be a nice partnership.
>Red: Uses Mountains. The color of destruction, fire, and instinct. Goblins and dragons are common summons. Doesn't think much (if ever), and that doesn't sit well with most blue mages, myself included. Able to burn the everloving shit out of most things, but rolls over to anything they can't burn the everloving shit out of.
>Green: Uses Forests. The color of Instinct, nature, and life. Elves and beasts are common summons, as well as most any other giant creature you can think of. Tends to think with the wrong head, which annoys me (and other blue mages) to no end. still can pose massive problems to the unprepared.
>Note to self: always have something waiting in case angry green mage shows up.
Mages are not necessarily limited to a single color. Here's some ideas for future paths, with Erica's notes provided below:
>Blue/White - Auramancer, tinkerer of the world to make both magical enchantments to further make physics cry, or magical doo-dads that can do other cool stuff.
>Blue/Black - Nullmage, shutting people up before they can even get going. I could basically make sure that nothing anyone tried to set against me ever got off the ground, but I'd be left with almost nothing to counterattack with.
>Blue/Red - Scholar, learning how the universe works so I can make it cry in the corner with physics. Red is dangerous enough and it's brain dead - imagine how much scarier it'd be if they were smart!
>Blue/Green - The (mad?) Scientist, adding biology to things that are crying in the corner due to magic. Darwin always talked about survival of the fittest - who's to say I can't do the same with summons?
There are a few other notes, so if there are questions that you want to ask that she'd have good reason to know, feel free to ask in this thread.
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