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File 12808165439.jpg - (102.87KB , 400x400 , Philosimordre.jpg )
21207 No. 21207 ID: e31d52

>New discussion for Golem Quest
Expand all images
>>
No. 21208 ID: 445c48

>>316616

Old Disc thread.
>>
No. 21212 ID: 07dcd8

>New Thread.

Where's my Scars of Yesterday picture?
>>
No. 21243 ID: 6315e7

>>331012
its coming, slowly. i am not very good at character design. :(

also i am excited for the new Premen heroes :D

minor thought: whatever happened to the mine we found, with the alligators? i seem to remember we sent out a small group to claim it, but then we kind of forgot about it.
>>
No. 21244 ID: f13441

I believe that Bang was in that group and he killed everything. He said he got bitten though.
>>
No. 21245 ID: f13441

P.S. If this si really teh new Dic thread, we need to put in some nice G.Quest related pics. Stat.
>>
No. 21258 ID: a76809

So, My computer BSOD'ed some five times last night.... we'll see how it goes today.

If there is no update today, go ahead and assume I lost the war against the machine.
>>
No. 21266 ID: 903f16
File 128088562017.jpg - (107.67KB , 755x1059 , The_Last_Command_by_Smolin.jpg )
21266

>>331045
I'll dump some golems I guess.
>>
No. 21267 ID: 903f16
File 128088581743.jpg - (381.85KB , 577x818 , Aresun_by_cubehero.jpg )
21267

>>
No. 21268 ID: 903f16
File 128088587349.jpg - (228.34KB , 618x747 , adeadlyencounter.jpg )
21268

>>
No. 21269 ID: 903f16
File 128088627020.jpg - (225.91KB , 602x604 , 1275383544482.jpg )
21269

Oh, and here's a picture of what could be a Yeti hero character.
>>
No. 21271 ID: 07dcd8

>>331058
NOOOOOOOO!!!!!
>>
No. 21272 ID: a76809

>>331071
So.....

The Machine won.

Got an old laptop up and running....

But lost all my Golem Quest pictures, and the few plotlines I had sketched out an outline for.

So... yeah.

On the plus side, update later tonight.
>>
No. 21273 ID: 07dcd8

Oh shit. Erm...can you get that stuff back?
>>
No. 21276 ID: a76809

>>331073

Let's see.....

[Computer makes it five seconds past boot up before next BSOD]

...Hmm

[Tries Safe Mode, same dealy]

...It would seem not.
>>
No. 21277 ID: 45be60

>>331076
any hope of booting off something else and accessing files sort of around the problem?
>>
No. 21278 ID: 07dcd8

>>331076
Shit. I did mean for, well, later, so you don't loose your sketches and outlines, because those are important.
>>
No. 21280 ID: a76809

>>331078

Pssh, MY BRAIN SHALL HOLD MY KNOWLEDGE FOR ME, AS IT WAS INTENDED.

And this way, less lure to railroad, as I have nothing to railroad too...

Well... other than.... the... eight? Yeah, eight plotlines I've got memorized because of how deep in them you are, and how huge and overarching they are, namely:

Lenryt
Caged One
Mordre Origin
Keddic/Aurockoth
Weinsho/Goran/Trollzaru (scarred yeti)
Eisenhardt
State/Disciples of Domintus
Castiliathen
>>
No. 21281 ID: 3a289a

>>331080
>Trollzaru
>Trolls are you
Great name for a yeti.
>>
No. 21282 ID: 445c48

>>331080
Put notes on google docs or dropbox or some other cloud-based storage so this doesn't happen again.
>>
No. 21284 ID: 445c48

Also


>>330919
I don't think I meant it like that, which of the two would win, but rather, say, measuring the energy put into each blow, and measuring how many calories were in the lunch they had that fueled the figoh wow I have no idea where I'm going with this analogy.

anyways I'm done.
>>
No. 21291 ID: 0aff12

>>331084
Don't worry, it was based on my flawed analogy in the first place. But yea, I got the picture.

[Hooray! I am leaving tomorrow until Sunday, so everyone gets to have a Falcon free weekend. BE BRILLIANT!]
>>
No. 21307 ID: 445c48

>>331091
FUCKING

GLORIOUS
>>
No. 21312 ID: b10c0e

>>331091
Welp, You're gonna be missing the WHITE LION UNLEASHED, so sorry dude.
>>
No. 21353 ID: e31d52
File 12810277951.png - (53.55KB , 1155x778 , 1281026816501.png )
21353

I found our pony!

It just happens a kobold is riding it.
>>
No. 21440 ID: 445c48

We have to ask how runes work. Either here, or we ask Arkus next time we're near him. My theory is that once you form the rune, you shoot magic into it, and the rune's shape traps it, bouncing it around inside itself, performing the desired effect. Or something. dicks.
>>
No. 21442 ID: b10c0e

No, we know how runes work. We need to eat a rune mage to do anything with it though. As it stands, we don't learn by doing or studying, we learn by eating. Maybe when we figure out what we are, but for now we need tasty tasty souls.
>>
No. 21443 ID: 9d50c7

think of it like... Japanese, you can memorize all the hiragana and stuff but you wont be able to write with them until you know how to put them together. mordre memorized ALL the runes in the book, he just needs a soul to put them all together.
>>
No. 21446 ID: 445c48

Well, I said ask because the mechanics seemed a bit ... different than normal magic, tapping a fuel source to produce a desired effect.

I didn't mean "Ask how so we can learn to do it" because I know we need a soul for that, I meant "Ask how so we can learn the mechanics behind it and further incorporate it into magical theory and also sate that curiosity".

Also if we know how runes work I must have missed the explanation! Another thing, Did we ever go through the book o' runes we gave to Arkus? I forget. If we did, have we been digesting that information during the nights?
>>
No. 21448 ID: e31d52

>>331246
>Did we ever go through the book o' runes we gave to Arkus? I forget. If we did, have we been digesting that information during the nights?

We don't digest. We commit. We're a magic robot.
>>
No. 21460 ID: 6164e0

I find myself smiling at the amount of mass speculation this most recent infodump of an update shall inspire...
>>
No. 21468 ID: 445c48

>>331248
Just an expression. I seem to recall Bob mentioning that while we, could, yes, go through each book really fast, using our perfect memory to save the pages and all, it wouldn't add to our knowledge until we took the time to go through it mentally, if you know what I mean because I don't ok I got lost
>>
No. 21470 ID: 6834bc

>>331268
As I understood it:
We can read and memorize as many books on magic and shit that we like, but unless we have the souls of magicians with experience in that field, we can't do shit with it.

Or for an analogy;
We can input all the data we want, but without the software that tell us how to use that data, we're SOL.
>>
No. 21471 ID: 445c48

>>331270
Yes, yes, I know this, what I'm looking for when we ask about how runes work is not the ability to craft them, but rather an explanation how they work mechanically, similar to the explanation on magic here
>>316654

Runes seem a bit... different than just straight up casting a spell, but that might just be in my mind.
>>
No. 21576 ID: ed90ef

I find myself frowning at the lack of mass speculation inspired by this info dump.

Cmon people work those brains.

>>331271
This is what I think. When crafting(scribing) a rune, the will of the scribe is implanted in it during the process, weather actively or as a result of having to craft it and knowing what you wanna do. It is likely also a bit of world and soul magic.
This of course means that someone cannot use a rune if they don't know what it does, but that contradicts what we already know because we stole Dulu's rune without knowing exactly what it did. My theory is that the testing spot on soul graves uses soul magic to forcefully fuel the magic of the rune. This is not done elsewhere because the other types of magic are not powerful enough to do so.


If it helps, I think of runes as a set of magical logic gates or a program that takes magic energy and makes it do stuff.
>>
No. 21580 ID: e67080

In case we decide to take the offer of 50 named ones. A few suggestions for the names, along with their approximate meaning and assumed gender in case its relevent. If it lacks a F/M its not usually a name.

30 name ideas:
Lerato: Song of the soul(M)
Dalila: Gentleness (F)
Akeakamai: Seeker of wisdom (M)
Gahiji: Hunter (M)
Chazona: Prophet (F)
Veleda: Seer (F)
Audey: Noble Strength (F)
Lefu: Death by sickness
Dusyanta: Destroys evil (M)
levis: Unimportant, fickle
lino: To make dirty
nihil: Nothing
idoneus: capable
Burdukali: Orange
Ma'a: Water
Agápe: fraternal/true love
Éros: Passionate love
Philia: romantic love
psilos: bare, smooth
rhetorica: art of speech
kosmos: a gemstone or jewel
Kratos: Bureaucrat, politician (M)
episkopos: overseer
Nanepaushat: Moon
Kaxü: house
Kati: Fire
wo'ú: eye/sight
Tiolo: farmer. one who is around corn.
müssen: compelled to, must do.
>>
No. 21581 ID: 445c48

Names:
Slab Bulkhead
Fridge Largemeat
Flint Ironstag
Bulk van der Huge
Thick McRunfast
Stump Beefknob
Crud Bonemeal
Crunch Buttsteak
Blast Hardcheese
Dirk Hardpeck
Slate Slabrock
Gristle McThornbody
Lump Beefbroth
Big McLargeHuge
Buff Drinklots
Smoke Manmuscle
Punch Rockgroin
Roll Fizzlebeef
Bob Johnson
>>
No. 21585 ID: 445c48

I was going to say something about the heart of the world, leylines being veins, and something about core beings, but I herped so hard that theory derped and is gone forever.
>>
No. 21586 ID: ed90ef

>>331385
No, no, bring it back. I remember theorizing about that back in the Eisendhart scandal but I don't remembered if I posted it in it's entirety (I have a way of doing that, people keep distracting me while I write out my theories). If you can remember then we can collaborate.
>>
No. 21588 ID: 20d027

>>331380
>Éros: Passionate love

Ah, yes. How could have this ever eluded us?...
Of course what we lack right now is a Japanese-style tentacle rape monster.

You should remember that these Deep Spawns are not a very pretty sight to look upon. Making one with the core function that revolves around "passion" and "love" will not end well.
>>
No. 21590 ID: 445c48

>>331386
All I remember was "Blood Magic" and "Analogies (Or were they metaphors?)".
>>
No. 21595 ID: 5f0943

I got some name suggestions:

Tractoman
Igniman
Necroman
Pomuman
Geoman
Chronoman
Aquaman
Magnetoman
Aeroman
Graviman
Kinetiman
Curatioman
Pyroman
Phonoman

I totally ripped of the names of different types of magic there... they all sound like they were taken from a megaman game though...
>>
No. 21601 ID: e31d52

On the name game...

Algoton
Sanfrot
Restaf
Welgahoo
Quee
Yurto
Pazuun
Trufal
Zelgoto
Beran
Tellagga
>>
No. 21610 ID: 445c48

Just remembered, when we get back to the Arcanoworks, we'll have to hash out salaries for our employees (Derkin, Dregas, etc) because we forgot about that.

I have no idea what a reasonable salary would be.
>>
No. 21611 ID: 138c71

Give the Generals and Dregas 50g each, and the plebs 1g each.

Hrm, probably need to rethink that,we as coin value added to the wiki? Let me check.
>>
No. 21612 ID: 445c48

You know, we should probably talk to Dregas about this, him being our money man. a bit of a tough thing, having our employee determining his own pay, but, well, we're balls with dosh, and he's a good guy for dealing with the every day stuff.
>>
No. 21625 ID: 6164e0

To clarify, when Eldghodd says Define one of the Named masses, it means speaking to it, holding a firm image in mind of a concept it is to embody, and a general form it is to follow.

EXAMPLE:

Dorgrum embodies the concept of HUNGER, and his form revolves around FACES and EATING.

Khordu embodies the concept of RENDING, and his form revolves around FANGS and EDGES.

Make sense? Hope so, because I won't be on to answer questions for at least another day.
>>
No. 21627 ID: f2ac7e

>[BAM, PRISTINE SOUL GOES TO FALCON]

Good job, Falcon!

>It fall upon you to craft their forms

Does that mean we can search for cool pictures and use them to craft Spawns?
I like it when it is possible to picture the beings in this quest (one of the reasons why I love this quest so much, Bob always uses pictures)
>>
No. 21628 ID: b10c0e

Just doing five as a test. And Bob can we double up? Like...two that Embody 'Speed', but differently? Tell me what everything thinks, anyway.

Ekron embodies the consept of PERFECTION, and it's form revolves around STONE and ELECTRICTY

Dorln embodies the consept of LOYALITY, and that's form revolves around FLESH and STEEL

Hasbern embodies the consept of LOSS, and that's form revolves around FIRE and TIME

Jidkof embodies the consept of INNER STRENGTH, and that's form revolves around GLOWING ENERGY and PLAGUES AND VIRII

Larn embodies the consept of SPEED, and her form revolves around ARROWS and MOVEMENT
>>
No. 21636 ID: f35afd

>consept

lol
>>
No. 21637 ID: e31d52

Uh, guys? I just realized something.

These names, and the deep spawn with them, are going to need to be catalouged in the Wiki.

D:
>>
No. 21638 ID: d54d3b

>>331437
Ohhhhh snap.

Well, Emba or I can do that I suppose. Or Glue but I haven't seen him in awhile...

OR ANYONE THAT WANTS TO GIVE A HAND (hint hint)
>>
No. 21639 ID: b10c0e
File 128154472575.gif - (620.42KB , 416x235 , sonofabitch.gif )
21639

>>331436
>See picture

>>331438
Will do...because we have quite a few things we need to add too. True Edge, and the deepspawn that we didn't create.
>>
No. 21642 ID: 3b80f6

>Or Glue

did someone say my name? oh yes...uh. (long story short I had to get a new computer)
I would be glad to put that stuff on the wiki when i get the time to, and i might even draw some forms (or ALL? I'm going to kill myself trying aren't I...)
God all this awesome stuff happened while I was gone, kinda wish i could of added some names. oh well.

Picture dump incoming as soon as i slough through all the other computer-related items on my list, and find my scanner cords in this mess >.>
>>
No. 21643 ID: e31d52
File 128155409648.jpg - (86.60KB , 700x700 , 1281553988485.jpg )
21643

At least one deep spawn must look like this.
>>
No. 21644 ID: d54d3b

>>331443
From thsi day forward he shall be knows as Khanite.

Khanite embodies the concept of BEING A GENTLEMAN(Chivalry), his form revolves around CLOAKS and MONOCLES.
>>
No. 21645 ID: d54d3b

Dang, someone should categorize all the suggestions we have made, make it easier for Bob and for us.
>>
No. 21657 ID: b10c0e

>>331442
damn straight you're uploading pictures of Scars of Yesterday.

>>331444
Khorne is Monocles now? When did this happen? And what does that make Tzeentch?
>>
No. 21661 ID: b10c0e

Ekron

Ekron embodies the concept of PEACE, his form revolves around BEAUTY and WORDS.

Ekron embodies the concept of PERFECTION, and its form revolves around STONE and ELECTRICITY

Dorln

Dorln embodies the concept of LOYALTY, and that's form revolves around FLESH and STEEL

Hasbern

Hasbern embodies the concept of LOSS, and their's form revolves around FIRE and TIME

Jidkof

Jidkof embodies the concept of INNER STRENGTH, and his's form revolves around GLOWING ENERGY and PLAGUES AND VIRII

[b][i]Larn


Larn embodies the concept of SPEED, and her form revolves around ARROWS and MOVEMENT.

Acronum

None.

Sadronm

None.

Welnhiem

Welnhiem embodies the concept of HOME, and its form revolves around BUILDING and PROTECTION.

Calvern

Calvern embodies the concept of EARTH, manifesting in TUNNELS and SPEED.

Fortgon

None.

Jodron

Jodron embodies the concept of WEIGHT, both NEGATING and EMPOWERING.

Doftern

Doftern embodies THE MINE, Comprised of all the INDOMITABLE SPIRIT and DEEP HUNGER.

Nidhogg

Nidhogg embodies the concept of WRATH, its form revolves around DRAGONS and FIRE.

Nidhogg embodies the concept of BEASTS, manifesting as CHANGING and STRENGTH.

Asgardia

Asgardia embodies the concept of DEFENSE, its form revolves around NEGATION and TIME.

Fjordak

Fjordak embodies the concept of STONE, its form revolves around SPHERES and LAUNCHING.

Vandgurd

Vandgurd embodies the concept of PROTECTION, its form revolves around METAL and CLONES.

Vandgurd embodies the concept of DEFENSE, its form revolves around IMMOBILITY and IMPENETRABILITY.

Mothbern

Mothbern embodies the Concept of DESSICATION, its form revolves around DUST and BONES.

Colossi

Colossi embodies the concept of SIZE, its form revolves around METAL and LIMBS.

Gantzio

Gantzio embodies the concept of FATE, its form revolves around GHOSTS and FEAR.

Rutgur

Rutgur embodies the concept of SLICING, his form revolves around BLADES and EDGES.

Dompaggio

Dompaggio embodies the concept of CONSUMPTION, its form revolves around FIRE and HEAT.

Khanite

Khanite embodies the concept of FURY, its form revolves around of SOUND and AXES.

Khanite embodies the concept of BEING A GENTLEMAN(Chivalry), his form revolves around CLOAKS and MONOCLES.

Akumdo

Akumdo embodies the concept of POWER, its form revolves around SPEED and STRENGTH.

Aggocrag

Aggocrag embodies the concept of CHANGE, its form revolves around TIME and SAND.

Aggocrag embodies the concept of EARTH, its form revolves around MOUNTAINS and FURY.

The Aggocrag embodies the concept of GUTS - DO YOU HAVE IT?, its form revolves around GLOWING PIECES OF A RADICAL ROCK, THE SOUND AND FURY OF A ACTIVE VOLCANO, NUCLEAR FLYING CRYSTALS AND A BLISTERING RED HOT ROCKSLIDE! Now time for the rules, MO!

Orochoth

None.

Lerato

Lerato embodies EMOTION, in the form of ANGER and PASSION.

Akeakam

Akeakam embodies REACH, in the form of POLITICS and TACTICS.

Gashiji

Gashiji embodies LANGUAGE, in the form of UNDERSTANDING and SUBVERTING.

Velada

Velada embodies STRENGTH, in the form of LEGIONS and TACTICS.

Audey

None.

Nihilino

Nihilino embodies NOTHINGNESS, form of EXISTENCE and EMPTINESS.

Idoneus

Idoneus embodies the concept of BLADES, its form revolves around SLICING/STABBING/CUTTING/etc. and EVASION

Burduko

Burduko embodies POWER, in the form of WEAPONRY and FORGING.

Psilophilia

Psilophilia is the embodiment of THE MIND, his form the focus of POWER and CONTROL

Vahnderhuug

Vahnderhuug embodies the Concept of TRANSPORT, its form revolves around FLIGHT and SWIFTNESS.

Vahnderhuug is embodies concept of THE HERO and made from HUGE and MEATROCK

Mahklargg

None.

Erostika

None.

Ignitract

None.

Geopum

None.

Nechrahno

Nechrahno embodies TRUE DEATH, the blighted form revolving around ROT and FORGIVENESS

Phohn

Phohn embodies the concept of COMMUNICATION, its form revolves around WIRES and SOUND

Aehroahquia

Aehroahquia embodies the concept of FLOW, form revolves around ACID and SHAPESHIFTING.

Aehroahquia embodies WATER in the form of DROWNING and FEAR.

Welgahoo

Welgahoo embodies CHAOS in the form of MANIA and ENTROPY.

Queeyurtoh

Queeyurtoh embodies MAJESTY, in the form of BEAUTY and CHARISMA.

Zelgoto

Zelgoto embodies the Concept of SLICING, form revolves around BLADES and ROTATION.

Zelgoto embodies STRENGTH, in the form of STONE and STEEL.

Zelgoto embodies MADNESS, thine of the EYES BLEEDING and HE IS THE ONE WHO WAITS BEHIND THE WALLS, HE COMES.

Zelgoto embodies the Concept of STEALTH, form of LETHALITY and CAMOUFLAGE.

Tallagga

Tallagga embodies the Concept of DISTORTION, form revolves around STRETCHING and TENTACLES.

Sanfrotti

Sanfrotti embodies the Concept of THIRST, form revolves around NEEDLES and DRAINING.

Murhyihal

None.

Pengaiea

None.

Bobobo

Bobobo embodies the concept of MANLY STRENGTH, its form revolves around JUSTICE and HAIR.

Bobobo is the embodiment of WRITING, his form made of GOLEM and ANTS
>>
No. 21662 ID: 3b80f6
File 128158156123.png - (1.82MB , 1168x1475 , antgolem.png )
21662

>>331461
oooh thanks! for all your hard work you can request a drawing from me if you like, you saved me the trouble of doing it myself :)

>>331457
>damn straight you're uploading pictures of Scars of Yesterday
ok faggot here it is because i love you :P
>>
No. 21663 ID: b10c0e

>>331445
You called? Anyway, I'm going with 'Ten Votes, and top 5-to-10' to get our first Named Ones. And so, my votes:
Dorln embodies the concept of LOYALTY, and that's form revolves around FLESH and STEEL
Jidkof embodies the concept of INNER STRENGTH, and his's form revolves around GLOWING ENERGY and PLAGUES AND VIRII
Welnhiem embodies the concept of HOME, and its form revolves around BUILDING and PROTECTION
Lerato embodies EMOTION, in the form of ANGER and PASSION
Velada embodies STRENGTH, in the form of LEGIONS and TACTICS
Nihilino embodies NOTHINGNESS, form of EXISTENCE and EMPTINESS
Nechrahno embodies TRUE DEATH, the blighted form revolving around ROT and FORGIVENESS
Phohn embodies the concept of COMMUNICATION, its form revolves around WIRES and SOUND
Queeyurtoh embodies MAJESTY, in the form of BEAUTY and CHARISMA
Sanfrotti embodies the Concept of THIRST, form revolves around NEEDLES and DRAINING
>>
No. 21664 ID: b10c0e

>>331462
...I feel like I am in a sketch where someone is alternately kind and then hostile to me. anyway picture is FUCKING AWESOME.

As for what FUCKING AWESOME picture to ask for, damn I donno. May I ask for one later?
>>
No. 21665 ID: 3b80f6
File 128158244375.png - (263.90KB , 361x356 , bang.png )
21665

another sketch. small dump incoming
>>
No. 21666 ID: e67080

>>331461

the list somehow forgot my input... ah well.

my votes:
Lerato embodies ENCHANTMENT, in the form of BEAUTY and DECEPTION.

Velada embodies STRENGTH, in the form of LEGIONS and TACTICS.

Nidhogg embodies the concept of BEASTS, manifesting as CHANGING and STRENGTH.

Nihilino embodies NOTHINGNESS, form of EXISTENCE and EMPTINESS.

Idoneus embodies the concept of BLADES, its form revolves around SLICING/STABBING/CUTTING/etc. and EVASION
>>
No. 21668 ID: 3b80f6
File 128158362922.png - (1.25MB , 874x954 , dulu face.png )
21668

>>331464
yeah i don't mind :)

i'd like some feedback on this one, does it look ok as a design?
>>
No. 21669 ID: b10c0e

>>331466
good god, I'm sorry. I thought I added that one. Damn it.
>>
No. 21670 ID: b10c0e

>>331468
Creepy Dulu is creepy.
>>
No. 21671 ID: 3b80f6
File 128158510612.png - (2.91MB , 1331x1743 , sketchpage2.png )
21671

just a jumble of different stuff. enjoy


also a thought, that mine we have, i wonder if its connected to some natural caves, if so we could probably make another passageway to the surface for our new acquaintances yeah?
>>
No. 21672 ID: b10c0e

>>331471
Notes: Mordre needs a sundial on his wrist. Arkus giving the smolder...is...a little disturbing. PONY IS AWESOME.

Thank you.
>>
No. 21673 ID: 3b80f6

>>331472
>Arkus giving the smolder...is...a little disturbing.

oh you know you like it quit hiding it :P
>>
No. 21675 ID: d54d3b

I don't know why, I just imagined Arkus looking like one of those token mages from fire Emblem.
>>
No. 21676 ID: d54d3b

Ekron embodies the concept of PEACE, his form revolves around BEAUTY and WORDS.

Gantzio embodies the concept of FATE, its form revolves around GHOSTS and FEAR

Welnhiem embodies the concept of HOME, and its form revolves around BUILDING and PROTECTION.

Colossi embodies the concept of SIZE, its form revolves around METAL and LIMBS.

Khanite embodies the concept of BEING A GENTLEMAN(Chivalry), his form revolves around CLOAKS and BLADES.

Aggocrag embodies the concept of CHANGE, its form revolves around TIME and SAND.

Bobobo is the embodiment of WRITING, his form made of GOLEM and ANTS

My picks.
>>
No. 21680 ID: 107b76

All of these Spawns (50 + 1000) and no one to efficiently lead them during big campaigns. We must amend that

Sadronm

Sadronm embodies the concept of LEADERSHIP (STRATEGY) , and its form revolves around MAGNIFICENCE and INSPIRATION.
>>
No. 21681 ID: 445c48

Ah, Case Closed, it's such a shame they stopped dubbing the series, one of the better things that was on Adult Swim.

They still dub the movies though.
>>
No. 21682 ID: 445c48
File 12816052351.jpg - (126.09KB , 1024x682 , 63394418.jpg )
21682

also instead of a pony maybe we could get some sort of treaded ATV thing.

Also we need to give Jezebel the idea for tanks. With her lightning specialty, we could get some pretty cool stuff.
>>
No. 21686 ID: 5f0943

Mahklargg embodies the concept of METALWORKING, its form revolves around FORGES and HAMMERS.

Ignitract embodies the concept of ELECTRICITY, It's form revolves around SUPERCONDUCTORS and MAGNETS

Murhyihal embodies the concept of MAINTENANCE/REPAIR, it's form revolves around REPAIR TOOLS and RESOURCEFULNESS

Pengaiea embodies the concept of LOCATION (?), It's form revolves around MAPS and MARKERS.

Fortgon embodies the concept of FORTIFICATION, it's form revolves around SHIELDS and STONE.

Acronum embodies the concept of RANGED COMBAT, it's form revolves around GUNS and CANNONS.

Audey embodies the concept of SCIENCE, it's form revolves around KNOWLEDGE and PROGRESS.
>>
No. 21687 ID: b10c0e

>>331480
>>331486
BRB, making a new list of Named Deepspawn.
>>
No. 21689 ID: b10c0e

>>331486
I'm also hoping these aren't votes.
>>
No. 21691 ID: 2f32fa

>>331486
I like these. Less combat oriented, but more other useful shit.
I would vote for these
>>
No. 21695 ID: b10c0e

Updated listings:

Ekron

Ekron embodies the concept of PEACE, his form revolves around BEAUTY and WORDS.

Ekron embodies the concept of PERFECTION, and its form revolves around STONE and ELECTRICITY

Dorln

Dorln embodies the concept of LOYALTY, and that's form revolves around FLESH and STEEL

Hasbern

Hasbern embodies the concept of LOSS, and their form revolves around FIRE and TIME

Jidkof

Jidkof embodies the concept of INNER STRENGTH, and his form revolves around GLOWING ENERGY and PLAGUES AND VIRII

Larn

Larn embodies the concept of SPEED, and her form revolves around ARROWS and MOVEMENT.

Acronum

Acronum embodies the concept of RANGED COMBAT, its form revolves around GUNS and CANNONS

Sadronm

Sadronm embodies the concept of LEADERSHIP (STRATEGY) , and its form revolves around MAGNIFICENCE and INSPIRATION.

Welnhiem

Welnhiem embodies the concept of HOME, and its form revolves around BUILDING and PROTECTION.

Calvern

Calvern embodies the concept of EARTH, manifesting in TUNNELS and SPEED.

Fortgon

Fortgon embodies the concept of FORTIFICATION, its form revolves around SHIELDS and STONE

Jodron

Jodron embodies the concept of WEIGHT, both NEGATING and EMPOWERING.

Doftern

Doftern embodies THE MINE, Comprised of all the INDOMITABLE SPIRIT and DEEP HUNGER.

Nidhogg

Nidhogg embodies the concept of WRATH, its form revolves around DRAGONS and FIRE.

Nidhogg embodies the concept of BEASTS, manifesting as CHANGING and STRENGTH.

Asgardia

Asgardia embodies the concept of DEFENSE, its form revolves around NEGATION and TIME.

Fjordak

Fjordak embodies the concept of STONE, its form revolves around SPHERES and LAUNCHING.

Vandgurd

Vandgurd embodies the concept of PROTECTION, its form revolves around METAL and CLONES.

Vandgurd embodies the concept of DEFENSE, its form revolves around IMMOBILITY and IMPENETRABILITY.

Mothbern

Mothbern embodies the Concept of DESSICATION, its form revolves around DUST and BONES.

Colossi

Colossi embodies the concept of SIZE, its form revolves around METAL and LIMBS.

Gantzio

Gantzio embodies the concept of FATE, its form revolves around GHOSTS and FEAR.

Rutgur

Rutgur embodies the concept of SLICING, his form revolves around BLADES and EDGES.

Dompaggio

Dompaggio embodies the concept of CONSUMPTION, its form revolves around FIRE and HEAT.

Khanite

Khanite embodies the concept of FURY, its form revolves around of SOUND and AXES.

Khanite embodies the concept of BEING A GENTLEMAN(Chivalry), his form revolves around CLOAKS and MONOCLES.

Akumdo

Akumdo embodies the concept of POWER, its form revolves around SPEED and STRENGTH.

Aggocrag

Aggocrag embodies the concept of CHANGE, its form revolves around TIME and SAND.

Aggocrag embodies the concept of EARTH, its form revolves around MOUNTAINS and FURY.

The Aggocrag embodies the concept of GUTS - DO YOU HAVE IT?, its form revolves around GLOWING PIECES OF A RADICAL ROCK, THE SOUND AND FURY OF A ACTIVE VOLCANO, NUCLEAR FLYING CRYSTALS AND A BLISTERING RED HOT ROCKSLIDE! Now time for the rules, MO!

Orochoth

Orochoth is the embodiment of VISION, however it’s form is comprised of BLINDNESS and BINDINGS

Lerato

Lerato embodies EMOTION, in the form of ANGER and PASSION.

Lerato embodies ENCHANTMENT, in the form of BEAUTY and DECEPTION.

Akeakam

Akeakam embodies REACH, in the form of POLITICS and TACTICS.

Gashiji

Gashiji embodies LANGUAGE, in the form of UNDERSTANDING and SUBVERTING.

Velada

Velada embodies STRENGTH, in the form of LEGIONS and TACTICS.

Audey

Audey embodies the concept of SCIENCE, it's form revolves around KNOWLEDGE and PROGRESS

Nihilino

Nihilino embodies NOTHINGNESS, form of EXISTENCE and EMPTINESS.

Idoneus

Idoneus embodies the concept of BLADES, its form revolves around SLICING/STABBING/CUTTING/etc. and EVASION

Burduko

Burduko embodies POWER, in the form of WEAPONRY and FORGING.

Psilophilia

Psilophilia is the embodiment of THE MIND, his form the focus of POWER and CONTROL

Vahnderhuug

Vahnderhuug embodies the Concept of TRANSPORT, its form revolves around FLIGHT and SWIFTNESS.

Vahnderhuug is embodies concept of THE HERO and made from HUGE and MEATROCK

Mahklargg

Mahklargg embodies the concept of METALWORKING, its form revolves around FORGES and HAMMERS.

Erostika

Erostika embodies the concept of LOVE, filled with ELECTRICITY and FORMLESSNESS

Ignitract

Ignitract embodies the concept of ELECTRICITY, its form revolves around SUPERCONDUCTORS and MAGNETS

Geopum

Geopum is the heart of DISTRUCTION, his many forms around EARTHQUAKES and MAGMA

Nechrahno

Nechrahno embodies TRUE DEATH, the blighted form revolving around ROT and FORGIVENESS

Phohn

Phohn embodies the concept of COMMUNICATION, its form revolves around WIRES and SOUND

Aehroahquia

Aehroahquia embodies the concept of FLOW, form revolves around ACID and SHAPESHIFTING.

Aehroahquia embodies WATER in the form of DROWNING and FEAR.

Welgahoo

Welgahoo embodies CHAOS in the form of MANIA and ENTROPY.

Queeyurtoh

Queeyurtoh embodies MAJESTY, in the form of BEAUTY and CHARISMA.

Zelgoto

Zelgoto embodies the Concept of SLICING, form revolves around BLADES and ROTATION.

Zelgoto embodies STRENGTH, in the form of STONE and STEEL.

Zelgoto embodies MADNESS, thine of the EYES BLEEDING and HE IS THE ONE WHO WAITS BEHIND THE WALLS, HE COMES.

Zelgoto embodies the Concept of STEALTH, form of LETHALITY and CAMOUFLAGE.

Tallagga

Tallagga embodies the Concept of DISTORTION, form revolves around STRETCHING and TENTACLES.

Sanfrotti

Sanfrotti embodies the Concept of THIRST, form revolves around NEEDLES and DRAINING.

Murhyihal

Murhyihal embodies the concept of MAINTENANCE/REPAIR, its form revolves around REPAIR TOOLS and RESOURCEFULNESS

Pengaiea

Pengaiea embodies the concept of LOCATION, its form revolves around MAPS and MARKERS

Bobobo

Bobobo embodies the concept of MANLY STRENGTH, its form revolves around JUSTICE and HAIR.

Bobobo is the embodiment of WRITING, his form made of GOLEM and ANTS
>>
No. 21699 ID: 716eb0

sooooo, who embodies the concept of TWINS, form of WATER and ANIMAL?
>>
No. 21704 ID: b10c0e

>>331499
Damn, I dunno. I want someone to represent NOTHING, with the form of SOUND and FURY.
>>
No. 21708 ID: 445c48

>Vahnderhuug is embodies concept of THE HERO and made from HUGE and MEATROCK

seconding
>>
No. 21719 ID: 45be60

>>331495
so how many of these are references/sound associations and how many are just ass-pulling? Because there are many where I can't tell if there was an idea in mind, or if it was just "I thought this sounded cool"

I can see reasons for Calvern, Fortgon, Nidhogg, Asgardia, Fjordak, Vandgurd, Mothbern, Colossi, Dompaggio, Aggocrag, Nihilino, Psilophilia, Vahnderhuug, Mahklargg, Nechrahno, (though I am confused about 'forgiveness') Phohn, Aehroahquia, Queeyurtoh, Zelgoto, Pengaiea, and Bobobo (bo bobobo).

So, like 20ish of them.

>>331504
I like the cut of this man's jib. Make it so.
>>
No. 21720 ID: b10c0e

>>331519
Thank you kindly. And for me, other then the obvious - Vahnderhuug, Bobobo, and Aggocrag - it was mostly just saying the name until something came to mind. Yeah, goofy, I know.

As for 'Forgiveness', it was...eh, something interesting, and related to the notion of a peace of the grave. That and I want to see something made from Rot and Forgiveness. Because that would just scare the pants off me. Maybe some kind of creepy Zombie Jesus.
>>
No. 21724 ID: 8ffd24

>>331519
For Gantizo, go read GANTZ. Actually, don't read it, it will rot your mind or something.

For Rutgur, go play Fire Emblem... all of them. Partly because I don't remember which one he was in and partly because its a nice game.

I am guessing that Akumodo is based on Akuma.(SF)

I must admit though I picked Khanite out of the air to be a badass gentleman.
>>
No. 21725 ID: 445c48

Oh dang, yeah, it makes sense that Marrow is magically powerful, considering it makes blood and blood is the second strongest magic source.
>>
No. 21732 ID: f4e4f9

My only gripe is that alot of those forms don't make sense.

Not that I dont understand what they're trying to get across, but they're not forms, or don't lend themselves well to forms. Like POLITICS and INDOMITABLE SPIRIT.

Just a thought.
>>
No. 21733 ID: b10c0e

>>331532
Well seeing as Sadronm's form revolves around MAGNIFICENCE and INSPIRATION and we got a giant lizard man, I think it depends on what Bob wants. Although he could just inspire and be amazing on his own. Personally those 'odd' ones are the ones I wanna see. What would a rather nightmarish beast made of UNDERSTANDING look like? or LEGIONS?
>>
No. 21738 ID: e31d52

http://www.youtube.com/watch?v=yOEng8LS-1c&NR=1 I hope the opportunity to use this for Keddic's death.

Since Mordre's voice can be modulated, it can probably produce epic music.
>>
No. 21739 ID: e31d52

>>331538
>to use this never comes up
>>
No. 21769 ID: 53b97e

Hey guys, maybe you can help out. I have a couple of Spawn concepts but not they are not fully worked out and I don't know what names to assign them.

First.

[name] embodies concept of VENGEANCE it's form revolves around [] and [].

- The idea is that, this Spawn will become more and more angry, potent and powerful will each time it takes damage. If an ally or friend is truck then the effect is even stronger. If a friend or an ally has been killed during a fight the effect multiplies even more. It is perfect during campaigns with many "normal" troops from our side, be it defensive or offensive. In big battles there will be loses and with each one that Spawn and in turn it's spawns will become stronger.

Second.

[name] embodies the concept of TELEPORTATION it's form revolver around PORTALS and []

-This one is straight forward. It should give us ability to immediately travel for large destinations.
>>
No. 21770 ID: d3dfb8

>>331569
[name] embodies the concept of TRANSFORMATION it's form revolver around MODES OF TRANSPORTATION and ROBOTS
>>
No. 21771 ID: 53b97e

>>331570
>it's form revolver around MODES OF TRANSPORTATION and ROBOTS
>revolver

MY GOD.
It's a GIANT revolver and the barrel is filled with ROBOTS. Said robots get shot and "TRANSPORTED" into enemies faces!
>>
No. 21772 ID: 5f0943

>>331570
We already have a proposal for a travel spawn in:
>Vahnderhuug embodies the Concept of TRANSPORT, its form revolves around FLIGHT and SWIFTNESS.

More suggestion can't hurt though, I imagine.
>>
No. 21773 ID: 53b97e

It has come to my attention that almost none of our Spawn ideas are magic oriented.
>>
No. 21774 ID: 257ebc
File 128182418414.jpg - (227.50KB , 993x1024 , 1058895_30ff_1024x2000.jpg )
21774

This is the image that pseudo-inspired the time-stabilizing Deep Spawn I suggested in the quest thread. I'd actually like to see more non-humanoid Deep Spawn...

[name] embodies the concept of CHRONOLOGICAL STABILITY in the form of GEARS and CONTINUITY
>>
No. 21777 ID: b10c0e

>>331572
>Vahnderhuug not embodying the concept of THE HERO and being made from HUGE and MEATROCK.

Anyway, clearly >>331570 is a Prime example of a Sureshot idea. I wouldn't limit it with just MODES OF TRANSPORTATION. Something without a Snarl and more open would be any thing thing. I've run out of transformer jokes at this point, so someone continue for me.

>>331569
>[name] embodies the concept of TELEPORTATION it's form revolver around PORTALS and []
> Didn't use SCIENCE.
Lie on your stomach with your arms at your sides. A party associate will arrive shortly to collect you for your party.

>>331574

This is a good idea, and you don't need to delete the name you picked, you know.
Velada embodies the concept of CHRONOLOGICAL STABILITY in the form of GEARS and CONTINUITY.
And one thing I wanted to comment on is, if you're gonna give one of the Deep Spawn Time Powers, why would you not let her engage in as much time dickery as Bob would allow?

Anyway, two other suggested Deep Spawn from others.
Orochoth embodies the concept of PREPAREDNESS, its form revolves around KNOWLEDGE and PRESCIENCE.
Burduko embodies the concept of SPEED, in the form of TRANSPORT and CONVEYANCE.

And for Magic, what do you mean?
>>
No. 21778 ID: b10c0e

Ok, question: Why is everyone so caught up on restrictions to gain power? I can understand using it in a static area - our healing tent is a good example - or for smaller groups of non-hero warriors, like the Night Warrior Tattoos - but why does everyone want to restrict main characters?
>>
No. 21779 ID: d3dfb8

>>331578
Because, in the immortal words of the great Jeremy Clarkson; "POWEEEEEEEEEEEEER!"
>>
No. 21780 ID: 445c48

>>331578
Min-maxers.

Min-maxers everywhere.


Also, can Phohn do live conversations between two parties like... a phone? If so, we might want to talk to Vimes later, telling him to talk into the Danger Rod, etc.

And set up our own phone company.
>>
No. 21781 ID: 821d4a

a few can be used that don't rally limit anything but grant bonuses just because. like "must have 100 souls in furnace" would give us a little extra power with no real drawback.
>>
No. 21784 ID: 445c48

>>331581
I happen to really dislike crafting bindings upon our very being like the deepspawn. It limits us, our very being, and that disturbs me. Rune magic that only activates when whatever? Sure, yeah that's fine. Mix whatever little power boosts you can work into that, restrictions that aren't really restrictions at all.
>>
No. 21785 ID: e31d52

I just realized something.

A single deepspawn, that is, the little minion ones, were powerful enough to overtake normal warriors easily.

A single Named deepspawn was able to hold Lorgk, the first mortal to actually damage us, in combat for a damn good while.

We have fifty of these, possibly. Each with their own contingents of little dudes. One of them a strategist. At this point, we could lost Arcanoworks and lost relatively little, so long as we continue to work in the State.

Seriously. We have a fucking army of demons.
>>
No. 21787 ID: 18e01d

I only have suggested one Spawn with restrictions and that was Gantizo.

[In case you don't remember: Gantzio embodies the concept of FATE, its form revolves around GHOSTS and FEAR]
The restrictions being that it could only move at night (kind of like a Gargoyle, heck why not add the turns to stone thing and give it even more power) and it had to find an existing soul to slave to its being, it could not simply create them.

I was about to say something about restrictions, but I forgot it... thats odd.
>>
No. 21790 ID: b10c0e

>>331580
...yes. A Phohn company!

>Wonders how having every conversation sound like this is good business.

>>331585
Yes. Yes we do. And a cabal working on the very secret of blood magic. And a golem that moves like lighting and can eat the immortal. And Bang who can destroy large armies with few attacks, Capt. Falcon who can one hit kill anything and who's punch can be seen from outside the galaxy and Vimes who can defeat the dark secrets of the earth by being a police man and sheer bloody mindedness. And we just exchanged the Soul Edge for the Soul Caliber.

And you know what? Bob is still gonna kick us in the fucking teeth and hold us under the water till we scream and sob for mercy and tell them where the nuclear weapons are being held.

>>331587
>I only have suggested one Spawn with restrictions
>>quest/218455
>Restrictions everywhere!

Unhuh. Regrading >>331587 I don't know why we should restrict such powerful weapons. We don't need to wait until the end of the show to unleash The Blazing Sword. Keeping a powerful Batman fighter locked up until night seems a tad foolish, especially when his powers revolve around fate.


As for , >>quest/218455 the truth ones I like but I think those are rather autoimplemented. All Deep Spawn are bound to tell the truth and, barring Administrators, to follow the orders of whomever they are slaved to absolutely.
The 'No one knows the truth about Mordre' is our first real, and possibly only. binding, and and don't think it should be limited to 'those that know'. Those that know would talk to us about it, not to them. They just don't talk about their master - as I somehow doubt we could order them to support our lie.

The 'No Kill without Command' is good for Eldghodd but we are fighting a proactive war and our holdings are often separated. I don't want to go after the Shell and find out our Demon Army did bupkis while we were on a boat. I don't wanna have to issue commands from distances when we might not be able to.

I could, if I wanted to be a quote-bitch, go down the whole list and argue against, but I won't. My point is this: I would rather have lower power usable in any situation I could dream up rather then a limited power that could bite me in the ass later.

Anyway, for at least a day, I'm done with arguing about why I don't think we should restrict too much. Hell, the only one I wanna allow is 'no talking about our nature to anyone' because our Demon Army is an army of truth tellers, and I don't want to be an Anethema the first chance these deep spawn get.
>>
No. 21791 ID: b10c0e

>>/quest/218455 is what I meant.

Anyway, some actual questions for Bob:
Are there any holidays that we would know about? Just wondering if we need to get ready for a summerfest or something.

Question as a writer and GM to a writer and GM: If we had killed Arkus in the beginning, did you have anything prepared?

And at any point have we jumped the completely invisible and not actually existing rails of your story arcs?
>>
No. 21793 ID: 445c48

>>331590
> Capt. Falcon who can one hit kill anything and who's punch can be seen from outside the galaxy and Vimes who can defeat the dark secrets of the earth by being a police man and sheer bloody mindedness.

To be fair, they're not on our side yet. Hell, out of the HAM characters we've only met Vimes, and he's pretty suspicious of us. We shouldn't assume they're going to be on our side immediately, Armstrong probably won't like us at all.


>Wonders how having every conversation sound like this is good business.

It's better than what they had before for instant long-range communication, nothing. We might be able to craft little handsets with magic that sort of cancel out the strangeness of Phohn's voice, as well as being focuses for Phohn's voice.

Also we can assign numbers and stuff. We can be a real wireless provider! Complete with the dickery of several year contracts for phones!

Also >"no talking about our nature to anyone" is the best binding.
>>
No. 21796 ID: 6164e0

>>331591
Holidays... I don't know, haven't thought of any, myself. Would be a depth thing, but never had the time to think such up. If you want to throw some out, use the day/month list in the previous discussion thread, and make one.


I was expecting you to kill Arkus, and fight a running retreat as anathema through froggrock lands, starting civil wars as you grabbed followers, make your way to Morgren tribe with intial pursuing army from Duras hunting anathema attack. Depending on how handled, MAYBE won, but likely running retreat necessary, to finish travel toward Morgren, attempt to use as threat/try to slave some tribes to will for added firepower, go on rampage slowly learning magic from the heroes fighting against you while raising your hellish army. Eventually, you would learn secrets concerning the function of Soul Graves enough to enhance your core to consume far more fuel but grant more power in turn, eventually, MAYBE win with savvy tactics and playing old hatreds on one another....

And be alone.

Only your own side left, everyone else wiped out. And eventually, to keep running in your enhanced stated, you would have to turn on your army, them running out as well, as you slowly whittle away your life on a dead planet, having doomed it to having the Caged One freed with nothing to stop the Core Beings, the System would over-tax, Caged One would maginova planet, becoming roaming Planet God with The Wanderer, the interdimensional being fused with Lenryt, losing its mortal form, and thus leaving into the dead of space. Might have switched view to The Wanderer then... Or Caged One.




Not really jumped, as caught me with a very undeveloped idea of how the area functions, so I had to iron out what, say, the northern mountains were as we went. Was kind of expecting toward froggrocks, maybe a human settlement.


Any other questions? (May do an update later tonight.)
>>
No. 21797 ID: 445c48

Also, the staff we had Jojo start working, with all the gems and stuff... I just noticed, as I was rereading earlier threads, that Jojo said
>what this one uses is not compatible with gems

so he can't really use it.

Butts.
>>
No. 21798 ID: 6164e0

>>331596
Okay, well, I suppose if you had gotten strong enough at that point, you could be hunting Core Beings, slowly building how 'old' of ones you could safely attack, before making your way underground in time to use your now Core Being enhanced existence to help buy time for more enforcement to the system, and slowly release souls in some way to attempt regenerating the planet, and restart life, so that millions of years later, Mordre is remembered as the creator of life, after having destroyed it.
>>
No. 21799 ID: b10c0e

>>331593
Vimes...is suspicious. It's like his natural state. Probably has something to do with being kinda Knurd from the get go. And I am very sure that Armstrong will love someone freeing the State and as hammy as he is. And we're a lovable old man!

Ma Mordre, at your service. Hold please.

>>331596
Well, I'll get some dates then. We need Christmas, and then we need some other ones.

And you know, I'm glad we didn't kill him. It's kinda cool to see what might have happened. Us killing a planet. hell, us being the creator -of- an entire planet is...well, pretty sweet. I wonder if any other planets have developed Soul Graves...It would be interesting to meet a world that that...terrible and beautiful culling and rebirth occurred on.
>>
No. 21800 ID: e31d52

>And we just exchanged the Soul Edge for the Soul Caliber.

I... uh...

My mind is blown.
>>
No. 21801 ID: 18e01d

>>331590
Ah, what I meant was that I only suggested one spawn with restrictions built in from creation, not that I hadn't suggested restrictions at all.

Anyways, pip pip, cherioo and all that.
*poof*
>>
No. 21802 ID: b10c0e

>>331597
It's shiny. They're not gems to be useful, they're just pretty decorations. ahem. Remember to put that gem thing in the wiki.
>>
No. 21804 ID: b10c0e

>>331600
Giant crystal good sword that was made to oppose creepy, throbbing-kind-living-red evil sword? yeah, Soul Edge for the Soul Caliber. Lorgk is gonna be eternally retold.

>>331596
Bob, how long is a Month? I'm trying to do some back-count which I will do myself, don't worry, to find the day that Mordre was reborn - which damn well is gonna be a holiday for us - and then for when the world ate Mosmordre which I assume would be a generally big happy time for most everyone else. Then I'm gonna do Christmas around mid-to-late Sedecimber. Most likely Midwinter Gala or something. and go off there. Longest day, shortest day, equal day, and holidays. I'll start with the State, I rather guess that Premen celebrate a different calendar and also less set times. They seem big on 'We killed those assholes, lets party' rather then 'we killed those assholes 200 years ago, lets party'.

And Bob, I was gonna call Time Shenanigans because it's Praeclarum and we've been calling it summer when it was listed as Spring but I noticed we've been doing that for a while. I'm not sure what I'm trying to say other then 'What do you think, sir?'
>>
No. 21805 ID: a594b9

...a thought just occurred to me. The Premen have a bronze/whatever mine. How come they don't wear metal armor? What do they use the metal for, beyond swords and tools?
>>
No. 21807 ID: 903f16

>>331585
Well not exactly, our Individualized Deep Spawn aren't as strong as Dorgrum. It was noted a couple updates back that their souls are noticeably smaller his. They need more experience/bindings before they get to his level of power.

Still, our new army of Deep Spawn is pretty awesome. How we're going to explain them to the state is a bit of a worry though. I suppose we can tell them they're more alchemic warriors or that they're part of our life/stone golem collection.
>>
No. 21809 ID: e31d52

>>331607
"They're my golems."
"And those smaller ones?"
"Golems."
"Ah. Then what about that woman made of skin?"
"Look, it's golems all the way down."
>>
No. 21810 ID: f4e4f9

As this is a better venue for it, I'm going to reiterate my comments made here:

http://quest.lv/kusaba/quest/res/203684.html#218004
>>
No. 21811 ID: b10c0e

>>331609
Isn't that right Vimes? Just Golems. Mindless, controlled golems.

*ahem*.
>>
No. 21812 ID: f4e4f9

>>331607
"You recall the Blue Knight? Yes, well, I must say I found those...oh, what were they called again...AH, yes, Hounds, those hounds of his, rather intriguing. YOu could say they fired up the imagination a bit.

So much so, in fact, that I had to make a few of my own! I think they're turning out wonderfully, don't you?"
>>
No. 21813 ID: df4dba

>>331596
>I was expecting you to kill Arkus
>And be alone.

goddam yes Arkus is best bro ever. yes im a faggot shut up
>>
No. 21814 ID: b10c0e

>>331612
Woof woof
BARK

"See, hounds."

>>331613
Best ever. We must have bonding time! We have not hung out in ages! Confess might have destroy the planet if it wasn't for him.
>>
No. 21817 ID: e31d52

>>331614
good lord this would be hilarious to have actually happen.

Or we can just say that we have friends in low places.
>>
No. 21818 ID: 445c48

Actually using Phohn to set up a phone/messenger service is seeming like a better and better idea the more I think about it. Depends on how far/thinly he can spread himself.
>>
No. 21826 ID: 2b5c10

>>331618
I think Phohn is one spawn that we can put heavy bindings on.
-Like, must be underground all the time.
-Cannot fight in any circumstances, must retreat and preserve existence at all costs.
-Always immobile unless this contradicts the second binding.

Stuff like that. These are pretty hefty bindings so they would increase his power significantly.

Also, I have hard time imagining Phohns combat capabilities now. What kind of warrior would he be? I doubt he would be as competent as other Spawns.
Though he could use his wires to an extent and have powerful sound-based attacks.
Oh, also he could distort the enemies by messing up their sense of hearing. A competent warrior can determine where the enemy is and where the attack will come by the sound. If Phohn keeps messing with them, their brain and reflexes will react badly.

>>331596
>(May do an update later tonight.)
OH, PLEASE DO
>>
No. 21830 ID: 445c48

>>331626
I think we should talk to him more about he *works* before placing such restrictions on him. What if he cannot transmit as far through earth? And immobile is out of the question. his wires vibrate and transmit sound, or I assume! There is something vibrating, probably.

These restrictions are going to have to be very finely wordsmithed. We need to ask if there is a way to remove these bindings, so if we fuck up we can fix it.


Also I assumed Phohn fights like a noise marine.
>>
No. 21831 ID: e31d52

>>331630
>Wires
>Of varying widths

He fights like the best motherfucking butler ever.
>>
No. 21832 ID: 5f0943
File 128186626494.jpg - (7.23KB , 259x194 , Walter.jpg )
21832

>>331631
>Wires
>Of varying widths

>He fights like the best motherfucking butler ever.

Pic related?
>>
No. 21833 ID: e31d52

>>331632
yes
>>
No. 21836 ID: 840347

>>331596
>becoming roaming Planet God with The Wanderer, the interdimensional being fused with Lenryt, losing its mortal form

Waaaaaait a second .... does that mean that Lenryt is interested in having the CO released? As that would mean she would become a planet-god. Or is it that she doesn't want that to happen since she could lose her personality if she fuses with it?


Anyway, I am very, very happy that this did not turn out the way you had anticipated. Your scenario look like some "SMASH, CRUSH, AAAARRGHH!" Hulk scenario. Almost entirely based on fights and power-levels. I don't think I would have been able to stomach that.

I really like the way turned out. The way we deal with almost all problems with CHARISMA and DIPLOMACY. It brings me no end of amusement that a weapon made solely for destruction and war uses its magnificent silver tongue to sway minds of powerful enemies or neutral parties and make them allies and friends..... I wonder how they would react if our true nature got revealed to them.
Also, imagining how Arkus deals with this is pretty funny too: "Soul Grave grave behaving like a human and successfully using social subterfuge... man, I don't know, I don't know". But this turned out pretty well for him. I hope he'll become a powerful mage during the run of this quest...

Hmm... I wonder if we manage to successfully deal with Oggroths problem could we infuse Arkus with souls to boost his magical stamina? Would be pretty awesome if we could.
>>
No. 21841 ID: e31d52
File 128189256992.jpg - (130.38KB , 587x799 , 1274089736535.jpg )
21841

>My face when I made the travel deepspawn

I tried for the pony, guys! I tried!
>>
No. 21842 ID: fb2fa7

>>331641
The Pony Awards? We don't even know when the festivities begin. The jury should tell us already.
>>
No. 21843 ID: f4e4f9

This is better, I think.
>>
No. 21844 ID: dee7ac

>>331569
[No one is going to help me here? Or maybe the ideas are not as good as I think? Anyway..]

Fjordak embodies the concept of TELEPORTATION it's form revolver around PORTALS and SCIENCE!
> Arcaneworks Ind.: "Now you're thinking with portals"

Lerato embodies concept of VENGEANCE it's form revolves around [] and []
(I really don't know what its form should be revolving around, I just like the concept but if noone can help me, I'll go for cliché like ICE (or FIRE) and RAZORS)

Hmm... People, why have you stopped giving Spawn ideas? I think we need some more.
While I like less combat oriented spawns, I think we have too many diplomacy/charisma Spawns (like, Queeyurtoh, Erostika, Gashiji, Akeakam, Ekron). We are perfectly capable of filling that role ourself.

Also, some of the other ideas should be reworked, I think. While I am lacking imagination right now, I hope someone will come up with good stuff.

Another thing, am I the only one who DOESN'T want Bob(bobo) revolving around freaking ANTS???
Bob(bobo) should be something special, something very cool.... Actually:
Bob, question for you, maybe YOU want to give a suggestion for a Spawn clearly made in your honour? Maybe you have some idea that you would like to implement, or just would like this spawn to be awesome?
>>
No. 21849 ID: 6164e0

>>331644
To be clear, name is pronounced Bob-obo (Bahb ohboe), but as to theme:

What about a book shaped like a face, with fangs with text imprinted in them, that opens to a massive catalogue of..... stuff, I guess. Could be a book of sometimes prophecy, if used properly, or something, but a giant floating book, it's spawn being origamy from its pages, would seem my preferred thing.

Maybe give cover a hide, make it more bestial, it's pages mottled and almost scaled.
>>
No. 21850 ID: 445c48
File 128190039910.jpg - (15.30KB , 400x300 , Bobobo-boBo-bobo3.jpg )
21850

huh I thought bobobo was supposed to be this guy
>>
No. 21851 ID: b10c0e

>>331644
>>Not Ants
>>/questarch/528426
>>First Bob Quest

Mmhmhm. Ants are awesome. Anyway! I do support this question. Bob, what do you want your Deep Spawn to be?
>>
No. 21852 ID: dee7ac

>>331649
Do you have a picture of what you are talking about?

>>331651
I know, but still.... ants :\
>>
No. 21853 ID: b10c0e

>>331649
Make it so!

Bob-obo embodies the concept of KNOWLEDGE, his form made of BOOKS and WORDS.
>>
No. 21854 ID: b10c0e

>>331641
Don't worry. We can still get a Pony. And your idea is 'Speed'. Not 'getting where we need to be'. We can't really ride him and go faster, or lead an army and look impressive. So Pony.
>>
No. 21855 ID: b10c0e
File 128190366888.jpg - (28.93KB , 300x398 , bookman.jpg )
21855

>>331652
I'm thinking this, only much cooler.
>>
No. 21856 ID: dee7ac

>>331655
Oh, that's pretty cool
>>
No. 21859 ID: 09d84c

[] embodies the concept of FINDING, his form revolves around COMPASSES and LIGHT.

[] embodies the concept of ENHANCEMENT(or AMPLIFICATION), his form revolves around METAL and RUNES
>>
No. 21861 ID: 45be60

well fine, if we are doing self insertion and not blond afro nosehair fighting, then Bobobo should be based around metaknowledge. Knowing things which are secrets to most of the world and being frustratingly oblique about discussing them. :p
>>
No. 21865 ID: dee7ac

>>331661
Oh, fits with BOOK archetype.
>>
No. 21870 ID: b10c0e

>>331661
See, I kinda want Fist of the Nose Hair, but...we got Bobobo because one of our selections was 'Bob'...and really, if we said 'Bob' we should go with 'Bob.
>>
No. 21873 ID: b10c0e

Ekron

Ekron embodies the concept of PEACE, his form revolves around BEAUTY and WORDS.

Ekron embodies the concept of PERFECTION, and its form revolves around STONE and ELECTRICITY

Dorln

Dorln embodies the concept of LOYALTY, and that's form revolves around FLESH and STEEL

Dorln embodies STEALTH, in the form of SMOOTHNESS and SUAVE

Hasbern

Hasbern embodies the concept of LOSS, and their form revolves around FIRE and TIME

Hasbern embodies the concept of MISDIRECTION, and their form revolves around SMOKE and FIRE

Jidkof

Jidkof embodies the concept of INNER STRENGTH, and his form revolves around GLOWING ENERGY and PLAGUES AND VIRII

Jidkof embodies the concept of WRONGNESS, and his form revolves around LIES and UNEASE

Larn

Larn embodies the concept of SPEED, and her form revolves around ARROWS and MOVEMENT.

Larn embodies the concept of STORY TELLING, and her form revolves around ILLUSIONS and HATS.

Acronum

Acronum embodies the concept of RANGED COMBAT, its form revolves around GUNS and CANNONS

Sadronm

Sadronm embodies the concept of LEADERSHIP (STRATEGY) , and its form revolves around MAGNIFICENCE and INSPIRATION.

Welnhiem

Welnhiem embodies the concept of HOME, and its form revolves around BUILDING and PROTECTION.

Calvern

Calvern embodies the concept of EARTH, manifesting in TUNNELS and SPEED.

Fortgon

Fortgon embodies the concept of FORTIFICATION, its form revolves around SHIELDS and STONE

Jodron

Jodron embodies the concept of WEIGHT, both NEGATING and EMPOWERING.

Doftern

Doftern embodies THE MINE, Comprised of all the INDOMITABLE SPIRIT and DEEP HUNGER.

Doftern embodies RECONNAISSANCE, in the form of FLIGHT and STEALTH

Nidhogg

Nidhogg embodies the concept of WRATH, its form revolves around DRAGONS and FIRE.

Nidhogg embodies the concept of BEASTS, manifesting as CHANGING and STRENGTH.

Asgardia

Asgardia embodies the concept of DEFENSE, its form revolves around NEGATION and TIME.

Fjordak

Fjordak embodies the concept of STONE, its form revolves around SPHERES and LAUNCHING.

Fjordak embodies the concept of TELEPORTATION it's form revolver around PORTALS and SCIENCE!

Vandgurd

Vandgurd embodies the concept of PROTECTION, its form revolves around METAL and IMPENETRABILITY

Mothbern

Mothbern embodies the Concept of DESSICATION, its form revolves around DUST and BONES.

Colossi

Colossi embodies the concept of SIZE, its form revolves around METAL and LIMBS.

Gantzio

Gantzio embodies the concept of FATE, its form revolves around GHOSTS and FEAR.

Rutgur

Rutgur embodies the concept of SLICING, his form revolves around BLADES and EDGES.

Dompaggio

Dompaggio embodies the concept of CONSUMPTION, its form revolves around FIRE and HEAT.

Khanite

Khanite embodies the concept of FURY, its form revolves around of SOUND and AXES.

Khanite embodies the concept of BEING A GENTLEMAN(Chivalry), his form revolves around CLOAKS and MONOCLES.

Akumdo

Akumdo embodies the concept of POWER, its form revolves around SPEED and STRENGTH.

Aggocrag

Aggocrag embodies the concept of GUTSY EARTH, its form revolves around MOUNTAINS and RED HOT ROCKSLIDE

Orochoth

Orochoth is the embodiment of VISION, however its form is comprised of BLINDNESS and BINDINGS

Orochoth embodies the concept of PREPAREDNESS, its form revolves around KNOWLEDGE and PRESCIENCE

Lerato

Lerato embodies EMOTION, in the form of ANGER and PASSION.

Lerato embodies ENCHANTMENT, in the form of BEAUTY and DECEPTION.

Lerato embodies concept of VENGEANCE its form revolves around BLOOD and THE GRAVE

Akeakam

Akeakam embodies REACH, in the form of POLITICS and TACTICS.

Gashiji

Gashiji embodies LANGUAGE, in the form of UNDERSTANDING and SUBVERTING.

Velada

Velada embodies the concept of CHRONOLOGICAL STABILITY in the form of GEARS and CONTINUITY

Audey

Audey embodies the concept of SCIENCE, it's form revolves around KNOWLEDGE and PROGRESS

Nihilino

Nihilino embodies NOTHINGNESS, form of EXISTENCE and EMPTINESS.

Idoneus

Idoneus embodies the concept of BLADES, its form revolves around SLICING/STABBING/CUTTING/etc. and EVASION

Burduko

Burduko embodies the concept of SPEED, in the form of TRANSPORT and CONVEYANCE

Psilophilia

Psilophilia is the embodiment of THE MIND, his form the focus of POWER and CONTROL

Vahnderhuug

Vahnderhuug embodies the Concept of TRANSPORT, its form revolves around FLIGHT and SWIFTNESS.

Vahnderhuug is embodies concept of THE HERO and made from HUGE and MEATROCK

Mahklargg

Mahklargg embodies the concept of METALWORKING, its form revolves around FORGES and HAMMERS.

Erostika

Erostika embodies the concept of LOVE, filled with ELECTRICITY and FORMLESSNESS

Ignitract

Ignitract embodies the concept of ELECTRICITY, its form revolves around SUPERCONDUCTORS and MAGNETS

Geopum

Geopum is the heart of DISTRUCTION, his many forms around EARTHQUAKES and MAGMA

Nechrahno

Nechrahno embodies TRUE DEATH, the blighted form revolving around ROT and FORGIVENESS

Phohn

Phohn embodies the concept of COMMUNICATION, its form revolves around WIRES and SOUND

Aehroahquia

Aehroahquia embodies the concept of FLOW, form revolves around ACID and SHAPESHIFTING.

Aehroahquia embodies WATER in the form of DROWNING and FEAR.

Welgahoo

Welgahoo embodies CHAOS in the form of MANIA and ENTROPY.

Queeyurtoh

Queeyurtoh embodies MAJESTY, in the form of BEAUTY and CHARISMA.

Zelgoto

Zelgoto embodies STRENGTH, in the form of STONE and STEEL.

Tallagga

Tallagga embodies the Concept of DISTORTION, form revolves around STRETCHING and TENTACLES.

Sanfrotti

Sanfrotti embodies the Concept of THIRST, form revolves around NEEDLES and DRAINING.

Murhyihal

Murhyihal embodies the concept of MAINTENANCE/REPAIR, its form revolves around REPAIR TOOLS and RESOURCEFULNESS

Pengaiea

Pengaiea embodies the concept of LOCATION, its form revolves around MAPS and MARKERS

Bobobo

Bobobo embodies the concept of MANLY STRENGTH, its form revolves around JUSTICE and HAIR.

Bobobo is the embodiment of WRITING, his form made of GOLEM and ANTS

Bobobo embodies the concept of KNOWLEDGE, his form made of BOOKS and WORDS.

UNCLAIMED

[name] embodies the concept of FINDING, his form revolves around COMPASSES and LIGHT.

[name] embodies the concept of ENHANCEMENT(or AMPLIFICATION), his form revolves around METAL and RUNES

[name] embodies the concept of TRANSFORMATION it's form revolver around MODES OF TRANSPORTATION and ROBOTS

[name] represents NOTHING, with the form of SOUND and FURY

[Name] embodies the concept of TWINS, form of WATER and ANIMAL

[Insert name here] embodies the concept of TRANSLOCATION, his form revolves around HANDS and PRECISION.

[Name] embodies the Concept of SLICING, form revolves around BLADES and ROTATION.

[name] embodies the Concept of STEALTH, form of LETHALITY and CAMOUFLAGE.

[name] embodies the concept of PROTECTION, its form revolves around METAL and CLONES.

[name] embodies the concept of DEFENSE, its form revolves around IMMOBILITY and IMPENETRABILITY.

[name] embodies the concept of CHANGE, its form revolves around TIME and SAND.

[Name] embodies the concept of EARTH, its form revolves around MOUNTAINS and FURY.

[Name] embodies POWER, in the form of WEAPONRY and FORGING.

[Name] embodies STRENGTH, in the form of LEGIONS and TACTICS.

[CHARNAME] embodies THE MANY, Their Form is comprised of ROT and PLAGUE

[CHARNAME] Embodies the STORM, his form comprised of the Heavenly WINDS and the Powerful SPEED.

Notes: Names that have been used have been italicized, and names that were used with multiple suggestions have been moved down to unused. Discuss.
>>
No. 21876 ID: 09d84c

>>331673
Thank you.
>>
No. 21879 ID: b10c0e

Most welcome.
>>
No. 21880 ID: b10c0e

Acilafatem, whoever you are, THANK YOU. I was going to do this tomorrow, but thank you for getting the Deep Spawn updated.
>>
No. 21881 ID: a594b9

More concepts so Bob has more room to change things... I'm trying to work alongside the same general concepts already given (and making them a little more combat-centric if possible)

Dorln
Embodies the concept of SLAVERY. Its form revolves around CHAINS and CAGES.

Asgardia
Embodies the concept of HINDERANCE. Its form revolves around VINES and MUD.

Hasbern
Embodies the concept of EROSION. Its form revolves around CORROSION and CRUMBLING.

Jidkof
Embodies the concept of VITALITY. Its form revolves around FLESH and BLOOD.
alternatively
Embodies the concept of DISEASE. Its form revolves around VIRUSES and PARASITES.

Larn
Embodies the concept of MOMENTUM. Its form revolves around LINES and CURVES.

Acronum
Embodies the concept of MARKSMANSHIP. Its form revolves around GUNS and ACCURACY.

Welnhiem
Embodies the concept of FORTRESSES. Its form revolves around CONSTRUCTION and BESIEGING.

Calvern
Embodies the concept of CAVES. Its form revolves around DIGGING and CRYSTAL.

Doftern
Embodies the concept of BARRIERS. Its form revolves around FORCE and STASIS.

Asgardia
Embodies the concept of TIME. Its form revolves around CLOCKS and GEARS.

Fjordak
Embodies the concept of BOMBARDMENT. Its form revolves around THROWING and EXPLOSIONS.

Akumdo
Embodies the concept of DARKNESS. Its form revolves around SHADOWS and EYES.

Lerato
Embodies the concept of PAIN. Its form revolves around BARBS and IMPALEMENT.

Gashiji
Embodies the concept of RESONANCE. Its form revolves around SOUND and TRUMPETS.

Velada
Embodies the concept of DOPPELGANGERS. Its form revolves around SHAPE-SHIFTING and MULTIPLYING.

Idoneus
Embodies the concept of SPLITTING. Its form revolves around BLADES and DETACHMENT.

Burduko
Embodies the concept of STORMS. Its form revolves around CLOUDS and LIGHTNING.

Psilophilia
Embodies the concept of MINDSLAVING. Its form revolves around MASKS and PUPPETS.

Erostika
Embodies the concept of COLD. Its form revolves around ICE and MIST.

Geopum
Embodies the concept of SHOCKWAVES. Its form revolves around HAMMERS and IMPACTS.

Nechrahno
Embodies the concept of UNDEATH. Its form revolves around DECAY and INSECTS.

Welgahoo
Embodies the concept of CHANGE. Its form revolves around ILLUSION and MUTATION.


...whoops, took too long writing this and now the list is different.
>>
No. 21887 ID: 445c48

Akumdo embodies the concept of SWORDSMANSHIP. His form revolves around BLADES and PIERCING.
>>
No. 21891 ID: c1a06e
File 128194079348.png - (2.65MB , 1188x1078 , spawn0001.png )
21891

Larn: embodies RECONNAISSANCE, in the form of FLIGHT and STEALTH

anyone want to tweak it? or does this seem fine?
>>
No. 21894 ID: f6d9b2

>>331691
Batman!
Na-na-na-na-na
Batman!
>>
No. 21901 ID: b10c0e

>>331694
I AM THE NIGHT! OTHER THEN MY BREAST EYES!

Dear -god- that thing is freaky.
>>
No. 21902 ID: e31d52

>Our teleporter-dude's explanation

Oh. So we just have to build a big building that is exactly the same in key locations. :V
>>
No. 21904 ID: b10c0e

Fjordak? What was that? The new Arcanoworks Science Arcanoworks Deep Spawn Portal Deep Spawn doesn't need buildings, structures, or safety nets to work? Why sure I'll agree with you!
>>
No. 21905 ID: 3fee21

>>331702

I thought of a 10mx10m platform with a specific design. We could relay specifics to Arkus and have them build a platform there ASAP, while we build the same kind of platform here. Then we can test Burduko.
>>
No. 21908 ID: b10c0e

>>331705
Identical I'm assuming means 110% the same. I don't think the same building materials exist in Mordreden as the Arcanoworks.
>>
No. 21909 ID: 5644dd

>>331708
stone doesn't exist elsewhere? or wood?
>>
No. 21910 ID: b59570

The teleporter stations could potentially just be boxes made of metal sheets. Put stuff in box, close the door and it is transported to another box! Mordre can probably make super similar metal boxes with his magnetomancy, perfect memory and machine like precision.
>>
No. 21911 ID: b10c0e

>>331709
In Mordreden? I don't think there are many trees, it being a mountainous tundra location - there is a reason they use bone and flesh in most of there construction. And then you have to ask yourself if the stone is of the same composition, and the wood is the same wood - I'm assuming any wood in preman lands is gonna be pine, while The State is most mixed deciduous.

Sorry 'Identical' makes me worried. I don't want the first thing we transport to turn 'Fly' on us because one location used Granite and another used Slate.

>>331710
I like this the most because, as a magnetomancer, we can remove impurities and hopefully get the metal to the right size and shape but I worry where we're gonna get that much excess metal because I don't actually want to use metal for weapons, or buildings, or armor or technology for this. I hope we can use the swarf for this process, it would be easiest. But this is a process we would have to start at the Arcanoworks and ship them out to locations.
>>
No. 21912 ID: b10c0e

Huh, thought: We could use our Anti-Golem cannon to make small portals. The shells weigh...maybe fifty? That's a good sized box...Transport would be a pain, but we could do it like that.
>>
No. 21918 ID: af99bd

>>331712
Ah, thanks for saying this. i just remembered that I had some weapon designs I wanted to upload, one of them being an augmented AG cannon.

After I fix my scanner or learn how to do digital art that will be right here baby.
>>
No. 21924 ID: 903f16

>>331691
Oh god, I did not imagine that when I thought of that Deep Spawn, but I wish I had. It's delightfully grotesque and silly.
>>
No. 21934 ID: 445c48
File 128202517726.jpg - (78.60KB , 799x799 , 1282009286931.jpg )
21934

I rather vaguely described Mordre in a thread and a passing drawfag dropped this off.
>>
No. 21949 ID: f3aaac

>>331734
Hmm that seems to be some kind of Mecha-Mordre. A lot of fanart seems to show the sable executioner as a tentacle arm rather than blade tentacles at the end of an arm.
>>
No. 21960 ID: a76809

>>331749
Yup. I noticed that.

If you guys ever get enough Black Steel to MAKE it full arm, you could be looking at, fully unrolled, about sixty feet, for each, independantly prehensile saw tentacle.

I like to think of it as having the length of a gundam to cut things.

...I think I was trying to use that as an example of how, IF the Sable Executioner was full arm, it would be much longer than portrayed, in the instances I have seen of Mordre drawn with a full arm version of said weapon.

Also, hey, what with that recent computer death and subsequentloss of all that stuff on the old comp, I find myself largely out of concrete plans for the unmet others of the 24 Soul Graves made.

Other than 1 (reserved) 14 (Scars of Yesterday), 22 (Steel Fists Soul Grave) and 24 (Mordre, most recent), I could use a rebuilding of a soul grave specifications, complete with number. Keep in mind that the oldest (lowest numbered) Soul Graves were invariably the largest, had the largest amount of design alterations that included growth with an initially quite large frame. These being the single digit numbers. The mid range golems were a mixed lot, a whole mess of walking testbeds of stuff, with later numbers usually more refined as techniques for crafting were ironed out. Numbers 10 through 20, respectively. 21 plus was last ditch effort creations, with lessened supplies leading to a more... ramshackle, or basic, creations.

Yeesh, this is a bit hard to remember off the top of my head. Anyway, anyone want to take a crack at it? Or have questions, or whatnot?
>>
No. 21961 ID: e31d52

>Anyway, anyone want to take a crack at it?

I thought we built some in the last thread? I know I made a MOTHERCFUGGIN' DRAGON and Killer Queen.
>>
No. 21963 ID: a76809

>>331761
[Well, they could, if still desired as suggestions, go with a bit of a general gist of what made them a multi-faceted mobile weapons test bed, of which it took 24 in a world with people like Eisenhardt to push back every other nation, and wage an omnidirectional war of conquest, and nearly win? So, I'm guessing, around 3 weapon purposes per body minimum, with options for other experimental weapons. Like say Scars of Yesterday, the Aeromancy focus, with channeled body structure, built to adhere to a totemic insect archetype, with further are vents and body shaping for abrupt rediraction of force and thrust, making own vector about as manipulatable as possible. Add to this link to Soul Furnace leading back up to adapted four-point maw, with ability to rapidly pressurize contained pocket of soulfire (pistol shrimp cavity, Soul Fire substituting for air or water bubble), for blasts attuned both to Kinetimancy and Phonomancy. So, a highly mobile, movement/wind oriented Soul Grave, #14, to explore speed enhancements, weaponisation of wind/sound.

Something like that, to describe what it can do, or at least give a gist.
>>
No. 21964 ID: e31d52

>>331763
Whooo boy. I'm not sure if I could manage that kinda depth. All I remember from the dragon design was that the claws were made of Red steel, it had huge wings and could channel soulfire as a flight propellent (it could use this ability to hit subsonic speeds, but not break the sound barrier), and was capable of using soulfire as a flamethrower as opposed to a projectile.
>>
No. 21965 ID: b10c0e

>>331763
Yoyah! Lets take the 20 others to town! And note: I thought there were a few other Golems you mentioned. But lets go!
>>
No. 21966 ID: b10c0e

>Seven got claimed as prizes, and serve as champions of some of the nations that defeated Mosmordre! Three serve as guards to each of the Three Grand Elder Mages, and two as siege weapons for mercenary armies, The Steel Fists Legion and The Iron Shells!

And eleven unaccounted for.

I am going through the old threads to see if Bob, no offence, had posted a general outline and then forgotten it, and then I'm gonna go through the old dicussion to find those old golem ideas.

Wish me luck!
>>
No. 21967 ID: 3b77b9

>>331766
we should go back to the steel fists and take that thing. it went down like a bitch to the AA. and we also have one of it's hands, and then upgraded the fuck out of it and changed and upgraded the powers massively with the inverter.
>>
No. 21975 ID: f83359

Just read Ant Quest.

It was fucking awesome. I love your style Bob, wish there were more like yours. I like how you focus on story and characters rather than on pretty pictures and your battles are magnificent. I prefer to read about the situation rather than seeing (though it's not always easy to imagine everything).

Good job, Bob! I hope you will be doing this for a long, LONG time!
>>
No. 21977 ID: 903f16

>>331760
What about the Caemlo Repository? Arkus described it as a giant Soul Grave that was converted into a library. So that would make it one of the earlier models right?
>>
No. 21983 ID: b10c0e

While I was rereading, I noticed something kinda-a-little-odd in the first two posts. It went from second person - You are, you do, you can - to first person - I do, I am, I will - after the 'rest' Mordre had.
>>
No. 21984 ID: b10c0e

>The Grey Destroyer, the Soul Grave they modified into a 30 foot tall, one hundred thousand pound plus super-titan, it's iron body covered in runes.

I'm wondering if he was 1 or not. But first find, and I hope that starts something Bob.

>>331760
>21 plus was last ditch effort creations, with lessened supplies leading to a more... ramshackle, or basic, creations.
Just what are you saying about Mordre, mmhm?

And make note boys! This means that Mordre was the last Soul Grave made. Speculate wildly as you are want.
>>
No. 21998 ID: 9794d9

Forgive me if I've overlooked a detail, but I've had a thought occur to me. Is the amount of charge the AA builds when Mordre moves proportionate to the mass being shifted, or is it only the pure motion itself that matters? Because if the latter case holds true, it'd be rather easy to use the revolving cylinders of the anti-golem cannon as something of a dynamo, spinning endlessly to help build a charge instead of necessitating Mordre pacing about all over the place and so forth.
>>
No. 21999 ID: 445c48

On Goran:
><TheBeardiestBob> Oh, he also has a bit of Phonomantic Combat Magic... you know, some basic stuff he picked up over the years... and refined over centuries. But other than that... actually also has some basic Arcane Gravimancy, again nothing crazy major... just REALLY well practiced... and powered by a rather potent existence...
<TheBeardiestBob> So.....
<TheBeardiestBob> Yeah, he's more than MAGIC EAT, MAGIC RESIST
<TheBeardiestBob> Figured I'd say.
<TheBeardiestBob> Since, you know, finding out the Phonomancy at same time as dealing with grappling and biting attacks from magic mouth? Not fun.
>>
No. 22001 ID: 6834bc

On the "warp room" stuff...
[Anonymage]: If people design (likely draw) a representation of what this specific "room" would look like, would it speed up the construction/make it work better/something else?
[TheBeardiestBob]: That supposition is accurate, concept art would help - as would a by-item description of what room is made of, dimensions, etc. The more mundane and common the items, the easier, obviously, to assemble, and in number...
[TheBeardiestBob]: [However,] more magically-charged components offer a wider discrepancy range, in terms of allowed differences. The demand for similarity borders on perfect replica, it can be a pain.

[Anonymage]: Do we have anybody who knows enough runecrafting to do stuff like adding runes that empower the concepts of connection, distance, travel, etc?
[Anonymage]: [The general idea is] adding such runes to the "warp room" to either make it easier or at least further distinguish its purpose.
[TheBeardiestBob]: Hmm... Actually, Arkus could, but only REAL basic ones, so think thick, simple, stark runes, no real artistry or complexity, just solid worksmanship.

[Anonymage]: <asked about carving specific runes (phrasing may have led Bob to think I meant specific words) in places in said rooms>
[TheBeardiestBob]: Hmm, you COULD write words into the walls just as an added means of achieving similarity, but would make [the] room more futzy to make. You could do up to two simple runes, Arkus would really just have access to two right now, but words could help supplement cohesion between models, by adding an easy point to gain identicalness in.

[Anonymage]: One last question; if Mordre gets runecrafting competency, would it be able to "print" runes on things (probably carving them out with Sable Executioner) relatively quickly/easily?
[TheBeardiestBob]: Yes, yes he would; but consider [that the souls of MULTIPLE runeworkers] would have to be consumed... or [you'd have to ask for it as a boon from Lenryt.]

Edited slightly for rewording and stuff. I hope Bob won't mind me posting this, since it's helpful information that everyone following the quest should probably know.
>>
No. 22010 ID: e31d52

Inb4 Mordre/Goran RAP BATTLE
>>
No. 22011 ID: 445c48

>>331810
Considering he's a Phonomancer, I think we'd be on the losing end of that.
>>
No. 22012 ID: c1a06e
File 128225717285.jpg - (31.73KB , 560x488 , skull3.jpg )
22012

>>331810
if Mordre is to rap he needs some bling!

>>331811
just because he has VOLUME doesn't mean he has cool rhymes!
>>
No. 22016 ID: fcacaa

So, I was perusing the wiki page, and had a thought when I reached the Magical Equipment section. What would happen when Soulfire is combined with Immortal Genocide's Default, Primary, and Secondary Functions? Similiarly, what would happen when Inverter is combined with Immortal Genocide's Primary, and Tertiary Function?
>>
No. 22019 ID: 903f16

>>331760
>Keep in mind that the oldest (lowest numbered) Soul Graves were invariably the largest, had the largest amount of design alterations that included growth with an initially quite large frame.

I just reread that post while trying to think up some Soul Graves and that section struck me as interesting. When I asked previously about ways to grow our form and it was said the method would be to gather up the appropriate amount of metal, several schematics, and five mages skilled in World, Will, and Blood magic. That text appears to provide us a work around via those growth alterations. So Bob, if we managed to find one of these older Soul Graves with that alteration and either defeated it or got permission to examine it closely we could copy what it does for our own use right?

If we can I'd like to acquire whatever this alteration is and tweak it for our own use. I'm guessing it does something like slowly grow the Soul Grave over time, but that's not exactly something we need. Perhaps we can instead make the growth extremely rapid, but also temporary? So when we come across those situations where we are facing an enemy who outclasses us in terms of size we can flip a little magical switch and go into uber mode where we'd grow a couple feet. How that would work in terms of mass would be a bit difficult, but perhaps we could get it to work by eating a large amount of metal prior to using it and then have it redirected back into the planet when we finish by using the Soul Grave's innate mechanism that does exactly that we change metal composition. This is all theory though and is contingent on what I proposed doing with the older Soul Graves can work and if this idea is magically possible.
>>
No. 22032 ID: b10c0e

>>331810
As my lyrical tricks and fast styling lack a solid beat to build off, I commend you to laying down a rhythmic smack down on the fat one.
>>
No. 22052 ID: f4e4f9

Just laying this out here: I'm all for Mordre's ultimate, ultimate goal, beyond even empire building, be attaining something akin to Godhood
>>
No. 22053 ID: 9bbb38

>>331852
Me too
unless it involves destroying everything we have worked for
>>
No. 22056 ID: f4e4f9

>>331853
Of course. Seriously, though, if anything was suited to the task of attaining a near unlimited potential, it would be a Soul Grave.
>>
No. 22057 ID: b10c0e

I thought our ultimate goal was to become world ruler, start a space empire and be the space pirate emperor.

Anyway! Art Request! Can someone make some nice 'Achievement' pictures, maybe like Steam Ones, or something funny-ish, that we can use for the currently unlocked achievements?
>>
No. 22059 ID: b10c0e

For the sake of the picture request, and so these things could go on the Wiki-page, I am gonna post the Secret Bonus we unlocked and what unlocked them.

SECRET BONUS 001 [MISSED]

SECRET BONUS 002 [MISSED]

SECRET BONUS 003 [MISSED]

SECRET BONUS 004: LAST ONE STANDING
-In the spar against Mordre, the player controlled character must be the last standing of all those opposing Mordre.

SECRET BONUS 005 [MISSED]

SECRET BONUS 006: THE GOLEM'S WHITE WHALE
-Dulu must be killed, and given enough time for his Soul to escape.

SECRET BONUS 007: SOUL GRAVE HERO OF THE PEOPLE
-Prevent the death of mage Densly, and insure the victory of the State forces over the rebels.
-Do not kill any members of the State army through your actions.

SECRET BONUS 008 [MISSED]

SECRET BONUS 009: MASTER OF ARMS AND DISARMAMENT
-In the fight over attempted theft in Gialgorra's manse, at least two human golem operators must lose an arm out of the total four.
-In the fight over attempted theft in Gialgorra's manse, at least three golems must lose an arm out of the total five.
-Mordre must lose an arm in the process of fulfilling the prior two requisites.

SECRET BONUS 010: SPEEDY SHADOW SLAYER [MISSED]


SECRET BONUS 011: THE TICKING CLOCK AND IMAGINED WAR
-Figment must be circumvented or slain before the host can finish it's fusion
-Mordre must reach the Core Being Host before it can finalize it's fusion
- Mordre must in some way damage the host before it completes it's fusion.

SECRET BONUS 012: THE CORE SLAYER [MISSED]


SECRET BONUSES 013: THE CONSUMING THE CONSUMER
-Abaeloth the All Consuming must be bested BEFORE Mordre can come to the aid of its followers

SECRET BONUSES 014: FREE STATE
-All six groups of captives must be freed during the incursion of the Disciples of Domintus into State land.
-No more than 10% of their number (the captive civilians) may die before the battle is concluded.
>>
No. 22060 ID: b10c0e

Once again, thank you Acilafatem!
>>
No. 22063 ID: 4bdf7f

You guys are awesome. I salute you.
>>
No. 22065 ID: 903f16
File 128236723385.jpg - (111.80KB , 877x794 , 1282188063514.jpg )
22065

Here's a schematic I requested recently for a harpoon launcher attachment that would go onto our forearm. The shape of the arm isn't exactly correct, but it's got the general gist of where the launcher could be mounted. Hopefully this qualifies for the schematic bonus and we can find something like this more easily on our next trip back to the islands.
>>
No. 22069 ID: e31d52

>>331865
You know what would make this harpoon even awesomer? If it was attached to a chain made of blootz steel that had a winch.
>>
No. 22070 ID: 4bdf7f

Oh dammit, yall got to this idea first.

I was going to suggest a complex series of runes on our back just below the AG. A chain would be grown there. Then the AG shots would be modified in their growth to have an accompanying rune on their end. When the chain is attached to the back of the shot the runes (that will be named when I post the design) activate allowing the chain to grow magically in proportion to the distance the shot flies. Oh right, the AG shots would also be modified so that they shoot out soulfire after impact (like a WASP shot) and the head would flip out to be used as an anchor. I envisioned a number of uses, It could help Mordre climb for one, or be used creatively with an enemy on the end and used like Oggroth's wrecking ball.

Ah well, designs will be posted soon along with the repulsor Stakes/Fist/Gauntlets.
>>
No. 22071 ID: 4bdf7f

Oh yes, Mordre can break the chain at will using magnetomancy.

The downside to this thing was the magic and/or metal requirement, but the mod isn't active all the time, only when we need it so ya.
>>
No. 22080 ID: 2c53c2

So after this battle, we'll likely have our hands on some red steel. Do we want to do anything to our form with it? We've got a couple pristine souls, so we could potentially burn one to make as much of us red steel as we want once we've got a sample, as I understand it. It would be very nice to have our form armored with something that causes most weapons to decay upon impact- even more so with our weapon-catcher trick. The fact that red steel starts to decay if hit by other red steel weapons is a little concerning, but considering that we'd go for some form of blended red/blood/wootz steel, perhaps we could mitigate that somewhat with internal magnetomancy.

If we do use that strategy, we could still leave most of it as many small weapons and equip some of our minions with them, as Goran did. Who would get those?
>>
No. 22082 ID: 903f16

>>331880

That won't work, I asked Bob if it was possible to weave the Red Steel into our Blootz Steel alloy and he said no. So if we were to eat it we'd end supplanting a portion of our Blootz Steel to do so. I'd rather not do that because it took a great deal of effort to create Blootz Steel and we had plans for how to improve it later on. We were going to go to the Caemlo Repository and find documents on the forging processes of the the magical alloys and work some the techniques into it to make Uber Blootz Steel.

Bob did recommend we use the Red Steel to upgrade Lorgk's Slayer's Apparel and give it a full treatment. I'd say that'd be a rather good use for it though we'll probably have a lot of Red Steel left over. Great-swords can weight anywhere from 4½-7 lbs, I'd imagine one designed for Premen knights could push 8-10 lbs. That means that we could have up to 200 lbs of Red Steel at our disposal. I think that would be enough to make an edge or adding a coating of it to of all our Premen suitors' weapons. Even then there still might be some left, and if there is I guess we can reinforce Arkus' robes with it.
>>
No. 22144 ID: e31d52

Okay, okay, I just got this incredible idea. So. So what you do is you take a bunch of Red and Blue steel. Right? And you make small blades of them, about the length and width of your middle finger, with a joint in the middle. Now, you take a longass chain, about as long as two human arms. Now, slap this chain onto a long slab of Necrosteel, which is long and has a semicircular end, and a square one. With me? Okay, cool. Now, stick this whole assemblage into a bigass steam engine to make the chain rotate along the slab of necrosteel as incredibly high speed.

We then size this bad boy up until it's about hald as large as a person, and either a) give it a handle, or b) strap it to mordre's arm, detatching if possible the tentacles because MAGICAL FUCKING CHAINSAW.


Now, the main issue here is the conflicting colors. Namely, black would degrade the effects of Red and Blue, Red would wear against blue, etc. However, the three never touch: Red and Blue will always have space between them if you follow the normal guidelines for the chain on a chainsaw, at this size, the chain will seperate the other two colors from the black steel as well. The Red Steel will rip open wide wounds, the blue steel will allow for a constant edge at the least, and the black steel will allow for an easy follow through with the swing, as it necrotizes the flesh it touches and makes it that much softer. Furthermore, if we could get our good inventor mistress to lubricate the whole thing with water (probably with a tank situated on Mordre's shoulder) as well as powering it with steam (heating the water in the engine with our very soul furnace) and you have a MAGICAL CHAINSAW that RIPS THROUGH ARMOR, leaves INNUMERABLE AND GREIVOUS WOUNDS, and, when it doesn't kill, leaves pain and dead flesh in its wake. Hell, leave out the blue steel if you like and make it ALL RED.
>>
No. 22150 ID: 5f0943

>>331944
GODAMMIT TRIP! I basically had the same idea, just way less complicated...
>>
No. 22151 ID: b10c0e

>>331865
Mhm. Picture kinda looses the use of our hand, doesn't it? Wouldn't it be better either under-slung or on our shoulder or side?
>>
No. 22156 ID: e31d52

That would be out crazy tentacle hand anyway.
>>
No. 22177 ID: b10c0e

>>331956
That's true. And I don't want our saw-arms gone. I want them at Gundam Sawing levels.
>>
No. 22182 ID: b10c0e

Please oh god, please make Ugrokk art!
>>
No. 22188 ID: b10c0e

Bob, a Question:

The magic list never included Cryomancy. Does this mean ti doesn't exist and 'temperature control' would be under Pyromancy?
>>
No. 22189 ID: ea1cdb

>>331988
more like it it was just not on the list.
>>
No. 22190 ID: e46aa7

>>331982
there is at least one on the wiki page. what kind of picture are you thinking of?
>>
No. 22192 ID: b10c0e

>>331990
Anything so Ugrokk doesn't die? He did roll a one, and unless it's 'roll under', then I want pictures to keep my favorite 'Solid Snake' Premen who is more elocute then a bookcase filled with dictionaries. I mean we already lost the bloody hand and the magic man...I don't wanna loose anyone else.
>>
No. 22194 ID: bb9377

>>331990
A WIN PICTURE! A PICTURE THAT WILL SAVE THE DAY FOR OUR BROTHER!!!
>>
No. 22195 ID: 903f16

>>331990
Proposed ideas for Ugrokk art:

- Ugrokk juggling axes

- Ugrokk wearing a three piece suit with a bowler hat, scoffing and Goran and his lack of class

- Ugrokk bro fisting Oggroth

- Ugrokk as Sam Fisher/James Bond/Solid Snake

- Ugrokk looking on disapprovingly as Bang and Oggroth have their eating contest
>>
No. 22196 ID: b10c0e

>>331995
YES! THESE ARE ALL AWESOME!
>>
No. 22197 ID: e46aa7

>>331995
ok i'll try one when i'm not falling asleep
>>
No. 22200 ID: b10c0e

>>331997
Thanks. I wanna see some of these pictures - Ugrokk as Snake, or Fisher is awesome - and I hope we can use these to help with Ugrokk's crappy roll.
>>
No. 22203 ID: f4e4f9

>>331992
We'll probably have to use the Inverter-IG combo to heal him, if he doesn't outright die.

Then him and Oggroth can be true bros again.
>>
No. 22227 ID: e46aa7
File 128260926936.png - (3.54MB , 1634x1270 , classy0002.png )
22227

>>332000
well i got one of them done. posted the cropped version in the thread for bonus, here is the extended silly edition.
>>
No. 22228 ID: e46aa7
File 128260943084.jpg - (13.83KB , 207x231 , acheivment0001.jpg )
22228

>>331859
>>331857
>SECRET BONUS 004: LAST ONE STANDING
-In the spar against Mordre, the player controlled character must be the last standing of all those opposing Mordre.

here is one. i'll do the other ones but i'm going overseas, so i'll have to find some internet to get them here. see ya then.
>>
No. 22229 ID: e31d52

>Nanal

I'm suddenly reminded of the back pages of FMA where the spirits of dead characters go up into the skies.

Every issue has at least one.
>>
No. 22230 ID: b10c0e

>>332027
What you are wearing, Bang, is called a Shirt. Also, pants. Aww, Nanal...

And... Thanks glue! This is awesome. And, if you're going over seas, be safe and all.
>>
No. 22231 ID: 56739c

>>332027
>>332028
Thanks man. Who is that on the left... is, is that Arkus?

Anyways have a good trip man, keep safe.
>>
No. 22278 ID: a76809

Ok, so, just a head's up, it will be a few days before Golem Quest Thread 8 goes up, rather busy at the moment. Figured I'd give you all a head's up on that.
>>
No. 22280 ID: 445c48

>AA Broken

FUCK.
>>
No. 22281 ID: e31d52
File 128279490678.png - (9.41KB , 640x480 , Idea.png )
22281

>>332080
While this is a horrible loss, it's also an opportunity!

This is the system I have invented to replace the AA. I call it the Prismatic Revolver, but I'm sure you fellows can come up with better. Essentially, what we need for this is:

Five Rubies (two for Eyes, three for kinetic absorption) and two Sapphires, Emeralds, and Diamonds. Now, the plan is to have all of these on a rotating plate, with runes directing stored charges towards whatever eyes are facing out, channeling it from ones not facing out. if we wanted to, we could further just use rubies for the whole thing, turning it into a Revolver AA.
>>
No. 22282 ID: f4e4f9

>>332081
Thats an interesting idea, but I favor recovering the Ruby Eyes of Winter before we implement that mod, given that they contain a hero soul and were the end result of 2 pristine souls AND were hugely powered by generations of worship.
>>
No. 22283 ID: e31d52

>>332082
Of course. This is a long term thing, considering all the gems need to be as good as the Eyes or better.

But hey, two or three gems from Lenryt... not that much of a price, eh?
>>
No. 22284 ID: 152780

>>332082
It's the AGELESS EYES OF WINTER.

>>332081
That's a fascinating idea, but we're going to have to recover the Eyes first, to keep Zagrath the Unseen's ability to pierce illusions, and find gems of sufficient size and power. I do not think such gems are easily found. We could maybe obtain gems of sufficient size by buying up enough small gems and using Geomancy to combine the gems, but that would not lend the gems the power that gave Amaranthine Annihilator great power.

...Actually, I just have a brainwave: would the stone from Leylines work for our purposes? They contain such power that Amaranthine Annihilator's power would be boosted to absolutely ridiculous levels. Assuming we can include them into the matrices that give us the ability in the first place. Assuming if we could get some. We do rely on magic for almost everything, and since Leyline stones tend to absorb magic, we wouldn't be able to obtain some directly with magic, would we?

What does everybody else think?
>>
No. 22285 ID: 5d170e

>>332084
I think that you are trying to steal from my good friend Moss. >:(
>>
No. 22286 ID: e67080

>>332085
I don't know if thats stealing moreso than some kind of awkward surgery on Moss' gullet.

Besides, im sure the investment in our lovable plant pet is worth more than it could offer to the AA.

I do love the idea Trip, although its a bit iffy if Arkus can pull off what we need with it I would guess. Oh well, more overworking to put on the back of our handy pack-mule-mage.
>>
No. 22287 ID: 152780

>>332085
...Wait, what? I thought that the stone in Moss was just a stone that gave off excess World Magic. In which thread did the revelation that the stone was such a stone that I was talking about (also, is there an official name for those things? This is getting awkward...) occur? Though, if the stone is from a Leyline...

Well, we got the stone in Mosmordre. The Curse occurred through the general destruction of the Leylines (which were repaired, I guess by the Deep Spawn of that region). Since Leylines are made of that stone, Mosmordre should be filled with Leyline stones. Even if there are not many Leyline stones there, there should be a general abundance of them there in comparison to other regions, I think. Someone want to point out where I am going wrong with this, if I am?

So, um, no. I am not stealing from Moss. Actually, I want to help Moss grow. While improving ourself, of course.

...So, on a tangent, could Dorgrum help us in modifying our matrices so that we could eat gemstones? Bob said that eating gems wouldn't do much of anything because we were not made to eat gems somewhere, I think. So what would happen (i.e. what would we gain) if we were modified to eat gems and eat some of our rubies?
>>
No. 22288 ID: 97cb33

uhhhh... no. you guys are getting it all wrong. leyline stone is essentially raw ANTI-magic. it wraps around the leyline keeping it contained. the fact that a lot of it's energy still seeps through shows you how fucking powerful the things are.
>>
No. 22289 ID: c80b83

Why does the blood iron have to flow for it to become a blood magic source? Is the flow just there to mimic normal blood? If that's the case, why doesn't blood need to be flowing in order to be used?
>>
No. 22290 ID: e31d52

>>332088
I thought that was leyline crystal, and the stone was the earth that the leyline moved through?

Oh, man, I wonder how big Moss is now?
>>
No. 22291 ID: 903f16

>>332090
It's been nearly a month since we've seen him. By the time we get back it'll probably have been a month and a half. We only had him for a month and a half before we left. In that time he went from about the size of a human torso to the size of a large horse. If his rate of growth continues at the same rate we'll see about the same amount of change. So I'd wager he's the size of an adult elephant or perhaps a baby whale by now.
>>
No. 22293 ID: e31d52

>>332091
Good lord, we have a mount.
>>
No. 22295 ID: 3f4a85

Shot sometimes I just want to high-five your arm off.
>>
No. 22298 ID: 5d170e
File 12828354852.jpg - (13.54KB , 394x414 , Mordre_Disc.jpg )
22298

While we are proposing new ideas, I have one that is completely in-efficient but would still look interesting (while cementing in other peoples minds that our castle could be possible.)

Behold our Lev-platform. We can make it from spare bronze and use it to carry down everything we need to from Mordreden back to the Arkanoworks.

We anchor it to the worlds field, as I remember that gave some pitiful levitation, but thats all we need, then we make a vector arrow with Kinectomancy and ride them till we reach home.

I think it would be a prime test of our new 2000+ strong magical stamina and it would allow relatively safe travel. (I really don't think that anyone would be stupid enough to attack such a thing, especially with a tiny army on it. Though there is no accounting for stupidity *shrug*)

And when we get back to the Arcanoworks, we can have it re-designed to be a thin plate with tons of runes for levitation and force on it, heck in that case we could make the controls look like a dance dance revolution game (ok maybe not, but yea).

Hooray for magical transportation.

Oh yea, while we fix our eyes we should have the 'tele-room' built or at the very least we should have the supplies gathered so we can build it.
>>
No. 22307 ID: 445c48

>>332089
Because we're not good at blood magic, I guess.

>>332098
I don't think we could get it off the ground with just the planet's magnetic field. We'd probably have to do the Metal Highway thing Eisenhardt proposed, or maybe stud the path with big metal balls.

Or we could just steal the design for actual mag-lev trains and replace tech with magic.
>>
No. 22308 ID: 426169
File 12828520847.jpg - (6.16KB , 300x236 , 271032-180px_smash_bros_brawl_final_destination_la.jpg )
22308

>>332098

This seems familiar somehow...
>>
No. 22310 ID: b10c0e

>>332093
But it's nto a pony...
>>
No. 22311 ID: 5a44de

>>332107
Well yea, but the appeal to this thing is the fact that it can move anywhere (that has room). No tracks to follow and nobody can follow us after we are gone(unless they have some serious magic sensing).


Hmmmm, I suppose we could have a thin magic plate or an orb slide over the ground with Kinectomancy and we float over that on the platform using Magnetomancy and Kinectomancy.

Just trying to get a level platform for smooth travel. We can even make tiny metal anchors for our packages and passengers so they don't fall off.

The Preman should have people versed in Runework, so we can see if they know the Levitation runes and apply them. That would make everything easier.
>>
No. 22320 ID: dee7ac

It is important to know how fast the DiscoMordre is going to be. If it hovers slowly then I see no reason to keep it ...
>>
No. 22321 ID: 2f8ab4

>>332120
Of course. Now that we have Kinectomancy, however, it means that its speed is limited to how much magic we can push into it, which is usually a lot. But yes, we need to see how fast it would move without boosting Kinecto and if the Preman shamans know and amplifiers such as 'force'.


So, who thinks we should reveal who/what we are to Keddic and/or Bang in the near future? Since they are good buddies though we should reveal it to both if we decide to at all.
>>
No. 22323 ID: e67080

>>332093
>>332091

I think assuming the same rate of growth for Moss is an unlikely incident. I suspect that the grown rate is more likely going to start slowing down (probably before we even return), and eventually plateau at a certain size.

This is mostly because as far as we know, the stone constantly generates world energy, and probably a fairly significant amount. No indication however of an increasing amount, and as Moss grows, hes probably going to need more energy to sustain himself.
>>
No. 22333 ID: 2c53c2

How much can we lift/move with Kinectomancy, anyway? If we can manipulate objects of our own weight without burning through all our power, we can now effectively fly. Admittedly I doubt we've actually got that much power, but it's an idea. Certainly, we can now make others change direction and/or fly through the air relatively easily, which has a fair bit of potential.

Also, guys, we can throw lightning all day now. It's going to be sweet. Infinite ammo ranged weapon limited only by our collective souls' stamina/willpower. Also we can probably completely electrify anyone who touches us in melee, which is likely to be handy as well.
>>
No. 22334 ID: 69bf96

Ohhh OOOOOOO!! Soulfire Fake out!
Open Mouth
Start up the fire
LIGHTNING!!!

An now we can dash from standing position, so we can:
Slash
Opponent draws back
INVISI LUNGE!!!

Without any indication of movement on our part it will be impossible to detect except by detectors.
This tech would be more effective with a human.

Which brings me to an interesting point. In Ant Quest, Killer queen could gift certain abilities to her hero's.
Could we gift our proficiency in a certain type of magic using a P.Soul?
If so we just became the ultimate Dark ruler type.
100 years from now when a Hero arises to slay us we will empower our personal soldiers to intercept them again and again until the Hero arrives, having defeated them all and possibly turned some of them into Allies....
Then we will kill them all and feast on the Hero's soul that we trained through strife.

HAHAHHAHAHAhAHAHAHAHHAHAHAHAHAHHA
(of course we would put Wenshio style bindings on our followers so their souls would return to us after death, no use wasting that good ol' fuel, and we can give them new bodies and send them again! ^_^. We are the Big Bad ladies and gentlemen... or we can be.)
>>
No. 22336 ID: 445c48

We could, but I prefer being the Big Good.
>>
No. 22337 ID: c21986

Ah, yes, of course. Just me being silly again
>.>
<.<
*cough*
>>
No. 22346 ID: b10c0e

>>332108
Goran Only.
No Magic.
Final Destination.

>>332078
And don't worry, Bob. You've just given us time to morn and stew in rage over our eyes.
>>
No. 22347 ID: edb273

Anyone ask what Core Beings need to sustain themselves? I want to know because the way Moss feeds off of Leylines makes me think we may actually have something that feeds off of the Core. When we first encountered Moss he was very small, kind of like a Core Being that is dissipating. I think we should investigate the way he functions, and also have Arkus ask if there were any older encounters with a wooden creature in the state. Moss could very well be a core being. Those are my thoughts.
>>
No. 22349 ID: a76809

http://quest.lv/kusaba/quest/res/222777.html

...And new thread hear.


..Huh, two triples? Interesting... I'll have to work that into next update...
>>
No. 22357 ID: b10c0e

>>332149
HELL YEAH! BOB GOT US TRIPPLES!

I HAVE NO IDEA HOW THIS WILL EFFECT US GETTING OUR EYES AND HERO SOUL BACK, GETTING ANY SECRET BONUSES OR KICKING THAT FAT BASTARD'S ASS, BUT THAT'S STILL COOL!

Also:

FUCK YEAH, NEW THREAD!
>>
No. 22359 ID: 152780

Uh, I was just rereading the old thread, and I got to the part about the Caged One being able to warp reality around it. That sounds a lot like what Timmy is doing. So, is Timmy a fragment of the Caged One? It certainly sounds like it is, but Lenryt referred to it as a Core Being.

But, I suppose it wouldn't need to be a fragment, but just something influenced by the the Caged One to grant a little of its reality warper powers to help kill off a lot of mortals, which would weaken the System, and thus help the Caged One from escaping its cage.
>>
No. 22360 ID: 2c53c2

>>/quest/222832
What embed rules are used on chan boards, anyway? I've never figured it out, but it would be nice to be able to post videos or audio.
>>
No. 22373 ID: f4e4f9

>>332160
There should be an embed box (next to the message/file/email/ etc stuff) that you can put part of the address in to embed a file from a site like youtube.
>>
No. 22377 ID: b10c0e

At some idle musing today, but which setting would be awesome for Mordre to snack his way through and how well would they fair agasint the MAGE MORDRE, METAL MARVEL AND MALSTROM OF SOULS and MAGIC!

I ask this because I can't think of anything to ask Bob and I am not so good at building up Pristine Souls - which we need to get our Eyes and Hero Soul back, and to have in reserve for making our Bob or our Vanderhuge Deep One.
>>
No. 22389 ID: b4fdc9

Instead of it using WILL as a fuel source with SOUL as a minor source, it uses SOUL as a major source and WILL as a minor source. With this technique, the user sacrifices a piece of his soul to expel the soul of the target. Since it is not destruction and simply expelling, the users soul should not be destroyed by doing this technique, but part of his soul will be damaged/lost by using it. The user must have at least a 'heroic' class soul to use this technique, or they will simply be destroyed when they attempt it.

That sound Good Bob? And if so could I get a 'what you would need to do for a successful use of this tech' kind of thing? e.g what kind of roll would I have to get, If this would use a roll?
>>
No. 22394 ID: 3ca350

Questions!
Bob, considering what our Premen Bodyguards have gone through in the past, surely a couple of them would qualify for the status of heros by now? And could we get a complete list of our Bodyguard's names please?

What time and time-zone do you usually post in?

Bob, if are Magnetomancy is a 10 and our Geomancy is a 4, what is our Ignimancy and Kinetimancy?

Where is the nearest Leyline Geyser in relation to the Kyogrock Arcanoworks, how far away is it, and what group/government controls it?

What is the capital of Azelhaedran States? How far away is it from the Kyogrock Arcanoworks? What is it like? How big is the population? What type of government do they have and who is the leader?

Are HAM and SOAP both acronyms? If so what do they stand for? How many points do we currently have in HAM and SOAP? And how many more points until we reach a reward? What gave you the ideas to implement these features in Golem Quest?

Request!
Could someone please go into the archives, dig up a list of all the moves Keddic has learned so far and put them up in the Wiki? Unless of course Bob has a convenient list of them on his computer somewhere...

Bob, could we please get a drawn map of Zakrath, it's getting pretty hard to picture all of these locations in our head.

(Oh and thanks for using my month names for Golem Quest!)
>>
No. 22396 ID: b10c0e

>>332194
WAY OF THE HARKSBURTON SECOND DRIVE: BLOODY FEAST OF THE LION!

-Unsure. Possibly impalement with a spear of blood and pulling close to finish off with the Proud Lion.

WAY OF THE HARKSBURTON: SANGUINE MAELSTROM!

-Coating the Proud Lion in blood, while focusing on the Proud Lion. The user then attacks with the Proud Lion, causing the one attacked to explode as he is torn apart by spikes and tendrils of blood.

WAY OF THE HARKSBURTON: DIMENSIONAL FANG OF THE LION!

- Unsure. Possibly throwing the Proud Lion toward a target and then using Mass Connection to switch places with the target and then catch the sword.

WAY OF THE HARKSBURTON: SCION'S REACH!

-Using a lance of blood to wield the Proud Lion, or any other weapon.

WAY OF THE HARKSBURTON: SANGUINE CIRCLE SLICE!

-Unsure.

WAY OF THE HARKSBURTON: SANGUINE SCOURGE!

-Usure. Possibly wielding the Proud Lion in SCION’S REACH! While turning the lashing blood into an extension of the blade.

WAY OF THE HARKSBURTON: SCION'S REACH -IMPACT!

- SCION’S REACH, but blunted.

WAY OF THE HARKSBURTON: DOUBLE SANGUINE MAELSTROM!

- SANGUINE MAELSTROM! With two blades. *ahem*

WAY OF THE HARKSBURTON: HEMATIC REVERSAL!

-Unsure. I think it might be sending burrowing tendrils of blood to hack at a foe’s Achilles’ tendons.

WAY OF THE HARKSBURTON: TELEKILL!

-Using Mass Connection, the user switches positions with the target, while leaving the target in a kill position – i.e, a blade where the target would appear.

WAY OF THE HARKSBURTON: PROUD ROAR!

-Unsure

WAY OF THE HARKSBURTON: SANGUINE WINGS!

-Using the iron in the blood, the user develops bloody wings strong enough to support their weight and can take flight.

WAY OF THE HARKSBURTON: BLOODY PINIONS!

- Must be used after SANGUINE WINGS!, the user sheds their wings, rendering them incapable of flight, while showering the land under them with many bloody lances.

WAY OF THE HARKSBURTON: SCOURGING ARENA!

- Create a ring, 10 feet in radius, around Keddic and his target with the blood from the Toga. Keddic keep a small tendril connected to the ring. From the ring, if the enemy approaches the ring of blood, spear him from it.

>I posted these last dicussion. You're welcome.
>>
No. 22397 ID: b10c0e

>>332194
Total HAM points: 51 Amount required for next reward: 100

Total SOAP points: 30 Amount required for next reward: 050
>>
No. 22398 ID: b76ee3

>>332196
You left out Sanguine Kinetic Pugilism.
>>
No. 22399 ID: b10c0e

>>332198
Well, that's not a moves, it's more a skill.
>>
No. 22400 ID: b76ee3

>>332196
You left out Sanguine kinetic Pugilism.

-The user floods his/her Arm with Blood and manipulates the blood so he/she can punch at speeds greater than the limit imposed by human muscles.
>>
No. 22401 ID: b10c0e

>>332200
Again, time shenanigans, it's a Skill, not a Move. It's a passive upgrade rather then an active attack.
>>
No. 22402 ID: b76ee3

>>332198
>>332200
Well that was odd

>>332201
True. Though it is active, not passive. If it was passive he would be in for some serious heart problems.
>>
No. 22405 ID: b10c0e

>>332202
Are you suggesting that a Harksburton's Heart is not STRONG WITH HIS BURNING SOUL?
>>
No. 22414 ID: b10c0e

As no one has commented at the idea of 'Mordre vs Fictional Galaxy' and how awesome it would be to eat a Jedi or a Space marine and get Hero Souls from Luke Skywalker I have developed a question to ask:

Bob, can we use OZMAND'S HAMMERLANCE without the Titanic Spike?
>>
No. 22452 ID: ddd48d
File 128333608597.png - (1.06MB , 1161x579 , duluview.png )
22452

i may still be erratic in my attendance, but i do think a lot. here is what i got before i disappear for awhile again.

seems Gialgorra has been getting quite awesome while we've been away. After sorting through the obviously coming and maybe not-so-obvious problems that are sure to be awaiting us at the Arcanoworks (see below), maybe we can send a missive to the good Dr. congratulating him on his new fame, and just generally being polite. would be good to have him remember us. :). we could even ask Jezebel if she needs anything from there, we could have the scout/mail-person pick it up for her special :D

other things for later:

making that portal room somewhere in Mordreden so we can return quickly with a group when needed.

Stopping by Kyorto's tower maybe? we dont have a skin, but we can still make a portal thing there as well, perhaps at night while our Premen troops rest. Maybe...maybe we can even see if a human soul can occupy one of those mystical eggs floating around us. probably not, but an interesting thought i had. OH or maybe a part of Goran is magically-saturated enough that it could count for her to use...oh so much to think about. and if she's back, ITS DUKE TIME. with the fiasco of the "cancer" incident I really want to explore that manse.

maybe checking in on the mine we claimed awhile ago, see whats up. (GIMME THEM ROCKS)

we also should think of ideas for what to do when we return. once again, portal room, but there are a lot of pressing problems revealed. Eisenhardt is back, Del Roga has come a-knocking, Vimes is still there, and I'm assuming the knight/unicorn dudes are still there from what i remember. also moss and Arkus and...wow so much. has anyone had any ideas for any of this?
(i'm assuming a lot of things here haha)

TL;DR I THINK TOO MUCH, HOW ABOUT YOU GUYS
also a scribble in that one art thingy. hope ya like
>>
No. 22453 ID: ddd48d

oh and before i forget, anyone have any cool/pressing ideas they want drawn? i may not have full access to a scanner but i can still draw. :) just means the pictures will come slower unless produced on the computer.
>>
No. 22458 ID: b10c0e

>>332253
Art is Pretty. And requests for art! Can you draw up our main guys - Mordre, Arkus, Bang, Keddic, Oggroth, Ugrokk, Derkin, Moss, Ulzrick, Ellorika, Vespinto, and anyone else that we may need to save with impressive artwork. I wanna have some stuff unposted so we can just pull it out and go 'Ah-ha! Plus five fan art bonus!'

Other then that, Ulzrick trying to fit into Deadpool's outfit, Bang discussing the proper punching technique and the use of punching in other paths in life with some anime greats (Kamina, Simon, Bright Noa, Kenshiro, and whoever else punches with supreme power and uses his fists for just about anything), Mordre vs any overpowered character from fiction(Space Marine, Jedi, Batman, Superman, Spiderman, James Bond, BOLO, whatever.), More Mordre being suave and dapper, some pictures of our dead foes(Yeti Elders, Verther The Bandit King, Lord Barcho, Balboa, Daobo The Bloody), Our dead foes discussing their slaying by our hand, Pickling Peter, some random town's folk discussing our awesome group of awesome, our Suitors talking among themselves, Reinhardt and Kirchesia reenacting Robot Unicorn Attack game.

...damn, that's a lot. Erm...yeah, just pick and choose, just had a lot of ideas that, as a crappy artist, I can't do.
>>
No. 22466 ID: 03dd11

>>332252
I have gotten so used to your Dulu depiction, that i don't remember how I first visualized him.

Love that pic by the way.

If I get good at pixel art I will do one for him too.

WE SHALL HAVE THE MOST FANART EVER!!!!!
IT IS A GOAL!!!!

Hmm, pic requests? Young Arkus running from the Capitan of the guard? Jumping out the window while drawing on his shirt? Mayors daughter girl swooning in the background?
>>
No. 22528 ID: e31d52

So boons.

First boon: We would like the gems required for the construction of >>332081

Second Boon: Some platinum (say, maybe a few hundred pounds) and some Morphic Steel. I have a plan to make our own metal white blood cells.
>>
No. 22529 ID: b10c0e

>>332328
I would rather not have six gems we need to collect and put back together when we get hit in the face with anti-magic.

So:
Pony Gallant, transforming and combining steed.
And
Trying to make Platinum Blood Cells – but I think we should just ask Lenryt if she could just help us get those blood cells. Of course, we should discuss it with Keddic and Bang.
>>
No. 22530 ID: d3dfb8
File 128349033753.jpg - (2.03MB , 2107x1698 , DapperMordresketch.jpg )
22530

>>332258
>More Mordre being suave and dapper
YOUR WISH IS MY COMMAND
>>
No. 22531 ID: d3dfb8

>>332330
Oh shit I'm sorry, I forgot the monocle.
>>
No. 22532 ID: b10c0e

>>332330
YES! THIS IS GOOFY AWESOME!

More art requests because I'm a talentless hack with no actual skills:
Mordre and friends in various classic response images to be reused throughout the internet, and Dulu playing 'La Cucaracha' as a one man Mariachi band.
>>
No. 22544 ID: f3f953

>>332330
Ok, its settled. We need to get a proper fake mustache and a cane and top-hat(Soulfire resistant) for moments when we want to HAM up a battle and/or attend formal events.

Maybe a waistcoat and pocket-watch as well.
>>
No. 22551 ID: ddd48d
File 128352829815.png - (1.04MB , 1182x918 , ulzrickslittleblueboxes.png )
22551

>>332258
hrm i feel an art dump incoming.

>Ulzrick
>Deadpool

probably not as funny as i think you wanted. :<
>>
No. 22552 ID: ddd48d
File 128352836812.png - (788.15KB , 912x1040 , Mordreagain.png )
22552

:O
>>
No. 22553 ID: ddd48d
File 128352844360.png - (561.61KB , 1628x768 , Ulzrick.png )
22553

crossposted but... :<

Ulzrick kind of makes me sad
>>
No. 22554 ID: ddd48d
File 128352850411.jpg - (19.64KB , 258x270 , acheivment0002.jpg )
22554

>SECRET BONUS 006: THE GOLEM'S WHITE WHALE
>>
No. 22555 ID: b10c0e

>>332353
Aww. See, I want us voices to make him a meta bad ass who will understand what we mean when we say just about anything.
>>
No. 22572 ID: 445c48

Next time we're in the Arcanoworks, someone remind Mordre to make a bunch of extra ammo when he's not doing anything, and store it. Not only would this be a handy armory if we ever get attacked on our home turf, but there's also the possibility our smiths could use the blootz steel...

Also we could bring along a cartfull of ammo and be great arty.
>>
No. 22576 ID: 5f7d5c

>>332328
C'mon guys let's get a little more out-of-the-box with our boon ideas, precious metals are nice but KNOWLEDGE IS POWER.

Boon ideas:
   The removal and destruction of Mordre's Other from our body (and mind...That way there's no Mind-fuck leftovers) and a purge of any other limitations placed on our form or Soul-furnace. (This would include our prevention of using Soul magic).
   Mastery of Soul magic.
   Full intel on Gialgorra's Steam Golem: it's strengths, weaknesses, statistics, how it is powered, ect.
   Knowledge of Rune crafting.
   Knowledge of Golem/Soul Grave crafting.
   A list of all possible suspects that could be directly related to the Curse.
   The restoration of Mosmordre's land, flora, and fauna. If this boon is not possible for Lenryt to accomplish then either the elimination of ALL dangerously mutated plants and animals within the Cursed Lands or the knowledge of how to restore the land ourselves.
   Knowledge of the Caemlo Repository's current location and a list of its next know destinations. 
   A position in the Azelhaedran State's government, perhaps something that allows us to control the area we have already liberated?

I don't expect half of these boons to be possible, but you never know...
>>
No. 22577 ID: f3f953

>>332376
I am sure that she can DO all of that stuff, just not neccesarily WILL.

If she does, one of those (other than the magic ones [not mastery]) would likely be worth several boons.
>>
No. 22579 ID: a3f480

>>332376
From my understanding of the situation, that last boon is merely a formality. We have informal control over the region around the Arcanoworks.

And the knowledge pertaining to magic boons...well, don't we already have those? You're trying to say the ability to utilize the knowledge we have, I think.

But, instead of the removal, I would like the complete subjugation and binding of the Other to Mordre. But, that's just me. If retaining the Other is dangerous for us and will always be dangerous for us, even with safeguards, then, yeah, remove it.
>>
No. 22580 ID: 445c48

guys

guys

PONY
>>
No. 22582 ID: f3f953

The other is a part of us as we are a part of it. We are two sides of the same coin,or at the very least two coins that got merged and now have two heads.



In any case, I think he means 'COMPETENCY' rather than 'KNOWLEDGE'.
>>
No. 22583 ID: 903f16

>>332376
>Mastery of Soul magic

It seems to take two boons to get mastery level magic since she only offered us mastery of Magnetomancy after giving us general Magnetomancy.

>Full intel on Gialgorra's Steam Golem: it's strengths, weaknesses, statistics, how it is powered, ect.

We don't really need this, we've gathered quite a bit of information on the Steam Golem already and our information is more or less up to date as of the recent unlocked information. It's not like we even need the information we have either seeing as the consensus seems to be against fighting it in the first place and more allying with Gialgorra.

>Knowledge of the Caemlo Repository's current location and a list of its next know destinations.

The last we heard it was in the Azelhaedran State so unless it's made a big move it should still be in our general area and even if it isn't we know it has a tendency to go where war is pretty thick.

Other than that and the previously mentioned issues with the Azelhaedran State boon I think this list is pretty good. Personally I'd go for a combination of general Soul Magic and general Rune crafting for optimal utility. I would drop the Rune crafting for the pony if pressed though.
>>
No. 22587 ID: b10c0e

>>332380
Yeah, pony.
>>
No. 22590 ID: f36769

>>332383
>The last we heard it was in the Azelhaedran State so unless it's made a big move it should still be in our general area and even if it isn't we know it has a tendency to go where war is pretty thick.

We could send Velada and Burduko to scout the lands for it while they are not needed.

And guys, forget about the damn pony already. We already can run at 140mph and who knows how fast when we use blood flow.
You realize we'll have to keep upgrading our damn horse if we want it to be useful in the long run? We have to use some upgrades on it instead of us.
So, no ponies dammit! There are far more useful things we can ask.
>>
No. 22594 ID: 5f0943

Why have no one suggested Gravimancy (Gravymancy?) as a boon?
Seriously, I think that would be RATHER useful.
Or maybe Phonomancy? Who knows.
Oh, and a awesome, though unlikely possibility here for a boon: We request a sword, just like the Edge of oblivion, with timelock runes and all, but instead of being made of necrosortium, it's made of Lortoxite.

I'm also against getting that freaking pony that some of you guys seem so enamored about getting. It wouldn't be all that useful, considering Mordre is already 15 tons of metal capable of moving at speeds above 100mph.
You guys just want a pony for the sake of having a pony.
>>
No. 22599 ID: f3f953

>>332394
Not exactly. If Mordre moves at that speed, he will cause damage to himself in the long run. With a pony, he would be fine.

Though I must admit, wanting a pony is just for having a pony and for us to do the OBLIVION EDGE combo seen here.

http://www.youtube.com/watch?v=NSYmkexfyAE&feature=related
>>
No. 22600 ID: 5f0943

>>332399
That was an attack so manly it created cliffs and sunsets in space.
I'm still against getting the pony though.
>>
No. 22602 ID: 56dc25

>>332394
>Oh, and a awesome, though unlikely possibility here for a boon: We request a sword, just like the Edge of oblivion, with timelock runes and all, but instead of being made of necrosortium, it's made of Lortoxite.
>Lortoxite
I seem to recall that magical power is proportional to mass. There was a proposal for a "skeleton" mage body a while back; we could have one of those- and then make it out of Lortoxite, to almost completely mitigate the physical vulnerability that would normally come with having a much less physically powerful form. It'd be awesome. With our current mastery of numerous magical disciplines, massively amped magical powers, and indestructibility... what couldn't we do?
>>
No. 22604 ID: 5f0943

>>332402
To be hones I never like the 'secondary skeleton body' idea. It's just seem like a horrendously bad idea to split up Mordres power into two bodies, when the current set up is very powerful on it's own and extremely versatile.
Taking away that versatility and raw efficiency just so that we have instead of one giant warmachine with good magic abilities (some which enhance it's performance way beyond what it normally would have otherwise), we can have one giant warmachine that is now less effective then it used to be, and one frail skeleton thing with high magic capability that (even if made out of unbreakable metal) is otherwise completely useless, strikes me as a horrendously bad idea, that can only end in tragedy.
>>
No. 22605 ID: 56dc25

>>332404
With the lortoxite concept, the skeleton body wouldn't be frail and it wouldn't be otherwise completely useless. It could probably propel itself at thousands of miles an hour with kinitemancy, and take the stresses from doing so. Moving that fast, it doesn't even need to be particularly deadly inherently- basically all infantry and probably many larger threats are going to fall before it anyway. It would be a total combat monster even without being oversized, without even considering its other magical disciplines- and once they're brought into play, it would be even stronger.

And personally, I never liked splitting our souls up either. I'd just ditch Mordre's current body entirely and use the kick-ass superpowered new one. That probably wouldn't go over incredibly well, though.
>>
No. 22607 ID: a3f480

>>332405
Actually, if the body is made of Lortoxite, then we would be completely reliant on magical upgrades. That is, since the Lortoxite can never be modified once forged, we will never be able to modify our body, e.g. no more runes on our chest, no more new and fascinating upgrade for our shoulder guns (if we even have shoulder guns, they would be too heavy for the body, and devoted Magnetomancy use would tie up a magic casting point), no more Blood-based magic unless we figure out how to allow the Lortoxite to move so that the Blood Iron can flow (or how to alloy Blood Iron and Lortoxite in the first place), etc.

And, um, I forget if Bob ever struck this idea down, but since we eat metal to sustain our functioning, and that the metal is used to also regenerate ammo, which is made of the metal our body is made of, could we eat morphic fluid and alloy it with the Blootz Steel our body is made of? To gain more morphic fluid from the regeneration of ammo?
>>
No. 22609 ID: b10c0e

Random thought: I love our sword, but the Edge is very cracked. Our boon could be getting it fixed and then requesting that somehow it can never be cracked again?

>>332404
Yeah, I agree.

>>332390
See, I want a steed for a few reasons: First, if we have a horse we have an innate hight advantage even against most golems and larger foes. Second, trampling. Third, we can combine with our horse to gain a larger body and even more firepower, forth if the horse can combine with us, it has to be able to upgrade with us and if Mordre can run at +100 then a horse would run even faster without falling apart, and lastly because it adds to our knightly appearance and because a horse adds immediately to the nobility aspect of 'Lord Mordre' and not everyone is Vimes and the air of respectability makes it easier for us in higher society. Also, having an independently working weapons platform is never a bad idea.

Also, we could see if it could combine with Moss, because it's classical for something big to ride something bigger to ride something even bigger. Mordre Brigade, who the hell do you think we are?
>>
No. 22610 ID: 56dc25

>>332409
>Random thought: I love our sword, but the Edge is very cracked. Our boon could be getting it fixed and then requesting that somehow it can never be cracked again?
We should be able to repair our sword on our own. We just steal its stasis field, use Magnetomancy to fix it while it's no longer shielded, and then put its field back. Should be easy, as long as all that's cracked is the blade rather than the enchantment it supports.
>>
No. 22611 ID: a76809

>>332410
Sword is not part of Mordre, so without the initial level of innate metal shifting possible with your own body, the sword will have no innate regneration to take advantage of, so JUST magnetomancy won't cut it.

Blood Magnetomancy will though, upon reflection. But it will be a long process, since you still aren't even close to Eisenhardt yet, who could do that in a few seconds. You'll need aroud two days of sustained effort, by my calculations.


Also, how was your take of the recent plot events? Opinions, thoughts, what have you?
>>
No. 22615 ID: b10c0e

We have having male bonding time in the Land of the Dragons. We are dealing with one of the most impossibly strong people we have ever met and will likely be meeting - and eating - some of the strongest people ever.

Yeah, I think this is pretty cool. I love how we have finally met the Master of Woe and dealing with Lenryt again(and she wants a Yeti Skin Cap! Hells yeah!)

Personally, the thing I love is how you give us a taste of the world and put the rest of it where we can't get it. I love the teasing. Personally I would rather letting Fekk and Nanal free of being consumed as fuel, but punching us in our allies is a wonderful tatic and makes me want to be more protective.


What can is say, this is longer then Le Mis - and getting longer all the time - and we are doign such awesoem stuff whiel still dealing with bastards that can kick our ass pretty damn solidly.
>>
No. 22616 ID: f6b553

Shot3> Is it the elder god influencing the girl
Shot3>or the girl influencing the elder god
Bob> We may never know...


Booooooooob!
>>
No. 22617 ID: 5f0943

>>332416
I have actually formed my own theory on the matter (like, five minutes ago):
Lenryt is actually influenced by participators of a quest in a parallel universe much like ours.
This quest may or may not be known as Lenrytquest.
The brunt of it consist of making sure that the Caged One stays in it's hole and sending sentient golems on errands.
One is rewarded CREEPY POINTS for being as creepy as possible, and CRYPTIC POINTS for being vague and obscure in just about everything you say or do. There is little challenge and meta-knowledge is commonplace.
If this quest is run by the parallel universe equivalent of Bob (who may or may not be named boB) or someone else in it's entirety, is something I am unsure of.

So yeah.
>>
No. 22619 ID: f3f953

Ah, well, you know me, I love golem quest, though I have not been able to put as much attention into it as of late. :(

A lot of things are happening now and I am fighting myself to deduce the connections, not just for P.Soul, I just like deducing stuff.
This 'close but no cigar' penchant is really getting to me, but I suppose that is also part of why I like this quest.

I just hope that someday we can return to the simple life, running around the country, meeting-greeting-beating and eating lesser foes, hanging out with Arkus and making awesome new upgrades to Mordre.

tl;dr
Love it. Keep up the good work.
>>
No. 22625 ID: 9338f5

for one of lenyrts boons we should ask for soul powerd time magic. the sort that figment and the damn yeti used to undo attacks.
>>
No. 22628 ID: 445c48

>>332425
Ah, Chronomancy, a good idea.
>>
No. 22637 ID: e67080

>>332411

Well, I certainly like the action packed nature, our growing ability to move through characters, and our immense surge in allied powers. I definitely look forward to giving Morde some love in this land.

However, the current events feel insanely rushed, as if Morde, if he could, should probably be exhausted. In what feels like no time at all, we've dealt with four rather insane scales of battle (Eisenhardt, Human army, Premen battle, and Deep Spawn battle).

Although I totally look forward to events here, at some point I feel we need a moment/month (in golemquest time) to actually allow us to work out things like R&D/Personell in Arcanoworks, dealing with the state and solidifying our holds, and working out a moment to work with people like Jezebel who have kinda been on the sidelines due to our running around. It feels like were constantly running around, and as such must be missing/forgetting some things we wanted to do at some point as a result.
>>
No. 22642 ID: a3da7b

>>332437
This
>>
No. 22646 ID: ddd48d

>>332437
yeah we never get to focus on influence-building in a way that doesn't involve fighting. see my post here >>332252. I can never seem to think of anything to do recently because fighting isn't my strong suit.

oh well, I can wait. :)
>>
No. 22690 ID: f36769

I must say that Demon Host drunken party was an excellent idea. It had me grinning the whole time.
I don't think Bob expected something like that)
>>
No. 22707 ID: e67080

Ah, something I think we need to do (and don't want to put up in the main thread)

Its getting a little annoying attempting to refer to Deep Spawn, and differentiating them from the spawn of deep spawn. As such...

Anyone have a name idea for multiple deep spawn that dosen't reveal what they are? And what would instead be deep spawn-spawn.
>>
No. 22708 ID: 74af59

Zerglings
>>
No. 22709 ID: 74af59

Spawnlings
>>
No. 22710 ID: a51294

>>332507
The term I'm using for non-individualized Deep Spawn is just (lowercase) spawn.

Individualized Deep Spawn: Deep Spawn.

There! Simple. (And very unoriginal, but easy to remember.)
>>
No. 22784 ID: e31d52

CROSS-THREAD IDEA POLLINATION

MAGMA DRILL UPPERCUT

Those who read Gearhead know what this move does: there is a long shaft tipped with a hollow drill that is designed to break off. Inside the drill is remote-detonated Thermite. The idea is the drill is shoved into an opponent's body, then detonated, melting them from the inside. Many of the drills are made in advance.

My idea follows like this: We rig up a similar underslung spike on our siege fist, tipping it with break-off ends that can be easily replaced. The spike is hollow as well, like a very strong and weaponized needle. This part can be used as a weapon on its own, but more on that later. The tube is fed, with various multidimensional plumbing changes, to the Forge that fuels Mordre. See where I'm going with this, yet?

The Soulfire is expended into the hollow breakaway and shoved into the opponent's body. Then, at any time we like, we can detonate it via Pyromancy. It would even be possible to set up SOUL MINES in this manner.

Even more awesome, said delivery system of these items can be used as a Soulfire shooter itself, either as a hand-based SUPERFLAMENWAFFEN or as a sort of INJECT-EM WITH HELLFIRE.
>>
No. 22794 ID: ef1ed7
File 128397420993.gif - (14.82KB , 401x370 , railgun-7.gif )
22794

Also now that Mordre knows both ignimancy and magnetomancy there's another superdestructive upgrade opportunity opening up... That's right. Mordre can innately power and more importantly, amplify the effects of a railgun.

When a current is passed from one rail to another through a conductive projectile the resulting magnetic field will accelerate the projectile. If this is say, used with the Anti-Golem Cannon then Mordre could build up a significant electric charge using ignimancy and then run the current along the Anti-Golem Cannon barrel walls and possibly even beyond the barrel if long extension rails are formed or added. The resulting magnetic field can then be supercharged using Mordre's mastery of magnetomancy for a power multiplier effect. Add to that if Mordre's left hand is held underneath the rails so that the projectile skims the hand then the Accelerator (with added kinetimancy?) could potentially be brought into effect in order to add ANOTHER velocity multiplier to the already significant speed of the shell.

At this point the vacuum field effect from Balboa The Butcher's soul will also be vastly more pronounced. A heavy projectile traveling at many times the speed of sound with NO air resistance acting on its flight? That will be insane.

If this is possible then holy shit guys. HO-LY SHIT.
>>
No. 22799 ID: ecb083

Hey guys I think that we should reserve one of Lenryt's boons for Arkus. Give him mastery over a form of magic of his choosing.
>>
No. 22803 ID: b10c0e

>>332599
Take away all of Arkus' hard driven skills and assuerances in himself to give him a measily power boost? No, screw you.
>>
No. 22809 ID: e31d52

oh jebus

OH JEBUS

WE WOULDN'T EVEN NEED TO ADD ANYTHING

WE COULD JUST

JUST MAKE THIS HAPPEN NOW

AAAAAAAAAAAAAAAAAAAAAAAAA
>>
No. 22812 ID: d3dfb8

>>332584
As much as I love the idea, that would leave no room for a gatling gun :(
>>
No. 22816 ID: e31d52

>>332594
[21:08]<TheBeardiestBob>Also, about the Anti Vanguard Blade launcher: the new disc format allows them to spin open, becoming a larger saw ring when rotating... and the runes allow a severly amplified magnetic field in that hole. Not only can you now use the blades as magnet-shields and saws both, but combine them single file with cannon for SUPERRAILSHOT
>>
No. 22822 ID: d3dfb8

>>332584
Speaking of gearhead, UPDATE MOAR :(
>>
No. 22823 ID: e31d52

>>332622
SUGGEST MOAR
>>
No. 22824 ID: b10c0e

Because we're close to being able to get more of the Monster Party free for some fun, reposting their names and ideas for them would be a good idea.
>>
No. 22896 ID: e31d52
File 128409506244.jpg - (238.07KB , 614x768 , REACTIONIMAGE.jpg )
22896

>[21:14]<TheBeardiestBob>Also, Mordre's current ULTIMATE: Activate Blood Magic. Magnetomancy and Ignimancy, to set up for Railgun. Start running forward full speed, and switch into a maintained geomancy spin as you advance. draw Edge of Oblivion, while halting Geomancy and spinning on pure weighted momentum as you move your altered blades into position, to deliver a simultaneous
>[21:14]<TheBeardiestBob>spinning, dashing Cataclysmic Chaos Cleave, and a Super Rail Shot, point blank

>My face
>>
No. 22898 ID: a76809

>>332696
Missed the fact that you could simultaneously blast the Amaranthine Annihilator into foe while doing this, and that cannon barrel, blade rings and sword would all get rather heavily damaged by this.

Yeah.
>>
No. 22899 ID: d3dfb8

>>332698
Bob I love you.
>>
No. 22900 ID: 97cb33

>>332698
yeah they would get damaged but what about the other guy?
>>
No. 22901 ID: e31d52

>>332700
>"Good lord, mordre, what did you DO to yourself!?"
>"You should see the other guy, ho ho ho."
>"What other guy?"
>"..."
>"Ah."
>>
No. 22903 ID: 5f7d5c

>>332698
Bob, can we now use our Emerald Eradicator again if we detach our eyes, grasp them with our siege-fist, and invert?
>>
No. 22952 ID: edb273

What if we fashion some form of flywheel? Get it spinning up to speed before a battle and then leave it to recharge the AA faster. If you can get magnetic material around it we could even use it to generate electricity. Or it could be used as a gyroscopic device...
>>
No. 22953 ID: 80edfe

>>332752
duuuude. Hear me out! Hamster -wheels. Alot of them just stapled to Modre's back.
>>
No. 22954 ID: edb273

>>332753
Well, if they are flywheels than we just start them up and forget about them while they provide us with charge, kind of like Gialgorra's infinite power generator.
>>
No. 22961 ID: 501299

>>332754
>>332752
Yea, great idea... but where would we put it?

We could make it tiny and thin and put it under our shell or something, but I'm drawing a blank on good spots outside the shell that are not already taken.
>>
No. 22968 ID: 6dd58d

>>332761
Need not be outside. There's the option of putting them flush with the surface in a steampunk-style ornamental-yet-functional motif. Sure they'll be out of commission if Mordre gets bashed up too much, but that would be the case anyway with external spinners too, no?
>>
No. 22980 ID: 56dc25

The charge for Mordre's AA derives from leeching power off his motion. It works because he weighs thousands of pounds. This revolver bit, or anything else involving moving around small things he's carrying repetitively, simply don't have the mass to contribute more than drops to that bucket. Unless we spin them so fast that there's enough energy there to compare to the amount generated when Mordre walks, anyway- which would probably involve enough speed to take someone's hand off.

Perhaps a better option is simply to walk around a lot, rather than geomantically sliding everywhere and standing/sitting around looking thoughtful.
>>
No. 22981 ID: edb273

>>332780
Or we make a flywheel out of heavily compacted metal to add mass.
>>
No. 22988 ID: b1841f

>>332780
Drops in a bucket eventually fill it.

But yes, walking would be good as it would help to keep up our ruse and not make us seem as if we have a bottomless reservoir of energy to be sliding around all the time.
>>
No. 23042 ID: a76809

A thought for armor:

Thanks to the speeds achievable with Merrack's soul active and Blood Magnetomancy active, Mordre is now much faster than the majority of his compatriots. So, he could be loaded with armor until such point he is significantly slowed, and in exchange be vastly more durable.

I'm thinking a series of armor plates that can be cast-off that, when jettisoned, activate a replica of the Disjoining rune on Mordre's chest, so the arm stays on the ground inert.

For the armor itself, I'm thinking a whole mess of it, heavy plating that just about doubles Mordre's weight when worn, very front-of-body oriented, with external runes to allow amplification of Kinetimancy, so that, even though slowed by insane amounts of armor, you can still travel in straight lines very swiftly, becoming something of a walking wrecking ball. Some sort of armored cage would be needed about the floating head so someone doesn't just punch that away...

For a motiff, My thoughts are going towards each plate of armor having a silver replica of whatever bones would be in that given spot (chest armor plates have ribs, leg plats femur, etc) that the kinetimancy amplifying runes (which would diminish other magic's effectiveness on the armor as a byproduct of boosting Kinetimancy)

Should the armor get damaged so much it is compromised, cast it off, and get a great speed and mobility boost while exposing your likely undamaged underform.

How does that soud in lieu of Golem Armor for Mordre? Thoughts on how to tweak this?

And if you're wondering, giving Del Rogo sufficient time and supplies, he and Arkus can make this.
>>
No. 23046 ID: 5f0943

>>332842
That actually sounds pretty good (not to sure on the bone motif, but meh that's just me).

But what would the armour be made of? Would it just be regular steel? Or runed steel or blue steel or red steel or even Lortoxite (Highly unlikely, considering it's extreme rarity and worth).
>>
No. 23048 ID: a76809

>>332846
Would be dependant on what you can find/trade for.

As is, you could make it out of Blootz Steel, if you made a shit ton of shots for AGC and metled them down for Del Rogo, but that would take weeks just to generate supplies. To make it right now, you would have to go with steel, which you have in abundance at Arcanoworks thanks to trade with Blue Knight.

If you want it made out of anything else, gonna have to get said stuff first, since you have no Blue/Red steel, or Black steel beyond arm.
>>
No. 23050 ID: b10c0e

>>332842
Well, as you're suggesting it Bob, it sounds cool. I love the bone-knight motif we're going for now. I would like to go for bone-king, but the fact that we have heavy armor that would explode off us and release the SPEED DEMON makes me smile.
I do wanna try to use our NIMBLE NITRO ability to punch someone, MUDAMUDAMUDAMUDA-ORAORAORAORAORA-ATATATATATATATA! Then we time-steal ("ZA WARDO!"), and unleash the power of that ancient master of pressure points ("Omae wa mou shinde iru. You are already dead.")
>>
No. 23052 ID: b10c0e

Wait, no, we haven't eating someone with Hokuto Shinken yet.
>>
No. 23055 ID: 5f0943

>>332848
Can't Mordre like, rapidly replenish blootz steel shells using blood magnetomancy now?
If it's in the short minutes we talking about then it should be no hassle to put out enough of it in time.

And when I think about it, considering the speed it takes for Mordre to regenerate the shells, wouldn't it be practical to engage in a sort of blootz steel export? An exotic and durable metal surpassed only by more magical metals like blue and red steel?
I think there would be a high demand for something like that.
>>
No. 23056 ID: 56dc25

>>332855
There might be demand for it, but why share our tricks? It's not like we're having any real money problems.
>>
No. 23059 ID: d3dfb8

>>332855
>[14:15:30]<Wutenheimer>TheBeardiestBob: how much does each AG cannon round weigh?
>[14:17:00]<TheBeardiestBob>about thirty pounds

It takes 4-5 minutes to regenerate our rounds, and because all six rounds are generated simultaneously, we are generating 36lbs/min Which would work out to 2160lbs/hour.

>>332842
>heavy plating that just about doubles Mordre's weight

Mordre weighs 30,000lbs so if we generate 2160lbs/hour it would take approximately 14 hours to create our own mass in blootz steel. Now considering during that time we could have to consume our own weight in metal (preferably we could pull up a nice big vein of low quality stuff from deep down with blood magnetomancy) this is going to take a lot of resources.
>>
No. 23060 ID: d3dfb8

>>332859
Unless I'm wrong about them generating simultaneously in which case we are making 360lbs/hour and it would take about 3.5 days.
>>
No. 23061 ID: f86272

One immidiate tweak that comes to mind is to include some Blootz steel in the form of veins and capillaries going through the armor, connecting it with Mordre to make it more intimately linked and magic resistant.

Also the armor should have a reactive defense mechanism to make it worth the time against serious foes. My first idea there would be a rune controlled web of silver hooked up to either magical or Jezebel-made electrical containers set up so that if anything penetrates the armor it gets a lightning-like shock.

My second idea would be to incorporate the soulfire crystals Arkus can make into the armor, but set up so that if struck it reverts back to soulfire and BURNS whatever damaged the armor.
>>
No. 23072 ID: 96a0f1
File 128432346316.jpg - (376.72KB , 1280x1590 , SUPER MORDRE.jpg )
23072

Since I don't have time to draw my idea, i put up the thing that comes closest.

TA DA.

Paint it black and replace inner face with Mordre's body (green stuff is soulfire) and we have some epic Golem Armour for our Golem.

Just not that big.
>>
No. 23073 ID: 96a0f1

>>332872
When I say not that big I mean not as big as the universe, but otherwise to scale.

WITH THE SOUL GRAVE COMPETENCY BOON FROM LENRYT, THIS CAN HAPPEN TO YOU!!!!!!
>>
No. 23075 ID: 5f0943

Ok I think I got an idea on the armour thing.
Would it be possible to sort of 'thin out' blootz steel with regular steel, without losing to many of the desirable properties of blootz steel? It would be cheaper than using all steel, and less time consuming than using all blootz steel.

In the case it doesn't, then I propose we use blootz steel for some areas (like the chest, joints and a cage around the head), while using regular steel (or whatever else we can get our hands on) for less important areas (most of the arms and legs).
>>
No. 23076 ID: 96a0f1

and just slap a giant sword in there somewhere.

Scars of yesterday has met his match.
>>
No. 23079 ID: 96a0f1

Vincent D Crosse
Gender: male
Age: 15

Body (brute) []
Body (control) []
Mind (adaptive) [][]
Mind (focus) [][]
Wealth [][][][]


Vincent was born to a wealthy family in Castiliathen. It was quickly noted that his muscles and bones lacked strength and development and he would never be able to run or walk for any significant period of time.
As a result, time that would have been spent pursuing more physical matters was spent instead in matters of academia.
Vincent is a fledgling student of kinectomancy and uses his wealth and links in the Mortal coil to get whatever he desires.

One more for the pile. Tweak away oh tweaking ones.
>>
No. 23086 ID: a69afd

>>332842
I think we could add a few things. If my memory serves me correctly, bone marrow is essentially delicious proto-soul filling, or so Keddic believes. Working off this thought, the next time we make a surface opening for the deepspawn, could we sacrifice a batch of the eggs we recieve to supercharge the bones we possess with proto-soul material? In fact, since the deepspawn are already a part of whomever they are binded to upon creation, could we start crafting deepspawn that are pieces of armor for Mordre? Would this further increase the long term effects of mix matching pieces of Mordre's soul with the deepspawn he controls by grafting these existances directly to him?
>>
No. 23103 ID: 96a0f1

!!

A Nydus worm type deep spawn!
Budurko is good but his real strength is transporting us; With a nydus worm type spawn we could transport HUGE armies without needing a teleport point before hand. Not to mention having a fall back point if necessary.
We could customize it so that it's insides heal allies and poisons enemies.
Since it is underground it would also be closer to leylines, it could latch on to them for sustenance and stuff.

I think this could work...
>>
No. 23124 ID: 8bc4cf

It wouldn't necessarily have to be a nydus worm, but I would definitely like to see one or more burrowing Deepspawn.

So far we're actually getting the most out of the utility spawn so an underground espionage Deepspawn would be awesome. Perhaps one that stays hidden deep underground, extending hundreds of almost invisible hairlike tendrils throughout the soil and sometimes up past the surface to pick up every kind of sensory information... It could also leave its lesser spawn all over to keep tabs on our enemies and friendly bases.
>>
No. 23127 ID: b10c0e

Doftern embodies THE MINE, Comprised of all the INDOMITABLE SPIRIT and DEEP HUNGER.

Calvern embodies the concept of CAVES. Its form revolves around DIGGING and CRYSTAL.

So which one are you thinking of?
>>
No. 23165 ID: b10c0e

Question: Whoever gave us our last word count, can we get another one?
>>
No. 23241 ID: b10c0e

Question: Should we add the new folk we've met along the road/beaten to death in the area to the list of characters?
>>
No. 23244 ID: e31d52
File 128462543715.jpg - (573.68KB , 800x720 , Pyron.jpg )
23244

For scale: Pyron is, at his head, as tall as Mordre's skull.

Pyron is a Soul Grave that utilizes the vast heat of its Furnace to deliver attacks, protect himself, and to intimidate opponents. He also has a 'mundane' furnace, one that has a large supply of wood and coal to deliver heat to various parts of the body. His swords, while not obviously so here, are hooked up to the furnaces by piping through his body. When he wishes, they can sprout soulfire, as opposed to the regular fire they normally emit from the mundane furnace. Furthermore, the wings on his back can emit normal fire, or soulfire, as well, either to propel himself ever faster, or to deliver incredible beautiful yet deadly spinning attacks of death and destruction.

As a defensive mechanism, the furnaces are badly insulated, resulting in him generating intense heat. His first layer of armor is the insulator, and thus he does not actually melt. He has a skeleton of sorts with a distended belly at his core, the rest being padding. The end result of this design is that as armor is broken or damaged, the oppressive heat surrounding Pyron escalates. Normally, it feels similar to standing in a blacksmith's work area, but after the first layer, it grows to even creater heights, charring paper, setting grass ablaze, and similar. When the final layer is removed, the heat is so intense that the distortion caused by it to the light makes it hard to attack, and it can even melt metal with its touch.
>>
No. 23273 ID: 10f195

>>333041
Do you think they are worth it? Will they have any lasting effect on the story? Will meeting that person/ knowing of them change anything for our characters or the world as a whole?
Will the characters interact with them again or learn from their technique?

If so, yes.
If not, no.
>>
No. 23288 ID: 445c48

So, Mordrearmor. If we were to make it, how much it would count as a part of us? Enough that we can repair it? Enough that Soulfire wouldn't burn it? After all, if Del Rogo makes it, I'm not sure how much it'll count as a part of us, unlike the storage hooks and such we grew. Then again, we will be making it out of Blootz, which is very heavily linked to us, so I'm not sure.

Another thing to do with our new speed would be to bug Arkus to add-on to our AA. I'm doubtful he could do so directly, what with all the souls, but perhaps he could make a secondary rune, that we can activate/deactivate at will, that adds more resistance to our movement for more charge, and feeds this charge into the first set of runes. We could leave it on normally, still being pretty quick, and increasing the charge rate of the AA, while still being able to turn it off for an especially quick turn of speed, or to surprise an enemy in a fight, or to wear Mordrearmor without being slowed. I'm not sure this can be done, I don't know shit about runework. We need to talk to him more about how it works, so we can suggest ideas. We may not have the souls needed to actually make the damn things, but that doesn't mean we can't ask and think.
>>
No. 23293 ID: e31d52

>>333088
This sounds like something we could use phohn for.
>>
No. 23297 ID: 4b5513

!! Hey, why don't we ask Phohn to allow Arkus and Kyorto to converse?
If he has a question he could ask Phohn to ask her and she can relay the answer, etc.

Why wait till she has a body? Lets take advantage now!!!!!

unless of course all that work will stress her soul, then nevermind.
>>
No. 23299 ID: 4b5513

Oh yea, I am taking up a programming project for practice/revision (bah, too many things to do) and I remembered that there was an idea a while back for a Golem quest themed arcade game.

If anyone would be willing to sprite Keddic I could work on that for practice while possibly getting started on that super tgchanquest.lv arcade game everyone was talking about some time ago.

Keddic because he has a ton of moves that are easily transferred to button combo mode.

So yea, just throwing that out there.

If all else fails we can just use the MUGEN engine
>>
No. 23300 ID: ddd48d

>>333099
how do you make a sprite? just throw some color blocks together and viola, image? or is there more to it than that, never made a sprite before
>>
No. 23301 ID: b10c0e

This will be awesome and I want one. Hell, most of Golem Quest characters would work damn well for a fighting game - tone the instant-kills down a bit, but badass they are there.
>>
No. 23302 ID: 4b5513

>>333100
That is pretty much it.
There are techniques used to make it look better like anti-aliasing, but for basic stuff it's pretty much just a bunch of pixels, lighter colours for points directed towards your light source, darker for shadows and so on.
If you can do normal body art well you should be able to translate your skill into pixel art.

I would do it myself but I have so little free time that I cannot even take care of my own pixel based quest(albeit a low quality one for now). :(
Pixel art takes a lot of patience, likely moreso that normal because of limitations in gradation, so more pixels for a better image but also more time...unless of course you are just re-colouring an already existing sprite, that takes time as well but is significantly easier.

Anyways, pip, pip, cherioo and all that. Back to work.
>>
No. 23303 ID: 4b5513

Wow, I really need to work on that 'I explained it in my head' syndrome.
Sorry if that was confusing.
>>
No. 23328 ID: ab04d4

>>333099
Did someone say Spriting? This calls for the Pixelfag who never posts anything but Golem Quest art!

I happen to have time this weekend. Maybe I'll make a baseframe. What size would be good?
>>
No. 23337 ID: ce188d

>>333128
I am drawing a blank right about now, but a size similar to those of standard fighting game (e.g. Street Fighter) would be good.

I better get started now.
>>
No. 23338 ID: ce188d

>Use pristine soul on Mordre so he can organize his thoughts and figure out who he is and why he can use P.Souls.
>Gain 5 pristine souls
>5-1 = 4
>GrossProfit
>>
No. 23339 ID: ce188d

Fjordak embodies the concept of Depth, his form revolves around water/ice and stillness/silence
>>
No. 23355 ID: 445c48

Ah, we've got to talk to Bang and Keddic when next we control Mordre, perhaps our use of Blood Magic through Blootz steel could make some contribution to the Bloodmagic Think-tank
>>
No. 23359 ID: b225c1

If anybody feels lucky we could always go through the tourney by punching everyones soul out...

P.S Any help in tweaking that technique would be appreciated.
>>
No. 23360 ID: f4e4f9

>>333159
Bob's hinted that White Blood could be put to this use. As a form of proto-soul, Keddic could potentially substitue his white blood for his actual soul (or any white blood he stores upon his from, say, in the blood toga or cloak). The end result would be that, if the move fails, the white blood used as a soul substitute would be annihilated instead.
>>
No. 23368 ID: 903f16

While everyone is on the topic of character development I feel it would be helpful to mention some things asked about in chat. It was said that out of all of our follower's Bang holds the most potential to grow a Legendary Soul. He'd first need to improve his fighting style by incorporating Phonomancy and Gravimancy into it and then developing a way to power it all. It was mentioned the latter could be easily done by turning him into a life golem, but I don't think we want that. And while I didn't ask much about Keddic, Bob said if we go out to kill some particularly large beast with him we can get him to go into big game hunter mode. Speculation on my part is that if we can do that, have him master using white blood, complete his training with the Lined One, and get him to learn some new magics like for instance Tractomancy and Chronomancy he could reach the same level as Bang. For some reason I think he might not be able to pass the Heroic Soul - Legendary Soul barrier without killing Aurockoth though.

In terms of upgrading ourselves it was confirmed that we could potentially find some way to infuse other metals besides the Base steel we were using with Morphic qualities. If we added it to ourselves we could replicate what Dulu does quite easily and sell the service of turning other items Morphic to make a serious profit. A plan for another armament was also given to us. We can use the Gem on Arkus' staff and attach it to our chest, close to our Soul Furnace, and turn it into a Soul Nuke Cannon. This cannon being capable of replicating The Other's pressure beam things at the cost of a large amount of souls.

Misc. Stuff: Jak is one of the few people who could help us defeat Aurockoth and I think Lubu was mentioned as being another. Characters like say Eisenhardt would only be minor distractions to him, but I think that's not because of a particular problem with his power level and more that his abilities don't lend themselves to fighting off Aurockoth's tricks. Those tricks including manifesting an insanely large amount of huge spiked bits from himself to skewer anyone in his giant attack radius. Moss needs a new food source, perhaps a bigger version of the stone we fed him if we want to grow him big enough to eat Core Beings.
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No. 23372 ID: 445998

Regarding Mordre I think the focus should be on powering up and combining the abilities he has rather than just adding more armaments. He's already a swiss knife, but he has issues when facing overwhelming opponents because he can only deploy a few of his armaments at once.

For Lenryt's boon I've been thinking of asking for soul magic comprehension. If Mordre could better use the thousands of souls within him, hero and non-hero alike, then he'd have an incredible power source. Inverting the Immortal Genocide is far too costly. Another good boon would be an amount of Necronostrium or Lortoxite.

Bob also hinted at a serious magical synergy a while back when defeating Goran: "Grant General Gravimancy, a rare magic involving the attraction and weight of things, one of the fundamental means of manipulating creation, along with Ignimancy and Magnetomancy."

Thinking about it this probably refers to the four basic forces of physics. If Mordre masters Gravimancy, Ignimancy and Magnetomancy he'll control the forces of gravity and electromagnetism. Does that mean insight might be granted to one day manipulate the strong force and weak force? The ability to alter the way atomic nuclei interact, decay and are kept together?! Nuclear golem indeed.

Another idea in the same vein is the existing knowledge Mordre has of Ignimancy and Magnetomancy. This could potentially open up a path to electromagnetic radiation based magic effects. Light, radio, microwaves or even gamma radiation could possibly be manipulated or generated. Mordre wouldn't be too inconvenienced by most radiation types, but they otherwise make for fearsome tools and weapons. Radar senses, lasers, blood-boiling microwave blasts, ionizing radiation... Best thing is they're all indirect natural phenomenon so magic ablating armor and abilities wouldn't be much use against a golem that can emit EM radiation.

I would gladly spend pristine souls for Mordre to realize and understand these fundamental secrets of reality. An entirely new level of magic that would be incredibly difficult to access and comprehend for mere human mages. One step closer to Lenryt's godlike level where matter and space can spontaneously be altered...
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No. 23379 ID: bf39da

>>333160
Hmmm. Well then.
Drawing form the experiences we have from the current fight....
We could fight for a while, draw some blood, synchronize with the foe, get close, switch places, punch out soul.

I think that would raise the chances considerably. Thanks man.
Hey Bob, can I get some numbers on this if possible?(comparison between doing this and just punching souls out)
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No. 23380 ID: 445c48

>>333172
Nuclear Golem?

Maybe we can tell Jezebel some of this to make nukes... This is a terrible idea. Instead, nuclear reactors for electricity. I think I read a Wired article on using Thorium instead of Uranium, and it being better/safer so we could do that
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No. 23390 ID: b18ccb

>>333180
>Nuclear Golem not awesome.
Riiight. Anyway, I don't think that Jezebel could do this, as it would just be Mordre screwing around with Electromagnetic radiation and becoming a giant-sized Electromagnet capable of EMP peoples brains to death and turning ourselves invisible and such although we might only be able to do that with Gravimancy.

Hehe...once we get Gravimancy, I think 'Lord Mage Mordre, the God Golem' has a nice ring to it. Because when we can start making Masers out of almost nothing, creating localized singularities and Black Hole assholes...that will be awesome. Of course, by that point we ill be MORDRE IN SPACE and so the god damn magic black hole that was once a star that had been fed on by a Magic-Nova creature contents our power and has the Hero Souls of an entire galaxy...We're still fucked.

And on to an actual question, Bob: Can we use OZMAND'S HAMMERLANCE without the Titanic Spike?
And because no one liked my mostly goofy idea of Mordre vs Everyone Else, a pointless question for Bob: Who would win, Mordre or a Dreadnaught?
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No. 23393 ID: 445c48

>>333190
I meant nuclear bombs not being awesome, not the nuclear golem.
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No. 23397 ID: 56dc25

>>333172
Whatever boons we ask, we'll need them to provide the ability to handily deal with Eisenhardt. We can't go back to the Arcanoworks until we can defeat him, basically, which to me means "learn whatever magic is most likely to result in a successful crushing victory". This is even more important because we want to keep him alive when we win, which means that an all-out attack with everything we've got, which might finish him off, is undesirable.

Greater knowledge of soul magic would help towards that end, so I'm not inclined to discount it. Any sort of material wouldn't unless it were immediately worked into our form, so I'm against those unless someone's got a very good idea for implementation.

But if we use our first boon on something that general, our second boon has to give us a trick, or set of tricks, which can be relied upon to be successful when we face the Metal Titan. I don't know that Gravimancy qualifies, at least in the immediate sense; it might, but considering how ungodly tough Eisenhardt was and strong in his manipulations I'm inclined to say that he'd just power through. Chronomancy or Tractomancy seem more likely to provide us with the needed tricks to pull this off, and like Gravimancy are fields rare enough that we're not going to be snacking on their practitioners often.

Of course, I seem to recall that Chronomancy at least was noted as something that can cause seriously nasty backlash if used improperly; I imagine that we'd be a bit more resistant to that, but aging five hundred years and devouring 6,000 souls on the way as fuel would still be a rather bad way to go. We've managed to avoid fucking up significantly with our other magic, though, so perhaps I'm overstating the risks.

Anyway, point is, when thinking about boons we should focus on what would help us achieve our immediate objectives, as well as what would be useful for long-term growth.
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No. 23400 ID: e31d52

>>333197
How about giving our Sable Executioner and vangaurd blades the ability to cut spells and magical lines of focus?
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No. 23403 ID: 445998

The best way to deal with Eisenhardt would probably be to cut him off from or take over the power sources he's using. He did keep blood iron in the little house he made outside the arcanoworks and he was also manipulating the leylines to grant him vast world magic access. His magnetomantic skill isn't far above Mordre's and his will probably does not exceed Mordre's 1000 soul furnace so he is probably using a mixture or matrix of word, will, world, blood and maybe even soul magic (he wasn't willing to talk widely about it with Arkus) to power his vast magnetic powers.

I think Mordre could have a good chance already. He has the speed to get close enough for an Immortal Genocide dispel shockwave. If Eisenhardt's blood iron supply can be absorbed with Abaeloth's soul then that would also turn the tables quickly.

The only problem is that Eisenhardt by now has probably turned the entire Arcanoworks area into his personal magnetic and geomantic battlefield. Luring him away from it or striking him from super-long distance (railcannon?) is the best idea of them all.
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No. 23405 ID: b18ccb

We have Del Roga at our base, the man that Eisenhardt is looking for. I kinda have doubts about needing to fight him at all.
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No. 23406 ID: d3dfb8
File 128500785769.jpg - (54.01KB , 562x437 , Hahahano.jpg )
23406

>His magnetomantic skill isn't far above Mordre's
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No. 23409 ID: 445998

>>333206
We know that Mordre is at a Magnetomancy master stage already. From then on it's mostly a question of raw power and experience of what can be done with magnetism. All of Eisenhardt's attacks are relatively simple. Ripping metal out of the ground and shaping it into simple shapes, forming blood iron armour and using it for accelerated motion... Mordre is doing exactly the same things at a smaller scale.

If Mordre is a 10 at Magnetomancy, I would estimate that Eisenhardt is no more than 11 or 12 at the most if the scale even goes any higher. Unfortunately he is probably at or near 10 when it comes to world and blood magic as a fuel and he probably has something similar to Magnum Bang's Curiomancy-enchancing clothing to focus his power exclusively towards the magical means he uses. We know he has a healthy respect for word magic after all.
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No. 23410 ID: b18ccb

>>333205
And the other thing I was gonna say other then 'We have the Ax you want, please friends' is that we have some Ignimancy. We can turn ourselves into a giant electromagnet that runs off blood magic.

If that doesn't have him -beat-, that I say we are at least equel with Magnetism. The problem is he likes to toss around boulders, too.
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No. 23411 ID: 2c5251

>>333197
I agree that our boons should be primarily concerned in defeating Eisenhardt.

If not that we could take Soul Magic and Soul Grave construction mastery. I think if we do that we will be able to significantly alter ourself so that we can hone our soul like every other mortal. I.e being able to learn through studying practice and battles not just by eating souls.
If we manage to do that then we could do what Eisenhardt told Arcus: cast powerful spells until we can't cast anymore and then cast some more. For metalomancy (and geomancy as auxiliary) we could constantly hauls gigantic metal orb with us underground and keep reshaping it all the time and adding weight as we become more experienced.
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No. 23416 ID: f4e4f9

>>333209
At the time of our first battle, Eisenhardt was roughly 20 times as proficient at Magnetomancy as we.
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No. 23417 ID: 56dc25

>>333203
>He has the speed to get close enough for an Immortal Genocide dispel shockwave.
No, he doesn't. Last time we fought, Eisenhardt could literally move faster than we could perceive. I'm still not sure how he did it, because one would think that he'd tear his fleshy bits apart if he's propelling himself with blood iron or the like. He must somehow be using magnetomancy or geomancy to harden himself against the impact, but I don't even know how he'd go about managing that. Point is, he's very tough.

>We know that Mordre is at a Magnetomancy master stage already.
There is no "master stage"; you just get better and better. And Mordre is the equivalent of an experienced, competent Magnetomancer, which is a far cry short of Eisenhardt's extreme level of specialization and skill. Eisenhardt throws around thousands of times his own weight in metal- more than Mordre can manage even with thousands of souls supporting his will- like it's nothing.

Yes, we have blood magic now, which will certainly give us a boost in relative power, but it's not enough to make us anywhere near his rival magntomantically. We'll need to use other disciplines and possibly our physical prowess to equal him.

>>333211
I still have concerns that if we become close enough to living to have our own soul grow, we'll be close enough to living that the heroic souls we've consumed will start to amalgamate with ours. I consider that an undesirable thing.
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No. 23418 ID: d3dfb8

>>333209
You don't seem to comprehend the vast ocean of difference in power levels between Mordre and Eisenhardt.
For example, our most powerful, potent magnetomancy with our full attention would take two days to finish repairing our oblivion's edge. Eisenhardt can do it with concentration in 5 minutes. He is approximately 192x as powerful as us.
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No. 23419 ID: f4e4f9

That is due entirely to the Spatial Lock upon Oblivion edge.

He's not quite THAT much better than us, and that's only in regards to magnetomancy specifically.
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No. 23420 ID: f4e4f9

>>333217
His blood armor/Instant movement requires that he drag a leyline nearby to fuel it, keep in mind. Normally, we are quite a bit faster.

Also, I don't think you comprehend just how fast 160+mph is over short distances.
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No. 23421 ID: f4e4f9

>>333220
Other than that, though, I agree with your summation.
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No. 23422 ID: 56dc25

>>333220
We are very fast, and I comprehend that. I've even run the numbers.

Eisenhardt moved faster than we perceive. If we assume that Mordre has reaction time comparable to a human- say, 180ms- that Eisenhardt was just barely beneath that threshold, and that Eisenhardt was a mere twenty feet away from him, then Eisenhardt has a mere 0 to 80 mph in basically nil time, which we now have handily outclassed. But if he was farther away or significantly faster than our minimum threshold for perception, his speed goes up proportionately. He could easily be moving four or five hundred miles an hour with that move. We don't know.
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No. 23423 ID: 445998

>>333218
No I fully agree with it. Eisenhardt is tapping the leylines with his world magic and bending them so he can suck up the very life and soul of Zakrath and then using it to alter reality. With that sort of force behind him he can easily be 192x stronger than Mordre! Remember how he was slowly building power during the earlier battle? I suspect he uses a will -> blood iron -> world progression where will magic kickstarts a blood magic reaction in the blood iron and that power is what then lets him drag leylines about. On his own he is still fearsome, but not at Lubu levels.

If Mordre were to duel him on say, Gialgorra's island (no world magic!) without Eisenhardt having time to prepare magnetic anchors in the battlefield beforehand then things would most likely turn out very differently.
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No. 23468 ID: ab04d4

You know what I'm getting worried about now?

Keddic has learned awesome white blood cell semi-magic skills. Goody for him.

You guys seem to like making him stab enemies with blood though. What happens if we get the blood-magic version... of AIDS? It'd kill our white blood combat abilities and probably go on to rape our immune system.

Perhaps we shouldn't mingle blood so indiscriminately? Remember, stabbing people without protection is just asking for STDs. No, not stabbing in that way.
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No. 23469 ID: b18ccb

>>333268
See, I think if we can over-charge our white blood cells, we could fight off AIDS. Hopefully we could either weaponize the cure for AIDS, or we get a Osmosis Jones sequence where Keddic's White Blood Cells get Legendary Souls.
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No. 23471 ID: 8b6870

>>333268
Well the blood stab was his main fighting style before we came along, so I'm not exactly worried about that.

If we do contract some deadly disease though, this is what would likely happen.

The super W.Blood will detect, eliminate and weaponize the disease automatically. If that impossible due to it's sheer level of potency, Kedddic can always isolate the infection with his command of blood magic and either
a) Keep it in an isolate section in his body until the white blood can combat it
b) Remove it from his body. Just shoot it out basically.

With his new heighten senses, I don't think he would have a problem with detecting the contaminant, which is the step that all the fail-safes hang on. If he gets infected with some kind of super invisible infection,
(actually I have an idea how that could be done. Not gonna give Bob any ideas though), then we can either deal with it when it becomes active or we will be screwed anyway.
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No. 23473 ID: 0e443a

>>333268
I think at this point Keddic is more or less immune to disease. He is consciously controlling his immune defense and magically reinforcing it. Even if he got some sort of HIV/AIDS disease that attacks his white blood cells he would notice and adapt using the creative power of his mind faster than any virus or bacteria could mutate.
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No. 23474 ID: b18ccb

>>333273
See, I just want to see his White Blood Cells punching a disease in the face, wielding a microscopic Proud Lion with Keddic's facial features.
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No. 23484 ID: ab04d4

Well, yeah, of course Keddic has epic resists to all conventional diseases now, probably including normal AIDS. However, just as AIDS is an exception to the rule of White BLood Cells killing viruses, is there not the possibility of a super version of AIDS? Something that for instance mimics magical signatures of the white blood cells and drives them to kill each other by imitating its host's soul would be a very scary arcandemic (whoo new word arcane pandemic yeaaah) indeed.

Basically, in theory the normal immune system can be defeated by a certain virus it should be able to kill. Perhaps something even more potent will show up later that does the same to this new soul/mind-reinforced immune system somehow?
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No. 23486 ID: b18ccb

>>333284
Thank you, let us not give Bob ideas. But the good thing is that magically heightened White Blood Cells is rare and Keddic will likely sense the virus, even if it is from the loss of an entire platoon of White Blood Cells. Then we get Immunities v Virus battle, and that will be awesome.

Idle note: I know I shouldn't say this, but I am idly kicking around the idea of a plague Soul Golem made to demoralize and kill quicker, along with rehashing the Parliamentary Golem.
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No. 23487 ID: 445c48

A parliamentary golem needs to be building sized, dome and all, and only move/act if a 3/4ths majority of a number of elected officials agree that it should move, and it should have another big room connected to it where another 3/4ths majority must pass the action.

It sits around a lot.
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No. 23488 ID: 445c48

>>333287
Actually, why not throw in a President in the head that has to sign the action before it can be carried out by the golem, and any action can be canceled by the court in its rump.

A Government Golem.
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No. 23489 ID: b18ccb

...*Slow clap* I applaud both of you, for that was amazing.

However, what i meant was my old idea of a soul grave that would contain the souls of heroes and generals. It would be a later construct, designed to harvest souls for later transference to other Golems or needs of the Mosmordre State and the conference with various dead heroes to form better plans. Very slow-moving because it was designed not to move until at the battle, kinda like a Quintesson but with many-many more faces.

Wise man in the woods, or possibly cunning chess-master or both, due to rampant schizophrenia.

'Innocent.'
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No. 23496 ID: ddd48d
File 128525208783.png - (39.53KB , 200x165 , THECUREFOREVERYTHING.png )
23496

>>333274
>White Blood Cells punching a disease in the face, wielding a microscopic Proud Lion with Keddic's facial features.

i laughed. SO. HARD.
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No. 23498 ID: 8ab97f

>>333274
>>333296
We can make this happen. Perhaps not exactly in the way you're thinking, but it can happen. I have suggested it.
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No. 23535 ID: 445c48
File 128530415251.jpg - (31.73KB , 640x480 , shadow_of_the_colossus2b.jpg )
23535

I think this'd make a good stone golem, the glowing magical weak point a plus in my book.
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No. 23537 ID: b18ccb

>>333335
I think that's our current boss battle, but more fleshy and MADE OF RAGE.

Anyway, because I don't wanna cutter up the main thread, but I am chuckling over the fact that Mordre when for tea while Keddic is gonna come back with a heart in his crotch, and glowing yellow from so much white blood and his new empowered soul.

And when Bang comes back, with Milia Rage hair style and a total 'Fuck yeah, Unlocked Probability Cells, kicked ass' and sees Keddic...

I'm kinda sad how much Oggroth and Ugrokk got left behind...
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No. 23546 ID: 4cd912

Maybe we can get something going for our Premen heroes? Arrange for Oggroth to get a Land of Dragons combat soul magic run through so he can start using his new internal soul well. He could also try eating magical weapons and items to see if he can digest them and gain their power.

Ugrokk can be sent to magic school. His main issue is that he hasn't got anything apart from physical sttength and skill to build on. The shamans should be able to give him some idea on how to expand his abilities to the next level.
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No. 23553 ID: a69afd

>>333346
We could always warp back to Mordreden, grab Ugrokk, and ask Oz to teach him. Oz wants students to teach, and Ugrokk just happened to meet one of the requirements for learning his style. Also, we could commission that metal prosthetic arm from Gialgorra grafted onto the stump, combat magic + bionic premen commando = totally fucking awesome. I'm totally suggesting this when we make it back to the capital.
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No. 23556 ID: 445c48

>>333353
Ugrokk's style doesn't seem to me like it'd mesh well with Oz. Especially The Open Hand bit in his statsheet.
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No. 23561 ID: 8b6870

Lots of moves have been proposed to and accepted by Keddic recently, It is getting hard to keep track of them all.

Can anyone make a list of the moves he has used and the ones proposed recently but not used as yet?
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No. 23565 ID: ab04d4

I'm rather excited for Bang's return. If we can get the white blood tech and possibility cell tech together, we could end up with some cool stuff. Extremely versatile white blood that could act on its own for internal defense? The ability to regenerate body parts simply by solidifying blood into flesh?

Maybe disband the spinal column's nerves and instead make fluidly moving bands of nerve cells that shift back and forth between possibility cell form and nerve cell form, thus basically removing the weakness of a backbone.

Also heck yeah white blood crotchheart. We never have to worry about STDs again, though I doubt Keddic would deign to sleep with any wench of low repute anyways.
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No. 23584 ID: ddd48d

does this mean we can infect people with our blood to track them? maybe? if we can keep track of out blood even when its in someone else then... or maybe I'm over thinking this.
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No. 23591 ID: b18ccb

Ekron

Ekron embodies the concept of PEACE, his form revolves around BEAUTY and WORDS.

Ekron embodies the concept of PERFECTION, and its form revolves around STONE and ELECTRICITY

Dorln

Dorln embodies the concept of LOYALTY, and that's form revolves around FLESH and STEEL

Dorln embodies STEALTH, in the form of SMOOTHNESS and SUAVE

Dorln embodies the concept of SLAVERY. Its form revolves around CHAINS and CAGES.

Hasbern

Hasbern embodies the concept of LOSS, and their form revolves around FIRE and TIME

Hasbern embodies the concept of MISDIRECTION, and their form revolves around SMOKE and FIRE

Embodies the concept of EROSION. Its form revolves around CORROSION and CRUMBLING.

Jidkof

Jidkof embodies the concept of INNER STRENGTH, and his form revolves around GLOWING ENERGY and PLAGUES AND VIRII

Jidkof embodies the concept of WRONGNESS, and his form revolves around LIES and UNEASE

Jidkof embodies the concept of VITALITY. Its form revolves around FLESH and BLOOD.

Jidkof embodies the concept of DISEASE. Its form revolves around VIRUSES and PARASITES.

Larn

Larn embodies the concept of SPEED, and her form revolves around ARROWS and MOVEMENT.

Larn embodies the concept of STORY TELLING, and her form revolves around ILLUSIONS and HATS.

Larn embodies the concept of MOMENTUM. Its form revolves around LINES and CURVES.

Acronum

Acronum embodies the concept of RANGED COMBAT, its form revolves around GUNS and CANNONS

Acronum embodies the concept of MARKSMANSHIP. Its form revolves around GUNS and ACCURACY.

Sadronm

Sadronm embodies the concept of LEADERSHIP (STRATEGY) , and its form revolves around MAGNIFICENCE and INSPIRATION.

Welnhiem

Welnhiem embodies the concept of HOME, and its form revolves around BUILDING and PROTECTION.

Welnhiem embodies the concept of FORTRESSES. Its form revolves around CONSTRUCTION and BESIEGING.

Calvern

Calvern embodies the concept of EARTH, manifesting in TUNNELS and SPEED.

Calvern embodies the concept of CAVES. Its form revolves around DIGGING and CRYSTAL.

Fortgon

Fortgon embodies the concept of FORTIFICATION, its form revolves around SHIELDS and STONE

Jodron

Jodron embodies the concept of WEIGHT, both NEGATING and EMPOWERING.

Doftern

Doftern embodies THE MINE, Comprised of all the INDOMITABLE SPIRIT and DEEP HUNGER.

Doftern embodies RECONNAISSANCE, in the form of FLIGHT and STEALTH

Doftern embodies the concept of BARRIERS. Its form revolves around FORCE and STASIS.

Nidhogg

Nidhogg embodies the concept of WRATH, its form revolves around DRAGONS and FIRE.

Nidhogg embodies the concept of BEASTS, manifesting as CHANGING and STRENGTH.

Asgardia

Asgardia embodies the concept of DEFENSE, its form revolves around NEGATION and TIME.

Asgardia embodies the concept of HINDERANCE. Its form revolves around VINES and MUD.

Asgardia embodies the concept of TIME. Its form revolves around CLOCKS and GEARS.

Fjordak

Fjordak embodies the concept of STONE, its form revolves around SPHERES and LAUNCHING.

Fjordak embodies the concept of TELEPORTATION it's form revolver around PORTALS and SCIENCE!

Fjordak embodies the concept of BOMBARDMENT. Its form revolves around THROWING and EXPLOSIONS.

Fjordak embodies the concept of DEPTH, his form revolves around WATER and STILLNESS

Fjordak embodies the concept of DEPTH, his form revolves around ICE and SILENCE

Vandgurd

Vandgurd embodies the concept of PROTECTION, its form revolves around METAL and IMPENETRABILITY

Mothbern

Mothbern embodies the Concept of DESSICATION, its form revolves around DUST and BONES.

Colossi

Colossi embodies the concept of SIZE, its form revolves around METAL and LIMBS.

Gantzio

Gantzio embodies the concept of FATE, its form revolves around GHOSTS and FEAR.

Rutgur

Rutgur embodies the concept of SLICING, his form revolves around BLADES and EDGES.

Dompaggio

Dompaggio embodies the concept of CONSUMPTION, its form revolves around FIRE and HEAT.

Khanite

Khanite embodies the concept of FURY, its form revolves around of SOUND and AXES.

Khanite embodies the concept of BEING A GENTLEMAN(Chivalry), his form revolves around CLOAKS and MONOCLES.

Akumdo

Akumdo embodies the concept of POWER, its form revolves around SPEED and STRENGTH.

Akumdo embodies the concept of DARKNESS. Its form revolves around SHADOWS and EYES.

Akumdo embodies the concept of SWORDSMANSHIP. His form revolves around BLADES and PIERCING.


Aggocrag

Aggocrag embodies the concept of GUTSY EARTH, its form revolves around MOUNTAINS and RED HOT ROCKSLIDE

Orochoth

Orochoth is the embodiment of VISION, however its form is comprised of BLINDNESS and BINDINGS

Orochoth embodies the concept of PREPAREDNESS, its form revolves around KNOWLEDGE and PRESCIENCE

Lerato

Lerato embodies EMOTION, in the form of ANGER and PASSION.

Lerato embodies ENCHANTMENT, in the form of BEAUTY and DECEPTION.

Lerato embodies concept of VENGEANCE its form revolves around BLOOD and THE GRAVE

Embodies the concept of PAIN. Its form revolves around BARBS and IMPALEMENT.

Akeakam

Akeakam embodies REACH, in the form of POLITICS and TACTICS.

Akeakam embodies the concept of RESTORATION, and his form revolves around OIL and NEEDLES.

Gashiji

Gashiji embodies LANGUAGE, in the form of UNDERSTANDING and SUBVERTING.

Gashiji embodies the concept of RESONANCE. Its form revolves around SOUND and TRUMPETS.

Velada

Velada embodies the concept of CHRONOLOGICAL STABILITY in the form of GEARS and CONTINUITY

Audey

Audey embodies the concept of SCIENCE, it's form revolves around KNOWLEDGE and PROGRESS

Nihilino

Nihilino embodies NOTHINGNESS, form of EXISTENCE and EMPTINESS.

Idoneus

Idoneus embodies the concept of BLADES, its form revolves around SLICING/STABBING/CUTTING/etc. and EVASION

Idoneus embodies the concept of SPLITTING. Its form revolves around BLADES and DETACHMENT.

Burduko

Burduko embodies the concept of SPEED, in the form of TRANSPORT and CONVEYANCE

Psilophilia

Psilophilia is the embodiment of THE MIND, his form the focus of POWER and CONTROL

Psilophilia embodies the concept of MINDSLAVING. Its form revolves around MASKS and PUPPETS

Vahnderhuug

Vahnderhuug embodies the Concept of TRANSPORT, its form revolves around FLIGHT and SWIFTNESS.

Vahnderhuug is embodies concept of THE HERO and made from HUGE and MEATROCK

Mahklargg

Mahklargg embodies the concept of METALWORKING, its form revolves around FORGES and HAMMERS.

Erostika

Erostika embodies the concept of LOVE, filled with ELECTRICITY and FORMLESSNESS

Erostika embodies the concept of COLD. Its form revolves around ICE and MIST

Ignitract

Ignitract embodies the concept of ELECTRICITY, its form revolves around SUPERCONDUCTORS and MAGNETS

Geopum

Geopum is the heart of DISTRUCTION, his many forms around EARTHQUAKES and MAGMA

Geopum embodies the concept of SHOCKWAVES. Its form revolves around HAMMERS and IMPACTS

Nechrahno

Nechrahno embodies TRUE DEATH, the blighted form revolving around ROT and FORGIVENESS

Nechrahno embodies the concept of UNDEATH. Its form revolves around DECAY and INSECTS

Phohn

Phohn embodies the concept of COMMUNICATION, its form revolves around WIRES and SOUND

Aehroahquia

Aehroahquia embodies the concept of FLOW, form revolves around ACID and SHAPESHIFTING.

Aehroahquia embodies WATER in the form of DROWNING and FEAR.

Welgahoo

Welgahoo embodies CHAOS in the form of MANIA and ENTROPY.

Welgahoo embodies the concept of CHANGE. Its form revolves around ILLUSION and MUTATION.

Queeyurtoh

Queeyurtoh embodies MAJESTY, in the form of BEAUTY and CHARISMA.

Zelgoto

Zelgoto embodies STRENGTH, in the form of STONE and STEEL.

Tallagga

Tallagga embodies the Concept of DISTORTION, form revolves around STRETCHING and TENTACLES.

Sanfrotti

Sanfrotti embodies the Concept of THIRST, form revolves around NEEDLES and DRAINING.

Murhyihal

Murhyihal embodies the concept of MAINTENANCE/REPAIR, its form revolves around REPAIR TOOLS and RESOURCEFULNESS

Pengaiea

Pengaiea embodies the concept of LOCATION, its form revolves around MAPS and MARKERS

Bobobo

Bobobo embodies the concept of MANLY STRENGTH, its form revolves around JUSTICE and HAIR.

Bobobo is the embodiment of WRITING, his form made of GOLEM and ANTS

Bobobo embodies the concept of KNOWLEDGE, his form made of BOOKS and WORDS.

UNCLAIMED

[name] embodies the concept of FINDING, his form revolves around COMPASSES and LIGHT.

[name] embodies the concept of ENHANCEMENT(or AMPLIFICATION), his form revolves around METAL and RUNES

[name] embodies the concept of TRANSFORMATION it's form revolver around MODES OF TRANSPORTATION and ROBOTS

[name] represents NOTHING, with the form of SOUND and FURY

[Name] embodies the concept of TWINS, form of WATER and ANIMAL

[Insert name here] embodies the concept of TRANSLOCATION, his form revolves around HANDS and PRECISION.

[Name] embodies the Concept of SLICING, form revolves around BLADES and ROTATION.

[name] embodies the Concept of STEALTH, form of LETHALITY and CAMOUFLAGE.

[name] embodies the concept of PROTECTION, its form revolves around METAL and CLONES.

[name] embodies the concept of DEFENSE, its form revolves around IMMOBILITY and IMPENETRABILITY.

[name] embodies the concept of CHANGE, its form revolves around TIME and SAND.

[Name] embodies the concept of EARTH, its form revolves around MOUNTAINS and FURY.

[Name] embodies POWER, in the form of WEAPONRY and FORGING.

[Name] embodies STRENGTH, in the form of LEGIONS and TACTICS.

[CHARNAME] embodies THE MANY, Their Form is comprised of ROT and PLAGUE

[CHARNAME] embodies the STORM, his form comprised of the Heavenly WINDS and the Powerful SPEED.

[Name] embodies the concept of DOPPELGANGERS. Its form revolves around SHAPE-SHIFTING and MULTIPLYING.

[name] embodies the concept of STORMS. Its form revolves around CLOUDS and LIGHTNING.

[deepspawnname] embodies Healing in the form of Aura and Crystal

[deepspawnname] embodies Strengthening in the form of Balls and Fists
>>
No. 23592 ID: 6ae689

>>333391
These need a separate wiki page or something.
>>
No. 23598 ID: b6460c

>>333391
Thank you, kind one.
>>
No. 23602 ID: 32a249

About Dragons:

My theory is that in the past, "Dragon" was title given to bearer of Legendary Soul.

However, with time, as Dragons eventualy ended with lands and titles to their name and passed them to heirs, it changed into title given to leaders. They still remain powerful warriors but nowhere close to what their ancestors were.

I think Lubu intend to change that, reverting it to original meaning.


On related topic, I wonder if Keddic and Bang would end with Dragon's title of their own?

The Blood Dragon Keddic The Gentlemanly. Hmm...
>>
No. 23604 ID: 1384b4

Something I wanted to ask other players/readers.

Did anyone feel freking epic during the fight with Jeeba? Because I did.
It was so satisfying to experience Keddics rapid growth...
>>
No. 23611 ID: b18ccb

>>333404
I feel as if I could punch god, and he would stay punched.
>>
No. 23612 ID: d3dfb8

>>333411
This sums it up nicely.
>>
No. 23613 ID: b18ccb

>>333402
The Healing Dragon Magnum the HELLYEAH, or if the Dragons can't choose their own name, The Healing Dragon Magnum the Carved.
>>
No. 23624 ID: 32a249

>>333402
>>/quest/234217
Thanks for explanation, Bob.

I don't remember you saying anything, but are Figment and Lined One is a Living Legends?


Also, Keddic's victory of the Grand Gainer Grab Bag, ending by cutting gigantic Rageglut in half (using Blood magic, of all thing) should be somewhat unusual even for Land of Dragons, I think.

Are there any stories about Red and Whilte Lion spreading around?


Hm, what do you think about extra goal : "Make Keddic/Bang a Living Legend", guys?
>>
No. 23625 ID: 16e676

>>333424
Heck yea!!!

Hopefully Figment does not decide to claim his body afterward D:.
>>
No. 23626 ID: 44da65

I don't see why they need to be made into living legends. Like Oz said there are no benefits from being one. I'm sure word will spread naturally anyway about the new strange people tearing up the south alongside Lubu.
>>
No. 23633 ID: b5af8d

http://tgchan.org/kusaba/quest/res/233735.html#234305

I must say Bob, that while your long posts are easily the most informative, and during fights can be the most interesting to read, I do miss your shorter posts.
>>
No. 23634 ID: 63bf21

>>333433
Seriously, forgot what it was like to have short golem quest posts.

I have gotten so used to the long ones that short ones seem... truncated.
>>
No. 23639 ID: 63bf21

RAPIDFIRE UPDATES!!!

THE END IS NIGH!!!
THE END IS NIIIIIIIGH!!!
>>
No. 23640 ID: 19de59

http://quest.lv/kusaba/meep/src/128538657891.png

Anyone seen this?
Congrats Bob

You could do book covers like this..,
Holy crap, I'M RIGHT!
>>
No. 23641 ID: 57baa0

>>333440
...I do like the centered massive blood-red word "BLOOD". I haven't cared to remember the site's url nor its name; please share?
>>
No. 23643 ID: 19de59

http://www.wordle.net/create

There are more of these on the General Discussion board.
>>
No. 23644 ID: 57baa0

>>333443
Much thanks.
>>
No. 23651 ID: ddd48d

>>333439
ok someone screamed outside my window right as i was reading this, so funny

>>333440
I might have to do some for other threads when i get back, this looks like fun.
>>
No. 23652 ID: b18ccb

>>333451
Sadly, it seems like older quests seem not to work.
>>
No. 23654 ID: a76809

>>333452
Links from wiki work.
>>
No. 23655 ID: d3dfb8

http://en.wikipedia.org/wiki/Chromoly
Who else wants to get some chromium, molybdenum, manganese, phosphorous, sulfur and silicon?
This would be so many kinds of perfect for our joints while running at high speeds. It would greatly reduce the wear and tear which would mean we can place more of our magnetomancy toward running and less toward healing ourselves. Also, if we do a full body conversion the harder outside with a softer inside would be better suited to taking blows, much like a normal person wearing a suit of armor. This combined with the blood iron would make for some potent steel.
I don't know if chromoly steel is compatible with wootz. I'm not exactly a metallurgist.
>>
No. 23669 ID: ddd48d
File 128557964719.jpg - (72.66KB , 663x962 , akeakam.jpg )
23669

ok so whoever wanted to see Akeakam in a picture, here is what I came up with, using the description. I'm having a bit of trouble drawing Murhyihal though. Although the fact that its spawn are leeches gives me the most hilarious images in my head.
>>
No. 23673 ID: 1384b4

>>333469
Thanks, man.
Though I did not imagine him as some kind of pointy slime.
>>
No. 23703 ID: 445c48

We should look around to hire a Pomomancer, for more/better wood/plant products, to tell us what the fuck's up with those trees, and Moss, and to help Modreden, not many plants being good in the mountains, perhaps some magic can boost that right up, for wood and more food. I imagine moderate/low powered Pomumnacers shouldn't be that difficult to find. Seems a very practical branch of magic, plantbending.
>>
No. 23715 ID: 6dd58d

>>333503

...So did anyone else read that as "pornomancer" at first?
>>
No. 23717 ID: b18ccb

>>333515
Not really. I mean, I don't think the Postmagick revolution has started yet, has it?
>>
No. 23728 ID: d3dfb8

>[deepspawnname] embodies Healing in the form of Aura and Crystal

>[deepspawnname] embodies Strengthening in the form of Balls and Fists

These have been done in Akeakam and Murhyihal.

An now, a new one.

[Name] embodies Shadow in the form of Bats and Spam.

Idea here is that the deepspawn and their spawn would be able to exhume many bats shrouded in darkness, so it would be difficult to make out. A small dark blur flying by. The spawning seems to revolve around what Mordre is imagining while he spawns the deepspawn, so if he were to imagine the bats with some wicked claws and spiked feet they would probably turn out that way.
Against unarmored/partially armored normal human opponents the bats would either be able to outright slit their throats or kill them with a thousand cuts. Long spikes on their feet would allow for the bats to poke out the eyes of a heavily armored foe, through the eye slits on their helmets.

Basically I was thinking the best way to take out a large normal human army.
>>
No. 23739 ID: 445c48
File 128570412484.jpg - (54.15KB , 577x362 , 1559606_340_1116081430036-spam.jpg )
23739

>>333528
>Form of bats and spam
>>
No. 23741 ID: b18ccb

>>333539
Thank you for the picture I wanted. And we already have some ideas of 'instant armies'...other then the Monster Party Spawn...
>>
No. 23761 ID: 95aed6

I madeth one 4 youuuuu

http://www.wordle.net/show/wrdl/2496477/MordrevsGoran

Mordre vs Goran
I will probably do another but edit the content a bit to get a better image.
>>
No. 23762 ID: 95aed6

http://www.wordle.net/show/wrdl/2496618/The_naming_list


Have another
>>
No. 23763 ID: b18ccb

Why does this look like the opening credits of some very odd 70s show?
>>
No. 23790 ID: ddd48d
File 128575745850.png - (1.70MB , 1124x1035 , keddicsgonnagetyou.png )
23790

>>333539
hahaha!

>>333561
i love how TH-KRSHHHHHHHHHHHHHHHHHHHHH was used enough to get on there, haha.


here is a picture of Keddic I didn't upload in time for his fight, but looking at it he didn't really need it :D
>>
No. 23803 ID: 754124

Okay so I haven't read Golem Quest in a long time and am like three threads behind, but
>HECK YEA! MORDRE MASTER OF THE LEFT HAS ARRIVED!
Is Mordre in politics now? And he dominates one side of the political spectrum?
>>
No. 23808 ID: ed5ae8

Aw crud. Now I want two pictures instead of one.

A brady bunch style Golem quest opening and PRESIDENT MORDRE!
>>
No. 23812 ID: e043a1

Maybe a dumb question, but couldn't the magic negating properties of the black steel in the Sable Executioner be used to catch Senth?

He still has Keddic's prize money I think. Plus if he ever becomes too unmanageable, Mordre could find having Tractomancy himself useful as rare as it is.
>>
No. 23814 ID: ed5ae8

I think an IG blast would be best suited to taking out Senth if needs be.

Followed swiftly by MORDRE'S FAR FIST or the SPECTRAL GORGING ANIMA!!!!

We have not used that thing enough... and when we do it always seems lacking....
>>
No. 23816 ID: 5f0943

>>333614
> We have not used that thing enough... and when we do it always seems lacking....
Falcon, you make it sound like we have actually USED Spectral Gorging Anima.
Though it could be that it has been used, and I just forgot about it, because it is, as of now, the least useful ability we have (It's basically the aquaman of our abilities now).

Though it could be useful later on, with the whole bypassing armour deal, but so far, there hasn't been an fleshy enemy with armour so though that Mordre can't simply smash it to a pulp anyway, or simply cleave it half (and the wearer) with the Oblivion edge...

This leads me to asking the following question: Can the Spectral Gorging Anima bypass Lortoxite?
>>
No. 23817 ID: 51d830

>>333616
i would assume so, because it doesn't attempt to damage the Lortoxite.
>>
No. 23818 ID: ed5ae8

>>333616
Well ther4e was Goran. I had suggested it's use a few times against him, seeing as he was just a big blob of flesh, but I was cowed out until MASTER OF SORROW came and made use of it himself.

*shrug*

such is life in a quest.
>>
No. 23821 ID: ed5ae8

We have actually met a good number of fleshy types that needed attention.

Goran being the most recent.

That giant thing the DoD had, which we Bob Mordre beat the crap out of and stole it's spine for Golem ingredients.

Trollzaru (granted he was likely out of range and knew about it anyway)

Eisendhart(granted he also kept out of range.)

various others that I can't remember and/or bother naming.

The SGA has A LOT of potential to be an awesome weapon, even before we saw how the MoS used it I thought something like that could work. It was also indicated that it's 'chain' could be lengthened using soul magic,s o range is not really a problem.

I am not sure how the MoS used it there, I am tempted to say it had something to do with the IG, but a) I don't think they can be used simultaneously and b) I am not sure if he knew of it.

There is probably some rubbish on about funneling the SGA through the soul Nexus and powering the IG wave with it rather than ambient energy, resulting in SGA wave of death, but I don't have a proper theory for that, just an idea, like all the other stuff I have.
[Plasma window WHOOOOO]
>>
No. 23822 ID: ed5ae8

On a side note. I suggest that when we get back to the north and meet people whose souls are not massive enough to start a new planet, we can have Keddic practice his Soul punching so he can get better at it when the time comes to take out Arouckoth.
>>
No. 23829 ID: 32a249

>That giant thing the DoD had, which we Bob Mordre beat the crap out of and stole it's spine for Golem ingredients.
IIRC, it was used then.
But you are right, we don't use it enough.

Also, Bob, a question : You mentioned that Lortoxite is invulnerable beacuse it is naturaly temporaly-locked, similar to our sword. Does that mean that we can steal it's time-lock with Chronal Banditry?
>>
No. 23843 ID: 9eba94

I have been thinking on how Mury's spawn grants regeneration; since they take the form of giant leeches, perhaps it has something to do with the blood? The spawn latch onto the body, biting down until they hit blood and are securely attached, and then they start cycling the host's blood through the spawn's system. It has been noted that the blood of the Deep Spawn are a combination of World and Blood magic; when Lorgk first started to use magic, he used his Will to tap into the magic of the blood of the Deep Spawn on his skin, which give him regeneration for a time, until the magic in the blood ran out. So perhaps that is how Mury's spawn impart upon their hosts the regenerative qualities of a spawn's, by passing their host's blood through the spawn's system to compress the World and Blood magic the spawn generate into the host’s blood to enhance the ability of the host’s blood to heal. Since Lorgk learned how to use magic (if not very effectively, but that was just his lack of experience with magic-use), perhaps if someone were to host one of Mury's spawn and examine the difference of the blood from their baseline, they might be able to learn Blood Magic? Or perhaps World Magic. The main beneficiary of this hypothesis, if it turns out to be true, is Arkus, so he can learn Blood Magic, since he has World Magic down pretty well.

>>/quest/235901
I am very sure that all of our Deep Spawn (minus Mury and Akeakam, since they weren't there) can eat because they were mentioned in the Demon Party, as drinking and eating (or at least, taking a share of the consumables).

If we were to hatch a Deep Spawn centered on the idea of using others by taking them into oneself to gain power, would a Deep Spawn with the concept ABSORPTION/ASSIMILATION be a better fit than EATING? The suggestion is primarily motivated by my desire to preserve the people that would have been eaten. Other reasons are the different connotations of the words: to absorb is to take in without destroying it; to assimilate is to take something and make it into oneself, or like oneself; and eating is like assimilating but has the connotation of rending, tearing, grinding something apart into pieces to be incorporated into oneself. EATING is probably better, now that I think on it, when we don't want the thing that is being eaten to exist in any shape or form (Caged One, all yetis except for a select few who are the target of our specific hatred, Core Beings).
>>
No. 23857 ID: a76809

>>333629
nope. It resists magical damage or weakening.
>>
No. 23859 ID: 2a9922

what if we make a Lortoxite sword and before it cools and sets forever we perfectly copy the runes from the sword, DOUBLE locking it. then we point it at something and invert it. :3c
>>
No. 23862 ID: 56dc25

>>333659
Actually, this does inspire a thought... if we crafted it specifically with chronomancy runes inside it, designed to revert the bulk of it to its nonsolid state while retaining their own shape and attachment to the rest of it, we might well be able to get reworkable lortoxite. Just keep the runes intact, and it'll always be able to be pulled back.

Would have to become/find a total runemaster chronomancer first, admittedly, and might have to throw in magnetomancy as well or something to shape it quickly after reversion. But it might well be possible.

>>333643
>So perhaps that is how Mury's spawn impart upon their hosts the regenerative qualities of a spawn's, by passing their host's blood through the spawn's system to compress the World and Blood magic the spawn generate into the host’s blood to enhance the ability of the host’s blood to heal.
This... would actually imply that if the human is less powerful they gain the spawn's powers, but if the spawn is less powerful it might well be able to gain the human's. Since the whole thing is based around sharing blood and therefore regenerative capability. Meaning that five minutes with Keddic or Bang would be a huge learning experience for this particular Deep Spawn.
>>
No. 24025 ID: 8fc362

Question, Bob: I know the Land the of Dragons is Dynasty Warriors the Nation. Is there Lucha Libre the country, or would we find one in The Land of the Dragons?
>>
No. 24051 ID: a76809
File 128599502573.jpg - (48.92KB , 339x500 , El Santo.jpg )
24051

>>333825
May I direct you to the Desert separating the Land of Dragons from everything to the North, from which Bang hails.

Also, Land of Dragons is Dynasty Warriors AND Devil Kings combined, to add more levels of LETS GET CRAZY.

...El Santo is in the Deserts, though.
>>
No. 24066 ID: e31d52

>>333851
>The boxes somehow malfunction and we have to walk through the desert

>LUCHADORE!

>everything went better than expected
>>
No. 24074 ID: 8fc362

>>333851
>from which Bang hails.

This...doesn't actually surprise me. This is awesome and makes me grin innately, but it doesn't actually surprise me.
>>
No. 24089 ID: 445c48

>>333874
Well, we did ask Bang, and he told us that's where he was from a while ago, I think.
>>
No. 24122 ID: 8fc362

>>333889
He said he was from the Land of Lucha Libre that had classic El Santo movies as their back ground? I don't remember that. I do remember 'desert', but not 'The Land of the Suplex'
>>
No. 24161 ID: ddd48d

>>333851
does this mean Bang should have a Luchadore outfit? or did he give it up because it messed with his hair? or is it only for warriors who made a name for themselves? oh so many ideas! WHERE IS BANG WHEN YOU NEED TO ASK QUESTIONS. also i feel like i should draw him in costume now but i don't know what the fuck it would look like.

So that idea in questthread about Mordre's soul being created by someone during the curse, can we expand on that idea? is it even going in the right direction? what do you guys think?
Maybe the emperor did something when he originally tried to enter the soulgrave, and Mordre was created instead?
>>
No. 24439 ID: 8fc362

Regarding Bang and his old Lucha Libre costume, I wouldn't add too much. He has the cape, well scarf, and he has pants and a crazy-muscled body. Just add a mask - I'm vaguely assuming with red, and some kind of motif that works, and there you go.

As for some masks, here you go: http://corazonfairtrade.com/maskluchalibre1.html although you could find a good deal more by just googling 'Lucha Libre Masks' and there you go, El BANG!

As for finally getting our five pristine souls, I'll try to search for old suggested ideas - and any bonuses we've forgotten about.
>>
No. 24441 ID: a76809
File 128632990879.jpg - (371.24KB , 529x800 , Bang Mask.jpg )
24441

>>334239
I would suggest one like this, with an open top for the hair and the spiral worked more to look like an eye with stylistics, and a bit more room for the mouth, but otherwise, if given the opportunity to go home shopping, or asked about headwear, Bang could get a signature mask of this nature. Protip: Bang desires this mask to show that he's always got his eye on his opponent. Yes, he does find puns that lame awesome enough to ultimately effect his motif.
>>
No. 24481 ID: e31d52
File 128639994520.png - (15.01KB , 640x480 , Hat-cannon.png )
24481

Consider: A metal top hat, with a sharpened brim, as well as several anti-golem rounds loaded into a cannon within. Said cannon uses no gunpowder, instead relying on the incredible power of MAGNETISM. The rods in the barrel could be telescopic, if need be... or made of morphic steel, allowing them to extend when needed.

If we really wanted to, a sort of secondary AA could be fashioned into a ruby-tinted monocle, and we could fashion an incredible removable moustache that is razor-sharp.

Okay, maybe that last one is a little silly.
>>
No. 24482 ID: 8fc362

What about the tuxedo?
>>
No. 24484 ID: c1ef66

>>334281
As soon as I started reading this I though about the AA monocle, then I read it.

IT MUST BE DONE!
>>
No. 24496 ID: 445c48

Ruby spectacles are an interesting idea, but I'm rather wary of accessories. It's unlikely they would be immune to the effects of soulfire, for one. We couldn't repair them as well as we repair everything else. Also, we seem to be getting rather silly.
>>
No. 24497 ID: c1ef66

>>334296
silly is to HAM as HAM is to silly.

Just think about it, if we look silly enough, we can get HAM points every time we meet someone, just from the first impression.
>>
No. 24498 ID: f4e4f9

While I wouldn't consider the monacle/Tophat for Mordre's actual form:

Remember the idea from way back when that we could craft a mage-small tomb to disguise as the actual "Mordre"? These seem like perfectly awesome accessories there.
>>
No. 24499 ID: c1ef66

>>334298
GENIUS!
>>
No. 24505 ID: d3dfb8

>>334298
brb fapping to this.
>>
No. 24506 ID: e31d52

>>334298
YES YES YES OH GOD YES

Wait, that's it. That's our boons. Tinymordre, Golemcraft knowledge, and soulmagic knowledge.
>>
No. 24507 ID: c1ef66

So how are we gonna get those completely trustworthy and competent underlings for Arkus?
>>
No. 24508 ID: 9e5b05

What? Oh god, not more mini-mordre. No, it is a bad idea and divides our resources. A top hat, armored Tuxedo, and focusing-lens monocle is awesome, but removing all magical power from Mordre is a bad idea. So is trying to craft a 'human' us. That will just speed up the fact that EVERYONE WILL WANT TO KILL US.
>>
No. 24512 ID: a76809

>>334306
[Two boons, not three]

>>334308
You know, since this is Lenryt we're talking about, what is preventing her from making a mechanism that lets you move your magic from golem to golem, so either the main body or the mini can be magically capable, rather than sacrificing one forever.

A thought.
>>
No. 24520 ID: 445c48

I always figured what we would do with the minimordre idea was find a way to do what we've been telling everyone we can do, remotely controlling a golem.
>>
No. 24525 ID: 6d4338

Hey Bob, can we graft Deep Spawn proto souls to Moss? Or maybe feed one to him without hurting him, we could imbue him with additional power. On that note, could we graft a proto soul onto the remains of Silicathos to create a hybrid deep spawn golem?
>>
No. 24527 ID: 5f0943

>>334325
> can we graft Deep Spawn proto souls to Moss? Or maybe feed one to him without hurting him, we could imbue him with additional power. On that note, could we graft a proto soul onto the remains of Silicathos to create a hybrid deep spawn golem?

Personally I think that would be a waste of deep-spawn cores.
It would also be a bad idea to do anything of the sort to what little remains of Silicanthos, considering we have promised Dregas to rebuild it for him (and making it into a deep-spawn, if even possible, would sort of go against that promise).

And then there's the fact that we had to use a Pristine Soul to graft Nidhogr into the dragon, and pristine souls don't grow on trees...
>>
No. 24528 ID: 5ed928

>>334327
No, but they do grow in your head.

start making predictions.
>>
No. 24529 ID: 6d4338

Ok then, another question: Do Core Beings bleeed? Because we got all that blood from the battlefield fight from Lenryt, and there was that issue with the blood magic and the 'other' during the Goran fight. Could we have consumed Core Being blood, and would that have generated the 'other' in Mordre?
>>
No. 24534 ID: f4e4f9

The Other is established already as a Legendary Soul Mage from the Mosmordren Empire (likely the Emperor). It's likewise confirmed, however, that the Emperor had nothing to do with our sentience. His soul probably just fled to our body and got caught up in everything that happened.
>>
No. 24535 ID: 445c48

The emperor? I thought it was the duke or something. I haven't kept up with the sentience hints because holy dicks I'm bad at thinkan
>>
No. 24538 ID: 577290

>>334334
I thought he said to drop all things involving the emperor from our predictions? did I misread?
>>
No. 24539 ID: 69bee4

Well, considering we probably really should figure out some more stuff for Pristine Souls, and how we make the darn things, and find out some info we have likely forgotten, I have a proposal for ya'll.

Obviously this quest is well, massive. I've been looking at just chapter 1 and realizing alot of things that could have saves us some trouble and heartache.

As such, I want to propose a gathering of people who will scrutinize and make nearly obsessive observations about events, random factoids, and possible connections that need to be made. I started today on chapter one, and have about 5 pages of notes about... 3 hours later?

As I've already started it, ill take chapter 1. Any Volunteers?
>>
No. 24545 ID: 5f0943

>>334339
I still have a few day left of my autumn vacation, so I could possibly do a chapter.
Maybe chapter 2 or 3, though I think I would prefer chapter 3.
In any case, either would be fine.
>>
No. 24546 ID: f4e4f9

>>334338
He said drop all predictions regarding the Emperor having anything to do with our sentience/pristine soul usage.

The Other does not, as far as we know, and he's titled the Master of Woe and War Feaster, titles I believed were stated by Bob to be held by the Emperor at the time of Mosmordre's fall.
>>
No. 24549 ID: f4e4f9

>>334339
I've skimmed the Archive a couple times, and I'm usually looking after an idea occurs to me and I need to cross-check whether anythings been mentioned on the topic before.
>>
No. 24556 ID: 69bee4

Thats fair enough Emba, but what I want to attempt to do here is essentially make a 'super summary' so that instead of the multiple hours it takes to read in detail, we instead have a list of interesting factoids and tidbits, and potentially unexplored hooks thats about 1/3 of the time to browse or so.

What I have in mind would be to summarize the thread into some major categories.
-Major Events (mostly so we know what occurred in a thread)
-Interesting/Useful facts (that may be known or forgotten, things like that we could change our Vanguard and Anti-Golem cannon if we so choosed with some time)
-Unknown Causes/Effects (Was it Lerynt or The Other who did something? things to look at/keep in mind)
-Factoids (Things we know about people/places, events on the world stage)
>>
No. 24558 ID: 9e5b05

You have my immense free time. Particually now that I have a list of what I need to look for.
>>
No. 24560 ID: 69bee4

>>334358
very good, just state upfront what thread # you want to handle. And keep in mind part of this will be inevitable that we collect all these parts together into one document, and allow it to be shared with any other regulars/newbies of golemquest who want to use the info.

The splitting into parts is mostly for the sake of sanity... Ive mostly finished thread 1, need to organize it and such. Feel free to add personal comments if they are useful, im using parenthesis for mine.
>>
No. 24574 ID: ddd48d
File 128652271690.jpg - (46.63KB , 883x491 , IMG_0630.jpg )
24574

>>334328
>No, but they do grow in your head.
Like a brain tumor!

also this is what I've come up with so far concerning >>334241 and >>334239. It needs some work so gimme some input :O
>>
No. 24575 ID: ddd48d
File 128652279910.jpg - (64.34KB , 1093x781 , IMG_0628.jpg )
24575

decided to try and draw Nidhogg. Probably not completely matching the description but I like it anyways.
>>
No. 24576 ID: ddd48d
File 128652295266.jpg - (111.25KB , 1325x896 , IMG_0627.jpg )
24576

Would the little dragon-spawn of Nidhogg look like this? At least this is what I think they look like. :)

taking ideas for pictures, as always. got a long weekend this time, but no scanner still.
>>
No. 24582 ID: 36c283

>>334374
>>334375
>>334376

Amazing!
Post them in main quest thread so we get all kinds of fanart bonuses!
>>
No. 24592 ID: 69bee4

As im not ultra certain about all specifics, this will present my draft summary for thread 1.

http://pastebin.com/e9tnfKhZ
>>
No. 24606 ID: 36c283

>>334392
Hey, good job.
>>
No. 24615 ID: 903f16

I'll be handling chapter 4. Expect the summary in the next week or so.
>>
No. 24621 ID: 69bee4

Chapter 4 is held then

Thread 1 Summary
http://pastebin.com/T7TLAtRe

Its improved a bit, ill call it closer to final draft.
>>
No. 24622 ID: 3e56f0

>>334421
Ooo, we'll have to remember the Leyline area for when we experiment with combining World and Blood Magic. Good job!
>>
No. 24627 ID: 445c48

Eventually, when we get back to the Arcanoworks, we need to look through every single book. The rune thing Arkus has, the Mosmodren books, and of course the books that were at the Arcanoworks.

We won't gain any runecrafting ability, of course, but we will likely gain a basic understanding of how it works, the mechanics behind it, and so forth, to better suggest runes to Arkus and such.

In addition, we'll have a backup, since we've got a perfect memory, in case of fire or blood or water or decay ruining our documents. Just get a printing press, magnetomance the type around, press it down, and bam we've got copies.

Also, going through them would be something to do, when we're faking sleep.
>>
No. 24639 ID: 69bee4

Some info/advice for summary makers:
1)Avoid anything that would be readily and easily found in the wiki entry (such as stat blocks, attack and style names, or basic information about a character). The focus should probably be on specific pieces of information that we have likely/potencially forgotten or overlooked.
2) As a part of that, combat will probably be the most ignored sections of the summarys. Do take care to read it though, for hints/oddities of links or missing elements of something.
3) Try to restrict to Bob's posts, unless what someone else wrote is needed to understand the context/thinking process of a situation.

Feel free to bring up any other questions here or on IRC when I'm on for me. My chapter 1 is a basic template of what you could consider for formatting. (2 spaces to separate out 'sections', 1 space to separate out something you want seen in isolation)
>>
No. 24648 ID: 9e5b05

Entries that have been italicized are names that have been used already. A short list of them are as follows: Sadronm, Nidhogg, Vandgurd, Mothbern, Aggocrag, Akeakam, Nihilino, Burduko, Phohn, Zelgoto, and Murhyihal

Ekron
Ekron embodies the concept of PEACE, his form revolves around BEAUTY and WORDS.
Ekron embodies the concept of PERFECTION, and its form revolves around STONE and ELECTRICITY

Dorln
Dorln embodies the concept of LOYALTY, and that's form revolves around FLESH and STEEL
Dorln embodies STEALTH, in the form of SMOOTHNESS and SUAVE
Dorln embodies the concept of SLAVERY. Its form revolves around CHAINS and CAGES.
Dorln embodies ESPIONAGE, in the form of STEALTH and SUAVE.

Hasbern
Hasbern embodies the concept of LOSS, and their form revolves around FIRE and TIME
Hasbern embodies the concept of MISDIRECTION, and their form revolves around SMOKE and FIRE
Hasbern embodies the concept of EROSION. Its form revolves around CORROSION and CRUMBLING.

Jidkof
Jidkof embodies the concept of INNER STRENGTH, and his form revolves around GLOWING ENERGY and PLAGUES AND VIRII
Jidkof embodies the concept of WRONGNESS, and his form revolves around LIES and UNEASE
Jidkof embodies the concept of VITALITY. Its form revolves around FLESH and BLOOD.
Jidkof embodies the concept of DISEASE. Its form revolves around VIRUSES and PARASITES.

Larn
Larn embodies the concept of SPEED, and her form revolves around ARROWS and MOVEMENT.
Larn embodies the concept of STORY TELLING, and her form revolves around ILLUSIONS and HATS.
Larn embodies the concept of MOMENTUM. Its form revolves around LINES and CURVES.

Acronum
Acronum embodies the concept of RANGED COMBAT, its form revolves around GUNS and CANNONS
Acronum embodies the concept of MARKSMANSHIP. Its form revolves around GUNS and ACCURACY.

Sadronm
Sadronm embodies the concept of LEADERSHIP (STRATEGY) , and its form revolves around MAGNIFICENCE and INSPIRATION.

Welnhiem
Welnhiem embodies the concept of HOME, and its form revolves around BUILDING and PROTECTION.
Welnhiem embodies the concept of FORTRESSES. Its form revolves around CONSTRUCTION and BESIEGING.

Calvern
Calvern embodies the concept of EARTH, manifesting in TUNNELS and SPEED.
Calvern embodies the concept of CAVES. Its form revolves around DIGGING and CRYSTAL.

Fortgon
Fortgon embodies the concept of FORTIFICATION, its form revolves around SHIELDS and STONE
Fortgon embodies the concept of RETRIEVAL, manifesting in STORAGE and SPACE

Jodron
Jodron embodies the concept of WEIGHT, both NEGATING and EMPOWERING.

Doftern
Doftern embodies THE MINE, Comprised of all the INDOMITABLE SPIRIT and DEEP HUNGER.
Doftern embodies RECONNAISSANCE, in the form of FLIGHT and STEALTH
Doftern embodies the concept of BARRIERS. Its form revolves around FORCE and STASIS.

Nidhogg
Nidhogg embodies the concept of BEASTS, manifesting as WRATH and STRENGTH.

Asgardia
Asgardia embodies the concept of DEFENSE, its form revolves around NEGATION and TIME.
Asgardia embodies the concept of HINDERANCE. Its form revolves around VINES and MUD.
Asgardia embodies the concept of TIME. Its form revolves around CLOCKS and GEARS.

Fjordak
Fjordak embodies the concept of STONE, its form revolves around SPHERES and LAUNCHING.
Fjordak embodies the concept of TELEPORTATION it's form revolver around PORTALS and SCIENCE!
Fjordak embodies the concept of BOMBARDMENT. Its form revolves around THROWING and EXPLOSIONS.
Fjordak embodies the concept of DEPTH, his form revolves around WATER and STILLNESS
Fjordak embodies the concept of DEPTH, his form revolves around ICE and SILENCE

Vandgurd
Vandgurd embodies the concept of PROTECTION, its form revolves around METAL and IMPENETRABILITY

Mothbern
Mothbern embodies the Concept of DESSICATION, its form revolves around DUST and BONES.

Colossi
Colossi embodies the concept of SIZE, its form revolves around METAL and LIMBS.

Gantzio
Gantzio embodies the concept of FATE, its form revolves around GHOSTS and FEAR.

Rutgur
Rutgur embodies the concept of SLICING, his form revolves around BLADES and EDGES.

Dompaggio
Dompaggio embodies the concept of CONSUMPTION, its form revolves around FIRE and HEAT.
Dompaggio embodies the concept of INQUIRY, manifesting in SMOKE and HARDBOILED
Dompaggio embodies the concept of INQUIRY, its form revolves around ESPIONAGE and STEALTH.

Khanite
Khanite embodies the concept of FURY, its form revolves around of SOUND and AXES.
Khanite embodies the concept of BEING A GENTLEMAN(Chivalry), his form revolves around CLOAKS and MONOCLES.

Akumdo
Akumdo embodies the concept of POWER, its form revolves around SPEED and STRENGTH.
Akumdo embodies the concept of DARKNESS. Its form revolves around SHADOWS and EYES.
Akumdo embodies the concept of SWORDSMANSHIP. His form revolves around BLADES and PIERCING.

Aggocrag
Aggocrag embodies the concept of GUTSY EARTH, its form revolves around MOUNTAINS and RED HOT ROCKSLIDE

Orochoth
Orochoth is the embodiment of VISION, however its form is comprised of BLINDNESS and BINDINGS
Orochoth embodies the concept of PREPAREDNESS, its form revolves around KNOWLEDGE and PRESCIENCE

Lerato
Lerato embodies EMOTION, in the form of ANGER and PASSION.
Lerato embodies ENCHANTMENT, in the form of BEAUTY and DECEPTION.
Lerato embodies concept of VENGEANCE its form revolves around BLOOD and THE GRAVE
Lerato Embodies the concept of PAIN. Its form revolves around BARBS and IMPALEMENT.

Akeakam
Akeakam embodies the concept of STRENGTHENING, and his form revolves around OIL and NEEDLES.

Gashiji
Gashiji embodies LANGUAGE, in the form of UNDERSTANDING and SUBVERTING.
Gashiji embodies the concept of RESONANCE. Its form revolves around SOUND and TRUMPETS.

Velada
Velada embodies the concept of CHRONOLOGICAL STABILITY in the form of GEARS and CONTINUITY

Audey
Audey embodies the concept of SCIENCE, it's form revolves around KNOWLEDGE and PROGRESS

Nihilino
Nihilino embodies NOTHINGNESS, form of EXISTENCE and EMPTINESS.

Idoneus
Idoneus embodies the concept of BLADES, its form revolves around SLICING/STABBING/CUTTING/etc. and EVASION
Idoneus embodies the concept of SPLITTING. Its form revolves around BLADES and DETACHMENT.

Burduko
Burduko embodies the concept of SPEED, in the form of TRANSPORT and CONVEYANCE

Psilophilia
Psilophilia is the embodiment of THE MIND, his form the focus of POWER and CONTROL
Psilophilia embodies the concept of MINDSLAVING. Its form revolves around MASKS and PUPPETS

Vahnderhuug
Vahnderhuug embodies the Concept of TRANSPORT, its form revolves around FLIGHT and SWIFTNESS.
Vahnderhuug is embodies concept of THE HERO and made from HUGE and MEATROCK

ahklargg
Mahklargg embodies the concept of METALWORKING, its form revolves around FORGES and HAMMERS.

Erostika
Erostika embodies the concept of LOVE, filled with ELECTRICITY and FORMLESSNESS
Erostika embodies the concept of COLD. Its form revolves around ICE and MIST

Ignitract
Ignitract embodies the concept of ELECTRICITY, its form revolves around SUPERCONDUCTORS and MAGNETS

Geopum
Geopum is the heart of DISTRUCTION, his many forms around EARTHQUAKES and MAGMA
Geopum embodies the concept of SHOCKWAVES. Its form revolves around HAMMERS and IMPACTS

Nechrahno
Nechrahno embodies TRUE DEATH, the blighted form revolving around ROT and FORGIVENESS
Nechrahno embodies the concept of UNDEATH. Its form revolves around DECAY and INSECTS

Phohn
Phohn embodies the concept of COMMUNICATION, its form revolves around WIRES and SOUND

Aehroahquia
Aehroahquia embodies the concept of FLOW, form revolves around ACID and SHAPESHIFTING.
Aehroahquia embodies WATER in the form of DROWNING and FEAR.

Welgahoo
Welgahoo embodies CHAOS in the form of MANIA and ENTROPY.
Welgahoo embodies the concept of CHANGE. Its form revolves around ILLUSION and MUTATION.

Queeyurtoh
Queeyurtoh embodies MAJESTY, in the form of BEAUTY and CHARISMA.

Zelgoto
Zelgoto embodies STRENGTH, in the form of STONE and STEEL.

Tallagga
Tallagga embodies the Concept of DISTORTION, form revolves around STRETCHING and TENTACLES.

Sanfrotti
Sanfrotti embodies the Concept of THIRST, form revolves around NEEDLES and DRAINING.

Murhyihal
Murhyihal, Concept of RESTORATION, form of TOOLS (For repairing metals) and CRYSTALS (For healing fleshbits)

Pengaiea
Pengaiea embodies the concept of LOCATION, its form revolves around MAPS and MARKERS

Bobobo
Bobobo embodies the concept of MANLY STRENGTH, its form revolves around JUSTICE and HAIR.
Bobobo is the embodiment of WRITING, his form made of GOLEM and ANTS
Bobobo embodies the concept of KNOWLEDGE, his form made of BOOKS and WORDS.

UNCLAIMED
[name] embodies the concept of FINDING, his form revolves around COMPASSES and LIGHT.
[name] embodies the concept of ENHANCEMENT(or AMPLIFICATION), his form revolves around METAL and RUNES
[name] embodies the concept of TRANSFORMATION it's form revolver around MODES OF TRANSPORTATION and ROBOTS
[name] represents NOTHING, with the form of SOUND and FURY
[Name] embodies the concept of TWINS, form of WATER and ANIMAL
[Insert name here] embodies the concept of TRANSLOCATION, his form revolves around HANDS and PRECISION.
[Name] embodies the Concept of SLICING, form revolves around BLADES and ROTATION.
[name] embodies the Concept of STEALTH, form of LETHALITY and CAMOUFLAGE.
[name] embodies the concept of PROTECTION, its form revolves around METAL and CLONES.
[name] embodies the concept of DEFENSE, its form revolves around IMMOBILITY and IMPENETRABILITY.
[name] embodies the concept of CHANGE, its form revolves around TIME and SAND.
[Name] embodies the concept of EARTH, its form revolves around MOUNTAINS and FURY.
[Name] embodies POWER, in the form of WEAPONRY and FORGING.
[Name] embodies STRENGTH, in the form of LEGIONS and TACTICS.
[CHARNAME] embodies THE MANY, Their Form is comprised of ROT and PLAGUE
[CHARNAME] embodies the STORM, his form comprised of the Heavenly WINDS and the Powerful SPEED.
[Name] embodies the concept of DOPPELGANGERS. Its form revolves around SHAPE-SHIFTING and MULTIPLYING.
[name] embodies the concept of STORMS. Its form revolves around CLOUDS and LIGHTNING.
[deepspawnname] embodies Healing in the form of Aura and Crystal
[deepspawnname] embodies Strengthening in the form of Balls and Fists
>[deepspawnname] embodies Healing in the form of Care and Attachment
[Name] embodies the concept of MAINTENANCE/REPAIR, its form revolves around REPAIR TOOLS and RESOURCEFULNESS
[Name] embodies the concept of WRATH, its form revolves around DRAGONS and FIRE.
[name] embodies the concept of BEASTS, manifesting as CHANGING and STRENGTH.
[name] concept of SEEKING, manifesting in KNOWLEDGE and STEALTH.
[namehere] embodies the concept of SEEKING, manifesting in KNOWLEDGE and STEALTH.
[name] embodies REACH, in the form of POLITICS and TACTICS.
[name] embodies the concept of RESTORATION, and his form revolves aro
>>
No. 24674 ID: 445c48

Here's a thought that I rather dislike myself for thinking. We could pull dragon scales off of Nidhogg and let them regenerate, fashioning them into armor and whathaveyou. Unlike the blood, we don't need it to stay magic, mundane scales are tough enough as it is. I rather don't like the thought of it though, and Nidhogg probably won't like it. So I'd suggest not doing it. But, if we need it...
>>
No. 24675 ID: ddd48d
File 128670644111.png - (1.12MB , 555x1216 , whywouldyoudothat.png )
24675

>>334474
>>
No. 24681 ID: 1a007d

>>334475

Hahaha

>>334474
I think it's a good idea if it will work. And Nidhogg should be able to tolerate, no?
Besides will have Mury at hand to alleviate the pain.


....Hey, I noticed that we didn't get fanart bonuses for any of the previous drawings .... Probably because you post them in discussion thread ... oh well
>>
No. 24690 ID: ddd48d
File 128672788616.png - (26.58KB , 1037x1382 , Dompaggio.png )
24690

>>334481
well i guess if you want to post them in the main thread when needed go ahead, i'm probably going to miss the next few updates anyways.

heres another one. trying to get better at digital drawing.
>>
No. 24691 ID: ddd48d
File 128672800098.jpg - (168.66KB , 1296x1728 , Burdukosketch.jpg )
24691

one more for the road. expect the rest of the spawn to be drawn in near future.
>>
No. 24694 ID: 1a007d

>>334490
Whoa, this one is amazing ...
>>
No. 24698 ID: 1a007d

Guys, concerning Bangs mask.
It should be made out of the same material like Keddics coat is made from so that bangs only weakness can be protected
>>
No. 24700 ID: 3c4318

One thing is certain, we need to start working on a 'house'
>>
No. 24706 ID: 1a007d

>>334500
....

I am not sure what you are talking about
>>
No. 24708 ID: 3c4318

>>334506
Well our story is that we are controlling this golem from a remote location right?
That only stands up because we were going to use it in our brief meetings with society, but now that we have made ourselves an international phenomenon, people are definitely gonna come looking for us.

In fact, we may already have an assassin or 2 looking for 'us'.

If these people dig deep enough, they will find out that we are bluffing them big time, and people are already getting inquisitive about our true location, people with resources (e.g. Eisenhardt, Wenshio[likely], Gialgorra's daughter('s?), Oz, very likely everyone we have spent a good deal of time with that does not know our secret).

So what we need now is a dummy, something to keep them from looking deep enough to reveal our location, even if just for awhile.

A floating castle that teleports randomly around the world would be something interesting for them to set their eyes on. We can fill it with all sorts of little tricks (e.g intruders get locked in space time for a few hours and/or teleported away. Tons of mini golems to keep them at bay, etc) and if they DO manage to bypass all of that and stop the castle, we can simply have a 'sorry but your Mordre is in another castle' Golem there and laugh it off as a diversion.

We can spread 'well kept secret' rumors of the whereabouts of our house, etc.

All in all, I think we could keep them on a wild goose chase until we manage to maek a plausible faux body or until we reveal ourselves.


Of course to make it seem legit, we have to make it that this information is hard to come by, like any other form of valuable black market stuff, but we still have to make sure it IS there for the 'finding' so that they don't start looking in the direction of the 'impossible' solution.


Maybe I think too much, maybe I don't think enough. Ah well, there is my pitch.

(It would also be a good idea to have 'Mordre' tap world magic occasionally and in such small bursts that only the most attentive living legends would spot it, more lies within lies)
>>
No. 24781 ID: 3c4318

>>334521
Illusions, good idea.
>>
No. 24822 ID: d6eab2

Speaking of which Mordre really needs to get back on track and kill off a wizard so Kyorto can have her five skins. Then we can find out what that Small Tomb in thread 1 has been guarding. It's been bothering me for ages.

Maybe Ellayia can track down some mage that needs a spot of quick justice... And by quick justice I mean 30000 pounds of surprise soul grave suddenly crashing through the wall moving at 200Mph while firing an anti-magical shockwave. Add one magnetomancied blood iron spike down the throat and there'll just be a skin with blended insides left.
>>
No. 24829 ID: 3e56f0

>>334622
If we decide to kill Eisenhardt, and do so without damaging his skin overmuch (Jojo and Ulzrick can remove some damage I believe), we'll have our last World mage skin.
>>
No. 24830 ID: 10f195

>>334629
Though personally, i don't want to kill Big E.
>>
No. 24857 ID: e31d52

>>334630
Pfft. We can find another.

I wonder.

Do these skins have to be from dead people?
>>
No. 24858 ID: e31d52

>>334657
Whoops misclicked there. I meant to >> the post above you.
>>
No. 24859 ID: 445c48

>>334657
No, we did send a live mage down, remember?
>>
No. 24860 ID: 1b4b2b

>>334658
Well we did send her those two live mages that were once Wenshio's folks. She said it helped a lot, so I don't think they have to be dead people, but they are gonna die anyway.
>>
No. 24863 ID: e31d52

>>334660
So we can't flay people alive then use our Deep Spawn to regenerate them for a new skin. Darn.
>>
No. 24866 ID: 9e5b05

And remember, they need to be world magic skins. We should -really- get on that at some point...Find someone who is generally a dick or mean, and take them.
>>
No. 24867 ID: 3e56f0

>>334657
Well, the exact line Kyorto said was:

>I need the unbroken skins of five human mages, to craft a golem from my corpse.

It doesn't say anything about the skins needing to be from now dead people. However, another line that she said:

>Those that work with the magic of the World in life (emphasis mine)

implies that the skins are from formerly living people. And all the skins we obtained, barring the two apprentices of Weinsho's, are from corpses. But there isn't anything, that I know of, that bars the us from skinning, say Arkus, while they are alive and having Mury healing them so that they don't die during the process for their skin to give to Kyorto (save that I don't think Arkus meets the requirements, since it needs to be mages who work World Magic for years, and Arkus has only been using World Magic for a few months, if at that; I don't think we have people who are skilled at flaying live humans, either, without somehow killing them in the process...) We have only taken the skins of those who are dead, or will die soon enough, because it was easier to get skins from dead humans than to convince live humans to part with their skin, even for a very short while.
>>
No. 24868 ID: 445c48

>>334663
This seems like it has many, many problems, but the first one: How would we remove the skin without breaking it? "Flaying" tends to break the skin.
>>
No. 24869 ID: 3e56f0

>>334668
Well... we don't. While flaying, we would try to make the absolute minimum breaks as possible, and as clean as we could make them. We have two SoulDreamers who could push the breaks into the Dream, remember? That's what we did with Balboa, when we cracked his skin with our Inferno Golem.
>>
No. 24870 ID: 9e5b05

>>334667
Ok, as no one else has brains, let me be the first to say WHY THE FUCK WOULD WE FLAY ARKUS OUR FIRST FRIEND, FIRST ALLY, FIRST STUDENT, FUCKING HELL!
>>
No. 24871 ID: d3dfb8

>>334670
This. Also, no person would ever agree to be flayed, this is a stupid idea, stop discussing it.
We'll find a decent skin when we find a decent goddamn skin.
>>
No. 24875 ID: 1a007d

Gettin live mages is much better.
Kyorto can work with their souls in addition with their skins which makes her even potent mage.
>>
No. 24876 ID: e31d52

>Hold up you can sense Souls?
>Within range and power limitations, yes. It is a function all Masks hold.

ALART

ALART

BANG MAY PERCEIVE OUR ANATHEMA-NESS.

ALART

He's also the one most likely to not give a shit, though, so... yeah.
>>
No. 24878 ID: ddd48d

>>334676
I kind of want to see if they will notice. And yeah, better Bang than some stranger...

>>334670
;_; such horrible ideas lately
>>
No. 24881 ID: 445c48

>>334670
Arkus's name was just given as an example of a world mage.

And I'm not quite sure how well Soul-dreaming the skin fixed will work if it's separate from the living body. But the main point is, that's still pretty evil, and we're not evil.
>>
No. 24882 ID: 10f195

Soul dreaming is more like reversing damage by turning it into a dream, not healing.

And no. No flaying and healing. That is silly.

Seriously though, I think we should tell Bang and Keddic before they find out the wrong way.

I think they would be ok with it for the most part.

Let's not tell them the WHOLE truth though, I don't think anyone is ready for something like that.

Better to say that certain circumstances with the curse and stuff lead to thins golem becoming an impromptu small tomb.... and I am actually a dead guy.
>>
No. 24883 ID: d3dfb8

>>334682
Ehhhhh, not big on this. I would like to let them know our main goal is to get revenge on those who did the curse. For a reason, how about that the curse mercilessly slaughtered every man woman and child in the biggest nation on the planet. Sure they had to be stopped somehow, and there was no other way, but that doesn't mean the curse itself was not evil and the people responsible should not be held accountable for their actions and punished.
>>
No. 24885 ID: 1a5cb1

So what ideas do people have for Bang's Possibility Cells? I'm thinking he could form electrocyte muscle cells like those of an electric eel. Add the standard Magnum overdrive to that electric muscle and it's on! Just try to block a kick laden with 50,000 volts!
>>
No. 24889 ID: d3dfb8

>>334685
FOR SCIENCE!
>>
No. 24890 ID: 445c48

>>334682
I think when we tell them, we should tell them the whole of it. Except the whole "Avenge the empire!" Because that sounds really bad.
>>
No. 24891 ID: 750519

I am against revealing anything
>>
No. 24892 ID: e31d52

>>334691
As am I.

Bob has stated that it is EXTREMELY hard to become accepted as an Anethema. It has only happened twice in all of history: Once, it was entirely and utterly forgotten, the other time, the civilization was destroyed as a result. The only person who should know is us, even Arkus is a possible threat. Every person who knows a secret can possibly betray it. Therefore, we should keep up the following:

1) Keep our true nature a secret at any cost.

2) Become a hero of the people, everywhere we go.


We should also look into the Caemlo Repository more actively. If it has books on the history of the forggoten empire, then maybe we can figure out how it went... Also finding out the details behind the collapsed one, too, might help.

But under no circumstances are we to reveal ourselves. It's an easy way to lose everything we've ever worked for.
>>
No. 24897 ID: 669ef7

We should be focusing on fanart of the mechanical arm to get the Gialgora Masterpiece bonus.
>>
No. 24900 ID: b7f789

Is the Winding Way only taught by the Lined One? If it is, doesn't that imply that Luo of the Winding Path, the assassin that tried to kill Keddic, was also a previous student of The Lined One? Something seems a little off about that guy.
>>
No. 24901 ID: d3dfb8

>>334692
About the Caemlo Repository, it appears where the fighting is thickest right? Well it shouldn't be too long before we run into it, we always try to be in the middle of events. As many people inquest have stated; When Mordre is around shit hits the fan.
>>
No. 24902 ID: 3e56f0

>>334700
Perhaps. "Way" and "Path" are very close in meaning in English, so the "Winding Path" in Luo's title could just be another name for the "Winding Way" Keddic is adapting for the Way of the Harksburton, and therefore Luo is another student of the Lined One. But it doesn't mean that that the Lined One wants to kill Keddic; students can have different agendas than their masters. Look at Bagrom, for example. He wanted to learn a potent Combat Magic style and adapt it into his own strengths, but his master, Old Hui, seems to was staunchly against any experimentation with the Jade Soul Style (speaking of Old Hui, we really need to find out exactly why he is forcing his students to develop their souls to be almost exactly the same. That's just weird. I have a hypothesis on why, but it is rather reaching: making his students' souls to be exactly alike, therefore, through Mass Connection shenanigans, combine his and their souls to empower himself, by connecting/equating their souls with his, and thus subsuming their souls into his own).
>>
No. 24910 ID: ceb08e

>>334700
I doubt it, when I stole from his style, Bob indicated that I had stolen from another style and if I could keep it up I could add even more additions to the WoTH.

So I think they are different, but possibly close. Like winding way is inside focused and winding path is outside focused..

Stuff like that
>>
No. 24917 ID: a76809

>>334702
>>334710
There's a Pristine Soul floating somewhere between the two of these posts.

Also it is insane crunch time at work so I will try to do at least one post a day but for the moment I can make no promises till the week ends.

Update tonight imminent.
>>
No. 24937 ID: 10f195

By the way. Can any awesome soul out there explain Bang's new form for me?

For once I am having a hard time grasping this.

Bones?
>>
No. 24942 ID: 10f195

with cancer?
>>
No. 24946 ID: 5f0943

>>334742
From what I have discerned, it seems to me like his arms basically elongate and become saws, save for his hands which stay the same.

That's all I really have been able deduce though, and I could very well be wrong too.
>>
No. 24952 ID: 9e5b05

>>334746
>That makes no sens-
DID I OR DID I NOT MENTION I AM BANG!?
>>
No. 24953 ID: 10f195

>>334752
Well, I guess the limit of what I can offer for him now is fighting techniques, not modified body states. Ah well.
>>
No. 24966 ID: 9e5b05

>>334753
Yes you can. He's already turned his legs into a corkscrew. We're gonna turn into Inspector Murder, Gadget's insane, cancer giving elder badassbrother.
>>
No. 24967 ID: 9e5b05

>>334702
>>334710
Two ideas: The Winding Path and the Winding Way are the internal/external style of a single master.
Because of this split, or because the Winding Way is a secret subset of skills within a more widely taught school, the reason for the assassin could be that the Winding Path is the way that is properly taught and the Winding Way is the secret school/schism school that is being wiped out by the main school. Or the other way around.
>>
No. 25002 ID: a76809

>>334685
WHY HAS THIS NOT BEEN POSTED IN QUEST!?

This could lead to Bang Manually controlling electrical signals in his nervous system, in his brain even!
>>
No. 25021 ID: da266b

>>334802
Bang wasn't actually in a fight when I got the idea so I put it on here so it could grow... :3

Initially I think Possibility Cell would be easiest to use for copying natural abilities from animals and the like. It's 'proven tech' after all. Better chance of avoiding tumors.

When Bang masters it I'm sure he can grow himself hydralisk-like spine cannons that can shoot down aircraft, but we can build to that.
>>
No. 25023 ID: 5f0943
File 128708739567.png - (211.53KB , 341x400 , Alex Mercer.png )
25023

A thought just recently went through my head.
With Bang and his new found possibility-cells related abilities/shenanigans, does this mean he could eventually do 'pic-related' levels of crazy shit with his body (and beyond)?
I mean, he already have SAW-ARMS.
>>
No. 25026 ID: 9e5b05

YES! ALEX MERCER-BIOSHOCK-GADGET!
>>
No. 25033 ID: d60c71

Yep, I'm crazy alright.

Bang is probably gonna need some embryonic stem cells some time in the future, though i can't think of any way for him to get them other than dealing with Collete and then pulling them out with healing and stuff.
>>
No. 25041 ID: b97792

>>334833
But that is a horrible, HORRIBLE idea.
>>
No. 25044 ID: 3e56f0

>>334841
...I am not a stem cell researcher, nor do I have much of an understanding of stem cells beyond that they become the ancestors of all human cells in our bodies and that some types of cells can only be made by having stem cells turn into them and that at least some of our stem cells can only turn into a very few types of cells, but... if Bang needs a source of embryonic stem cells, and would rather not deal with the issues of reducing a very strong female into basically a embryo factory for him, couldn't he just form the necessary organs/glands/whatever for the creation of embryos within his own body? I mean, he already has one part of it (the male sex organs, though I have heard that they constitute a very small portion of the process), why not go the whole way? Once he gets enough experience with it, he could even modify it to be more efficient, make the process go even faster and automatic so that he has a constant steady source of embryonic stem cells being generated all the time.

...Unless I totally misread you, and thought of the wrong reason for why getting embryonic stem cells is a horrible idea...
>>
No. 25045 ID: b97792

>>334844
You... you want him to grow a womb?!?!?!?
D:

Ah, yea. Baby factories, purpose of making self stronger with no actual desire for a child (I think). That sort of stuff;
Leaves a bad taste in my mouth.
>>
No. 25046 ID: 3e56f0

>>334845
I have no particular feelings on whether Bang should grow a womb or not. That post was just a stab on how to gain embryonic stem cells without involving Collete.

...Though, if Bang were to become capable of self-parthenogenesis (even though the word usually applies to females), and if he were to add the many modifications on his form that he could add (if the runes on his skeleton would replicate over to his children is another matter), would the children be counted as Life Golems? It would be nice to see a scene daddy!Bang teaching a group of similar looking kids on how to properly weaponize Curatiomancy, and they're trying so hard and screwing up their face concentrating...
>>
No. 25047 ID: 56dc25

>>334846
If Bang is really capable of growing new brains and giving them a full copy of his personality, such that he has a complete backup if his head is destroyed, then considering that his skeleton replicates its runes when it grows and the other abilities he has already shown there is nothing stopping him from cloning himself completely and totally. One Bang becomes two Bangs, no need to go through the rigmarole of watching children grow and learn.

The only limit on the number of Bangs which we could have would be the amount of magic available to each of them, since Bang appears able to substitute magic for food/mass when growing things. Putting him in a place like the curatiomancy-enhancing tent, or preferably a stronger version of same, could quickly lead to the creation of an entire army. And they wouldn't be life golems, either- every one would be Bang, complete with knowledge and magical prowess.

The effect of this on his soul would be... uh... I don't know, but I'm willing to find out.
>>
No. 25048 ID: 445c48

This is getting weird.
>>
No. 25049 ID: e31d52

>>334847
>1000 Bangs with metal disks attached to their backs

>Mordre with even better magnetomancy ability

>"oh god it's raining bangs oh god everyone is dying make it stop"

>Mordresippingtea.png
>>
No. 25051 ID: d3dfb8

>>334849
Fanarts.
We need them.
>>
No. 25056 ID: ddd48d
File 128713403319.jpg - (55.38KB , 750x600 , WAT.jpg )
25056

>>334848
yes.
>>
No. 25060 ID: f67dcd

Oh crap, what have we started.
>>
No. 25061 ID: f67dcd

WHAT ARE YOU TALKING ABOUT!
THERE AIN'T ENOUGH ROOM IN THE WORLD FOR TWO BANGS BABY!!

NUMERO UNO, ALWAYS THE ORIGINAL, ONE AND ONLY BANG BABY!
>>
No. 25073 ID: ab04d4

Bang, with enough time, would be able to pull this off.

But I don't think he'd want to. He's more of a fighter than a hivemind-leader person.

Though if we could harness his power with some sort of Deep Spawn, we could create a Zerg spawn.

[deepspawnname] embodies the concept of Biological Abomination in ZERGRUSH and Flesh.

Basically, a deep spawn that is a biofactory, churning out different variants of minor spawn by hatching eggs and deploying them, creating all sorts of biohazardous creatures that can break themselves down in new areas to become temporary factories as well.

Basically, the Zerg faction in Golemquest.

>like y/n?
>>
No. 25075 ID: 445c48

No.
>>
No. 25077 ID: cfa178

>>334873
Not for Bang, no.
I still think of him as the OH YEA LET'S KICK SOME ASS fighter.

For a Spawn though, maybe.
It should have more spawn than usual and probably be very weak itself. I would think 20 spawn acceptable, 30 tops. Every spawn it makes takes 1/(max spawn amount + 5) away from it's total strength (strength being used here to describe all it's skill, not just physical strength), leaving it with the strength of 5 spawn for itself.

It's spawn would be based on speed and claws, fast kills, weak kills, about the strength of 5 normal humans each.

Maybe the size of an adult lioness.

Useful for flooding a field to take out grunts, not for accomplished soldiers.
I would suggest Nechrahno or Mahklargg as the name of the top of my head.

Blah, blah, blah
>>
No. 25083 ID: 445c48

Nah, we don't really need a "Kill a bunch of normals" spawn. We're made for that, after all, and we've got Bang, who's very good at that, we've got crazy equipped normal guys, who're good at that. I suppose another couldn't hurt.
>>
No. 25085 ID: cfa178

>>334883
I can really only imagine it being useful in those
OH CRAP SUPER HUGE WAR BATTLE ZONE 3 COUNTRIES COLLIDING WITH EVERYTHING THEY HAVE!
kind of scenario, and then only if there were enough to make at least 3000 spawn.

Maybe it could be a Spawn that could make a INFINITE number of spawn, given time.

More time dedicated, stronger spawn (never stronger than herself).

OH YEA KILLER QUEEN Spawn!!!!
MAKE IT SO PEOPLE!
ANT QUEST AND GRUNT SOLDIERS ALL IN ONE GO!
SCARS OF YESTERDAY WILL BE REBORN NOT ONLY AS A GOLEM BABY!
WHOOOOOOOOOO.
>>
No. 25094 ID: 0cfe8b

Would the Spawn be like the Zerg and Tyranids or something more along the lines of an ant colony.
>>
No. 25095 ID: ab04d4

>>334894
>implying that in golemquest where everything is TURNED UP TO ELEVEN there is a difference
>>
No. 25097 ID: 9e5b05

Personally, I'm hoping we can recruit Scars of Yesterday and Queen Killer soon as independent Golems, so not sure if we need those Deep Spawn.
>>
No. 25098 ID: ab04d4

>>334897
No, bob's just going to keep dangling it over our head like a delectable goal that we'll never ever get. That's his plan. We'll never see Scars or KILLER QUEEN, and we'll keep begging, and Bob will keep laughing.
>>
No. 25099 ID: 9e5b05

Anyway, as an art request/hopeful awesome, a Bob Sponsored suggestion:

><ManofTroy> And other question: Who would be which ranger?
><TheBeardiestBob> ranger?
><ManofTroy> Power Ranger.
><ManofTroy> Arkus has to be Blue, Bang is probably gonna fight Keddic and maybe Mordre for Red...Not sure who else we would get.
><TheBeardiestBob> Bang is Black, Keddic is White, Arkus is Blue, Dulu is Green, Lorgk is MANLY salmon
><TheBeardiestBob> Ugrokk is Yellow, Oggroth is Brown

I SUMMON THE ARTISTS OF GOLEM QUEST! AFTER ALMOST A YEAR I'M FREE! TIME TO DRAW THE MIGHTY MORDRE POWER RANGERS!
>>
No. 25100 ID: e31d52

>>334899
>The caged one

>AAAH, AFTER TEN THOUSAND YEARS, I'M FREE! TIME TO CONQUER EAR-

>Lenryt: lolno

>FUUUUUUUUUUUUUUUU-
>>
No. 25101 ID: 1b42c5

nono, Mordre is the megazord! after they beat the monster of the week and it grows they summon their zords. which then combine into mordre.
>>
No. 25102 ID: 9e5b05

>>334900
Weinsho as Bulk and Jioga as Skull?
>>
No. 25104 ID: e31d52

>>334902
Weinsho is Lord Zedd.

Lenryt is that talking holographic face.
>>
No. 25105 ID: 9e5b05

>>334904
Then who's Alpha? So we know who will recruit Five [Plus Extra] Epic level badasses with Attitude.
>>
No. 25106 ID: e31d52

>>334905
Alpha? Oh, the robot dude.

Arkus! He woke Mordre, after all.
>>
No. 25111 ID: 1b42c5

no one is alpha. cause alpha sucks.
>>
No. 25148 ID: 9e5b05

>>334911
Alpha sucks? Aye yi yi yi yi!
>>
No. 25228 ID: e31d52
File 128744999777.jpg - (41.19KB , 343x660 , 1287449794770.jpg )
25228

Another "Bob might use this" image.
>>
No. 25230 ID: acc691

That looks like a death version of Bang.

He kills with death
More straightforward that Bang's Killing with life.
>>
No. 25232 ID: a4b4e3
File 128745252358.png - (43.83KB , 526x406 , wat.png )
25232

>>335030
>That looks like a death version of Bang.

>He kills with death
>More straightforward that Bang's Killing with life.
>>
No. 25234 ID: 06027e

Ah, sweet, sweet confusion.
Think about it.

Typo though, should have said 'than' instead of 'that'.
>>
No. 25239 ID: a76809

>>335028
>>335030
>>335032
>>335034
Pic is now what Bang's Dad looks like.

A warrior relic of the time before the ban on Soul Magic, refuses to fight without REAL magic, as he considers it wussy.

Talks to the skull on his necklace. He calls it Carlos.
>>
No. 25241 ID: a76809

>>335039
And his name is Boom Magnum
>>
No. 25247 ID: 7011cd

Boom:" Aw, shit. That guy was pretty tough, I think this is my last"
Bang:" No dad"

*Angelic Choir*

Random Guy #1: "Your son is a very skilled healer"

*Boom stares*

Boom:"Son, I am disappoint"
>>
No. 25257 ID: 9e5b05
File 128746498149.jpg - (14.21KB , 260x300 , 1250985037395.jpg )
25257

>>335039
Fucking awesome. I wanna see...Wait...Boom Mangum? Not Boom Bang? Wait...Magnum is his last name?
>>
No. 25259 ID: a76809

>>335057
In Old ways of Despardos (of which papa Magnum is an adherent), family name is offered first, personal name last. When Bang introduced himself, he did so in that style, last name first. Since he answers to either, this never became an issue before. But yes, Magnum is his Family/Last name, Bang his given name, Boom his father's name.
>>
No. 25264 ID: e31d52

>>335059
I find it incredible that each individual nation we've run into could be used as an entire setting for a tabletop game.
>>
No. 25299 ID: 9e5b05

I agree with this 100%. Golem Quest has one of the richest backgrounds...well...ever. There is enough cool stuff to, well, do anything with it.
>>
No. 25301 ID: 9e5b05

I mean, no only do we have an awesome Wuxia setting of the world's biggest badasses who use Belief has half their strength, we have a Lucha Libre setting that also works on Belief but mixes Lucha and classic Masqurade Characters, we have islands of SCIENCE!, and more then just that and the one's we've been to.

I mean, hell there is a vague little subplot of Latin existing here without you know, Latin.
>>
No. 25344 ID: 5f0943
File 128758476659.jpg - (168.06KB , 700x900 , cat-beard.jpg )
25344

Bob, I have a question.
Would this be Catbeard of Trollingwood?
>>
No. 25345 ID: a76809

>>335144
Yes, yes it would.
>>
No. 25346 ID: 5f0943

>>335145
That's awesome... crazy awesome!
>>
No. 25349 ID: 9e5b05

>>335145
Trollingwood...is...a silly place.
>>
No. 25352 ID: d3dfb8

>>335144
This is my new desktop background.
>>
No. 25356 ID: 21515b

>>335144
*twitch*

I imagine most people don't want to punch him in the face....

or have an EXTREMELY strong urge to punch him there first.
>>
No. 25376 ID: a76809

>>335156
Well, what with being the most wanted man in the world, there are MANY people who would rather strongly enjoy punching him in the face... but Catbeard, he is a tricky one.
>>
No. 25377 ID: f52552

>>335176
Yes.
If you punched him in the face, you'd make a kitty sad.
How could you do that?
>>
No. 25384 ID: 9e5b05

>>335156
Why would ever want to punch him in the face? Think of the sad kittens!
>>
No. 25385 ID: ab04d4

...Felinaemancy. The manipulation of cats with magic.

...Now I've seen everything. Does he also attack by shouting out loud phonomantic phrases pertinent to the scene with bad grammar?
>>
No. 25386 ID: a76809

>>335185
...He may be capable of this, yes.

It helps he can spontaneously create cats anywhere he wants.
>>
No. 25387 ID: e31d52

A-anywhere?
>>
No. 25390 ID: 67f752
File 128763776693.gif - (48.25KB , 468x477 , 20060608.gif )
25390

>>335186
>>
No. 25395 ID: 10f195

>>335186
>>335190
shhhhhhiiiiiiiii-
>>
No. 25396 ID: ddd48d

THIS IS GETTING WEIRD
>>
No. 25398 ID: ae8f81

>Golem Quest
>getting weird

No shit, Sherlock.
>>
No. 25402 ID: e38c07

GOD DAMN IT. So much fucking shit has happened in this quest, jesus christ. I finally decided to give it a shot and there's so much shit that's happened. I just hit thread three and god damn. Just... Fuck!
>>
No. 25403 ID: d3dfb8

>>335202
Hahahaha, just wait until you catch up.
>>
No. 25407 ID: 10f195

>>335202
You are already dying by thread 3?

Oh hoho, you are in for one hell of a ride.
>>
No. 25435 ID: 903f16
File 128773015655.jpg - (61.99KB , 400x400 , Turritopsis-nutricula-31.jpg )
25435

I present to you all the turritopsis nutricula. While it appears to be a normal jellyfish it actually possesses a rather interesting ability, it can use transdifferentiation to revert from it's jellyfish form to it's polyp stage. So whenever it gets too old or just feels it's time it'll do this handy trick and suddenly it's ready to go for another life cycle. They can still be eaten or get sick and die, but they won't die from old age. As you can guess I would intend to have Bang develop this ability for his own use, but there's a reason why I'm posting it here and not in quest. Bang doesn't really need it now since he's still a young guy and I doubt we'll ever
actually need to have him use it in quest unless Golem Quest goes on for years and years of in game days. There's also a issue of him actually needing to use it, I mean if he goes down the path of a Dragon he may extend his own lifespan by hundreds of years like that one Dragon or achieve a similar power through acquiring Masks. Still I kind of like the idea of Bang having this little move in his back pocket so he isn't forced into death by age, but through glorious battle. He could also pal around with Mordre for hundreds of years and join him in the space adventure or at least get a cool little bit in an epilogue or something. If this needs to be posted in quest for it to be recognized then I'll add it in, I just don't want to toss in another augmentation at an inappropriate time like with the ringworm reflexes
>>
No. 25437 ID: e31d52
File 128773370694.jpg - (230.65KB , 800x1290 , 1287732783782.jpg )
25437

Yet another "probably bob use" pic.
>>
No. 25438 ID: 10f195

>>335237
Jezebel's estranged sister?
>>
No. 25439 ID: 10f195

Or better yet, Keddic's (ex?)wife?
>>
No. 25440 ID: 9e5b05

>>335237
Gwendelazia Gialgorra
>>
No. 25442 ID: 9e5b05

Or better yet, Sandra Kane who wields the staff of Solomon.
>>
No. 25493 ID: 445c48

We need to make a pointy hat that says "WIZZARD" on it in sequins. For Arkus? For Mordre? Who cares. It must be done.
>>
No. 25494 ID: 5f0943

>>335293
I say that if we ever make something like that, we put it on Moss.
Why? Because
1. It would be amusing
2. Peoples reaction to a living tree thing with a hat would be amusing.
3. Moss with a hat would be awesome.

Of course, there doesn't really NEED to be any reasons.
There NEVER needs to be a real reason when it comes to hats.
>>
No. 25495 ID: 445c48

>>335294
But he's not a WIZZARD. How can he wear a pointy hat? Moss should get a top hat, maybe, or whatever it is Luke wears in Professor Layton.
>>
No. 25497 ID: 5f0943

>>335295
Because a living wood creature with a pointy hat with WIZARD written on it med me lol in my mind.
Of course, a top hat is fine too.
And maybe a monocle for good measure...
>>
No. 25516 ID: a76809

...You guys DID get the hint that, should you throw enough humor at Eisenhardt, he'll have so much trouble fighting you that you could force him to quit the field WITHOUT killing him, and through that advance the cause to recruit him....

Right?

[And yes, that supposition that Eisenhardt's soul would be whisked away by Weinsho is completely accurate.]
>>
No. 25523 ID: 18b56f

>>335316
...Right, we are not going to kill Eisenhardt until we advance in our magic abilities to the point where we can remove that binding on his soul (there is the possibility that the binding is more like the restrictions we put on our Deep Spawn, instead of the removable type; Weinsho doesn't seem to be able/want to do that, otherwise, he would have bound Dulu to him), or we have killed and eaten Weinsho's soul (we don't know the specifics of the binding: to the location of his soul, to a preset location, to his physical location, etc.). Perhaps we might never kill Eisenhardt, he seems capable, and well on the way of possessing a Legendary Soul, allowing us to force our own soul to evolve, once we find a method to allow that.
>>
No. 25549 ID: e38c07

Okay. Up to thread 7 now. Jesus, you guys weren't kidding. Seriously, this is amazing stuff. Just when I think I've got a handle on the level of things the bar gets raised to a new level of awesome. I have had to stop reading on numerous occasions to shout out as the next crazy thing comes up. The latest was getting behind Dulu's head, oh my god. Freakin' awesome.

But beyond Bob's story I think I like his storytelling even more. I've really got to commend him on this as he does a lot of really cool things. It seems like he uses everyone's suggestions in an update, which is really cool. It's rewarding to be, well, rewarded for posting. Too often I see authors ignore posts or punish posters in the quest, which is awful. It is disappointing when you put work into something only to see it fail to come about but I can understand why authors do it. But punishing players in the quest is just terrible as it punishes everyone, not the individual. When Bob does need to do something though, it's admonishment rather than direct retribution and I like that a lot.

The use of random dice rolls is also kind of nice as it kind of makes an enemy out of the quest and less out of Bob. Things seem less like, "I'm punishing you because you screwed up," and more like, "That's the way things happened. Deal with it." And then there's all these opportunities to do things when things do go wrong. So it's like Bob's always rewarding people for participating, when updates occur and when people get cool ideas, rather than punishing people for participating. I really dig that. So while Golem Quest not might be my favorite quest on the board I definitely think that Bob's the best storyteller/adjudicator.

I'm looking forward to catching up and tagging along for the ride. Just another three long as hell threads to go, ahah...
>>
No. 25560 ID: d3dfb8

>>335349
It just gets better from there bro. Unfortunately the dice are more or less gone.
For the moment anyway.
>>
No. 25561 ID: ddd48d

>>335349
:D it is rather fun, huh?

SO fellow readers, I am planning a Halloween-themed picture, who do you think should be in it? And what should be going on? Arkus and Bang I have planned out, but I wouldn't mind seeing your ideas for them. I want to put Keddic in, but don't know what to do with him.
If there is enough room I'm definitely going to have a bunch of the Spawn in there.
>>
No. 25567 ID: 4896cb

>>335361
Keddic in a Space Marine costume...
>>
No. 25569 ID: 9e5b05

>>335349
Oh don't worry, the last three are INSANE. And I'm glad to find someone else loving Bob's style. Personally, I want these in hard back so much.
>>
No. 25571 ID: 9e5b05

>>335367
As I -started- this idea, yes. I want to see this.

As for other costumes, Ninny as a kitty-cat, Dompaggio as Bogart - but as that's what he is anyway Dompaggio holding a small falcon statue and quoting from the Big Sleep would be awesome, Aggocrag as the host from GUTS, Mingsk as Minsc.
>>
No. 25573 ID: 903f16

>>335361
Mordre should be dressed up as a ghost, but in like one of those home made costumes that's basically just a sheet draped over him with holes around the Amaranthine Annihilator. The Soulfire around his neck might be burning the cloth a bit and he's sad because his costume is being ruined.
>>
No. 25574 ID: f52552

>>335373
Not going for the obvious Ghost Rider?
>>
No. 25575 ID: e38c07

Holy shit. Holy shit. I think I have an idea of who/what Mordre is. Has that been found out yet? Because holy shit. I was just musing on a couple of things and it all came together with some of the shit in thread 7.
>>
No. 25576 ID: a17cca

>>335375
POST THAT SHIT!
>>
No. 25577 ID: e38c07

Damn it, I typed it up and my theory still has holes. I don't think I can put it up in good standing as there's too much guesswork involved. Perhaps when I've caught up with the rest of you I can give a proper report. Damn, I got carried away.

I'll open up once I've got a little more backing. Damn, I feel so close though! Argh!
>>
No. 25580 ID: 9e5b05

>>335377
POST. IT. ANYWAY.
>>
No. 25581 ID: 5f0943

>>335377
Just post it.
Maybe others could help fill up the holes.
>>
No. 25583 ID: e38c07

Umm, okay. Sure. It's kind of lengthy and is based on a lot of speculation but there it is, ahah. Looking at it, there's a lot missing so I'm pretty sure I'm at least a little off but here's what I've managed to throw together.

Okay, okay, now this is all banking on a few things but I've got some evidence to support my claims. I was just thinking about Mordre and his essence of being as well as the practical applications of the manipulation of his Mordre-ness. Which lead to wonder just what the hell Mordre itself was.

The first thing that comes to mind is that the Mordre we interact with, the sapient Mordre, is a sort of dominant soul amongst the greater soul matrix that powers the Soul Grave. This was originally speculative but Bob confirmed that Mordre not only has a sort of dominant soul but that Mordre himself is aware of this soul. This was back in thread 7 when Mordre interacts with Lorgk's blade True Edge.

Right, so, let's go back to Mordre's awakening. Arkus comes up and pops this magical device. BAM, sentient Mordre. So we can guess that this magical device somehow sparked Mordre's sapience. For the sake of this theory we'll say that it's the cause of the existence of his Core Soul.

In my hypothesizing for what Mordre's Core Soul was and how it came to being I came upon the theory that this magical device housed a soul of its own. Now this was only one of a couple of theories so it really didn't stand out in any particular way until a certain post during Thread 7. It was Jojo's fevered prophesy the line, "The Parasite Will Be Faced With Mortality, The Three Eyed Lord, Ruin Shall Come!" I immediately thought of my theory of a soul piggybacking upon Mordre. However, other posts in the thread made me think otherwise as people made mention that the parasite might be the Core Being Mordre first encountered and then later perhaps that it was the True Edge. It made a bit of sense but I didn't like that there was almost a negative connotation to it. Wouldn't that be a good thing, that these monstrous forces would find mortality? I interpreted Jojo's dreams as a warning so those definitions of the Parasite did not quite fit. Still reading thread 7 though so I can't say for certain.

The thread goes on a bit longer and Mordre then encounters the Deep One leaders. Bob makes a big deal of mentioning that they feel a sense of brotherhood with Mordre. This seems a very integral part of identifying just who and what Mordre is. Perhaps the biggest clue here is not how they react to Mordre, however, but how they DO NOT react to Dulu. Dulu is bound much like the Deep Ones yet it is with the free Mordre with whom they find camaraderie. It is possible that they find no brotherhood with Dulu as they first encountered him during battle but then why Mordre? I believe that it's because the binding they speak of is something much more personal, not a matter of a slave and a master but something a bit more specific. This is further expounded upon with the encounter with Eldghodd, who similarly expresses feelings of brotherhood with Mordre. But to whom would Eldghodd be bound, he the first of the Deep Ones and an influential Scientiamancer?

What is troubling is this then. Words directly from Dorqum. "What I know is your lack of attachment to the temporal, your
facade of life, is what defines your existence, the same as it does for us... but it is not what you TRULY are. By your apparent ignorance, and our own lack of information specifically on you, it would seem you are an anachronism of this age, a paradox: A new timeless being." I believe that this combined with some other evidence points to what Mordre itself is.

Unfortunately from here I can only conjecture as I've run out of evidence and am left with questions that catching up to you fellows might answer. From here I shall hypothesize what I believe to be the answer to this pressing question.

Returning to the origins of Mordre one must consider Arkus and the entity that bestowed upon Arkus the device that I hypothesize brought the Core Soul into being. One most wonder who this entity was and why it seemingly chose Arkus to bear this item. And here I enter into the realm of speculation. I believe that the entity that chose Arkus to bear the item deliberately chose Arkus to bear the device and furthermore that in some manner or fashion Arkus would undoubtedly encounter the Soul Tomb that would eventually bear the name of Mordre.

Allow me to justify my speculations. If the device truly did bear the Core Soul than it is believed that it would take someone with a considerable amount of Soul Magic to so bind said soul. The Yeti's have already proved to us that Soul Magic can affect the mind through Kedic's encounter with the Yetis. I believe that Arkus had the location and desire to find the Soul Tomb implanted into his memories and that it was no mere coincidence.

Ah, but certain questions follow such a thing. Why the subterfuge and furthermore why Arkus? Arkus could very well have been chosen simply because he was a nobody, a nothing that would not be missed from this world but I think it might be something else. What if a being with a particularly grand control of Soul Magic could somehow sense the 'potential' of a soul, the room for growth that an individual is capable of. For surely Arkus is not an ordinary individual. He went from a mere urchin to a capable mage and shows room for great personal growth, such potential that even the mighty Eisenhardt desires him as an apprentice. With this theory I think that from the beginning Arkus was designed to assist the being that would be Mordre.

But then WHY? Why all of this, why Mordre, why the Soul Tomb, why any of this? Again I dip purely into the realm of speculation but I believe it to be something along these lines. I think that the entity responsible for the existence of Mordre did not wish to interact or perhaps even to associate with Mordre. I originally considered that Mordre might have been a powerful being and that these were the acts of loyal vassals but the occurrences with the Deep Ones lead me to other conclusions.

God, this is all going to sound very conspiracy theory but then again I suppose that's what it is. Here we go. I think that Mordre is something like a sleeper agent or vassal entity for some kind of terrible power. Since awakening he's amassed a lot of power and made some interesting enemies. Namely that of Weinsho, an astonishingly powerful and influential mage with incredible resources. If the hypothetical Master of Mordre were to exist then I find Weinsho to be a fantastic target. The destruction of such an individual would likely eliminate a very potent rival. Doing this through a proxy would allow this Master to avoid personal conflict, the loss of his personal holdings and allow him to maintain his power and image whilst annihilating a rival. In this, Mordre merely has the illusion of choice. It is more than Mordre's desire to defeat Weinsho. Through his ambition and lust for power it is only natural that he would bash heads with similarly minded individuals. It could be that it is Mordre's purpose to slay these mighty figures as the scheming of some unseen overlord.

This rather fantastic conspiracy is a bit much but it serves as a background to what I believe Mordre is. Consider that my prediction if my theories concerning Mordre's Soul hold true. So, what is Mordre then? In fitting with what I've hopefully established here I believe that Mordre's Core Soul is something of a crafted being, much like the Deep Ones. That his Core Soul was something crafted and with purpose. A Soul Mage created the device that housed the means of Mordre's Soul and sent it off in Arkus' care. When this Core Soul interacted with the souls in the Soul Tomb there was a process of assimilation as the Core Soul dominated the Soul Furnace and gained the memories of the beings already housed there, likely being a blank slate at the time. From this the Core Soul then fabricated the existence of the being we now call Mordre.



With this a lot of unanswered questions are answered but there's still plenty of holes. If the 'Parasite' referenced by Jojo is not the Core Soul then I lose a lot of my steam from the get-go. But there are some small things that also support my claims, namely Mordre's casual disregard for mortal life and disdain of fleshy beings. T'would be odd for a mortal to be so natural dismissive and I feel that that might give just a pinch of credence to what I've got here. The speculation concerning Mordre as a vassal are fairly wild in nature but I'm not ready to discount it yet.

I think that's all I'll be doing with Mordre's background for a while though, less I come across some amazing evidence to my claims. Instead I think I'll be working towards just what it is we can do with Mordre's Soul now that I know it's been quantified. What potential, ahah! Thanks for baring with me and hopefully this gets us a bit closer to the truth.
>>
No. 25584 ID: d3dfb8

Will Magic is an offshoot of Soul magic.
Discuss.
>>
No. 25587 ID: 1854db

>>335383
I think you'll come across some very interesting things to build off of in the next couple of threads.

After you're done reading them I'll discuss this more with you, since I have some theories of my own that closely parallel yours.
>>
No. 25591 ID: e38c07

Oh man, no kidding. Thread 8 is damned important. I've got a few new theories and a few things got shot down but looks like I was right on the Parasite's identity. I might be able to come up with something a bit more refined later today.

Oh, is there an IRC for Golem Quest?
>>
No. 25592 ID: 9e5b05

Not involving anything else, but new Deep Spawn Concept suggestion:

Orochoth, who embodies the purity of WAR, is made fer' two fings! FIGHTIN', and WINNIN'!
>>
No. 25593 ID: e31d52

>Oh, is there an IRC for Golem Quest?

Not... yet.

Bob pops on #rubyquest and #tgchan to announce and ping some people specific, but that's about it...
>>
No. 25595 ID: 56dc25

>>335384
Well, yeah. All magics are fundamentally one type. Soul magic suffuses the world somehow and has blood, world, and will magic as basically different ways of taking advantage of its facets. Belief magic is the effect of many, many souls focusing upon a single thing becoming true at a low level, and therefore is fundamentally generated by soul magic as well. Word magic is an extension of belief magic.

We haven't confirmed it all in-quest yet, but it's coming. Unified theory of magic, solve all the world's mysteries and achieve ultimate power thereby. It's coming.
>>
No. 25603 ID: 445c48

>>335391
There is now. #Golemquest on Rizon
>>
No. 25604 ID: 445c48

Rapidfire question and answer time in the new channel

<Shiitake> how long do we have to use the eggs?
<Shiitake> Are we using them fast enough?
<@TheBeardiestBob> THREE MORE MONTHS NEXT QUESTION


<Shiitake> IS WILL MAGIC RELATED TO SOUL MAGIC
<@TheBeardiestBob> WILL MAGIC IS THE WILL OF THE SOUL, SO IT IS A FACET OF SOUL MAGIC


<ChicagoTed> Would it be possible to build device that sees and measures the intensity of soulglow
<@TheBeardiestBob> YES IT IS POSSIBLE IF BANG MAKES A BUNCH OF EYES FOR GIALGORRA TO DISSECT. WOULD NEED TO PULL THEM OUT AND GIVE THEM TO GIALGORRA. WOULD HURT
<@TheBeardiestBob> BUT IT IS BANG WE SPEAK OF, SO...


<Deadbeard> ON A SCALE OF WORLD TO SOUL, WHERE DOES BELIEF FIT?
<@TheBeardiestBob> ON A SCALE OF WORD TO SOUL, BELIEF CANNOT BE RANKED BECAUSE ITS SCOPE IS DIRECTLY PROPORTIONAL TO THE AMOUNT OF BELIEF ACCRUED. UNLIKE OTHER MAGICS, IT IS AN EXTERNAL POWER SOURCE. SO NO RANKING IT
<@TheBeardiestBob> COULD BE PISSPOOR WEAK, OR BRICKSHITTINGLY POWERFUL, DEPENDING


<Shot___> Aboeleth is like the Jade Soul dudes, right? Similar to the point of soul sameness?
<@TheBeardiestBob> INCORRECT SHOT
<Shot___> It's a title, not a person. Though they do-okaythen


<ChicagoTed> If Mordre was a pony, what would his cutiemark be
<ChicagoTed> ohgodwhydidIaskthat
<@TheBeardiestBob> HIS MARK WOULD BE A DIA DE LOS MEURTOS CARTOONY SKUL IN FIRE WITH A SHITEATING GRIN AND PUFFY CHEEKS


<@TheBeardiestBob> Heads up, technology and Deep Spawn DO NOT MIX. So deepspawn focused around artillery or such don't work, unless you make the cannons organic in some manner
>>
No. 25607 ID: 9e5b05

And, of course, the one on the Wiki: http://quest.lv/wiki/Golem_Quest_Deep_Spawn
>>
No. 25619 ID: 9e5b05

>>335404
So, we have Mordre's Cutie Mark. Why do we not have Pony Mordre yet?
>>
No. 25621 ID: 9338f5

>>335419
we dont need one, anything a pony (living or golem) can do we can do better.

anyway we have a dragon now, what kind of madman would pick a pony instead of a dragon?
>>
No. 25624 ID: 5f0943

>>335421
I don't think that was what he was talking about...
>>
No. 25626 ID: ddd48d
File 128811390674.png - (96.08KB , 572x770 , my_little_mordre.png )
25626

>>335419
>Why do we not have Pony Mordre yet?

HERE IT IS STOP COMPLAINING
>>
No. 25627 ID: 9e5b05

>>335421
One that looks like >>335426.
>>
No. 25628 ID: 5f0943

>@TheBeardiestBob> Heads up, technology and Deep Spawn DO NOT MIX. So deepspawn focused around artillery or such don't work, unless you make the cannons organic in some manner

hmmm... what if the cannon-barrels were made of some sort of bone (metallic bones, or just damn strong ones)?

Then there's the firing mechanism, which could be some sort of gas, that uses high pressure to launch a projectile (probably also made of bone/whatever) at high speeds, like an airsoft gun turned up to eleven?

Would that be workable?
>>
No. 25633 ID: 629216

>>335428
That or some Deep Spawn that embodies 'kinetic energy' or 'momentum' that can just throw anything it finds. I wonder if a hydralisk Deep Spawn is possible...

How about an insidious Deep Spawn that can be sent out to break the morale of an army as it crawls around in the night, bringing fear to those who oppose Mordre:

Orochoth embodies the concept of TERROR, its form revolves around SHADOWS and SNAKES
>>
No. 25638 ID: 45be60

>>335433
Not terror, terror is a right now, drop everything kind of fear. You want something insidious, like dread.

...Though if your goal is to creep people right the FUCK out, snakes are kinda boring. Allow me to direct your attention to the voices of the forest way back in thread 2.

>>335428
If we do that, I am thinking Hulking Hurler not Cannoneer. Guns are golem work.
>>
No. 25641 ID: f4e4f9

Probably, but any organic firing system is unlikely to do as well as conventional artillery. Honestly, I think there are better focuses for our Deepspawn than that. These are beings that can be made to embody far more versatile and useful concepts. X embodying GUNS, form of GUNS and GUNS doesn't seem an effective use to that opportunity.
>>
No. 25643 ID: 45be60

>>335441
I am inclined to concur, but the prevailing trend right seems to be that any time we wanna do something, just make a spawn to do it for us. Just trying to modulate the ideas rather than swim against the current.
>>
No. 25644 ID: f4e4f9

>I'm just going to point out that while they may be far more visible than we are they also have more resources. By that I don't just mean funds, but connections that would allow them to operate so freely. Weisnho is a war hero and prominent mage who has likely maintained bonds with powerful friends he met during the war. The Hechler line is one of the most powerful and regarded warrior houses around and being an heir to it puts him near the head of it. No one has any reason to distrust them and in fact their reputations would make people less likely to believe any wrong doings committed by them. Even if someone did see and could provide evidence their aforementioned connections are likely powerful enough to sweep any incidents under the rug.

We on the other hand are viewed with suspicion almost immediately. We're always working to improve on this, but there's always a bit of suspicion surrounding us. People who get close to us always notice something is up. Our cover story isn't even air tight yet and if we do ever get caught we'd be in more trouble than we could ever imagine.

Actually, that is no guarantee. The Hechlers are apparently largely regarded, especially by the other Noble Houses, as violence prone animals, if Keddic is anything to go by. Jeeba also makes little to no effort to disguise the fact that A) He's double dealing working for the Disciples of Domintus for the express purpose of indulging in murderous urges, and B) Uses his Soul Magic pretty openly, all things considered.

Weinsho is even worse, haveing been completely DISBARRED from the Mortal Coil, the very institution that everyone is panicking will instinctively know "MAGE MORDRE KNOWS SOUL MAGIC, HUNT HIM DOWN!" The idea that whatever connections he's maintained after public disgrace would let him evade repercussions abducting whole villages to fuel Soul Magic, assuming Soul Magic detection as widespread and extensive as has been suggested, is kinda shakey.
>>
No. 25645 ID: f4e4f9

>>335443
Oh, i was referring more to comment of organic gun deepspawn.
>>
No. 25646 ID: 12c392

>>334702
>>334710
In the interests of gaining a Pristine Soul: these two explanations to the question posed in >>334700 have been noted by Bob as being the two extremity points for a prediction.

From what I can see, the two viewpoints presented in the two posts are: the two styles are the same, but with different names; the two styles are similar, but are different styles, perhaps with the Winding Path outwards-focused and the Winding Way inward-focused.

Perhaps the happy medium between the two is that the styles are like Way of the Harksburton and Sanguine Kinetic Pugilism of Keddic's. That is, the Winding Way is the main style, like Way of the Harksburton, and the Winding Path is the sub-style of it. So, once the principles of the Winding Way are mastered, the Lined One would teach Keddic the Winding Path.

...Those don't seem much like a prediction, but with the recent spate of clamor for the usage of a Pristine Soul, I felt that the subject matter of this post should be brought up so others, more competent than me, could think something up to get us one more Pristine Soul.
>>
No. 25647 ID: 903f16

>>335444
On the Hechlers while they may not be viewed too well by the other noble houses they have a great bit of prestige to their names. Their family develops the alchemical augmentations used by the other houses and they presumably have a great deal of wealth and power to their names from that operation and their successes in the war. So even if the other noble houses don't like them I'd say they at least have to respect them and must have to pay some lip service to them if they want the good augmentations. To everyone not a part of the noble houses warriors from them are probably still revered and to the government well I'm willing to bet they'd look the other way as long as they're using it against their enemies.

I'll concede part of my point on Weinsho. While he may not be viewed well with many other mages he's still got some reputation going and at least a few powerful friends like Eisenhardt backing him. Also I'm not saying everyone will immediately turn on us. I'm just point out that those two generally have people trust them upon meeting them and have a little weight to throw around against charges. We have people inherently distrust us and we comparatively don't have many people to call on should we be charged.

Also I've been pondering something for when we get Soul magic. Either through the Pristine souls or through the boon. We know that one aspect of the soul is the scale of Order and Chaos. If we learn more about the soul we may be more capable with it when the time comes or could use our knowledge of it's aspects to come up with more powers for our followers.
>>
No. 25648 ID: 903f16

>>335447
Derp forgot to add a sentence or two to the last part. Anyway we should be looking for more aspects of the soul and use our knowledge of them to empower ourselves and our allies.
>>
No. 25681 ID: 56dc25

Writing this down here for whoever wants to read it.


[00:31]<TheBeardiestBob>IMPROMPTU Q AND A ABOUT CHAOS AND ORDER
[00:31]<RNG>Oh sweet
[00:31]<NaiveOne>IS CHAOS PURE AWESOME BECAUSE BANG IS CHAOS AND I MUST KNOW!
[00:31]<Anonymo>Do you want Q's, or are you starting off with the dispension of A's?
[00:31]<TheBeardiestBob>Chaos is creation, change, the new.
[00:32]<RNG>Okay, so what does Ozmand favor and how does his preference affect his behavior and abilities?
[00:32]<TheBeardiestBob>It is action quantified
[00:32]<TheBeardiestBob>Try and analyze his thought patterns when talking with him, you can get a feel once you have a concrete understanding of Chaos and Order
[00:32]<RNG>Hmm, gotcha
[00:32]<NaiveOne>Oz is obviously Chaos
[00:32]<NaiveOne>to my mind
[00:33]<TheBeardiestBob>Order is the null, the unchanging. Perfect order is nothing, a void where not even time is needed, perfect stasis
[00:33]<TheBeardiestBob>So Order, in its pinnacle form, is fare more dangerous than Chaos, which can only become nukelike cancer
[00:33]<Shot___>Soul Calibur's beloved 'erfect world'.
[00:33]<Shot___>Wherein it covers the world in crystal.
[00:33]<TheBeardiestBob>More questions?
[00:34]<Shot___>So Order and Chaos have a strict bearing in the world...
[00:34]<Shot___>But good and evil do not, correct?
[00:34]<TheBeardiestBob>Nope
[00:34]<TheBeardiestBob>good and evil cannot be quantified in this setting.
[00:34]<Anonymo>Okay... so, since we know Keddic is Order and Bang is Chaos, that would be because Keddic's white blood abilities are all about fighting off anything that might threaten his current state, while Bang's are all about growing whatever he needs, be that replacement flesh or bizarre new physical features?
[00:34]<TheBeardiestBob>just assigned as personal opinions
[00:35]<NaiveOne>does Order and Chaos effect the nonliving?
[00:35]<TheBeardiestBob>Yeah, rejection, the them of White Blood, is exclusion, preventing change of the self. Very Order. Bang's Possibility Cells is ever change, always adapting, Chaos in all its glory yes.
[00:36]<TheBeardiestBob>Yup
[00:36]<Anonymo>Was Keddic order-aligned prior to his discovery/use of White Blood, then?
[00:36]<TheBeardiestBob>He was, in a loose manner, from his strict adherance to his families values
[00:36]<Anonymo>Because his general blood magic abilities seem pretty neutral to me.
[00:36]<TheBeardiestBob>the White Blood solidified it.
[00:36]<NaiveOne>Is there only Order and Chaos, or is there a name for the state in between? or a lack of both?
[00:36]<RNG>What about the Deep Ones? Don't they represent the opposite of this? Their mentality is firmly Order but aren't their forms Chaos? Or is Order and Chaos much deeper than mere form?
[00:37]<RNG>Or are they somehow exempt?
[00:37]<TheBeardiestBob>That is why Deep Spawn are a perfect balance of Order and chaos, their souls two distinct parts, for the chaotic now, and the ordered forever.
[00:37]<TheBeardiestBob>like a peanut shaped soul
[00:37]<RNG>So they are the pinnacle of what could occur when mixing the two powers then?
[00:38]<Anonymo>So order and chaos... the way that our soul magic abilities are described, we would make our heroic souls more powerful by tipping them out of balance, either way on the scale.
[00:38]<TheBeardiestBob>Not the pinnacle no, but a highly refined method of utilizing the principles of Chaos and Order
[00:38]<NaiveOne>Nihilo has an Order based power then? as fading into nothingness seems to be a form of order
[00:38]<Anonymo>Is it generally more powerful to be imbalanced than balanced?
[00:39]<TheBeardiestBob>Correct, building saturation of just one type increases yeild. Granted, making a properly personalized chaos/order match would be best, but you're just starting.
[00:39]<TheBeardiestBob>Nihilino is ORDER, SO ORDER GODDAMN
[00:39]<TheBeardiestBob>Like, his Order blob of timelessness is two thirds his soul
[00:39]<NaiveOne>ah, I feel so correct then
[00:40]<NaiveOne>... is that an issue then? to be that Ordered as something seems more innate to a balanced state?
[00:40]<TheBeardiestBob>Mothbern is CHAOS, change and time happening far too fast
[00:41]<TheBeardiestBob>Order leads to being able to laugh at time when approaching critical mass. Chaos gains the ability to make anything of any energy sort wavelength matter type whatever approaching critical mass
[00:41]<TheBeardiestBob>Which ends in energy nuking the area as you dump so much heat from all the Chaoos
[00:41]<RNG>We know what happens when we try to incorporate ORDER and CHAOS into the same attack of our own creation. Could we then try and create a specialized combat style that battles at that level? Ignoring all elements but CHAOS and ORDER, could such a style exist to purely nullify and combat at that level?
[00:41]<NaiveOne>does that imply magic sort of has two specializations then? for example, Order-Chronomancy versus Chaos-Chronomancy?
[00:41]<Anonymo>...if I understood what you just said, the method of fighting that Eisenhardt described the Disciples' soul grave as using was a strongly chaotic one, then?
[00:41]<Anonymo>Because it was generating shit tons of matter from nothing?
[00:43]<TheBeardiestBob>RNG: Yes, you could customize a fighting style like that. But only if Mordre was at that point an Organic Soul Grave, putting you at considerably increased risk of Other issues.
[00:43]<TheBeardiestBob>Naiveone: Yes, several magics have spells exclusively of one side or the other
[00:44]<TheBeardiestBob>Anonymo: Yes, sounds like SOMUCHCHAOS
[00:44]<RNG>Hmmm. Interesting that such a thing could exist at all. I'd suggest other individuals learning it but it almost sounds like this is more related to Soul Magic than anything else, making such an endeavor difficult.
[00:44]<NaiveOne>huh... so The System is probably just a planetary scale form of the Order versus Chaos issue
[00:45]<NaiveOne>I also suspect Morde is very Chaos
[00:45]<TheBeardiestBob>on some levels it is, but the System is a very comprehensive thing
[00:45]<TheBeardiestBob>Mordre is Chaos, correctamundo
[00:46]<TheBeardiestBob>In fact, pure, unadulterated Chaos, not a whit of Order.
[00:46]<Anonymo>He has to be, right, because he's consuming large amounts of energy constantly to fuel his existence. Also the constant growth thing.
[00:46]<Shot___>Wheeeeeeee
[00:46]<NaiveOne>I was going to say
[00:46]<RNG>Is Mordre Chaos because of our influence, that of the souls in the furnace, or because of something innate concerning his own soul?
[00:46]<NaiveOne>and we are figments of Chaos...
[00:46]<TheBeardiestBob>Nope, that is what Mordre's soul has been from the getgo
[00:46]<RNG>Awesome.
[00:46]<Shot___>Somethings been bugging me
[00:46]<RNG>Very helpful.
[00:46]<NaiveOne>so, we are actually a part of Morde's Soul?
[00:47]<TheBeardiestBob>but having the OUTWORLD chaos strains of posters there it makes for EVEN MORE CHAOS
[00:47]<Shot___>Mordre often refers to His Own soul, as opposed to the souls that power him
[00:47]<RNG>Ahah, right, right
[00:47]<Shot___>I thought he didn't have one
[00:47]<NaiveOne>no, he does
[00:47]<TheBeardiestBob>Sort of, Mordre's soul is anchored to a universal stillpoint, in the way that all intrinsically timeless souls are.
[00:47]<TheBeardiestBob>That's what makes Mordre interesting
[00:47]<TheBeardiestBob>Is that it is a TIMELESS soul, a horrendously Order thing, while being pure Chaos
[00:47]<RNG>Ohohoh, Bob, stop giving me hints on what Mordre is. Keep making me want to work on that problem more
[00:48]<NaiveOne>.... oh duh, well, thanks for letting me know how Pristines are made Bob, thanks, lemme go write that down
[00:48]<TheBeardiestBob>That is just the Order/Chaos aspect of what Mordre is, there's a bunch more beyond.
[00:48]<RNG>Right, right. Like WHY Mordre exists, that seems pretty important, ahah. But that's for another time
[00:48]<NaiveOne>is the 5 Pristine thing still up Bob?
[00:49]<NaiveOne>cause with how much ya said, it almost seems unfair...
[00:49]<Anonymo>You mentioned personalized chaos/order setup. Does that imply that each individual soul has a specific balance, or imbalance, that it would like to reach?
[00:49]<RNG>You figured out how he's generating them?
[00:49]<NaiveOne>Its obvious now
[00:49]<RNG>Nice~
[00:49]<TheBeardiestBob>Is you quote the original challenge, and fully meet its requirements to my satisfaction, it is still on the table, because I haven't given you all the answer, just part.
[00:50]<NaiveOne>im only unsure of one major detail
[00:50]<NaiveOne>but it may not be needed
[00:50]<TheBeardiestBob>which would thus prevent acquiring the 5.
[00:50]<TheBeardiestBob>You have to FULLY explain it
[00:50]<TheBeardiestBob>be thorough, this is 5 souls, SO MUCH SAFETY NET
[00:50]<RNG>Damn it, that means I need to contact Kyorto before I can make my hypothesis on the Master of Sorrow
[00:51]<NaiveOne>hmmm, I can tell you why their made, but I can't tell ya why it ever happened in the first place
[00:51]<RNG>Oh, hey. How about other soul graves. We'll say a brand new one. What kind of alignment does that have?
[00:51]<NaiveOne>oh well, I guess I should write it down anyways
[00:51]<Anonymo>A new soul gravee should have chaotic, because it's based in the expenditure of energy, right?
[00:51]<RNG>And on that same note, how about a cow? I'm interested to know how soulless beings are alligned.
[00:52]<TheBeardiestBob>Making a new Soul Grave would constitute a mostly Ordered existence, actually. It would have Nihilino weighting of the soul partitions of timeless to body
[00:52]<Anonymo>Cows have protosouls, I think. Which is distinct from being soulless.
[00:52]<TheBeardiestBob>cows have nothing but moopower
[00:52]<TheBeardiestBob>which goes mooooooooooooooooooooooooooooooooooooo
[00:52]<RNG>DAMN IT
[00:52]<TheBeardiestBob>moooooooooooooooooooooooooooooooooo
[00:52]<RNG>Obviously we must harvest this new source of power
[00:52]<RNG>Doho
[00:53]<Anonymo>Let's not. It is too great for even us to fully control.
[00:53]<NaiveOne>.... actually, maybe I don't know for sure. I don't know why predictions would cause them to be made
[00:53]<Anonymo>The only safe path is to genocide all cows, before someone else can use them against us.
[00:53]<RNG>Lenryt wishes she could control moopower
[00:53]<RNG>But some fucko in Trollingwood knows the secret.
[00:53]<Anonymo>Anyway! Bob, I think perhaps you missed my question up above, so I'll repeat it:
[00:53]<TheBeardiestBob>There is someone who CLAIMS to control Moopower. Time will tell, if you ever get to find out if his claims are true
[00:54]<Anonymo>You mentioned personalized chaos/order setup. Does that imply that each individual soul has a specific balance, or imbalance, that it would like to reach?
[00:54]<RNG>I dread the day, Bob
[00:54]<TheBeardiestBob>Each soul has an individual ideal state, yes.
[00:54]<NaiveOne>damnit, I have too many uncertaines now, forget my what a pristine is concept
[00:54]<Anonymo>Is that ideal state predetermined at some point when the soul is created?
[00:54]<RNG>So we have these ideal states. Does our nature have anything to do with our ideal state? And could someone go the opposite path from this ideal state?
[00:54]<TheBeardiestBob>No, it can change over time unless the soul become pure order, then it gets locked
[00:55]<Anonymo>I recall Eisenhardt for example said that he had a natural talent for Magnetomancy and Geomancy- perhaps because his ideal state required knowledge of them?
[00:55]<Anonymo>Does it change a lot, normally?
[00:55]<TheBeardiestBob>Big change would accompany a Moment of Inspiration, otherwise months for change at the minimum
[00:56]<TheBeardiestBob>and I'm going back to FF9 after getting oferzealous with a bomb.
[00:56]<RNG>Sweet. Thanks for the session Bob
[00:56]<NaiveOne>*faceplam* ..... how the hell did I not make that connection
[00:56]-->|Shiitake (~Shiitake@Rizon-C42F3A38.no.no.cox.net) has joined #Golemquest
[00:56]<Anonymo>Okay, so we're looking at changes as a fairly regular drift throughout one's lifetime, probably.
[00:56]<RNG>Seems like
[00:56]<Anonymo>Much like personal beliefs or what have you.
[00:57]<NaiveOne>I know some things now
[00:57]<NaiveOne>let me share them with you
[00:57]<Shiitake>Arkus is generating world magic... that is VERY strange considering that I know what World Magic is.
[00:57]<RNG>But this ideal state is more than that. It's more than what you want and believe, rather that it reflects what's best for you at that particular time. But by what consideration? Ah well.
[00:57]<RNG>It is strange, isn't it?
[00:57]<NaiveOne>Pristine Souls: comparable on some levels to Keddic's Moment of Inspiration
[00:57]<Anonymo>But when we grab a heroic soul, it can't grow anymore. So it's got a distinct, unchanging ideal state. (Which seems odd, if we're chaotically based... but then the soul grave container is apparently mostly ordered... organic/inorganic crap again.)
[00:57]<NaiveOne>Function of Chaos
[00:57]<NaiveOne>Likely connected to us, possibly 'our' essence being brought through Morde's furnace
[00:58]<Shiitake>TheBeardiestBob: I forget, is anyone else supposed to know what World Magic is? Was it revealed yet?
[00:58]<RNG>There are elements of Order to pristine souls too, though, wouldn't you say?
[00:58]<NaiveOne>If not, it is what occurs when Order meets pure Chaos
[00:58]<RNG>After all, we made the tempermental Immortal Genocide bow to our will through it
[00:59]<Deadbeard>So are souls naturally chaotic? If so, then do Soul graves actually burn that chaos, converting it into order and using that as fuel?
[00:59]<NaiveOne>ya beat me by a second
[00:59]<RNG>Pristine souls, then, would be that balance of Law and Chaos.
[00:59]<RNG>Cool. Interesting.
[00:59]<NaiveOne>I think its more what happens when Order tries to inhabit Chaos
[00:59]<NaiveOne>it forms a protective pocket
[01:00]<RNG>Well, it seems kind of like the Deep Spawn thing. It's born from a moment of great change and then enacts a powerful force of order.
[01:00]<Anonymo>I don't think the ideal state reflects what's "best for you", but rather what your "final state" would be, if that makes any sense.
[01:00]<NaiveOne>but damnit! how did I not connect the wording of Moment of Inspiration to what happened to Keddic!
[01:00]<RNG>So it's something like enlightenment?
[01:00]<NaiveOne>its our equivilent
[01:00]<Anonymo>That is, if someone grows in power but without changing their personality at all, their soul will come to resemble their ideal state more.
[01:01]<NaiveOne>what I don't know is why predicting the future causes them to occur
[01:01]<RNG>But what if their personality is somehow detrimental to this ideal state? Or would such a thing even matter?
[01:01]<NaiveOne>does a prediction have a sense of Order to it? as it becomes set
[01:01]<Anonymo>How can their personality be detrimental to the fullest expression/development of itself?
[01:02]<NaiveOne>damnit, I feel close
[01:02]<RNG>I dunno. Just poking at the thing in question, looking for holes.
[01:02]<Shiitake>I wish bob wasn't afk
[01:03]<RNG>Say a personality is self destructive. This would be detrimental to a body's ideal state. So would the ideal state reflect the body's whims or the personality's? What does the soul reflect?
[01:03]<RNG>Is it so one sided? Or is it balance betwixt body and personality?
[01:04]<Anonymo>Then their "ideal state" is one in which the soul more fully expresses its own self-destructiveness. The body gets no say.
[01:04]<Wutenheimer>you missed him by about 30 seconds shiitake
[01:04]<RNG>Hmm, I wonder.
[01:05]<Wutenheimer>oh shit it's ass day again?
[01:05]<RNG>It's that time of the year
[01:05]<NaiveOne>could a Pristine Soul be purified Chaos?
[01:06]<Anonymo>I mean, we're using the word "ideal" here, but if I'm right on this that's somewhat misleading- it's ideal in terms of a soul's power only. It doesn't place any judgment on quality or type of personality, or how a fully expressed soul of that sort will be able to survive in society, or whatever.
[01:06]<NaiveOne>because it does effect change on the world
[01:06]<RNG>I think the very name pristine soul implies balance between chaos and law. That is, unless the very nature of the soul itself is sided towards one path or another. But I don't think this is the case.
[01:06]<Wutenheimer>pristine soul, moment of inspiration(chaos) frozen in time(order)
[01:07]<RNG>So ideal is only in defference to the will of the soul. I think I can dig that.
[01:08]<RNG>That way this ideal state stays seperated from mortal simplicity. It also makes sense from a point of manipulation. In our interaction with the heroic souls to come their bodies will have no say. And I think that personality then becomes a reflection of the soul.
>>
No. 25685 ID: e38c07

Okay, caught up now and there are plenty of mysteries to crack! Let's start with what might be the single most important thing we have pertaining to Mordre's existence. The Master of Sorrow. Most of the information we have comes from Lenryt who may very well be lying to us. However, I shall assume that she speaks the truth and that the information we have concerning him is accurate. We know that he's a Mosmordite, a legendary soul mage and that he is inside Mordre. So what we've got to question then is just how he got in there.

Theory Number 1 is that he was always there. But then one must ask why he was there to begin with? I immediately thought that perhaps that was one of the conditions that must be required to construct a Soul Grave to begin with, a Legendary Soul to manage the soul furnace. However, I find this unlikely due to just how many Soul Graves there were. And to be frank, the basic Soul Grave, like Mordre once was, is nothing compared to the might of a Legendary Soul. So why have such a valuable commodity locked inside a Soul Grave that, at the time, was unable to manifest it properly?

This leads to Theory Number 2, that the Soul then came to Mordre some other time. The most obvious time one can consider is during Mordre's awakening, as that is a particular time of importence and mystery. But for the sake of argument I shall allow that perhaps the soul came upon us after Mordre's awakening. Would such a momentous event not make us aware of such? And why would a legendary soul mage make himself subject to captivity to the Soul Grave rather than become dominant?

So it should be obvious that my belief is that this soul came upon Mordre during his awakening. This goes back to my earlier belief that the device Arkus possessed housed The Master of Sorrow's soul. It fits the profile of my earlier suggested master type even if the situation is different. The Master of Sorrows somehow bound his soul to this device and, as a being of some considerable power in the Empire, was probably aware of the existence and positioning of the Empire's Soul Graves. This device was probably a failsafe to capture his soul upon death, much like Weinsho used to capture Dulu's soul.

The years inbetween the fall of the Empire and the awakening of Mordre are probably a time of posturing as The Master of Sorrow tried to get this device in the hand of capable individuals who could then guide the device housing his soul to a Soul Grave, a device of some power. This movement could have been done by loyalists outside the incident or by mere grave robbers. I think the grave robbers thing is the most likely as Empire loyalists were probably rooted out and slain in the time after the fall of the Empire.

So, let's continue with my postulating. The Master, fearing that he will be lost to the menaces of the Curse, uses Soul Magic to force his holder to civilization. There he seeks out someone capable of delving into the cursed lands and finding a Soul Grave to house him. Then he finds Arkus. Using Soul Magic to implant the memories of this Soul Grave into Arkus' head to subconsciously manipulate him into the right direction. And so Arkus goes and delivers The Master of Sorrow unto the Soul Grave that would be known as Mordre.

Here's were I come into problems. Why didn't The Master dominate the Soul Grave? Why is it that when all was said and done that Mordre dominated the Soul Grave and The Master was set in some dark corner? I'd say that it's safe to say that something went wrong. Maybe the device was damaged, maybe the Curse altered how the magic operated or maybe there was something wrong with the Soul Grave that would not allow The Master to dominate it.

Well, those are my theories concerning the Master. Gonna see if I can't follow up on some of this next time we encounter Kyorto. If anyone knows anything about the Master, I figure it's her.
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No. 25689 ID: 9338f5

>>335485
> Why didn't The Master dominate the Soul Grave? Why is it that when all was said and done that Mordre dominated the Soul Grave and The Master was set in some dark corner? I'd say that it's safe to say that something went wrong. Maybe the device was damaged, maybe the Curse altered how the magic operated or maybe there was something wrong with the Soul Grave that would not allow The Master to dominate it.

I think Lenyrt mentioned that that which makes up Mordre is a result of long term exposure to the curse. I doubt the MoS anticipated a consiousnes to have formed and as the MoS had very little time to act before the curse it could effect it the MoS could do little beyond hiding its soul(as in no magics to make sure it controled the golem as there was no time to cast them).
>>
No. 25694 ID: 2fc46a

There's also the matter of The Creature that haunts Mordre. Maybe it's composed of the personalities and soul parts that are shaved off souls when they are made into Pristine Souls? Kind of like a soul grave garbage dump, leading to a mismatched life golem of sorts. I'm sure it was explained at some point that excess material consumed by a Soul Grave end up elsewhere so perhaps the same is true for excess soul material? This would mean that every time Mordre gets a Pristine Soul it grows stronger as well.
>>
No. 25707 ID: 1854db

>>335485
Yep, pretty sure you nailed down what the "leash" was, and how it was created. It's just the details we have to work out.

Unanswered questions:
1) why does Mordre have the ability to create Pristine Souls via prediction?
2) what does the Duke have to do with all this?
3) what does the Creature have to do with all this?

I know one thing here for certain (and anyone observant would notice it): The Duke is *NOT* the Master of Sorrows. We already postulated that during the quest, while Bob was confirming any correct guesses, and it was not confirmed. Yet the Duke is important somehow anyway. One can only assume that if the Duke is not a Legendary Soul, he must have simply been the owner of the Soul Grave that became Mordre.
Another thing to note: People have been combing the ruins for 50 years. Why was Mordre undiscovered? He was just standing out in the middle of the street. That seems rather strange. I postulate that he was moved there in preparation for Arkus to find him. There is still some kind of active power in the ruins. Possibly the Duke himself is still able to do things, like Kyorto.

The Creature... well, we should try to find it again soon and scan it with Soul Magic. That should give us some interesting information, I think.
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No. 25712 ID: 9338f5

>>335507
>pristine souls

my best guess is that when the balance of order and chaos is just right it results in a brief moment of prophitc abiliry. the clash of order and chaos invovled in this generate in a great deal of power which is released in a "pristine soul"

as i said its just a guess
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No. 25716 ID: 9338f5

>>335507
also from what little is mentioned in the first thread the city has been mostly left alone

-from when we first captured arkus and scared some info out of him

>Ah, ah, I don't know who could have disturbed the ruins before me, I think I may be the first, the forests around these ruins have become perilous from the magics unleashed in the fall of the Mosmordren Empire. I-I saw no signs of looting, but I did not look for anything but you!
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No. 25745 ID: ddd48d
File 128822270847.png - (0.96MB , 1321x1133 , forManofTroy.png )
25745

by request

man all this soul stuff is flying way over my head augh
>>
No. 25750 ID: 9e5b05

Ok, question Bob: Does art posted int he Discussion Thread count as unused for bonus?
>>
No. 25761 ID: a76809

>>335550
Not in discussion no, but you can store art here to later attach to a post in the quest.
>>
No. 25764 ID: e38c07

So on to my next little project. Lets do some talking about souls, theories about souls, the importance of souls, what souls do ad so forth. I'd say that some insight here could further lead to discovering just what Mordre's nature is.

We'll start with the lowest forms of existence. These are beings that have intelligence but lack souls. While I believe it's never specifically stated I find that it is implied that beasts and animals are of this nature. After all in Mordre's long history he's not once absorbed the soul of a beast even when given the opportunity to do so (I believe in the battle against Verther more than one horse was slain). Then there's the matter of the dragons and how, during their introduction, particular note was made that they possess protosouls, further separating them from their more mundane beastly counterparts.

On to that matter then we next have protosouls. We don't have much in the form of concrete knowledge concerning just what it is that a protosoul is or what it does but we can imagine that it's a sort of pseudosoul that has something like potential for a soul. So far as I can recall we've seen two sources of the protosoul, that being in the dragons in the Land of Dragons and in our research concerning potential cells. I believe it was something like located inside the bone itself? Ah, and that the Deep Spawn eggs also possess something of a protosoul.

Next we have true souls, generic souls. They're those things that all mortals possess albeit in different levels of quality. Souls appear to be intrinsically bound with knowledge and knowing. How else could Mordre absorb knowledge like he does?

Then we have heroic and legendary souls which are souls that have elevated themselves to an entirely new level through personal growth. They have more worth to them as far as a Soul Grave is concerned but beyond that they appear to be merely pumped up versions of a normal soul and only bearing unusual qualities as far as that is concerned.

Now it might be possible that there's something special about what souls originate from as Mordre has always separated the souls he devours based off of their body. Yeti Souls, Human Souls and Premen Souls, these are what Mordre has partaken of. But why this separation? And what does it mean to be a Yeti Soul as opposed to being a Human Soul beyond what corporeal form they possess? Is there a difference at all? Questions I can't find answers to quite yet.

And the last soul type we're definitely aware of is the Pristine Soul, those magnificent byproducts of Mordre's deductive reasoning. But what are they? I originally thought that they were something like consumed souls realizing their purpose but as Pristine Souls are not deducted from Mordre's overall pool of souls that implies that they are something else entirely. Perhaps Mordre is even creating these souls unconsciously through his actions. But how? More questions.

As we're on the topic of soul genesis I'll move on to that. I'd say that a being acquires a soul when it is born. Perhaps a body fulfills some kind of prerequisite for the soul and it manifests naturally. While there's a lot of speculation that could be done here I must admit that I don't have much of an interest in the natural generation of souls (save in the instance of the system producing flawed results. Imagine a being that is supposed to be born with a soul and is not and what kind of consequences might be associated with such.). What I am interested in is the unnatural and forced creation of souls. We know that it's possible for beings to generate souls. Lenryt confirmed as much herself in telling us that the Core Being outside Trekel had generated a soul through the sheer weight of it's power. Perhaps that it's power necessitated it bearing a soul.

If that is the case then we can postulate elsewhere. We can say that dragons have protosouls, unlike their soulless bestial cousins, because the weight of their power demands it. However, the inherent limitations of being a dragon prevent them from ever advancing to that of a heroic or legendary soul (or so I postulate). If this is correct then the presence of a true soul suggests something like potential. Even while a mortal man lacks the power of a dragon he still bears more potential for greatness than that dragon. But this is based off of more than a little bit of rather wild speculation.

Allow me to continue on this path of thought though. If the weight of something can demand the presence of a soul then what does that say about Pristine Souls and their generation? Is it that Pristine Souls exist because they must? That there is something about Mordre's deductive process that in moments of true clarity generate some kind of embodiment of knowledge and power is forced to come into being? That's a bit of a wild assumption to make and yet it does fit in with some of the theories concerning souls that I'm proposing. But if this is true in turn, why does Mordre generate this? Could someone who is not Mordre manage the same feat? Take Keddic for example, did he generate a Pristine Soul during his realization of White Cell use? Unfortunately without a Soul Mage or other individual capable of soul observation and manipulation on hand to record the fact it's difficult to say. I am not inclined to throw the idea out the door. Perhaps Mordre, now a Soul Mage in his own right, could observe Gialgorra, a veritable font of inspiration, to see if any such things are created. But if this is not the case and the generation of Pristine Souls is something completely unique to Mordre, what does that tell us about Mordre's true nature, as a being and as a soul?

I'll postulate on a few more ideas before wrapping up on my end. Is there something special about Deep One souls? And what about the souls of these beings of terrible power like Lenryt? Or the Caged One? Do their souls bear special qualities? And how does our new found recognition of the innate Order and Chaos of a soul change our view of souls and their manipulation? One last thing I just remembered, unhoused souls appear to be transient in nature with leeway being given to those of particular potency. Is this why our Soul Soldiers and Inferno Golems dissipate? And could a means be found to halt or slow it? (I intend to experiment with this given the chance~)

Well, maybe one last theory. Let's talk about Mordre as an entity some more. I'll be taking a little bit from Bob's recent Q&A to supplement this. Now a Soul Graves upon creation is Lawful in orientation. This tells us that Soul Graves have something akin to a soul upon creation. Perhaps it's some kind of soul hivemind that exudes a pseudosoul or perhaps it's just the default nature of the souls within the furnace housing after the process is completed. Whatever the case, this is directly in opposition of what has been established as Mordre's beginnings. He is stated to have, from the very beginning, to be a soul infused with the powers of Chaos. Perhaps this gives us another clue as to Mordre's true being then?
>>
No. 25774 ID: 1854db

>>335564
You want concrete knowledge about souls? Here you go! Just got permission to post this (although apparently I already had permission, derp)

http://pastebin.com/iswQXFzb
>>
No. 25779 ID: 445c48

Suggestion for getting Old Bessie back: Forge Senth a super-bong.
>>
No. 25788 ID: 69bee4

Bob's response to my 'Pristine Soul's are purified Chaos' argument:

It is a very solid core for understanding Pristine Souls. Not the whole kit and kaboodle (fuck yes I got to say it and kaboodle), but a great start on the actual magic mechanics behind them

Other thing:
My suggestions for how to talk to each of our Heroic Souls.

http://pastebin.com/FxtGiDJd
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No. 25845 ID: 12c392

Sooo, I feel kinda sorry for Dregas; we raised his hopes for an international trade hub with our offer, and then cruelly dashed it all a restriction that all but denies that dream. What does everybody else think of giving him a guaranteed hour of Burduko's services a day (cumulative, so that we aren't completely barred from getting transport from Burduko for a whole hour every day, even when we want it), with a nebulous portion of time that may or may not exist each day given to him for when we aren't overloaded with needs to travel to places far from each other?
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No. 25848 ID: 445c48

I don't suppose we could make another deep spawn later that's also focused on transportation?
Otherwise
>>335645
Is good. Guaranteed amount of time and a "Yeah sure if he isn't busy" amount of time which is fine.
>>
No. 25849 ID: 56dc25

>>335645
Look, Dregas can turn an hour of unrestricted teleportation a day into absurd amounts of profits; his hopes should not have been dashed in any fashion. Think if it like our teleport box is a ship- most of the time, goods wait in warehouses for ships [Burduko] to arrive. When they do, they are loaded on [put in the box] and transported [teleported] to their destination. Upon arrival, they are moved to more warehouses for sale or other disbursal.

The primary advantage, that of zero transit time, remains completely intact whether Burduko is 24-hour on-call or only shows up from noon to one every day. It'll take a fair amount of time for goods to be transported to/from the teleport box, inventoried, organized, and sales arranged anyway- this is really not much of a change at all to the economics of the situation.

Considering that teleportation is instantaneous, the hour a day that we granted him is probably far more than he'll need unless Dregas decides that there are a ton of profits to be made in bulk goods- there probably are, but that would require volumes of transport that would likely exhaust even Burduko using a box.
>>
No. 25856 ID: d3dfb8

Yo, Mordre's soul creation theory
http://pastebin.com/DqcFdj6R
>>
No. 25860 ID: d3dfb8

>>335656
Bob's response;

[02:31] <TheBeardiestBob> Wutenheimer holy shit you got Mordre's origin half nailed down.
[02:31] <TheBeardiestBob> Just need to correct for what Mordre is cancer on, and why he didn't awaken until that item was used

I'm thinking if it wasn't the souls in our soul furnace it may be cancer of Master of Sorrow's soul. But, in all probability, we also need to factor in the patchwork beast.
As to why we didn't wake up until the item was used, nothing immediately comes to mind.
>>
No. 25868 ID: d3dfb8

>>335660
http://pastebin.com/j6ALYxir
We may have a winner!

I got out of bed for this. I'm addicted to Golem Quest, good or bad thing?
>>
No. 25869 ID: e31d52

>>335660
okay okay here's the slimmy jimmy.

We consider the following points:

1: Rods aren't needed for Golem Activations anywhere else. It's assumed that the key in the ignition, as it were, is the vocal command.

2: MoS definitely has been with us since we awoke, but NOT since we were created.

3: Mordre was born of the Curse, and thus exists as pure Chaos attached to the souls within him at the time of the curse.

Now, following the above points, a few more things can be deciphered: Namely, that MoS was a very powerful mage. Definitely knows Soul magic, and many forms of -mancy, considering his modifications to the golem. So why isn't he powering Mordre now?

The Curse, of course.

Put it another way. The Rod was a secondary plan, by the MoS. Essentially, he knew some big shit was going down, and wanted insurance. So he sets up a beacon of magic, and sends it off to be sold at a later date as a Soul Grave leash.

After this is completed, MoS casts his spell, sending his soul out of his body. He tries to transfer into Mordre's body, but the Curse takes place then, filling the area with chaos and doing two VERY IMPORTANT THINGS.

1: Mordre the Soul Cancer is created, a being of chaos that clings to the souls in the Soul Grave and from them has gained a sentience of his own.

2: MoS's spell? RUINED. His soul is sent adrift in the area, presumably with much ghostly swearing.

Here, time passes as Mordre the Soul Cancer tries to get the damn body running. Since the Golem and the Cancer are seperate, Mordre himself does not remember this. It'd be like a person remembering the womb. Happens, but rare. Meanwhile, MoS searches for a body to slide into, but finds nothing. Possibly, as a soul, his veiw of the world is different?

Arkus comes along. He uses the rod. Bing, the MoS sees it and zooms right to the location, flying right into the soul grave...

Only to find about a dozen souls there to say 'Sit down, shut up, this is our show.'

Mordre wakes up, thread 1 begins.
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No. 25870 ID: e31d52

>>335669
whoops, forgot a few things!

First of all, The Soul Cancer is sorta a collective entity on the souls that were within Mordre at the time of the curse. As far as we know, it doesn't spread, and that's why these souls are so precious, and also why Mordre can't learn: His brain, while a thing of chaos, is set as-is. Since we know soul magic now, we might be able to grow more Cancer and Chaos between our souls... possibly onto our Heroic souls, for INTERESTING results!

Secondly, the few souls present weren't capable of activating Mordre on their own, probably due to a lack of power. MoS gets in there and BAM, all neccesities fulfilled.
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No. 25892 ID: a76809

As the red text states.
>>
No. 25895 ID: 903f16

>>335692
Thanks for the heads up.
>>
No. 25898 ID: 9e5b05

>>335692
Aww. Well, at least I can sleep tonight.
>>
No. 25900 ID: ddd48d
File 12884045019.jpg - (287.19KB , 2071x1465 , HAPPYHALLOWEEN.jpg )
25900

IS IT HALLOWEEN YET? IS IT? WELL WHATEVER FUCK IT HAPPY HALLOWEEN

HOORAY

large file size because of crappy picture quality. GUESSING GAME TIME
>>
No. 25964 ID: 9338f5

Hey Bob
your use of the word Anathema, is that you just being wordy or does the greentext bit have some relevance to the plot?

Anathema (from Koine Greek ἀνάθεμα "something dedicated, especially dedicated to evil” from ἀνατίθημι anatithēmi, "I set upon, offer as a votive gift") originally meant something lifted up as an offering to the gods; it later evolved to mean:

1.to be formally set apart;
2.banished, exiled, excommunicated;
3.denounced, sometimes accursed; or
4.a literary term.
>originally meant something lifted up as an offering to the gods
>>
No. 26012 ID: 445c48

Hmm. So, I asked earlier if it were possible to build a device that sees and measures soulglow, and the answer was yes, Gialgorra could do it with a bunch of Bang-eyes. Goggles based off the Soulglow detection would be quite useful if we were to fight the DoD again later, as a problem the state had was nailing down how many mages they had, because they dressed like normal guys. But they can't hide their soul-glow, eh?

Shame we probably couldn't get any for THIS fight, Gialgorra working on the arm. It'd be handy if our Air Cav could pinpoint and target casters.
>>
No. 26016 ID: 445c48

<@TheBeardiestBob> Figment's trick is that he can make the Dream and reality the same thing in an area fifty feet around him, and as it is his Dream when made same like that, he can give himself any magic power he wants, or change laws of reality as he sees fit, in that sphere of influence

<@TheBeardiestBob> Well, to be that good, it cost Figment his Ego. He has to control himself as a Dream of his own mind, controlling the actual body from the Dream field itself.

<@TheBeardiestBob> since his mind no longer functions in the corporeal sense

An interesting tidbit pulled from IRC. Ought to copy paste more of these but I keep forgetting!
>>
No. 26028 ID: d65d9c

>>335700
Haha, this is amazing, Glue.

I must say that your drawing skills are improving every day, keep up the good work!
If you post this in main thread, we might get some kind of fan-art bonus.

I think I recognized what every character is dressed as expect for Oggroth (I think that it is him though he's not nearly fat enough). Ugrokk is Elvis, right?
And is Dompaggio a generic private investigator or is from some source too?

Oh, and Keddic is dressed like Mordre, right?

Anyway, great job!
>>
No. 26030 ID: 669ef7

>>335828
Keddic is a Space Marine
>>
No. 26063 ID: 445c48

http://pastebin.com/KwBWqCDh

More questions and such! Have an explanation of how Bang Jumps on air!
>>
No. 26076 ID: 45cd95

That one you didn't quite get is Johnny Bravo. Do the Monkey with me!
>>
No. 26192 ID: 880ed2

Conversation with Bob about how Lubu could kill everything in the world. And some stuff about Bang.

http://pastebin.com/9LUySq58
>>
No. 26194 ID: 12c392

>>335992
If Lubu pretty much learns everything he can perceive, doesn't that mean when he sees us integrating the souls of others to learn how to do things, he can learn how to turn into an Organic Soul Grave or something and bypass his inability (or reluctance) to learn SoulDreaming? Or am I not getting something.
>>
No. 26195 ID: a76809

>>335994
He cannot, as you are an INORGANIC Soul Grave. IF he ever saw an Organic Soul Grave, that could change.
>>
No. 26209 ID: 69bee4

Discovery made in IRC (couldn't find full copy and paste, so leaving it here):

Ulzrick's schizophrenia that is generating his souldreaming, is in fact Ulzrick's from multiple dimensions all speaking to eachother in a form of hivemind.
>>
No. 26244 ID: 112b25

So, what did I miss?
>>
No. 26245 ID: a76809

>>336044
Uh......
>>
No. 26249 ID: 445c48

>>336044
We rule the world, killed the men that did the curse, and are preparing to cruise around the universe in our magical, laser-laden, impossible-to-detect-with-anything-but-the-naked-eye spacecraft
>>
No. 26250 ID: 903f16

>>336044

Bang revealed a tragic back story
Mordre fought Eisenhardt using the power of comedy
Dregas is making us extremely rich
Ellayia gave info on Weinsho and handed us a communication rock
Ugrokk made the ladies swoon or at least Gialgorra's daughters
We started a Deep Spawn blood drive
The DoD is attempting to level The State
The DoD also have a golem about as scary as Aurockoth
Arcanoworks formed an air cavalry
We sprang for Soul magic
Aurockoth was sighted and promptly ran away from
Abaeloth is back from the grave
>>
No. 26252 ID: 112b25

>>336050
well shit


anyway, some brief rumination after reading a bit of the thread.


The disciples of Dominitus were involved in the curse.

Their involvement was fueled by the caged one (another artifact that controlled the mind)
The shunt allowed the caged one to release more of his conciseness than had ever been done before,
houses himself in the soul grave as he did mordre

The whole thing started when someone go the ARTIFACT, then the 'religion' was started to build pressure the 'system'.
This pressure could have been used as an aid to get the release codes [rumination to follow] or to mask the caged ones focus [rumination to follow]


Extract codes:
If the pressure is built, the possibility of a shut would be discussed by the ADMINs this could have been somehow listened upon and teh codes retrieved 9via Caged one or... someone else)

Presence masking:
When the pressure builds up, the caged one could slowly replace the energy in the system with himself, fooling the ADMINs into thinking that the extra energy was because of the humans and not an escape attempt.


when the shunt finally happened, the caged one escaped (partly anyway) and housed himself in a pre-arranged soul grave, likely one of teh older, bigger ones for more room.

Lenryt involvement?
Eisendhardt involvement?

Blah Blah Blah.
Hopefully I am not completely wrong.
>>
No. 26257 ID: 112b25

Also, Bang can see magic now,

I really hope he doesn't pick up that we are not connected to anything....
>>
No. 26261 ID: 445c48

>>336057
He sort of sees a connection through the earth, which I believe is a result of the whole "Excess metal goes to the ground" thing or something. This has given his mask a few questions, questions we don't want to have to answer. A good fix though, would be to mention that it's magitech. A blend of magic and tech, which is why he isn't seeing the magic on his end, most of it's on OUR end.
>>
No. 26270 ID: 112b25

We are chaos, we create something from nothing.

We can create P.Souls because our prediction introduces MORE chaos into the system, because it quantifies the future,

asbisfjhsdvfcdskjfbsiudvsnmdvk

crap, lost that train of thought.
>>
No. 26271 ID: 112b25

AH well, just read up, I see someone has beaten me to that MoI.

in any case, moments of inspiration cause rapid evolution in the soul (as seen with Keddic) but because Mordre is technically a soul grave and the souls in him (and his own personal one) cannot evolve, the pure chaos of his system CREATES a soul that is equivalent in power to the strength of the MoI.

BUT beacuse, again, he is a soul grave, the power cannot be grated to his own to supplement evolution ( with Keddic, the power gleaned from his MoI was mostly used in his White blood mastery ), and as such, the soul lays dormant until it is applied to an area.
>>
No. 26272 ID: 112b25

Oh yea.

Arkus is emitting world magic because of that brief interaction with the CAGED ONE and his haphazard use of world magic to keep himself from getting cold.

From how the spell ended up, he likely tried to imitate the mountain( it stays warm and so would he) but the mountain is part of the world, thus it generates world magic and so does he now.
>>
No. 26273 ID: 112b25

Basically Arkus accidentally hacked the world's source code and changed himself from [STATUS:human] to [STATUS:human:world]
>>
No. 26275 ID: 112b25

my guesses anyway.
>>
No. 26302 ID: 112b25

no takers?
nope?
guess I'm wrong then.
>>
No. 26313 ID: f4e4f9

>>336102
The only thing I can comment strongly on is that I think you have something on why Arkus is leaking world magic
>>
No. 26323 ID: 4ad9b2

On Arkus' world magic - I reckon it's more a side effect of having held a fragment of the Caged One who may have subtly altered his body's networks to resemble those of it's usual home Zakrath for better comfort and access.

It would be good to check if similar modifications were made to Mordre's soul furnace while the Caged One resided within as a spectator.
>>
No. 26326 ID: a95392

Hey Bob, did the 'magic the ground' religion start before or after the curse?

My huge conspiracy theory (>>336052) depends on it.
>>
No. 26363 ID: 903f16

Going back to the discussion on Mordre's size that was in the main thread, I'm going to have to disagree with some and say Mordre is small is some respects. When compared to most sapient beings, yeah he's a giant. When compared to other giants though? He's kind of a small fry. Goran was twenty five feet tall, Carkiano's suit is twenty feet, Todwick's suit also being twenty feet, Diozagrath (the small tomb we fought with Gialgorra) twenty feet, and probably some other enemies I'm forgetting about that have out sized us.

It's not like it's a big problem for us. I'm just saying yeah we are kind of short compared to some of the people we are forced to fight against. We use our height well and we negate any reach advantage others have with our sword or Sable Executioner. If the need arises there are a couple methods we could use to grow that have been detailed in the discussions.
>>
No. 26374 ID: 1854db

Hey guys. Let's discuss what other stuff Mordre needs to become Organic.

Lungs
Brains
Muscles
Stomach
Bones
Skin
>>
No. 26388 ID: 3affc4

>>336174
I don't see why Mordre would want to become organic. Trade an almost flawless body for one susceptible to poisons, diseases, cancer and age? Adding more vital organs just for a laugh?

The only thing that would be good would be to get some bones made of harder metal so that Mordre can stop having his limbs cut off all the time and maybe gold/silver channels to conduct ignimantic electricity along set paths.
>>
No. 26389 ID: 5f0943

>>336188
I think he may be talking about the 'imitate life' deal, not making Mordre truly organic.
>>
No. 26390 ID: 27fe93

how about a meat puppet for when mage mordre needs to make an appearance.
>>
No. 26393 ID: d65d9c

>>336174
Hey, I had though about this before.

We already have heart and can imitate blood flow. Someone had suggested acquiring some amount of platinum or some other rare metal to serve as "white blood cells".

Then we can make a liver out of rubies by pressing them together with geomancy to make one big ruby which will purify our "blood" and "white cells" from-... I don't know, something.

We can have diamond "brains". Make them the same way we would make a liver. Or crush coal with huge pressure to make artificial diamonds.

That's all I can think of. I am not sure why we would need lungs for as we don't really breathe. We should make organs which actually have some kind of use.


Oh and one other thing. I strongly suspect that becoming more "organic" will make us more likely be possessed by "The Other One"

>>336163
We'd better first saturate ourself with Deep Iron Blood before "growing up".
Also, being huge restricts our movement around populated areas.
Look at Lubu, he's human sized but is able to defeat pretty much everything in the world.
Size is not everything, man.
>>
No. 26397 ID: 66667c

!!

I wonder if ol' patchwork was supposed to be the actual body?
>>
No. 26400 ID: 903f16

>>336193
Your response would make some sense had I ever said anything about our size being a problem, but I didn't. I'm just putting Mordre's height into perspective since some people were talking about it in relation to other Soul Graves.
>>
No. 26401 ID: efdf3b

Man, if you guys are worried about size, learn how to make morphic flud.

Seriously.
As soon as I heard about that stuff I 100X MORDRE!!! OH YEA!!

Bob has said that we don't have enoough but it would be possisble to do if we learned how to make some.

so chop chop.


we still need to make that Verther style Artillery, because the railgun is two shots at best right now.
>>
No. 26414 ID: 445c48

We should totally feed Burduko one of the deepspawn cores to upgrade him later.


Also this is silly but TREESPAWN. We do what we did with Nidhogg, but with a tree. (Spoilers I just wanted to say treespawn)
>>
No. 26417 ID: 445c48

@TheBeardiestBob> By >Did you post that?, I was addressing Naiveone, asking about the Hands of Hunger post
<@TheBeardiestBob> Ah
<@TheBeardiestBob> One sec
<@TheBeardiestBob> Ah you did. Yeah that's true. Can you reference it in whatever post you make following this suggestion so I remember it's a PS tomorrow?
>>
No. 26419 ID: 445c48

>>/quest/254328

Well, on one hand, submitting the thesis and getting status in the mortal coil would probably allow us to gain access to more magical texts and materials, connections to other mages and such. On the other hand, we'd probably have to expand a bit on it, write a paper, and if we do gain status, they'd probably want us to work. I'm not sure we'd be good at giving lectures! And grading papers, it's hard to do that when we've only got one hand and it's a giant fist built for breaking buildings. Not exactly something you hold a red pen with.


Also they might find out we're a golem and not an old man in a tower somewhere.
>>
No. 26420 ID: 69bee4

>>336219
or what if we submit it in Arkus' name, and call it a collaborative effort from reclusive mentor? Then Arkus gets begged like he always wanted for the mortal coil, and we say although professor level, we have internal politics issues. Also, lerynt is totally our letter of recommendation.
>>
No. 26421 ID: 2a062f

Nah, Arkus wants to get in on his own; Not by hanging on to our coattails.
>>
No. 26422 ID: 7ba30d

>>336214

on that note I wonder just what exactly Moss is up to right now and how massive he's become
>>
No. 26423 ID: 2a062f

Yea, I didn't get to ask him if he could eat a core being yet.

I doubt it though, but he could at least put up a fight I think.
>>
No. 26424 ID: f4e4f9

Actually, All Arkus said is that he wants the Mortal Coil to request HE join, rather than request entry himself.
>>
No. 26425 ID: f4e4f9

>>336223
Also, we saw Moss, remember? He's 15 feet at the shoulder.

Core being would eat him alive.
>>
No. 26431 ID: 27fe93

>>336225
for now.
once he becomes Yggdrasil sized then he can eat them like snacks.
>>
No. 26432 ID: 10f195

>>336231
It's a good thing we got him to swear loyalty to us.
>>
No. 26436 ID: 9338f5

for the make mordre bigger idaa i would like to suggest a layered "skin" i think keddik knew something about soulgraves using a similar defence. a bit like one of those russian dolls where inside each doll is a smaller doll which in turn contains a even smaller doll and so on.

depending on the mechanics this could allow us to shift our size from large biulding to fits in a hallway without breaking it
>>
No. 26445 ID: 741399

On the subject of colonizing the Cursed Lands: I would prefer to colonize them with sapients modified to be able to eat and survive eating the mutated edibles, if that is at all possible, instead of using unmodified prisoners, who will likely all die in short order or escape from us, without giving us their souls (and, if they do die, then their body would likely not be of much use to the Drazken, since the likely causes of death - starvation, dehydration, zombification, etc. - would destroy the edible parts of the body). Surely Dorgrum can help with that?

Also, I thought that the Cursed Lands are fertile, but no body grows anything there because trying to clear enough space for a reasonably sized crop to grow is tantamount to suicide?
>>
No. 26453 ID: 741399

>>336245
Also, that the Cursed Lands is filled danger and tends to be excessively lethal to everybody in it works to our advantage, since it bars pretty much everybody in the Warring States (except for us, since we are excessively lethal to pretty much everything too) from exploring the ruins of Mosmordre and plundering any of the magic research/artifacts/golems/etc., allowing us to do so.

Also, we don't want Weinsho to decide to take the Cursed Lands, and do whatever needs to be done to establish a place for him to rule. Unless, of course, we could bring him over to our side by giving him a reasonable portion of cleared land for him to rule over. Then, it is in our interests to make the land hospitable to normal organics.
>>
No. 26454 ID: d54ef6

>>336253
Also, we can claim that we stop there every now and again in our floating, teleporting tower of awesome.
>>
No. 26476 ID: eb0897

When we fire off multiple AG rounds, is the 'Ozmand effect' weaker or does his sol multiply somehow?

Also, could we use a P..Soul to bind the hammer to us and Ozmand? That way it would truely be Our hammer and have the HULK SMASH effect.

Does anti magic normally affect souls?or is it just the IG?
what kind of effect do you think we would get if Goran was in our hand instead?
I wonder how he would power up the IG and SGA?
>>
No. 26482 ID: c20b40

The hammer has some super rune that reverts its state to the time when it was not damaged.

We can use our inverter ability on the hammer to immediately fix ourself when we are severely damaged, just like we use it on our sword to become completely invulnerable.
>>
No. 26489 ID: 741399

>>336282
That was Chronal Banditry, not Inverter.
>>
No. 26547 ID: 8c798b

well, it's been fun guys.
>>
No. 26551 ID: 5f0943

>>336347
> well, it's been fun guys.

What do you mean by that?
>>
No. 26553 ID: 8c798b

I am going to disappear for an undefined but definitely long period of time again.

I hope I contributed something, not sure if I did.
>>
No. 26556 ID: 8c798b

perhaps I should have said unspecified.

In any case, last day for a while.

Don't beat space mode and go to time warp without me.
>>
No. 26561 ID: 772671

At the moment there's a fair few PSs going around and people want to spend them. Personally I feel that Pristine Souls are best spent in the heat of the moment rather than for just getting random stuff. I don't get this obsession with spending more and more on the AA. It's hella strong, but there will be more things out there that are more or less immune (Like Goran) or that can otherwise block or dodge the AA. The single shot is also kind of limiting. Time for some new ideas!:

- Forming an additional soul nexus. Todwick, Balboa and Ozmand inhabit the shoulder weapons and they could be just about ready to combine into another soul nexus, meaning more arcane magic power and versatility!
- Upgrading the Sable Executioner. The devastating Sable Sanguine Steel Slicer is kind of hard to access, but maybe it could be permanently upgraded or made easier to activate? The SE could possibly be upgraded to include better defensive capabilities since the black steel is close to indestructible. If the tendrils grow longer and/or more numerous then Mordre could wrap himself in the SE for protection or weave it into a shield.
- Spectral Gorging Anima. Not a frequently used ability, but Master of Sorrows showed that it can be supercharged for win and profit.
- Mechano-Assimilation. Purely theoretical, but perhaps Pristine Souls can be spent to absorb Gialgorra's or Jezebel's technological weaponry?
>>
No. 26567 ID: 445c48

>>336361
>The single shot is also kind of limiting

Actually, it's two shots now! We can shoot the left eye or the right eye or both at once.
Besides, Pristine while firing AA is tradition.

Also,
>[23:53] <@TheBeardiestBob> Cannon can't get Soul Nexus, the souls are beoming runework in the cannon itself as it augments. you can't really get shoulder Soul Nexus, but you could get a Right Arm nexus, if you can deal with it being encased in Black Steel
>>
No. 26568 ID: 445c48

>>/quest/255327
I suppose. I just like arguing.


Another idea, a set of runes along the barrel of the ACG that convert excess heat to energy we can use, either dumped into gem batteries, or fed to the AA runes, or electricity, or for a temp spell-boost or something, I don't know runes!
>>
No. 26570 ID: 9338f5

>>336367
its a bad tradition
>>
No. 26572 ID: 903f16

>>336368
I'm fine with arguing, it's just you keep saying "I vote for Pristine AA." in every post since the update. It gives a false impression and what not.

Also, where are people asking Bob questions? I've been hanging around #tgchan and I seem to keep missing him. Used to around there after updates. Is he on #Golemquest?
>>
No. 26573 ID: 445c48

Hmm. As far as I can tell, the last time we got a total soul count, before the DoD munching, was in thread 8, and it claimed we had 2999 souls. Then we used one for monthly fuel, resulting in 2998 souls. Then we got 753 from DoD munchin', resulting in 3751 total souls. But we had spent three pristines in between that time. I seem to recall that when we used to spend pristines, a normal soul was also deducted. It does not seem to have been deducted for these last three. I do not know where the normal souls stopped being deducted after pristine use, however.


what does it meeeaaan
>>
No. 26574 ID: 445c48

>>336372
Aye, he's on #Golemquest, I tend to notice him on starting at 10 PM Central.
>>
No. 26577 ID: 741399

>>336373
>where did PS use not use up a normal soul
Thread 5, the post where we used a PS to remove the need to roll when activating IG

aka >>/questarch/186331/191815/
>>
No. 26582 ID: 0cddb4

>>336377
That was likely due to the nature of the IG.
>>
No. 26585 ID: 9338f5

anyone hear anything from bob?
>>
No. 26588 ID: 445c48

>>336385
Today's his birthday.

He's probably partying or somesuch.
>>
No. 26592 ID: 263430

>>/quest/255446

I would like to open the debate with a volley of Transverse Excited Atmosphere lasers, which you can build yourself with a scavenged high-voltage transformer (from an old TV or a cheap plasma globe) and a trip to a hardware store. No laser diode or Pristine Soul necessary.
Instructions here: http://www.sparkbangbuzz.com/tealaser/tealaser7.htm
>>
No. 26812 ID: 56dc25

How many hero souls does forming a soul nexus take? We've been collecting quite a few in our shoulder/cannon. I'd rather expect to get a nexus there soon.
>>
No. 26813 ID: 445c48

>>336612
See
>>336367
>>
No. 26825 ID: afc341

Can we have soul nexus in our head? We have one soul there already.

How about legs? Will there be 2 soul nexuses for left and right leg (like our arms) or just one for both of them?
>>
No. 27205 ID: 903f16

Chat log describing how to forge our own super metal.

22:24TheBeardiestBobThe most prevalent material in Lortoxite is Tungsten, followed by Carbon, and a bunch of other stuff. Think of center-of-star forged damascus steel, but with tungsten carbide in place of steel as the base, then magically charged in that star furnace


22:58TheBeardiestBobWell, what you have is star-forged space metal, is innately an awesome alloy, gets some solid power and ludicrous heat from star forging, then gets magic from space radiation of Maginovad world gods roaming about, crashes on Zakrath, on entry gets tinged with Caged One soul, then is finalized when forged with aid of mages.
22:59TheBeardiestBobSo thats... that's quadruple imbued metal
22:59TheBeardiestBobwhat I'm trying to say is, you can find just about any type of metal commonly found in asteroids in Lortoxite to some amoutn or other
23:00alurkinggruethe exact amount of alloys isnt the point, the imbued effects are?
23:00*** Shot___ is now known as Shot_z_z_z
23:02GrailKind of wipes the floor with all other magical alloys.
23:03GrailIs there a chance of making our own alloy even half as good?
23:06TheBeardiestBobWell.....
23:06TheBeardiestBobMaking a pool of metal with the lives of millions attached to it through blood iron....
23:07TheBeardiestBobthen reforging with carbon from dragon bones and iron from their blood
23:07TheBeardiestBobthen deep spawn iron imbued
23:07TheBeardiestBobthen morphic steel treated
23:07TheBeardiestBobwith wootz base
23:07TheBeardiestBobthat's good, but:
23:08TheBeardiestBobIf it was linked to belief, given as much prestige as Lortoxite, and then say somehow given power from the Caged One or Lenryt, then yes
23:08TheBeardiestBobyou would have done something no one else has: Matched Starmetal
23:09NaiveOnethen to be stronger, we just need to give it even more prestige! simple
23:09DeadbeardAcievement Unlocked: Forge the Impossible
>>
No. 27206 ID: 445c48

<TheBeardiestBob> I just realized something Mordre could do if he got a Dream magic capability
<TheBeardiestBob> a rather interesting use
<TheBeardiestBob> Because he has sufficient Soul Nexus capacity for his left arm to qualify for all magic use, AND has Accelerator.
<TheBeardiestBob> He could send his Arm into different Dreams, skipping it's vectors off their minutely different rotation speeds, reaching lightspeed through dimensional shenanigans
<TheBeardiestBob> Dream Magic could give him Relativity Punch
>>
No. 27242 ID: a76809
File 129036358565.jpg - (206.72KB , 1024x756 , Land Of Dragons Immortal Angormandius The Undying.jpg )
27242

Bang's foe
>>
No. 27243 ID: a76809
File 129036363298.jpg - (397.81KB , 888x1110 , Land Of Dragons The Spined Lion.jpg )
27243

Keddic's foe
>>
No. 27246 ID: 1636b0

KEDDIC SHALL DEFEAT HIM HANDILY!
>>
No. 27247 ID: 1636b0

Dammit, I lost my Golem Quest powers.



Also we need to do this when we find a Leyline geyser.

Grab every metal we have
Drop on Geyser
Call in a favour from Lenryt (or give it our Magnetomancy soul)
Deep spawn egg (or that giant bucket of blood)
Dragon bones
3 P.Souls
???(OMGWHATISTHATLIGHT?!?!?THEWORLDISGONNAEND)
Profit
>>
No. 27254 ID: 9338f5

>>337047
gold(belief power), deepspawn blood, mage blood, blood iron from both, Dragon ash and then mix all of this with a few thousand souls and a few pristine souls to keep mixed. On top of the Leyline geyser.

For best results add that star metal meteor from trolling wood.
>>
No. 27272 ID: 263430

So if Mordre is basically a Planet God minus a few billion souls, what does Lenryt want with him? Does she just want to face two weaker competitors once the System busts? For that matter, is it a coincidence that another of her champions was from Mosmordre? Was the whole nation, in fact, built by her scheming?
>>
No. 27276 ID: 10f195

>>337072
well, we definitely know that she was involved in it's destruction.

Not sure about creation though.
>>
No. 27278 ID: 10f195

Hey, do you think it is such a good idea to have our Spawn being used as punching bags?

I think people might get too used to fighting them.

Also, I think we need to look into training them OURSELVES.
some kind of wilderness sabbatical, subjugating them to all kinds of horrors, maybe even giving them each a second core to improve strength.
I will not be satisfied until they say they could take out Oz. Maybe not alone, but together at least.
>>
No. 27279 ID: 10f195

Aehroahquia embodies the concept of THE STORM. It's form revolves around WIND and SOUND(Thunder... WATER could also be here)
>>
No. 27280 ID: 10f195

or ELECTRICITY

ok, back to work.
>>
No. 27286 ID: 9338f5

>>337078
I am not sure Mordre could take out Oz.
>>
No. 27291 ID: a76809

Work has gone crazy today, will be no update. Just a heads up.
>>
No. 27294 ID: 69bee4

My justifications for spending the Deep Spawn eggs (Also, come to the IRC channel #GolemQuest to speak directly on these matters. We have quite a few of us there):

1) I think we may need to spend these faster than originally thought. We went from having seasons to having months in a short amount of time, I suspect this may be Master of Sorrows related, but if its instead a reaction to Morde's Chaos based nature we need to get these eggs used.

2) Although having 50 Deep Spawn does seem a good idea, we have no idea what effect a second egg infusion has until we try it at least. It may do something essentially impossible by other means than just empowering.

3)Phohn has a trait I find most interesting. He can enter the minds of those who have no idea of his power, and are assumingly 'unwilling' to the idea, a bypass of large potential. I think with some growth its possible Phohn will turn into a form of mind reader.

4)Burduko will obviously become more powerful on his own. However, hes currently struggling to hold Morde's Soul weight (hes essentially 15 or so Legendaries in mass it would appear, plus heroics), and we assumingly are going to grow in soul weight, and still like teleportation (I do not want to learn what a failure looks like). In addition, it would be nice to reduce Burduko's restrictions in his teleportation.
>>
No. 27299 ID: 5f0943

>>337094
Of all our spawn, Burduko is the one which makes most sense to give a core too.
>>
No. 27304 ID: 07091c

>>337094
>we have no idea what effect a second egg infusion has until we try it at least. It may do something essentially impossible by other means than just empowering.

Alright, this seems like the best argument"
"Lets do it just to see what happens!
I mean ... FOR SCIENCE!"

Maybe Burduko will be able to transport living beings too. Now that seems very useful.
>>
No. 27318 ID: 741399

>>337094
>no idea what effect a second egg infusion has
Um, we do; Bob stated it in the very next post he made in-thread after stating that infusion was possible. The exact words were:
>could graft new abilities, forcibly evolve and improve existing Deep Spawn
>>
No. 27324 ID: 680d71

>>337104
And we did it to those two who got splattered.
>>
No. 27325 ID: 741399

>>337124
Er, we created Mury and Akeakam to heal them; we didn't implant another egg.
>>
No. 27326 ID: 680d71

>Inferno Golem as D.Spawn Template

Wait, someone else had that idea?
Shit!
Beat me to the punch

>>337125
Oh right... silly me.
>>
No. 27339 ID: 56dc25

New Deep Spawn time, eh?

Okay, how's about this. We have Bobobo, The Book of Possibilities. It's near-unlimited knowledge... but you have to ask the right questions. A book unread is nothing more than a paperweight.

Yet we don't have time and mental energy to constantly bombard Bobobo with an endless battery of questions. We've got to be out there in the world, acting. We are not well suited for acting as a think tank, for constantly asking the right questions and coming up with effective solutions to potential problems.

But we can make Deep Spawn who are.

Orochoth embodies the concept of PLANNING. Its form revolves around BRAINS and QUESTIONS.
Hasbern embodies the concept of VISION. Its form revolves around PORTALS and MISTS.

Put the three of them together in a room somewhere secure. Orochoth asks the questions. Bobobo gives likely answers. Hasbern uses scrying abilities for getting more specific information in our reality. Orochoth analyzes the information and comes up with optimal courses of action based upon it, then communicates them through Phohn to the proper parties. They do this all the time, 24/7, ceaselessly striving to better our situation through knowledge and plans of action.

Result? We and our servants will be able to pull Just As Planneds, all the time. We'll be able to give general orders and see them implemented in expert detail. We will receive warning of many incoming dangers. What's not to love?
>>
No. 27340 ID: 445c48

>>337118
Well, yes, but we don't what said abilities would be like, or what said evolution would do.


I'm partial to a construction spawn focused on infrastructure. Roads, Rails, Canals, Aqueducts, plumbing, electrical wiring, etc. I don't know how to phrase it though.
>>
No. 27342 ID: 45be60

[rant]
I disapprove of the trend toward suggesting deepspawn to handle ever little domestic chore and problem we run across.

Also this sort of thing:
>>337139
>What's not to love?
...The part where the quest runs on autopilot and we don't need to think about anything ever again. I am here for audience participation. If I just wanted to read a story about how awesome plans work out, I would read Erfworld. (...Which I do)

Deep spawn are a great tool for filling in gaps in our arsenal, but lately I fear they have been getting to be sort of a crutch. They are potent entities, essentially demons, functionally immortal and capable of great feats. I have the sensation that if Dorgrum met some of these pussy logistics spawn we have been discussing, he would give us a thoroughly disappointed lecture on squandering potential.

[/rant]
>>
No. 27344 ID: 56dc25

>I disapprove of the trend toward suggesting deepspawn to handle ever little domestic chore and problem we run across.
It's tough to avoid. Thing is, we've been told that we have to make so many deep spawn fairly soon so we've got to keep making them, but making one combat deep spawn after another would be both boring and a waste of their potential. So we end up constantly casting about for parts of our life that deep spawn could make easier.

>...The part where the quest runs on autopilot and we don't need to think about anything ever again.
If you want to stop thinking, that's your prerogative. It is not a necessary extension of the idea above.

We're trying to turn Mordre into a great ruler, with nations at his command and still more nations seeking his destruction. Expecting him to be able to remember and handle everything on his own is absurd- leaders always need to delegate, to consult experts in various fields, to depend upon their followers to accomplish things. That's less true for Mordre than most, because he's a magic-powered supermachine, but it remains true. We have stewards and sub-leaders in each of our holdings; this is similar in that it's having people to worry about things we aren't aware of so that we do not have to.

Point is, having a prescient deep spawn conclave won't stop Mordre from needing to think constantly and handle things himself, any more than having satellite photos of everything under the sun and thousands of brilliant people working on solutions to a myriad of problems somehow stops modern national leaders from needing to make decisions. It would just make him better at it, because he'd have better information and plans to use in whatever he decides to do.

Deliberately gimping Mordre because "oh, that would make the game too easy/less fun" also shows a remarkable lack of faith in the GM's ability to keep things entertaining, in my opinion.
>>
No. 27347 ID: ab04d4

>>337142

Eh, what doesn't classify under logistics? More combat-spawn certainly doesn't seem necessary and the only other stuff we really need is all logistics to some degree.

I personally simply worry that we'll not use up all the cores before the end of the quest, just as I fear that someday in the future the exponentially-multiplying soulcount of Mordre will hit sort of a singularity and thus remove all semblance of difficulty from the quest. Given Bob's admirable ability to keep up with the speed of the game and deliver incredibly difficult bosses, though, I'm not too worried. Yet.

Basically, I think we have too much of a good thing right now. I've been waiting for upgrades to Mordre's soul furnace itself that allows him to eat up more souls per month in exchange for cool powers or better magic or something, but so far I haven't seen hints of this concept.

And seriously- can you guys make a mental model of us having fifty different freaking deepspawn? Even if we spent a few cores on powering up useful spawn, there's no way people would be able to remember 40+ spawn unless we made categories and assigned tasks that way...

I dunno, I kinda just feel that so many cores is too much of a good thing. I had no idea that Eldghodd would've given us that many, I was thinking more like five or six. I mean, we only saw two when we fought Dorgrum and the other deepspawn, leading me to think that self-conscious deep spawn were rare at best.

Not quite sure where I was going with this anymore. Basically, I'm completely in favor of spending cores in any way that will help Mordre, if only to do something with them instead of having them sit around rotting into chaos nutsacks.

And at the current rate we're creating deep spawn it's going to be a loooong time before we get even close to using them all up. Or maybe that's the plan? Don't use them up until the last moment as a reserve resource, and then have a huge deep-spawn ideamaking fest that'll probably take up an entire chapter?

[/rant]

I'm thinking of doing somethign with outer space now. Make a floating huge iron ore rock orbit the earth with magneto powers, hollow out a Burduko Chamber inside, and use it to transport crap once in a while? Build it up into a death star laser? Even if BUrduko can't transport that far or that accurately now, if we feed him a few cores and do some hardcore training he could be able to get into space. With enough soul amps to our magnetomancy, more hero/mage souls relating to magnet powers, and a bit of railgun/accelerator, we could get a rock into space and make an orbiting space station or something, someday.

Probably not doable now, but something to be considered later. We will have to escape the planet before it goes maginova, anyways, so we might as well start thinking about escape plans.
>>
No. 27348 ID: 445c48

>And at the current rate we're creating deep spawn it's going to be a loooong time before we get even close to using them all up

It's been just under 30 days, and we've made fifteen. So that's one every two days at the current rate. On day 150ish Bob said in the IRC that we had about three more months. Ninety days, 45 spawn. Only got 35 eggs left.

If we continue making them at the current rate, then yes we'll be fine.
>>
No. 27349 ID: ab04d4

>>337148

I think we have been slowing down with them, though I can't really find statistical evidence for now. We haven't been able to come to a good concensus on creating spawn for a while- even the last few were met with strong dissent from a few suggesters. And as we get further on we'll find that coming up with novel useful concepts will become more difficult.

In other words, can you think of 35 more spawn concepts that would prove useful enough to actually be used? Me neither. And I'm not sure, now, that we can pull it off even if everybody works together.

Bah, I'm being pessimistic and complaining about a good thing here. Just ignore me.
>>
No. 27350 ID: c17187

what about a group of spawn that are psychically linked and act as a single super unit?
>>
No. 27351 ID: 741399

>>337147
>no way people would be able to remember 40+ spawn
That's what we have the wiki for; we also have, by the nature of quests, multiple posters with divergent thoughts and memories to remember everything. (Well, there was this one time, but that was more everybody wasn't paying attention to a fairly minor detail in-quest.)

>remove all semblance of difficulty
If, for whatever reason, Mordre ever hits Maginova, I'm pretty sure the quest would end, since, you know, Mordre just ate the planet. That, and I'm sure somewhere in one of the discussion threads, Bob stated he has no intention of extending the quest if Mordre does hit Maginova (not in those words, since Maginova as a name is a recent revelation, but something to that effect).

>>337149
We have been slowing down on creating new Spawn: the first three days we created nine, on the tenth day we created two, the eleventh day we created one, on the twenty-third day we created two.

The initial nine can be called outliers since we were creating them without knowledge of the side effects.
>>
No. 27352 ID: 35bba5

>>337147
I'm not sure increasing the rate at which we eat souls to keep ourselves alive is a good idea. Otherwise I pretty much agree with this.
>>
No. 27353 ID: 45be60

>>337144
>It's tough to avoid. Thing is, we've been told that we have to make so many deep spawn fairly soon so we've got to keep making them, but making one combat deep spawn after another would be both boring and a waste of their potential.
Yes, I agree, all combat is boring. Of course, right now we have 6 of 15 designed for direct fighting, and 3 more created for combat support. Pretty good considering how much of this quest is fighting. There shouldn't be much of a rush if our initial time estimates hold true. We are currently at slightly under 1/3 used, in a period of a couple weeks. The estimate of how much time we have is a period approaching the entire length of the quest thus far, and we have a growing list of 60 or so ideas (granted, some better than others) to fall back on if we DO get in a rush.

>We have stewards and sub-leaders in each of our holdings; this is similar in that it's having people to worry about things we aren't aware of so that we do not have to.
Yes, we do. Completely (relatively) mundane human stewards. If anyone tried to bring up using deep spawn for this, you can bet I would rant all over again. Use the deep spawn to do things which can't be done by ordinary means.

>Deliberately gimping Mordre because "oh, that would make the game too easy/less fun" also shows a remarkable lack of faith in the GM's ability to keep things entertaining, in my opinion.
We are all responsible for the quality of this quest. It is interactive story telling, not a chose your own adventure book. I have been nothing short of amazed at Bob's ability to turn the most inane suggestions into something worth reading (usually), but the best moments of the quest have been when we give him gold to work with. Convincing speeches and clever ploys make for a far more interesting story than the "use your magic to hit him harder" we sometimes get. He rewards us for thinking creatively, and for figuring things out on our own. I don't want that to go away.

Mostly though, I am against this idea to preserve Bob's sanity, not his storytelling. It is very hard to run an investigation storyline and have mysteries in the world at large in a situation where the players have access to anything resembling perfect information. Frankly, I am impressed he figured out a way to let Bobobo in. Limitations were put on the book so Bob could still tell the story he wanted to tell, and the idea of the intelligence council is explicitly designed to get around those limitations. Having an all-knowing council is extremely twinkish, but Bob has so far not been one to outright tell us 'no' on anything. I'd rather not put him in that position. As they say, just because the rules allow something doesn't mean it's good for the play experience to do it.
>>
No. 27355 ID: 45be60

>>337149
>In other words, can you think of 35 more spawn concepts that would prove useful enough to actually be used? Me neither. And I'm not sure, now, that we can pull it off even if everybody works together

I can think of ten we could make right now. Just saying. Most of these were inspired by the LIST.
Calvern embodies the concept of CAVES. Its form revolves around BURROWING and AMBUSH. Because I think a sandworm spawn would be cool.

Orochoth is the embodiment of VISION, its existence revolves around HIDING and FINDING.

Colossi embodies the concept of GRAVITY, its form revolves around SIZE and STABILITY.

Fjordak embodies the chill of STILL WATER, his form the essence of DEPTH and ISOLATION.

Aehroahquia embodies the essence of SAILING, her form revolving around WIND and WAVES.

Asgardia embodies the concept of PROTECTION, its form revolves around NEGATION and TIME.

Audey embodies the WEATHER, her form a mismatched amalgam of STORMS and LIGHT.

Nechrahno embodies TRUE DEATH, the form revolving around INEVITABILITY and FORGIVENESS.

Dorln embodies the concept of RESTRAINT. Its form revolves around CHAINS and REGRET.

And I am still amused by:
Khanite manifests around SOUND and FURY, which embody NOTHING.
>>
No. 27356 ID: 56dc25

>>337153
>Use the deep spawn to do things which can't be done by ordinary means.
There is virtually nothing that can't be done by ordinary means. The deep spawn, and magic in general, merely do them more effectively.

>Having an all-knowing council is extremely twinkish
Okay, I'm not going to deny this. My instinct upon seeing any situation is 'how can I best exploit this'. The deep spawn think tank is one of the things I came up with in answer to that question, just like using Burduko to completely break the economics of trade in our favor. Sometimes relatively basic or narrow powers, when properly applied in concert, become far more powerful than previously believed.

All that said? We have a VERY hard task ahead of Mordre. We're going up against one world-class threat after another here. I've played games with GMs who think you should take every level in the same class and have the basic fighter-cleric-wizard-thief party, face the level-appropriate encounters he pulls right out of the book, and feel good about smiting the obviously evil thing in front of you. I've also had GMs who let you build anything you want into your character, but built their enemies the same way and had every last one of them play to win using every dirty trick in the book.

In my not-so expert opinion, Bob is the latter type. He gave us fifty deep spawn when he could have given us five and we'd have been happy about it, perhaps because they're exactly the sort of tool that we will desperately need in our efforts here. If we don't fully exploit them, maybe we deserve to get the shit beaten out of us by threats we never saw coming because we could have known about and defended against those threats, but failed to do so.
>>
No. 27360 ID: 45be60

>>337156
Difference of approach and philosophy then.

Regardless of which type of GM I get, I am the sort of player who always includes a sack of flour in the basic level 1 adventuring kit, because there are six clever uses for it I have thought of and a hundred I haven't. I am more concerned with having a wide variety of diverse resources I can use creatively to address any issue which comes up, as opposed to having the exact tool for this exact situation, because there are inevitably more situations than tools. My concern is that the deep spawn be the ten foot pole and immovable rod of the setting, not the arrow of lich slaying and the ring of immunity to sonic damage. (Generally useful given a moment of thought, not completely awesome in the specific instance where they apply, for the guy in the back who never played D&D)

Bob is also the sort of GM who will devise a way to defeat or limit any twinky combo superweapon we come up with by the start of the next battle, so I am reluctant to rely on any such plan for long.

...Though I would also accept the metaphorical Shotgun of Healing deep spawn. (That's "rarely useful but always amusing," guy in the back) We are here to have fun after all.
>>
No. 27366 ID: 1854db

Might I suggest a deep spawn centered around CONTROL, taking the form of PUPPETS and STRINGS?

Mind control, bitches.
>>
No. 27367 ID: 1854db

...hey, if the Mosmordre Scientomancer is in Mordre right now, who's running the System there?
>>
No. 27369 ID: 10f195

>>337167
NOBODY :V

or that thing we saw in the forest that left the rock.
>>
No. 27370 ID: 10f195

Ok, crazy idea time.

We hardly use the SGA anymore, even when it would be a good thing (effing Goran), so I suggest we pull a KILLER QUEEN and gift it.. or in this case, create a spawn around it.

But we don't want this to just be some wimpy spawn, we can use 2 or 3 cores on it and base it around an InfrnoG.
Then it will tun into the embodiment of awesome, a literal all consuming fire, heck we can even get another dragon to give it a nice look.
Of course a P.Soul(or 2) would be needed.




Also, still crazy but good idea.
We should see about creating a spawn made SPECIFICALLY to take control of our body in the even we stop controlling it.

I am thinking of using this as a backup against the OTHER, we can do it in several ways.

A Leech/Parasite - If we lose dominance, it automatically runs a HUGE ignimancy charge into the body while drawing our soul into it's proper position.

A secondary Body - A La patchwork creature buddy. It exists only to house us (and our heroic souls) in the event that control cannot be restored, while keeping a soul/dream based connection to the body so that we can still be 'connected' and fight on the outside. That way we can fight for dominance, immobilize him and get the body back. Would be incredibly difficult if we could not carry the souls with us (I suppose the storage spawn people were thinking of could be modded to work like this too)

Others that I cannot think of right now.
>>
No. 27383 ID: 10f195
File 129054129543.jpg - (393.19KB , 852x600 , 93a0940ca88c4b7e1c95969afdb761d5ff80a8ce.jpg )
27383

A 'Bob might use this' picture
>>
No. 27384 ID: 10f195
File 129054134591.jpg - (216.38KB , 640x966 , 5354c2dedd13a6be4ccf776cb26ad82f476a0895.jpg )
27384

Another
>>
No. 27385 ID: 10f195
File 12905422266.jpg - (868.18KB , 1058x775 , bec1fe5497a7e61d9657cafda610180a53a5b542.jpg )
27385

"So this Bang fellow is the only one allowed to have a scarf like this?

So that was his name."
>>
No. 27386 ID: 8508ab

>>337170
It's not a bad ability, but at close range Immortal Genocide is vastly superior against nearly everything. SGA could still be handy against technology based opponents. Also Fang Taker's soul is currently supporting a Soul Nexus.

Maybe we could alter the Order/Chaos soul balance of Fang Taker to modify the SGA into something more suitable?
>>
No. 27387 ID: 10f195

his is technically a cape though
>>
No. 27388 ID: 10f195

>>337186
True.
True.

Well then we need to figure out how to do the FLAY FLESH FROM BONES wave.

I would say that it's feeding the SGA through the IG as a pulse wave, but they are part of the same nexus and should not be able to be used at the same time.
>>
No. 27391 ID: 07091c

>>337188

...Actually, did we ever test SGA after Master of Sorrow took over our body?
Maybe there were permanent changes to it like our vanguard blades, soulfire and floating head and we never noticed it?
>>
No. 27392 ID: e5b1bf

>>337188
The IG is not part of the Soul Nexus; it's a rune ability set on the left arm. If it was part of the Soul Nexus, then we wouldn't have Soul Infusion nor Magic Amplifier.

We probably should try to find out more of the synergies between the IG and the Left Hand Soul Nexus though, and your idea that the IG was the carrier of the SGA wave sounds like as good of an idea as any.
>>
No. 27396 ID: 10f195

wasn't there some talk about us not being able to do stuff with our arm while we IG... no wait we can invert it...hmmmmmmmm
>>
No. 27398 ID: 445c48

>>337196
Yeah, Bob said something about that, but I think one of the arm souls isn't a part of the nexus, but just part of the hand. Pretty sure it's the inverter, which is why we can invert shit and use the IG. I also want to say it's the Time Thief too though, but that's not right.
>>
No. 27399 ID: 741399

>>337196
We can't use the IG or any of our Soul Nexus while using Combat Magic (well, currently, since we only have access to the (left) hand and heart compatible styles). That's the only restriction I know of.
>>
No. 27400 ID: 07091c

People, would you please stop suggesting fusing P.Souls with eggs core to make a new spawn?

The spawn will be bound to the Pristine Soul, meaning to itself, meaning it will have free will, meaning we will have absolutely no control over it, meaning we will have made another Anathema.

Bob already hinted this when it was mentioned the first time. He might just get annoyed and go forth with the stupid idea to punish us.
>>
No. 27401 ID: 741399

>>337200
What posts suggest that? The only mentions I can see recently of using PS with cores have been in conjunction with ideas to use existing entities as a template for a new Deep Spawn ala Nidhogg.
>>
No. 27403 ID: 680d71

>>337200
No, not suggesting that the P.Soul be the base ofr the spawn, the P.Soul is there to make the different things stick together.

I know about the P.Soul issue because I suggested it the first time, the other posts have bean leaning towards using it a glue, not a base, it will still take our soul for that.
>>
No. 27415 ID: 35bba5

So the problem with weapons like our Edge of Oblivion that aren't a part of us is that they don't gain any new capabilities as we grow, the way the weapons that are a part of us do. So I propose we use the Edge of Oblivion as a template for a Deep Spawn.

Calvern embodies the concept of SWORDS, in the form of SLASHING and THRUSTING.

That way our sword will continue to grow with us, without us having to go out of our way to reforge it all the time.
>>
No. 27416 ID: 45be60

>>337215
There is certainly potential in having a living weapon wielding another living weapon, but I don't know about the phrasing. Maybe we can get another Nidhogg, something to merge with and absorb the essence of weapons?


Oh by the way, since we are worrying about improving Burduko, lets remember the part where all deep spawn are improved by having restrictions placed on them. I know *I* forgot about that detail for like three threads.
>>
No. 27418 ID: 35bba5

>>337216
I considered a lot of different phrasing for forms and the like, but ultimately I figured what we want a sword to do is be a sword. Slashing and thrusting is what swords do.
>>
No. 27422 ID: 058745

>>337218
Use RUTGUR instead.

Trust me.
>>
No. 27423 ID: 35bba5

>>337222
Why Rutgur?
>>
No. 27425 ID: 07091c

>>337215
Umm
The inverter ability on the sword? That makes us virtually unkillable? (well I think Jioga, Lubu and Oz would be able to break though that with no problem).

I prefer we grow another two arms so that we can equip all of the weapons at once.
>>
No. 27432 ID: 5f0943

A thought just struck me:

What would happen if we inverted the disjoining rune?
Would it function as a sort of cojoining rune? Or something else?

Is it possible to invert the Spectral Gorging Anima? If so, what would that do?

Would it be feasible to invert the accelerator, possibly creating a decelerator?
>>
No. 27441 ID: 741399

>>337232
>Invert Left Hand Soul Nexus abilities while Inverter is part of that Soul Nexus
No, only one Soul Nexus ability for any given Soul Nexus can be active at any one time.
>>
No. 27447 ID: 5f0943

>>337241
Oh, forgot about that.
>>
No. 27448 ID: 445c48
File 129063775012.jpg - (28.14KB , 250x182 , Ed-209.jpg )
27448

>automated policing force
>>
No. 27449 ID: 445c48

>>337225
I think you're thinking of the Time Thief. Inverting the sword does the Cataclysmic Chaos Cleave.

I think I remember one of the souls in our left hand not being part of the nexus, but just part of the hand. Which one was that?


Also we could probably get our inverted AA back if we wanted to by having our eyes float to our hand.
>>
No. 27450 ID: 058745

>>337249
Thats the inverter I believe.

We forced it there with a P.Soul from our head.

the fact that we used it to invert the IG would support that I suppose.
>>
No. 27451 ID: 741399

>>337250
>>337249
...Inverter is part of the Soul Nexus. Here is the entire post in which the option was mentioned:
>[Pristine Soul can force Bagata's soul to migrate, but would become part of soul nexus in left hand if chosen, which would mean it operates under normal rules (ie, accelerator/spectral gorging anima/inverter would all be individual abilities the soul nexus is capable of, but unable to be simultaneously active. Would boost the magical capacity of the Soul Nexus though.
>>
No. 27453 ID: 058745

I see, so the IG is the separate one.

Well then what can we do with that?
Could we 'accelerate' the IG's feeding?
Probably not.

But we could try the 'flay flesh from bones' pulse.
>>
No. 27458 ID: 445c48

>>337251
Ah, then it's the Time Thief that's not a part of the nexus. Not as useful, but still handy.
>>
No. 27459 ID: 741399

>>337258
...Chronal Banditry is part of our Left Hand Soul Nexus. Here is the quote:
>[+1 HERO SOUL (Human): Yogoko The Time Thief]
>I feel this soul settling into my hand, merging with the Soul Nexus there and enhancing it's power. This soul seems to let me 'steal' the normal passage of time from that which I touch with this ability active, slowing down anything I touch by retarding their temporal progression through reality, and use that stolen time to slice moments finer so that I may act more speedily.
>[EX: Touch a foe, you slow them, and commensurately speed yourself by the same amount]
>>
No. 27460 ID: 445c48

Damnit, then what am I thinking of?
>>
No. 27461 ID: 741399

>>337260
Perhaps you are thinking of the Jade Soul Monks, who technically can be said to reside in the Left Arm, and yet are not part of the Soul Nexus located there? Though, to my understanding, they more accurately reside between our two Soul Nexus.
>>
No. 27466 ID: 9c61bd

I've been thinking, could time thief actually have a dream effect to it?
or does it simply fall under chronomancy.

whichever one, we should look to expand our ability in that area.
>>
No. 27468 ID: 9c61bd

Bang is, and forever will be, the best.

We need to make Bobobo access fantasy stuff and give Bang to read.

Maybe he can even do Manga.
>>
No. 27469 ID: 9c61bd

I'm pretty sure that Bang and Keddic could pull of the tyrant breaker, maybe with the second form of their fusion, where he takes the lead rather than Keddic.


Man, I wish I had the skill to draw what I imagine.
Gotta work on t hat some more.
>>
No. 27483 ID: 35bba5

>>337225
I really have no idea what your objection here is. Growing arms has nothing to do with Deep Spawn, and turning the sword into a Deep Spawn wouldn't take away abilities the sword already has.
>>
No. 27484 ID: 35bba5

So souls left to dissipate rather than eaten by a Soul Grave add to the soul mass that will eventually cause Maginova, right? What about other kinds of Soul Magic? Do other uses of souls prevent them reaching the Caged One? Wouldn't that make the Soul Magic ban basically the worst possible idea? I'm starting to think the Mosmordren empire was destroyed because someone...possibly someone with an artifact like Lorgk's sword was, is trying to set the Caged One free. Soul Graves ultimately help keep it trapped in there.
>>
No. 27487 ID: ab04d4

>>337269

Well, if you described it in more detail I might give a shot at it. Any fusion attack between Bang and Keddic I am in full support of.
>>
No. 27493 ID: 10f195

this : http://www.youtube.com/watch?v=zwDdKdmwj0Q&feature=player_embedded

from 4:40 to the end, is tyrant breaker.

I the first form of the fusion, Keddic takes the lead and band is a blade, well in this form Bang takes the lead and Keddic is armour.

Keddic's main function here would be to keep Bang's cancer at bay and supply him with proto souls. Then Bang simply goes all out. not worrying about the cancer and kicks ass, forming weapons and modifying his body at will with his pure chaos.

Not sure what kind of enemy would warrant this though, 'cept Aroc. of course.

To really leave an impression, you could throw a cerebral zenith into the mix and punch the opponents soul out on the final attack.
>>
No. 27494 ID: 10f195

yes, I am still looking for an opportunity to punch a soul out.
>>
No. 27495 ID: 10f195

>>337293
>In the first form of the fusion, Keddic takes the lead and Bang is a blade,
>>
No. 27519 ID: 9338f5

Fairly sure anysort of magical team work between Bang and Keddik would be highly impractical due to the whole order not mixing well with chaos thing.
>>
No. 27521 ID: ab04d4

>>337319

With enough fanart, anything is possible.

ANYTHING.
>>
No. 27535 ID: 66eaf7

>>337319
Naw man, we mixing them on a cellular level.
With the skill these two exhibit with control of their bodies at that level, I think they can make it work.
All they would have to do is teach each other about... each other.
For these fusions to work, each would have to know at least the theory behind the others technique, so that they know what to manage and what to let loose.

For example, in this fusion I'm thinking of, Keddic would need to have his white blood control the cancer, but not the rapid growth. It would take some precision control.

The more they know about each others body, the better they can work this. The only problems I see are the normal issues with a warrior sharing their style, plus Keddic's natural bindings in that regard.
Maybe Bang could marry a Harksburton or get a honorary regard for being such a bro and saving Keddic's eye.

Keddic sure would have a hard time though, cause he does not think anywhere near the rate at which Bang does. He can come close with his adrenalin flood though.

The more I think about it, the more I think these two would make a great team.

Can you imagine the kind of crap Bang could pull if he didn't have to spend his energy to heal himself constantly?

Can you imagine the kind of crap Keddic could pull with a living blade that can heal him, shoot white blood and possibly multiply his blood count 1000 fold (Bang can pull dat shit)???

These fusions are the best idea ever.

We need one more to top it off, THE ULTIMATE!
One that would completely frig over Aroc. and not eff over Wifey.

Dammit, one of these two need to learn some other type of magic dammit. There is only so much you can pull with complete body control.
Maybe they need soul control.
But letting another guy access your soul is kind of weird, so prly not.
>>
No. 27549 ID: ab04d4
File 129079646963.jpg - (79.83KB , 632x809 , 013043.jpg )
27549

>>337335

Alright, you can handle the fluffing and theorizing. I'll just sit back here and provide fanart fuel whenever necessary, I guess.

Here's a crap sketch of fusion attack type two.

Yeah, you can barely see Bang but that's because his body is kinda obscured by the chaos. Basically his two original arms are hugeass swords, he grew four smaller armswords below those, two on each side, and he has two super cannons on his chest (probably powered by his lungs or something) and six smaller guns, three on each side. Oh, and a fuckton of those squid/jellyfish tentacle-stabby-shocker-poisoning-thingies. And crab armor all over.

Keddic's kinda crouched on his back doing his blood wings thing to keep Bang flying (there's basically no way for him to walk with so much extra junk sticking out now).

Maybe I'll color this one and make it easier to read.
>>
No. 27551 ID: 7c03f8

>>337349
Post that shit in the main thread!
No bonuses if you post it in discussion thread.
>>
No. 27552 ID: 10f195

>>337349
*sparkly eyes*
>>
No. 27553 ID: ab04d4

>>337351
I thought fanart bonuses only applied if they were at least somewhat pertinent to the situation at hand...?
>>
No. 27554 ID: a76809

So, I have had a stomach bug and insane work shenanigans lately, and at best may have time to update tonight late. If not, Saturday updates tentatively as normal.
>>
No. 27555 ID: 10f195

>>337354
Alright man, get well soon.
>>
No. 27556 ID: ab04d4

>>337354

Goddamn, first Homestuck goes on a hiatus, then you delay updates? What am I going to read for the next few hours?

Hope you feel better soon.
>>
No. 27557 ID: 7c03f8

>>337353
I dunno. There are general type of fan-art like Mordre standing around ominously which work almost everywhere and any time.

And there are situational fan-art, like during the Keddics fight during the tournament. I don't know if the bonus is better then.

Either-way, Bob, said that they must be posted in main thread.

You can post them in discussion thread as a reserve and use them when needed.
So far that has not happened and I don't want to post other peoples art to claim a bonus.

>>337354
Hey, man, don't overwork yourself.
Get well soon.
>>
No. 27560 ID: 725c0a

>>337354
Heal up well! And get better, too.

>>337349
This is an amazing picture. And I do say 'we need to wait to post it'. When Keddic and Bang start training to become one.
>>
No. 27561 ID: 10f195

Also, there is one thing I want us to do one day when we are not in any immidiate danger and are around Keddic and/or Bang.

Somewhere in the middle of a conversation we grunt and stop talking followed shortly by a cessation of movement.

A few minutes later, we make a sound like our maid coming in, maybe crying out and dropping something.

This can be followed by sounds of quick steps, single then multiple.

A few minutes later(since I don't think we can manage days safely) we return and sound weak.

Basically I want 'Mage Mordre' to get a heart attack.
Things like this really help to build up our image of an ailing mage who needs this Golem to see the world.

Sympathy is good, very good indeed.
If any of them offer to help, you know, seeing their current leaps and bounds in knowledge of the human body, we can just throw out something about what we have not being anything they can cure at their level.
>>
No. 27562 ID: 10f195

Also, you think we could play having a son?

We had a wife, so I think we should have a child.

Maybe after the heart attack scare, we can have him show up (in person or voice only via the golem).

It would help to round up our ID I think.


If not now, we can keep this in mind for when we need to introduce some other Anthema type or somn.
>>
No. 27566 ID: 5f0943

>>337361
> Faking heart-attack.

We would be rolling in soap-points.
>>
No. 27570 ID: 9338f5

>>337361
>>337362
these might be overdoing it a bit whe dont want to end up painting ourselves into a corner with our deception.

Also I think theres a good 5-10 bits of fanart that have yet to be posted in the main thread
>>
No. 27577 ID: 680d71

>>/quest/259921

Taken with a camera?

If so you should probably get a stable light source and use that instead of the flash.

Flash at that range causes an imbalance in the lighting of the image as a whole.

If it's not a camera then ignore this completely.
>>
No. 27578 ID: 7c03f8

>>337377
Taken with a mobile phone. It does have a flash.

Don't have a stable light source.

Have been telling myself that I'm going to buy a decent scanner for years now. Never seem to get around it.
Now need a new printer too.

When I finally get a scanner, I'll re-upload these and all of the previous drawings.
>>
No. 27579 ID: 703865
File 129081075467.jpg - (278.80KB , 1522x996 , WhatMordrefantasizesabout.jpg )
27579

pew pew
>>
No. 27581 ID: 680d71

>>337379
BEST EVA!
>>
No. 27647 ID: cd3fb7

Keddic and Bang are my favorite combo now.
>>
No. 27648 ID: cd3fb7

When I was reading about the maw, I almost pressed 'expand all images'.

:P
>>
No. 27650 ID: 11d842

I'd like to see a stat block on Kyorto to get a better idea of what she's capable of.

Mordre left her in Mordreden to generally help out, but she survived over 40 years after her death, she's an expert at illusions she and seems capable of crafting life golems... What could she accomplish given the correct resources?
>>
No. 27651 ID: cd3fb7

I bet 2 Pristines and a soul boost that our eat everything maw can eat his eat everything maw.

>>337450
I wounder what would happen if we gave her a deep spawn core.
>>
No. 27653 ID: cd3fb7

Hey, Lerato means 'Song of the soul' right?

well since we actually know the meaning of one of our spawn names, I think we should optimize this guy to get the best result possible.
>>
No. 27695 ID: cd3fb7

Gatling railgun!
>>
No. 27696 ID: cd3fb7

>Early 'Mordre in space' chance

Hehehhehehehehe
>>
No. 27746 ID: 07dc0c

I think we should make Lerato a Bard.
-type spawn.
He would go around the world, telling of our great deeds and singing our praises.

He and his spawn would serve as great agents by which we could spread our name.


Also I think we should ask Dompaggio (now that he is done helping Keddic) to go find out more about Wenshio.
>>
No. 27747 ID: 21e57a

>>337546
-If- he's done helping the Lined One - Who we should talk to Lao in our Claws about - we need to send him after the Inverter, the Time Theif, and the Swordman
>>
No. 27753 ID: 10f195

>>337547
Luo,

and wait what?
How is he going to go after them if they are dead?
Also, what swordsman?
I r confused...


On another note, we can't make Lerato a bard, bards need to be able to lie/ make stories more interesting, and D.Spawn can't do that.
The only way I could think of it working out, is if we give him a 'quick escape' power so that if people start to dig too deeply into his stories, he can just fade away.




Unless of course we can make a D.Span that embodies lies...
I don't think I want to go there though.
>>
No. 27757 ID: 21e57a

>>337553
We can't talk to the souls because we know nothing about them. We need to find something out about them before we can talk to them.
>>
No. 27763 ID: a007ee

>>337557
It's also possible for Bobobo to look into them, but using Dompaggio might be better. Especially if Dompaggio can dig up any remaining personal items or secrets.
>>
No. 27764 ID: 10f195

OH, you want him to get information, dirt, possessions. I see. That makes sense, but he would need something to start from, which means we would need to chat with them.

We can start a convo with Luo by asking:
-why he was after Keddic
-What his connection to the lined one is
-Who sent him
-Is there anything he wants

Not sure bout the others though, if I remember correctly they came from Lenryt, so we would need to ask Bobobo about em for initial info.

AT the very least a residence (past)
>>
No. 27766 ID: a007ee

>>337564
IIRC Lumingo the Blademaster, Yogoko the Time Thief and Bagata the Inverter died at the battle where Mordre first met Lubu. They're all named heroic souls so they'll probably be fairly well known and possible to track down initially through Lubu's administration.

It would probably be a great idea to let Dompaggio and Bobobo work together occasionally. Together there's almost no secret they couldn't uncover and they would most certainly pressure each other to grow what with one Deep Spawn being focused on questions and the other on answers... Until Dompaggio makes Bobobo explode by asking "What's the best question I could ask you?"
>>
No. 27767 ID: 10f195

>Question
Best idea ever.

Yea, that's what I meant, they came from Lenryt's giant gift of souls.
>>
No. 27774 ID: 10f195

we could have it, it could be ours

lying in our furnace is a soul that has a rare mastery of phonomancy.

All we have to do is strip it from him.

I doubt Goran will ever like us... but he is very likely the most powerful 'consuming' soul we have.

So we have to get on good terms with him.. or strip his power from his essence with a P.Soul

heheheheheehehehe
>>
No. 27784 ID: 9338f5

is there a reason we have not made those terraforming and construction deep spawn yet?
>>
No. 27785 ID: 45be60

>>337584
Welgahoo is the terraformer, and is currently working on stuff.

The construction spawn is on hold pending a real consensus. The group against the idea entirely seems to have as much support as any of the couple specific suggestions on the matter.
>>
No. 27811 ID: 9338f5

>>337585
ctrl+f reveals little, what reasons were there for not making one? other than leaving our pet fleshbags with nothing to do other than small scale construction(the stuff that wont take decades)
>>
No. 27815 ID: 1ac283

Well shit

Gotta break out the big guns and finish that movie make a shirt.
>>
No. 27849 ID: 445c48

>>337611
Well, I was for delaying it until we get back to the Arcanoworks, because the whole "Big projects" thing might lead to "Giant ass spawn that can't be moved through the box" but then I remembered Burduko can teleport Deepspawn just fine.

I'm also for making a separate infrastructure dude. Infrastructure is somewhat restricted, true, but might also be a very robust concept for a Deep Spawn, depending on how it's done. Would be great for "hard" things like Roads, Canals, Electrical power networks, water supplying, internal plumbing, major irrigation, and major flood control.
>>
No. 27856 ID: 09eb56

The next bonus will be glorious.

If you have a good idea, voice it now.
It just might work.
>>
No. 27940 ID: 445c48
File 129134629154.jpg - (247.60KB , 1260x600 , imagine.jpg )
27940

Ok so when is this going to happen
>>
No. 27941 ID: 111240

>>337740
As soon as I saw the horse, I imagined Keddic for some reason.

The girl made me think of Lenryt, so the boy is obviously the caged one.

I don't know either.
>>
No. 27970 ID: 445c48

Hmm. I was rereading something, looking for some information, and I read the bit when we first took the Arcanoworks.

We flattened our Magnetomatic perception and, between footfalls, did a dozen acts of dickery, enemy swords going into other enemies, armor pulled, etc etc, before returning to making us GO FAST. But afterwards,
>...Strange, I feel somewhat... out of sorts from having done that, though I could not point to why.

I've got a little niggling feeling this is important but I can't think why.
>>
No. 27977 ID: dad664
File 129153599385.gif - (27.84KB , 243x300 , Rikochet.gif )
27977

MUUUUCHAAAAAAAAAAAAAAAA

LUUUUUUUCHAAAAAAAAAAAAAAAAAAAAAA
>>
No. 27978 ID: ffbedc

Can we use that White Soulfire Lance spell whenever we want to now or was that a "Bob saved our asses, again" moment?
>>
No. 27979 ID: 445c48

Suggestion: When Arkus and his underlings aren't so busy, we get them to put toggle-able Tron lines on some parade armor for our dudes. Should be simple enough, right? Look great too.

Hell, we should learn how to do it and do it ourselves even. Oh man we should cover ourselves in Tron Line runes and just replace them with better ones later.
>>
No. 27983 ID: a76809

>>337778
You can use it whenever, but it means you don't get shit from whatever you attacked, and it could have Chaos/Order interactions with stuff, so be warned.
>>
No. 27990 ID: 903f16
File 129158061381.jpg - (432.27KB , 943x1080 , 1275282317608.jpg )
27990

Bear themed Warhound?
>>
No. 28012 ID: e43bfe
File 129161467220.jpg - (240.06KB , 1280x720 , 1277859766195.jpg )
28012

>Waiting on deep spawn

FUCK ME THIS IS RETARDED.

Look, every single fucking time this happens, we fucking regret it. We COULD have used the earthquake spawn against the Domintus forces, but there was no goddamn consensus. We could have used a building spawn to expand Arcanoworks, but there was no goddamn consensus. There is so much awesome fucking shitwe could be doing with these, they are our best resource, and we are fucking WAITING ON IT. Waiting on it, with a time limit that is rapidly approaching. WE CAN ONLY MAKE A FEW AT A FUCKING TIME. About 9, IIRC. And Considering that it takes weeks to recover from that shit, (( WHICH MAKES OUR SOUL STRONGER, FUCK, YET ANOTHER WASTED BENEFIT )) we need to devote THREE PERIODS of seperate recovery to spend them all! And guess the fuck what! We have less than THREE FUCKING MONTHS! Congrats, for your indesisiveness, we may lose on a couple of eggs! Keep it up, and they might ALL GO AWAY.

There. I'm fucking done.

Fuck.
>>
No. 28013 ID: fce997

>>337812
I understand your frustration.


Seriously now, we need to get on that.

This is what I recommend.


we discuss what is neccisry right now, ignore how the spawn will worka nd all it's intricasies for now, just see what Mordre and his own need.
Then when we reach a consensus about what is currently needed and it's priority, we suggest a name and form that would best suit that situation. If one cannot do it by itself, then we can use more.

simple, straight, done.
>>
No. 28014 ID: fce997

I don't know if adding cores saps our soul, if it does not, then we can choose to power up individual spawn rather than waste the eggs.
>>
No. 28016 ID: 741399

>>337812
While I understand your frustration on the slowness, you have a mistaken sense of time. Let's go through the math, shall we?

Around day 150, Bob stated we had three (3) months left to make Deep Spawn before the cores become more Chaotic than was optimal.

A month is 3 cycles, or 30 days.

Multiply by three to obtain 9 cycles, or 90 days.

Add 90 days to day 150 results in day 240, getting the day when safe Deep Spawn making is at an end.

Minus day 240 from the current day, 155, to get 85 days left.

Divide 10 from 85, to get 8.5 cycles in which we should make all of our Deep Spawn.

At our current pace, 1-3 Deep Spawn per cycles it seems, we can get away with 2 Deep Spawn per cycle with 3 Deep Spawn for 1 cycles (2*8.5=17, add 1 to a cycle to complete).

So. We have plenty of time; we just have to make a few Deep Spawn each cycle, which we are already doing. Relax.
>>
No. 28017 ID: 903f16

Posting this because it'll be helpful on this side quest.

22:28Wutenheimer9 in a day or something
22:29GrailSomething that struck me a while back.
22:30GrailAs far as we know Kyorto still believes what we believed when we first met her, in that we are a sapient soul grave.
22:30GrailNot what we know now, which is that we're soul cancer from what must have been a very prominent figure in Mosmordren society.
22:31TheBeardiestBobVERY FUCKING IMPORTANT DISTINCTION, I WOULD NOTE
22:31GrailSeems like if she found that out it wouldn't end well for us.
22:31GrailOr maybe it would
22:31GrailI don't know.
22:31ConilI doubt it would
22:31GrailShe probably knew the guy
22:31NaiveOnedepends if she knows now or not
22:31ConilI really doubt it.
22:31GrailEither way I say we keep our newfound knowledge close to the chest so don't mention making a new soul yet.
22:32ConilWell, that
22:32ConilOr say we used the deep spawn to empower our soul
22:32NaiveOneif she dosen't know, telling her probably goes badly for us
22:32ConilAgreeing with Naive
22:32GrailMy main fear is that she learns what we are and decides to side with The Other and tries to take us out so he can take over.
>>
No. 28020 ID: 903f16
File 129162386630.png - (1.42MB , 1274x554 , World eater.png )
28020

Oh and here's a cool picture of a World Eater like Lenryt.
>>
No. 28023 ID: 637f38

We should probably spend more time with Kyorto and try to get her more involved with life and the world. At this point Mordre has evolved way beyond being a 'soul cancer' anyway. If she can see that we're doing good then she won't have any reason to side with some legendary Mosmordren who seems inclinded to go on a rampage.

>>337812
Trine I kind of see you there. Deep Spawn can be super useful. Perhaps we should try narrowing down the name list and find a few priority concepts that need to be embodied? Like trawl out a few winners from the massive list. I definitely want to see a construction spawn as well for Mordreden or the Arcanoworks. Both places need to expand. I also don't think you need to worry much about the Deep Spawn eggs being lost. It just sounds like they'll gain a chaotic edge to them and even that is a slow process.

I'd also like to see some more out there concepts. We could make a spy satellite/orbital bombardment Deep Spawn that is placed in orbit (Mordre NASA project go!) where it can see the greater picture of what's happening in the world below. It could also occasionally drop its own spawn or pieces of itself down on the world like suicidal guided spears falling from the skies!

Ekron embodies the concept of HEAVENLY SENTINEL, his form revolves around PERCEPTION and FALLING SPEARS.
>>
No. 28029 ID: 21e57a

>>337823
This is awesome. However this seems like it's gonna get eat by Broggamek. But, damn it, can we really do need to create a more. Maybe leave ten to five, but we need to start making more then none.
>>
No. 28031 ID: fce997

>>337823
Seems like a good idea.

I would suggest spending multiple cores on this thing though, 10 sounds like a nice number to me.


One problem with this thing though, it seems like it would not be able to defend itself.
[Falling Spears]
It can attack things below it but not to the side or above seeing as it is a KINETIC BOMBARDMENT type spawn.


It seems like it would be VERY useful for attacks though. It would drop it's spawn from orbit to smash stuff and then they would get up and smash more stuff.
Nice.
Tweak.
>>
No. 28044 ID: 445c48

What we REALLY need to do is give Burduko another core. Fucker has earned it.

Also,
>Rikochet.gif
Fuck, that was his name, that was bugging me for a while
>>
No. 28054 ID: 21e57a

My favorite Deep Spawn ideas:
Vahnderhuug is embodies concept of THE HERO and made from HUGE and MEATROCK
Orochoth, who embodies the purity of WAR, is made fer' two fings! FIGHTIN', and WINNIN'!
Khanite manifests around SOUND and FURY, which embody NOTHING
Rutgur embodies the concept of STORAGE, in the form of WHITE CLOAKS and BLACK COFFINS.
Dorln embodies SABOTAGE, in the form of STEALTH and SUAVE.
Aehroahquia embodies the concept of FLOW, form revolves around ACID and SHAPESHIFTING.
>>
No. 28055 ID: 2b2ef4

I would like a deep spawn made wto embody subjugation.

It would eb nice if we could define teh spawn and combine it with another before it finishes morphing, then we could gift new abilities to a spawn rather than just increasing it's basics.

For example, I would like to give that subjugation ability to Phohn.
Right now he enters minds with ease and speaks, it would be nice if he could also control them once there.
>>
No. 28057 ID: 2b2ef4

>>337855
Then again, the spawn might end up with a split personality.

Hmm, well if anyone could handle it, Phohn could.

But I would not want to subjugate him to that, heh.

I would think that the souls would fight each other, in which case Phohn would most definitely loose. For though he is older, the other's specialization is domination after all.

On the other hand, being a being specialized in the art of entering the mind, I think Phohn could block his own from the intruder and then take him out at his leisure.

It would all depend on how much Phohn has grown since he spawned.

Though, of course, I would not want to force two of our own to seek to eradicate one another for survival, though the outcome would bring a greatly refined spawn, having had to struggle since birth.


Hmmm, maybe we could try it at creation rather than on an existing spawn.
It is no more 'humane', but at the very least we have not formed as intimate bond with the eggs as we have with fully formed spawn, evidenced by our lack of consideration for their lives, seeing them only as tools.

That is what they were made for after all, serve the master, serve the system, live till it hurts, live till it stops.

I say, quite the barbed tongue tonight.
>>
No. 28088 ID: 69bee4

Chapter 2 Golem Quest summary.

http://pastebin.com/h8R1gHuw
>>
No. 28115 ID: af8af2

>>337888
Thank you
>>
No. 28122 ID: 35bba5

>>337854
Ridiculous thought I had was to use one of our Deep Spawn cores on a building. Make the Arcanoworks sentient, capable of altering its interior...and make it possible for Burduko to move it, once we get all the mortals out.
>>
No. 28124 ID: f6360f

>>337922
I think the Arcanoworks is the wrong choice of location for that. Somewhere more secure and less easily observed, I think; either with the Premen or perhaps on G's island. It's a pretty awesome idea, though. We might need to shove several cores together to get enough power and size to make it work, but it would definitely be worth trying.
>>
No. 28130 ID: fd0da7

MAKE IT MOVABLE LIKE CAEMELO REPOSITORY!

We could flee without keeping our stuff behind if the time comes.

other than that, I dunno.

And who would want to get inside of a living building anyway? You should think about our mortals.
>>
No. 28143 ID: 77ec19

>>/tg/315375
Have you seen this?
>>
No. 28149 ID: 252e1b

>>337924

If we ever find the key for the fifth floor of the Arcanoworks then we'll have all the expansion space we want. Remember, it's enchanted to just create new floors when the stairwell door is unlocked.
>>
No. 28151 ID: a76809

>>337943
Not only have I seen it, that's how the Mosmordren Empire rolled.
>>
No. 28154 ID: 4c25cd

>>337951
That must have made a lot of people hate th-
Oh yea, right.

Sometimes I forget we are the 'badguy'.
Maybe we will change that, maybe we won't.
Can't wait to see how it turns out.
>>
No. 28161 ID: 903f16

Chapter 4 summary here. I apologize for the annoying formatting error, it seems to have occurred because I typed it all in notepad. http://pastebin.com/8bQFN46D
>>
No. 28162 ID: 69bee4

Chapter 3 Summary

http://pastebin.com/9N9hb0Rs
>>
No. 28166 ID: d3dfb8
File 129196861325.jpg - (15.02KB , 300x200 , 1289772379581.jpg )
28166

>The most captivating thing I found was reference to the runed saw-rings, the much improved ammunition to my blade launcher. I find them referenced in conjunction to a metal cylinder, its top partly cut away to expose the stacked saw blades, a full sixty lined up in the canister.
>60 runed saw rings
>Railgun
>mfw
>>
No. 28208 ID: 9338f5

>>337966
A shot from that might destroy a mountain with ease
>>
No. 28210 ID: 28c688

>>338008
not unless we could expand it's area of influence

Now a 60 saw ringed Ozmand's Hammer lance, oh yea.
>>
No. 28214 ID: 6dd58d

>>338010
Expand the area of influence, hrm? Well...there's always the option of railgunning with CANISTER SHOT...
>>
No. 28234 ID: 28c688

>>338014
You live up to your namesake good sir(madam).
>>
No. 28239 ID: 9338f5

What do you think 6 canister shots powered by 10 rings each fired at once would do(without the anti-golem cannon being used)?

My first thought is something like those misiles shown in the first few minutes of the Iron man movie, but after thinking about it that seems too unerpowered.
>>
No. 28247 ID: 6dd58d

>>338034
Sir would be the proper word, unless I've changed genders in my sleep. ...Which is thankfully not the case now that I've checked. At any rate, I do my best. Thinking up superweapons is something of a hobby for me, so Mordre and company get to occasionally benefit from the products of my deranged mind.

>>338039
Considering the effect seen from a single solid railgun shot, particularly from the shockwave following in the wake thereof, I'd expect that thousands of smaller ones distributed over a wide area, and more than likely reflecting off each other in new directions to create a multi-layered concussive effect...well...I don't think "chunky salsa" would begin to describe it. On softer targets, I would think that they would be reduced to a red mist which would be subsequently by atomized by the concussive barrage. Harder targets wouldn't fare much better, and might actually suffer worse considering they'd absorb more kinetic energy from each individual piece of shot, thus heavily compromising whatever protection they have in place, with the following shockwaves either blasting the target into small pieces or, if its protection is sturdy enough, the shot and shocks would bounce around inside after breaching and uh...splat. Yeah. And in general the canister railshot would likely cause uh...significant restructurization of the local terrain in its path. ...In essence, it could kill geography. Especially if each piece of individual shot were formed as a miniature cannon shell that had its own tiny thrusters for extra punch.

...Furthermore, if canister shot were used without the railgun effect, while leaving most to carve a path of destruction, Mordre might be able to take magnetic control of a number of individual projectiles and whip them all over the place like Rip Van Winkle's magic bullets, for those who're familiar with Hellsing. And the microthrusters would help in keeping up a proper amount of force behind them to compensate for the lesser mass of each piece of shot.
>>
No. 28248 ID: 6dd58d

Oh yeah, and another random thought that just struck me while browsing through the list of known magic types.

Combine a little touch aquamancy, a lot of aeromancy, some creative pyromantic manipulation, and maybe just a smidge of kinetimancy...should be enough to basically create clouds...then supercells...and, well...how does weaponizing TORNADOES sound, eh?
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No. 28251 ID: 9338f5

>>338048
It sounds like we need to eat more mage souls
>>
No. 28252 ID: 8e8318

>>338048
I would rather have the implied hidden bonus from learning Gravimancy though.

One thing that might have been forgotten: What was that gift we're preparing for Valiria again? We promised her one, but I can't remember Mordre reserving anything specific. What is the awesome gift going to be?!
>>
No. 28260 ID: 9338f5

>>338052
>--Blue Knight’s Favored child: Valiria grew up wanting for nothing, her father (and eventually her little brother) all too happy to provide anything she wanted. She has grown averse to this treatment, but is not fully cognizant of how pervasively her own views on the world have been impacted by her pampered upbringing. She has difficulty relating to those who lacked similar resources growing up, but excels at navigating higher social circles.

>--Wild Child: Valiria desires to prove herself capable of managing her own life, and eschews any further aid from her family. As this is a relatively recent decision, it is unclear how this will play out.

>--Chained Sword: Valiria’s weapon has enchantments in it allowing anything she strikes with her sword to slowly become wreathed in chains with each blow, which she can anchor to anything she desires. This allows her to perform excellently in a support role, or to capture foes.

>--Pampered life: Dame Valiria, while well-versed in tactics, leadership, and swordplay, has had little opportunity to push her limits, and currently reacts adversely to being forced to struggle.


Not sure what sort of thing we could offer, shes not a big fighter so armour or weapons wont have much impact.

In the fight with the DoD she did quite well with flying around on one of our vanguard blades. Perhaps we could make something similar using Gravimancy or Magnetomancy, a combination would probably work bets and it would be a good test of our practical skills and understanding of rune magic. We should have Bang test it if we make one, to make sure its safe.

Also making a somewhat normal magical thing that has nothing to do with souls would probably strengthen our mage deception.
>>
No. 28264 ID: a5b5fa

>>338048
>>338047
Looks like I'm going to have to open the box of crazy ideas to keep up with you.

>In essence, it could kill geography
Now we need to soak them in belief so that we can not only restructure terrain, but destroy the entire concept of Geography in that area.

Or for a more attainable goal, OZMAND!!! FULL ORDER MODE + Canister shots = Entire area is erased from existence/ turned to ash.
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No. 28266 ID: 6dd58d

>>338064
BIG O! FINAL STAGE!

Also, due to having resolved a small personal project about half an hour ago, I can actually make the canister railgun concept EVEN BETTER if some way can be found to effect quantum-style teleportation instead of conventional go-in-here/come-out-there type 'porting. Not in the sense of point-blank blasts from any position though, but I won't elaborate further for the time being. Don't want to tease with something awesome only to have it proven unworkable, after all.
>>
No. 28278 ID: a5b5fa

>>338066
Tractomancy :V
>>
No. 28279 ID: a5b5fa

Also I think we actually do have to have chronomancy if we want to take on MoS.

That's the only way to match his 'insta-adapt' ability.

... or we collect a TON of Nihilino's annulment cores and just keep them on him.
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No. 28282 ID: 9338f5

Perhaps we could (with a P.soul or better soul magic) inject the MoS soul into the patchwork beast then kill it and eat his soul. It would avoid the difficulty of fighting over our own body but being returned to his own body may weaken or strengthen him.
>>
No. 28283 ID: 6dd58d

>>338078
Ah. Well, I was considering the possible applications of that but wasn't quite sure how it worked on a practical level. But I'll take your word for it since you seem to be a bit more adept at keeping up with all the info.

Right, then. Theoretical superweapon coming up.

We start with what I've been calling a relativity rifle. Now the principle of a railgun is already impressive in and of itself, this is not disputed. But off and on I'd been thinking of ways to make them even better, and so I've hit upon the trick of putting a small teleportation portal at both the front and back of the rails. Or in Mordre's case, between the first and last magnetic rings. When activated, the projectile will accelerate infinitely, or at least to the limit of the magnetic sequencing speed, as it passes through the fields as it repeatedly goes through the gate at the front and emerges again at the rear to be repeatedly boosted faster and faster. Deactivating the gates would let the slug fly free, and at the potential speeds this would offer, be extremely destructive all on its own.

...I'm not done yet.

Now, if we scale down the size of the projectile to oh, around 10mm or so, both because size is NOT needed with what I'm about to describe. Also in the interests of energy conservation since teleporting more mass would likely consume more power, and considering how many cycles would be taking place reducing energy consumption would be a GOOD thing...

Anyway, using the above infinite acceleration method, if quantum teleportation were being used for it, when firing the piece of 10mm shot it might just be possible to tap a bit of Chaos to release the shot from MULTIPLE quantum states simultaneously, in effect creating a multi-phasic projectile through quantum duping that exists in potentially billions of iterations at the same time, depending on how much power is devoted to the multiplication effect. Now as if that weren't enough, between the pure force from the acceleration and getting hit potentially billions of times with that much punch all in the same exact instant, anything this hit would be getting shredded on a molecular, possibly atomic level. And given the known result of atoms being ripped apart, multiply that in the billions due to quantum fuckery, but contained to a small area due to limited reaction mass.

Still, limited mass or no, having a small atomic reaction occur that many times in the same place in the same moment, well. Essentially, this should pretty much let the relativity rifle create the equivalent in released energy to a tiny short-lived SUPERNOVA centered on what it hit.

Mu hu ha hah hah.
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No. 28285 ID: 6dd58d
File 129217260766.jpg - (8.60KB , 235x235 , SCIENCE.jpg )
28285

...Oh yeah, almost forgot.

SCIENCE!
>>
No. 28286 ID: a76809

>>338047
>>338064
>>338066
I am a fan of Big O and I have been waiting for someone to come up with some sort of chest FINAL WEAPON thing. I see this as being:

-Bunch of pits and holes on chest with sealable hatches to prevent things catching on the edge
-Could instead be a thinly metaled cylinder in the chest with hundreds of micro projectiles in it, designed to shred apart as fired to make a relativistic shotgun on golem scale.
-Each pit has a miniaturized rocket in it.
-When about to be fired, the appropriate number of runed rings are floated into place to create a magnetic accelerator to shunt the mini-projectiles through.
-That way, no chest barrel to get in the way, it only exists when you want to fire, and can be used to enhance other things too.


This is the concept in my head of how this idea could work, keep throwing out specifics and we can tweak it until it could work.

>>338083
Now, the magnetic cycling presented here could indeed irk a great deal of juice out of just a few saw rings by using them multiple times in rapid succession, but consider: With Mordre's upcoming modifications, he will have a total of 66 Runed Saw Rings to work with. Likewise consider that to acheive his pre-existing railgun shot, only 4 runed saw rings are needed. Due to this and the fact Mordre currently has no Tractomantic abilities would suggest this step could take a while to make function. Instead, one could simply involved more rings until a sufficiently potent acceleration path is created that the projectiles don't NEED repeating treks to build to relativistic speeds.

As to quantum teleportation, that sounds like a great way to push this from being a refit of the railgun shoulder weapon design, into a panic button weapon. However the Chaos idea for achieving Quantum teleportation seems flawed, as consider: Mordre, an all Chaos being, is exlusive to this possibilty/dimension/story, whereas most other existences have alternates to match in the other verses. Domintus is nothing like it is in this setting elsewhere, and this is the only existence where it has a Chaos body. Then there are the dimensional stillpoint entities like The Wanderer that exist in all possibilities as the same entity, rather than having multiple versions of themselves scattered throughout the verses. There are ways to achieve this quantum effect you reference, but Chaos does not seem viable, at least not in the way you present.


I'd suggest keep working on it, as a CHEST MOUNTED RELATIVITY RAILSHOTGUN THAT CAUSES A NOVA ALONG ITS FLIGHT PATH sounds like it would make a good panic button.
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No. 28289 ID: 6dd58d
File 129217780293.jpg - (103.53KB , 799x501 , BeehiveRound.jpg )
28289

>>338086
Well, I wasn't really taking the upcoming modifications into account there, just using the idea I'd developed elsewhere and converting it for this particular setting as I went along. And the Chaos bit was a top-of-my-head idea on how to slave all the quantum states together into a single super-projectile, likewise I know Mordre currently has no tractomantic capacity, but it never hurts to plan for the future. Anyway... *cracks knuckles* Time to go to work.

Right, now as to your chest-based relativity shotgun, I'm thinking something like the beehive round in my attached image, only minus the actual shell, with the tips of the projectiles maybe an inch or so below the surface with the space above filled with metal plugs instead of sealed via hatches or whatnot for mechanical simplicity and ease of firing, since the plugs would just be ejected with the projectiles launched. ...Strike that. Let's go Metal Storm and have the plugs actually be a stage-one projectile, with follow-up shots seated in-line behind them, allowing for multiple uses or just a gigantic FUCK YOU to use all at once.

And instead of needing to bring rings up into place, would it be viable to instead sink a layer or two of them flush with the surface around the cluster-bores to both reduce firing preparation time and give an extra passive magnetic boost in general?


Moving onto the nova cannon, if chaos isn't an option to tap multiple simultaneous quantum states, perhaps some form of a combined application of tractomancy, chronomancy, and...for a reason which eludes me apart from just a gut feeling, phonomancy might be sufficient to enable the multi-phasic effect?

I'd also thought about applying Souldreaming to achieve the same result, but that's just getting COMPLEX about things. :V
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No. 28290 ID: 6dd58d

>>338089

Also, now that I think of it, if kinetimancy can be applied in such a fashion, besides the primary use as an omnidirectional fuck you button, the torso-bores could also be given a proximity trigger to to make them into reusable REACTIVE ARMOR to pulp incoming physical projectiles or sufficiently-large melee attacks.
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No. 28295 ID: f2e624

Ever since we took our first rail-gun shot, I've been thinking about new AG cannon designs.
I have several in mind and most of them involve several cannons mounted on one shoulder.

Could we design one especially for the canister-super-shots which are being talked over here?


I'm willing to draw my ideas too (as it was stated that actually applying the upgrades will be easier with drawn designs)
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No. 28298 ID: 6dd58d

>>338095
That'd be simple enough to fix up. Just put a second barrel on top of the first and give it its own set of revolver cylinders. ...Actually, if there's enough space, three or even four barrels could be grouped together with the revolving chambers for each set at angles away from each other to preserve symmetry, then there'd be one barrel for standard slugs, one for Skyfall rounds, one for canister, and one left over for whatever else or going double-barrel with standard ammunition.
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No. 28299 ID: 9338f5

>>338095
the super shots have more to do with the antivanguard blades then the cannon
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No. 28300 ID: 6dd58d

>>338099

Dedicating a separate barrel to it, however, would still be advantageous to as to limit the stress to just that one and leave the others still capable of firing at length during the cooldown period.
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No. 28301 ID: a5b5fa

>Soon and very soon Mordre
http://img214.imageshack.us/f/1180592500920ty5.jpg/
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No. 28306 ID: f2e624

>>338098
>>338099
>>338100

What I am concerned with are the recent upgrades that our cannon underwent. Will these extend if we upgrade our cannon? I mean the pristine soul upgrade.
And will Ozmands soul cover all of the cannons?

I guess Bob will have to answer this.
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No. 28307 ID: f2e624

Also
>>338099

I know that.
But I did say that I've been thinking about the new designs since the first shot, right?
The main reason for that was the massive heat it generated that prevented us from shooting several times.
I though about double cannons with two cannons side by side or cannons above each other. Trippe cannons which forgo the cylinder barrel design altogether and rely on magazines holding about 3 or 4 rounds.
Another idea was a single use cannon which would be ejected after use and replaced by another cannon. We would strap several on the upper left arm, legs and/or back, or make a big crate of them and magnetomancy them everywhere we go.

All of these cannons also were heavy modified/rune-inscribed to do the same thing that the vanguard blades did, ie. allowing rail-gun shots without the use of the blades.

...But with the latest upgrade we don't need to worry about the heat anymore.


Now, however, we could design different cannons for special ammo to increase their efficiency.
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No. 28309 ID: a5b5fa

>>338107
Put special cannons on a revolving barrel so that we can make them line up with the revolving cylinder when necessary.


Also I was thinking about modding our production formula so that when the cylinder is full, new ones would grow on our back automatically in speed loader modeled after the cylinder.

Thus after we fire everything, the speed loader flips up and pushes in the new rounds.

That of course depends on weather our cannon is a front loader or back loader and if the new improvements on the back would hamper loading.

In any case I have another speed loader design, I'll try to hack up an image.
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No. 28311 ID: a76809

>>338089
Stacked, individually rocket-runed micro-munitions of the drill shells is possible to layer on the chest. Let's say, six deep, and a massive curtain of the whole chest for maximal spread, which would mean more than a thousand shells, depending on exact sizes involved. Warping runed saw rings into Mordre's torso is feasible, and would allow for more at-initiation acceleration, with three being the maximum that could be layered in the chest. This would yield railgun speeds at exit from Mordre's body... you could probably build a kinetic shunt to collect the recoil from this (since rings are mounted in you) to shunt to charging the AA, and allow Mordre to not blow his chest apart.

And yes I suppose with all those magic styles invovled you could make it work but it would be convoluted as hell. Something that might work better:

-Create rune slave-set to allow the Inverter to be applied directly to Mordre's soul, which is pure chaos.
-Extend Mordre's Chaos soul (unique in all possibilities) to link with each projectile.
-Fire railgun with howevermany additional rune rings floating in place to form a barrel while inverting Mordre's soul to Order.
-The shift from Chaos, which tends towards being possibility exclusive, to Order, which spans possibilities, would link the shells with all the resultant probabilities they exist in.
-This would mean any time the shells hit each-other, they reflect along ALL rebound paths, muliplying their existence.
-The Chaos-Order switch and reversion to normal would create a similar magical backlash to the Domintus teleportation, but a prepared runeset restricted explicitly to this purpose could shunt this energy outward with the relativistic rain of multiplying shots. Magical nuke as well as corporeal, all on top of relativistic speeds and multiplying mass/fire saturation.
-From a spectator's standpoint, it would look like the sun was reaching out across the landscape in whatever direction this is fired, as things are erased.

Now granted, this is a complicated, multi-part rune setup to make this work, and would be months to create, and involve runes that would only be possible to learn from Bobobo. However, Mordre would end up with a panic button that, upon rare, individual use, would cause no lasting harm to him, nor would it core a path to his Soul Furnace, or otherwise endanger him.



>>338095
Any ideas you want to sketch out can be looked at for applicability, but the kill-everything attack is currently being planned as a chest mounted weapon, to just lose the disjoining rune in exchange for the weapon, rather than impugning upon Ozmand/Daobu.

>>33106
Ozmand's soul is left shoulder armament exclusive, to whatever it is. The PRISTINE SOUL however, is anchored to the Anti Golem Cannon itself.
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No. 28312 ID: 6dd58d

>>338111
Yeah, I'm thinking that'd be a bit easier to swing than throwing magic together in a blender to make exploding smoothies. Forgot to consider that angle when I was working through it.

Looks like we've got a plan to work toward now!
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No. 28314 ID: a5b5fa

>>338111
*blink*

And I thought I was crazy.
Guess you can't beat the boss.
>>
No. 28315 ID: 21e57a

>>338111
Oh god, Bob, you're amazing.

Ahem.

Anyway, Gunpowder, how about coming up with some ideas for not-super weapons we could use?
>>
No. 28317 ID: 6dd58d

>>338115
I'll see what I can do.
>>
No. 28318 ID: 21e57a

Awesome
>>
No. 28325 ID: 6dd58d

Right, here we go. Something quick before I crash for the night.

Glass blades augmented with kinetemancy to redirect the energy of any impact into a phonomantic enchantment, both powering the magic and preventing the glass from being easily damaged. Result: supernaturally-durable, lightweight, incredibly-sharp VIBROSWORDS.

Granted, this could be done with metal weapons too but I just thought glass had a little more style to it, hah.

And now, off with me.
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No. 28373 ID: 6dd58d

Some things I came up with whilst chatting in IRC.


Linked aeromantic and pyromantic runes on handcannon bullets/anti-golem slugs, going active once the round is fired. The first to concentrate the oxygen in a predetermined area upon the round striking something, the second to make a brief spark a split second later.

Instant F.A.E. ammunition.


A second variation would only be viable on larger projectiles due to the mechanics involved, but, if a runed projectile with sturdy walls and base, and a weaker concave depression at the tip covered with a thin pointed casing to preserve flight stability were to be made, the aeromantic rune could be employed prior to capping the shell off for the purpose of superconcentrating and containing oxygen within it. On impact, the pyro rune would trigger and ignite that internal payload, with the reinforced sides and base channeling the explosion forward through the weaker tip. In effect, a shaped-charge detonation.

I give you all magical HEAT shells.


Now, this one is little more simple than what I'm used to cooking up, but given her affinity for zappy stuff, maybe we should have Jezebel whip up some form of electro-pneumatic impact mauls for our beefier troops to thundersmash things with? And if it's going to have a pneumatic impact amplifier, the hammers might as well contain a metal spike that shoots out on impact to impale the target and create a better channel for the electricity to travel down, too.
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No. 28375 ID: 6dd58d

Another variant on the aero/pyro runed shells, use the HEAT-style internal detonation as a base, only make it solid all the way through instead of having a weaker tip. On the tip, put a geomantic rune to let it pass through rock and such easily and modify the pyro rune for a delayed activation.

And now, we have bunker-busters.


Second new shell idea. Solid slug etched with geomantic and pyromantic runes, geo to soften a predetermined area of ground into a muddy zone and pyro to superheat it.

THE FLOOR IS NOW LAVA.


And something for Keddic.
Blood spikes arranged like knuckledusters, used as an injection system to saturate the cored area of a victim's body with heavily-oxygenated blood. The blood is then withdrawn, MINUS the oxygen it carries. Done quickly enough, it could be followed up with Keddic's pipe-lighting trick, directed at those internal O2 deposits. Not the most powerful of effects on its own due to lower concentration, but since it'd be an INTERNAL detonation that would also generate a significant hydrostatic shock through the body, that shouldn't matter terribly much.
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No. 28376 ID: 6dd58d

And here's something I'd crunched out a long while back, figure I might as well post it so the thing might finally see some use SOMEWHERE. Just going to paste from my old notes instead of rewriting it all.


Destructive principle: massive-decible infrasonic projection.

Mechanics: Parabolic reflector using a high-output noise generator as the feed, with an additional second and third stage of a reamplifier fed into a layer phononic crystal to ensure minimal interference by higher-pitched sound waves.


End result: Disruption of all obstacles within optimal range, unhindered by armor or cover. Depending on pitch, the sonic projection will have one of several effects. One will, on organic targets, result in fear, unease, distorientation, sense of pressure, and hallucination via resonant frequency with the eyes. Others, of course, can attune to the frequency of structures, causing them to crumble and shatter without need for explosive demolition. And of course, at high enough volume and at the proper pitch, it can rupture organic matter in a rather spectacular fashion.

Intended use: defensive emplacements for maximum output, or self-powered mobile projection platforms for fire-support roles, or even, with the non-lethal pitches, manipulation of assembled crowds of people at the proper points in an address by covertly projecting the sound as an undertone beneath background music and speech.

I call it the Lorelei.
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No. 28378 ID: 6dd58d

>>338176
Figure we can see about tech-ing about with Gialgorra or Jezebel to construct this little toy, heh.
>>
No. 28379 ID: 6dd58d
 

Hrm. Potential basis to one of Gialgorra's perpetual energy engines?
>>
No. 28380 ID: 6dd58d
 

>>338179
Another example with better lighting.
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No. 28381 ID: 6dd58d

If Jezebel can tinker up an electric drive system with a few dynamos to help keep it going, that could be seated into a single/double-seated frame, with a single primary metal tread and a pair of smaller opposing ones fixed at the front end to aid with turning. Slap a wide shield up front with a tempered glass canopy to cover the rider(s)...

PANZERCYCLE!
>>
No. 28382 ID: 1854db

>>338180
>doesn't violate conservation of energy
>goes on to describe efficiency above 100%

Way to not understand physics. Ugh, I hate hoaxes like that.
>>
No. 28389 ID: 5ecc4e

One reason why I haven't been introducing so much 'modern' or 'future' tech, is because if one gets taken down, our enemies will reverse engineer it and make their own, thus making it harder to beat em.

Failsafes can be put on it, but someone would need to think up proper magical conditions for an auto-activation, because I don't think anyone will be monitoring all our badass tech at every time so they can know just when it needs to be blown up.

Generally tech races are more dangerous than magic races, because powerful spells can only be used by powerful people, but tech can be used by anybody.

Magi-tech, while just as dangerous, still has that 'needs a strong/skilled mage to do it' aspect.
>>
No. 28390 ID: 5ecc4e

>>338176
I came up with something similar.

The problem with it is 'how will you determine the natural frequency of the object?' and 'how will you make it more efficient/effective than other means of destruction?'

I don't see a problem with the 'fear effect'. It seems like it would work on everyone. Of course, just because you get scared doesn't mean you will turn back, especially against solders or people who know what is happening.

of course, all of this can be glossed over with magic, though I don't know the specific fields involved. But since(I presume) you thought of this for a real world setting, I just wanted to bring that up.

If you find(or have found) solutions, please let me know. Maybe we can brainstorm someday.
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No. 28393 ID: f7166d

>>338190
Actually, against living creatures you can do a lot better than a "fear effect." We use real sonic weapons in the actual world that cause nausea, diarrhea, and disorientation and confusion. They're projected in a wide from the weapon, and there is no collateral noise that affects bystanders.

It looks like a funny parabolic dish. It won't make people run away or anything, but it will make them fight less effectively.
>>
No. 28394 ID: 6dd58d

>>338190
Actually, I didn't have any particular setting in mind when I originally worked the Lorelei out, apart from a vaguely-more-advanced-than-the-present type of feeling. Mostly it's just that I generally try to keep at least an element or two of proper science in my ideas as a base to work from.

For finding the proper frequency, I'll admit I don't have much of an answer apart from basically just tuning it back and forth like a radio dial until pronounced results are seen, but with enough power behind the thing I don't see that being a little out of sync would present too great of an issue.

And the efficient/effective question I respond to with this. While it might not be perfectly suited for any one task that could be more easily accomplished through simpler means, the Lorelei can adapt to a situation as-is without needing further supporting elements, whether it's demolition, crowd control, knocking projectiles out of the air with sonic shockwaves, or simply battering something big and mean with a constant barrage to keep it off-balance and at a distance until someone or something equipped to deal with it in a more-direct fashion arrives on-site.


Thanks for pointing the frequency bit out though, that IS something of a weak point of the thing for when a situation calls for precision. Don't think I'd ever given that point any real consideration back when I'd first whipped it up.
>>
No. 28397 ID: f7166d

>>338194
It will, unfortunately, also be completely or mostly ineffective against almost all modern structures. Things that aren't rigid, or are made to flex, don't have a resonant frequency at which they will shatter. They won't shatter.

Also, being off by any amount will mean nothing happens - the sound passes through the object.

The weapon would really only be useful as an antipersonnel weapon, but it would be pretty good for that - rupturing eardrums, making people vertiginous and causing them to shit themselves.
>>
No. 28399 ID: 5ecc4e

>>338193
Of course.

>>338194
Yea, the frequency bit and the possible effect of things in the air to the sound wave(among other things) have been bugging me for some time.

What I came up with to lessen those effects were 'repulsion(or resonance) stakes' and R.E.D's (Resonance Effectuation Disks).

They both basically work like this. They hit the target and quickly run through a series of vibrations, monitering the response of the object.
When N.Frequency has been determined, the target is subjected to it until destruction or it is turned off.

They also have the ability to 'link' with other R.S's or R.E.D's in range(and also in contact with the target) and work together.

I was using this in a future setting so power could be more or less hanwaviumed since I was tech focused.

I was planning to give this idea to Mordre to put on his AGC rounds and Seige hand, but I was kind of focused on IRL matters and forgot.

so yea here are a few of the ideas I had awhile back.
Resonance shots -> Resonating cannon rounds

Repulsion shots ->Shots emit a wave or soulfire or, due to recent upgrades, kinectomancy a few seconds after contact. Meant to be crowd control.

Repulsion Gauntlets V1 - Remain in contact with target for 5 seconds, while N.Frequency is determined; Shock-wave.

Repulsion Gauntlets V2 - Hand vibrates at a prodigious rate, cleave through enemies. Comparable to Goran's attack.

NEW!Repulsion Gear - Space is left on an item for the scribing of a rune related to an element or branch of magic. The items will offer increased defense or amplified offense in that field.
[possible mod] instead of a whole object with space left for scribing, have an object with space left for a disk that already has the rune on it. With this, the type of amplification of defense you get can be changed quickly.
[more theory]
+Defense works with will.
+Offense works with world.
>>
No. 28400 ID: 5ecc4e

>>338199
R.S's and R.E.D's were made for Architectural structures and heavily armoured targets like mechs or tanks.
>>
No. 28408 ID: 9a5057

>>338197
>It will, unfortunately, also be completely or mostly ineffective against almost all modern structures. Things that aren't rigid, or are made to flex, don't have a resonant frequency at which they will shatter.

While it is true that some things might not "shatter" per say, resonance is a problem for EVERYTHING that is trying to maintain a shape. In general, the less rigid, the lower the natural frequency and the higher the threshhold before catastrophic displacement, but at some frequency it will resonate, and it will crumble, shatter, snap, bend, or otherwise fail. Dampening systems of various forms help, but are not infalible. That said, the level of precision required to bring a building down with resonant vibrations is high enough to be considered functionally impossible with modern technology. (Though there are accounts that suggest Tesla managed it.)
>>
No. 28413 ID: bc9415

>>338208
that's cause tesla's HARDCORE like that.
>>
No. 28444 ID: 62061c

Can any of you genius' think of a better way to incorporate mass connection (more specifically the winding way) into STRENGTH OF THE SOUL?

I have this nagging feeling that I could make it so much better, but It keeps slipping me.
>>
No. 28465 ID: 6dd58d

Panzercycle variant, sacrifice the second seat for a higher-output power plant and a mount for a tesla coil-style discharge system, insulated suit for the driver...should enable the cycle to basically plow through battlefield and fry everything simply by getting close enough to it. A LITERAL blitzkrieg approach.

Second variant. Upgraded power plant, elevate the rear seat to compensate and extend the frontal shield to keep the passager protected. Passenger operates a detatchable-cable harpoon cannon, cable connected directly to the power plant. Would entangle and electrocute bigger nasties, keep 'em tied up and at least stunned a little until the heavies can move in and deal with it properly.

Another panzercycle variant for a more dedicated antipersonnel/harassment role. Nix the harpoon cannon and replace it with a hand-cranked 20mm tri-barrel gatling gun with a gravity-fed ammo hopper.


Maybe a magical equivalent of biometrics could be found, so the stuff self-destructs if handled by anyone other than the designated operator(s) and the maintenence staff. Or possibly a code phrase/numeric sequence/color pattern to be pre-entered prior to engagement, with the equipment deactivating the moment it's unattended by the operator. Like dropping a gun or getting off the seat of a vehicle, etc. And requiring that to be entered again in order to power it up, with a certain number of failed attempts permanently disabling the item via systematic meltdown of internal components. The magitech biometric solution would definitely be more secure. But the code phrase option also has some appeal with the image of a massed battlecry also serving as WEAPONS ONLINE.


And I've thought of a new use for Skyfall rounds. Sequence the Skyfall rune to activate after an aeromancy/aquamancy rune combo to condense the ambient moisture in the air into a thick fog before the lightning comes down. Voila, F.A.E, TESLA STYLE.



Another couple ideas for Mordre's cannon shells. First utilizes a kinetomancy rune on the tip to bring the round to a dead stop on impact, transmitting all the momentum behind the slug into whatever poor son of a bitch it hits to basically send the mofo into orbit. Inertial transfer schtick, the original speed and motion vector is carried over, just by a different object than the originating source.

Other idea was using a geomantic rune on a shell to 'grab' onto a section of the ground after it's fired and snowball it along in the slug's wake to effectively drag a giant fucking LAND TSUNAMI behind it to flatten crap not directly in the ballistic flight path.


And finally...
-MAGITECH HELICOPTER GUNSHIPS-

All the heli frame needs is synchropter-style rotors and an electric engine to power them. Meanwhile, linked kinetimancy and ignimancy runes would act as a magical equivalant of a dynamo to keep the engine charged. Pyromantic runes distributed across the frame would provide directional thrust. So now we've got an airframe that operates under its own power after only needing an initial charge to start the rotors spinning up. Link a pressure-sensitive control system to the pyro runes so it can be piloted properly. And then all that's left is PUTTING GUNS EVERYWHERE. And of course it can be made into several variant frames to accomodate other purposes. Heavy transport, scouting roles, et cetera.
>>
No. 28469 ID: 6dd58d

F.A.E. shell with an added thermite payload, airbursted = incindiary fog. Toss an ignimancy rune onto that modified shell, get literal fire-storm rounds.
>>
No. 28478 ID: 5c517f
File 129261702880.png - (1.58MB , 840x1229 , ahappyBang.png )
28478

Bang's new scarf celebration! It is super late.
>>
No. 28546 ID: 83a4db

WE ARE GOING TO DIE OVER A SILLY TRAINING BATTLE!!!!
>>
No. 28577 ID: f2ae71

false alarm, nvm.
>>
No. 28646 ID: a69afd
File 129287981993.jpg - (316.30KB , 916x1500 , 1286949731697.jpg )
28646

Well since Keddic is going to become a blood puppeteer, I've had an idea rolling around that would allow him to practice the art publically while being perfectly legal at the same time. I was thinking that Keddic and Bang could start collaborating on a squad of life(less) golems. What I mean is: a group of biological contructs hand crafted with Keddic's cells and Bang's expertise of the human body. These vaguely humanoid tools will have no sapience, no sentience, no gray matter, and no soul. The only thing that will make them even remotely "alive" is the presence of a custom built circulatory system for Keddic to control.

Can you imagine the power and flexibility this will add to Keddic's rapidly expanding library of skills? These super-soldiers, unbound by the frailties of the normal human body herald a new era of discovery in the field of blood magic. Free from weakness, they can be augmented with specialised organs and layered with word based restrictions of every kind. When faced with impending mortal danger, Keddic can simply use his knowledge of the winding way to switch with one of these puppets, making even fatal blows negligible. Hell with clever use of the pipe lighting trick, the puppets can be made to trigger a controlled self-combustion, a quick and clean escape for Keddic in espionage situations with no evidence to be traced. All of this completely ethical in every sense of the word!

Let us begin the REVOLUTION OF RED!
>>
No. 28649 ID: 6dc4de

>>338446
>switch with
The target needs a soul if you want to switch with them. Otherwise he needs a significant source of fuel.

>Self combustion
Probably a better idea to introduce a chemical into it that will consume the organic matter and release something else, oxygen for example.
>>
No. 28664 ID: a76809

>>338449
White Blood could act as consumable catalyst, so it would still work.

>>338446
Yeah, that would work.... there are many ways you could swing this in north and LoD... and many MORE ways for such a plan to end up getting keddic mobbed to death. I am not trying to discourage you, its just that presentation when trying to warm people to the idea would be key.
>>
No. 28747 ID: 263430

> The would-be heir of the esteemed family is finally aware of me. It is an honor to finally be noticed, oh master of mine.

I don't know if we ever got in-quest confirmation of the theory that Figment is performing some (most?) of his favors outside of the normal flow of time (making it so that Bang had his bone runes all along, for instance) but it sure seems like we have it now.
>>
No. 28764 ID: f55e3b

>>338547
indubitably
>>
No. 28792 ID: 263430

>>338564
But... how? And why? Retconning seems kinda cheap, even for a guy who is willing to work to make the story come out the way he wants. If the past and the future are both up in the air, what's the point?
>>
No. 28793 ID: 69bee4

>>338592
Do keep in mind, Figment is a localized god, Dream powered to an insane degree, and that Dream pulls from all realities at once. If you have nearly infinite realities to work with, its not that hard to pull off.
>>
No. 28794 ID: 811627

>>338592
Which is why he generally keeps himself to himself.

From what I've seen he does not get involved unless asked or his absence would mean the end of the story, no-one likes reaching the end of an interesting book, though they always want to reach it.
But that's not the point.

If he can do anything, then what's the point of doing anything?
This is why he just sits on his little mountain watching stuff.



On an unrelated note, I think Rail-Ozmand could take him.
Or some kind of super AA shot.
All we have to do is kill him instantly or faster than thought.
>>
No. 28887 ID: ab04d4

Guys

hey guys

We can make Ellenaym out of Red and White blood basically

We should totally decorate her in christmas-relevant garb with an adorable fluffy ball of white blood atop a red hat.
>>
No. 28897 ID: c00244

>>/quest/266739
>[Except that she still has to come from your cloak (which everyone knows is full of blood) or your veins to manifest, so it'd rather clearly be blood to their eyes.
That's easily dodged by keeping her out most of the time. Even if we want to whip her out in front of people, we can get around the "she came from our veins" bit with a little more misdirection; for example, we could bring her forth from a vein inside our throat so that she appears to spill out of our mouth. Someone who knows that all Keddic has going for him is his blood tricks might not be fooled, but someone who doesn't know much about him would almost certainly not connect the dots. If a warrior shouts and an ivory white chick erupts from his mouth, no one's first thought is "that's some sort of blood construct!" There are a few other possibilities as well; we could slowly leak blood with her in it into the ground and then have her pull herself together and up at our commend at an opportune moment, seeming to be summoned, for example. Nothing's without its flaws, but avoiding the obvious is not difficult.

>HOWEVER, if you used aromatic chemicals to mask the smell of blood, used White Blood and lit plasma pockets to create white and glowing yellow sections for patterning, and kept her outside of your veins, you could maybe manage something. But seriously, trying to hide her sanguine nature is HARD, so it will take a comprehensive plan, gathering items, all that.]
We'll need to experiment with different substances for scent masking. Both aromatics and the possibility of some sort of suppressive agent; I wonder if there are chemical specialists on G's island who would be able to put something together to the specification "persistent chemical that greatly masks or nullifies the smell of blood". My guess would be yes; that place is full of geniuses with electricals and clockwork, so there are likely chemists there too.

Aside from that... some practice with white blood and plasma levels, a bit of experimentation and testing, and I think this can work without too much difficulty. Does anything else leap to mind as necessary to pull this off, guys?


I have to admit, a big part of my belief in the solidity of this general misdirection concept comes from the fact that Keddic's heavily modified and discolored blood makes me think of the reaction to his use of blood as akin to the androids being injured in the Alien series. That is, you see him pull it out of his veins and think "Whoa, what? That's not blood. This guy's not human!" In the Golem Quest setting, humans modify themselves fairly extensively on a regular basis, so I suppose the initial reaction would be "alchemical!" rather than "android!", but the gut feeling that he's got some sort of power fluid pumping through in his veins instead of actual blood remains. It doesn't look like he's got blood at all anymore when he gets serious, just white goop that happens to be inside his body and carry the same stink.
>>
No. 28907 ID: b6269e

Since Bob refused to answer in the main thread.

When we first started the Deep Spawn Iron Blood harvesting, you said that we will get 1 pound a day and the desired amount will be reached from day 179-189
At that time we had 10 Spawns
Now we have 15 if I'm not mistaken and Nidhogg has grown bigger.
How long till we reach the desired amount?
>>
No. 28918 ID: a76809

>>338707
Since Nidhogg is pretty much never there for harvesting as she and her spawn are used for 24/10 training, the time isn't adjusted all THAT much, but projected collection date is 176-182 now.
>>
No. 28927 ID: 834f7d

>>338718
But didn't we task Burduko with collecting and transporting blood from Spawn which are unavailible.
>>
No. 28937 ID: f6360f

>Velada
So, I've been thinking... remember how we were lamenting the narrowness of Velada's usefulness a while back? What if we added another core to it, expanding its mandate from just chronological stability to stability of all of reality? It could upgrade Velada from counter to chronomancers into our one-stop answer to users of chronomancy, tractomancy, and even dream while remaining very closely related to the original design purpose.
>>
No. 28982 ID: 45be60

Damnit Bob, stop rolling extremes. I don't know how you convinced the DICE to troll us too.

So anyway, all this Trollzaru wanting to regenerate and stick himself back together and whatnot has got me thinking about another deep spawn idea with some general applications.

[Someone. Gashiji maybe.] embodies the concept of CONTINUITY, its form revolves around SEVERANCE and ATTACHMENT.

Also, I finally remembered what Jodron is for. >_<
Jodron embodies the concept of ATHLETICS, his form revolving around HANG TIME and SHOE MARKETING.
>>
No. 29019 ID: 2d9875

you know who would have been good in that fight?

MOTHBERN
even if he could not handle trollzaru, he could have stopped those spawn
>>
No. 29186 ID: 259738

So we want a way to tap a lot of belief magic, right? And also to make our metal infused with belief? So it can become something better than Lortoxite?

I have an idea, but it'll probably have to wait until we have money again, and also until after we infuse our body with Deep Spawn Blood Iron and dragon bits. We get Gialgorra, Kyorto, Bobobo, Arkus and really anyone else who might be useful, and get them to build a set of golem armor. Design the thing for amplification of the users magic and physical abilities, using runes and technology respectively, build it out of our special alloy, and have Kyorto/Bobobo set it up to better hold a Deep Spawn. Reasons to use a Deep Spawn for it are several. First, it works as a security system. Our Deep Spawn won't attack us, so stealing the thing from us won't be dangerous. Second, it can keep up the charade that the golem armor user is one person, and not several, I'll get back to this in a second. Third, it should be able to enhance the magic amplification effects of the armor. We give the thing a title, to tap belief, and when we tell people about it, we imply that the reason it is able to do so many things is because of the stuff it is made out of. Really though, it would be because it has multiple users. We pop Keddic in there, and it amplifies his blood magic and winding way stuff, or we put Senth in the thing, and suddenly it is teleporting everywhere. But because you can't see the users face, you can give the impression that this is all one person, which is better for tapping belief than it just being a magic amplifying set of armor. The Deep Spawn helps because it can move the armor around even when noone is using it. We have users either communicate via Phohn, or through the Deep Spawn imbued in it. The only issue I can see with this idea is that Deep Spawn don't mix so good with technology. But we might be able to circumvent that if Bobobo knows enough about using objects as templates for Deep Spawn, or with using a Pristine Soul to help integration. And if we ever move Mordre into the skeleton mage form, he can wear it himself.
>>
No. 29285 ID: 252e1b

Bob!t/UKid4z5s wouldn't it make more sense to have the skill roll on Ulzrick's reality manipulation be made on the post that seconds the idea?
>>
No. 29286 ID: 7f3f0f

>>339085
Was thinkin the same thing.
>>
No. 29341 ID: 222dba
File 129438121046.jpg - (7.79KB , 190x190 , SCIENCE 2.jpg )
29341

New toy from the master of munitions!


Mould a shell out of lead. Hollow it out and give it a thick inner layer of tungsten alloy. The lead will be acting more as a stabilizer and rifling lubricant, sort of a saboting agent that stays with the projectile instead of discarding. Fill the tungsten core three quarters full of thermite. In the last quarter, glaze the inner walls a mixture of mostly powdered magnesium with just enough incindiary gel to clump it up nicely. And for the empty space within that last quarter, that gets filled with white phosphorus and hermetically sealed onto shell casing. When fired, the seal breaks and the WP ignites on the way out of the barrel, touching off the magnesium/gel glaze which in turn gets the thermite burning. With the tungsten core it'll take a bit of time for the projectile to get melty, so it should be able to hammer into a target before that happens. The tip would drive through any armor, followed by a bigass cocktail spray of molten metal and incindiary goodness.

A word on a weapon specially for this. It'd be something along the line of a repeating anti-tank gun, with an Akaban-style firing mechanism to fire either single shots or a two-round burst. Two round burst for harder targets, the first Hellbore shot would only flatten itself and superheat the target area, but the followup round would hit that weakened spot and drive right on in.



SCIENCE!
>>
No. 29566 ID: b7f789

Has anyone else had the thought that maybe Senth, in addition to his tractomancy, can use Dream magic, and smokes to keep himself in a state of perpetual mental impairment?
>>
No. 29600 ID: d3dfb8

Before I forget, because I will; here's how we make Bang immortal.

We have Bang grow a nucleoid in a few million of his cells. Nucleoids are where prokaryote bacteria store their DNA. Now instead of copying Bang's original DNA which contains the information on basic cell components and whatnot, we create an entirely new strain dedicated to the location and composition of Bang's brain meats. This way Bang's brain will be reconstructed as it was last 'saved' as in this new DNA. We also include Bang's memories and whatnot.

The original plan was to upgrade every cell in Bang's body to contain all information about every cell, but Bob said it would cause GREAT increases in regeneration cost since so much more data exists per-cell, and it would have to update constantly. So much power to update in fact that while actively electrifying we wouldn't be able to sustain it and would need to draw on the scarf.
To reduce this we limit the information to just Bang's brain and implant it into only a few million cells randomly scattered across bang's body we could easily sustain this with little-no drawbacks.
10,000,000,000,000 100,000,000
Consider that humans have approximately 10 trillion cells in their bodies. If we limit to just 100 million cells we've reduced the upkeep increase to 0.00001% of what it was, not including the limiting to merely brain meats.

You may be thinking, 'Is a hundred million cells really enough? I mean, we have 10 trillion cells, it seems kinda few in comparison.' I respond by firstly calling you a pussy and/or a faggot. Then I proceed to explain that if we spread them out across Bang's entire body in order to destroy all of them an opponent would effectively need to destroy every cell in Bang's body or roll a 100 ten times in a row in order to -by chance- destroy every supercell.

TLDR; DNA makes Bang nigh immortal.
>>
No. 29605 ID: 252e1b

>>339400

Potential problems include accidental or intentional mutations to a template cell destroying memories or function (or worse, causing it to go cancerous), the potential for issues with Bang's soul if his body parts are spread out and multiple instances of the template cell start rebuilding his body at once (resulting in one or more Bang-clones), issues with Bang-clones even if there are no soul issues (the first thing they'd do once they recovered and killed whatever killed the original in the first place is fight each other, for fun), issues with keeping the cells alive long enough to perform useful amounts of regeneration independent of the body, issues with performing actual regeneration and not just being a memory back-up, picking an encoding format...

The list goes on.

We can tackle some of these problems without actually building a Bang-clone. For the survivability and speed issues I'd suggest not making the Master Backup cells just singular cells but instead making little clusters of fat cells (or some sort of cell designed for the express purpose of storing magical energy, if Bang gets a chance to talk to Kyorto) that are bound to them and encysted.

The raw calculating power required for massive healomancy will be difficult to achieve in such a small space, but a DNA-based computer could do it. Since Bang will need to design proteins that read codons differently anyway (for encoding state data for his brain in the DNA) he should be able to build a cluster of proteins that use the chemistry of the DNA molecules for computing. To accomplish that though, he would need to understand how computers work, which means he'll need to at the very minimum talk to Gilagorra and learn about computers. Ideally they would collaborate on a project to create both a DNA computer Bang can use in his Master Backup project, and a DNA computer that Gilagorra can reproduce (by growing in petri dishes) and use as a very compact universal computer.

As a bonus, if Bang were feeling ambitious, he could replicate how his mind works as a virtual machine running on the DNA computer and then replace his actual brain with it. The extra physical space (since a DNA computer capable of emulating his brain would be orders of magnitude smaller than the brain) could be used to improve his calculation capacity.

If he can make his Master Backup organs use a method for talking to each other (soul magic of some sort, perhaps) then he'd be able to have them all check in with each other and have the one attached to the biggest parts be the MB organ that initiates reproducing him. He could even pre-program checks for if they're destroyed after regeneration starts, so that if one is, the others can wait a longer amount of time (for the enemy to go away) before they try. This would solve the issue of his soul being spread out.

If he didn't care about his soul being spread out, or if an artificial or disembodied soul were placed in an active clone, and he wanted to be able to merge memories between clones when they meet, he would need to design an encoding system that could accommodate multiple memories (qualia and all) in the same emulated space in his virtual brain.

Mutations could be dealt with by picking a robust system for the codon scheme (you want a system that results in mistakes being very obvious by increasing the likelihood that an error will produce a codon that's a STOP code before bad data is instanced) and using multiple copies of the entire memory backup as extra chromosomes in the MB organs. Error checking could be automated, following the same patterns existing error correction proteins in the cells provide for structural DNA.

Bang's behavior if multiple Bangs were made could probably be edited beforehand. Since Bang is encoding his entire brain as data, he'd be able to perform personality editing to tone down his willingness to fight himself. The question is, would he want to do that? Not likely, if you ask me.
>>
No. 29757 ID: 06e06f
File 129549417433.jpg - (426.75KB , 4032x2136 , mordre 8.jpg )
29757

Throwing the unfinished product. I might not be able to work on this for some weeks.

Can be used for emergency without my confirmation.
>>
No. 29758 ID: a76809

No further updates until Sunday evening at the earliest, I have a vacation I am going on.
>>
No. 29759 ID: f6360f

>>339405
This won't make Bang truly immortal, because he'll remain extremely vulnerable to soul-based attacks. Which is a lot of the high-level stuff in this universe, so even if his body grew back with all its memories there wouldn't be a Bang inside it, right?

Also, while you're encoding all kinds of shit in his DNA you might as well figure out how to make every single cell a better magic generator/absorber. He could really use a better regeneration method than his current one; there's never enough power to go around. Generating a body from scratch would require a hell of a lot of magic, after all.
>>
No. 29760 ID: 5b95eb

Well, The Pure Lady got eaten by the Dream Eater. I'd like for us to have eaten her soul, but perhaps this is for the best.

Also so much awesome
>>
No. 29767 ID: 7f731f

You do love cliffhangers, don't you?
>>
No. 29974 ID: d3dfb8

>>339405
This makes me think; As Bang's brain is already very similar to a computer(Incredible at math and terribad with languages) he could map out his neural net and create a computer with the same thinking patterns/connections. Or perhaps increase particular areas, to improve himself.

He could talk to Gialgorra to learn the basic principals of computing and programming, then it's just a matter of time before every cell is a computer/brain cell.
>>
No. 30004 ID: bdd665

A thought I had. Our plan (pretend Mage Mordre got sucked into the golem)could be made more beliveable if we made use of the idea about making a (near)human sized and shaped body that can connect/reattach to our normal form. If I remember right downsizing would grant a major increase in magical power in exchange for loseing our titanic strength and durability.

I sugest doing this because human shape+much stronger magic fits a mage in direct control of a body, if there was no change in our magical abilty I think it would be highly suspicious.

also looking human would give our diplomancing a bost in regards to the whole "we are not anthma" arguement
>>
No. 30015 ID: 47a97f
File 129591404311.jpg - (187.28KB , 711x820 , Mordre-chan-1.jpg )
30015

Art storan for later usan.
>>
No. 30016 ID: 47a97f
File 129591411211.jpg - (463.32KB , 698x833 , Mordre-chan-2.jpg )
30016

[ ^ and his made by 8 year old :3]
>>
No. 30017 ID: 47a97f
File 12959142278.jpg - (254.54KB , 3509x2550 , STEAL MY SHIT WILL YA YE TWAT!.jpg )
30017

>>
No. 30018 ID: 47a97f
File 12959144019.jpg - (321.17KB , 1228x893 , I DO SOULCAAIIIIIIIIINNEEEEEEEE.jpg )
30018

I do SOULCAIIIIINEEEE~
You do SOOULCAAAAAIIIIIINEEEE~
We all do SSOOUULLCCCAAAAAAAIIIIIIINEEEEEEE~
>>
No. 30019 ID: ab04d4

Perhaps we should make a Deep Spawn revolving around mass mind control and psychic powers? Perhaps Phohn would classify as such if we gave him enough cores.

I don't know where this idea came from.
>>
No. 30020 ID: d17c72

>>339819
I suggested something similar a while back.
>>337855
>>337857

If we support each other we can get it done.
>>
No. 30038 ID: 5b95eb

>>339819
Seems a bit too EEVVILL for my blood.
>>
No. 30100 ID: ab04d4

>>339838
I was actually thinking of deviant ways to beat Jak- I figured since his soul was weak, he probably wouldn't be able to resist mental or soul-based compulsion. Hence the mindcontrol spawn idea.

Could still work if we use it as a last resort- come on, you know minor mind control/psychic power would have been quite useful in past events.
>>
No. 30105 ID: 69bee4

On my Order/Chaos Speech:

I am not trying to imply that Chaos = Good and that Order = Bad. It is a pun off of the fact Morde is really Chaotic. THe situation as it has stood, the SOCIAL ORDER, has been extremely unjust and hard on the common person. As Morde is really chaotic, and seemingly the 'largest' person fighting for what is right, I took it as a noble 'if the order is injustice, I will use my CHaos to CREATE good where there is none! And as you oppose me, and you stood by while people suffered, you8 are part of this order/evil.' I know order does not equal evil.
>>
No. 30113 ID: 259738

If we want to beat Jak without blowing up all his stuff, we should really use the anti-magic burst. He has basically no magical ability on his own, and is a fairly low tier heroic soul. Take out his magic items, then use the fact we are a giant metal man to just punch his head off or something.
>>
No. 30118 ID: bdd665

>>339905
ok, but the order/chaos thing is part of fundamental soul magic and seems to be one of the foundations of high level magics. Why are we bringing it up in a speach intended to be overheard by a bunch of people who know nothing about it?
>>
No. 30119 ID: bdd665

a possible weapon to use on Jak, a black steel dart fired at incredable speeds because we sent it through the magnetic magnifing blades mounted on our shoulder. We should have no dificulty firing while the blades are still in their holder and this should give no warning of any attack
>>
No. 30228 ID: 1d9796

You know what we have to do?

After we Caesar the state we must sit down with Bobobo and ask him what is the best way to deal with Jak with all the resources we hold.

Or for Lenryts boon ask for some crazy-awesome ability which will help us against Jak.


Though we could have gotten him with our luck-cannon + AntiMagicPulse we just had to paraphrase the targeting part a bit better. The idea was to lock him in with our luck cannon in one place and catch him in anti-magic burst.

The fact that our cannons are deep spawn had slipped my mind. We can talk with them. So we just had to ask them to target and luck-lock him. Heck, maybe have them shoot a non-ending weakest possible attacks ... I'm sure they could manipulate their calibers.
It would have been SO FUNNY to shoot literary peas on full-auto at him and close into him watching his face go from amusement at weak-ass attack to horror when he realizes that he can't port whatever he does, fumbling with controls each time.
>>
No. 30229 ID: 12323e

>>340028

How to deal with the immortal, supremely skillful Tractomancer? Learn more Soul Magic. Until then, don't piss him off.

Question from the newbie, here: if we had more Blootz steel (that is just a ridiculous term, by the way), could we increase in size and not just mass? Size has its disadvantages (hell on ceilings, for one), but we seem to keep running into things that are in the 25-60ft tall range.
>>
No. 30243 ID: 8af11f

On the subject of Nidhogg, we should impose the binding that it can only consume (female?) dragons, as that should empower her noticeably.

We should also think of various other binding we can place on the other Spawn, and learn how to apply them ourself.
>>
No. 30258 ID: ab04d4

Spawn ideas-

A mimic spawn that can imitate any of our deep spawn close enough to it. Might be more versatile in the long run than just shoving cores into our existing deepspawn.

A soul-storage spawn (XXX embodies Soul Collection in the form of Mist and Chalices) that is designed to collect and store souls for Mordre to eat while he's otherwise occupied, such as right now.
>>
No. 30266 ID: 12323e

>>340058

I like the mimic idea. Maybe have a skill where they can change their appearance as well as their powers? It could make for a useful spy as well as utility, that way.

Might take more than one Spawn core for that, though, seems like a potent ability.

The idea of restrictions is an attractive one, but we do need to be careful on what we restrict them to do. What if we kill Broggamek one day and then Nidhogg can't eat it because it identifies as male? Doubt it'll happen, but it is an example.

So, 'Cannot speak Mordre's secrets without permission' and 'Obey no one but Mordre or those he tells us to' are obvious ones, but probably don't grant a lot of power since the restrictions are so utilitarian.
>>
No. 30267 ID: 259738

>>340043
Really don't want to put such a restrictive binding on Nidhogg. Yeah, in the short term it would probably make her a lot more powerful, but if Nidhogg can only acquire dragon abilities she will lose a lot of potential versatility. Also dragons are really big, so we will never be able to put her into a cat or something for more subtle stuff.
>>
No. 30348 ID: 10f195

Does this mean that Arkus would have turned out like Lenryt if we had left him in the mountain?

How the heck did Arkus pull that off.
I'm guessing that that isn't something that is easy to do by accident.

Man must have a spectacular ability for getting himself in horrible situations.
>>
No. 30358 ID: 5b95eb

Some information on Shade of Souls that I don't think got pasted in here.

<@TheBeardiestBob> she may object to this, since the rune is designed to feed on your soul to preserve its existence, with further layers of fail-safe redundancies, fractal style.
[23:42] <Dkay> Oh, also I wanted to ask. Can Phohn effectively read minds and/or listen in one the people that have given him permission to enter their minds?
01[23:42] <04@ChicagoTed> Yeah that's probably not a good thing
[23:42] <@TheBeardiestBob> and she, Cosmic World Eater or no, can't do shit to get in your head now because of the design of this particular rune.
[23:43] <@TheBeardiestBob> no Phohn cannot, unless they actively think about him. So, they don't have to address him, but he can only hear a sliver of thoughts reflexively.
[23:43] <Dkay> I hope that doesn't mean that we are deteriorationg our soul just by having that rune
[23:43] <@TheBeardiestBob> not just by having it
[23:43] <ManOfTroy> We should appoligize to Lenyt when we see her.
[23:44] <@TheBeardiestBob> but the rune will repair itself and its housing (your head) from the energies of your own soul-that of an upper-mid Heroic with the foundations of a Deep Spawn Administrator. You can afford a rather impressive passive regeneration
[23:44] <Dkay> Well, we could always give her permission again. It is just that Paradoz knight got me thinking that there would be even more enteties that can read minds
[23:44] <@TheBeardiestBob> your head is a Deep Spawn, in terms of recuperation now
[23:44] <ManOfTroy> Wo...
[23:44] <ManOfTroy> what?
[23:44] <@TheBeardiestBob> you read me
>>
No. 30364 ID: 12323e

>>340158

When did that rune get added to us, anyway? I must have skipped over it.
>>
No. 30368 ID: 69bee4

>>340164
It was part of the flying Morde-add ons. Look for when we fired the Relativity Cannon post.
>>
No. 30372 ID: d3dfb8

These two are a bit of a joke from IRC

50 Bits
Nickname: Fiddy
Number of times shot: Not enough
Word phonomancer who must always talk in rhymes. Uses a magitech gun, always holds it sideways.

Outrageous
Nickname: (someone please suggest something)
Number of times shot: 0 (50 bits aim is rather poor)
Phonomancer with Mordre sized hands. Hates dogs, ugly shoes, people who talk at urinals, people touching him, and post boxes. Yells "GET BACK GET BACK YOU DONT KNOW ME LIKE THAT" as his main form of attack.
Has five overweight black ladies dressed in purple who follow him around and keep people from touching him with super strength/durability.
>>
No. 30380 ID: 5ffd04

We have totally forgot about unified magic theory/language thing we were working on ....
>>
No. 30381 ID: a6fad5

>>340180
We haven't forgotten about it; it is just that the Premen have done all they can do to complete it: they already have included all their knowledge about magic, and all that is left to do is to bring that knowledge to other groups with a different system of magic than the styles the Premen practice. Of course, the only people we have, currently--Arkus, Ulzrick, and Kyorto--do not have the time to contribute. Though the offer of Mortal Coil membership can perhaps expand the number of mages we have that can contribute, and thus can be set to furthering the Unified Magic Theory/Language.
>>
No. 30385 ID: c194ad

We do however, need to make sure we learn the unified magic theory and language as it is developed, as we're one of the people that can make most use of it, given the breadth of magics we control. We are also probably most capable of adding to it, as well, given that same fact.

Thinking about accelerating research, perhaps giving Phohn a core designed to allow him to merge participants minds into a gestalt mind, with the caveat that when joining one can choose which of your memories the gestalt has access to.

I've also been thinking about our soul eating ability, which we need to significantly improve if we want to eat Wenshiro's soul or start leeching from the god-heart. I suggest seeing is we can use a pristine soul to move the empowered Goran to the Sable Executioner so that it can conduct souls, allowing us to selectively eat them by spearing them with a tendril, and perhaps eventually allowing us to drill into the god-heart and syphon off souls, sealing it behind us on the way out.

Another thought on the god heart, why don't we remote detonate it in high orbit, and then teleport in ourselves moments later and consume the released souls.
>>
No. 30390 ID: 259738

>>340185
that would probably destroy all the souls in it, making it a complete waste of the thing.
>>
No. 30434 ID: 12323e

I hate doing this, but: more questions.

When did we discover we had 4 days until the Caged One got out from Trekel? And which Eisenhardt got eaten, the one that was Ulzrick's master or the other one?
>>
No. 30445 ID: a6fad5

>>340234
>the Core Being
IRC I presume: most everything that isn't mentioned in-quest is revealed there.

>which Eisenhardt got eaten
The non-master one: why else would Eisenhardt help Ulzrick obtain a better Crash Course by killing a thousand Domintus soldiers after the fight between the doubles ended?
>>
No. 30473 ID: 8af11f

Another thing we need to consider, we need to give our allies some way of capturing the souls of heroes they kill for us to consume later.

Perhaps a Deep Spawn whose own spawn can inhabit weapons and absorb, store, a single heroic soul the weapon slays for later regurgitation.
>>
No. 30475 ID: a6fad5

>>340273
Alternatively, just use Rutgur and spawn: they were made to act as storage space, seems wasteful to make another Deep Spawn to do a specific job that can be covered by an already existing Deep Spawn.
>>
No. 30476 ID: 8af11f

>>340275
)Alternatively, just use Rutgur and spawn: they were made to act as storage space, seems wasteful to make another Deep Spawn to do a specific job that can be covered by an already existing Deep Spawn

That means that our allies have to subdue opposing enemies without killing them, and then force them into the coffin. That's much, much harder than killing them and sucking their soul out of their corpse.
>>
No. 30481 ID: bdd665

>>340276
Rutgar may be able to store souls
>>
No. 30523 ID: 81f32a
File 129646880978.jpg - (13.50KB , 400x264 , Ecto-trap.jpg )
30523

>>340276
Also implies that Burduko has to be there which does not always happen. Besides Burduko is a very, very busy person.

I propose we put Kyorto and Jezbel to make soul traps for our personnel. Or we can commission Gialgorra for it ... but he only deals in pure tech stuff, though we could ask him for something that can be upgraded further with magic.
>>
No. 30527 ID: 81f32a

Was reading (more like glancing over) archived threads cuz I'm bored.
Had some idea.

We are trying to expand Premen industry, right? We bought a lot of tools and are thinking of making factories.
Sooo, I was thinking, for expanding and stimulating their industrial power and technological level, they will need to trade the stuff they produce. But clearly they will not yet be able to compete with Western Islands.

So, I propose we order Dregas to prioritize Premen good over Western islands any chance he gets (at the expense of some profit ... but sacrifices must be made).
That way Premen will not only keep expanding further but will also acquire money to trade with Western Islands for new stuff and knowledge.

So ... is this a good suggestion?


Also, Bob, how long till Premen establish their factories and start making goods?
>>
No. 30536 ID: d3dfb8

>>340327
Money in the premen mountains holds little value, they will be using the stuff they make themselves.
>>
No. 30547 ID: 5b95eb

>>340281
He might, and if he can't, he might be able to as he grows.

We should ask him.
>>
No. 30548 ID: 5b95eb

>>340323
The thing about this is it seems pretty evil. And possibly Ban-violating. I mean, they might not have a problem with a Soul Grave eating the souls of the dudes its killed, but if they have to trap the souls of people they fight themselves to deliver it to the Soul Grave where it gets eaten? I have a feeling most people won't like this.

Burduko+Rutgur seems like the best we can do for this, as we can say "Taking the body/equipment, for MAGIC" without seeming TOO bad.
>>
No. 30554 ID: 8af11f

>>340348
I suspect that the Premen would have no problem with it, so we should start off with them.
>>
No. 30559 ID: 81f32a

>>340336
YEah, but I said they can go and trade with Western Islands whenever they want with the money they get.
And maybe they will start using monetary system too?

But yeah, they should be using that shit for themselves first and sell left-over/outdated stuff.

>>340348
True.
But spiriting unconscious bodies away is no better. Also, Burduko is busy 24/10, Dregases vast trading Empire needs the use of him.

What we should do is ask Bobobo how to replicate teleport circles Lenryt made, or at least how to make similar stuff if they are too complicated (and you know they will be)
>>
No. 30586 ID: c813bf

>>340348
After what happened with Dulu, and enemies not staying dead if their soul escaped, I think it's justifiable. To make it seem less illegal, we should see if it's possible to make the soul capturing spawn seem like life golems, and claim that they predate the ban.
>>
No. 30593 ID: 252e1b

I'm not clear on why we need to adhere to the state's restriction on soulmagic if Mage Mordre is the head of state.
>>
No. 30594 ID: a76809

>>340393
Its an international ban, not just nation-wide for the State. Only LoD hasn't banned it.
>>
No. 30626 ID: 81f32a

>>340394
Clearly we must absorb other countries then.
>>
No. 30667 ID: d3dfb8

>>340426
DoD lands, then Duras I guess.
Follow that up with the rest of the warring states, as we would then be the most powerful force there.
Once the rest of the states are conglomerated we prep for Castiliathen. That is, if there's nothing else to take first. They are the most powerful nation after all.
>>
No. 30803 ID: 81f32a

>[09:35] <Conil> Is it just me
>[09:35] <Conil> Or is Mordre getting more and more scatterbrained as time goes on?
>[09:36] <TheBeardiestBob> He is. I am giving it a plot reason, but largely its due to people not thinking through their posts, and I'm tired of giving free passes, so poor choices are going to have larger repercussions
>>
No. 30841 ID: 81f32a
File 129684560527.jpg - (453.99KB , 1097x760 , 1296845325125.jpg )
30841

Trollzaru, is that you?

...

You've changed, man... what happened to you?
>>
No. 30842 ID: 5f0943

>>340641
That's not even a fraction of nightmarish enough to be Trollzaru.
By which I mean: a total lack of random eyes and mouths everywhere for no apparent reason.
>>
No. 30859 ID: a76809

So....

I still check discussion for questions. I answer them if posted here, or on irc. So, for people that don't/can't go on IRC that have questions about the quest... just ask them here. Seriously, that's what discussion is for.
>>
No. 30866 ID: f6360f

>...Perhaps I should have thought ahead more before saying such a flippant remark to maintain my persona...
Hilariously unsubtle jab at thoughtless players, Bob.
>>
No. 30869 ID: a76809

>>340666
WHATEVER COULD YOU MEAN?
>>
No. 30874 ID: 76891f

Oh dammit, I forgot to suggest my rune theory.
It goes like this:

Postulate: As rune scribes grow in their craft, their souls become more attuned to runes and their makeup, making it much easier for them to correctly scribe runes they have just encountered correctly. This also allows them to pick out how certain runes should be joined together to get a certain outcome instinctively.
Much as how someone who grows up with a language can use a word correctly after only hearing it used once or reading it in a book.
(i.e. Their souls become attuned to the runic lexicon.)

Prediction: There exists a rune, in all magical runic systems that represents all the magical interactions in the world.
Basically the worlds recipe/source code.

In this rune can be found the relationships between all lesser aspects, ergo, if the relationship between all runes are discovered and correctly scribed, the Rune will be found; When the rune is found, you will have access to a nigh unlimited source of energy in one form or another... heh


Suggestion: Gather a team of experience rune scribes and have them begin to fit runes together as a puzzle in a way that makes sense to them instinctively. Their natural inclination to the runic system should allow them to fit them together properly as long as their instincts are followed, varying in precision proportionally to their skill in scribing (i.e. more skilled the scribe, more correct the path they follow).

The difficulty of this task would be akin to piecing together a 10,000 piece puzzle with no picture on the box. So to give them somewhere to start and a likely direction to follow, you can have them begin by scribing out runic relations that they already know about, ones that are tried and true and work from there.

-----------------------
There is my runic theory, feel free to post it next time Mordre shows up...if it is not incorrect of course.
Minor edit
>>
No. 30895 ID: 9ea6ca

>Long time lurker.
>Watches Mordre invent MAGIC ANTIMATTER RAILGUN
> :D

We haven't yet used the center-barrel multipurpose canister gun have we? We could load it with all sorts of things! But how big is the barrel exactly?

I would suggest using the revolver cylinder as a drum magazine to feed the canister gun. Because from the sound of it the railguns regenerate ammo instantly and no longer need the revolver cylinder. With the rings boosting projectile speed, losing a couple feet of barrel length would have a negligible impact on muzzle velocity anyway.

As to ammunition. A shotgun round would be the obvious choice. I know large formations of infantry are easy to wipe off the map with antimatter. But the railguns are, shall we say, "excessively lethal" for most applications. It leaves annoying craters all over the place, and you wouldn't be able to use it indoors. Hence the following suggestion:

http://www.youtube.com/watch?v=Cgn1nhUEgo8

This tank-sized shotgun shell is loaded with about 100 tungsten balls and is perfectly capable of shooting through a brick wall without stopping.

- In terms of contents that shell is about 70% propellant. Mordre shoots stuff with magnetism, so his shell could contain 100% ammo.
- Replace Tungsten with Blootz steel.
- Optionally, for ludicrous armour penetration, replace balls with flechettes. Easily doubling the number of projectiles at the same time.
- Magnetomancy to control shot spread, resulting in a large cone or a focused lance of projectiles.
- Combine with soul nexus and deep spawn powers. Bolter-needle shotgun anyone? or Ozmand buckshot...
- Skyfall runes. Lets have a little rain to go along with that lightning storm.

Highly useful against:
1. Large land armies.
2. Enemies resistant or immune to single strikes.
3. Enemies immune to magical projectiles. (one shot would turn Dulu into soup)
4. GODDAM BATS or similar flying and or swarm based enemies.

I call it Steel Rain. Any objections? :P
>>
No. 30903 ID: f7fdb0

On soul capturing devices for our allies, then claiming/implying we recovered them from Wenshiro might work.

On a more general note, we need to learn how to personally eat souls and add them to our own, like Goran did. We can try to ask him how it's done, or simply have Phohn put us in touch with the Deep Spawn Administrator.

My proposal then is that we siphon of souls from the furnace for our soul to eat, and run the furnace down gradually. Strategically we need to transfer power from body to soul as much as possible, as we could well loose the former at some point. Even worse, the golem could well be hijacked by our passenger, and all the work we've done to improve it turned against us.

To counter this, we need to reinforce our ownership over the body. The first thing I'd check is that our Deepspawn are bound to our soul rather than body. If this is the case I'd prioritise converting all the iron in our body to blood iron willingly donated to us (and morphically treated if possible) by our deep spawn. We have encountered magical weapons that have had their wielder's Ownership magically enhanced, so we should investigate applying this process to bind our body to our soul. Finally, we should invest a few Deepspawn in our body. I think I suggested this before, but implanting one with the theme of regulation and containment in the mechanisms of the soul furnace would be my first suggestion.

On the subject of Deepspawn, I'll repeat my previous proposal of implanting one with the theme of Transformation and Transubstantiation in the crucible used to make morphic steel at the Arcanoworks would be a good idea, to treat the aforementioned deepspawn blood iron.
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No. 30919 ID: 81f32a
File 129693796474.png - (672.17KB , 1700x1559 , SwrodGrave.png )
30919

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No. 30978 ID: 81f32a
File 129703439717.jpg - (590.81KB , 1280x1024 , Mordre dice.jpg )
30978

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No. 30979 ID: 12323e
File 12970346299.jpg - (519.08KB , 2338x1700 , MordresTrueFoe 001.jpg )
30979

>>
No. 31074 ID: 9ea6ca

So what happens to things Rutgur is carrying? I don't think it was ever described in detail what it was like for Rutgur to give you a ride. I assume he just shoves you into hammerspace for the time it takes Burduko to teleport both of you. That being a short enough period you wouldn't run out of air.

Watching Burduko be a badass with his sword after we gave him a second core made me think of other ways we could use our spawn.

Welgahoo can improve land. Is this ONLY in terms of fertility or does this extend to say, digging a defensive ditch? We still haven't made a spawn for fortifications. I suppose he could make trees grow really fast which you could then use to make a wall.

Dompaggio hasn't yet seen combat. But I thought that was because he was still working to clear the Lined One's name when Modre summoned all of the spawn to him in defense of the capital. His abilities would make him a good scout and give him insight on an opponents weak points. Make him a revolver so he can be like the Spy!

Ekron is described as a ball of light made flesh. And is capable of carrying two deep spawn a great distance. So could he for instance: pick up a cannon ball, travel towards an enemy at the speed of light, let go? As well we did use an inferno golem to make him. So he could probably blind enemies/set them on fire through sheer proximity. Not to mention shoot lasers!

Aehroahquia currently serves as a sword. But I see no reason why we couldn't collect his acid and store it for offensive uses. Kind of like how we are collecting deep spawn blood. (unless you stopped that already and I didn't notice).

Aggrocrag no doubt has been busting heads in our service since his creation. But has he used his magma power at all? Starting with a ditch you could make temporary magma moats. Or when applied more slowly, he could craft a wall made of volcanic stone.

Lastly, I think it was mentioned that we might add another core to Phohn to possibly give him the ability to read minds/thoughts. I think it would be just as awesome for him to gain the ability to communicate pictures. Both reading them from a mind and displaying them elsewhere as a form of video. Or offensively in the form of hallucinations.

Speaking of which, is Phohn capable of fighting? I know our healing/buffing spawn were designed as pure support units. But Burduko used to be a "utility" spawn and he now kicks ass. If Mordre is capable of generating so much sound that mortal ears bleed. Well Phohn could probably shatter rock.
>>
No. 31075 ID: a76809

>>340874
Things rutgur carries are sunk into a transdimensional pocket where time does not flow, so everything is kept in static storage until released. A sufficient amount of magically active items stored together can overwhelm Rutgur's ability to contain.

Welgahoo can help trees grow faster, but forming a defensive ditch does not fit within what is defined as his ability. Since Mordre can geomance, a moot point.

The Dompaggio comment does not seem to be a question.

Ekron must become hard (solid) light to carry anything, which significantly slows him. When transporting only himself, he can move at near-light speeds, and can effectively be treated as fast enough to get anywhere. The moment he tries to bring ANYTHING with him, he drops below sonic speeds.

Aehroahquia temporarily converts part of the sword into acid, and converts in back at the end of each CCC. It can't be harvested very easily, because of the nature of the magic on the sword base.

Magma ditches would cool into stone before being completed at his current level, however the wall option is perfectly possible.

Phohn can and does fight, using his tentacles to constrict, bind and break. Not much use against individual durable opponents. Phohn, as a mental communication means, cannot physically speak.
>>
No. 31076 ID: 9ea6ca

Cool! Thanks for the info. Some other things I forgot to mention:

- So if time doesn't pass inside Rutgurs storage dimension then heat loss wouldn't be an issue either. Does that mean you could have Aggrocrag spew magma for him to store and get Burduko or Nidhogg to carry him into the air? Bombs away! Speaking of Nidhogg, I suppose her acid spit could probably be employed the same way.

On a similar note Derkin has that vest of holding with all of the revolvers and machetes in it. He apparently can manipulate the objects within. So could Rutgur do the same wall-of-guns trick, only with full sized skyfall cannons?

- When Aggrocrag spits magma, does he have any control over the temperature or composition of the (now) lava? Or does it simply flow and cool the way normal lava would, composed of generic volcanic rock?

- Rephrasing the Dompaggio comment. I assume all of our spawn share the same deep spawn strength and capacity for regeneration. So do all of our support spawn (Dom, Welgahoo,Akeakam, Rutgur etc) still have some physical offensive capacity? If so, what would this amount to compared to an average human?

Specifically for Dom. Since he is the most humanoid of all of our spawn. Could use and manipulate weapons and equipment? A skyfall revolver for instance.

- If Ekron is composed of light, does he need to make that light solid in order to attack physical objects? Or can he focus the light and heat he emits at will?

- It was mentioned a couple chapters ago that our deep spawn gain experience through usage of their abilities. (mostly, but not necessarily through combat). But since then, I don't think there has been any mention of how they are advancing. Barring one or two instances when spawn manifested a new ability.

Are you still keeping track of those "statistics". And if so, how experienced are each of the spawn?
>>
No. 31078 ID: 81f32a

>>340874
>>340876

These are pretty cool ideas how to use our Spawn new and original ways.
Keep this up and share them.
>>
No. 31155 ID: 81f32a

[09:11] <CaptainButthead> You know, Dolrick might just have been passing by and noticed Lenryt plucking Ulzrick away
[09:12] <@TheBeardiestBob> HAHAYEAHSURE
[09:12] <CaptainButthead> If that's the case, that might be cause enough for him to jump in
[09:12] <@TheBeardiestBob> A TRANSDIMENSIONAL STILLPOINT PLANETEATER, TOTALLY not why he chose this dimension, this setting, this place and time to be at.
[09:13] <Dkay> Hmmm .... does he know she would be here because of the Chaos Motes of the future? That means he will know the things we suggest her, right?
[09:14] <CaptainButthead> Anyway he had all sorts of choices in when he attacked, and he picked right now
[09:15] <@TheBeardiestBob> yes it does
[09:15] <@TheBeardiestBob> it quite literally means it is impossible to tell or watch Lenryt do something without him having already known of it prior to the time jump
[09:16] <CaptainButthead> Oh hell, he picked this moment to attack because I warned Ulzrick
[09:17] <@TheBeardiestBob> good job deducting his trigger Butthead
[09:17] <@TheBeardiestBob> if the Ulzrick collective was not informed, he could not have known the proper timing to enact his current countermeasures
[09:19] <NaiveOne> well, shame I didn't know that BEFORE I spoke
[09:19] <NaiveOne> because partially advocating his death likely will not endear him to me.
[09:19] <NaiveOne> depends how he takes my words
[09:21] <Shiitake> ...ah!
[09:23] <CaptainButthead> He doesn't know everything we do, he knows everything we address to Ulzrick
[09:23] <CaptainButthead> right?
[09:23] <CaptainButthead> Nah
[09:29] <@TheBeardiestBob> recall, he said he has already spoken to you, implying he spoke with future chaos motes
[09:30] <@TheBeardiestBob> whatever you do, they have done, because they are you after having already done that
[09:30] <@TheBeardiestBob> so he already knows
[09:31] <Wutenheimer> ... or we could be NOT COMPLETELY FUCKING RETARDED AND DONT TELL HIM WHAT WE TELL LENRYT
[09:32] <@TheBeardiestBob> except you TOTALLY have a reason to later
[09:32] <Wutenheimer> oh, ok
[09:34] <NaiveOne> I demand that future me tell me the reason why!
[09:34] <NaiveOne> right now, or so help me, ill punch me SO HARD!
[09:35] <NaiveOne> wait... why isn't future me telling me.... OH GOD! FUTURE ME IS DEAD!
[09:36] <@TheBeardiestBob> But don't you remember
[09:36] <@TheBeardiestBob> you ARE Future you
>>
No. 31156 ID: 5f0943

>>340955
All this timey-wimey stuff reminds me a lot about Homestuck.
I am not sure how I am supposed feel about that...
>>
No. 31168 ID: 8af11f

Just posting ideas on ways to upgrade/Inspire Keddic to use when we get control - in case I'm not online when the time comes, other people can use them if they think they're any good.

First. Through his studies of the Winding Path, Keddic must have more than passing familiarity with Tractomancy, in order to pull off his location switching tricks. Now, we've seen what else can be done with Combat Tractomancy, extending one's body extra-dimensionally. Now, the two big restrictions with Keddic's blood magic is that he runs out of blood, and that his ranged abilities rely on exposed tendrils of his blood.

My proposal is that Keddic takes his existing knowledge, and his awareness of what Ulzrick's muscles do, and develop his own refinement of the same principle, extending his circularity system into extradimensional space. This should both allow him to store a large reservoir of blood there, but will also allow him to reach out through his extra-dimensional space to feed blood to his construct and make stealth injections/take samples at range.

The other idea is to investigate the possibilities of the other kinds of white blood cells. The one we should focus on first are macrophages. These cells are optimised to consume and digest foreign materials, and also play a key role in controlling muscle growth. As a result, we should try directing these macrophages to the forefront of our blood strikes, to allow us to consume our opponents strengths and make them part of us. We should also take control of their second role, and use them to keep our muscles in perfect shape.
>>
No. 31177 ID: 31ce47

I don't know if this has been brought up yet, but couldn't Dolrick be the Ulzrick collective, brought into one person? It was mentioned somewhere that such a person would be a Legendary Soul, and subsquently know everything that has happened in the Ulzrick colective. If Dolrick is the Ulzrick collective all in one, it would make sense, seeing as he seems to know anything that is told Ulzrick, knows so many different styles, and seems to know the Chaos Motes from before.

I just wanted to throw that out there, wasn't really sure if it had been brought up yet in the IRC, since I don't really go there.
>>
No. 31186 ID: 5f0943

Something have crossed my mind.
We have the soul-less, living body of the Pure Lady in a box right?
And then I remembered that Nidhogg can take the form of any soul less body she eats...
Would that mean that we could technically have a Pure Lady Nidhogg?

It would of course, be a near total waste to actually do so, I just want to know if it would be possible because the question have been nagging me for a while now.
>>
No. 31187 ID: a76809

>>340986
completely possible.

>>340977
Closer to the truth than most.
>>
No. 31189 ID: f6360f

Dammit, I missed the post by three minutes and the moment of inspiration died. Sadness.
>>
No. 31203 ID: a594c8

>>340955

Future Me is a dick who thinks he knows everything. Past Me is a whiny bitch who thinks he has it so hard. Present Me is, of course, perfect and beyond reproach.

>>340876

We made a landscaping spawn after all? What's he been up to? And Dom? Lined One is cleared now, so do we have another mystery for him to investigate? If we have nothing else, I might request he investigate the Castilien nobles with a particular focus on the Hechlers (both for Jeeba proof of wrongdoing and in general). It might help the new head Harksburton, and our plans will need to eventually include Castilien, anyway.
>>
No. 31208 ID: 9ea6ca

>>341003
Welgahoo is more about promoting growth and fertility rather than shaping land in a geomantic sense. Although that does make we wonder if he needs seeds to grow plants, or if he can make stuff like grass just sprout from the ground.

AFAIK he was in Mordreden helping the premen grow food in what is essentially tundra terrain. But when we went to rescue the capital I think it was specifically said that we summoned all of our spawn to us to help in the fight. Everyone but Dom that is.

Speaking of Dom, he obviously finished his job. Maybe he could help the rest of our think tank find out what a world parasite is? Though that may be a better question for Bobobo
>>
No. 31209 ID: 81f32a

We could always put Dompaggion on finding out the truth behind the Curse if we have nothing else for him to do.
>>
No. 31237 ID: 7f031f

Hey, has Mordre went to meet Lenryt at the Arcanoworks yet? She did say to meet her there after the whole 'retaking the State' thing was done. Which, I think, should have been completed; the only thing left, concerning the outposts, I believe, are the categorization and reorganization aspects?
>>
No. 31249 ID: a76809

And that Deep Spawn meeting you requested be arranged with Weismahn of the State.
>>
No. 31250 ID: 252e1b

We need to co-ordinate with him for dealing with Timmy the Core Being, as he is the local admin and his help would go a long way toward helping.

We should also be evacuating the civilian population in the area; Mordre should be able to make decent temporary housing for them in a safe refugee camp.
>>
No. 31275 ID: 5b95eb

Notice that Phohn did not call Keddic Mortal in the latest update.

No one bring this up in the main thread, we don't want another Ulzrick.
>>
No. 31293 ID: 9ea6ca

>Mordre should make a paperwork/administration focused construct. I'm sure it would be hilarious.

Holy crap! I just had a moment of inspiration! Bob, guys, tell me what you think of this:

*BLANK* (pick a name, I like Acronum the most out of the available pool) Embodies the concept of ADMINISTRATION in the form of CALCULATION and TRANSLATION.

Acronum appears as a floating mass of six sided cubes. These cubes vary in size from a single large cube a foot in width. To tiny cubes invisible to the naked eye, and every size in between. Inscribed upon each cube is an infinite variety of numbers, symbols and letters. (everything from algebra to cuneiform) These cubes constantly shift and turn, creating words and mathematical calculations.

Acronum's body usually appears as some sort of geometric shape (commonly, but not always a cube) with the cubes forming the outer surface shaped into wild fractal patterns. When engaged in serious thought Acronum expands into a hollow fractal shape (like Keddic's Bloodsphere), providing even more surface area for his calculations.

Acronum speaks with a voice that we would call "synthesized" or "digitized". But that everyone else in Mordre's world would think of as otherworldly or alien (lacking knowledge of computers). He can vary this effect at will, sounding anywhere between a slightly uncanny-valley mortal or a full blown monotone GLaDOS.

Acronum is basically the ultimate administrator and can record and calculate complex equations for things like finance and logistics. He can multitask at an unbelievable level, never losing track of any individual responsibility. Additionally he would have a great understanding of language and jargon. So he would double as a translator and codebreaker. If he were evil, I'd call him a lawyer :P

Other fun facts!:
- Acronum's constituent cubes are perfectly shaped cubes without rounded corners. Each block is made from a material that is neither metal nor stone. The colour could be best described as polished hematite.
- All of his cubes are actually composed of smaller microscopic cubes that fuse together. Acronum can form these "cube pixels" into any compound shape or size, limited by his total volume. (a sphere for instance) The more complicated and detailed the shape, the more will it takes to maintain it. So Acronum will always "relax" into blocky shapes that can be formed out of cubes because they don't require extra effort. The lettering that appears on his "dice" are a function of this power but do not require much will to maintain.
- Acronum can cause each symbol on his body to glow with an inner light. The brightness and colour of which Acronum can control at will. This is one of the side effects of intense number crunching in Acronum's mind, but can also be utilized in other ways.
- Acronum moves by floating through the air. The larger and more solid his form, the faster he can go. In order to fight he usually lands to gain more traction.
- When fighting, or when interacting with mortals. Acronum reshapes himself into a semi-hollow humanoid figure, fusing large cubes into "bones". The other cubes form around these to shape his exterior, the outer surface taking on a scaled or chainmail texture. His "face" in this form is a slightly convex oval mirror composed of cubes so small that they form a surface smooth to the touch. (this alternate form is considered "practiced" so doesn't require extra will to maintain)
- Acronum can act a bit like an plasma tv by varying the colours of light emitted by his blocks. This is heavily taxing on his will, but can be used to colour parts of his body. With the right clothing Acronum could pass as a very tall human (if he also shaped his face, otherwise he would appear to be wearing a mask). However if he does this in the absence of light his skin will glow and appear "backlit".
- Acronum fights by reshaping his hands into three fingered claws. Unlike Wolverine, these claws have joints and can articulate as fingers. Each hand incorporates an opposing 4th claw that acts as a thumb. He can vary the sharpness (and hardness) of each claw between near-monomolecular and soft enough to pick up an egg.
- Acronum's eyes are the facets of the cubes that make up his form. The larger the cube, the better the image it provides. So yes, that means Acronum's form is an almost unbelievably complex compound eye. He misses nothing.
- Acronum is strong and regenerates like all of our deep spawn. But not as strong as our heavyweights and more experienced fighters like Burduko. What really makes him dangerous is his calculating mind. If Acronum dispersed his body into a "swarm of bees" he could move through a rainstorm and never get wet! He could see every incoming raindrop, measure its speed and angle and shift his body to allow it to pass through. By comparison dodging arrows is childs play.
- Acronum's spawn take the form of smaller cubes about a foot to a side. Unlike Acronum they can not shapeshift beyond inscribing their surface with sunken lettering. In combat they orbit around him and can be used to parry or deliver blows by smashing into opponents at speed. Acronum's spawn also function as extra eyes and are identical enough that Burduko could teleport Acronum to one of his spawn in an unfamiliar location.

Is that cool or what? Please give it some though as it would be totally awesome for Mordre's administrator spawn to be the ultimate companion cube!

The deep spawn are one of my most favourite things about Golem Quest. I'm going to try to give them a bit more personality and detail in my spare time.
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No. 31308 ID: 5b95eb

>>341093
But how could he fill out files, memos, and paperwork?
>>
No. 31309 ID: 712e33

>>341108
By producing ink.

The same substance that gives him his bio luminescence, he can use to print on surfaces.

I'm just guessing that it would be taxing if he had to do it on a scale such as the news printers of today.
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No. 31316 ID: 43d730

>>341109
The blocks are stamps.
>>
No. 31322 ID: a76809

>>341116
so a giant self modifying printing press calculator, is that right?
>>
No. 31327 ID: 259738

>>341122
Kinda sounds like a waste of a Deep Spawn. Gialgorra could probably build something like that.
>>
No. 31328 ID: 9ea6ca

>But how could he fill out files, memos, and paperwork?
>By producing ink. The same substance that gives him his bio luminescence, he can use to print on surfaces.
>The blocks are stamps.

You guys are awesome! Why didn't I think of that sooner? If he can etch sunken marks into his cubes, it would be just as easy to create raised marks. Turning each cube into a 6 sided glyph. The "ink" also that creates the light would normally be bound up in his "skin". Like a Chromatophore. But unlike an octopus or chameleon, the pores don't reflect light, they generate it because of the bio luminescence.

So yeah, if he wanted to write a document all he has to do is shape the correct symbols and exude some ink. The cloud of inked type would descend onto the paper like a swarm of locusts, hopping to and fro to print duplicate letters. His spawn are specialized towards this, which is why they can only reshape their surfaces. (but into much more complicated shapes using less effort) Basically they are his stamps. If you wanted a map, Acronum could form up 4 of his spawn in a square and *THUMP* *THUMP* *THUMP* *THUMP* they would each imprint one quarter of the map like a printing press. Resulting in a larger compound picture.

>so a giant self modifying printing press calculator, is that right?
Yes, this is exactly what Acronum would be. Watching him calculate a problem is like seeing Matrix-code scroll down a printing press full of movable type. (that glow!)

Every time a symbol must change, Acronum either flips the dice it is written on or shifts another one into its place. You usually don't see the surface of each dice change because this is a slow process. It is quicker to shift them in and out.

The more complicated a problem, or the more problems at once Acronum needs to solve. The more surface area he needs for this calculations to make room for the symbols. This is what causes him to split into more and smaller cubes. To maintain the surface area he needs, he "bends" his surface into fractal patterns or expands into a larger hollow shape.

When Acronum is working really hard to calculate something (or just wants to crunch more numbers while staying in a compact size), the symbols on his body start to light up. Each light works like a pixel to form larger symbols. And these are used to make EVEN MORE calculations.

A relaxed and idle Acronum would be a completely featureless cube, orbited by his spawn. When he must fight the cube shifts and folds open into his humanoid shape. (like a car turning into a transformer). When calculating problems in this form he relies more on the light symbols. (which can be concealed by clothing if they would unnerve people).
>>
No. 31333 ID: 12323e

>>341128

I will only endorse this spawn if, when it has to fight, it fires coherent beams of light as lasers.

It will be like a deadly disco ball... cube. Thing.
>>
No. 31343 ID: 43d730

>>341133
Punching mind-controlling instructions onto people using his movable type.
Not certain how doable this is, haven't kept up with golemquest since forever.
>>
No. 31345 ID: 9ea6ca

>>341133
!!! Another moment of inspiration!

Have Ekron use him as a suit of armour! Just imagine what they could do together. So far Ekron hasn't done much more than act as a parachute flare. Acronum would be the perfect partner because he is immune to Ekrons heat. Flesh would burn, stone and metal would melt. But Acronum isn't made of any of those materials.

Acronum could form all of his cubes into a giant floating sphere shaped cloud. Put Ekron in the center to make a giant disco ball! There would be so many hovering cubes that you wouldn't be able to see Ekron directly. But his light would bounce off every surface of every cube, resulting in a dazzling array of reflective facets.

If Ekron can employ his light as a beam attack. Acronum could use his calculating powers to target and focus the beams. Giant disco ball Death Star anyone? Or how about a laser point defense drone? Vapourizing volleys of arrows before they can hit the ground. Awesome!

Better yet. Have Acronum form into his humanoid shape and put Ekron inside. Most of Acronum's body is a mesh of interlocking cubes. Ekron could fill the space in between, and the larger hollow areas of Acronum's body.

Think about it. An ARMOURED Inferno golem. Dazzling light and scorching heat radiating from every surface. Monomolecular claws sheathed in fire. Laser eye beams!

Just imagine him singing "Still Alive" to demoralize his enemies.
>>
No. 31380 ID: 12323e

>>341145

Okay, yes, I like me the sound of that.
>>
No. 31408 ID: a76809

So, I was planning to do an update this morning, but was up till... oh, about four AM with a work related thing, and as I half to make my roadtrip... now, actually, no time for one this morning-

So, no updates till sunday afternoon/evening, out of town.
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No. 31426 ID: 81f32a
File 129815129658.jpg - (245.30KB , 850x850 , CATHAIR.jpg )
31426

Oh God, it's Cathair.
Brother and eternal rival to Catbeard!
>>
No. 31588 ID: 81f32a

>>341093
>>341128

Listen, I love the idea

but why make him combative at all?

I mean, sure, each and every of our spawn would be at least heroic in combat especially with their crazy regenerative capabilities.
But if we are going to make an administrator spawn, who's main purpose is, well administrating, we might as well put on him a massive combat-restriction that prevents it from fighting all together.
It will boost his other powers greatly if we do that.

On the other hand, as it will be dealing with administrating duties of the ENTIRE land and the lands and holdings we will gain in the future, I expect it will have a fast soul growth as it will be working non-stop forever.


Also, I think his spawn should be lesser versions of himself.
The main Spawn will reside in the Capital as a hub and deal with ALL the shit while the lesser spawn will be send to other regions and major cities (as the Spawns power grows so will the amount of lesser spawn it can generate and as the time passes by the lesser spawn could be send to administer smaller towns too) to do their duties there. And all of them will work in conjunction.
Imagine how super effective our lands will be if everything (administrative concerned stuff) will be done in real time and immediately across the whole land. There will be no shortages and overproductions anywhere, we will know (or more our Admin Spawn) where to allocate which resources and personnel as soon as the need arises and set up to deal with it immediately.

But even if the lesser spawn are just 'big cubes' like original suggestion outlined, I think they should be sent to other regions if only they could immediately relay information and 'advise' for administrators who are working there.
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No. 31592 ID: 5b95eb

>>341388
>It will boost his other powers greatly if we do that.

HE COULD FILL OUT PAPERWORK AT THE SPEED OF LIGHT HOLY DICKS
>>
No. 31611 ID: 9ea6ca

>>341388
Hi again, "OP" of Acronum here.

>but why make him combative at all?
Based on what I have seen in the story so far. I feel that we should never EVER give any of our spawn a pacifism restriction. For one thing, that would be a permanent change. I'm sure most of us considered Burduko a support spawn. But look what happened when we gave him a second core. He grew a giant sword! And he was no slouch in combat before.

Way back when they first showed up, Bob mentioned that deep spawn gain experience through performing actions in the world. For our heavyweights, this pretty much means a lot of fighting. But other actions like Dompaggio's sleuthing also count. The more experience a deep spawn gets the more they manifest themselves based on the concepts we gave them. And the more abilities they can discover and utilize.

The way I see it, Burduko basically ate a rare candy and became level 2 to all the other spawn's level 1. This ain't Pokemon, but doesn't seem too far fetched that our other spawn would eventually change and evolve like him. So while it may be tempting to restrict them and gain power NOW. We could just let them become more powerful naturally and reap the benefits in the long run.

We are basically crafting a pantheon of demigods loyal to us alone. As well as being one of the coolest things I have ever come across. I am certain that each one of our spawn have abilities and uses we haven't imagined yet. It would be a bad idea to close off those possibilities so early in the game.

>Also, I think his spawn should be lesser versions of himself.
This could work too. Nothing is set in stone so we can tinker with the idea however we wish. Originally I envisioned his spawn as giant stamps. But it also makes sense for them to be part of the lesser whole. (who can still become stamps when the need arises)

So lets say upon creation Acronum would measure 5 feet across. Giving him a volume of 125 cubic feet.(that's about 2/5ths bigger than Bobobo) In comparison his spawn would each form into a cube 1 foot across. His size would likely increase with experience.

Each spawn is basically a smaller Acronum and does everything he can do. Breaking into smaller cubes, printing or stamping words and images, etc. Each spawn even has its own personal digitized voice (imagine one talking like a Portal sentry gun, hah!). In practice we could place one spawn in every administration hub of our territory. Each spawn represents a connection to the Acronum "whole" so they would pass on calculations too large to handle and take care of the paperwork. Large volumes of work could be handled by multiple spawn working together. If Acronum needs to be present himself, Burduko could likely teleport him between spawn since all of them are so identical.

Acronum is basically a computer. Each of his component cubes is a combination processor, sensor and memory chip. Calculations are performed by shaping symbols into patterns and chains. His spawn are made from the same, so they function as extra "networked" computers. Separate from the whole, but part of the same overall "core". The only thing Acronum can't do is everything at once. The same hardware he uses for calculations is also used to store information. Basically a memory block for him is a portion of his cubes that can't change symbols, else the info is lost. His spawn are helpful in this regard as stationary spawn can devote most of their capacity to storage of information before it can be recorded elsewhere. Acronum only needs to store info as long as it remains relevant to his calculations. Most of the time this info is provided to him from an outside source, so he discards large amounts of information before arriving at a particular answer.

--

Acronum would be really handy in a fight. And not just for his combat power. Which despite his lower strength is considerable thanks to his quick mind. And thats before he teams up with other spawn like Ekron. With his OCD-like ability to observe, he could provide realtime data such as troop numbers just by watching the fight. If push comes to shove he could deploy his spawn to help him out, or even combine their mass with his own to make himself bigger.

I feel that all of our spawn should have some ability to contribute to battle. The function of our healing and buffing spawn is pretty obvious. But take for instance Welgahoo. He can accelerate to growth of plants. So what if he could throw seed pods that burst into a tangle of rapidly growing vines. Or raised giant rose bushes 20 feet across and 10 high to block whole armies.

One of these days I'm going to take a good look at each spawn and examine how they have been serving us. There must be all sorts of things they can do, we just have to inspire them a bit.
>>
No. 31612 ID: 81f32a

>>341411
Okay, I like that.

Now go to the main thread and suggest it.
I believe this is a good time as any to make it.

And if you can, can you work on the Construction Spawn that we have been discussing? I'd like to see that one made too.

I already suggested making those too, though I don't know what name we chose for Construction spawn and his characteristics.
>>
No. 31623 ID: d28732

>>341411
Now all you need to do is link Phohn, Bobobo, Dompaggio, Burduko and Acronum and you will have a real time battle station that can simulate possible outcomes based on all universal similarities and suggest the best action in this case, all while allowing you to dispatch orders and reinforcements to any given part of said battlefield with real time rune scribing capabilities.
>>
No. 31624 ID: d28732

WHAT COULD GO WRONG!
>>
No. 31636 ID: 9ea6ca

>Now go to the main thread and suggest it. I believe this is a good time as any to make it.
Yeah I'll get on that tomorrow. We have hammered out the concept pretty well in this thread. So for the main quest I just need to give him a good description.

>And if you can, can you work on the Construction Spawn that we have been discussing? I'd like to see that one made too.
Hmm, I'll have to reread this thread again. I plan to reread the quest anyways, or at least the parts after our spawn show up.

What kind of construction are we talking about? Welgahoo embodies "land improvement" which more or less equates to roads and farms. What we lack capacity for is larger structures like castles and bridges.

! hey I just realized something. Instead of having the spawn embody "just" Construction. Why not have it embody "Engineering in the form of Construction and Technology". This way he could build us a suspension bridge while still being able to design smaller stuff like siege engines. Gialgorra and Jezebel would love to have him around.

>Now all you need to do is link Phohn, Bobobo, Dompaggio, Burduko and Acronum and you will have a real time battle station that can simulate possible outcomes based on all universal similarities and suggest the best action in this case, all while allowing you to dispatch orders and reinforcements to any given part of said battlefield with real time rune scribing capabilities.
AWESOME! I totally just realized that we could have Acronum form himself into a holographic 3d table.
>>
No. 31645 ID: 5c478c

Engineering in the form of Construction and Technology sounds like a great idea.

Oh, and a question for Bob. The Amaranthine Annihilator charges based on movement. Does the flow of our new circulatory system count for that, or not?
>>
No. 31646 ID: 10f195

Just in case you didn't get the rune scribing part, I'm thinking that Acro could stamp units and equipment with a temporary rune of choice made from his bio-luminescent blood.

The rune would probably last for a few minutes of use, using itself as fuel. (D.Spawn blood is naturally magical, that plus blood magic makes for a great temp rune)

So for example, you could have Acro stamp everyone with a 10-minute booster rune that activates with the will of the user (minimal).

Probably a good idea to limit the sue of that though so he does not drain himself.
Maybe keep Mury around him.
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No. 31647 ID: bdd665

>Geopum embodies BUILDING, taking the form of MAJOR CONSTRUCTION

Meant to be used for large scale construction(anything that involves moving or shaping tons of building materials) clearing land, digging ditches, diverting rivers, draining lakes, quarrying stone, knocking down trees.

I hope it will handle the monotonous work that takes months and years(like digging) and leave the delacate work like carpentry and bricklaying for our workers and chaingangs
>>
No. 31654 ID: 5f0943

My idea for construction deep spawn:
> Idoneus embodies the concept of EMPIRE, and it's form revolves around CONSTRUCTION and PLANNING

Any thoughts?
>>
No. 31665 ID: 5b95eb

You know, I always pictured Minimordre less like "Hidin' as a human" and more of a "Fold up robot on our back that we drop and remote control when we need to get to small places" because I'm silly.
>>
No. 31666 ID: 81f32a

>>341465
Me too.

Though it was a bit different in the sense that it was hidden inside our chest and would burst out when needed.
>>
No. 31678 ID: 9ea6ca

When designing spawn keep in mind the meanings of the three words.

- The first word is the CONCEPT. The concept is what gives the spawn a meaning for its existence. It is both the essence and goal of any particular spawn. Its life and creed, if you will.
- The other two words are the FORMS. The forms represent the way each spawn goes about fulfilling its goal. As well as the physical form the spawn will manifest in pursuit of that goal

Take Acronum for an example. Embodiment of Administration, form of Calculation and Translation. Acronum goes about his administration tasks by calculating complex math and translating tons of paperwork. Hence his chosen form is a computer composed of dice.

The more specific we get, the more powerful the resulting spawn would be. Burduko wouldn't be nearly so badass if we had made him the embodiment of Movement in the form of Lifting and Carrying.

>Just in case you didn't get the rune scribing part, I'm thinking that Acro could stamp units and equipment with a temporary rune of choice made from his bio-luminescent blood.
I actually had this in mind when I first created Acronum. Thing is I am not very familiar with rune magic and its restrictions. Assuming you can imprint a perfect rune, how you go about it should not matter right? But then Arkus needed a special stylus in order to craft the runes on Mordre's cannons and eyes. So I'm wondering if runes must be engraved, or if they could use ink. As well he mentioned that the process of blanking out runes and replacing them involves a lot of effort. So maybe Acronum would not be able to constantly shift runes in and out the way he would a normal letter. (then again the Yeti mages did make use of floating ethereal runes, so it can't be that simple)

Anyhow Bob is the person most familiar with how rune magic works. So hopefully he could explain it a bit more. Having Acronum become a self-runecrafting GOD might be a little gamebreaking but oh so awesome.
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No. 31690 ID: 9ea6ca

According to the wiki we have until about day 240 before our remaining spawn eggs go bonkers. A little over 2 months. So while this is a concern it won't instantly blow up in our face without warning.

We have some decisions to make on what to do with our remaining cores. As of now we have 11 left. Not counting the one reserved for Acronum who's creation has been delayed.

Ideally we could use these to create another 11 spawn. But that may not be practical, and introducing another 12 spawn (including Acronum) suddenly to the public at large might not go over well. That leaves the option of imbuing them into objects such as Fjordak into Mordre's new heart. As well as the possibility of giving our existing spawn a second core. Or simply manifesting them and having them work away from the public in places like Mordreden.

I'd like to recap our existing spawn before planning anything new. This would give us some idea of what roles we need to fill in our "pantheon". At the same time we can think up new ways to use the spawn. As well as abilities they could manifest after acquiring copious experience and or another core.

Let me know if any of this gets too far fetched. And if you think of something, post it!

Nihilino - The Void Dragon

Currently Nihilino serves us as a fighter. Even going near him or looking him in the face threatens a person with annihilation. Due to friendly fire concerns he can only safely be deployed near other spawn.

Nihilino is based around the principle of chaos annulment. He and his spawn have the power to "delete" things from reality. Returning it to an orderly void. This tells me that he would be extra effective against things that "should not exist". Magical constructs like ethereal fists and inferno golems would fade from existence in his presence. This makes Nihilino VERY effective against enemies that can't be fought or defeated in a purely physical sense.

Possible abilities he could manifest:
- Nightfall: Nihilino focuses his will to extend his cloak and wings into a wall or dome of blackness that swallows anything it contacts. It can be used to shelter allies from missile attack and block passage for enemies. (this ability would give Nihilino a defensive use, something he kind of lacks)
- Gaze of Annihilation: An halo of darkness surrounds Nihilinos head. To enemy vision this appears like a hole in the fabric of reality to which their eyes are unconsciously drawn. Enemies must resist the urge to look or suffer the effects of his gaze. The difficulty increases with proximity, or how hard an attacker (a sniper for instance) is focused on him or his immediate surroundings. Has no effect on the blind. (an offensive power with defensive uses. Its like a distracting flare that EATS YOUR SOUL if you look at it)

Nihilino's spawn are basically little spheres of annihilation. Anything they contact will simply vanish as if eaten by a black hole. This gives them many uses, outside of combat.
- Excavation/Demolition: The spawn could eat their way through most materials with ease. But you should only do this with useless materials because none of it can be recovered.
- Stopping a leak: In an emergency a hole could be plugged using a spawn. You could do anything from keeping a boat afloat to blocking the barrel of a gun.
- Area denial: Have the spawn spread out in a flat grid to form a minefield or a vertical wall to block an opening like a gate. Sometimes it can be more important to slow or block the passage of an enemy force instead of just attacking a few.
- EOD: Need something disarmed but can't approach it due to the danger? Spawn can catch and eat dangerous objects with ease. Things like globs of acid or a pile of dynamite with a lit fuse. Speaking of which we may want to station a spawn at Jezebel's lab just in case of mad science.

More stuff as I think of it. I'm still not sure how to handle the construction spawn. But things will become a lot clearer once I get a better sense of the things we would want him to build.
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No. 31731 ID: bdd665

>>341465
I thought of it as a human sized and shaped metal golem that chold more or less wear Mordre's normal form like armour. Also incase anyone forgot if we make/use mini Mordre we will probably lose the bulk of our physical strength and durability but gain vast magical strength.
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No. 31746 ID: 81f32a

Hey, guys, lets muse about how we can improve our planned alloy.

What other stuff could we mix in it to make it better?
Platinum, Diomands, Imbued blood of Keddic, Moss or other stuff.... etc..

I feel we could make it so much more if we try a go at it.
>>
No. 31747 ID: 259738

>>341546
All we have to do in order to test whether a substance will mix with our alloy is taste a bit of it. If it spreads to infuse our body, it'll blend. If it instead just feeds us, it won't. I really think we should look into acquiring other kinds of Blood Iron before spending these pristines. Most other kinds of imbued Blood Iron are a lot harder to get than Deep Spawn blood, so preferably we would look into it now, rather than wasting more pristines later.
>>
No. 31782 ID: f6360f

>If it spreads to infuse our body, it'll blend. If it instead just feeds us, it won't.
Ah, "Will it blend?" that most classic and exciting of internet questions...
>>
No. 31791 ID: 12323e

A few spawn thoughts.

Proposed Calculation+Heat spawn
- useful in Del Roga's forge for high-quality steel smithing
- using the flame-fusion method of simulated gem-making, seed gem and oxides (rubies from Mordreden, aluminum from our mining operations) go into a crucible, and grow large synthetic gems that can reach upwards of 1000 carats.

Heat = excitement of molecules, or vibration. Phonomancy?

Mothbern: decays things. Depending on how fine its control is...
- The half-life of certain isotopes produces energy. Nuclear power? Carbon-dating, too, maybe, if we end up branching into Archeology.
- Instant composting, for yet better farming
- Diatomaceous earth is formed by fossilizing a type of algae: useful for making dynamite, and pest control to further improve our farming
- Isn't the blue-green mold from bread essentially penicilin, with strong antibiotic properties? Not everyone can afford magical healing.

Aggrocrag+Geomancy
- Magma in the earth's crust, or a change in rock composition, can cause rock to melt. Melted rock increases in volume. The partial melting softens other rock. Even a little pressure - relatively speaking - can then liquify it into lava and cause an eruption. I suspect there's some way for Aggrocrag and a powerful geomancer (Eisenhardt, or several lesser geomancers working together) to prepare a location to erupt, volcano-style, by sinking magma into the earth and working with it there via pressure, temperature and composition.
- Also of interest, gabbro contains everything from nickel, cobalt and chromium to gold, silver and platinum. Granite and diorite sometimes contain tungsten, tin and uranium. Basalt can make stone wool, useful both in agriculture, soundproofing and fire resistant building materials. And then there's obsidian, whose edge is supposedly many times sharper than steel, though brittle. These are all produced by magma.
>>
No. 31796 ID: b83150

Considering the MoI concerning Diomand (i.e. he would be met working with Weinsho; as I doubt Diomand has enough command of the LoD dialects, he probably was working in the State), once the meeting with Lenryt ends, Mordre (or Dompaggio, though I feel, with Keddic's two requested investigations, Dompaggio's workload is getting rather large enough to be a little scary) probably should try to investigate on that particular issue.

And, Mordre should check up on Dulu. How long has it been that he has been left there, where he can only communicate through voices in his head?
>>
No. 31797 ID: 9ea6ca

>Nightfall: Nihilino focuses his will to extend his cloak and wings into a wall or dome of blackness that swallows anything it contacts.
Something I forgot to mention. Nihilino must stay on the "eating" side of this barrier for the ability to work. So he could form it into a dome to protect someone, but he would have to stay outside of it to maintain it.

Mothbern - The Death Knight

Mothbern is another one of our combat spawn. But his abilities do have interesting uses as Guile pointed out above. In the cycle of life, Death and Decay are just steps in the cycle, not the end of it.

Mothbern himself doesn't need much of a boost. He is very strong in combat and has already manifested additional abilities. He and his spawn could help out in any industrial project which requires the use of rusting and decay. The production of compost is a great example but there must be many more.
>>
No. 31799 ID: 50f9f3

There's something very important in this quest that I've noticed we've not taken the time to properly discus in detail, and I figure nows a good time to fix this. That thing being, of course, Lenryt's hat.

Now, given how late we've been at having this made, we really do need to offer her more than that. I'm thinking an entire outfit. Plus a bitching cane to go with. Now, I'm no fashion designer, but here's my ideas. The hat was already intended to be made with yetis, so I figure we use white as a base color. Given that it's fur, I say we go for russian winter wear. We should ask Bobobo about how we could potentially turn a yeti pelt into shearling garments. Uses of word magic to do so being acceptable.(More on this in a bit)

Given that this will be made in Premen lands, I figure we also make use of some Rubies if we can, lending a nice red/white contrast. If our mastery of geomancy allows the manipulation of gems, we should shape them into hearts. If it doesn't, we should ask Bobobo about word magic that would allow us too. I'm surprised this hasn't been mentioned, but our perfect vocal range that also allows us to layer voices together should give us mastery over word magic that organic creature should find damn near impossible. Why we haven't branched out to this kind of baffles me. Anyway, I'm think one large heart on the hat, probably an Ushanka. Possibly have the heart actually be made up of several rubies, each a fragment of one larger heart. As for the coat, significantly smaller hearts going down the edge of the lapel, following the bottom hem around the back. This leaves most of the back fairly bland though. I thought maybe having the rubies across the back rise up in the shape of the heart, but that's kind of tacky.

I'm thinking the dress beneath the coat should be a fairly simple shearling maxi dress, with perhaps a single heart shaped ruby on the neckline. Don't know shoes so I'm not going to touch that. Also not touching underwear because designing a young girls underwear seems creepy. The cane though, I'm thinking topped with another heart shaped ruby. Keeping with the white/red theme, I'm thinking White Gold, though Platinum works too. Standard White Gold, 75% gold 25% palladium with a rhodium coat.

Now, the big question is, would she want us to go to the trouble of having any of this runed? I mean, she could do it herself and do a much better job, but it is a gift. Giving her an incomplete product for her to complete seems a little rude.
>>
No. 31801 ID: 50f9f3

^Expanding a bit more on this. I'm thinking we go into the Ruby mines and use our geomancy to shift ruby out to us. Maybe bring some clusters closer to ease future mining efforts in the process.

I also think we should rune the clothing with Arkus' help. Use Bobobo to find runes that will let it repair and clean itself almost immediacy from very little, be as comfortable as possible, grow with her, and provide the same sort of warmth you get from napping in the grass on a sunny day. You know, the sort of kitten sleeping in the sun sort of comfort. I figure she doesn't need armor, and receiving a gift that's clearly meant for Lenryt, not Lenryt/Wanderer, that also provides a more calming sensation linked to her body might help reinforce her being a separate entity.

I figure the cane gets the same sort of self-repair runes, but maybe add in the option to record and play music. Since again, these are gifts, not weapons.
>>
No. 32092 ID: 5b95eb

>>341599
>Why we haven't branched out to this kind of baffles me.

Well, since we get our souls generally by fightan, and word isn't that killy, it's kind of hard to find a word mage to eat. Also, Word is usually just a stepping stone, as opposed to the main thing they do, as I recall. I was EXCIT-ED when we et the dream word mage but whoops she escaped.
>>
No. 32099 ID: 50f9f3

>>341892
Except that now that we have a soul, we can learn magic ourselves. With Bobobo plus our voice I'd think we should be able to perform some advanced stuff after only a single day study. Or if we have one specific thing we want to do we could just quickly look it up so we can know how to do it almost immediately once we've learned the basics.
>>
No. 32102 ID: 5b95eb

>>341899
I think I recall something being said about how we can't learn magic normally, due to it going into our eidetic memory on the soul grave or something. Let me ctrl-f my irc logs.

Here it is.
>[20:54] <@TheBeardiestBob> Well, let me rephrase that: until you separate from the Soul Grave in some format, you the soul cannot memorize as knowledge magical automatically shunts to the Soul Grave's eidetic storage.

So nope. Still, we should learn as much as we can without the soul, the concepts and rules and such, behind both word and rune, so we're better able to use them when we do get the soul.
>>
No. 32104 ID: 50f9f3

>>341902
Well crap, nevermind that then. All I remembered was something from before we had a soul about how without one we couldn't learn magic ourselves.

So we need to either eat a word mage soul. Or can't we use pristines to learn magic? Word is supposed to be pretty low on the scale, so how good could we get at it for only one.
>>
No. 32127 ID: d3dfb8
 

>>341601
>maybe add in the option to record and play music
And we can give it to her with a few pre-recorded tracks from the Mordre's Greatest Hits album :D
>>
No. 32136 ID: a0d5fc
File
Removed

Just beginning to put together a portfolio of art being used to broaden the scope of our Heaven.

Thoughts?
>>
No. 32142 ID: a0d5fc
File 129873210777.png - (917.73KB , 1024x1024 , Network of Heavens.png )
32142

Another fanart for comment, this one is meant to be an extra-dimensional view of Mordre after he's made his Heaven and attached himself and Domnitus to it, with the power of the souls illuminating the void between realities.
>>
No. 32146 ID: a0d5fc
File 129873302176.png - (1.40MB , 1200x840 , Mordre-GWtH.png )
32146

The Holy Mordre - Gateway to Heaven.
>>
No. 32150 ID: a0d5fc
File 129874045567.png - (587.22KB , 1024x1024 , Weinsho.png )
32150

An interpretation of Weinsho.
>>
No. 32151 ID: a0d5fc
File 129874152788.png - (548.67KB , 1024x1024 , Weinsho.png )
32151

Am alternative version
>>
No. 32166 ID: a0d5fc
File 129875289642.png - (551.96KB , 450x900 , coin.png )
32166

Of course, we might as well try to harvest belief in Mordre's Heaven as well as his face.
>>
No. 32180 ID: a0d5fc
File 129875788434.png - (553.05KB , 450x900 , coin III.png )
32180

Another coin
>>
No. 32184 ID: 9ea6ca

Don't forget to add "Indelible" to the coin in some fashion. Maybe using it as a motto.
>>
No. 32203 ID: b83150

...I don't go onto IRC, but this probably came up: now that Soulfire is no longer produced, the term Soul Furnace is also no longer applicable. What's the new name for it? Or does it no longer exists (which would be sad: the Pristine Soul ability is, to my understanding, tied to the existence of the Soul Furnace)?
>>
No. 32207 ID: 5b95eb

Man, we need to use the discussion thread for more... discussion, rather than the main thread.

I'm not liking the whole "Make a golem in a golem in a golem and pretend to be human" thing like at all.
>>
No. 32216 ID: b83150

>>342007
...? I thought the human-sized golem idea was going to be passed of as something like: "Haha, you don't think I'm stupid, do you? If I can control golems remotely, why would I ever expose my actual body?" No passing it off as human involved. Was I wrong?
>>
No. 32226 ID: 43d730

>>342016
Dr. Doom approves, at least.
>>
No. 32229 ID: 5b95eb

>>342016
I don't even know. The post suggesting the golem wrapped in a golem stuffed inside another couple of golems had the line
>one capable of passing as human
And when Mordre considered it he thought of tieing it to illusion and deception, and that doing so would make it very difficult to determine his true nature. It seems the pretend to be human thing is part of the turducken golem. And I don't like that one bit.
>>
No. 32265 ID: 903f16

I've compiled a list of the combatants that will be participating in the upcoming battle in the Land of Dragons. The names with question marks near them are potential additions to each side.
--------------------------------------------------------------------------------------------------------------
Forest Dragon Okuga The Sly, The White Pheonix, Proud Dragon Gyokujo The All Seeing, Monk Melrondio, Living Legend Theriguno The Claimer - The Supreme Swordmaster, Tufted Dragon Diaoji the Perceptive, [BLANK] Dragon Tienen The [BLANK] , Ozious the Iron Claw.

Jade Dragon Hui The Patient (?)

4 Dragons
3 Living Legends
--------------------------------------------------------------------------------------------------------------
Fierce Dragon Lubu The Unparalleled, Ash Dragon Jioga the Arbiter, Indelible Dragon Mordre The Ascendent, Magnum Bang The Human Dynamo, Annihilator Of Armies, Smasher Of Sieges, Cracker Of Castles, Keddic Harksburton - The Golden Lion, Oz The Breaker - Left Handed God of the Fist, Figment, Alabaster Adept Fuu, The Lined One.

3 Dragons
3 Living Legends
3 Other

Ancestral Dragon Jaegrezweistrik The Radical AxeGod (?)
Red Comet, The Red Knight (?)
Magnum Kablooie (?)

--------------------------------------------------------------------------------------------------------------
Living Legend Goujar The Unstoppable
>>
No. 32267 ID: d3dfb8

>>342029
Sun Jan 23 2011
[23:37:29] <Gunpowder_Symphony> Hrm...now that I think about it...Small Tomb as base framework to approximate vital internals, wrapped in calcium-infused clay golem to simulate bone structure, wrapped in wood golem to simulate circulatory system and musculature, with a life golem 'skin' as the outer layer...matryoshka golem that also emulates the various aspects of a living entity.
[23:38:55] <Wutenheimer> we change small tomb to soul grave
[23:39:01] <Wutenheimer> and make it into minimordre
[23:42:24] <Wutenheimer> we can control multiple golems at once with the proper modifications
[23:42:33] <Wutenheimer> we only move mage souls, which dont go to the furnace
[23:59:57] <@TheBeardiestBob> I like the idea very much, but think that investing a Deep Spawn core in EACH Golem type, with a Pristine Soul and a few hundred/thousand souls as 'glue' between layers, and converting the completed thing into an Organic Soul Grave would be an even BETTER idea
Mon Jan 24 2011
[00:02:36] <@TheBeardiestBob> make your 'real' body this nightmare golem fusion organic soulgrave deep spawn monster thing that looks and is percieved as normal since a shitton of its astounding power is put towards that purpose, while turning the Soul Grave itself into a TECHNOorganic Soul Grave
[00:03:33] <@TheBeardiestBob> because you know that once you start claiming power, dissenters will demand to meet you-but with this plan, you could tell them to suck a dick
>>
No. 32331 ID: ede5b7

>>342003
This is a good point. Is Mordre's Soul Eden incapable of making more P.S.s OR (to put it in car terms) did he just switch to a cleaner burning fuel source?
>>
No. 32361 ID: 5b95eb

Calvern embodies the concept of COMBINATIONS, manifesting in WIRES and NETWORKS.
>>
No. 32364 ID: 12323e

[22:05] <@skippydippy> If you imbued a Deep Spawn into the Sail, an engine thruster on the back and a pile of runed oars, and the rudder..... so, four... then you could make an airship that can go anywhere-would still need to enchant so winds did not rip passengers off, maybe to keep them tied to ships momentum, even add a vacuum proof bubble for space....
[22:07] <@skippydippy> if you put in four deep spawn, networked them with a PS for efficiency, you could get a ship that could make the trip in twenty three hours. Around a jupiter sized planet-that's a fast ass ship

So, for those of you not doing the IRC thing: for four Deep Spawn cores and one PS (and an actual ship) we could make an airship that could get us home inside of one day.

Downside, Broggamek still finds us delicious and we do not rule the skies.

Discuss.
>>
No. 32373 ID: d3dfb8
File 129896971637.png - (26.31KB , 249x322 , WutenDice.png )
32373

>>342164
If the ship is made of shitty materials and we use nothing that garners belief and hid inside it we could get across unnoticed. Of course, he might still take offence to anyone in his skies.
We'd probably have to roll for it.
... :3c
>>
No. 32408 ID: a0d5fc

Hey Bob, couple of questions on alloys for Mordre's body?

Would it help to include diamonds in the alloy as a carbon source?
Could we glaze our surface:
http://en.wikipedia.org/wiki/High_speed_steel#Surface_modification
using the Amaranthine Annihilator's beams and pyromantically amplified and directed Faith Fire to glaze the surface?
Could we make something like M42 high speed steel, an exceedingly hard and tough alloy (much better than Wootz steel), which is:
1.1% Carbon
3.8% Chromium
9.5% Molybdenum
1.5% Tungsten
1.2% Vanadium
8.0% Cobalt

Are there any interesting Coloured variants of these metals?
>>
No. 32420 ID: a0d5fc
File 129902314226.png - (709.95KB , 1024x1024 , Mordre Flag.png )
32420

For the future when we need a fanart about war and belief, the standard carried by Mordre's forces.
>>
No. 32422 ID: b83150

>>342220
>belief
If that's the goal, shouldn't there also be the mask, or a skull? Those are the parts that are getting Belief...

If the flag is too busy with the mask or the skull, perhaps put the crown atop the pole, with the mask/skull just below it?

Beyond that, I like it.
>>
No. 32439 ID: 5b95eb

We ought to shove another core into Phohn. Could help with the range. Or could help make him into a mind-reader (I don't think he'll be a mind-controller, and that's less useful.) Or best, I think, he can be more like a thinkamancer in general. Phone-like chat, Videochat, etc. Conference calls between some of our mages every week/month/whenever and they toss magic theory at eachother.
>>
No. 32441 ID: a0d5fc

>>342222
>If that's the goal, shouldn't there also be the mask, or a skull? Those are the parts that are getting Belief...

I'll look at another version tonight with the mask. I think we want to move away from the skull as our symbol.
>>
No. 32458 ID: a0d5fc
File 129909810364.png - (723.01KB , 1024x1024 , Mordre Flag.png )
32458

V.2
>>
No. 32459 ID: 5b95eb

>>342241
I don't think we should move away entirely from the skull. We should do a two-sided thing, the mask on one half representing peace and learning and shit and the skull on the other representing how dead killy the nation is.
>>
No. 32485 ID: a0d5fc
File 12991082786.png - (485.87KB , 674x714 , New Mordre.png )
32485

Mordre with the Golden Sapphires implanted as eyes.
>>
No. 32501 ID: cf244d

>>342259
Making a banner that's different on different sides is not trivial to do. It's easier to just have two banners at that point.
I would recommend some form of integration into a unified coat of arms instead. Or just have two different banners for different situations.
>>
No. 32521 ID: a312e2
File 129912626872.jpg - (110.82KB , 620x453 , 1299113335042.jpg )
32521

Felt like one last contribution pic.

Have a creepy ass life golem/small tomb.

Or somn.
>>
No. 32524 ID: cf244d

>>342318
A logo, or crest. The thing that goes on top of the pole with the banner on it, in certain eras. I don't know what the word is for that last one.
>>
No. 32533 ID: 027b22

So, a couple of times before we've brought up the idea of an assassination deepspawn and I figured I'd try and flesh out this idea in case we ever decide to make it.

Hows this sound? Akumdo embodies the concept of ASSASSINATION, and it's form revolves around SHADOWS and TRAPS. The basic idea would be that it takes the form of a shadow, which it could manipulate the size and shape of, from that of a small object to large enough the encompass a small group of people. You step into that shadow, you step into a death-trap(Personally I picture people falling into a shadowy void where they either become encompassed in shadows and literally drown in them or experience a shadowy blender). I imagine it's spawn as singular circular shadows large enough to swallow a single person at a time.

I figure this solves one of the major complaints against an assassin spawn too. Since the creatures die inside it, and the description I gave sounds like some sort of shadow tractomancy working, the souls should be there as well. This would mean he could come back to us and spit them out for us to consume. Would also make an excellent scout, since he could grab someone who we could eat for all sorts of information.
>>
No. 32534 ID: 81f32a

Oh man,
holy shit!

I just realized something
When we finally saturate ourself with new alloy make sure to do it at Leyline geyser!
With the power it will give us, we'll make much better alloy then before!

>>342333
I disagree with assassin spawn.
Seems like complete and utter waste to me.
>>
No. 32542 ID: 5f0943

>>342334
>I just realized something. When we finally saturate ourself with new alloy make sure to do it at Leyline geyser!

That's genius! I approve!
>>
No. 32544 ID: 9ea6ca

>342324
Pretty sure you mean a "standard". The Romans used an eagle called an "Aquila".
>>
No. 32546 ID: 027b22

>>342334
>I disagree with assassin spawn.
Seems like complete and utter waste to me.

Kind of agree, but I did this mostly as an exercise. Plus if we do end up with one, we should make it the most useful we can. I think this is the third most suggested spawn, after Construction and Administration.
>>
No. 32548 ID: 259738

>>342333
This sounds a lot like Rutgur, except with more killing.
>>
No. 32550 ID: 027b22

>>342348
Eh, Rutgur's a storage closet that traps things in stasis, the latter an ability we haven't made proper use of yet. This is more like a sentient portable hole leading to a blender. I can see how they're similar, but functionally they can't really serve the same purposes.
>>
No. 32551 ID: 259738

>>342350
Rutgur could totally kill things by trapping them in his closet with another core.
>>
No. 32559 ID: 5b95eb
File 12992203802.png - (10.48KB , 400x300 , why am I still talking about this stupid idea.png )
32559

>>/quest/286079
>...That's not going to work, since we're pretty much a nice little delicious meal with nothing ugly or unappealing hiding the deliciousness from Broggamek.

See, I think people're not getting my terrible idea. I have shittily mspainted it. Just think thicker shell of metal. Also, no stupid writing
>>
No. 32560 ID: 5b95eb

Also, did you remember Hieryou of the Iron Mustache has a wolf? I, apparently, completely skimmed over that line the first time 'round. Here's some IRC info about him.

<@TheBeardiestBob> Hieryou of the branch Tyotworro family in Waltora of the LoD, champion and Truthseer of local judicial branch and commander of local militia, titled the Iron Mustache for his stylized iron mask
<@TheBeardiestBob> he does indeed have a 'wolf'
<@TheBeardiestBob> Though I would be hesitant to call it such without comment
<> Aye, apparently it's >so heavily built it seems some primal throwback to a bygone era
<@TheBeardiestBob> That
<@TheBeardiestBob> yes
<@TheBeardiestBob> which is actually true, far more so than it should be
<@TheBeardiestBob> magic was used to trace back its genetic history-and slowly strip away frailties gained over generations and millenia, to return to an older, more vicious form
<@TheBeardiestBob> so it is a current day wolf by birth
<@TheBeardiestBob> but was recalled, or forced to remember, the form of its ancestors
<@TheBeardiestBob> the closest approximation would have been Lorgk's sword, were it not for the fact this is a living host
<@TheBeardiestBob> The wolf is itself, its father, its grandfather....etc. for hundreds of generations
<@TheBeardiestBob> kind of a soul layering effect without ever having a soul to work with.
<@TheBeardiestBob> But through sheer weight of existence, the non sapient wolf gained enough presence from the magical working (Curatiomancy/Chronomancy hybrid, FYI) to both independently qualify as having a soul, albeit in the form of a proto-soul thanks to how the magic was wrought, and a greater proximity to true sapience.
<@TheBeardiestBob> It is a smart wolf that is a merging of the best traits of its genetic history into one form.
<@TheBeardiestBob> as a tl;dr
>>
No. 32592 ID: 9ea6ca

An assassination spawns seems like it has a lot of overlap at this point. We need to get more creative about deploying the spawn we have. Manifesting new abilities is hard, but applying the abilities we already have is easy.

Burduko can already assassinate targets. Wait till they step outside. Have him approach at the speed of sound. BOOM! TELEKILL! The only evidence left would be a sonic boom. And that would not even arrive until AFTER Burduko is gone.
>>
No. 32711 ID: a0d5fc

fyi
[19:13] <TheBeardiestBob> Implanting a Deep Spawn Core in Arkus will unlock a HUGE upgrade path and quest line, if that is what you are asking
[19:14] <Alratan> Yes
[19:14] <Alratan> Would it be best to implant one in him, or in his System?
[19:15] <TheBeardiestBob> in his System
[19:15] <TheBeardiestBob> since that is where Deep Spawn normally live in Planet Gods
[19:15] <Alratan> I thought so
[19:18] <Alratan> Can Mordre make priests of himself, by using the inverted Immortal Genocide to infuse someone with Belief?
[19:31] <TheBeardiestBob> Yes he can actually
[19:31] <TheBeardiestBob> just as Inferno Golems are partitions of his Soul Eden now, and are closest in functionality to temporary angels/guardians
>>
No. 32717 ID: 81f32a

>[01:26]<@TheBeardiestBob> Trollzaru is currently getting Jioga's recommendation to serve Lubu as an officer of War Hound research, using his knowledge of Magic Eaters as a means to suggest a new, FOURTH generation form of Warhounds-which, as you may recall, are based partly on yetis and that one truth-telling yeti from long ago Lorgk's ancestor mentioned
>[01:26] <@TheBeardiestBob> So
>[01:26] <@TheBeardiestBob> Trollzaru gonna be a coworker
>[01:28] <@TheBeardiestBob> Trollzaru used Burduko and Lenryrt's seperate teleportation signatures from moving Mordre (who he tracked to Weinsho's base, the one you ran into the Dreameater/Catbeard event at), and has pilfered Weinsho's holdings in the Land of Dragons.
>[01:29] <@TheBeardiestBob> Trollzaru has been very single minded in 'I NEED TO KEEP GETTING/EATING POWER SO I CAN EVENTUALLY EAT THE DELICIOUS POWER OF MORDRE'
>[01:29] <@TheBeardiestBob> you have struck him as a great snack
>[01:29] <@TheBeardiestBob> so has Lubu
>[01:29] <@TheBeardiestBob> course, he has not told Jioga that
>[01:29] <Alratan> Trollzaru's weakness is that he isn't building his allies
>[01:29] <@TheBeardiestBob> and Mordre does not know, or have any reason to know
>[01:30] <@TheBeardiestBob> Trollzaru doesn't HAVE allies anymore, he abandoned his clan to the Drazken's wrath, remember?
>[01:30] <@TheBeardiestBob> he is like super backstab ahoy dude
>[01:30] <@TheBeardiestBob> But what if he can find a chance to come at you without access to YOUR allies? Your dispersal of power will come back at you then
>[01:30] <Grail> Because if Trollzaru wants to eat Lubu.
>[01:31] <Alratan> err
>[01:31] <Alratan> guys
>[01:31] <Alratan> Lubu just disempowered himself
>[01:31] <Alratan> and Trollzaru is there
>[01:31] <@TheBeardiestBob> for at least another two months
>[01:31] <@TheBeardiestBob> shall Lubu be depowered
>[01:32] <@TheBeardiestBob> This could be accelerated by giving him new magics to copy onto his soul to boost him back up, as he only gets instant growth for new stuff, not things he's already seen
>[01:32] <Alratan> Remembe that Trollzaru, being a soul drinker
>[01:32] <Alratan> is very unpopular in the LoD
>[01:32] <@TheBeardiestBob> except that he can just eat MAGIC to sustain himself
>[01:32] <Alratan> he can
>[01:32] <@TheBeardiestBob> MAGIC eater, remember?
>[01:32] <Alratan> but will he?
>[01:32] <@TheBeardiestBob> he got that from Goran
>[01:32] <Grail> As long as he isn't chowing down on people he's fine.
>[01:33] <@TheBeardiestBob> Or so long as he keeps his chowing secret
>[01:33] <Grail> He's being a good boy, like we are.
>[01:33] <Alratan> still, we should take him out
>[01:33] <@TheBeardiestBob> THIS SOUNDS LIKE A FAMILIAR SITUATION TO BE IN
>[01:33] <Alratan> is he Immortal?
>[01:33] <@TheBeardiestBob> He is not Immortal, but is a Deep Spawn. If he can eat an Immortal, consider him harder to kill than Broggamek
>[01:34] <@TheBeardiestBob> not more powerful than
>[01:34] <@TheBeardiestBob> just THAT FUCKING HARD to put down
>[01:34] <@TheBeardiestBob> because as is
>[01:34] <@TheBeardiestBob> he has Organic Soul Grave
>[01:34] <@TheBeardiestBob> Deep Spawn
>[01:34] <Deadbeard> But what immortal would bne foolish enough to get eaten by him
>[01:34] <@TheBeardiestBob> And Chronomantic regenerative means and defenses
>[01:34] <@TheBeardiestBob> Everfeast, for one
>[01:34] <@TheBeardiestBob> not all are intelligent
>[01:38] <@TheBeardiestBob> If you eat Trollzaru's soul, then there will be BONUS FIGHT where you can play as it or Goran in a SOUL FIGHT TO THE EATING FINISH inside Mordre's Soul Eden with hundreds of thousands of spiritual onlookers in a landscape that reshapes to your and the audience's will
>[01:38] <@TheBeardiestBob> shit will be baller
>[01:38] <@TheBeardiestBob> good luck eating him though
>[01:38] <Grail> Oh ... my god.
>[01:38] <ManOfTroy> ...WE MUST EAT TROLLLOLOLOL!
>[01:38] <Grail> I want to play Goran.
>[01:39] <Grail> And the arena will be a city.
>[01:39] <Alratan> Another vote for Goran
>[01:39] <Grail> And they will be giants in comparison to it so it looks like a scene from Godzilla.
>[01:39] <Alratan> I think eating Trollzaru just went up the priority list
>[01:39] <Dkay> I also vote for Goran
>[01:39] <@TheBeardiestBob> It will probably be Goran, because... well, he's a wee bit less likely to eat Chaos Motes.

So can we finallygo and deal with Trollzaru.
Please?
And forget all the other shit for a while?
>>
No. 32726 ID: f6360f

Random thought. Restrictions make things stronger based upon how strict they are, right? What exactly is used to measure strictness? Because, say, a restriction that limits magic to only functioning within fifty miles of a specific planet's surface pretty much cuts out almost the entire universe. Does that mean that it would work as a method to gain almost infinite power as long as one doesn't go interstellar? If not, what stops it?
>>
No. 32732 ID: 259738

>>342511
We can probably set aside a couple of Cores for Arkus' System, then. Worth it.

Do Heroics not add to our Soul Nexuses or abilities anymore? Bob said some of the souls we ate were heroic, but didn't give us any info on the new souls or abilities they provided. Is this a flaw in the Belief engine?
>>
No. 32733 ID: 5b95eb

>>342532
Probably counted as Mage souls, or weren't unique enough to give any abilities, just powerful vanilla pomu/curatiomancers.
>>
No. 32738 ID: b83150

>>342532
One core for Arkus' System: it isn't large enough to require more, I think.

And, for the lack of new Heroic soul abilities, remember the options we had when we ate Goran? When we could gain an ability (Magic Eating or Ablating) or magic (Phonomancy or Gravimancy)? Considering that the souls were not high-level (high-level meaning well on the path to Legendary), and were capable of giving Mordre Curatiomancy and Pomumancy mastery - a major motivating factor in the decision to take over a Sphere from my point of view - Mordre would have directed those souls into providing increasingly complex Curatiomantic and/or Pomumantic spells. So not a flaw, but a pre-existing capability and Mordre's decision to gain better magic options instead of weak abilities (relative to our other options, anyways).
>>
No. 32743 ID: d4f98d

Tried to post this in thread 12, but it got archived literally as I hit SUBMIT:

Regarding the Cursed lands:

Not nearly isolated enough. Looters and Adventurers still brave those lands, and asking our followers to try to survive there still isn't good (Dionepa is Cursed Lands ULTRA-LIGHT, everything that is moves and doesn't move in the CL causes horrific mutation nearly instantly). And the creatures in the Cursed Lands are still far worse.

Just because you can stand some chilly northern US conditions does not make you suited to survive in the Arctic Wastes.
>>
No. 32744 ID: 259738

>>342543
This is what we made Welgahoo for, though. Making the Cursed Lands livable.
>>
No. 32745 ID: d4f98d

>>342544
And then suddenly, the Cursed Lands are no longer even remotely isolated.
>>
No. 32746 ID: 259738

>>342545
The Cursed Lands are pretty big. Making a small section of them not horribly fatal to live in doesn't make them particularly safe.
>>
No. 32747 ID: d4f98d

Is it? If I remember right, the territory that WAS Mosmordre and became the Cursed Lands was a fairly small nation.

And a pocket of survivable land doesn't keep out the Ultra-Predators like the stuff Bang was hunting when Keddic first met him, and If I remember correctly, I think Bob said that wasn't even close to the worst that could be found there.l
>>
No. 32748 ID: ede5b7

Someone WILL find out about ANY new religion popping up, and will rebel against it. (like the Leyline one) Mordre's cover story should be as repetitive as possible, AKA Mage Mordre. The Only variation in the cover is the Premen who are ALLOWED to think Mordre is a god because they are an entirely different species and thought as nothing more than tribesman. That shit will NOT fly if other humans speaking the same language start calling Mordre a god and he ENDORSES IT. One more good reason NOT to say we are God Mordre; is the Paradox Knights. Even if No one ever finds out about them, the Knights shore as hell will; And there is no talking your way out of that.

On the OTHER hand if we let the people on the Sphere explore the state freely and with no influence form Mordre at all, Save humanitarian aid, they will VOLUNTARILY spread and found the religion of Mordre. And if anyone calls Mordre out on it he can say with absolute truth:

"I have Never once hindered a followers path to there whims, wants, and needs where no harm comes from it. Nor shall i now as it is their choice and their lives. Nor shall i take back the freedom of their minds and souls that was freely given in bringing them here. Never once have i claimed the the title of God tho it be bestowed upon me before and now, and never shall i before it is the will of the people AND serves them more than any other title or power can achieve."

So ya NO ENDORSEMENT.

(The Sphere itself is capable of much. It can create roots to dig into the ground and attempt direct interface with the System for energy absorption purposes, both able to absorb the energy of Core Beings, and the ambient souls caught by the System before the completely dissolve. It can also directly feed from Leyline Geysers)
(Leyline Geysers)
We just FOUND ONE park the ball there.
There are good reasons to park it there but i thing the best is this: If we "root" it anywhere else i would probably piss off the locale administrator as they dont seem to care to much about Leyline Geysers, But DO care about about working Leylines. I say "working" as i think of the Leyline Geysers as broken pipes, and if given the time and power the Deep spawn would seal every Leyline Geyser.
>>
No. 32749 ID: d4f98d

>>342548
My thoughts exactly. An organized religion of fanatics sounds nice, but it's infinitely more trouble than it's worth when you have an established origin and NUMEROUS onlooking organizations looking for any chink in your armor to wheedle at.
>>
No. 32752 ID: ab04d4

>>342526
I suppose what we have within a viable range would limit the maximum that a restriction enfolds. We don't have large-scale spacetravel yet, so we can't get infinite power by making space off-limits. If we could have practical spacetravel, then that restriction would be effective. A restriction only restricts you if you can already do that thing, after all.
>>
No. 32753 ID: 45be60

>>342548
More accurately, and more placatingly, we can say "Look, I TRIED to explain to them that I'm a mage, not a god. But where they are from, the beings with power call themselves gods, and I cannot deny the parallels. If it was a matter of understanding I think I could get somewhere, but it's hard to correct what amounts to a difference in vocabulary."
>>
No. 32754 ID: 5f0943

I have a question for Bob!
DO HONEY BADGERS EXIST?
>>
No. 32755 ID: d3dfb8

Bob can we get a comprehensive list of all the various colors and how they relate to magic?

For the Wiki.
>>
No. 32760 ID: 5b95eb

>>/quest/286633
what
>>
No. 32776 ID: 9ea6ca

Submitted for your approval:

- Idoneus embodies the concept of ENGINEERING, in the form of CONSTRUCTION and TECHNOLOGY.

(I haven't yet worked out an appearance for this spawn. But its definitely human-looking and he should have an unnaturally yellow helmet)

Idoneus is a thinker who combines the mad science of people like Gialgorra with the knowledge and skill of a mundane engineer. Someone who can build a suspension bridge, or a steam cannon big enough to topple it in a single shot. I chose to make Idoneus an engineer instead of a builder because the ability to design things while factoring available materials and technology is a rare skill. Unskilled labour is easy to find in the form of mortals or other deep spawn. The only benefit we would get from a dedicated construction spawn is cost savings and a little speed.

His main ability, apart from designing things, is to act as a foreman. Concisely explaining every facet of an objects construction in a manner understandable by whoever is helping him. Idoneus can work alone at his own pace, or enlist the help of mortals and his brother deep spawn (and subspawn). Skilled labourers do increase the speed of construction. For instance he could get the help of Murhyihal to construct a pocket watch or other object made of many small components as Murhyihal's tendrils are suited to that work.

Idoneus's spawn take the form of ghostly disembodied hands (10 right and 10 left). Each hand can freely change its size to an upper limit of 3 feet wide and has a high degree of dexterity and strength. His spawn function as extra hands for Idoneus while he works, supporting and manipulating objects. If forced into combat Idoneus fights with a large sledgehammer he pulls from hammerspace.

-- This is my take on the "Construction/Infrastructure" spawn people have been asking for. AFAIK his skills cover all the bases that we require. Namely the design and planning of civil engineering projects. And the construction of said projects. I tried to avoid making a "pure" construction spawn, because I felt that it would end up as the embodiment of unskilled labour. Handy to have around, and works quickly, but has no "spark".

- Colossi embodies the concept of ARMOUR in the form of DEFLECTION and ARTICULATION.

Colossi appears as a massive suit of hollow plate armour. The plates that shape his form constantly morph and overlap each other. Forming a solid yet flexible articulated shell.

Colossi is capable of controlling the size and shape of his form to fit around any user. When Colossi wraps himself around someone his plates float just above their skin and move along with them. This has a sort of "powered armour" effect in that the armour supports its own weight and does not interfere with the users movement. In instances where great strength is required the armour exerts force in concert with the user. In addition to the plating, Colossi can manifest a "bubble shield" around himself that absorbs and deflects physical impacts. How effective the shield is depends entirely on the angle of deflection.

In the absence of a rider to protect Colossi is more than capable of fighting on his own. Smashing enemies using his body with a dexterity and speed that belies his heavily armoured tank-like appearance. In effect a 12 foot tall hollow golem that hits like a truck, but retains the mobility of an acrobat. To attack enemies at range Colossi can explosively shed shards of himself, hurling a cloud of shuriken like metal plates. Or fragmenting a single plate in a similar fashion to a claymore mine.

Colossi's spawn are lesser versions of himself, half his size at 6 feet tall. They possess the same shapeshifting and deflection aspects, but lack the bubble shield and ranged attacks. They are capable of forming themselves into tower shields. Providing extensive protection without encumbering the user. The spawn are capable of combining together onto a single target for added protection, or even adding their mass to Colossi himself. (with a corresponding loss of speed)

-- I know most of you probably think yet ANOTHER defensive combat spawn is a redundancy we don't need. But the iteration of Colossi I have described here fills in a niche we currently lack. Namely direct body protection in the form of armour. Missile defense in particular is something we lack among our "pantheon". As an added bonus, the suit of armour he can provide would not be vulnerable to magnetomancy as it is not technically ferrous. His strength and mobility would make him a valuable asset on offence, even without a rider.
>>
No. 32778 ID: 259738

>>342576
High level magnetomancy appears to be able to affect pretty much any metal, regardless of whether it has any normal magnetic properties.

Still haven't heard anything about whether the engineering spawn idea is even possible. Why would the Deep Spawn trade for technology if they could make it themselves? And before someone says something about engineering being a skill or something, not a technology, remember that the Deep Spawn are big on restricting their own souls. It's entirely possible that this is one big restriction they can't evade. The ideas for non-engineering construction spawn involved either runework or magical enhancement of the construction being done. That is not unskilled labor.
>>
No. 32782 ID: 81f32a

>>342576
Yah,
I approve.
We need to get around making Idoneus and Acronum... we just can't find time and place..

Colossi seems to be a good Spawn if we ever find ourself in need to protect a weak but important person. Other than that, he will be a good boost for troops.
>>
No. 32783 ID: d3dfb8

Technology and spawn don't mix, don't bother.
This is Bob confirmed.
>>
No. 32809 ID: 12323e

We need a non-magic weapon, so that Troll can't just eat it.

ManofTroy suggested creating a vortex cannon; it fires a ball of air or gas wrapped in a vortex ring (created by an oxygen-hydrogen explosion, or a couple other methods) that helps fling the ball of air over 200 yards (if we build a big enough one, meaning stationary or golem armor mounted). With Aeromancy runing, we could no doubt get it significantly further.

Useful, but not particularly deadly in this form.

So, how good is our magical precision/multitasking since its recent upgrade? Good enough to use magnetomancy and pyro/ignimancy at the same time?

Plasma doesn't have a form of its own, but can be constrained into shapes by way of magnetic fields. The Aeromancy runes would have to get the molecules in the air packed tight, then we turn an ignimancy/pyromancy combined working on it - pyromancy to heat the air and ignimancy to free electrons, thereby turning atoms into ions.

With magnetomancy and aeromancy to smooth the way, we can now basically fling miniature stars at people, guided by our magnetomancy - but should still be largely nonmagic. Not sure on the power output of this one, but I'm imagining closer to solar winds than St. Elmo's fire.
>>
No. 32821 ID: bdd665

We could just club him into a puddle of gore with a big rock we could use geomancy to find or bring rock to us.
>>
No. 32828 ID: 12323e

>>342621
This idea of 'rock' intrigues me, and I wish to learn more.
>>
No. 32833 ID: 9ea6ca

>High level magnetomancy appears to be able to affect pretty much any metal, regardless of whether it has any normal magnetic properties.
It gets a little confusing with our spawn because of how diverse they are. But from what I gather, all of are spawn are still organic, with the exception of spawn that have been implanted into existing objects. Burduko's sword is a part of him, not a separate object made of ferrous metal. So by that logic, Colossi and Velada's spawn would be organic, regardless of outer appearances. And they would bleed when cut.

>Still haven't heard anything about whether the engineering spawn idea is even possible. Why would the Deep Spawn trade for technology if they could make it themselves?
This is one area that we still lack concrete rules. Do the deep spawn understand technology? Do they understand universal constants like gravity, or simple machines like the wheel and axle, and screw?

I would argue yes. Because when the administrators trade with us for technology they do so as a way to catalogue the current tech level of surface civilizations. If they had no way of understanding the function of such devices, then they might as well be collecting rocks.

If they are not ALLOWED to create technology because of restrictions, that is a whole other matter. My plan B for Idoneus would be something like this:

- Spawn has a capacity for learning how technology and science works.
- Spawn is capable of applying this knowledge to the construction of an object.
- The more knowledge of technology and materials the spawn amasses, the higher the quality of the end product.

Basically, Idoneus would be pretty much as I described him above. Only with the "mad scientist tinkerer" part removed. Idoneus would start out not knowing even the basics of things like masonry or metallurgy. But once he acquires such knowledge he would have an instinctive understanding of how to apply it.
>>
No. 32916 ID: b83150

So, has anyone thought of a plan/method/way of enticing The Fan of expending the necessary energy to modify our Heaven Forge so that the souls contained within are able to grow? The behavior and personality of the Planet Eater suggests we could maybe obtain something similar to one of Lenryt's boons from it through bargaining to provide enough entertainment (through sufficiently dramatic actions). Barring any of the other Planet Eaters we may meet (I highly doubt Lenryt would mention the Planet Eaters that do not care about breaking reality if there would not be a strong probability we would meet such personages), who may or may not have such an obvious hook that we may use to obtain such upgrades, there really is only the one option (that is reasonably small in scale: I highly doubt persuading the Deep Spawn Administrators to implement the complete overhaul of the System to integrate our Heaven Network would be a short and easy task, nor would the overhaul itself be quick to complete; sadly, going by Lenryt's response, that is the only other option).

I realize we have only been introduced to the character for less than a day, but preliminary ideas can be of use, when released to the general population for analysis and refinement.
>>
No. 32937 ID: 259738

>>342716
If we do manage to find a way to get him to do this, make sure we set it up so it produces replays of battles and other significant cool events in our Heaven and writes them to our eidetic storage. Then we can sell him footage of the good stuff.
>>
No. 32968 ID: fb96ac

>Still haven't heard anything about whether the engineering spawn idea is even possible.

I think you guys have been going about this idea the wrong way. Bob has stated that technology and Deep Spawn do not mix, perhaps the reason for this is because technology (and by extension science) is the result of understanding and applying knowledge of the world with intent to manipulate it. That doesn't sound like something that is there at the moment a Deep Spawn is born, but rather something that is developed.

Even Bobobo (who was designed as a font of knowledge) doesn't show that he knows everything, instead his/its spawn act as multi-reality spanning search-engines which supply him/it with statistics of any given event and knowledge related to it. If anything so chaotic occurred that it only happened in one universe he/it may not be provide accurate information from other universes on the subject, obviously this also means that any information on ordered events would have accuracy proportional to how orderly the event is.

So what does this mean?

Well for a start a Deep Spawn embodying the concept of ENGINEERING would not work, due to it being a developed skill, and Deep Spawn creation sets the properties of their souls and abilities.

Instead we should create a Deep Spawn that can quickly develope the scientific and designing skills needed for engineering, with a body suited for this purpose. So here goes:

- IDONEUS embodies the concept of PRACTICAL APPLICATION OF KNOWLEDGE, in the form of PROJECT MANAGEMENT and SELF-EDUCATION.

Idoneus is meant to be adept at analytical thinking used to determine the properties and nature of objects given to him to study, to complement this he should also have a thirst for knowledge that would help him do this such as mathematics or other things like that. To complement this ability he should also be able to explain concepts to people who have decent knowledge in the subject he is discussing. As he needs to be able to quickly understand and adapt concepts given to him it would be a good idea to allow him a high degree of independence and to give him set goals to complete rather than asking him to design a specific device without telling him what it will be used for -he should be able to design something that fits a series of criteria just like real engineers do.

In terms of appearance he should look like a metallic cylinder on clockwork legs that unfolds to reveal twelve limbs arranged radially with enough reach to work in pairs -four large lower limbs able to do heavy physical work for long periods of time, four limbs designed for grasping and dexterity with some strength, and four long, thin upper limbs able to perform fine detail work quickly and precisely. It should have sharp eyesight, 360-degree vision and good co-ordination to use its limbs effectively. Each limb should be at least as dextrous as a human limb and have the form to use human tools effectively. Its spawn will be similar, but able to work effectively under the orders of their master and display behaviour similar to ants, each spawn will have four legs, two arms and be one of three types:
A strong, brawny spawn suited for labouring on a worksite.
A fast, lightly built spawn able to do tasks that require a high level of precision, such as taking measurements and detail work.
A compromise between the two, optimised for use of tools, complex or otherwise.

Even though it is a non-combat Spawn it can put up a decent fight, using whatever tools are at its disposal (this includes weapons) and any knowledge of combat it has to drive off its assailants, being a tool-using Spawn it is not adverse to wearing armour or using weapons of war, and neither are its spawn, although they manifest without equipment and must be equipped accordingly.


Well there's my idea on a construction/engineering Deep Spawn, like Tamren I focused on the management aspect of engineering, with a scientific bent added on so it could develope technologies to aid it and counteract the weakness inherently caused by its lack of limitations, which I suspect is related to why Deep Spawn have trouble with technology - their limitations disrupt their ability to learn and apply knowledge outside of their alotted task and function.
>>
No. 32972 ID: 9ea6ca

Good stuff! This is the concept I was going for, but I couldn't think of the right words to use as Idoneus's limitations. However the concepts and forms you picked out are quite a mouthful. If they turn out to be too long I would suggest shortening them to APPLIED SKILLS in the form of MANAGEMENT and LEARNING or something similar.

I like the multi-limbed body idea. But I would suggest giving him at least a marginally human appearance. At least to the degree of having limbs that bend in the same direction. He will need to interact with mortals a lot and its hard to demonstrate how to swing a hammer the right way when all your arms are 6-jointed.

So how about shaping him like a four-armed humanoid with a very large backpack that can unfold into various arms and manipulators. Sort of like a techmarine wearing a servo harness. But more clockwork and alien in form.

http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1140234

I still like the idea of having floating hands as spawn. But your description makes more sense in that his spawn ARE his tools, not just extra manipulators. We can save the hands idea for a dedicated construction spawn who could be the assembly line to Idoneus's R&D lab.

Instead of having spawn of a certain size and shape. How about making them like Stargate Replicators? All constructed of the same basic units, but formed into shapes that are specialized for certain tasks. Bigger weight lifting spawn would have more legs for support and a beefier body. Tiny manipulator spawn would have more delicate dextrous limbs. Idoneus would only be able to control 20 of these separate "constructs".
>>
No. 32998 ID: a76809

>>342768
Deep Spawn are not, as theorized, allowed, due to Restriction, to create technological implants-just creating that pseudo-metal is about as far as they can go. You'd have to reverse engineer, steal or learn how to make Deep Spawn Cores yourself, then fundamentally alter the process to allow Deep Spawn without this Restriction, the truth-based one-and one more.

Eldghodd has a bet going with Weismahn on how long it will take you to figure out all three Restrictions.
>>
No. 33000 ID: f6360f

>>342798
How do they plan to resolve that bet with any precision? It's not like we're going to send them a message as soon as we realize the answer to let them know. I mean, theoretically we could know already and just not have mentioned it. Unless the third Restriction is something which, if determined, would be so important as to drastically change how we treat our Deep Spawn, I suppose.
>>
No. 33001 ID: ea6484

>>342798
-They cannot act against fellow deep spawn
-They cannot directly do anything that would negatively affect the system.
>>
No. 33018 ID: 5b95eb

Would a restriction preventing further restrictions boost power a fair bit?
>>
No. 33024 ID: 12323e

>>342798
I always assumed they would have some form of self-destruct or manual override in Administrator hands, in case someone tries to subvert them.

Just kind of some notes to help remind myself:
When this is over, check in with Ellayia on if she also does treasure hunting. The Gaze of Gavarok is somewhere on one of the islands not yet taken by Gialgorra, and is needed to complete the set to make Lorgk into a wrecking ball.

Failing that, we know she does bounty hunting; use Bobobo and/or Dompaggio to help track down the Word Mage That Got Away. Failing that, we'll need a Mage Mordre body to discredit her when she spills the beans on us being Anathema. Fjordak can move the golem body by itself, but can't use its magic.

Fumblefingers (Luck Eater-type life golem), Catbeard and Candyman are the major powers of Trollingwood. Evil clown is still in there somewhere.

Lorgk is pretty well equipped (has a Returning throwing dagger in addition to everything else), but the Red Comet will come calling in 4 months. Hunting trip?

Moss is getting bigger all the time. Bang's garden still isn't transplanted, but he's about big enough now. Maybe our pet monster would like the Sphere?

Once we and Bang get some free time, Mahnlea wants to initiate trade talks. Collette the Colossus is somewhere in that country.

System Snakes rule. Give Arkus a Core, and a leather jacket.
>>
No. 33027 ID: fb96ac

>>342798
And these rules are accompanied by some anti-piracy and anti-cracking laws to prevent something tampering with them too I suppose.
On a related thought, what would it cost us to get the "no technology can be designed" Restriction taken off a core or a core with that law removed?
>>
No. 33035 ID: d3dfb8

>System Snakes rule. Give Arkus a Core, and a leather jacket.
THIS IS MY FETISH
>>
No. 33094 ID: 6a1753

Will SOMEONE Put their 2 cents on this idea:

"Through use of Deep Spawn and P.S./s merge the powers of the Antimagic crystals into the Blade launcher to create saws that will act on Mordre's WILL rather than his magic and negate any magic they come in contact with."

IS IT POSSIBLE?

If so it would free up magical concentration, give infinite saw blades like the AG cannon, AND be a ranged anti-magic device OF WITCH we only have one of in the IG.

IF Possible why not?
>>
No. 33104 ID: a76809

>>342894
How are you going to make a MAGICAL process effect ANTIMAGIC crystal?
>>
No. 33109 ID: 6a1753

>>342904
well if the process was facilitated by a deep spawn it wouldn't be magic. or at least not the kind Troll can eat as he was affected by mordre's time/fly/bug/hive deep spawn. (bad with names)
>>
No. 33152 ID: 259738

>>342904
We can't do it magically, but it might be a good idea to speak to Gialgorra about producing some autonomous antimagic crystal drones.
>>
No. 33156 ID: a76809

>>342909
It doesn't matter if it's a Deep Spawn, mortal, Immortal, Dragon or a schmuck doing the magic'ing-short of being of a comperable strength to Planet Gods, you can't make magic act directly on antimagic.
>>
No. 33578 ID: 120a0d

Wow, Lenryt wasn't kidding when she said Mordre's new engine would attract attention. The world's getting lousy with Planet Gods rather quickly. I wonder how the Administrators will react... yeah, it may not be a good idea to mention to them that Mordre is the magnet drawing the visitors. Then again, they may already know.

So anyway, I had an insane idea (trust me, it really is) regarding the Domintus Core, and wanted to see what people think.

As far as I know, Domintus is still a mostly-standard Soul Grave, burning the souls inside him to fuel everything. Mordre, on the other hand, is now powered by Belief, mostly that of the souls in his Eden. Along that line, I was thinking - what if the souls in the Domintus Core started to believe in Mordre? Even if many of them aren't intact enough to be capable of believing in anything, that's still a lot of souls, and a lot of Belief. I doubt Domintus uses Belief in any major capacity, so the likelihood of him blocking it with ease seems negligible.

Getting into the Core to influence Domintus's souls would be incredibly difficult, and probably nigh-impossible to do safely. I don't know what he is, beyond a black pit of oblivion - possibly possessed by Order Motes or something, since he (but not the soul grave he inhabits) is apparently unique among the universes just like Mordre. But, I was thinking, that leaves doing it unsafely...

So, how about this for an idea: A "battle at the heart of the forge", so to speak.

Attack the Domintus Core using Soul-based-something-or-other-that-I'm-not-too-clear-on-yet. Maybe a direct connection to Mordre's Eden, with Mordre in the middle as the usher, or something. But the attack itself is what I was thinking about: it wouldn't just be an attempt at overwhelming force to steal the souls from Domintus, but also a surgical strike of propaganda. Rescue thousands of (partially digested?) souls, broadcasting/shouting throughout Domintus all the while that Mordre has come to bring them to Eden, away from Oblivion. They wouldn't believe it immediately, but with the first wave rescued, those who "saw" the rescue (how do souls perceive, anyway...?) would start to believe, becoming the second wave. With their Belief, Mordre could draw the second wave forward, rescuing them as well, and then the third wave would see that rescue and begin to believe as well... It would eventually become like a giant wave (aagh... just realized that's a really insensitive metaphor right now, sorry) converging on Mordre, Domintus throwing every possible bit of his own magic at Mordre to stop him. But with the flow of souls increasing constantly, Mordre would get stronger and stronger with every soul rescued. It would probably start out a desperate battle against a vastly superior foe, Domintus practically laughing at the attempt, but if he didn't take it seriously enough at the start it would eventually balance out in the opposite direction - I'm sure Domintus would have tricks up its sleeve, but by the end, it would be an Epic Level Curbstomp by Mordre.

A sort of Armageddon or Ragnarok, basically; the war between Eden and Oblivion over all those souls. That's probably how the souls themselves would see it, anyway.

I think it would depend very heavily on deceiving Domintus, keeping him from realizing (initially, at least) just how much power Mordre can derive from Belief. If he thinks it's a game, then as long as he has more Souls left than Mordre, he may still think that he could claim all the game's pieces at the end. If Mordre claimed 1/4 of Domintus's souls in battle, for example, before Domintus got serious, then Domintus could still think he could brute force the issue... Except that a lot of HIS souls at that point would be believing very strongly in Mordre, and he may have massive amounts of trouble hanging onto them. He may delay too long, trying to figure out what Mordre's goal is, not realizing that delaying him for long enough is the goal. Corrupting as much of his Soul Forge as possible with Belief in Mordre.

Obviously, going in blind would be a terrible idea. But with some preparation and research, it's something to think about. Mordre's burning souls transferred to his new Belief Engine rather easily, so I suspect most of Domintus's are also predominantly intact up until he begins to use them.

It's rather crazy, and there's almost zero chance of a retreat working once Mordre is committed to the attack, but it might be the only way to siphon Domintus without needing to involve a Planet God. The only way I can think of, anyway.

So... any thoughts?
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No. 33595 ID: 5f0943

>>343378
Hey Moosehowl, don't post that here, there's a new discussion thread up, use that one instead.
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No. 33612 ID: 120a0d

Ack, didn't know that. Thanks.
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No. 35405 ID: 53859d

Arrrgh X_x I just spent the last 48 hours reading this fucking thing

And I regret nothing, fuck you all
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No. 35694 ID: 73078c

hello, I started reading golem quest some days ago, its awesome. I wish I here earlier so I could actually influence it some. I have days to read yet before I fully catch up (currently on thread6) but I have noticed something that I sincerely hope was rectified.

My observation is that this world is super mega ultra high magic. Magic is everything. Every request people make, no matter HOW crazy (punch politics in the face, craft a bunch of sentient golems, whatever), bob responds with "Sure you can, you just need level X of magics Y".

So far the most powerful beings are heroes and mages, both of which are mages actually. Because heroes are combat mages who turn magic inwards to reinforce their body (or outwards to destroy)... the dragons can wipe the floor with us, our pet ghost mage can wipe the floor with us, the leaders of the mortal coin can wipe the floor with us, and even some heroes can wipe the floor with us (with the recent attack in the land of dragons meeting lubu, the other dragon, the time mage, the 4 monks, the siege weapons)...

The most powerful implements, by far, that morde has are all magic. they are his magnetomancy, his eye lasers (rune magic), and his stolen arm magics (rune magic). Those 3 are what wins the day...

Morde himself is in an exceptionally good position to be a mage.
He has thousands of souls all contributing manapool and manaregen so to speak, each individual nexus can cast seperate and concurrently (something mortal mages cannot do, at least pre ascension) and he has eidetic memory (allowing him to memorize several books in 3 minutes... he should have taken a few hours and memorize every single magic book he owns. Scratch that... every single book period. Sure the knowledge takes time to digest, but at least it would be there.

I have to say that the goal should be most rapid growth, by choosing something like "blood iron and souls from battle" you get a one time limited boost... and one that misses an important issue... that morde has dozens of hero and mage souls, all versed in magic, which he does not properly assimilate magic from, and that morde could himself acquire what he needs rather than ask it in boons if he merely asked the right boon... that is...

I think the next chance he can get a boon from lynrt he should ask for Soul magic, specifically the abilities to:
1. Extract (magic primarily) knowledge & skill from heroes he consumes (without damaging them for their other functions).
2. Extract all (magic primarily) knowledge & skill from mages he consumes (without damaging them for their other functions).
3. Boost/better manage the souls he consumes
4. Consume souls at a much greater rate, distance, and ease (say, use MAGIC to draw in souls covertly from all across a battle at a great range, easily overpower and absorb hero souls, etc).
5. Intercept souls escaping (eg: dulu)

The above should have the least direct improvement on his combat deadliness... yet the greatest longterm gain... that being that every mage or hero he consumes teaches him so much more about magic...

Imagine for example that in the battle of the core being with lubu he has been able to absorb ALL knowledge of the strange combat magic the 4 monks he consumed had? instead they just got subsumed as hero souls... but if he had absorbed it he would have gained competency in several fields of magic greater than what lynrt will gift in a SINGLE boon... imagine if he absorbed all the aeromancy magic of gunmen he consumed? or the preternatural awareness of dulu? (and now he could actually perhaps actually CONSUME dulu instead of letting his soul escape)

Just something I thought must be shared. I had much more enlightening input but I believe that it would probably all be obsolete by the time I fully catch up.

BTW... Looking a the pictures, nobody seems to notice that the world motes we fed moss are FAIRIES... they LOOK like fairies, they are a communal intellect, when there are enough they can speak, and they are "mischievous tricksters, potentially malicious". Not that it is really bad, moss is awesome... just pointed out that nobody seemed to realize or notice.
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No. 35695 ID: 73078c

an addendum... we seem to LOSE the majority of souls in battle because we cannot harvest them fast enough... imagine if in the battle with the yeti he had absorbed a dozen shamans + the eldest shamaen... instead he only got 1 single regular shaman... He could have used their knowledge to personally take over the little tomb in mesmorde, or to take over the little tomb he fought in the professor island... and such out their precious souls and assimilate them too.
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No. 35697 ID: 097e6e

...Since it came up two times now, the next discussion thread is >>342978
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No. 35701 ID: 73078c

thanks. I went by the one linked in
http://www1.tgchan.org/kusaba/quest/res/286556-100.html
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